mesa/glsl: copy num_images to gl_program
[mesa.git] / src / mesa / main / shaderapi.c
1 /*
2 * Mesa 3-D graphics library
3 *
4 * Copyright (C) 2004-2008 Brian Paul All Rights Reserved.
5 * Copyright (C) 2009-2010 VMware, Inc. All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
21 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
22 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
23 * OTHER DEALINGS IN THE SOFTWARE.
24 */
25
26 /**
27 * \file shaderapi.c
28 * \author Brian Paul
29 *
30 * Implementation of GLSL-related API functions.
31 * The glUniform* functions are in uniforms.c
32 *
33 *
34 * XXX things to do:
35 * 1. Check that the right error code is generated for all _mesa_error() calls.
36 * 2. Insert FLUSH_VERTICES calls in various places
37 */
38
39
40 #include <stdbool.h>
41 #include "main/glheader.h"
42 #include "main/context.h"
43 #include "main/dispatch.h"
44 #include "main/enums.h"
45 #include "main/hash.h"
46 #include "main/mtypes.h"
47 #include "main/pipelineobj.h"
48 #include "main/shaderapi.h"
49 #include "main/shaderobj.h"
50 #include "main/transformfeedback.h"
51 #include "main/uniforms.h"
52 #include "compiler/glsl/glsl_parser_extras.h"
53 #include "compiler/glsl/ir.h"
54 #include "compiler/glsl/ir_uniform.h"
55 #include "compiler/glsl/program.h"
56 #include "program/program.h"
57 #include "program/prog_print.h"
58 #include "program/prog_parameter.h"
59 #include "util/ralloc.h"
60 #include "util/hash_table.h"
61 #include "util/mesa-sha1.h"
62
63 #ifdef _MSC_VER
64 #include <stdlib.h>
65 #define PATH_MAX _MAX_PATH
66 #endif
67
68 /**
69 * Return mask of GLSL_x flags by examining the MESA_GLSL env var.
70 */
71 GLbitfield
72 _mesa_get_shader_flags(void)
73 {
74 GLbitfield flags = 0x0;
75 const char *env = getenv("MESA_GLSL");
76
77 if (env) {
78 if (strstr(env, "dump_on_error"))
79 flags |= GLSL_DUMP_ON_ERROR;
80 else if (strstr(env, "dump"))
81 flags |= GLSL_DUMP;
82 if (strstr(env, "log"))
83 flags |= GLSL_LOG;
84 if (strstr(env, "nopvert"))
85 flags |= GLSL_NOP_VERT;
86 if (strstr(env, "nopfrag"))
87 flags |= GLSL_NOP_FRAG;
88 if (strstr(env, "nopt"))
89 flags |= GLSL_NO_OPT;
90 else if (strstr(env, "opt"))
91 flags |= GLSL_OPT;
92 if (strstr(env, "uniform"))
93 flags |= GLSL_UNIFORMS;
94 if (strstr(env, "useprog"))
95 flags |= GLSL_USE_PROG;
96 if (strstr(env, "errors"))
97 flags |= GLSL_REPORT_ERRORS;
98 }
99
100 return flags;
101 }
102
103 /**
104 * Memoized version of getenv("MESA_SHADER_CAPTURE_PATH").
105 */
106 const char *
107 _mesa_get_shader_capture_path(void)
108 {
109 static bool read_env_var = false;
110 static const char *path = NULL;
111
112 if (!read_env_var) {
113 path = getenv("MESA_SHADER_CAPTURE_PATH");
114 read_env_var = true;
115 if (path &&
116 strlen(path) > PATH_MAX - strlen("/fp-4294967295.shader_test")) {
117 GET_CURRENT_CONTEXT(ctx);
118 _mesa_warning(ctx, "MESA_SHADER_CAPTURE_PATH too long; ignoring "
119 "request to capture shaders");
120 path = NULL;
121 }
122 }
123
124 return path;
125 }
126
127 /**
128 * Initialize context's shader state.
129 */
130 void
131 _mesa_init_shader_state(struct gl_context *ctx)
132 {
133 /* Device drivers may override these to control what kind of instructions
134 * are generated by the GLSL compiler.
135 */
136 struct gl_shader_compiler_options options;
137 gl_shader_stage sh;
138 int i;
139
140 memset(&options, 0, sizeof(options));
141 options.MaxUnrollIterations = 32;
142 options.MaxIfDepth = UINT_MAX;
143
144 for (sh = 0; sh < MESA_SHADER_STAGES; ++sh)
145 memcpy(&ctx->Const.ShaderCompilerOptions[sh], &options, sizeof(options));
146
147 ctx->Shader.Flags = _mesa_get_shader_flags();
148
149 if (ctx->Shader.Flags != 0)
150 ctx->Const.GenerateTemporaryNames = true;
151
152 /* Extended for ARB_separate_shader_objects */
153 ctx->Shader.RefCount = 1;
154 mtx_init(&ctx->Shader.Mutex, mtx_plain);
155
156 ctx->TessCtrlProgram.patch_vertices = 3;
157 for (i = 0; i < 4; ++i)
158 ctx->TessCtrlProgram.patch_default_outer_level[i] = 1.0;
159 for (i = 0; i < 2; ++i)
160 ctx->TessCtrlProgram.patch_default_inner_level[i] = 1.0;
161 }
162
163
164 /**
165 * Free the per-context shader-related state.
166 */
167 void
168 _mesa_free_shader_state(struct gl_context *ctx)
169 {
170 int i;
171 for (i = 0; i < MESA_SHADER_STAGES; i++) {
172 _mesa_reference_shader_program(ctx, &ctx->Shader.CurrentProgram[i],
173 NULL);
174 }
175 _mesa_reference_shader_program(ctx, &ctx->Shader._CurrentFragmentProgram,
176 NULL);
177 _mesa_reference_shader_program(ctx, &ctx->Shader.ActiveProgram, NULL);
178
179 /* Extended for ARB_separate_shader_objects */
180 _mesa_reference_pipeline_object(ctx, &ctx->_Shader, NULL);
181
182 assert(ctx->Shader.RefCount == 1);
183 mtx_destroy(&ctx->Shader.Mutex);
184 }
185
186
187 /**
188 * Copy string from <src> to <dst>, up to maxLength characters, returning
189 * length of <dst> in <length>.
190 * \param src the strings source
191 * \param maxLength max chars to copy
192 * \param length returns number of chars copied
193 * \param dst the string destination
194 */
195 void
196 _mesa_copy_string(GLchar *dst, GLsizei maxLength,
197 GLsizei *length, const GLchar *src)
198 {
199 GLsizei len;
200 for (len = 0; len < maxLength - 1 && src && src[len]; len++)
201 dst[len] = src[len];
202 if (maxLength > 0)
203 dst[len] = 0;
204 if (length)
205 *length = len;
206 }
207
208
209
210 /**
211 * Confirm that the a shader type is valid and supported by the implementation
212 *
213 * \param ctx Current GL context
214 * \param type Shader target
215 *
216 */
217 bool
218 _mesa_validate_shader_target(const struct gl_context *ctx, GLenum type)
219 {
220 /* Note: when building built-in GLSL functions, this function may be
221 * invoked with ctx == NULL. In that case, we can only validate that it's
222 * a shader target we recognize, not that it's supported in the current
223 * context. But that's fine--we don't need any further validation than
224 * that when building built-in GLSL functions.
225 */
226
227 switch (type) {
228 case GL_FRAGMENT_SHADER:
229 return ctx == NULL || ctx->Extensions.ARB_fragment_shader;
230 case GL_VERTEX_SHADER:
231 return ctx == NULL || ctx->Extensions.ARB_vertex_shader;
232 case GL_GEOMETRY_SHADER_ARB:
233 return ctx == NULL || _mesa_has_geometry_shaders(ctx);
234 case GL_TESS_CONTROL_SHADER:
235 case GL_TESS_EVALUATION_SHADER:
236 return ctx == NULL || _mesa_has_tessellation(ctx);
237 case GL_COMPUTE_SHADER:
238 return ctx == NULL || _mesa_has_compute_shaders(ctx);
239 default:
240 return false;
241 }
242 }
243
244
245 static GLboolean
246 is_program(struct gl_context *ctx, GLuint name)
247 {
248 struct gl_shader_program *shProg = _mesa_lookup_shader_program(ctx, name);
249 return shProg ? GL_TRUE : GL_FALSE;
250 }
251
252
253 static GLboolean
254 is_shader(struct gl_context *ctx, GLuint name)
255 {
256 struct gl_shader *shader = _mesa_lookup_shader(ctx, name);
257 return shader ? GL_TRUE : GL_FALSE;
258 }
259
260
261 /**
262 * Attach shader to a shader program.
263 */
264 static void
265 attach_shader(struct gl_context *ctx, GLuint program, GLuint shader)
266 {
267 struct gl_shader_program *shProg;
268 struct gl_shader *sh;
269 GLuint i, n;
270
271 const bool same_type_disallowed = _mesa_is_gles(ctx);
272
273 shProg = _mesa_lookup_shader_program_err(ctx, program, "glAttachShader");
274 if (!shProg)
275 return;
276
277 sh = _mesa_lookup_shader_err(ctx, shader, "glAttachShader");
278 if (!sh) {
279 return;
280 }
281
282 n = shProg->NumShaders;
283 for (i = 0; i < n; i++) {
284 if (shProg->Shaders[i] == sh) {
285 /* The shader is already attched to this program. The
286 * GL_ARB_shader_objects spec says:
287 *
288 * "The error INVALID_OPERATION is generated by AttachObjectARB
289 * if <obj> is already attached to <containerObj>."
290 */
291 _mesa_error(ctx, GL_INVALID_OPERATION, "glAttachShader");
292 return;
293 } else if (same_type_disallowed &&
294 shProg->Shaders[i]->Stage == sh->Stage) {
295 /* Shader with the same type is already attached to this program,
296 * OpenGL ES 2.0 and 3.0 specs say:
297 *
298 * "Multiple shader objects of the same type may not be attached
299 * to a single program object. [...] The error INVALID_OPERATION
300 * is generated if [...] another shader object of the same type
301 * as shader is already attached to program."
302 */
303 _mesa_error(ctx, GL_INVALID_OPERATION, "glAttachShader");
304 return;
305 }
306 }
307
308 /* grow list */
309 shProg->Shaders = realloc(shProg->Shaders,
310 (n + 1) * sizeof(struct gl_shader *));
311 if (!shProg->Shaders) {
312 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glAttachShader");
313 return;
314 }
315
316 /* append */
317 shProg->Shaders[n] = NULL; /* since realloc() didn't zero the new space */
318 _mesa_reference_shader(ctx, &shProg->Shaders[n], sh);
319 shProg->NumShaders++;
320 }
321
322
323 static GLuint
324 create_shader(struct gl_context *ctx, GLenum type)
325 {
326 struct gl_shader *sh;
327 GLuint name;
328
329 if (!_mesa_validate_shader_target(ctx, type)) {
330 _mesa_error(ctx, GL_INVALID_ENUM, "CreateShader(%s)",
331 _mesa_enum_to_string(type));
332 return 0;
333 }
334
335 _mesa_HashLockMutex(ctx->Shared->ShaderObjects);
336 name = _mesa_HashFindFreeKeyBlock(ctx->Shared->ShaderObjects, 1);
337 sh = _mesa_new_shader(name, _mesa_shader_enum_to_shader_stage(type));
338 sh->Type = type;
339 _mesa_HashInsertLocked(ctx->Shared->ShaderObjects, name, sh);
340 _mesa_HashUnlockMutex(ctx->Shared->ShaderObjects);
341
342 return name;
343 }
344
345
346 static GLuint
347 create_shader_program(struct gl_context *ctx)
348 {
349 GLuint name;
350 struct gl_shader_program *shProg;
351
352 _mesa_HashLockMutex(ctx->Shared->ShaderObjects);
353
354 name = _mesa_HashFindFreeKeyBlock(ctx->Shared->ShaderObjects, 1);
355
356 shProg = _mesa_new_shader_program(name);
357
358 _mesa_HashInsertLocked(ctx->Shared->ShaderObjects, name, shProg);
359
360 assert(shProg->RefCount == 1);
361
362 _mesa_HashUnlockMutex(ctx->Shared->ShaderObjects);
363
364 return name;
365 }
366
367
368 /**
369 * Delete a shader program. Actually, just decrement the program's
370 * reference count and mark it as DeletePending.
371 * Used to implement glDeleteProgram() and glDeleteObjectARB().
372 */
373 static void
374 delete_shader_program(struct gl_context *ctx, GLuint name)
375 {
376 /*
377 * NOTE: deleting shaders/programs works a bit differently than
378 * texture objects (and buffer objects, etc). Shader/program
379 * handles/IDs exist in the hash table until the object is really
380 * deleted (refcount==0). With texture objects, the handle/ID is
381 * removed from the hash table in glDeleteTextures() while the tex
382 * object itself might linger until its refcount goes to zero.
383 */
384 struct gl_shader_program *shProg;
385
386 shProg = _mesa_lookup_shader_program_err(ctx, name, "glDeleteProgram");
387 if (!shProg)
388 return;
389
390 if (!shProg->DeletePending) {
391 shProg->DeletePending = GL_TRUE;
392
393 /* effectively, decr shProg's refcount */
394 _mesa_reference_shader_program(ctx, &shProg, NULL);
395 }
396 }
397
398
399 static void
400 delete_shader(struct gl_context *ctx, GLuint shader)
401 {
402 struct gl_shader *sh;
403
404 sh = _mesa_lookup_shader_err(ctx, shader, "glDeleteShader");
405 if (!sh)
406 return;
407
408 if (!sh->DeletePending) {
409 sh->DeletePending = GL_TRUE;
410
411 /* effectively, decr sh's refcount */
412 _mesa_reference_shader(ctx, &sh, NULL);
413 }
414 }
415
416
417 static void
418 detach_shader(struct gl_context *ctx, GLuint program, GLuint shader)
419 {
420 struct gl_shader_program *shProg;
421 GLuint n;
422 GLuint i, j;
423
424 shProg = _mesa_lookup_shader_program_err(ctx, program, "glDetachShader");
425 if (!shProg)
426 return;
427
428 n = shProg->NumShaders;
429
430 for (i = 0; i < n; i++) {
431 if (shProg->Shaders[i]->Name == shader) {
432 /* found it */
433 struct gl_shader **newList;
434
435 /* release */
436 _mesa_reference_shader(ctx, &shProg->Shaders[i], NULL);
437
438 /* alloc new, smaller array */
439 newList = malloc((n - 1) * sizeof(struct gl_shader *));
440 if (!newList) {
441 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glDetachShader");
442 return;
443 }
444 /* Copy old list entries to new list, skipping removed entry at [i] */
445 for (j = 0; j < i; j++) {
446 newList[j] = shProg->Shaders[j];
447 }
448 while (++i < n) {
449 newList[j++] = shProg->Shaders[i];
450 }
451
452 /* Free old list and install new one */
453 free(shProg->Shaders);
454 shProg->Shaders = newList;
455 shProg->NumShaders = n - 1;
456
457 #ifdef DEBUG
458 /* sanity check - make sure the new list's entries are sensible */
459 for (j = 0; j < shProg->NumShaders; j++) {
460 assert(shProg->Shaders[j]->Stage == MESA_SHADER_VERTEX ||
461 shProg->Shaders[j]->Stage == MESA_SHADER_TESS_CTRL ||
462 shProg->Shaders[j]->Stage == MESA_SHADER_TESS_EVAL ||
463 shProg->Shaders[j]->Stage == MESA_SHADER_GEOMETRY ||
464 shProg->Shaders[j]->Stage == MESA_SHADER_FRAGMENT);
465 assert(shProg->Shaders[j]->RefCount > 0);
466 }
467 #endif
468
469 return;
470 }
471 }
472
473 /* not found */
474 {
475 GLenum err;
476 if (is_shader(ctx, shader) || is_program(ctx, shader))
477 err = GL_INVALID_OPERATION;
478 else
479 err = GL_INVALID_VALUE;
480 _mesa_error(ctx, err, "glDetachShader(shader)");
481 return;
482 }
483 }
484
485
486 /**
487 * Return list of shaders attached to shader program.
488 */
489 static void
490 get_attached_shaders(struct gl_context *ctx, GLuint program, GLsizei maxCount,
491 GLsizei *count, GLuint *obj)
492 {
493 struct gl_shader_program *shProg;
494
495 if (maxCount < 0) {
496 _mesa_error(ctx, GL_INVALID_VALUE, "glGetAttachedShaders(maxCount < 0)");
497 return;
498 }
499
500 shProg =
501 _mesa_lookup_shader_program_err(ctx, program, "glGetAttachedShaders");
502
503 if (shProg) {
504 GLuint i;
505 for (i = 0; i < (GLuint) maxCount && i < shProg->NumShaders; i++) {
506 obj[i] = shProg->Shaders[i]->Name;
507 }
508 if (count)
509 *count = i;
510 }
511 }
512
513
514 /**
515 * glGetHandleARB() - return ID/name of currently bound shader program.
516 */
517 static GLuint
518 get_handle(struct gl_context *ctx, GLenum pname)
519 {
520 if (pname == GL_PROGRAM_OBJECT_ARB) {
521 if (ctx->_Shader->ActiveProgram)
522 return ctx->_Shader->ActiveProgram->Name;
523 else
524 return 0;
525 }
526 else {
527 _mesa_error(ctx, GL_INVALID_ENUM, "glGetHandleARB");
528 return 0;
529 }
530 }
531
532
533 /**
534 * Check if a geometry shader query is valid at this time. If not, report an
535 * error and return false.
536 *
537 * From GL 3.2 section 6.1.16 (Shader and Program Queries):
538 *
539 * "If GEOMETRY_VERTICES_OUT, GEOMETRY_INPUT_TYPE, or GEOMETRY_OUTPUT_TYPE
540 * are queried for a program which has not been linked successfully, or
541 * which does not contain objects to form a geometry shader, then an
542 * INVALID_OPERATION error is generated."
543 */
544 static bool
545 check_gs_query(struct gl_context *ctx, const struct gl_shader_program *shProg)
546 {
547 if (shProg->LinkStatus &&
548 shProg->_LinkedShaders[MESA_SHADER_GEOMETRY] != NULL) {
549 return true;
550 }
551
552 _mesa_error(ctx, GL_INVALID_OPERATION,
553 "glGetProgramv(linked geometry shader required)");
554 return false;
555 }
556
557
558 /**
559 * Check if a tessellation control shader query is valid at this time.
560 * If not, report an error and return false.
561 *
562 * From GL 4.0 section 6.1.12 (Shader and Program Queries):
563 *
564 * "If TESS_CONTROL_OUTPUT_VERTICES is queried for a program which has
565 * not been linked successfully, or which does not contain objects to
566 * form a tessellation control shader, then an INVALID_OPERATION error is
567 * generated."
568 */
569 static bool
570 check_tcs_query(struct gl_context *ctx, const struct gl_shader_program *shProg)
571 {
572 if (shProg->LinkStatus &&
573 shProg->_LinkedShaders[MESA_SHADER_TESS_CTRL] != NULL) {
574 return true;
575 }
576
577 _mesa_error(ctx, GL_INVALID_OPERATION,
578 "glGetProgramv(linked tessellation control shader required)");
579 return false;
580 }
581
582
583 /**
584 * Check if a tessellation evaluation shader query is valid at this time.
585 * If not, report an error and return false.
586 *
587 * From GL 4.0 section 6.1.12 (Shader and Program Queries):
588 *
589 * "If any of the pname values in this paragraph are queried for a program
590 * which has not been linked successfully, or which does not contain
591 * objects to form a tessellation evaluation shader, then an
592 * INVALID_OPERATION error is generated."
593 *
594 */
595 static bool
596 check_tes_query(struct gl_context *ctx, const struct gl_shader_program *shProg)
597 {
598 if (shProg->LinkStatus &&
599 shProg->_LinkedShaders[MESA_SHADER_TESS_EVAL] != NULL) {
600 return true;
601 }
602
603 _mesa_error(ctx, GL_INVALID_OPERATION, "glGetProgramv(linked tessellation "
604 "evaluation shader required)");
605 return false;
606 }
607
608
609 /**
610 * glGetProgramiv() - get shader program state.
611 * Note that this is for GLSL shader programs, not ARB vertex/fragment
612 * programs (see glGetProgramivARB).
613 */
614 static void
615 get_programiv(struct gl_context *ctx, GLuint program, GLenum pname,
616 GLint *params)
617 {
618 struct gl_shader_program *shProg
619 = _mesa_lookup_shader_program_err(ctx, program, "glGetProgramiv(program)");
620
621 /* Is transform feedback available in this context?
622 */
623 const bool has_xfb =
624 (ctx->API == API_OPENGL_COMPAT && ctx->Extensions.EXT_transform_feedback)
625 || ctx->API == API_OPENGL_CORE
626 || _mesa_is_gles3(ctx);
627
628 /* True if geometry shaders (of the form that was adopted into GLSL 1.50
629 * and GL 3.2) are available in this context
630 */
631 const bool has_core_gs = _mesa_has_geometry_shaders(ctx);
632 const bool has_tess = _mesa_has_tessellation(ctx);
633
634 /* Are uniform buffer objects available in this context?
635 */
636 const bool has_ubo =
637 (ctx->API == API_OPENGL_COMPAT &&
638 ctx->Extensions.ARB_uniform_buffer_object)
639 || ctx->API == API_OPENGL_CORE
640 || _mesa_is_gles3(ctx);
641
642 if (!shProg) {
643 return;
644 }
645
646 switch (pname) {
647 case GL_DELETE_STATUS:
648 *params = shProg->DeletePending;
649 return;
650 case GL_LINK_STATUS:
651 *params = shProg->LinkStatus;
652 return;
653 case GL_VALIDATE_STATUS:
654 *params = shProg->Validated;
655 return;
656 case GL_INFO_LOG_LENGTH:
657 *params = shProg->InfoLog ? strlen(shProg->InfoLog) + 1 : 0;
658 return;
659 case GL_ATTACHED_SHADERS:
660 *params = shProg->NumShaders;
661 return;
662 case GL_ACTIVE_ATTRIBUTES:
663 *params = _mesa_count_active_attribs(shProg);
664 return;
665 case GL_ACTIVE_ATTRIBUTE_MAX_LENGTH:
666 *params = _mesa_longest_attribute_name_length(shProg);
667 return;
668 case GL_ACTIVE_UNIFORMS: {
669 unsigned i;
670 const unsigned num_uniforms =
671 shProg->NumUniformStorage - shProg->NumHiddenUniforms;
672 for (*params = 0, i = 0; i < num_uniforms; i++) {
673 if (!shProg->UniformStorage[i].is_shader_storage)
674 (*params)++;
675 }
676 return;
677 }
678 case GL_ACTIVE_UNIFORM_MAX_LENGTH: {
679 unsigned i;
680 GLint max_len = 0;
681 const unsigned num_uniforms =
682 shProg->NumUniformStorage - shProg->NumHiddenUniforms;
683
684 for (i = 0; i < num_uniforms; i++) {
685 if (shProg->UniformStorage[i].is_shader_storage)
686 continue;
687
688 /* Add one for the terminating NUL character for a non-array, and
689 * 4 for the "[0]" and the NUL for an array.
690 */
691 const GLint len = strlen(shProg->UniformStorage[i].name) + 1 +
692 ((shProg->UniformStorage[i].array_elements != 0) ? 3 : 0);
693
694 if (len > max_len)
695 max_len = len;
696 }
697
698 *params = max_len;
699 return;
700 }
701 case GL_TRANSFORM_FEEDBACK_VARYINGS:
702 if (!has_xfb)
703 break;
704 *params = shProg->TransformFeedback.NumVarying;
705 return;
706 case GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH: {
707 unsigned i;
708 GLint max_len = 0;
709 if (!has_xfb)
710 break;
711
712 for (i = 0; i < shProg->TransformFeedback.NumVarying; i++) {
713 /* Add one for the terminating NUL character.
714 */
715 const GLint len =
716 strlen(shProg->TransformFeedback.VaryingNames[i]) + 1;
717
718 if (len > max_len)
719 max_len = len;
720 }
721
722 *params = max_len;
723 return;
724 }
725 case GL_TRANSFORM_FEEDBACK_BUFFER_MODE:
726 if (!has_xfb)
727 break;
728 *params = shProg->TransformFeedback.BufferMode;
729 return;
730 case GL_GEOMETRY_VERTICES_OUT:
731 if (!has_core_gs)
732 break;
733 if (check_gs_query(ctx, shProg)) {
734 *params = shProg->_LinkedShaders[MESA_SHADER_GEOMETRY]->
735 info.Geom.VerticesOut;
736 }
737 return;
738 case GL_GEOMETRY_SHADER_INVOCATIONS:
739 if (!has_core_gs || !ctx->Extensions.ARB_gpu_shader5)
740 break;
741 if (check_gs_query(ctx, shProg)) {
742 *params = shProg->_LinkedShaders[MESA_SHADER_GEOMETRY]->
743 info.Geom.Invocations;
744 }
745 return;
746 case GL_GEOMETRY_INPUT_TYPE:
747 if (!has_core_gs)
748 break;
749 if (check_gs_query(ctx, shProg)) {
750 *params = shProg->_LinkedShaders[MESA_SHADER_GEOMETRY]->
751 info.Geom.InputType;
752 }
753 return;
754 case GL_GEOMETRY_OUTPUT_TYPE:
755 if (!has_core_gs)
756 break;
757 if (check_gs_query(ctx, shProg)) {
758 *params = shProg->_LinkedShaders[MESA_SHADER_GEOMETRY]->
759 info.Geom.OutputType;
760 }
761 return;
762 case GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH: {
763 unsigned i;
764 GLint max_len = 0;
765
766 if (!has_ubo)
767 break;
768
769 for (i = 0; i < shProg->NumUniformBlocks; i++) {
770 /* Add one for the terminating NUL character.
771 */
772 const GLint len = strlen(shProg->UniformBlocks[i].Name) + 1;
773
774 if (len > max_len)
775 max_len = len;
776 }
777
778 *params = max_len;
779 return;
780 }
781 case GL_ACTIVE_UNIFORM_BLOCKS:
782 if (!has_ubo)
783 break;
784
785 *params = shProg->NumUniformBlocks;
786 return;
787 case GL_PROGRAM_BINARY_RETRIEVABLE_HINT:
788 /* This enum isn't part of the OES extension for OpenGL ES 2.0. It is
789 * only available with desktop OpenGL 3.0+ with the
790 * GL_ARB_get_program_binary extension or OpenGL ES 3.0.
791 *
792 * On desktop, we ignore the 3.0+ requirement because it is silly.
793 */
794 if (!_mesa_is_desktop_gl(ctx) && !_mesa_is_gles3(ctx))
795 break;
796
797 *params = shProg->BinaryRetreivableHint;
798 return;
799 case GL_PROGRAM_BINARY_LENGTH:
800 *params = 0;
801 return;
802 case GL_ACTIVE_ATOMIC_COUNTER_BUFFERS:
803 if (!ctx->Extensions.ARB_shader_atomic_counters)
804 break;
805
806 *params = shProg->NumAtomicBuffers;
807 return;
808 case GL_COMPUTE_WORK_GROUP_SIZE: {
809 int i;
810 if (!_mesa_has_compute_shaders(ctx))
811 break;
812 if (!shProg->LinkStatus) {
813 _mesa_error(ctx, GL_INVALID_OPERATION, "glGetProgramiv(program not "
814 "linked)");
815 return;
816 }
817 if (shProg->_LinkedShaders[MESA_SHADER_COMPUTE] == NULL) {
818 _mesa_error(ctx, GL_INVALID_OPERATION, "glGetProgramiv(no compute "
819 "shaders)");
820 return;
821 }
822 for (i = 0; i < 3; i++)
823 params[i] = shProg->Comp.LocalSize[i];
824 return;
825 }
826 case GL_PROGRAM_SEPARABLE:
827 /* If the program has not been linked, return initial value 0. */
828 *params = (shProg->LinkStatus == GL_FALSE) ? 0 : shProg->SeparateShader;
829 return;
830
831 /* ARB_tessellation_shader */
832 case GL_TESS_CONTROL_OUTPUT_VERTICES:
833 if (!has_tess)
834 break;
835 if (check_tcs_query(ctx, shProg)) {
836 *params = shProg->_LinkedShaders[MESA_SHADER_TESS_CTRL]->
837 info.TessCtrl.VerticesOut;
838 }
839 return;
840 case GL_TESS_GEN_MODE:
841 if (!has_tess)
842 break;
843 if (check_tes_query(ctx, shProg)) {
844 *params = shProg->_LinkedShaders[MESA_SHADER_TESS_EVAL]->
845 info.TessEval.PrimitiveMode;
846 }
847 return;
848 case GL_TESS_GEN_SPACING:
849 if (!has_tess)
850 break;
851 if (check_tes_query(ctx, shProg)) {
852 *params = shProg->_LinkedShaders[MESA_SHADER_TESS_EVAL]->
853 info.TessEval.Spacing;
854 }
855 return;
856 case GL_TESS_GEN_VERTEX_ORDER:
857 if (!has_tess)
858 break;
859 if (check_tes_query(ctx, shProg)) {
860 *params = shProg->_LinkedShaders[MESA_SHADER_TESS_EVAL]->
861 info.TessEval.VertexOrder;
862 }
863 return;
864 case GL_TESS_GEN_POINT_MODE:
865 if (!has_tess)
866 break;
867 if (check_tes_query(ctx, shProg)) {
868 *params = shProg->_LinkedShaders[MESA_SHADER_TESS_EVAL]->
869 info.TessEval.PointMode;
870 }
871 return;
872 default:
873 break;
874 }
875
876 _mesa_error(ctx, GL_INVALID_ENUM, "glGetProgramiv(pname=%s)",
877 _mesa_enum_to_string(pname));
878 }
879
880
881 /**
882 * glGetShaderiv() - get GLSL shader state
883 */
884 static void
885 get_shaderiv(struct gl_context *ctx, GLuint name, GLenum pname, GLint *params)
886 {
887 struct gl_shader *shader =
888 _mesa_lookup_shader_err(ctx, name, "glGetShaderiv");
889
890 if (!shader) {
891 return;
892 }
893
894 switch (pname) {
895 case GL_SHADER_TYPE:
896 *params = shader->Type;
897 break;
898 case GL_DELETE_STATUS:
899 *params = shader->DeletePending;
900 break;
901 case GL_COMPILE_STATUS:
902 *params = shader->CompileStatus;
903 break;
904 case GL_INFO_LOG_LENGTH:
905 *params = shader->InfoLog ? strlen(shader->InfoLog) + 1 : 0;
906 break;
907 case GL_SHADER_SOURCE_LENGTH:
908 *params = shader->Source ? strlen((char *) shader->Source) + 1 : 0;
909 break;
910 default:
911 _mesa_error(ctx, GL_INVALID_ENUM, "glGetShaderiv(pname)");
912 return;
913 }
914 }
915
916
917 static void
918 get_program_info_log(struct gl_context *ctx, GLuint program, GLsizei bufSize,
919 GLsizei *length, GLchar *infoLog)
920 {
921 struct gl_shader_program *shProg;
922
923 /* Section 2.5 GL Errors (page 18) of the OpenGL ES 3.0.4 spec and
924 * section 2.3.1 (Errors) of the OpenGL 4.5 spec say:
925 *
926 * "If a negative number is provided where an argument of type sizei or
927 * sizeiptr is specified, an INVALID_VALUE error is generated."
928 */
929 if (bufSize < 0) {
930 _mesa_error(ctx, GL_INVALID_VALUE, "glGetProgramInfoLog(bufSize < 0)");
931 return;
932 }
933
934 shProg = _mesa_lookup_shader_program_err(ctx, program,
935 "glGetProgramInfoLog(program)");
936 if (!shProg) {
937 return;
938 }
939
940 _mesa_copy_string(infoLog, bufSize, length, shProg->InfoLog);
941 }
942
943
944 static void
945 get_shader_info_log(struct gl_context *ctx, GLuint shader, GLsizei bufSize,
946 GLsizei *length, GLchar *infoLog)
947 {
948 struct gl_shader *sh;
949
950 /* Section 2.5 GL Errors (page 18) of the OpenGL ES 3.0.4 spec and
951 * section 2.3.1 (Errors) of the OpenGL 4.5 spec say:
952 *
953 * "If a negative number is provided where an argument of type sizei or
954 * sizeiptr is specified, an INVALID_VALUE error is generated."
955 */
956 if (bufSize < 0) {
957 _mesa_error(ctx, GL_INVALID_VALUE, "glGetShaderInfoLog(bufSize < 0)");
958 return;
959 }
960
961 sh = _mesa_lookup_shader_err(ctx, shader, "glGetShaderInfoLog(shader)");
962 if (!sh) {
963 return;
964 }
965
966 _mesa_copy_string(infoLog, bufSize, length, sh->InfoLog);
967 }
968
969
970 /**
971 * Return shader source code.
972 */
973 static void
974 get_shader_source(struct gl_context *ctx, GLuint shader, GLsizei maxLength,
975 GLsizei *length, GLchar *sourceOut)
976 {
977 struct gl_shader *sh;
978
979 if (maxLength < 0) {
980 _mesa_error(ctx, GL_INVALID_VALUE, "glGetShaderSource(bufSize < 0)");
981 return;
982 }
983
984 sh = _mesa_lookup_shader_err(ctx, shader, "glGetShaderSource");
985 if (!sh) {
986 return;
987 }
988 _mesa_copy_string(sourceOut, maxLength, length, sh->Source);
989 }
990
991
992 /**
993 * Set/replace shader source code. A helper function used by
994 * glShaderSource[ARB].
995 */
996 static void
997 shader_source(struct gl_shader *sh, const GLchar *source)
998 {
999 assert(sh);
1000
1001 /* free old shader source string and install new one */
1002 free((void *)sh->Source);
1003 sh->Source = source;
1004 #ifdef DEBUG
1005 sh->SourceChecksum = _mesa_str_checksum(sh->Source);
1006 #endif
1007 }
1008
1009
1010 /**
1011 * Compile a shader.
1012 */
1013 void
1014 _mesa_compile_shader(struct gl_context *ctx, struct gl_shader *sh)
1015 {
1016 if (!sh)
1017 return;
1018
1019 if (!sh->Source) {
1020 /* If the user called glCompileShader without first calling
1021 * glShaderSource, we should fail to compile, but not raise a GL_ERROR.
1022 */
1023 sh->CompileStatus = GL_FALSE;
1024 } else {
1025 if (ctx->_Shader->Flags & GLSL_DUMP) {
1026 _mesa_log("GLSL source for %s shader %d:\n",
1027 _mesa_shader_stage_to_string(sh->Stage), sh->Name);
1028 _mesa_log("%s\n", sh->Source);
1029 }
1030
1031 /* this call will set the shader->CompileStatus field to indicate if
1032 * compilation was successful.
1033 */
1034 _mesa_glsl_compile_shader(ctx, sh, false, false);
1035
1036 if (ctx->_Shader->Flags & GLSL_LOG) {
1037 _mesa_write_shader_to_file(sh);
1038 }
1039
1040 if (ctx->_Shader->Flags & GLSL_DUMP) {
1041 if (sh->CompileStatus) {
1042 if (sh->ir) {
1043 _mesa_log("GLSL IR for shader %d:\n", sh->Name);
1044 _mesa_print_ir(_mesa_get_log_file(), sh->ir, NULL);
1045 } else {
1046 _mesa_log("No GLSL IR for shader %d (shader may be from "
1047 "cache)\n", sh->Name);
1048 }
1049 _mesa_log("\n\n");
1050 } else {
1051 _mesa_log("GLSL shader %d failed to compile.\n", sh->Name);
1052 }
1053 if (sh->InfoLog && sh->InfoLog[0] != 0) {
1054 _mesa_log("GLSL shader %d info log:\n", sh->Name);
1055 _mesa_log("%s\n", sh->InfoLog);
1056 }
1057 }
1058 }
1059
1060 if (!sh->CompileStatus) {
1061 if (ctx->_Shader->Flags & GLSL_DUMP_ON_ERROR) {
1062 _mesa_log("GLSL source for %s shader %d:\n",
1063 _mesa_shader_stage_to_string(sh->Stage), sh->Name);
1064 _mesa_log("%s\n", sh->Source);
1065 _mesa_log("Info Log:\n%s\n", sh->InfoLog);
1066 }
1067
1068 if (ctx->_Shader->Flags & GLSL_REPORT_ERRORS) {
1069 _mesa_debug(ctx, "Error compiling shader %u:\n%s\n",
1070 sh->Name, sh->InfoLog);
1071 }
1072 }
1073 }
1074
1075
1076 /**
1077 * Link a program's shaders.
1078 */
1079 void
1080 _mesa_link_program(struct gl_context *ctx, struct gl_shader_program *shProg)
1081 {
1082 if (!shProg)
1083 return;
1084
1085 /* From the ARB_transform_feedback2 specification:
1086 * "The error INVALID_OPERATION is generated by LinkProgram if <program> is
1087 * the name of a program being used by one or more transform feedback
1088 * objects, even if the objects are not currently bound or are paused."
1089 */
1090 if (_mesa_transform_feedback_is_using_program(ctx, shProg)) {
1091 _mesa_error(ctx, GL_INVALID_OPERATION,
1092 "glLinkProgram(transform feedback is using the program)");
1093 return;
1094 }
1095
1096 FLUSH_VERTICES(ctx, _NEW_PROGRAM);
1097
1098 _mesa_glsl_link_shader(ctx, shProg);
1099
1100 /* Capture .shader_test files. */
1101 const char *capture_path = _mesa_get_shader_capture_path();
1102 if (shProg->Name != 0 && shProg->Name != ~0 && capture_path != NULL) {
1103 FILE *file;
1104 char filename[PATH_MAX];
1105
1106 _mesa_snprintf(filename, sizeof(filename), "%s/%u.shader_test",
1107 capture_path, shProg->Name);
1108
1109 file = fopen(filename, "w");
1110 if (file) {
1111 fprintf(file, "[require]\nGLSL%s >= %u.%02u\n",
1112 shProg->IsES ? " ES" : "",
1113 shProg->Version / 100, shProg->Version % 100);
1114 if (shProg->SeparateShader)
1115 fprintf(file, "GL_ARB_separate_shader_objects\nSSO ENABLED\n");
1116 fprintf(file, "\n");
1117
1118 for (unsigned i = 0; i < shProg->NumShaders; i++) {
1119 fprintf(file, "[%s shader]\n%s\n",
1120 _mesa_shader_stage_to_string(shProg->Shaders[i]->Stage),
1121 shProg->Shaders[i]->Source);
1122 }
1123 fclose(file);
1124 } else {
1125 _mesa_warning(ctx, "Failed to open %s", filename);
1126 }
1127 }
1128
1129 if (shProg->LinkStatus == GL_FALSE &&
1130 (ctx->_Shader->Flags & GLSL_REPORT_ERRORS)) {
1131 _mesa_debug(ctx, "Error linking program %u:\n%s\n",
1132 shProg->Name, shProg->InfoLog);
1133 }
1134
1135 /* debug code */
1136 if (0) {
1137 GLuint i;
1138
1139 printf("Link %u shaders in program %u: %s\n",
1140 shProg->NumShaders, shProg->Name,
1141 shProg->LinkStatus ? "Success" : "Failed");
1142
1143 for (i = 0; i < shProg->NumShaders; i++) {
1144 printf(" shader %u, stage %u\n",
1145 shProg->Shaders[i]->Name,
1146 shProg->Shaders[i]->Stage);
1147 }
1148 }
1149 }
1150
1151
1152 /**
1153 * Print basic shader info (for debug).
1154 */
1155 static void
1156 print_shader_info(const struct gl_shader_program *shProg)
1157 {
1158 GLuint i;
1159
1160 printf("Mesa: glUseProgram(%u)\n", shProg->Name);
1161 for (i = 0; i < shProg->NumShaders; i++) {
1162 printf(" %s shader %u, checksum %u\n",
1163 _mesa_shader_stage_to_string(shProg->Shaders[i]->Stage),
1164 shProg->Shaders[i]->Name,
1165 shProg->Shaders[i]->SourceChecksum);
1166 }
1167 if (shProg->_LinkedShaders[MESA_SHADER_VERTEX])
1168 printf(" vert prog %u\n",
1169 shProg->_LinkedShaders[MESA_SHADER_VERTEX]->Program->Id);
1170 if (shProg->_LinkedShaders[MESA_SHADER_FRAGMENT])
1171 printf(" frag prog %u\n",
1172 shProg->_LinkedShaders[MESA_SHADER_FRAGMENT]->Program->Id);
1173 if (shProg->_LinkedShaders[MESA_SHADER_GEOMETRY])
1174 printf(" geom prog %u\n",
1175 shProg->_LinkedShaders[MESA_SHADER_GEOMETRY]->Program->Id);
1176 if (shProg->_LinkedShaders[MESA_SHADER_TESS_CTRL])
1177 printf(" tesc prog %u\n",
1178 shProg->_LinkedShaders[MESA_SHADER_TESS_CTRL]->Program->Id);
1179 if (shProg->_LinkedShaders[MESA_SHADER_TESS_EVAL])
1180 printf(" tese prog %u\n",
1181 shProg->_LinkedShaders[MESA_SHADER_TESS_EVAL]->Program->Id);
1182 }
1183
1184
1185 /**
1186 * Use the named shader program for subsequent glUniform calls
1187 */
1188 void
1189 _mesa_active_program(struct gl_context *ctx, struct gl_shader_program *shProg,
1190 const char *caller)
1191 {
1192 if ((shProg != NULL) && !shProg->LinkStatus) {
1193 _mesa_error(ctx, GL_INVALID_OPERATION,
1194 "%s(program %u not linked)", caller, shProg->Name);
1195 return;
1196 }
1197
1198 if (ctx->Shader.ActiveProgram != shProg) {
1199 _mesa_reference_shader_program(ctx, &ctx->Shader.ActiveProgram, shProg);
1200 }
1201 }
1202
1203
1204 static void
1205 use_shader_program(struct gl_context *ctx, gl_shader_stage stage,
1206 struct gl_shader_program *shProg,
1207 struct gl_pipeline_object *shTarget)
1208 {
1209 struct gl_shader_program **target;
1210
1211 target = &shTarget->CurrentProgram[stage];
1212 if ((shProg != NULL) && (shProg->_LinkedShaders[stage] == NULL))
1213 shProg = NULL;
1214
1215 if (shProg)
1216 _mesa_shader_program_init_subroutine_defaults(ctx, shProg);
1217
1218 if (*target != shProg) {
1219 /* Program is current, flush it */
1220 if (shTarget == ctx->_Shader) {
1221 FLUSH_VERTICES(ctx, _NEW_PROGRAM | _NEW_PROGRAM_CONSTANTS);
1222 }
1223
1224 /* If the shader is also bound as the current rendering shader, unbind
1225 * it from that binding point as well. This ensures that the correct
1226 * semantics of glDeleteProgram are maintained.
1227 */
1228 switch (stage) {
1229 case MESA_SHADER_VERTEX:
1230 case MESA_SHADER_TESS_CTRL:
1231 case MESA_SHADER_TESS_EVAL:
1232 case MESA_SHADER_GEOMETRY:
1233 case MESA_SHADER_COMPUTE:
1234 /* Empty for now. */
1235 break;
1236 case MESA_SHADER_FRAGMENT:
1237 if (*target == ctx->_Shader->_CurrentFragmentProgram) {
1238 _mesa_reference_shader_program(ctx,
1239 &ctx->_Shader->_CurrentFragmentProgram,
1240 NULL);
1241 }
1242 break;
1243 }
1244
1245 _mesa_reference_shader_program(ctx, target, shProg);
1246 return;
1247 }
1248 }
1249
1250
1251 /**
1252 * Use the named shader program for subsequent rendering.
1253 */
1254 void
1255 _mesa_use_program(struct gl_context *ctx, struct gl_shader_program *shProg)
1256 {
1257 int i;
1258 for (i = 0; i < MESA_SHADER_STAGES; i++)
1259 use_shader_program(ctx, i, shProg, &ctx->Shader);
1260 _mesa_active_program(ctx, shProg, "glUseProgram");
1261 }
1262
1263
1264 /**
1265 * Do validation of the given shader program.
1266 * \param errMsg returns error message if validation fails.
1267 * \return GL_TRUE if valid, GL_FALSE if invalid (and set errMsg)
1268 */
1269 static GLboolean
1270 validate_shader_program(const struct gl_shader_program *shProg,
1271 char *errMsg)
1272 {
1273 if (!shProg->LinkStatus) {
1274 return GL_FALSE;
1275 }
1276
1277 /* From the GL spec, a program is invalid if any of these are true:
1278
1279 any two active samplers in the current program object are of
1280 different types, but refer to the same texture image unit,
1281
1282 any active sampler in the current program object refers to a texture
1283 image unit where fixed-function fragment processing accesses a
1284 texture target that does not match the sampler type, or
1285
1286 the sum of the number of active samplers in the program and the
1287 number of texture image units enabled for fixed-function fragment
1288 processing exceeds the combined limit on the total number of texture
1289 image units allowed.
1290 */
1291
1292 /*
1293 * Check: any two active samplers in the current program object are of
1294 * different types, but refer to the same texture image unit,
1295 */
1296 if (!_mesa_sampler_uniforms_are_valid(shProg, errMsg, 100))
1297 return GL_FALSE;
1298
1299 return GL_TRUE;
1300 }
1301
1302
1303 /**
1304 * Called via glValidateProgram()
1305 */
1306 static void
1307 validate_program(struct gl_context *ctx, GLuint program)
1308 {
1309 struct gl_shader_program *shProg;
1310 char errMsg[100] = "";
1311
1312 shProg = _mesa_lookup_shader_program_err(ctx, program, "glValidateProgram");
1313 if (!shProg) {
1314 return;
1315 }
1316
1317 shProg->Validated = validate_shader_program(shProg, errMsg);
1318 if (!shProg->Validated) {
1319 /* update info log */
1320 if (shProg->InfoLog) {
1321 ralloc_free(shProg->InfoLog);
1322 }
1323 shProg->InfoLog = ralloc_strdup(shProg, errMsg);
1324 }
1325 }
1326
1327
1328
1329 void GLAPIENTRY
1330 _mesa_AttachObjectARB(GLhandleARB program, GLhandleARB shader)
1331 {
1332 GET_CURRENT_CONTEXT(ctx);
1333 attach_shader(ctx, program, shader);
1334 }
1335
1336
1337 void GLAPIENTRY
1338 _mesa_AttachShader(GLuint program, GLuint shader)
1339 {
1340 GET_CURRENT_CONTEXT(ctx);
1341 attach_shader(ctx, program, shader);
1342 }
1343
1344
1345 void GLAPIENTRY
1346 _mesa_CompileShader(GLuint shaderObj)
1347 {
1348 GET_CURRENT_CONTEXT(ctx);
1349 if (MESA_VERBOSE & VERBOSE_API)
1350 _mesa_debug(ctx, "glCompileShader %u\n", shaderObj);
1351 _mesa_compile_shader(ctx, _mesa_lookup_shader_err(ctx, shaderObj,
1352 "glCompileShader"));
1353 }
1354
1355
1356 GLuint GLAPIENTRY
1357 _mesa_CreateShader(GLenum type)
1358 {
1359 GET_CURRENT_CONTEXT(ctx);
1360 if (MESA_VERBOSE & VERBOSE_API)
1361 _mesa_debug(ctx, "glCreateShader %s\n", _mesa_enum_to_string(type));
1362 return create_shader(ctx, type);
1363 }
1364
1365
1366 GLhandleARB GLAPIENTRY
1367 _mesa_CreateShaderObjectARB(GLenum type)
1368 {
1369 GET_CURRENT_CONTEXT(ctx);
1370 return create_shader(ctx, type);
1371 }
1372
1373
1374 GLuint GLAPIENTRY
1375 _mesa_CreateProgram(void)
1376 {
1377 GET_CURRENT_CONTEXT(ctx);
1378 if (MESA_VERBOSE & VERBOSE_API)
1379 _mesa_debug(ctx, "glCreateProgram\n");
1380 return create_shader_program(ctx);
1381 }
1382
1383
1384 GLhandleARB GLAPIENTRY
1385 _mesa_CreateProgramObjectARB(void)
1386 {
1387 GET_CURRENT_CONTEXT(ctx);
1388 return create_shader_program(ctx);
1389 }
1390
1391
1392 void GLAPIENTRY
1393 _mesa_DeleteObjectARB(GLhandleARB obj)
1394 {
1395 if (MESA_VERBOSE & VERBOSE_API) {
1396 GET_CURRENT_CONTEXT(ctx);
1397 _mesa_debug(ctx, "glDeleteObjectARB(%lu)\n", (unsigned long)obj);
1398 }
1399
1400 if (obj) {
1401 GET_CURRENT_CONTEXT(ctx);
1402 FLUSH_VERTICES(ctx, 0);
1403 if (is_program(ctx, obj)) {
1404 delete_shader_program(ctx, obj);
1405 }
1406 else if (is_shader(ctx, obj)) {
1407 delete_shader(ctx, obj);
1408 }
1409 else {
1410 /* error? */
1411 }
1412 }
1413 }
1414
1415
1416 void GLAPIENTRY
1417 _mesa_DeleteProgram(GLuint name)
1418 {
1419 if (name) {
1420 GET_CURRENT_CONTEXT(ctx);
1421 FLUSH_VERTICES(ctx, 0);
1422 delete_shader_program(ctx, name);
1423 }
1424 }
1425
1426
1427 void GLAPIENTRY
1428 _mesa_DeleteShader(GLuint name)
1429 {
1430 if (name) {
1431 GET_CURRENT_CONTEXT(ctx);
1432 FLUSH_VERTICES(ctx, 0);
1433 delete_shader(ctx, name);
1434 }
1435 }
1436
1437
1438 void GLAPIENTRY
1439 _mesa_DetachObjectARB(GLhandleARB program, GLhandleARB shader)
1440 {
1441 GET_CURRENT_CONTEXT(ctx);
1442 detach_shader(ctx, program, shader);
1443 }
1444
1445
1446 void GLAPIENTRY
1447 _mesa_DetachShader(GLuint program, GLuint shader)
1448 {
1449 GET_CURRENT_CONTEXT(ctx);
1450 detach_shader(ctx, program, shader);
1451 }
1452
1453
1454 void GLAPIENTRY
1455 _mesa_GetAttachedObjectsARB(GLhandleARB container, GLsizei maxCount,
1456 GLsizei * count, GLhandleARB * obj)
1457 {
1458 GET_CURRENT_CONTEXT(ctx);
1459 get_attached_shaders(ctx, container, maxCount, count, obj);
1460 }
1461
1462
1463 void GLAPIENTRY
1464 _mesa_GetAttachedShaders(GLuint program, GLsizei maxCount,
1465 GLsizei *count, GLuint *obj)
1466 {
1467 GET_CURRENT_CONTEXT(ctx);
1468 get_attached_shaders(ctx, program, maxCount, count, obj);
1469 }
1470
1471
1472 void GLAPIENTRY
1473 _mesa_GetInfoLogARB(GLhandleARB object, GLsizei maxLength, GLsizei * length,
1474 GLcharARB * infoLog)
1475 {
1476 GET_CURRENT_CONTEXT(ctx);
1477 if (is_program(ctx, object)) {
1478 get_program_info_log(ctx, object, maxLength, length, infoLog);
1479 }
1480 else if (is_shader(ctx, object)) {
1481 get_shader_info_log(ctx, object, maxLength, length, infoLog);
1482 }
1483 else {
1484 _mesa_error(ctx, GL_INVALID_OPERATION, "glGetInfoLogARB");
1485 }
1486 }
1487
1488
1489 void GLAPIENTRY
1490 _mesa_GetObjectParameterivARB(GLhandleARB object, GLenum pname, GLint *params)
1491 {
1492 GET_CURRENT_CONTEXT(ctx);
1493 /* Implement in terms of GetProgramiv, GetShaderiv */
1494 if (is_program(ctx, object)) {
1495 if (pname == GL_OBJECT_TYPE_ARB) {
1496 *params = GL_PROGRAM_OBJECT_ARB;
1497 }
1498 else {
1499 get_programiv(ctx, object, pname, params);
1500 }
1501 }
1502 else if (is_shader(ctx, object)) {
1503 if (pname == GL_OBJECT_TYPE_ARB) {
1504 *params = GL_SHADER_OBJECT_ARB;
1505 }
1506 else {
1507 get_shaderiv(ctx, object, pname, params);
1508 }
1509 }
1510 else {
1511 _mesa_error(ctx, GL_INVALID_VALUE, "glGetObjectParameterivARB");
1512 }
1513 }
1514
1515
1516 void GLAPIENTRY
1517 _mesa_GetObjectParameterfvARB(GLhandleARB object, GLenum pname,
1518 GLfloat *params)
1519 {
1520 GLint iparams[1] = {0}; /* XXX is one element enough? */
1521 _mesa_GetObjectParameterivARB(object, pname, iparams);
1522 params[0] = (GLfloat) iparams[0];
1523 }
1524
1525
1526 void GLAPIENTRY
1527 _mesa_GetProgramiv(GLuint program, GLenum pname, GLint *params)
1528 {
1529 GET_CURRENT_CONTEXT(ctx);
1530 get_programiv(ctx, program, pname, params);
1531 }
1532
1533
1534 void GLAPIENTRY
1535 _mesa_GetShaderiv(GLuint shader, GLenum pname, GLint *params)
1536 {
1537 GET_CURRENT_CONTEXT(ctx);
1538 get_shaderiv(ctx, shader, pname, params);
1539 }
1540
1541
1542 void GLAPIENTRY
1543 _mesa_GetProgramInfoLog(GLuint program, GLsizei bufSize,
1544 GLsizei *length, GLchar *infoLog)
1545 {
1546 GET_CURRENT_CONTEXT(ctx);
1547 get_program_info_log(ctx, program, bufSize, length, infoLog);
1548 }
1549
1550
1551 void GLAPIENTRY
1552 _mesa_GetShaderInfoLog(GLuint shader, GLsizei bufSize,
1553 GLsizei *length, GLchar *infoLog)
1554 {
1555 GET_CURRENT_CONTEXT(ctx);
1556 get_shader_info_log(ctx, shader, bufSize, length, infoLog);
1557 }
1558
1559
1560 void GLAPIENTRY
1561 _mesa_GetShaderSource(GLuint shader, GLsizei maxLength,
1562 GLsizei *length, GLchar *sourceOut)
1563 {
1564 GET_CURRENT_CONTEXT(ctx);
1565 get_shader_source(ctx, shader, maxLength, length, sourceOut);
1566 }
1567
1568
1569 GLhandleARB GLAPIENTRY
1570 _mesa_GetHandleARB(GLenum pname)
1571 {
1572 GET_CURRENT_CONTEXT(ctx);
1573 return get_handle(ctx, pname);
1574 }
1575
1576
1577 GLboolean GLAPIENTRY
1578 _mesa_IsProgram(GLuint name)
1579 {
1580 GET_CURRENT_CONTEXT(ctx);
1581 return is_program(ctx, name);
1582 }
1583
1584
1585 GLboolean GLAPIENTRY
1586 _mesa_IsShader(GLuint name)
1587 {
1588 GET_CURRENT_CONTEXT(ctx);
1589 return is_shader(ctx, name);
1590 }
1591
1592
1593 void GLAPIENTRY
1594 _mesa_LinkProgram(GLuint programObj)
1595 {
1596 GET_CURRENT_CONTEXT(ctx);
1597 if (MESA_VERBOSE & VERBOSE_API)
1598 _mesa_debug(ctx, "glLinkProgram %u\n", programObj);
1599 _mesa_link_program(ctx, _mesa_lookup_shader_program_err(ctx, programObj,
1600 "glLinkProgram"));
1601 }
1602
1603 #if defined(HAVE_SHA1)
1604 /**
1605 * Generate a SHA-1 hash value string for given source string.
1606 */
1607 static void
1608 generate_sha1(const char *source, char sha_str[64])
1609 {
1610 unsigned char sha[20];
1611 _mesa_sha1_compute(source, strlen(source), sha);
1612 _mesa_sha1_format(sha_str, sha);
1613 }
1614
1615 /**
1616 * Construct a full path for shader replacement functionality using
1617 * following format:
1618 *
1619 * <path>/<stage prefix>_<CHECKSUM>.glsl
1620 */
1621 static void
1622 construct_name(const gl_shader_stage stage, const char *source,
1623 const char *path, char *name, unsigned length)
1624 {
1625 char sha[64];
1626 static const char *types[] = {
1627 "VS", "TC", "TE", "GS", "FS", "CS",
1628 };
1629
1630 generate_sha1(source, sha);
1631 _mesa_snprintf(name, length, "%s/%s_%s.glsl", path, types[stage],
1632 sha);
1633 }
1634
1635 /**
1636 * Write given shader source to a file in MESA_SHADER_DUMP_PATH.
1637 */
1638 static void
1639 dump_shader(const gl_shader_stage stage, const char *source)
1640 {
1641 char name[PATH_MAX];
1642 static bool path_exists = true;
1643 char *dump_path;
1644 FILE *f;
1645
1646 if (!path_exists)
1647 return;
1648
1649 dump_path = getenv("MESA_SHADER_DUMP_PATH");
1650 if (!dump_path) {
1651 path_exists = false;
1652 return;
1653 }
1654
1655 construct_name(stage, source, dump_path, name, PATH_MAX);
1656
1657 f = fopen(name, "w");
1658 if (f) {
1659 fputs(source, f);
1660 fclose(f);
1661 } else {
1662 GET_CURRENT_CONTEXT(ctx);
1663 _mesa_warning(ctx, "could not open %s for dumping shader (%s)", name,
1664 strerror(errno));
1665 }
1666 }
1667
1668 /**
1669 * Read shader source code from a file.
1670 * Useful for debugging to override an app's shader.
1671 */
1672 static GLcharARB *
1673 read_shader(const gl_shader_stage stage, const char *source)
1674 {
1675 char name[PATH_MAX];
1676 char *read_path;
1677 static bool path_exists = true;
1678 int len, shader_size = 0;
1679 GLcharARB *buffer;
1680 FILE *f;
1681
1682 if (!path_exists)
1683 return NULL;
1684
1685 read_path = getenv("MESA_SHADER_READ_PATH");
1686 if (!read_path) {
1687 path_exists = false;
1688 return NULL;
1689 }
1690
1691 construct_name(stage, source, read_path, name, PATH_MAX);
1692
1693 f = fopen(name, "r");
1694 if (!f)
1695 return NULL;
1696
1697 /* allocate enough room for the entire shader */
1698 fseek(f, 0, SEEK_END);
1699 shader_size = ftell(f);
1700 rewind(f);
1701 assert(shader_size);
1702
1703 /* add one for terminating zero */
1704 shader_size++;
1705
1706 buffer = malloc(shader_size);
1707 assert(buffer);
1708
1709 len = fread(buffer, 1, shader_size, f);
1710 buffer[len] = 0;
1711
1712 fclose(f);
1713
1714 return buffer;
1715 }
1716 #endif /* HAVE_SHA1 */
1717
1718 /**
1719 * Called via glShaderSource() and glShaderSourceARB() API functions.
1720 * Basically, concatenate the source code strings into one long string
1721 * and pass it to _mesa_shader_source().
1722 */
1723 void GLAPIENTRY
1724 _mesa_ShaderSource(GLuint shaderObj, GLsizei count,
1725 const GLchar * const * string, const GLint * length)
1726 {
1727 GET_CURRENT_CONTEXT(ctx);
1728 GLint *offsets;
1729 GLsizei i, totalLength;
1730 GLcharARB *source;
1731 struct gl_shader *sh;
1732
1733 #if defined(HAVE_SHA1)
1734 GLcharARB *replacement;
1735 #endif /* HAVE_SHA1 */
1736
1737 sh = _mesa_lookup_shader_err(ctx, shaderObj, "glShaderSourceARB");
1738 if (!sh)
1739 return;
1740
1741 if (string == NULL) {
1742 _mesa_error(ctx, GL_INVALID_VALUE, "glShaderSourceARB");
1743 return;
1744 }
1745
1746 /*
1747 * This array holds offsets of where the appropriate string ends, thus the
1748 * last element will be set to the total length of the source code.
1749 */
1750 offsets = malloc(count * sizeof(GLint));
1751 if (offsets == NULL) {
1752 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glShaderSourceARB");
1753 return;
1754 }
1755
1756 for (i = 0; i < count; i++) {
1757 if (string[i] == NULL) {
1758 free((GLvoid *) offsets);
1759 _mesa_error(ctx, GL_INVALID_OPERATION,
1760 "glShaderSourceARB(null string)");
1761 return;
1762 }
1763 if (length == NULL || length[i] < 0)
1764 offsets[i] = strlen(string[i]);
1765 else
1766 offsets[i] = length[i];
1767 /* accumulate string lengths */
1768 if (i > 0)
1769 offsets[i] += offsets[i - 1];
1770 }
1771
1772 /* Total length of source string is sum off all strings plus two.
1773 * One extra byte for terminating zero, another extra byte to silence
1774 * valgrind warnings in the parser/grammer code.
1775 */
1776 totalLength = offsets[count - 1] + 2;
1777 source = malloc(totalLength * sizeof(GLcharARB));
1778 if (source == NULL) {
1779 free((GLvoid *) offsets);
1780 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glShaderSourceARB");
1781 return;
1782 }
1783
1784 for (i = 0; i < count; i++) {
1785 GLint start = (i > 0) ? offsets[i - 1] : 0;
1786 memcpy(source + start, string[i],
1787 (offsets[i] - start) * sizeof(GLcharARB));
1788 }
1789 source[totalLength - 1] = '\0';
1790 source[totalLength - 2] = '\0';
1791
1792 #if defined(HAVE_SHA1)
1793 /* Dump original shader source to MESA_SHADER_DUMP_PATH and replace
1794 * if corresponding entry found from MESA_SHADER_READ_PATH.
1795 */
1796 dump_shader(sh->Stage, source);
1797
1798 replacement = read_shader(sh->Stage, source);
1799 if (replacement) {
1800 free(source);
1801 source = replacement;
1802 }
1803 #endif /* HAVE_SHA1 */
1804
1805 shader_source(sh, source);
1806
1807 free(offsets);
1808 }
1809
1810
1811 void GLAPIENTRY
1812 _mesa_UseProgram(GLuint program)
1813 {
1814 GET_CURRENT_CONTEXT(ctx);
1815 struct gl_shader_program *shProg;
1816
1817 if (MESA_VERBOSE & VERBOSE_API)
1818 _mesa_debug(ctx, "glUseProgram %u\n", program);
1819
1820 if (_mesa_is_xfb_active_and_unpaused(ctx)) {
1821 _mesa_error(ctx, GL_INVALID_OPERATION,
1822 "glUseProgram(transform feedback active)");
1823 return;
1824 }
1825
1826 if (program) {
1827 shProg = _mesa_lookup_shader_program_err(ctx, program, "glUseProgram");
1828 if (!shProg) {
1829 return;
1830 }
1831 if (!shProg->LinkStatus) {
1832 _mesa_error(ctx, GL_INVALID_OPERATION,
1833 "glUseProgram(program %u not linked)", program);
1834 return;
1835 }
1836
1837 /* debug code */
1838 if (ctx->_Shader->Flags & GLSL_USE_PROG) {
1839 print_shader_info(shProg);
1840 }
1841 }
1842 else {
1843 shProg = NULL;
1844 }
1845
1846 /* The ARB_separate_shader_object spec says:
1847 *
1848 * "The executable code for an individual shader stage is taken from
1849 * the current program for that stage. If there is a current program
1850 * object established by UseProgram, that program is considered current
1851 * for all stages. Otherwise, if there is a bound program pipeline
1852 * object (section 2.14.PPO), the program bound to the appropriate
1853 * stage of the pipeline object is considered current."
1854 */
1855 if (program) {
1856 /* Attach shader state to the binding point */
1857 _mesa_reference_pipeline_object(ctx, &ctx->_Shader, &ctx->Shader);
1858 /* Update the program */
1859 _mesa_use_program(ctx, shProg);
1860 } else {
1861 /* Must be done first: detach the progam */
1862 _mesa_use_program(ctx, shProg);
1863 /* Unattach shader_state binding point */
1864 _mesa_reference_pipeline_object(ctx, &ctx->_Shader, ctx->Pipeline.Default);
1865 /* If a pipeline was bound, rebind it */
1866 if (ctx->Pipeline.Current) {
1867 _mesa_BindProgramPipeline(ctx->Pipeline.Current->Name);
1868 }
1869 }
1870 }
1871
1872
1873 void GLAPIENTRY
1874 _mesa_ValidateProgram(GLuint program)
1875 {
1876 GET_CURRENT_CONTEXT(ctx);
1877 validate_program(ctx, program);
1878 }
1879
1880
1881 /**
1882 * For OpenGL ES 2.0, GL_ARB_ES2_compatibility
1883 */
1884 void GLAPIENTRY
1885 _mesa_GetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype,
1886 GLint* range, GLint* precision)
1887 {
1888 const struct gl_program_constants *limits;
1889 const struct gl_precision *p;
1890 GET_CURRENT_CONTEXT(ctx);
1891
1892 switch (shadertype) {
1893 case GL_VERTEX_SHADER:
1894 limits = &ctx->Const.Program[MESA_SHADER_VERTEX];
1895 break;
1896 case GL_FRAGMENT_SHADER:
1897 limits = &ctx->Const.Program[MESA_SHADER_FRAGMENT];
1898 break;
1899 default:
1900 _mesa_error(ctx, GL_INVALID_ENUM,
1901 "glGetShaderPrecisionFormat(shadertype)");
1902 return;
1903 }
1904
1905 switch (precisiontype) {
1906 case GL_LOW_FLOAT:
1907 p = &limits->LowFloat;
1908 break;
1909 case GL_MEDIUM_FLOAT:
1910 p = &limits->MediumFloat;
1911 break;
1912 case GL_HIGH_FLOAT:
1913 p = &limits->HighFloat;
1914 break;
1915 case GL_LOW_INT:
1916 p = &limits->LowInt;
1917 break;
1918 case GL_MEDIUM_INT:
1919 p = &limits->MediumInt;
1920 break;
1921 case GL_HIGH_INT:
1922 p = &limits->HighInt;
1923 break;
1924 default:
1925 _mesa_error(ctx, GL_INVALID_ENUM,
1926 "glGetShaderPrecisionFormat(precisiontype)");
1927 return;
1928 }
1929
1930 range[0] = p->RangeMin;
1931 range[1] = p->RangeMax;
1932 precision[0] = p->Precision;
1933 }
1934
1935
1936 /**
1937 * For OpenGL ES 2.0, GL_ARB_ES2_compatibility
1938 */
1939 void GLAPIENTRY
1940 _mesa_ReleaseShaderCompiler(void)
1941 {
1942 _mesa_destroy_shader_compiler_caches();
1943 }
1944
1945
1946 /**
1947 * For OpenGL ES 2.0, GL_ARB_ES2_compatibility
1948 */
1949 void GLAPIENTRY
1950 _mesa_ShaderBinary(GLint n, const GLuint* shaders, GLenum binaryformat,
1951 const void* binary, GLint length)
1952 {
1953 GET_CURRENT_CONTEXT(ctx);
1954 (void) shaders;
1955 (void) binaryformat;
1956 (void) binary;
1957
1958 /* Page 68, section 7.2 'Shader Binaries" of the of the OpenGL ES 3.1, and
1959 * page 88 of the OpenGL 4.5 specs state:
1960 *
1961 * "An INVALID_VALUE error is generated if count or length is negative.
1962 * An INVALID_ENUM error is generated if binaryformat is not a supported
1963 * format returned in SHADER_BINARY_FORMATS."
1964 */
1965 if (n < 0 || length < 0) {
1966 _mesa_error(ctx, GL_INVALID_VALUE, "glShaderBinary(count or length < 0)");
1967 return;
1968 }
1969
1970 _mesa_error(ctx, GL_INVALID_ENUM, "glShaderBinary(format)");
1971 }
1972
1973
1974 void GLAPIENTRY
1975 _mesa_GetProgramBinary(GLuint program, GLsizei bufSize, GLsizei *length,
1976 GLenum *binaryFormat, GLvoid *binary)
1977 {
1978 struct gl_shader_program *shProg;
1979 GLsizei length_dummy;
1980 GET_CURRENT_CONTEXT(ctx);
1981
1982 if (bufSize < 0){
1983 _mesa_error(ctx, GL_INVALID_VALUE, "glGetProgramBinary(bufSize < 0)");
1984 return;
1985 }
1986
1987 shProg = _mesa_lookup_shader_program_err(ctx, program, "glGetProgramBinary");
1988 if (!shProg)
1989 return;
1990
1991 /* The ARB_get_program_binary spec says:
1992 *
1993 * "If <length> is NULL, then no length is returned."
1994 *
1995 * Ensure that length always points to valid storage to avoid multiple NULL
1996 * pointer checks below.
1997 */
1998 if (length == NULL)
1999 length = &length_dummy;
2000
2001
2002 /* The ARB_get_program_binary spec says:
2003 *
2004 * "When a program object's LINK_STATUS is FALSE, its program binary
2005 * length is zero, and a call to GetProgramBinary will generate an
2006 * INVALID_OPERATION error.
2007 */
2008 if (!shProg->LinkStatus) {
2009 _mesa_error(ctx, GL_INVALID_OPERATION,
2010 "glGetProgramBinary(program %u not linked)",
2011 shProg->Name);
2012 *length = 0;
2013 return;
2014 }
2015
2016 *length = 0;
2017 _mesa_error(ctx, GL_INVALID_OPERATION,
2018 "glGetProgramBinary(driver supports zero binary formats)");
2019
2020 (void) binaryFormat;
2021 (void) binary;
2022 }
2023
2024 void GLAPIENTRY
2025 _mesa_ProgramBinary(GLuint program, GLenum binaryFormat,
2026 const GLvoid *binary, GLsizei length)
2027 {
2028 struct gl_shader_program *shProg;
2029 GET_CURRENT_CONTEXT(ctx);
2030
2031 shProg = _mesa_lookup_shader_program_err(ctx, program, "glProgramBinary");
2032 if (!shProg)
2033 return;
2034
2035 (void) binaryFormat;
2036 (void) binary;
2037
2038 /* Section 2.3.1 (Errors) of the OpenGL 4.5 spec says:
2039 *
2040 * "If a negative number is provided where an argument of type sizei or
2041 * sizeiptr is specified, an INVALID_VALUE error is generated."
2042 */
2043 if (length < 0) {
2044 _mesa_error(ctx, GL_INVALID_VALUE, "glProgramBinary(length < 0)");
2045 return;
2046 }
2047
2048 /* The ARB_get_program_binary spec says:
2049 *
2050 * "<binaryFormat> and <binary> must be those returned by a previous
2051 * call to GetProgramBinary, and <length> must be the length of the
2052 * program binary as returned by GetProgramBinary or GetProgramiv with
2053 * <pname> PROGRAM_BINARY_LENGTH. Loading the program binary will fail,
2054 * setting the LINK_STATUS of <program> to FALSE, if these conditions
2055 * are not met."
2056 *
2057 * Since any value of binaryFormat passed "is not one of those specified as
2058 * allowable for [this] command, an INVALID_ENUM error is generated."
2059 */
2060 shProg->LinkStatus = GL_FALSE;
2061 _mesa_error(ctx, GL_INVALID_ENUM, "glProgramBinary");
2062 }
2063
2064
2065 void GLAPIENTRY
2066 _mesa_ProgramParameteri(GLuint program, GLenum pname, GLint value)
2067 {
2068 struct gl_shader_program *shProg;
2069 GET_CURRENT_CONTEXT(ctx);
2070
2071 shProg = _mesa_lookup_shader_program_err(ctx, program,
2072 "glProgramParameteri");
2073 if (!shProg)
2074 return;
2075
2076 switch (pname) {
2077 case GL_PROGRAM_BINARY_RETRIEVABLE_HINT:
2078 /* This enum isn't part of the OES extension for OpenGL ES 2.0, but it
2079 * is part of OpenGL ES 3.0. For the ES2 case, this function shouldn't
2080 * even be in the dispatch table, so we shouldn't need to expclicitly
2081 * check here.
2082 *
2083 * On desktop, we ignore the 3.0+ requirement because it is silly.
2084 */
2085
2086 /* The ARB_get_program_binary extension spec says:
2087 *
2088 * "An INVALID_VALUE error is generated if the <value> argument to
2089 * ProgramParameteri is not TRUE or FALSE."
2090 */
2091 if (value != GL_TRUE && value != GL_FALSE) {
2092 goto invalid_value;
2093 }
2094
2095 /* No need to notify the driver. Any changes will actually take effect
2096 * the next time the shader is linked.
2097 *
2098 * The ARB_get_program_binary extension spec says:
2099 *
2100 * "To indicate that a program binary is likely to be retrieved,
2101 * ProgramParameteri should be called with <pname>
2102 * PROGRAM_BINARY_RETRIEVABLE_HINT and <value> TRUE. This setting
2103 * will not be in effect until the next time LinkProgram or
2104 * ProgramBinary has been called successfully."
2105 *
2106 * The resloution of issue 9 in the extension spec also says:
2107 *
2108 * "The application may use the PROGRAM_BINARY_RETRIEVABLE_HINT hint
2109 * to indicate to the GL implementation that this program will
2110 * likely be saved with GetProgramBinary at some point. This will
2111 * give the GL implementation the opportunity to track any state
2112 * changes made to the program before being saved such that when it
2113 * is loaded again a recompile can be avoided."
2114 */
2115 shProg->BinaryRetreivableHint = value;
2116 return;
2117
2118 case GL_PROGRAM_SEPARABLE:
2119 /* Spec imply that the behavior is the same as ARB_get_program_binary
2120 * Chapter 7.3 Program Objects
2121 */
2122 if (value != GL_TRUE && value != GL_FALSE) {
2123 goto invalid_value;
2124 }
2125 shProg->SeparateShader = value;
2126 return;
2127
2128 default:
2129 _mesa_error(ctx, GL_INVALID_ENUM, "glProgramParameteri(pname=%s)",
2130 _mesa_enum_to_string(pname));
2131 return;
2132 }
2133
2134 invalid_value:
2135 _mesa_error(ctx, GL_INVALID_VALUE,
2136 "glProgramParameteri(pname=%s, value=%d): "
2137 "value must be 0 or 1.",
2138 _mesa_enum_to_string(pname),
2139 value);
2140 }
2141
2142
2143 void
2144 _mesa_use_shader_program(struct gl_context *ctx, GLenum type,
2145 struct gl_shader_program *shProg,
2146 struct gl_pipeline_object *shTarget)
2147 {
2148 gl_shader_stage stage = _mesa_shader_enum_to_shader_stage(type);
2149 use_shader_program(ctx, stage, shProg, shTarget);
2150 }
2151
2152
2153 /**
2154 * Copy program-specific data generated by linking from the gl_shader_program
2155 * object to the gl_program object referred to by the gl_linked_shader.
2156 *
2157 * This function expects _mesa_reference_program() to have been previously
2158 * called setting the gl_linked_shaders program reference.
2159 */
2160 void
2161 _mesa_copy_linked_program_data(const struct gl_shader_program *src,
2162 struct gl_linked_shader *dst_sh)
2163 {
2164 assert(dst_sh->Program);
2165
2166 struct gl_program *dst = dst_sh->Program;
2167
2168 dst->info.num_images = dst_sh->NumImages;
2169
2170 switch (dst_sh->Stage) {
2171 case MESA_SHADER_VERTEX:
2172 dst->ClipDistanceArraySize = src->Vert.ClipDistanceArraySize;
2173 dst->CullDistanceArraySize = src->Vert.CullDistanceArraySize;
2174 break;
2175 case MESA_SHADER_TESS_CTRL: {
2176 dst->info.tcs.vertices_out = dst_sh->info.TessCtrl.VerticesOut;
2177 break;
2178 }
2179 case MESA_SHADER_TESS_EVAL: {
2180 dst->info.tes.primitive_mode = dst_sh->info.TessEval.PrimitiveMode;
2181 dst->info.tes.spacing = dst_sh->info.TessEval.Spacing;
2182 dst->info.tes.vertex_order = dst_sh->info.TessEval.VertexOrder;
2183 dst->info.tes.point_mode = dst_sh->info.TessEval.PointMode;
2184 dst->ClipDistanceArraySize = src->TessEval.ClipDistanceArraySize;
2185 dst->CullDistanceArraySize = src->TessEval.CullDistanceArraySize;
2186 break;
2187 }
2188 case MESA_SHADER_GEOMETRY: {
2189 dst->info.gs.vertices_in = src->Geom.VerticesIn;
2190 dst->info.gs.vertices_out = dst_sh->info.Geom.VerticesOut;
2191 dst->info.gs.invocations = dst_sh->info.Geom.Invocations;
2192 dst->info.gs.input_primitive = dst_sh->info.Geom.InputType;
2193 dst->info.gs.output_primitive = dst_sh->info.Geom.OutputType;
2194 dst->ClipDistanceArraySize = src->Geom.ClipDistanceArraySize;
2195 dst->CullDistanceArraySize = src->Geom.CullDistanceArraySize;
2196 dst->info.gs.uses_end_primitive = src->Geom.UsesEndPrimitive;
2197 dst->info.gs.uses_streams = src->Geom.UsesStreams;
2198 break;
2199 }
2200 case MESA_SHADER_FRAGMENT: {
2201 dst->info.fs.depth_layout = src->FragDepthLayout;
2202 dst->info.fs.early_fragment_tests = dst_sh->info.EarlyFragmentTests;
2203 break;
2204 }
2205 case MESA_SHADER_COMPUTE: {
2206 for (int i = 0; i < 3; i++)
2207 dst->info.cs.local_size[i] = src->Comp.LocalSize[i];
2208 dst->info.cs.shared_size = src->Comp.SharedSize;
2209 break;
2210 }
2211 default:
2212 break;
2213 }
2214 }
2215
2216 /**
2217 * ARB_separate_shader_objects: Compile & Link Program
2218 */
2219 GLuint GLAPIENTRY
2220 _mesa_CreateShaderProgramv(GLenum type, GLsizei count,
2221 const GLchar* const *strings)
2222 {
2223 GET_CURRENT_CONTEXT(ctx);
2224
2225 const GLuint shader = create_shader(ctx, type);
2226 GLuint program = 0;
2227
2228 /*
2229 * According to OpenGL 4.5 and OpenGL ES 3.1 standards, section 7.3:
2230 * GL_INVALID_VALUE should be generated if count < 0
2231 */
2232 if (count < 0) {
2233 _mesa_error(ctx, GL_INVALID_VALUE, "glCreateShaderProgram (count < 0)");
2234 return program;
2235 }
2236
2237 if (shader) {
2238 struct gl_shader *sh = _mesa_lookup_shader(ctx, shader);
2239
2240 _mesa_ShaderSource(shader, count, strings, NULL);
2241 _mesa_compile_shader(ctx, sh);
2242
2243 program = create_shader_program(ctx);
2244 if (program) {
2245 struct gl_shader_program *shProg;
2246 GLint compiled = GL_FALSE;
2247
2248 shProg = _mesa_lookup_shader_program(ctx, program);
2249
2250 shProg->SeparateShader = GL_TRUE;
2251
2252 get_shaderiv(ctx, shader, GL_COMPILE_STATUS, &compiled);
2253 if (compiled) {
2254 attach_shader(ctx, program, shader);
2255 _mesa_link_program(ctx, shProg);
2256 detach_shader(ctx, program, shader);
2257
2258 #if 0
2259 /* Possibly... */
2260 if (active-user-defined-varyings-in-linked-program) {
2261 append-error-to-info-log;
2262 shProg->LinkStatus = GL_FALSE;
2263 }
2264 #endif
2265 }
2266 if (sh->InfoLog)
2267 ralloc_strcat(&shProg->InfoLog, sh->InfoLog);
2268 }
2269
2270 delete_shader(ctx, shader);
2271 }
2272
2273 return program;
2274 }
2275
2276
2277 /**
2278 * For GL_ARB_tessellation_shader
2279 */
2280 extern void GLAPIENTRY
2281 _mesa_PatchParameteri(GLenum pname, GLint value)
2282 {
2283 GET_CURRENT_CONTEXT(ctx);
2284
2285 if (!_mesa_has_tessellation(ctx)) {
2286 _mesa_error(ctx, GL_INVALID_OPERATION, "glPatchParameteri");
2287 return;
2288 }
2289
2290 if (pname != GL_PATCH_VERTICES) {
2291 _mesa_error(ctx, GL_INVALID_ENUM, "glPatchParameteri");
2292 return;
2293 }
2294
2295 if (value <= 0 || value > ctx->Const.MaxPatchVertices) {
2296 _mesa_error(ctx, GL_INVALID_VALUE, "glPatchParameteri");
2297 return;
2298 }
2299
2300 ctx->TessCtrlProgram.patch_vertices = value;
2301 }
2302
2303
2304 extern void GLAPIENTRY
2305 _mesa_PatchParameterfv(GLenum pname, const GLfloat *values)
2306 {
2307 GET_CURRENT_CONTEXT(ctx);
2308
2309 if (!_mesa_has_tessellation(ctx)) {
2310 _mesa_error(ctx, GL_INVALID_OPERATION, "glPatchParameterfv");
2311 return;
2312 }
2313
2314 switch(pname) {
2315 case GL_PATCH_DEFAULT_OUTER_LEVEL:
2316 FLUSH_VERTICES(ctx, 0);
2317 memcpy(ctx->TessCtrlProgram.patch_default_outer_level, values,
2318 4 * sizeof(GLfloat));
2319 ctx->NewDriverState |= ctx->DriverFlags.NewDefaultTessLevels;
2320 return;
2321 case GL_PATCH_DEFAULT_INNER_LEVEL:
2322 FLUSH_VERTICES(ctx, 0);
2323 memcpy(ctx->TessCtrlProgram.patch_default_inner_level, values,
2324 2 * sizeof(GLfloat));
2325 ctx->NewDriverState |= ctx->DriverFlags.NewDefaultTessLevels;
2326 return;
2327 default:
2328 _mesa_error(ctx, GL_INVALID_ENUM, "glPatchParameterfv");
2329 return;
2330 }
2331 }
2332
2333 /**
2334 * ARB_shader_subroutine
2335 */
2336 GLint GLAPIENTRY
2337 _mesa_GetSubroutineUniformLocation(GLuint program, GLenum shadertype,
2338 const GLchar *name)
2339 {
2340 GET_CURRENT_CONTEXT(ctx);
2341 const char *api_name = "glGetSubroutineUniformLocation";
2342 struct gl_shader_program *shProg;
2343 GLenum resource_type;
2344 gl_shader_stage stage;
2345
2346 if (!_mesa_has_ARB_shader_subroutine(ctx)) {
2347 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2348 return -1;
2349 }
2350
2351 if (!_mesa_validate_shader_target(ctx, shadertype)) {
2352 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2353 return -1;
2354 }
2355
2356 shProg = _mesa_lookup_shader_program_err(ctx, program, api_name);
2357 if (!shProg)
2358 return -1;
2359
2360 stage = _mesa_shader_enum_to_shader_stage(shadertype);
2361 if (!shProg->_LinkedShaders[stage]) {
2362 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2363 return -1;
2364 }
2365
2366 resource_type = _mesa_shader_stage_to_subroutine_uniform(stage);
2367 return _mesa_program_resource_location(shProg, resource_type, name);
2368 }
2369
2370 GLuint GLAPIENTRY
2371 _mesa_GetSubroutineIndex(GLuint program, GLenum shadertype,
2372 const GLchar *name)
2373 {
2374 GET_CURRENT_CONTEXT(ctx);
2375 const char *api_name = "glGetSubroutineIndex";
2376 struct gl_shader_program *shProg;
2377 struct gl_program_resource *res;
2378 GLenum resource_type;
2379 gl_shader_stage stage;
2380
2381 if (!_mesa_has_ARB_shader_subroutine(ctx)) {
2382 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2383 return -1;
2384 }
2385
2386 if (!_mesa_validate_shader_target(ctx, shadertype)) {
2387 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2388 return -1;
2389 }
2390
2391 shProg = _mesa_lookup_shader_program_err(ctx, program, api_name);
2392 if (!shProg)
2393 return -1;
2394
2395 stage = _mesa_shader_enum_to_shader_stage(shadertype);
2396 if (!shProg->_LinkedShaders[stage]) {
2397 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2398 return -1;
2399 }
2400
2401 resource_type = _mesa_shader_stage_to_subroutine(stage);
2402 res = _mesa_program_resource_find_name(shProg, resource_type, name, NULL);
2403 if (!res) {
2404 return -1;
2405 }
2406
2407 return _mesa_program_resource_index(shProg, res);
2408 }
2409
2410
2411 GLvoid GLAPIENTRY
2412 _mesa_GetActiveSubroutineUniformiv(GLuint program, GLenum shadertype,
2413 GLuint index, GLenum pname, GLint *values)
2414 {
2415 GET_CURRENT_CONTEXT(ctx);
2416 const char *api_name = "glGetActiveSubroutineUniformiv";
2417 struct gl_shader_program *shProg;
2418 struct gl_linked_shader *sh;
2419 gl_shader_stage stage;
2420 struct gl_program_resource *res;
2421 const struct gl_uniform_storage *uni;
2422 GLenum resource_type;
2423 int count, i, j;
2424
2425 if (!_mesa_has_ARB_shader_subroutine(ctx)) {
2426 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2427 return;
2428 }
2429
2430 if (!_mesa_validate_shader_target(ctx, shadertype)) {
2431 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2432 return;
2433 }
2434
2435 shProg = _mesa_lookup_shader_program_err(ctx, program, api_name);
2436 if (!shProg)
2437 return;
2438
2439 stage = _mesa_shader_enum_to_shader_stage(shadertype);
2440 resource_type = _mesa_shader_stage_to_subroutine_uniform(stage);
2441
2442 sh = shProg->_LinkedShaders[stage];
2443 if (!sh) {
2444 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2445 return;
2446 }
2447
2448 if (index >= sh->NumSubroutineUniforms) {
2449 _mesa_error(ctx, GL_INVALID_VALUE, "%s: invalid index greater than GL_ACTIVE_SUBROUTINE_UNIFORMS", api_name);
2450 return;
2451 }
2452
2453 switch (pname) {
2454 case GL_NUM_COMPATIBLE_SUBROUTINES: {
2455 res = _mesa_program_resource_find_index(shProg, resource_type, index);
2456 if (res) {
2457 uni = res->Data;
2458 values[0] = uni->num_compatible_subroutines;
2459 }
2460 break;
2461 }
2462 case GL_COMPATIBLE_SUBROUTINES: {
2463 res = _mesa_program_resource_find_index(shProg, resource_type, index);
2464 if (res) {
2465 uni = res->Data;
2466 count = 0;
2467 for (i = 0; i < sh->NumSubroutineFunctions; i++) {
2468 struct gl_subroutine_function *fn = &sh->SubroutineFunctions[i];
2469 for (j = 0; j < fn->num_compat_types; j++) {
2470 if (fn->types[j] == uni->type) {
2471 values[count++] = i;
2472 break;
2473 }
2474 }
2475 }
2476 }
2477 break;
2478 }
2479 case GL_UNIFORM_SIZE:
2480 res = _mesa_program_resource_find_index(shProg, resource_type, index);
2481 if (res) {
2482 uni = res->Data;
2483 values[0] = uni->array_elements ? uni->array_elements : 1;
2484 }
2485 break;
2486 case GL_UNIFORM_NAME_LENGTH:
2487 res = _mesa_program_resource_find_index(shProg, resource_type, index);
2488 if (res) {
2489 values[0] = strlen(_mesa_program_resource_name(res)) + 1
2490 + ((_mesa_program_resource_array_size(res) != 0) ? 3 : 0);
2491 }
2492 break;
2493 default:
2494 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2495 return;
2496 }
2497 }
2498
2499
2500 GLvoid GLAPIENTRY
2501 _mesa_GetActiveSubroutineUniformName(GLuint program, GLenum shadertype,
2502 GLuint index, GLsizei bufsize,
2503 GLsizei *length, GLchar *name)
2504 {
2505 GET_CURRENT_CONTEXT(ctx);
2506 const char *api_name = "glGetActiveSubroutineUniformName";
2507 struct gl_shader_program *shProg;
2508 GLenum resource_type;
2509 gl_shader_stage stage;
2510
2511 if (!_mesa_has_ARB_shader_subroutine(ctx)) {
2512 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2513 return;
2514 }
2515
2516 if (!_mesa_validate_shader_target(ctx, shadertype)) {
2517 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2518 return;
2519 }
2520
2521 shProg = _mesa_lookup_shader_program_err(ctx, program, api_name);
2522 if (!shProg)
2523 return;
2524
2525 stage = _mesa_shader_enum_to_shader_stage(shadertype);
2526 if (!shProg->_LinkedShaders[stage]) {
2527 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2528 return;
2529 }
2530
2531 resource_type = _mesa_shader_stage_to_subroutine_uniform(stage);
2532 /* get program resource name */
2533 _mesa_get_program_resource_name(shProg, resource_type,
2534 index, bufsize,
2535 length, name, api_name);
2536 }
2537
2538
2539 GLvoid GLAPIENTRY
2540 _mesa_GetActiveSubroutineName(GLuint program, GLenum shadertype,
2541 GLuint index, GLsizei bufsize,
2542 GLsizei *length, GLchar *name)
2543 {
2544 GET_CURRENT_CONTEXT(ctx);
2545 const char *api_name = "glGetActiveSubroutineName";
2546 struct gl_shader_program *shProg;
2547 GLenum resource_type;
2548 gl_shader_stage stage;
2549
2550 if (!_mesa_has_ARB_shader_subroutine(ctx)) {
2551 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2552 return;
2553 }
2554
2555 if (!_mesa_validate_shader_target(ctx, shadertype)) {
2556 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2557 return;
2558 }
2559
2560 shProg = _mesa_lookup_shader_program_err(ctx, program, api_name);
2561 if (!shProg)
2562 return;
2563
2564 stage = _mesa_shader_enum_to_shader_stage(shadertype);
2565 if (!shProg->_LinkedShaders[stage]) {
2566 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2567 return;
2568 }
2569 resource_type = _mesa_shader_stage_to_subroutine(stage);
2570 _mesa_get_program_resource_name(shProg, resource_type,
2571 index, bufsize,
2572 length, name, api_name);
2573 }
2574
2575 GLvoid GLAPIENTRY
2576 _mesa_UniformSubroutinesuiv(GLenum shadertype, GLsizei count,
2577 const GLuint *indices)
2578 {
2579 GET_CURRENT_CONTEXT(ctx);
2580 const char *api_name = "glUniformSubroutinesuiv";
2581 struct gl_shader_program *shProg;
2582 struct gl_linked_shader *sh;
2583 gl_shader_stage stage;
2584 int i;
2585
2586 if (!_mesa_has_ARB_shader_subroutine(ctx)) {
2587 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2588 return;
2589 }
2590
2591 if (!_mesa_validate_shader_target(ctx, shadertype)) {
2592 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2593 return;
2594 }
2595
2596 stage = _mesa_shader_enum_to_shader_stage(shadertype);
2597 shProg = ctx->_Shader->CurrentProgram[stage];
2598 if (!shProg) {
2599 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2600 return;
2601 }
2602
2603 sh = shProg->_LinkedShaders[stage];
2604 if (!sh) {
2605 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2606 return;
2607 }
2608
2609 if (count != sh->NumSubroutineUniformRemapTable) {
2610 _mesa_error(ctx, GL_INVALID_VALUE, "%s", api_name);
2611 return;
2612 }
2613
2614 i = 0;
2615 do {
2616 struct gl_uniform_storage *uni = sh->SubroutineUniformRemapTable[i];
2617 if (uni == NULL) {
2618 i++;
2619 continue;
2620 }
2621
2622 int uni_count = uni->array_elements ? uni->array_elements : 1;
2623 int j, k, f;
2624
2625 for (j = i; j < i + uni_count; j++) {
2626 struct gl_subroutine_function *subfn = NULL;
2627 if (indices[j] > sh->MaxSubroutineFunctionIndex) {
2628 _mesa_error(ctx, GL_INVALID_VALUE, "%s", api_name);
2629 return;
2630 }
2631
2632 for (f = 0; f < sh->NumSubroutineFunctions; f++) {
2633 if (sh->SubroutineFunctions[f].index == indices[j])
2634 subfn = &sh->SubroutineFunctions[f];
2635 }
2636
2637 if (!subfn) {
2638 continue;
2639 }
2640
2641 for (k = 0; k < subfn->num_compat_types; k++) {
2642 if (subfn->types[k] == uni->type)
2643 break;
2644 }
2645 if (k == subfn->num_compat_types) {
2646 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2647 return;
2648 }
2649
2650 ctx->SubroutineIndex[sh->Stage].IndexPtr[j] = indices[j];
2651 }
2652 i += uni_count;
2653 } while(i < count);
2654
2655 FLUSH_VERTICES(ctx, _NEW_PROGRAM_CONSTANTS);
2656 }
2657
2658
2659 GLvoid GLAPIENTRY
2660 _mesa_GetUniformSubroutineuiv(GLenum shadertype, GLint location,
2661 GLuint *params)
2662 {
2663 GET_CURRENT_CONTEXT(ctx);
2664 const char *api_name = "glGetUniformSubroutineuiv";
2665 struct gl_shader_program *shProg;
2666 struct gl_linked_shader *sh;
2667 gl_shader_stage stage;
2668
2669 if (!_mesa_has_ARB_shader_subroutine(ctx)) {
2670 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2671 return;
2672 }
2673
2674 if (!_mesa_validate_shader_target(ctx, shadertype)) {
2675 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2676 return;
2677 }
2678
2679 stage = _mesa_shader_enum_to_shader_stage(shadertype);
2680 shProg = ctx->_Shader->CurrentProgram[stage];
2681 if (!shProg) {
2682 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2683 return;
2684 }
2685
2686 sh = shProg->_LinkedShaders[stage];
2687 if (!sh) {
2688 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2689 return;
2690 }
2691
2692 if (location >= sh->NumSubroutineUniformRemapTable) {
2693 _mesa_error(ctx, GL_INVALID_VALUE, "%s", api_name);
2694 return;
2695 }
2696
2697 *params = ctx->SubroutineIndex[sh->Stage].IndexPtr[location];
2698 }
2699
2700
2701 GLvoid GLAPIENTRY
2702 _mesa_GetProgramStageiv(GLuint program, GLenum shadertype,
2703 GLenum pname, GLint *values)
2704 {
2705 GET_CURRENT_CONTEXT(ctx);
2706 const char *api_name = "glGetProgramStageiv";
2707 struct gl_shader_program *shProg;
2708 struct gl_linked_shader *sh;
2709 gl_shader_stage stage;
2710
2711 if (!_mesa_has_ARB_shader_subroutine(ctx)) {
2712 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2713 return;
2714 }
2715
2716 if (!_mesa_validate_shader_target(ctx, shadertype)) {
2717 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2718 return;
2719 }
2720
2721 shProg = _mesa_lookup_shader_program_err(ctx, program, api_name);
2722 if (!shProg)
2723 return;
2724
2725 stage = _mesa_shader_enum_to_shader_stage(shadertype);
2726 sh = shProg->_LinkedShaders[stage];
2727
2728 /* ARB_shader_subroutine doesn't ask the program to be linked, or list any
2729 * INVALID_OPERATION in the case of not be linked.
2730 *
2731 * And for some pnames, like GL_ACTIVE_SUBROUTINE_UNIFORMS, you can ask the
2732 * same info using other specs (ARB_program_interface_query), without the
2733 * need of the program to be linked, being the value for that case 0.
2734 *
2735 * But at the same time, some other methods require the program to be
2736 * linked for pname related to locations, so it would be inconsistent to
2737 * not do the same here. So we are:
2738 * * Return GL_INVALID_OPERATION if not linked only for locations.
2739 * * Setting a default value of 0, to be returned if not linked.
2740 */
2741 if (!sh) {
2742 values[0] = 0;
2743 if (pname == GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS) {
2744 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2745 }
2746 return;
2747 }
2748
2749 switch (pname) {
2750 case GL_ACTIVE_SUBROUTINES:
2751 values[0] = sh->NumSubroutineFunctions;
2752 break;
2753 case GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS:
2754 values[0] = sh->NumSubroutineUniformRemapTable;
2755 break;
2756 case GL_ACTIVE_SUBROUTINE_UNIFORMS:
2757 values[0] = sh->NumSubroutineUniforms;
2758 break;
2759 case GL_ACTIVE_SUBROUTINE_MAX_LENGTH:
2760 {
2761 unsigned i;
2762 GLint max_len = 0;
2763 GLenum resource_type;
2764 struct gl_program_resource *res;
2765
2766 resource_type = _mesa_shader_stage_to_subroutine(stage);
2767 for (i = 0; i < sh->NumSubroutineFunctions; i++) {
2768 res = _mesa_program_resource_find_index(shProg, resource_type, i);
2769 if (res) {
2770 const GLint len = strlen(_mesa_program_resource_name(res)) + 1;
2771 if (len > max_len)
2772 max_len = len;
2773 }
2774 }
2775 values[0] = max_len;
2776 break;
2777 }
2778 case GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH:
2779 {
2780 unsigned i;
2781 GLint max_len = 0;
2782 GLenum resource_type;
2783 struct gl_program_resource *res;
2784
2785 resource_type = _mesa_shader_stage_to_subroutine_uniform(stage);
2786 for (i = 0; i < sh->NumSubroutineUniformRemapTable; i++) {
2787 res = _mesa_program_resource_find_index(shProg, resource_type, i);
2788 if (res) {
2789 const GLint len = strlen(_mesa_program_resource_name(res)) + 1
2790 + ((_mesa_program_resource_array_size(res) != 0) ? 3 : 0);
2791
2792 if (len > max_len)
2793 max_len = len;
2794 }
2795 }
2796 values[0] = max_len;
2797 break;
2798 }
2799 default:
2800 _mesa_error(ctx, GL_INVALID_ENUM, "%s", api_name);
2801 values[0] = -1;
2802 break;
2803 }
2804 }
2805
2806 static int
2807 find_compat_subroutine(struct gl_linked_shader *sh,
2808 const struct glsl_type *type)
2809 {
2810 int i, j;
2811
2812 for (i = 0; i < sh->NumSubroutineFunctions; i++) {
2813 struct gl_subroutine_function *fn = &sh->SubroutineFunctions[i];
2814 for (j = 0; j < fn->num_compat_types; j++) {
2815 if (fn->types[j] == type)
2816 return i;
2817 }
2818 }
2819 return 0;
2820 }
2821
2822 static void
2823 _mesa_shader_write_subroutine_index(struct gl_context *ctx,
2824 struct gl_linked_shader *sh)
2825 {
2826 int i, j;
2827
2828 if (sh->NumSubroutineUniformRemapTable == 0)
2829 return;
2830
2831 i = 0;
2832 do {
2833 struct gl_uniform_storage *uni = sh->SubroutineUniformRemapTable[i];
2834 int uni_count;
2835 int val;
2836
2837 if (!uni) {
2838 i++;
2839 continue;
2840 }
2841
2842 uni_count = uni->array_elements ? uni->array_elements : 1;
2843 for (j = 0; j < uni_count; j++) {
2844 val = ctx->SubroutineIndex[sh->Stage].IndexPtr[i + j];
2845 memcpy(&uni->storage[j], &val, sizeof(int));
2846 }
2847
2848 _mesa_propagate_uniforms_to_driver_storage(uni, 0, uni_count);
2849 i += uni_count;
2850 } while(i < sh->NumSubroutineUniformRemapTable);
2851 }
2852
2853 void
2854 _mesa_shader_write_subroutine_indices(struct gl_context *ctx,
2855 gl_shader_stage stage)
2856 {
2857 if (ctx->_Shader->CurrentProgram[stage] &&
2858 ctx->_Shader->CurrentProgram[stage]->_LinkedShaders[stage])
2859 _mesa_shader_write_subroutine_index(ctx,
2860 ctx->_Shader->CurrentProgram[stage]->_LinkedShaders[stage]);
2861 }
2862
2863 static void
2864 _mesa_shader_init_subroutine_defaults(struct gl_context *ctx,
2865 struct gl_linked_shader *sh)
2866 {
2867 int i;
2868 struct gl_subroutine_index_binding *binding = &ctx->SubroutineIndex[sh->Stage];
2869 if (binding->NumIndex != sh->NumSubroutineUniformRemapTable) {
2870 binding->IndexPtr = realloc(binding->IndexPtr,
2871 sh->NumSubroutineUniformRemapTable * (sizeof(GLuint)));
2872 binding->NumIndex = sh->NumSubroutineUniformRemapTable;
2873 }
2874
2875 for (i = 0; i < sh->NumSubroutineUniformRemapTable; i++) {
2876 struct gl_uniform_storage *uni = sh->SubroutineUniformRemapTable[i];
2877
2878 if (!uni)
2879 continue;
2880
2881 binding->IndexPtr[i] = find_compat_subroutine(sh, uni->type);
2882 }
2883 }
2884
2885 void
2886 _mesa_shader_program_init_subroutine_defaults(struct gl_context *ctx,
2887 struct gl_shader_program *shProg)
2888 {
2889 int i;
2890
2891 if (!shProg)
2892 return;
2893
2894 for (i = 0; i < MESA_SHADER_STAGES; i++) {
2895 if (!shProg->_LinkedShaders[i])
2896 continue;
2897
2898 _mesa_shader_init_subroutine_defaults(ctx, shProg->_LinkedShaders[i]);
2899 }
2900 }