st/mesa/glsl: set num_images directly in shader_info
[mesa.git] / src / mesa / main / shaderapi.c
1 /*
2 * Mesa 3-D graphics library
3 *
4 * Copyright (C) 2004-2008 Brian Paul All Rights Reserved.
5 * Copyright (C) 2009-2010 VMware, Inc. All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
21 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
22 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
23 * OTHER DEALINGS IN THE SOFTWARE.
24 */
25
26 /**
27 * \file shaderapi.c
28 * \author Brian Paul
29 *
30 * Implementation of GLSL-related API functions.
31 * The glUniform* functions are in uniforms.c
32 *
33 *
34 * XXX things to do:
35 * 1. Check that the right error code is generated for all _mesa_error() calls.
36 * 2. Insert FLUSH_VERTICES calls in various places
37 */
38
39
40 #include <stdbool.h>
41 #include "main/glheader.h"
42 #include "main/context.h"
43 #include "main/dispatch.h"
44 #include "main/enums.h"
45 #include "main/hash.h"
46 #include "main/mtypes.h"
47 #include "main/pipelineobj.h"
48 #include "main/shaderapi.h"
49 #include "main/shaderobj.h"
50 #include "main/transformfeedback.h"
51 #include "main/uniforms.h"
52 #include "compiler/glsl/glsl_parser_extras.h"
53 #include "compiler/glsl/ir.h"
54 #include "compiler/glsl/ir_uniform.h"
55 #include "compiler/glsl/program.h"
56 #include "program/program.h"
57 #include "program/prog_print.h"
58 #include "program/prog_parameter.h"
59 #include "util/ralloc.h"
60 #include "util/hash_table.h"
61 #include "util/mesa-sha1.h"
62 #include "util/crc32.h"
63
64 /**
65 * Return mask of GLSL_x flags by examining the MESA_GLSL env var.
66 */
67 GLbitfield
68 _mesa_get_shader_flags(void)
69 {
70 GLbitfield flags = 0x0;
71 const char *env = getenv("MESA_GLSL");
72
73 if (env) {
74 if (strstr(env, "dump_on_error"))
75 flags |= GLSL_DUMP_ON_ERROR;
76 else if (strstr(env, "dump"))
77 flags |= GLSL_DUMP;
78 if (strstr(env, "log"))
79 flags |= GLSL_LOG;
80 if (strstr(env, "nopvert"))
81 flags |= GLSL_NOP_VERT;
82 if (strstr(env, "nopfrag"))
83 flags |= GLSL_NOP_FRAG;
84 if (strstr(env, "nopt"))
85 flags |= GLSL_NO_OPT;
86 else if (strstr(env, "opt"))
87 flags |= GLSL_OPT;
88 if (strstr(env, "uniform"))
89 flags |= GLSL_UNIFORMS;
90 if (strstr(env, "useprog"))
91 flags |= GLSL_USE_PROG;
92 if (strstr(env, "errors"))
93 flags |= GLSL_REPORT_ERRORS;
94 }
95
96 return flags;
97 }
98
99 /**
100 * Memoized version of getenv("MESA_SHADER_CAPTURE_PATH").
101 */
102 const char *
103 _mesa_get_shader_capture_path(void)
104 {
105 static bool read_env_var = false;
106 static const char *path = NULL;
107
108 if (!read_env_var) {
109 path = getenv("MESA_SHADER_CAPTURE_PATH");
110 read_env_var = true;
111 }
112
113 return path;
114 }
115
116 /**
117 * Initialize context's shader state.
118 */
119 void
120 _mesa_init_shader_state(struct gl_context *ctx)
121 {
122 /* Device drivers may override these to control what kind of instructions
123 * are generated by the GLSL compiler.
124 */
125 struct gl_shader_compiler_options options;
126 gl_shader_stage sh;
127 int i;
128
129 memset(&options, 0, sizeof(options));
130 options.MaxUnrollIterations = 32;
131 options.MaxIfDepth = UINT_MAX;
132
133 for (sh = 0; sh < MESA_SHADER_STAGES; ++sh)
134 memcpy(&ctx->Const.ShaderCompilerOptions[sh], &options, sizeof(options));
135
136 ctx->Shader.Flags = _mesa_get_shader_flags();
137
138 if (ctx->Shader.Flags != 0)
139 ctx->Const.GenerateTemporaryNames = true;
140
141 /* Extended for ARB_separate_shader_objects */
142 ctx->Shader.RefCount = 1;
143 mtx_init(&ctx->Shader.Mutex, mtx_plain);
144
145 ctx->TessCtrlProgram.patch_vertices = 3;
146 for (i = 0; i < 4; ++i)
147 ctx->TessCtrlProgram.patch_default_outer_level[i] = 1.0;
148 for (i = 0; i < 2; ++i)
149 ctx->TessCtrlProgram.patch_default_inner_level[i] = 1.0;
150 }
151
152
153 /**
154 * Free the per-context shader-related state.
155 */
156 void
157 _mesa_free_shader_state(struct gl_context *ctx)
158 {
159 int i;
160 for (i = 0; i < MESA_SHADER_STAGES; i++) {
161 _mesa_reference_shader_program(ctx, &ctx->Shader.CurrentProgram[i],
162 NULL);
163 }
164 _mesa_reference_program(ctx, &ctx->Shader._CurrentFragmentProgram, NULL);
165 _mesa_reference_shader_program(ctx, &ctx->Shader.ActiveProgram, NULL);
166
167 /* Extended for ARB_separate_shader_objects */
168 _mesa_reference_pipeline_object(ctx, &ctx->_Shader, NULL);
169
170 assert(ctx->Shader.RefCount == 1);
171 mtx_destroy(&ctx->Shader.Mutex);
172 }
173
174
175 /**
176 * Copy string from <src> to <dst>, up to maxLength characters, returning
177 * length of <dst> in <length>.
178 * \param src the strings source
179 * \param maxLength max chars to copy
180 * \param length returns number of chars copied
181 * \param dst the string destination
182 */
183 void
184 _mesa_copy_string(GLchar *dst, GLsizei maxLength,
185 GLsizei *length, const GLchar *src)
186 {
187 GLsizei len;
188 for (len = 0; len < maxLength - 1 && src && src[len]; len++)
189 dst[len] = src[len];
190 if (maxLength > 0)
191 dst[len] = 0;
192 if (length)
193 *length = len;
194 }
195
196
197
198 /**
199 * Confirm that the a shader type is valid and supported by the implementation
200 *
201 * \param ctx Current GL context
202 * \param type Shader target
203 *
204 */
205 bool
206 _mesa_validate_shader_target(const struct gl_context *ctx, GLenum type)
207 {
208 /* Note: when building built-in GLSL functions, this function may be
209 * invoked with ctx == NULL. In that case, we can only validate that it's
210 * a shader target we recognize, not that it's supported in the current
211 * context. But that's fine--we don't need any further validation than
212 * that when building built-in GLSL functions.
213 */
214
215 switch (type) {
216 case GL_FRAGMENT_SHADER:
217 return ctx == NULL || ctx->Extensions.ARB_fragment_shader;
218 case GL_VERTEX_SHADER:
219 return ctx == NULL || ctx->Extensions.ARB_vertex_shader;
220 case GL_GEOMETRY_SHADER_ARB:
221 return ctx == NULL || _mesa_has_geometry_shaders(ctx);
222 case GL_TESS_CONTROL_SHADER:
223 case GL_TESS_EVALUATION_SHADER:
224 return ctx == NULL || _mesa_has_tessellation(ctx);
225 case GL_COMPUTE_SHADER:
226 return ctx == NULL || _mesa_has_compute_shaders(ctx);
227 default:
228 return false;
229 }
230 }
231
232
233 static GLboolean
234 is_program(struct gl_context *ctx, GLuint name)
235 {
236 struct gl_shader_program *shProg = _mesa_lookup_shader_program(ctx, name);
237 return shProg ? GL_TRUE : GL_FALSE;
238 }
239
240
241 static GLboolean
242 is_shader(struct gl_context *ctx, GLuint name)
243 {
244 struct gl_shader *shader = _mesa_lookup_shader(ctx, name);
245 return shader ? GL_TRUE : GL_FALSE;
246 }
247
248
249 /**
250 * Attach shader to a shader program.
251 */
252 static void
253 attach_shader(struct gl_context *ctx, GLuint program, GLuint shader)
254 {
255 struct gl_shader_program *shProg;
256 struct gl_shader *sh;
257 GLuint i, n;
258
259 const bool same_type_disallowed = _mesa_is_gles(ctx);
260
261 shProg = _mesa_lookup_shader_program_err(ctx, program, "glAttachShader");
262 if (!shProg)
263 return;
264
265 sh = _mesa_lookup_shader_err(ctx, shader, "glAttachShader");
266 if (!sh) {
267 return;
268 }
269
270 n = shProg->NumShaders;
271 for (i = 0; i < n; i++) {
272 if (shProg->Shaders[i] == sh) {
273 /* The shader is already attched to this program. The
274 * GL_ARB_shader_objects spec says:
275 *
276 * "The error INVALID_OPERATION is generated by AttachObjectARB
277 * if <obj> is already attached to <containerObj>."
278 */
279 _mesa_error(ctx, GL_INVALID_OPERATION, "glAttachShader");
280 return;
281 } else if (same_type_disallowed &&
282 shProg->Shaders[i]->Stage == sh->Stage) {
283 /* Shader with the same type is already attached to this program,
284 * OpenGL ES 2.0 and 3.0 specs say:
285 *
286 * "Multiple shader objects of the same type may not be attached
287 * to a single program object. [...] The error INVALID_OPERATION
288 * is generated if [...] another shader object of the same type
289 * as shader is already attached to program."
290 */
291 _mesa_error(ctx, GL_INVALID_OPERATION, "glAttachShader");
292 return;
293 }
294 }
295
296 /* grow list */
297 shProg->Shaders = realloc(shProg->Shaders,
298 (n + 1) * sizeof(struct gl_shader *));
299 if (!shProg->Shaders) {
300 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glAttachShader");
301 return;
302 }
303
304 /* append */
305 shProg->Shaders[n] = NULL; /* since realloc() didn't zero the new space */
306 _mesa_reference_shader(ctx, &shProg->Shaders[n], sh);
307 shProg->NumShaders++;
308 }
309
310
311 static GLuint
312 create_shader(struct gl_context *ctx, GLenum type)
313 {
314 struct gl_shader *sh;
315 GLuint name;
316
317 if (!_mesa_validate_shader_target(ctx, type)) {
318 _mesa_error(ctx, GL_INVALID_ENUM, "CreateShader(%s)",
319 _mesa_enum_to_string(type));
320 return 0;
321 }
322
323 _mesa_HashLockMutex(ctx->Shared->ShaderObjects);
324 name = _mesa_HashFindFreeKeyBlock(ctx->Shared->ShaderObjects, 1);
325 sh = _mesa_new_shader(name, _mesa_shader_enum_to_shader_stage(type));
326 sh->Type = type;
327 _mesa_HashInsertLocked(ctx->Shared->ShaderObjects, name, sh);
328 _mesa_HashUnlockMutex(ctx->Shared->ShaderObjects);
329
330 return name;
331 }
332
333
334 static GLuint
335 create_shader_program(struct gl_context *ctx)
336 {
337 GLuint name;
338 struct gl_shader_program *shProg;
339
340 _mesa_HashLockMutex(ctx->Shared->ShaderObjects);
341
342 name = _mesa_HashFindFreeKeyBlock(ctx->Shared->ShaderObjects, 1);
343
344 shProg = _mesa_new_shader_program(name);
345
346 _mesa_HashInsertLocked(ctx->Shared->ShaderObjects, name, shProg);
347
348 assert(shProg->RefCount == 1);
349
350 _mesa_HashUnlockMutex(ctx->Shared->ShaderObjects);
351
352 return name;
353 }
354
355
356 /**
357 * Delete a shader program. Actually, just decrement the program's
358 * reference count and mark it as DeletePending.
359 * Used to implement glDeleteProgram() and glDeleteObjectARB().
360 */
361 static void
362 delete_shader_program(struct gl_context *ctx, GLuint name)
363 {
364 /*
365 * NOTE: deleting shaders/programs works a bit differently than
366 * texture objects (and buffer objects, etc). Shader/program
367 * handles/IDs exist in the hash table until the object is really
368 * deleted (refcount==0). With texture objects, the handle/ID is
369 * removed from the hash table in glDeleteTextures() while the tex
370 * object itself might linger until its refcount goes to zero.
371 */
372 struct gl_shader_program *shProg;
373
374 shProg = _mesa_lookup_shader_program_err(ctx, name, "glDeleteProgram");
375 if (!shProg)
376 return;
377
378 if (!shProg->DeletePending) {
379 shProg->DeletePending = GL_TRUE;
380
381 /* effectively, decr shProg's refcount */
382 _mesa_reference_shader_program(ctx, &shProg, NULL);
383 }
384 }
385
386
387 static void
388 delete_shader(struct gl_context *ctx, GLuint shader)
389 {
390 struct gl_shader *sh;
391
392 sh = _mesa_lookup_shader_err(ctx, shader, "glDeleteShader");
393 if (!sh)
394 return;
395
396 if (!sh->DeletePending) {
397 sh->DeletePending = GL_TRUE;
398
399 /* effectively, decr sh's refcount */
400 _mesa_reference_shader(ctx, &sh, NULL);
401 }
402 }
403
404
405 static void
406 detach_shader(struct gl_context *ctx, GLuint program, GLuint shader)
407 {
408 struct gl_shader_program *shProg;
409 GLuint n;
410 GLuint i, j;
411
412 shProg = _mesa_lookup_shader_program_err(ctx, program, "glDetachShader");
413 if (!shProg)
414 return;
415
416 n = shProg->NumShaders;
417
418 for (i = 0; i < n; i++) {
419 if (shProg->Shaders[i]->Name == shader) {
420 /* found it */
421 struct gl_shader **newList;
422
423 /* release */
424 _mesa_reference_shader(ctx, &shProg->Shaders[i], NULL);
425
426 /* alloc new, smaller array */
427 newList = malloc((n - 1) * sizeof(struct gl_shader *));
428 if (!newList) {
429 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glDetachShader");
430 return;
431 }
432 /* Copy old list entries to new list, skipping removed entry at [i] */
433 for (j = 0; j < i; j++) {
434 newList[j] = shProg->Shaders[j];
435 }
436 while (++i < n) {
437 newList[j++] = shProg->Shaders[i];
438 }
439
440 /* Free old list and install new one */
441 free(shProg->Shaders);
442 shProg->Shaders = newList;
443 shProg->NumShaders = n - 1;
444
445 #ifdef DEBUG
446 /* sanity check - make sure the new list's entries are sensible */
447 for (j = 0; j < shProg->NumShaders; j++) {
448 assert(shProg->Shaders[j]->Stage == MESA_SHADER_VERTEX ||
449 shProg->Shaders[j]->Stage == MESA_SHADER_TESS_CTRL ||
450 shProg->Shaders[j]->Stage == MESA_SHADER_TESS_EVAL ||
451 shProg->Shaders[j]->Stage == MESA_SHADER_GEOMETRY ||
452 shProg->Shaders[j]->Stage == MESA_SHADER_FRAGMENT);
453 assert(shProg->Shaders[j]->RefCount > 0);
454 }
455 #endif
456
457 return;
458 }
459 }
460
461 /* not found */
462 {
463 GLenum err;
464 if (is_shader(ctx, shader) || is_program(ctx, shader))
465 err = GL_INVALID_OPERATION;
466 else
467 err = GL_INVALID_VALUE;
468 _mesa_error(ctx, err, "glDetachShader(shader)");
469 return;
470 }
471 }
472
473
474 /**
475 * Return list of shaders attached to shader program.
476 */
477 static void
478 get_attached_shaders(struct gl_context *ctx, GLuint program, GLsizei maxCount,
479 GLsizei *count, GLuint *obj)
480 {
481 struct gl_shader_program *shProg;
482
483 if (maxCount < 0) {
484 _mesa_error(ctx, GL_INVALID_VALUE, "glGetAttachedShaders(maxCount < 0)");
485 return;
486 }
487
488 shProg =
489 _mesa_lookup_shader_program_err(ctx, program, "glGetAttachedShaders");
490
491 if (shProg) {
492 GLuint i;
493 for (i = 0; i < (GLuint) maxCount && i < shProg->NumShaders; i++) {
494 obj[i] = shProg->Shaders[i]->Name;
495 }
496 if (count)
497 *count = i;
498 }
499 }
500
501
502 /**
503 * glGetHandleARB() - return ID/name of currently bound shader program.
504 */
505 static GLuint
506 get_handle(struct gl_context *ctx, GLenum pname)
507 {
508 if (pname == GL_PROGRAM_OBJECT_ARB) {
509 if (ctx->_Shader->ActiveProgram)
510 return ctx->_Shader->ActiveProgram->Name;
511 else
512 return 0;
513 }
514 else {
515 _mesa_error(ctx, GL_INVALID_ENUM, "glGetHandleARB");
516 return 0;
517 }
518 }
519
520
521 /**
522 * Check if a geometry shader query is valid at this time. If not, report an
523 * error and return false.
524 *
525 * From GL 3.2 section 6.1.16 (Shader and Program Queries):
526 *
527 * "If GEOMETRY_VERTICES_OUT, GEOMETRY_INPUT_TYPE, or GEOMETRY_OUTPUT_TYPE
528 * are queried for a program which has not been linked successfully, or
529 * which does not contain objects to form a geometry shader, then an
530 * INVALID_OPERATION error is generated."
531 */
532 static bool
533 check_gs_query(struct gl_context *ctx, const struct gl_shader_program *shProg)
534 {
535 if (shProg->data->LinkStatus &&
536 shProg->_LinkedShaders[MESA_SHADER_GEOMETRY] != NULL) {
537 return true;
538 }
539
540 _mesa_error(ctx, GL_INVALID_OPERATION,
541 "glGetProgramv(linked geometry shader required)");
542 return false;
543 }
544
545
546 /**
547 * Check if a tessellation control shader query is valid at this time.
548 * If not, report an error and return false.
549 *
550 * From GL 4.0 section 6.1.12 (Shader and Program Queries):
551 *
552 * "If TESS_CONTROL_OUTPUT_VERTICES is queried for a program which has
553 * not been linked successfully, or which does not contain objects to
554 * form a tessellation control shader, then an INVALID_OPERATION error is
555 * generated."
556 */
557 static bool
558 check_tcs_query(struct gl_context *ctx, const struct gl_shader_program *shProg)
559 {
560 if (shProg->data->LinkStatus &&
561 shProg->_LinkedShaders[MESA_SHADER_TESS_CTRL] != NULL) {
562 return true;
563 }
564
565 _mesa_error(ctx, GL_INVALID_OPERATION,
566 "glGetProgramv(linked tessellation control shader required)");
567 return false;
568 }
569
570
571 /**
572 * Check if a tessellation evaluation shader query is valid at this time.
573 * If not, report an error and return false.
574 *
575 * From GL 4.0 section 6.1.12 (Shader and Program Queries):
576 *
577 * "If any of the pname values in this paragraph are queried for a program
578 * which has not been linked successfully, or which does not contain
579 * objects to form a tessellation evaluation shader, then an
580 * INVALID_OPERATION error is generated."
581 *
582 */
583 static bool
584 check_tes_query(struct gl_context *ctx, const struct gl_shader_program *shProg)
585 {
586 if (shProg->data->LinkStatus &&
587 shProg->_LinkedShaders[MESA_SHADER_TESS_EVAL] != NULL) {
588 return true;
589 }
590
591 _mesa_error(ctx, GL_INVALID_OPERATION, "glGetProgramv(linked tessellation "
592 "evaluation shader required)");
593 return false;
594 }
595
596
597 /**
598 * glGetProgramiv() - get shader program state.
599 * Note that this is for GLSL shader programs, not ARB vertex/fragment
600 * programs (see glGetProgramivARB).
601 */
602 static void
603 get_programiv(struct gl_context *ctx, GLuint program, GLenum pname,
604 GLint *params)
605 {
606 struct gl_shader_program *shProg
607 = _mesa_lookup_shader_program_err(ctx, program, "glGetProgramiv(program)");
608
609 /* Is transform feedback available in this context?
610 */
611 const bool has_xfb =
612 (ctx->API == API_OPENGL_COMPAT && ctx->Extensions.EXT_transform_feedback)
613 || ctx->API == API_OPENGL_CORE
614 || _mesa_is_gles3(ctx);
615
616 /* True if geometry shaders (of the form that was adopted into GLSL 1.50
617 * and GL 3.2) are available in this context
618 */
619 const bool has_core_gs = _mesa_has_geometry_shaders(ctx);
620 const bool has_tess = _mesa_has_tessellation(ctx);
621
622 /* Are uniform buffer objects available in this context?
623 */
624 const bool has_ubo =
625 (ctx->API == API_OPENGL_COMPAT &&
626 ctx->Extensions.ARB_uniform_buffer_object)
627 || ctx->API == API_OPENGL_CORE
628 || _mesa_is_gles3(ctx);
629
630 if (!shProg) {
631 return;
632 }
633
634 switch (pname) {
635 case GL_DELETE_STATUS:
636 *params = shProg->DeletePending;
637 return;
638 case GL_LINK_STATUS:
639 *params = shProg->data->LinkStatus;
640 return;
641 case GL_VALIDATE_STATUS:
642 *params = shProg->data->Validated;
643 return;
644 case GL_INFO_LOG_LENGTH:
645 *params = (shProg->data->InfoLog && shProg->data->InfoLog[0] != '\0') ?
646 strlen(shProg->data->InfoLog) + 1 : 0;
647 return;
648 case GL_ATTACHED_SHADERS:
649 *params = shProg->NumShaders;
650 return;
651 case GL_ACTIVE_ATTRIBUTES:
652 *params = _mesa_count_active_attribs(shProg);
653 return;
654 case GL_ACTIVE_ATTRIBUTE_MAX_LENGTH:
655 *params = _mesa_longest_attribute_name_length(shProg);
656 return;
657 case GL_ACTIVE_UNIFORMS: {
658 unsigned i;
659 const unsigned num_uniforms =
660 shProg->data->NumUniformStorage - shProg->data->NumHiddenUniforms;
661 for (*params = 0, i = 0; i < num_uniforms; i++) {
662 if (!shProg->data->UniformStorage[i].is_shader_storage)
663 (*params)++;
664 }
665 return;
666 }
667 case GL_ACTIVE_UNIFORM_MAX_LENGTH: {
668 unsigned i;
669 GLint max_len = 0;
670 const unsigned num_uniforms =
671 shProg->data->NumUniformStorage - shProg->data->NumHiddenUniforms;
672
673 for (i = 0; i < num_uniforms; i++) {
674 if (shProg->data->UniformStorage[i].is_shader_storage)
675 continue;
676
677 /* Add one for the terminating NUL character for a non-array, and
678 * 4 for the "[0]" and the NUL for an array.
679 */
680 const GLint len = strlen(shProg->data->UniformStorage[i].name) + 1 +
681 ((shProg->data->UniformStorage[i].array_elements != 0) ? 3 : 0);
682
683 if (len > max_len)
684 max_len = len;
685 }
686
687 *params = max_len;
688 return;
689 }
690 case GL_TRANSFORM_FEEDBACK_VARYINGS:
691 if (!has_xfb)
692 break;
693 *params = shProg->TransformFeedback.NumVarying;
694 return;
695 case GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH: {
696 unsigned i;
697 GLint max_len = 0;
698 if (!has_xfb)
699 break;
700
701 for (i = 0; i < shProg->TransformFeedback.NumVarying; i++) {
702 /* Add one for the terminating NUL character.
703 */
704 const GLint len =
705 strlen(shProg->TransformFeedback.VaryingNames[i]) + 1;
706
707 if (len > max_len)
708 max_len = len;
709 }
710
711 *params = max_len;
712 return;
713 }
714 case GL_TRANSFORM_FEEDBACK_BUFFER_MODE:
715 if (!has_xfb)
716 break;
717 *params = shProg->TransformFeedback.BufferMode;
718 return;
719 case GL_GEOMETRY_VERTICES_OUT:
720 if (!has_core_gs)
721 break;
722 if (check_gs_query(ctx, shProg)) {
723 *params = shProg->_LinkedShaders[MESA_SHADER_GEOMETRY]->
724 info.Geom.VerticesOut;
725 }
726 return;
727 case GL_GEOMETRY_SHADER_INVOCATIONS:
728 if (!has_core_gs || !ctx->Extensions.ARB_gpu_shader5)
729 break;
730 if (check_gs_query(ctx, shProg)) {
731 *params = shProg->_LinkedShaders[MESA_SHADER_GEOMETRY]->
732 info.Geom.Invocations;
733 }
734 return;
735 case GL_GEOMETRY_INPUT_TYPE:
736 if (!has_core_gs)
737 break;
738 if (check_gs_query(ctx, shProg)) {
739 *params = shProg->_LinkedShaders[MESA_SHADER_GEOMETRY]->
740 info.Geom.InputType;
741 }
742 return;
743 case GL_GEOMETRY_OUTPUT_TYPE:
744 if (!has_core_gs)
745 break;
746 if (check_gs_query(ctx, shProg)) {
747 *params = shProg->_LinkedShaders[MESA_SHADER_GEOMETRY]->
748 info.Geom.OutputType;
749 }
750 return;
751 case GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH: {
752 unsigned i;
753 GLint max_len = 0;
754
755 if (!has_ubo)
756 break;
757
758 for (i = 0; i < shProg->data->NumUniformBlocks; i++) {
759 /* Add one for the terminating NUL character.
760 */
761 const GLint len = strlen(shProg->data->UniformBlocks[i].Name) + 1;
762
763 if (len > max_len)
764 max_len = len;
765 }
766
767 *params = max_len;
768 return;
769 }
770 case GL_ACTIVE_UNIFORM_BLOCKS:
771 if (!has_ubo)
772 break;
773
774 *params = shProg->data->NumUniformBlocks;
775 return;
776 case GL_PROGRAM_BINARY_RETRIEVABLE_HINT:
777 /* This enum isn't part of the OES extension for OpenGL ES 2.0. It is
778 * only available with desktop OpenGL 3.0+ with the
779 * GL_ARB_get_program_binary extension or OpenGL ES 3.0.
780 *
781 * On desktop, we ignore the 3.0+ requirement because it is silly.
782 */
783 if (!_mesa_is_desktop_gl(ctx) && !_mesa_is_gles3(ctx))
784 break;
785
786 *params = shProg->BinaryRetreivableHint;
787 return;
788 case GL_PROGRAM_BINARY_LENGTH:
789 *params = 0;
790 return;
791 case GL_ACTIVE_ATOMIC_COUNTER_BUFFERS:
792 if (!ctx->Extensions.ARB_shader_atomic_counters)
793 break;
794
795 *params = shProg->data->NumAtomicBuffers;
796 return;
797 case GL_COMPUTE_WORK_GROUP_SIZE: {
798 int i;
799 if (!_mesa_has_compute_shaders(ctx))
800 break;
801 if (!shProg->data->LinkStatus) {
802 _mesa_error(ctx, GL_INVALID_OPERATION, "glGetProgramiv(program not "
803 "linked)");
804 return;
805 }
806 if (shProg->_LinkedShaders[MESA_SHADER_COMPUTE] == NULL) {
807 _mesa_error(ctx, GL_INVALID_OPERATION, "glGetProgramiv(no compute "
808 "shaders)");
809 return;
810 }
811 for (i = 0; i < 3; i++)
812 params[i] = shProg->Comp.LocalSize[i];
813 return;
814 }
815 case GL_PROGRAM_SEPARABLE:
816 /* If the program has not been linked, return initial value 0. */
817 *params = (shProg->data->LinkStatus == GL_FALSE) ? 0 : shProg->SeparateShader;
818 return;
819
820 /* ARB_tessellation_shader */
821 case GL_TESS_CONTROL_OUTPUT_VERTICES:
822 if (!has_tess)
823 break;
824 if (check_tcs_query(ctx, shProg)) {
825 *params = shProg->_LinkedShaders[MESA_SHADER_TESS_CTRL]->
826 info.TessCtrl.VerticesOut;
827 }
828 return;
829 case GL_TESS_GEN_MODE:
830 if (!has_tess)
831 break;
832 if (check_tes_query(ctx, shProg)) {
833 *params = shProg->_LinkedShaders[MESA_SHADER_TESS_EVAL]->
834 info.TessEval.PrimitiveMode;
835 }
836 return;
837 case GL_TESS_GEN_SPACING:
838 if (!has_tess)
839 break;
840 if (check_tes_query(ctx, shProg)) {
841 const struct gl_linked_shader *tes =
842 shProg->_LinkedShaders[MESA_SHADER_TESS_EVAL];
843 switch (tes->info.TessEval.Spacing) {
844 case TESS_SPACING_EQUAL:
845 *params = GL_EQUAL;
846 break;
847 case TESS_SPACING_FRACTIONAL_ODD:
848 *params = GL_FRACTIONAL_ODD;
849 break;
850 case TESS_SPACING_FRACTIONAL_EVEN:
851 *params = GL_FRACTIONAL_EVEN;
852 break;
853 case TESS_SPACING_UNSPECIFIED:
854 *params = 0;
855 break;
856 }
857 }
858 return;
859 case GL_TESS_GEN_VERTEX_ORDER:
860 if (!has_tess)
861 break;
862 if (check_tes_query(ctx, shProg)) {
863 *params = shProg->_LinkedShaders[MESA_SHADER_TESS_EVAL]->
864 info.TessEval.VertexOrder;
865 }
866 return;
867 case GL_TESS_GEN_POINT_MODE:
868 if (!has_tess)
869 break;
870 if (check_tes_query(ctx, shProg)) {
871 *params = shProg->_LinkedShaders[MESA_SHADER_TESS_EVAL]->
872 info.TessEval.PointMode;
873 }
874 return;
875 default:
876 break;
877 }
878
879 _mesa_error(ctx, GL_INVALID_ENUM, "glGetProgramiv(pname=%s)",
880 _mesa_enum_to_string(pname));
881 }
882
883
884 /**
885 * glGetShaderiv() - get GLSL shader state
886 */
887 static void
888 get_shaderiv(struct gl_context *ctx, GLuint name, GLenum pname, GLint *params)
889 {
890 struct gl_shader *shader =
891 _mesa_lookup_shader_err(ctx, name, "glGetShaderiv");
892
893 if (!shader) {
894 return;
895 }
896
897 switch (pname) {
898 case GL_SHADER_TYPE:
899 *params = shader->Type;
900 break;
901 case GL_DELETE_STATUS:
902 *params = shader->DeletePending;
903 break;
904 case GL_COMPILE_STATUS:
905 *params = shader->CompileStatus;
906 break;
907 case GL_INFO_LOG_LENGTH:
908 *params = (shader->InfoLog && shader->InfoLog[0] != '\0') ?
909 strlen(shader->InfoLog) + 1 : 0;
910 break;
911 case GL_SHADER_SOURCE_LENGTH:
912 *params = shader->Source ? strlen((char *) shader->Source) + 1 : 0;
913 break;
914 default:
915 _mesa_error(ctx, GL_INVALID_ENUM, "glGetShaderiv(pname)");
916 return;
917 }
918 }
919
920
921 static void
922 get_program_info_log(struct gl_context *ctx, GLuint program, GLsizei bufSize,
923 GLsizei *length, GLchar *infoLog)
924 {
925 struct gl_shader_program *shProg;
926
927 /* Section 2.5 GL Errors (page 18) of the OpenGL ES 3.0.4 spec and
928 * section 2.3.1 (Errors) of the OpenGL 4.5 spec say:
929 *
930 * "If a negative number is provided where an argument of type sizei or
931 * sizeiptr is specified, an INVALID_VALUE error is generated."
932 */
933 if (bufSize < 0) {
934 _mesa_error(ctx, GL_INVALID_VALUE, "glGetProgramInfoLog(bufSize < 0)");
935 return;
936 }
937
938 shProg = _mesa_lookup_shader_program_err(ctx, program,
939 "glGetProgramInfoLog(program)");
940 if (!shProg) {
941 return;
942 }
943
944 _mesa_copy_string(infoLog, bufSize, length, shProg->data->InfoLog);
945 }
946
947
948 static void
949 get_shader_info_log(struct gl_context *ctx, GLuint shader, GLsizei bufSize,
950 GLsizei *length, GLchar *infoLog)
951 {
952 struct gl_shader *sh;
953
954 /* Section 2.5 GL Errors (page 18) of the OpenGL ES 3.0.4 spec and
955 * section 2.3.1 (Errors) of the OpenGL 4.5 spec say:
956 *
957 * "If a negative number is provided where an argument of type sizei or
958 * sizeiptr is specified, an INVALID_VALUE error is generated."
959 */
960 if (bufSize < 0) {
961 _mesa_error(ctx, GL_INVALID_VALUE, "glGetShaderInfoLog(bufSize < 0)");
962 return;
963 }
964
965 sh = _mesa_lookup_shader_err(ctx, shader, "glGetShaderInfoLog(shader)");
966 if (!sh) {
967 return;
968 }
969
970 _mesa_copy_string(infoLog, bufSize, length, sh->InfoLog);
971 }
972
973
974 /**
975 * Return shader source code.
976 */
977 static void
978 get_shader_source(struct gl_context *ctx, GLuint shader, GLsizei maxLength,
979 GLsizei *length, GLchar *sourceOut)
980 {
981 struct gl_shader *sh;
982
983 if (maxLength < 0) {
984 _mesa_error(ctx, GL_INVALID_VALUE, "glGetShaderSource(bufSize < 0)");
985 return;
986 }
987
988 sh = _mesa_lookup_shader_err(ctx, shader, "glGetShaderSource");
989 if (!sh) {
990 return;
991 }
992 _mesa_copy_string(sourceOut, maxLength, length, sh->Source);
993 }
994
995
996 /**
997 * Set/replace shader source code. A helper function used by
998 * glShaderSource[ARB].
999 */
1000 static void
1001 shader_source(struct gl_shader *sh, const GLchar *source)
1002 {
1003 assert(sh);
1004
1005 /* free old shader source string and install new one */
1006 free((void *)sh->Source);
1007 sh->Source = source;
1008 #ifdef DEBUG
1009 sh->SourceChecksum = util_hash_crc32(sh->Source, strlen(sh->Source));
1010 #endif
1011 }
1012
1013
1014 /**
1015 * Compile a shader.
1016 */
1017 void
1018 _mesa_compile_shader(struct gl_context *ctx, struct gl_shader *sh)
1019 {
1020 if (!sh)
1021 return;
1022
1023 if (!sh->Source) {
1024 /* If the user called glCompileShader without first calling
1025 * glShaderSource, we should fail to compile, but not raise a GL_ERROR.
1026 */
1027 sh->CompileStatus = GL_FALSE;
1028 } else {
1029 if (ctx->_Shader->Flags & GLSL_DUMP) {
1030 _mesa_log("GLSL source for %s shader %d:\n",
1031 _mesa_shader_stage_to_string(sh->Stage), sh->Name);
1032 _mesa_log("%s\n", sh->Source);
1033 }
1034
1035 /* this call will set the shader->CompileStatus field to indicate if
1036 * compilation was successful.
1037 */
1038 _mesa_glsl_compile_shader(ctx, sh, false, false);
1039
1040 if (ctx->_Shader->Flags & GLSL_LOG) {
1041 _mesa_write_shader_to_file(sh);
1042 }
1043
1044 if (ctx->_Shader->Flags & GLSL_DUMP) {
1045 if (sh->CompileStatus) {
1046 if (sh->ir) {
1047 _mesa_log("GLSL IR for shader %d:\n", sh->Name);
1048 _mesa_print_ir(_mesa_get_log_file(), sh->ir, NULL);
1049 } else {
1050 _mesa_log("No GLSL IR for shader %d (shader may be from "
1051 "cache)\n", sh->Name);
1052 }
1053 _mesa_log("\n\n");
1054 } else {
1055 _mesa_log("GLSL shader %d failed to compile.\n", sh->Name);
1056 }
1057 if (sh->InfoLog && sh->InfoLog[0] != 0) {
1058 _mesa_log("GLSL shader %d info log:\n", sh->Name);
1059 _mesa_log("%s\n", sh->InfoLog);
1060 }
1061 }
1062 }
1063
1064 if (!sh->CompileStatus) {
1065 if (ctx->_Shader->Flags & GLSL_DUMP_ON_ERROR) {
1066 _mesa_log("GLSL source for %s shader %d:\n",
1067 _mesa_shader_stage_to_string(sh->Stage), sh->Name);
1068 _mesa_log("%s\n", sh->Source);
1069 _mesa_log("Info Log:\n%s\n", sh->InfoLog);
1070 }
1071
1072 if (ctx->_Shader->Flags & GLSL_REPORT_ERRORS) {
1073 _mesa_debug(ctx, "Error compiling shader %u:\n%s\n",
1074 sh->Name, sh->InfoLog);
1075 }
1076 }
1077 }
1078
1079
1080 /**
1081 * Link a program's shaders.
1082 */
1083 void
1084 _mesa_link_program(struct gl_context *ctx, struct gl_shader_program *shProg)
1085 {
1086 if (!shProg)
1087 return;
1088
1089 /* From the ARB_transform_feedback2 specification:
1090 * "The error INVALID_OPERATION is generated by LinkProgram if <program> is
1091 * the name of a program being used by one or more transform feedback
1092 * objects, even if the objects are not currently bound or are paused."
1093 */
1094 if (_mesa_transform_feedback_is_using_program(ctx, shProg)) {
1095 _mesa_error(ctx, GL_INVALID_OPERATION,
1096 "glLinkProgram(transform feedback is using the program)");
1097 return;
1098 }
1099
1100 FLUSH_VERTICES(ctx, _NEW_PROGRAM);
1101
1102 _mesa_glsl_link_shader(ctx, shProg);
1103
1104 /* Capture .shader_test files. */
1105 const char *capture_path = _mesa_get_shader_capture_path();
1106 if (shProg->Name != 0 && shProg->Name != ~0 && capture_path != NULL) {
1107 FILE *file;
1108 char *filename = ralloc_asprintf(NULL, "%s/%u.shader_test",
1109 capture_path, shProg->Name);
1110 file = fopen(filename, "w");
1111 if (file) {
1112 fprintf(file, "[require]\nGLSL%s >= %u.%02u\n",
1113 shProg->IsES ? " ES" : "",
1114 shProg->data->Version / 100, shProg->data->Version % 100);
1115 if (shProg->SeparateShader)
1116 fprintf(file, "GL_ARB_separate_shader_objects\nSSO ENABLED\n");
1117 fprintf(file, "\n");
1118
1119 for (unsigned i = 0; i < shProg->NumShaders; i++) {
1120 fprintf(file, "[%s shader]\n%s\n",
1121 _mesa_shader_stage_to_string(shProg->Shaders[i]->Stage),
1122 shProg->Shaders[i]->Source);
1123 }
1124 fclose(file);
1125 } else {
1126 _mesa_warning(ctx, "Failed to open %s", filename);
1127 }
1128
1129 ralloc_free(filename);
1130 }
1131
1132 if (shProg->data->LinkStatus == GL_FALSE &&
1133 (ctx->_Shader->Flags & GLSL_REPORT_ERRORS)) {
1134 _mesa_debug(ctx, "Error linking program %u:\n%s\n",
1135 shProg->Name, shProg->data->InfoLog);
1136 }
1137
1138 /* debug code */
1139 if (0) {
1140 GLuint i;
1141
1142 printf("Link %u shaders in program %u: %s\n",
1143 shProg->NumShaders, shProg->Name,
1144 shProg->data->LinkStatus ? "Success" : "Failed");
1145
1146 for (i = 0; i < shProg->NumShaders; i++) {
1147 printf(" shader %u, stage %u\n",
1148 shProg->Shaders[i]->Name,
1149 shProg->Shaders[i]->Stage);
1150 }
1151 }
1152 }
1153
1154
1155 /**
1156 * Print basic shader info (for debug).
1157 */
1158 static void
1159 print_shader_info(const struct gl_shader_program *shProg)
1160 {
1161 GLuint i;
1162
1163 printf("Mesa: glUseProgram(%u)\n", shProg->Name);
1164 for (i = 0; i < shProg->NumShaders; i++) {
1165 #ifdef DEBUG
1166 printf(" %s shader %u, checksum %u\n",
1167 _mesa_shader_stage_to_string(shProg->Shaders[i]->Stage),
1168 shProg->Shaders[i]->Name,
1169 shProg->Shaders[i]->SourceChecksum);
1170 #else
1171 printf(" %s shader %u\n",
1172 _mesa_shader_stage_to_string(shProg->Shaders[i]->Stage),
1173 shProg->Shaders[i]->Name);
1174 #endif
1175 }
1176 if (shProg->_LinkedShaders[MESA_SHADER_VERTEX])
1177 printf(" vert prog %u\n",
1178 shProg->_LinkedShaders[MESA_SHADER_VERTEX]->Program->Id);
1179 if (shProg->_LinkedShaders[MESA_SHADER_FRAGMENT])
1180 printf(" frag prog %u\n",
1181 shProg->_LinkedShaders[MESA_SHADER_FRAGMENT]->Program->Id);
1182 if (shProg->_LinkedShaders[MESA_SHADER_GEOMETRY])
1183 printf(" geom prog %u\n",
1184 shProg->_LinkedShaders[MESA_SHADER_GEOMETRY]->Program->Id);
1185 if (shProg->_LinkedShaders[MESA_SHADER_TESS_CTRL])
1186 printf(" tesc prog %u\n",
1187 shProg->_LinkedShaders[MESA_SHADER_TESS_CTRL]->Program->Id);
1188 if (shProg->_LinkedShaders[MESA_SHADER_TESS_EVAL])
1189 printf(" tese prog %u\n",
1190 shProg->_LinkedShaders[MESA_SHADER_TESS_EVAL]->Program->Id);
1191 }
1192
1193
1194 /**
1195 * Use the named shader program for subsequent glUniform calls
1196 */
1197 void
1198 _mesa_active_program(struct gl_context *ctx, struct gl_shader_program *shProg,
1199 const char *caller)
1200 {
1201 if ((shProg != NULL) && !shProg->data->LinkStatus) {
1202 _mesa_error(ctx, GL_INVALID_OPERATION,
1203 "%s(program %u not linked)", caller, shProg->Name);
1204 return;
1205 }
1206
1207 if (ctx->Shader.ActiveProgram != shProg) {
1208 _mesa_reference_shader_program(ctx, &ctx->Shader.ActiveProgram, shProg);
1209 }
1210 }
1211
1212
1213 static void
1214 use_shader_program(struct gl_context *ctx, gl_shader_stage stage,
1215 struct gl_shader_program *shProg,
1216 struct gl_pipeline_object *shTarget)
1217 {
1218 struct gl_shader_program **target;
1219
1220 target = &shTarget->CurrentProgram[stage];
1221 if ((shProg != NULL) && (shProg->_LinkedShaders[stage] == NULL))
1222 shProg = NULL;
1223
1224 if (shProg)
1225 _mesa_shader_program_init_subroutine_defaults(ctx, shProg);
1226
1227 if (*target != shProg) {
1228 /* Program is current, flush it */
1229 if (shTarget == ctx->_Shader) {
1230 FLUSH_VERTICES(ctx, _NEW_PROGRAM | _NEW_PROGRAM_CONSTANTS);
1231 }
1232
1233 /* If the shader is also bound as the current rendering shader, unbind
1234 * it from that binding point as well. This ensures that the correct
1235 * semantics of glDeleteProgram are maintained.
1236 */
1237 switch (stage) {
1238 case MESA_SHADER_VERTEX:
1239 case MESA_SHADER_TESS_CTRL:
1240 case MESA_SHADER_TESS_EVAL:
1241 case MESA_SHADER_GEOMETRY:
1242 case MESA_SHADER_COMPUTE:
1243 /* Empty for now. */
1244 break;
1245 case MESA_SHADER_FRAGMENT:
1246 if (*target != NULL &&
1247 ((*target)->_LinkedShaders[MESA_SHADER_FRAGMENT] &&
1248 (*target)->_LinkedShaders[MESA_SHADER_FRAGMENT]->Program ==
1249 ctx->_Shader->_CurrentFragmentProgram)) {
1250 _mesa_reference_program(ctx,
1251 &ctx->_Shader->_CurrentFragmentProgram,
1252 NULL);
1253 }
1254 break;
1255 }
1256
1257 _mesa_reference_shader_program(ctx, target, shProg);
1258 return;
1259 }
1260 }
1261
1262
1263 /**
1264 * Use the named shader program for subsequent rendering.
1265 */
1266 void
1267 _mesa_use_program(struct gl_context *ctx, struct gl_shader_program *shProg)
1268 {
1269 int i;
1270 for (i = 0; i < MESA_SHADER_STAGES; i++)
1271 use_shader_program(ctx, i, shProg, &ctx->Shader);
1272 _mesa_active_program(ctx, shProg, "glUseProgram");
1273 }
1274
1275
1276 /**
1277 * Do validation of the given shader program.
1278 * \param errMsg returns error message if validation fails.
1279 * \return GL_TRUE if valid, GL_FALSE if invalid (and set errMsg)
1280 */
1281 static GLboolean
1282 validate_shader_program(const struct gl_shader_program *shProg,
1283 char *errMsg)
1284 {
1285 if (!shProg->data->LinkStatus) {
1286 return GL_FALSE;
1287 }
1288
1289 /* From the GL spec, a program is invalid if any of these are true:
1290
1291 any two active samplers in the current program object are of
1292 different types, but refer to the same texture image unit,
1293
1294 any active sampler in the current program object refers to a texture
1295 image unit where fixed-function fragment processing accesses a
1296 texture target that does not match the sampler type, or
1297
1298 the sum of the number of active samplers in the program and the
1299 number of texture image units enabled for fixed-function fragment
1300 processing exceeds the combined limit on the total number of texture
1301 image units allowed.
1302 */
1303
1304 /*
1305 * Check: any two active samplers in the current program object are of
1306 * different types, but refer to the same texture image unit,
1307 */
1308 if (!_mesa_sampler_uniforms_are_valid(shProg, errMsg, 100))
1309 return GL_FALSE;
1310
1311 return GL_TRUE;
1312 }
1313
1314
1315 /**
1316 * Called via glValidateProgram()
1317 */
1318 static void
1319 validate_program(struct gl_context *ctx, GLuint program)
1320 {
1321 struct gl_shader_program *shProg;
1322 char errMsg[100] = "";
1323
1324 shProg = _mesa_lookup_shader_program_err(ctx, program, "glValidateProgram");
1325 if (!shProg) {
1326 return;
1327 }
1328
1329 shProg->data->Validated = validate_shader_program(shProg, errMsg);
1330 if (!shProg->data->Validated) {
1331 /* update info log */
1332 if (shProg->data->InfoLog) {
1333 ralloc_free(shProg->data->InfoLog);
1334 }
1335 shProg->data->InfoLog = ralloc_strdup(shProg->data, errMsg);
1336 }
1337 }
1338
1339
1340
1341 void GLAPIENTRY
1342 _mesa_AttachObjectARB(GLhandleARB program, GLhandleARB shader)
1343 {
1344 GET_CURRENT_CONTEXT(ctx);
1345 attach_shader(ctx, program, shader);
1346 }
1347
1348
1349 void GLAPIENTRY
1350 _mesa_AttachShader(GLuint program, GLuint shader)
1351 {
1352 GET_CURRENT_CONTEXT(ctx);
1353 attach_shader(ctx, program, shader);
1354 }
1355
1356
1357 void GLAPIENTRY
1358 _mesa_CompileShader(GLuint shaderObj)
1359 {
1360 GET_CURRENT_CONTEXT(ctx);
1361 if (MESA_VERBOSE & VERBOSE_API)
1362 _mesa_debug(ctx, "glCompileShader %u\n", shaderObj);
1363 _mesa_compile_shader(ctx, _mesa_lookup_shader_err(ctx, shaderObj,
1364 "glCompileShader"));
1365 }
1366
1367
1368 GLuint GLAPIENTRY
1369 _mesa_CreateShader(GLenum type)
1370 {
1371 GET_CURRENT_CONTEXT(ctx);
1372 if (MESA_VERBOSE & VERBOSE_API)
1373 _mesa_debug(ctx, "glCreateShader %s\n", _mesa_enum_to_string(type));
1374 return create_shader(ctx, type);
1375 }
1376
1377
1378 GLhandleARB GLAPIENTRY
1379 _mesa_CreateShaderObjectARB(GLenum type)
1380 {
1381 GET_CURRENT_CONTEXT(ctx);
1382 return create_shader(ctx, type);
1383 }
1384
1385
1386 GLuint GLAPIENTRY
1387 _mesa_CreateProgram(void)
1388 {
1389 GET_CURRENT_CONTEXT(ctx);
1390 if (MESA_VERBOSE & VERBOSE_API)
1391 _mesa_debug(ctx, "glCreateProgram\n");
1392 return create_shader_program(ctx);
1393 }
1394
1395
1396 GLhandleARB GLAPIENTRY
1397 _mesa_CreateProgramObjectARB(void)
1398 {
1399 GET_CURRENT_CONTEXT(ctx);
1400 return create_shader_program(ctx);
1401 }
1402
1403
1404 void GLAPIENTRY
1405 _mesa_DeleteObjectARB(GLhandleARB obj)
1406 {
1407 if (MESA_VERBOSE & VERBOSE_API) {
1408 GET_CURRENT_CONTEXT(ctx);
1409 _mesa_debug(ctx, "glDeleteObjectARB(%lu)\n", (unsigned long)obj);
1410 }
1411
1412 if (obj) {
1413 GET_CURRENT_CONTEXT(ctx);
1414 FLUSH_VERTICES(ctx, 0);
1415 if (is_program(ctx, obj)) {
1416 delete_shader_program(ctx, obj);
1417 }
1418 else if (is_shader(ctx, obj)) {
1419 delete_shader(ctx, obj);
1420 }
1421 else {
1422 /* error? */
1423 }
1424 }
1425 }
1426
1427
1428 void GLAPIENTRY
1429 _mesa_DeleteProgram(GLuint name)
1430 {
1431 if (name) {
1432 GET_CURRENT_CONTEXT(ctx);
1433 FLUSH_VERTICES(ctx, 0);
1434 delete_shader_program(ctx, name);
1435 }
1436 }
1437
1438
1439 void GLAPIENTRY
1440 _mesa_DeleteShader(GLuint name)
1441 {
1442 if (name) {
1443 GET_CURRENT_CONTEXT(ctx);
1444 FLUSH_VERTICES(ctx, 0);
1445 delete_shader(ctx, name);
1446 }
1447 }
1448
1449
1450 void GLAPIENTRY
1451 _mesa_DetachObjectARB(GLhandleARB program, GLhandleARB shader)
1452 {
1453 GET_CURRENT_CONTEXT(ctx);
1454 detach_shader(ctx, program, shader);
1455 }
1456
1457
1458 void GLAPIENTRY
1459 _mesa_DetachShader(GLuint program, GLuint shader)
1460 {
1461 GET_CURRENT_CONTEXT(ctx);
1462 detach_shader(ctx, program, shader);
1463 }
1464
1465
1466 void GLAPIENTRY
1467 _mesa_GetAttachedObjectsARB(GLhandleARB container, GLsizei maxCount,
1468 GLsizei * count, GLhandleARB * obj)
1469 {
1470 GET_CURRENT_CONTEXT(ctx);
1471 get_attached_shaders(ctx, container, maxCount, count, obj);
1472 }
1473
1474
1475 void GLAPIENTRY
1476 _mesa_GetAttachedShaders(GLuint program, GLsizei maxCount,
1477 GLsizei *count, GLuint *obj)
1478 {
1479 GET_CURRENT_CONTEXT(ctx);
1480 get_attached_shaders(ctx, program, maxCount, count, obj);
1481 }
1482
1483
1484 void GLAPIENTRY
1485 _mesa_GetInfoLogARB(GLhandleARB object, GLsizei maxLength, GLsizei * length,
1486 GLcharARB * infoLog)
1487 {
1488 GET_CURRENT_CONTEXT(ctx);
1489 if (is_program(ctx, object)) {
1490 get_program_info_log(ctx, object, maxLength, length, infoLog);
1491 }
1492 else if (is_shader(ctx, object)) {
1493 get_shader_info_log(ctx, object, maxLength, length, infoLog);
1494 }
1495 else {
1496 _mesa_error(ctx, GL_INVALID_OPERATION, "glGetInfoLogARB");
1497 }
1498 }
1499
1500
1501 void GLAPIENTRY
1502 _mesa_GetObjectParameterivARB(GLhandleARB object, GLenum pname, GLint *params)
1503 {
1504 GET_CURRENT_CONTEXT(ctx);
1505 /* Implement in terms of GetProgramiv, GetShaderiv */
1506 if (is_program(ctx, object)) {
1507 if (pname == GL_OBJECT_TYPE_ARB) {
1508 *params = GL_PROGRAM_OBJECT_ARB;
1509 }
1510 else {
1511 get_programiv(ctx, object, pname, params);
1512 }
1513 }
1514 else if (is_shader(ctx, object)) {
1515 if (pname == GL_OBJECT_TYPE_ARB) {
1516 *params = GL_SHADER_OBJECT_ARB;
1517 }
1518 else {
1519 get_shaderiv(ctx, object, pname, params);
1520 }
1521 }
1522 else {
1523 _mesa_error(ctx, GL_INVALID_VALUE, "glGetObjectParameterivARB");
1524 }
1525 }
1526
1527
1528 void GLAPIENTRY
1529 _mesa_GetObjectParameterfvARB(GLhandleARB object, GLenum pname,
1530 GLfloat *params)
1531 {
1532 GLint iparams[1] = {0}; /* XXX is one element enough? */
1533 _mesa_GetObjectParameterivARB(object, pname, iparams);
1534 params[0] = (GLfloat) iparams[0];
1535 }
1536
1537
1538 void GLAPIENTRY
1539 _mesa_GetProgramiv(GLuint program, GLenum pname, GLint *params)
1540 {
1541 GET_CURRENT_CONTEXT(ctx);
1542 get_programiv(ctx, program, pname, params);
1543 }
1544
1545
1546 void GLAPIENTRY
1547 _mesa_GetShaderiv(GLuint shader, GLenum pname, GLint *params)
1548 {
1549 GET_CURRENT_CONTEXT(ctx);
1550 get_shaderiv(ctx, shader, pname, params);
1551 }
1552
1553
1554 void GLAPIENTRY
1555 _mesa_GetProgramInfoLog(GLuint program, GLsizei bufSize,
1556 GLsizei *length, GLchar *infoLog)
1557 {
1558 GET_CURRENT_CONTEXT(ctx);
1559 get_program_info_log(ctx, program, bufSize, length, infoLog);
1560 }
1561
1562
1563 void GLAPIENTRY
1564 _mesa_GetShaderInfoLog(GLuint shader, GLsizei bufSize,
1565 GLsizei *length, GLchar *infoLog)
1566 {
1567 GET_CURRENT_CONTEXT(ctx);
1568 get_shader_info_log(ctx, shader, bufSize, length, infoLog);
1569 }
1570
1571
1572 void GLAPIENTRY
1573 _mesa_GetShaderSource(GLuint shader, GLsizei maxLength,
1574 GLsizei *length, GLchar *sourceOut)
1575 {
1576 GET_CURRENT_CONTEXT(ctx);
1577 get_shader_source(ctx, shader, maxLength, length, sourceOut);
1578 }
1579
1580
1581 GLhandleARB GLAPIENTRY
1582 _mesa_GetHandleARB(GLenum pname)
1583 {
1584 GET_CURRENT_CONTEXT(ctx);
1585 return get_handle(ctx, pname);
1586 }
1587
1588
1589 GLboolean GLAPIENTRY
1590 _mesa_IsProgram(GLuint name)
1591 {
1592 GET_CURRENT_CONTEXT(ctx);
1593 return is_program(ctx, name);
1594 }
1595
1596
1597 GLboolean GLAPIENTRY
1598 _mesa_IsShader(GLuint name)
1599 {
1600 GET_CURRENT_CONTEXT(ctx);
1601 return is_shader(ctx, name);
1602 }
1603
1604
1605 void GLAPIENTRY
1606 _mesa_LinkProgram(GLuint programObj)
1607 {
1608 GET_CURRENT_CONTEXT(ctx);
1609 if (MESA_VERBOSE & VERBOSE_API)
1610 _mesa_debug(ctx, "glLinkProgram %u\n", programObj);
1611 _mesa_link_program(ctx, _mesa_lookup_shader_program_err(ctx, programObj,
1612 "glLinkProgram"));
1613 }
1614
1615 #if defined(HAVE_SHA1)
1616 /**
1617 * Generate a SHA-1 hash value string for given source string.
1618 */
1619 static void
1620 generate_sha1(const char *source, char sha_str[64])
1621 {
1622 unsigned char sha[20];
1623 _mesa_sha1_compute(source, strlen(source), sha);
1624 _mesa_sha1_format(sha_str, sha);
1625 }
1626
1627 /**
1628 * Construct a full path for shader replacement functionality using
1629 * following format:
1630 *
1631 * <path>/<stage prefix>_<CHECKSUM>.glsl
1632 */
1633 static char *
1634 construct_name(const gl_shader_stage stage, const char *source,
1635 const char *path)
1636 {
1637 char sha[64];
1638 static const char *types[] = {
1639 "VS", "TC", "TE", "GS", "FS", "CS",
1640 };
1641
1642 generate_sha1(source, sha);
1643 return ralloc_asprintf(NULL, "%s/%s_%s.glsl", path, types[stage], sha);
1644 }
1645
1646 /**
1647 * Write given shader source to a file in MESA_SHADER_DUMP_PATH.
1648 */
1649 static void
1650 dump_shader(const gl_shader_stage stage, const char *source)
1651 {
1652 static bool path_exists = true;
1653 char *dump_path;
1654 FILE *f;
1655
1656 if (!path_exists)
1657 return;
1658
1659 dump_path = getenv("MESA_SHADER_DUMP_PATH");
1660 if (!dump_path) {
1661 path_exists = false;
1662 return;
1663 }
1664
1665 char *name = construct_name(stage, source, dump_path);
1666
1667 f = fopen(name, "w");
1668 if (f) {
1669 fputs(source, f);
1670 fclose(f);
1671 } else {
1672 GET_CURRENT_CONTEXT(ctx);
1673 _mesa_warning(ctx, "could not open %s for dumping shader (%s)", name,
1674 strerror(errno));
1675 }
1676 ralloc_free(name);
1677 }
1678
1679 /**
1680 * Read shader source code from a file.
1681 * Useful for debugging to override an app's shader.
1682 */
1683 static GLcharARB *
1684 read_shader(const gl_shader_stage stage, const char *source)
1685 {
1686 char *read_path;
1687 static bool path_exists = true;
1688 int len, shader_size = 0;
1689 GLcharARB *buffer;
1690 FILE *f;
1691
1692 if (!path_exists)
1693 return NULL;
1694
1695 read_path = getenv("MESA_SHADER_READ_PATH");
1696 if (!read_path) {
1697 path_exists = false;
1698 return NULL;
1699 }
1700
1701 char *name = construct_name(stage, source, read_path);
1702 f = fopen(name, "r");
1703 ralloc_free(name);
1704 if (!f)
1705 return NULL;
1706
1707 /* allocate enough room for the entire shader */
1708 fseek(f, 0, SEEK_END);
1709 shader_size = ftell(f);
1710 rewind(f);
1711 assert(shader_size);
1712
1713 /* add one for terminating zero */
1714 shader_size++;
1715
1716 buffer = malloc(shader_size);
1717 assert(buffer);
1718
1719 len = fread(buffer, 1, shader_size, f);
1720 buffer[len] = 0;
1721
1722 fclose(f);
1723
1724 return buffer;
1725 }
1726 #endif /* HAVE_SHA1 */
1727
1728 /**
1729 * Called via glShaderSource() and glShaderSourceARB() API functions.
1730 * Basically, concatenate the source code strings into one long string
1731 * and pass it to _mesa_shader_source().
1732 */
1733 void GLAPIENTRY
1734 _mesa_ShaderSource(GLuint shaderObj, GLsizei count,
1735 const GLchar * const * string, const GLint * length)
1736 {
1737 GET_CURRENT_CONTEXT(ctx);
1738 GLint *offsets;
1739 GLsizei i, totalLength;
1740 GLcharARB *source;
1741 struct gl_shader *sh;
1742
1743 #if defined(HAVE_SHA1)
1744 GLcharARB *replacement;
1745 #endif /* HAVE_SHA1 */
1746
1747 sh = _mesa_lookup_shader_err(ctx, shaderObj, "glShaderSourceARB");
1748 if (!sh)
1749 return;
1750
1751 if (string == NULL) {
1752 _mesa_error(ctx, GL_INVALID_VALUE, "glShaderSourceARB");
1753 return;
1754 }
1755
1756 /*
1757 * This array holds offsets of where the appropriate string ends, thus the
1758 * last element will be set to the total length of the source code.
1759 */
1760 offsets = malloc(count * sizeof(GLint));
1761 if (offsets == NULL) {
1762 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glShaderSourceARB");
1763 return;
1764 }
1765
1766 for (i = 0; i < count; i++) {
1767 if (string[i] == NULL) {
1768 free((GLvoid *) offsets);
1769 _mesa_error(ctx, GL_INVALID_OPERATION,
1770 "glShaderSourceARB(null string)");
1771 return;
1772 }
1773 if (length == NULL || length[i] < 0)
1774 offsets[i] = strlen(string[i]);
1775 else
1776 offsets[i] = length[i];
1777 /* accumulate string lengths */
1778 if (i > 0)
1779 offsets[i] += offsets[i - 1];
1780 }
1781
1782 /* Total length of source string is sum off all strings plus two.
1783 * One extra byte for terminating zero, another extra byte to silence
1784 * valgrind warnings in the parser/grammer code.
1785 */
1786 totalLength = offsets[count - 1] + 2;
1787 source = malloc(totalLength * sizeof(GLcharARB));
1788 if (source == NULL) {
1789 free((GLvoid *) offsets);
1790 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glShaderSourceARB");
1791 return;
1792 }
1793
1794 for (i = 0; i < count; i++) {
1795 GLint start = (i > 0) ? offsets[i - 1] : 0;
1796 memcpy(source + start, string[i],
1797 (offsets[i] - start) * sizeof(GLcharARB));
1798 }
1799 source[totalLength - 1] = '\0';
1800 source[totalLength - 2] = '\0';
1801
1802 #if defined(HAVE_SHA1)
1803 /* Dump original shader source to MESA_SHADER_DUMP_PATH and replace
1804 * if corresponding entry found from MESA_SHADER_READ_PATH.
1805 */
1806 dump_shader(sh->Stage, source);
1807
1808 replacement = read_shader(sh->Stage, source);
1809 if (replacement) {
1810 free(source);
1811 source = replacement;
1812 }
1813 #endif /* HAVE_SHA1 */
1814
1815 shader_source(sh, source);
1816
1817 free(offsets);
1818 }
1819
1820
1821 void GLAPIENTRY
1822 _mesa_UseProgram(GLuint program)
1823 {
1824 GET_CURRENT_CONTEXT(ctx);
1825 struct gl_shader_program *shProg;
1826
1827 if (MESA_VERBOSE & VERBOSE_API)
1828 _mesa_debug(ctx, "glUseProgram %u\n", program);
1829
1830 if (_mesa_is_xfb_active_and_unpaused(ctx)) {
1831 _mesa_error(ctx, GL_INVALID_OPERATION,
1832 "glUseProgram(transform feedback active)");
1833 return;
1834 }
1835
1836 if (program) {
1837 shProg = _mesa_lookup_shader_program_err(ctx, program, "glUseProgram");
1838 if (!shProg) {
1839 return;
1840 }
1841 if (!shProg->data->LinkStatus) {
1842 _mesa_error(ctx, GL_INVALID_OPERATION,
1843 "glUseProgram(program %u not linked)", program);
1844 return;
1845 }
1846
1847 /* debug code */
1848 if (ctx->_Shader->Flags & GLSL_USE_PROG) {
1849 print_shader_info(shProg);
1850 }
1851 }
1852 else {
1853 shProg = NULL;
1854 }
1855
1856 /* The ARB_separate_shader_object spec says:
1857 *
1858 * "The executable code for an individual shader stage is taken from
1859 * the current program for that stage. If there is a current program
1860 * object established by UseProgram, that program is considered current
1861 * for all stages. Otherwise, if there is a bound program pipeline
1862 * object (section 2.14.PPO), the program bound to the appropriate
1863 * stage of the pipeline object is considered current."
1864 */
1865 if (program) {
1866 /* Attach shader state to the binding point */
1867 _mesa_reference_pipeline_object(ctx, &ctx->_Shader, &ctx->Shader);
1868 /* Update the program */
1869 _mesa_use_program(ctx, shProg);
1870 } else {
1871 /* Must be done first: detach the progam */
1872 _mesa_use_program(ctx, shProg);
1873 /* Unattach shader_state binding point */
1874 _mesa_reference_pipeline_object(ctx, &ctx->_Shader, ctx->Pipeline.Default);
1875 /* If a pipeline was bound, rebind it */
1876 if (ctx->Pipeline.Current) {
1877 _mesa_BindProgramPipeline(ctx->Pipeline.Current->Name);
1878 }
1879 }
1880 }
1881
1882
1883 void GLAPIENTRY
1884 _mesa_ValidateProgram(GLuint program)
1885 {
1886 GET_CURRENT_CONTEXT(ctx);
1887 validate_program(ctx, program);
1888 }
1889
1890
1891 /**
1892 * For OpenGL ES 2.0, GL_ARB_ES2_compatibility
1893 */
1894 void GLAPIENTRY
1895 _mesa_GetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype,
1896 GLint* range, GLint* precision)
1897 {
1898 const struct gl_program_constants *limits;
1899 const struct gl_precision *p;
1900 GET_CURRENT_CONTEXT(ctx);
1901
1902 switch (shadertype) {
1903 case GL_VERTEX_SHADER:
1904 limits = &ctx->Const.Program[MESA_SHADER_VERTEX];
1905 break;
1906 case GL_FRAGMENT_SHADER:
1907 limits = &ctx->Const.Program[MESA_SHADER_FRAGMENT];
1908 break;
1909 default:
1910 _mesa_error(ctx, GL_INVALID_ENUM,
1911 "glGetShaderPrecisionFormat(shadertype)");
1912 return;
1913 }
1914
1915 switch (precisiontype) {
1916 case GL_LOW_FLOAT:
1917 p = &limits->LowFloat;
1918 break;
1919 case GL_MEDIUM_FLOAT:
1920 p = &limits->MediumFloat;
1921 break;
1922 case GL_HIGH_FLOAT:
1923 p = &limits->HighFloat;
1924 break;
1925 case GL_LOW_INT:
1926 p = &limits->LowInt;
1927 break;
1928 case GL_MEDIUM_INT:
1929 p = &limits->MediumInt;
1930 break;
1931 case GL_HIGH_INT:
1932 p = &limits->HighInt;
1933 break;
1934 default:
1935 _mesa_error(ctx, GL_INVALID_ENUM,
1936 "glGetShaderPrecisionFormat(precisiontype)");
1937 return;
1938 }
1939
1940 range[0] = p->RangeMin;
1941 range[1] = p->RangeMax;
1942 precision[0] = p->Precision;
1943 }
1944
1945
1946 /**
1947 * For OpenGL ES 2.0, GL_ARB_ES2_compatibility
1948 */
1949 void GLAPIENTRY
1950 _mesa_ReleaseShaderCompiler(void)
1951 {
1952 _mesa_destroy_shader_compiler_caches();
1953 }
1954
1955
1956 /**
1957 * For OpenGL ES 2.0, GL_ARB_ES2_compatibility
1958 */
1959 void GLAPIENTRY
1960 _mesa_ShaderBinary(GLint n, const GLuint* shaders, GLenum binaryformat,
1961 const void* binary, GLint length)
1962 {
1963 GET_CURRENT_CONTEXT(ctx);
1964 (void) shaders;
1965 (void) binaryformat;
1966 (void) binary;
1967
1968 /* Page 68, section 7.2 'Shader Binaries" of the of the OpenGL ES 3.1, and
1969 * page 88 of the OpenGL 4.5 specs state:
1970 *
1971 * "An INVALID_VALUE error is generated if count or length is negative.
1972 * An INVALID_ENUM error is generated if binaryformat is not a supported
1973 * format returned in SHADER_BINARY_FORMATS."
1974 */
1975 if (n < 0 || length < 0) {
1976 _mesa_error(ctx, GL_INVALID_VALUE, "glShaderBinary(count or length < 0)");
1977 return;
1978 }
1979
1980 _mesa_error(ctx, GL_INVALID_ENUM, "glShaderBinary(format)");
1981 }
1982
1983
1984 void GLAPIENTRY
1985 _mesa_GetProgramBinary(GLuint program, GLsizei bufSize, GLsizei *length,
1986 GLenum *binaryFormat, GLvoid *binary)
1987 {
1988 struct gl_shader_program *shProg;
1989 GLsizei length_dummy;
1990 GET_CURRENT_CONTEXT(ctx);
1991
1992 if (bufSize < 0){
1993 _mesa_error(ctx, GL_INVALID_VALUE, "glGetProgramBinary(bufSize < 0)");
1994 return;
1995 }
1996
1997 shProg = _mesa_lookup_shader_program_err(ctx, program, "glGetProgramBinary");
1998 if (!shProg)
1999 return;
2000
2001 /* The ARB_get_program_binary spec says:
2002 *
2003 * "If <length> is NULL, then no length is returned."
2004 *
2005 * Ensure that length always points to valid storage to avoid multiple NULL
2006 * pointer checks below.
2007 */
2008 if (length == NULL)
2009 length = &length_dummy;
2010
2011
2012 /* The ARB_get_program_binary spec says:
2013 *
2014 * "When a program object's LINK_STATUS is FALSE, its program binary
2015 * length is zero, and a call to GetProgramBinary will generate an
2016 * INVALID_OPERATION error.
2017 */
2018 if (!shProg->data->LinkStatus) {
2019 _mesa_error(ctx, GL_INVALID_OPERATION,
2020 "glGetProgramBinary(program %u not linked)",
2021 shProg->Name);
2022 *length = 0;
2023 return;
2024 }
2025
2026 *length = 0;
2027 _mesa_error(ctx, GL_INVALID_OPERATION,
2028 "glGetProgramBinary(driver supports zero binary formats)");
2029
2030 (void) binaryFormat;
2031 (void) binary;
2032 }
2033
2034 void GLAPIENTRY
2035 _mesa_ProgramBinary(GLuint program, GLenum binaryFormat,
2036 const GLvoid *binary, GLsizei length)
2037 {
2038 struct gl_shader_program *shProg;
2039 GET_CURRENT_CONTEXT(ctx);
2040
2041 shProg = _mesa_lookup_shader_program_err(ctx, program, "glProgramBinary");
2042 if (!shProg)
2043 return;
2044
2045 (void) binaryFormat;
2046 (void) binary;
2047
2048 /* Section 2.3.1 (Errors) of the OpenGL 4.5 spec says:
2049 *
2050 * "If a negative number is provided where an argument of type sizei or
2051 * sizeiptr is specified, an INVALID_VALUE error is generated."
2052 */
2053 if (length < 0) {
2054 _mesa_error(ctx, GL_INVALID_VALUE, "glProgramBinary(length < 0)");
2055 return;
2056 }
2057
2058 /* The ARB_get_program_binary spec says:
2059 *
2060 * "<binaryFormat> and <binary> must be those returned by a previous
2061 * call to GetProgramBinary, and <length> must be the length of the
2062 * program binary as returned by GetProgramBinary or GetProgramiv with
2063 * <pname> PROGRAM_BINARY_LENGTH. Loading the program binary will fail,
2064 * setting the LINK_STATUS of <program> to FALSE, if these conditions
2065 * are not met."
2066 *
2067 * Since any value of binaryFormat passed "is not one of those specified as
2068 * allowable for [this] command, an INVALID_ENUM error is generated."
2069 */
2070 shProg->data->LinkStatus = GL_FALSE;
2071 _mesa_error(ctx, GL_INVALID_ENUM, "glProgramBinary");
2072 }
2073
2074
2075 void GLAPIENTRY
2076 _mesa_ProgramParameteri(GLuint program, GLenum pname, GLint value)
2077 {
2078 struct gl_shader_program *shProg;
2079 GET_CURRENT_CONTEXT(ctx);
2080
2081 shProg = _mesa_lookup_shader_program_err(ctx, program,
2082 "glProgramParameteri");
2083 if (!shProg)
2084 return;
2085
2086 switch (pname) {
2087 case GL_PROGRAM_BINARY_RETRIEVABLE_HINT:
2088 /* This enum isn't part of the OES extension for OpenGL ES 2.0, but it
2089 * is part of OpenGL ES 3.0. For the ES2 case, this function shouldn't
2090 * even be in the dispatch table, so we shouldn't need to expclicitly
2091 * check here.
2092 *
2093 * On desktop, we ignore the 3.0+ requirement because it is silly.
2094 */
2095
2096 /* The ARB_get_program_binary extension spec says:
2097 *
2098 * "An INVALID_VALUE error is generated if the <value> argument to
2099 * ProgramParameteri is not TRUE or FALSE."
2100 */
2101 if (value != GL_TRUE && value != GL_FALSE) {
2102 goto invalid_value;
2103 }
2104
2105 /* No need to notify the driver. Any changes will actually take effect
2106 * the next time the shader is linked.
2107 *
2108 * The ARB_get_program_binary extension spec says:
2109 *
2110 * "To indicate that a program binary is likely to be retrieved,
2111 * ProgramParameteri should be called with <pname>
2112 * PROGRAM_BINARY_RETRIEVABLE_HINT and <value> TRUE. This setting
2113 * will not be in effect until the next time LinkProgram or
2114 * ProgramBinary has been called successfully."
2115 *
2116 * The resloution of issue 9 in the extension spec also says:
2117 *
2118 * "The application may use the PROGRAM_BINARY_RETRIEVABLE_HINT hint
2119 * to indicate to the GL implementation that this program will
2120 * likely be saved with GetProgramBinary at some point. This will
2121 * give the GL implementation the opportunity to track any state
2122 * changes made to the program before being saved such that when it
2123 * is loaded again a recompile can be avoided."
2124 */
2125 shProg->BinaryRetreivableHint = value;
2126 return;
2127
2128 case GL_PROGRAM_SEPARABLE:
2129 /* Spec imply that the behavior is the same as ARB_get_program_binary
2130 * Chapter 7.3 Program Objects
2131 */
2132 if (value != GL_TRUE && value != GL_FALSE) {
2133 goto invalid_value;
2134 }
2135 shProg->SeparateShader = value;
2136 return;
2137
2138 default:
2139 _mesa_error(ctx, GL_INVALID_ENUM, "glProgramParameteri(pname=%s)",
2140 _mesa_enum_to_string(pname));
2141 return;
2142 }
2143
2144 invalid_value:
2145 _mesa_error(ctx, GL_INVALID_VALUE,
2146 "glProgramParameteri(pname=%s, value=%d): "
2147 "value must be 0 or 1.",
2148 _mesa_enum_to_string(pname),
2149 value);
2150 }
2151
2152
2153 void
2154 _mesa_use_shader_program(struct gl_context *ctx, GLenum type,
2155 struct gl_shader_program *shProg,
2156 struct gl_pipeline_object *shTarget)
2157 {
2158 gl_shader_stage stage = _mesa_shader_enum_to_shader_stage(type);
2159 use_shader_program(ctx, stage, shProg, shTarget);
2160 }
2161
2162
2163 /**
2164 * Copy program-specific data generated by linking from the gl_shader_program
2165 * object to the gl_program object referred to by the gl_linked_shader.
2166 *
2167 * This function expects _mesa_reference_program() to have been previously
2168 * called setting the gl_linked_shaders program reference.
2169 */
2170 void
2171 _mesa_copy_linked_program_data(const struct gl_shader_program *src,
2172 struct gl_linked_shader *dst_sh)
2173 {
2174 assert(dst_sh->Program);
2175
2176 struct gl_program *dst = dst_sh->Program;
2177
2178 dst->info.separate_shader = src->SeparateShader;
2179
2180 switch (dst_sh->Stage) {
2181 case MESA_SHADER_VERTEX:
2182 dst->ClipDistanceArraySize = src->Vert.ClipDistanceArraySize;
2183 dst->CullDistanceArraySize = src->Vert.CullDistanceArraySize;
2184 break;
2185 case MESA_SHADER_TESS_CTRL: {
2186 dst->info.tcs.vertices_out = dst_sh->info.TessCtrl.VerticesOut;
2187 break;
2188 }
2189 case MESA_SHADER_TESS_EVAL: {
2190 dst->info.tes.primitive_mode = dst_sh->info.TessEval.PrimitiveMode;
2191 dst->info.tes.spacing = dst_sh->info.TessEval.Spacing;
2192 dst->info.tes.ccw = dst_sh->info.TessEval.VertexOrder == GL_CCW;
2193 dst->info.tes.point_mode = dst_sh->info.TessEval.PointMode;
2194 dst->ClipDistanceArraySize = src->TessEval.ClipDistanceArraySize;
2195 dst->CullDistanceArraySize = src->TessEval.CullDistanceArraySize;
2196 break;
2197 }
2198 case MESA_SHADER_GEOMETRY: {
2199 dst->info.gs.vertices_in = src->Geom.VerticesIn;
2200 dst->info.gs.vertices_out = dst_sh->info.Geom.VerticesOut;
2201 dst->info.gs.invocations = dst_sh->info.Geom.Invocations;
2202 dst->info.gs.input_primitive = dst_sh->info.Geom.InputType;
2203 dst->info.gs.output_primitive = dst_sh->info.Geom.OutputType;
2204 dst->ClipDistanceArraySize = src->Geom.ClipDistanceArraySize;
2205 dst->CullDistanceArraySize = src->Geom.CullDistanceArraySize;
2206 dst->info.gs.uses_end_primitive = src->Geom.UsesEndPrimitive;
2207 dst->info.gs.uses_streams = src->Geom.UsesStreams;
2208 break;
2209 }
2210 case MESA_SHADER_FRAGMENT: {
2211 dst->info.fs.depth_layout = src->FragDepthLayout;
2212 dst->info.fs.early_fragment_tests = dst_sh->info.EarlyFragmentTests;
2213 dst->info.fs.inner_coverage = dst_sh->info.InnerCoverage;
2214 dst->info.fs.post_depth_coverage = dst_sh->info.PostDepthCoverage;
2215 break;
2216 }
2217 case MESA_SHADER_COMPUTE: {
2218 for (int i = 0; i < 3; i++)
2219 dst->info.cs.local_size[i] = src->Comp.LocalSize[i];
2220 dst->info.cs.shared_size = src->Comp.SharedSize;
2221 dst->info.cs.local_size_variable = src->Comp.LocalSizeVariable;
2222 break;
2223 }
2224 default:
2225 break;
2226 }
2227 }
2228
2229 /**
2230 * ARB_separate_shader_objects: Compile & Link Program
2231 */
2232 GLuint GLAPIENTRY
2233 _mesa_CreateShaderProgramv(GLenum type, GLsizei count,
2234 const GLchar* const *strings)
2235 {
2236 GET_CURRENT_CONTEXT(ctx);
2237
2238 const GLuint shader = create_shader(ctx, type);
2239 GLuint program = 0;
2240
2241 /*
2242 * According to OpenGL 4.5 and OpenGL ES 3.1 standards, section 7.3:
2243 * GL_INVALID_VALUE should be generated if count < 0
2244 */
2245 if (count < 0) {
2246 _mesa_error(ctx, GL_INVALID_VALUE, "glCreateShaderProgram (count < 0)");
2247 return program;
2248 }
2249
2250 if (shader) {
2251 struct gl_shader *sh = _mesa_lookup_shader(ctx, shader);
2252
2253 _mesa_ShaderSource(shader, count, strings, NULL);
2254 _mesa_compile_shader(ctx, sh);
2255
2256 program = create_shader_program(ctx);
2257 if (program) {
2258 struct gl_shader_program *shProg;
2259 GLint compiled = GL_FALSE;
2260
2261 shProg = _mesa_lookup_shader_program(ctx, program);
2262
2263 shProg->SeparateShader = GL_TRUE;
2264
2265 get_shaderiv(ctx, shader, GL_COMPILE_STATUS, &compiled);
2266 if (compiled) {
2267 attach_shader(ctx, program, shader);
2268 _mesa_link_program(ctx, shProg);
2269 detach_shader(ctx, program, shader);
2270
2271 #if 0
2272 /* Possibly... */
2273 if (active-user-defined-varyings-in-linked-program) {
2274 append-error-to-info-log;
2275 shProg->data->LinkStatus = GL_FALSE;
2276 }
2277 #endif
2278 }
2279 if (sh->InfoLog)
2280 ralloc_strcat(&shProg->data->InfoLog, sh->InfoLog);
2281 }
2282
2283 delete_shader(ctx, shader);
2284 }
2285
2286 return program;
2287 }
2288
2289
2290 /**
2291 * For GL_ARB_tessellation_shader
2292 */
2293 extern void GLAPIENTRY
2294 _mesa_PatchParameteri(GLenum pname, GLint value)
2295 {
2296 GET_CURRENT_CONTEXT(ctx);
2297
2298 if (!_mesa_has_tessellation(ctx)) {
2299 _mesa_error(ctx, GL_INVALID_OPERATION, "glPatchParameteri");
2300 return;
2301 }
2302
2303 if (pname != GL_PATCH_VERTICES) {
2304 _mesa_error(ctx, GL_INVALID_ENUM, "glPatchParameteri");
2305 return;
2306 }
2307
2308 if (value <= 0 || value > ctx->Const.MaxPatchVertices) {
2309 _mesa_error(ctx, GL_INVALID_VALUE, "glPatchParameteri");
2310 return;
2311 }
2312
2313 ctx->TessCtrlProgram.patch_vertices = value;
2314 }
2315
2316
2317 extern void GLAPIENTRY
2318 _mesa_PatchParameterfv(GLenum pname, const GLfloat *values)
2319 {
2320 GET_CURRENT_CONTEXT(ctx);
2321
2322 if (!_mesa_has_tessellation(ctx)) {
2323 _mesa_error(ctx, GL_INVALID_OPERATION, "glPatchParameterfv");
2324 return;
2325 }
2326
2327 switch(pname) {
2328 case GL_PATCH_DEFAULT_OUTER_LEVEL:
2329 FLUSH_VERTICES(ctx, 0);
2330 memcpy(ctx->TessCtrlProgram.patch_default_outer_level, values,
2331 4 * sizeof(GLfloat));
2332 ctx->NewDriverState |= ctx->DriverFlags.NewDefaultTessLevels;
2333 return;
2334 case GL_PATCH_DEFAULT_INNER_LEVEL:
2335 FLUSH_VERTICES(ctx, 0);
2336 memcpy(ctx->TessCtrlProgram.patch_default_inner_level, values,
2337 2 * sizeof(GLfloat));
2338 ctx->NewDriverState |= ctx->DriverFlags.NewDefaultTessLevels;
2339 return;
2340 default:
2341 _mesa_error(ctx, GL_INVALID_ENUM, "glPatchParameterfv");
2342 return;
2343 }
2344 }
2345
2346 /**
2347 * ARB_shader_subroutine
2348 */
2349 GLint GLAPIENTRY
2350 _mesa_GetSubroutineUniformLocation(GLuint program, GLenum shadertype,
2351 const GLchar *name)
2352 {
2353 GET_CURRENT_CONTEXT(ctx);
2354 const char *api_name = "glGetSubroutineUniformLocation";
2355 struct gl_shader_program *shProg;
2356 GLenum resource_type;
2357 gl_shader_stage stage;
2358
2359 if (!_mesa_has_ARB_shader_subroutine(ctx)) {
2360 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2361 return -1;
2362 }
2363
2364 if (!_mesa_validate_shader_target(ctx, shadertype)) {
2365 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2366 return -1;
2367 }
2368
2369 shProg = _mesa_lookup_shader_program_err(ctx, program, api_name);
2370 if (!shProg)
2371 return -1;
2372
2373 stage = _mesa_shader_enum_to_shader_stage(shadertype);
2374 if (!shProg->_LinkedShaders[stage]) {
2375 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2376 return -1;
2377 }
2378
2379 resource_type = _mesa_shader_stage_to_subroutine_uniform(stage);
2380 return _mesa_program_resource_location(shProg, resource_type, name);
2381 }
2382
2383 GLuint GLAPIENTRY
2384 _mesa_GetSubroutineIndex(GLuint program, GLenum shadertype,
2385 const GLchar *name)
2386 {
2387 GET_CURRENT_CONTEXT(ctx);
2388 const char *api_name = "glGetSubroutineIndex";
2389 struct gl_shader_program *shProg;
2390 struct gl_program_resource *res;
2391 GLenum resource_type;
2392 gl_shader_stage stage;
2393
2394 if (!_mesa_has_ARB_shader_subroutine(ctx)) {
2395 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2396 return -1;
2397 }
2398
2399 if (!_mesa_validate_shader_target(ctx, shadertype)) {
2400 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2401 return -1;
2402 }
2403
2404 shProg = _mesa_lookup_shader_program_err(ctx, program, api_name);
2405 if (!shProg)
2406 return -1;
2407
2408 stage = _mesa_shader_enum_to_shader_stage(shadertype);
2409 if (!shProg->_LinkedShaders[stage]) {
2410 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2411 return -1;
2412 }
2413
2414 resource_type = _mesa_shader_stage_to_subroutine(stage);
2415 res = _mesa_program_resource_find_name(shProg, resource_type, name, NULL);
2416 if (!res) {
2417 return -1;
2418 }
2419
2420 return _mesa_program_resource_index(shProg, res);
2421 }
2422
2423
2424 GLvoid GLAPIENTRY
2425 _mesa_GetActiveSubroutineUniformiv(GLuint program, GLenum shadertype,
2426 GLuint index, GLenum pname, GLint *values)
2427 {
2428 GET_CURRENT_CONTEXT(ctx);
2429 const char *api_name = "glGetActiveSubroutineUniformiv";
2430 struct gl_shader_program *shProg;
2431 struct gl_linked_shader *sh;
2432 gl_shader_stage stage;
2433 struct gl_program_resource *res;
2434 const struct gl_uniform_storage *uni;
2435 GLenum resource_type;
2436 int count, i, j;
2437
2438 if (!_mesa_has_ARB_shader_subroutine(ctx)) {
2439 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2440 return;
2441 }
2442
2443 if (!_mesa_validate_shader_target(ctx, shadertype)) {
2444 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2445 return;
2446 }
2447
2448 shProg = _mesa_lookup_shader_program_err(ctx, program, api_name);
2449 if (!shProg)
2450 return;
2451
2452 stage = _mesa_shader_enum_to_shader_stage(shadertype);
2453 resource_type = _mesa_shader_stage_to_subroutine_uniform(stage);
2454
2455 sh = shProg->_LinkedShaders[stage];
2456 if (!sh) {
2457 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2458 return;
2459 }
2460
2461 struct gl_program *p = shProg->_LinkedShaders[stage]->Program;
2462 if (index >= p->sh.NumSubroutineUniforms) {
2463 _mesa_error(ctx, GL_INVALID_VALUE, "%s: invalid index greater than GL_ACTIVE_SUBROUTINE_UNIFORMS", api_name);
2464 return;
2465 }
2466
2467 switch (pname) {
2468 case GL_NUM_COMPATIBLE_SUBROUTINES: {
2469 res = _mesa_program_resource_find_index(shProg, resource_type, index);
2470 if (res) {
2471 uni = res->Data;
2472 values[0] = uni->num_compatible_subroutines;
2473 }
2474 break;
2475 }
2476 case GL_COMPATIBLE_SUBROUTINES: {
2477 res = _mesa_program_resource_find_index(shProg, resource_type, index);
2478 if (res) {
2479 uni = res->Data;
2480 count = 0;
2481 for (i = 0; i < p->sh.NumSubroutineFunctions; i++) {
2482 struct gl_subroutine_function *fn = &p->sh.SubroutineFunctions[i];
2483 for (j = 0; j < fn->num_compat_types; j++) {
2484 if (fn->types[j] == uni->type) {
2485 values[count++] = i;
2486 break;
2487 }
2488 }
2489 }
2490 }
2491 break;
2492 }
2493 case GL_UNIFORM_SIZE:
2494 res = _mesa_program_resource_find_index(shProg, resource_type, index);
2495 if (res) {
2496 uni = res->Data;
2497 values[0] = uni->array_elements ? uni->array_elements : 1;
2498 }
2499 break;
2500 case GL_UNIFORM_NAME_LENGTH:
2501 res = _mesa_program_resource_find_index(shProg, resource_type, index);
2502 if (res) {
2503 values[0] = strlen(_mesa_program_resource_name(res)) + 1
2504 + ((_mesa_program_resource_array_size(res) != 0) ? 3 : 0);
2505 }
2506 break;
2507 default:
2508 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2509 return;
2510 }
2511 }
2512
2513
2514 GLvoid GLAPIENTRY
2515 _mesa_GetActiveSubroutineUniformName(GLuint program, GLenum shadertype,
2516 GLuint index, GLsizei bufsize,
2517 GLsizei *length, GLchar *name)
2518 {
2519 GET_CURRENT_CONTEXT(ctx);
2520 const char *api_name = "glGetActiveSubroutineUniformName";
2521 struct gl_shader_program *shProg;
2522 GLenum resource_type;
2523 gl_shader_stage stage;
2524
2525 if (!_mesa_has_ARB_shader_subroutine(ctx)) {
2526 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2527 return;
2528 }
2529
2530 if (!_mesa_validate_shader_target(ctx, shadertype)) {
2531 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2532 return;
2533 }
2534
2535 shProg = _mesa_lookup_shader_program_err(ctx, program, api_name);
2536 if (!shProg)
2537 return;
2538
2539 stage = _mesa_shader_enum_to_shader_stage(shadertype);
2540 if (!shProg->_LinkedShaders[stage]) {
2541 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2542 return;
2543 }
2544
2545 resource_type = _mesa_shader_stage_to_subroutine_uniform(stage);
2546 /* get program resource name */
2547 _mesa_get_program_resource_name(shProg, resource_type,
2548 index, bufsize,
2549 length, name, api_name);
2550 }
2551
2552
2553 GLvoid GLAPIENTRY
2554 _mesa_GetActiveSubroutineName(GLuint program, GLenum shadertype,
2555 GLuint index, GLsizei bufsize,
2556 GLsizei *length, GLchar *name)
2557 {
2558 GET_CURRENT_CONTEXT(ctx);
2559 const char *api_name = "glGetActiveSubroutineName";
2560 struct gl_shader_program *shProg;
2561 GLenum resource_type;
2562 gl_shader_stage stage;
2563
2564 if (!_mesa_has_ARB_shader_subroutine(ctx)) {
2565 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2566 return;
2567 }
2568
2569 if (!_mesa_validate_shader_target(ctx, shadertype)) {
2570 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2571 return;
2572 }
2573
2574 shProg = _mesa_lookup_shader_program_err(ctx, program, api_name);
2575 if (!shProg)
2576 return;
2577
2578 stage = _mesa_shader_enum_to_shader_stage(shadertype);
2579 if (!shProg->_LinkedShaders[stage]) {
2580 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2581 return;
2582 }
2583 resource_type = _mesa_shader_stage_to_subroutine(stage);
2584 _mesa_get_program_resource_name(shProg, resource_type,
2585 index, bufsize,
2586 length, name, api_name);
2587 }
2588
2589 GLvoid GLAPIENTRY
2590 _mesa_UniformSubroutinesuiv(GLenum shadertype, GLsizei count,
2591 const GLuint *indices)
2592 {
2593 GET_CURRENT_CONTEXT(ctx);
2594 const char *api_name = "glUniformSubroutinesuiv";
2595 struct gl_shader_program *shProg;
2596 struct gl_linked_shader *sh;
2597 gl_shader_stage stage;
2598 int i;
2599
2600 if (!_mesa_has_ARB_shader_subroutine(ctx)) {
2601 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2602 return;
2603 }
2604
2605 if (!_mesa_validate_shader_target(ctx, shadertype)) {
2606 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2607 return;
2608 }
2609
2610 stage = _mesa_shader_enum_to_shader_stage(shadertype);
2611 shProg = ctx->_Shader->CurrentProgram[stage];
2612 if (!shProg) {
2613 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2614 return;
2615 }
2616
2617 sh = shProg->_LinkedShaders[stage];
2618 if (!sh) {
2619 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2620 return;
2621 }
2622
2623 struct gl_program *p = shProg->_LinkedShaders[stage]->Program;
2624 if (count != p->sh.NumSubroutineUniformRemapTable) {
2625 _mesa_error(ctx, GL_INVALID_VALUE, "%s", api_name);
2626 return;
2627 }
2628
2629 i = 0;
2630 do {
2631 struct gl_uniform_storage *uni = p->sh.SubroutineUniformRemapTable[i];
2632 if (uni == NULL) {
2633 i++;
2634 continue;
2635 }
2636
2637 int uni_count = uni->array_elements ? uni->array_elements : 1;
2638 int j, k, f;
2639
2640 for (j = i; j < i + uni_count; j++) {
2641 struct gl_subroutine_function *subfn = NULL;
2642 if (indices[j] > p->sh.MaxSubroutineFunctionIndex) {
2643 _mesa_error(ctx, GL_INVALID_VALUE, "%s", api_name);
2644 return;
2645 }
2646
2647 for (f = 0; f < p->sh.NumSubroutineFunctions; f++) {
2648 if (p->sh.SubroutineFunctions[f].index == indices[j])
2649 subfn = &p->sh.SubroutineFunctions[f];
2650 }
2651
2652 if (!subfn) {
2653 continue;
2654 }
2655
2656 for (k = 0; k < subfn->num_compat_types; k++) {
2657 if (subfn->types[k] == uni->type)
2658 break;
2659 }
2660 if (k == subfn->num_compat_types) {
2661 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2662 return;
2663 }
2664
2665 ctx->SubroutineIndex[p->info.stage].IndexPtr[j] = indices[j];
2666 }
2667 i += uni_count;
2668 } while(i < count);
2669
2670 FLUSH_VERTICES(ctx, _NEW_PROGRAM_CONSTANTS);
2671 }
2672
2673
2674 GLvoid GLAPIENTRY
2675 _mesa_GetUniformSubroutineuiv(GLenum shadertype, GLint location,
2676 GLuint *params)
2677 {
2678 GET_CURRENT_CONTEXT(ctx);
2679 const char *api_name = "glGetUniformSubroutineuiv";
2680 struct gl_shader_program *shProg;
2681 struct gl_linked_shader *sh;
2682 gl_shader_stage stage;
2683
2684 if (!_mesa_has_ARB_shader_subroutine(ctx)) {
2685 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2686 return;
2687 }
2688
2689 if (!_mesa_validate_shader_target(ctx, shadertype)) {
2690 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2691 return;
2692 }
2693
2694 stage = _mesa_shader_enum_to_shader_stage(shadertype);
2695 shProg = ctx->_Shader->CurrentProgram[stage];
2696 if (!shProg) {
2697 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2698 return;
2699 }
2700
2701 sh = shProg->_LinkedShaders[stage];
2702 if (!sh) {
2703 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2704 return;
2705 }
2706
2707 struct gl_program *p = sh->Program;
2708 if (location >= p->sh.NumSubroutineUniformRemapTable) {
2709 _mesa_error(ctx, GL_INVALID_VALUE, "%s", api_name);
2710 return;
2711 }
2712
2713 *params = ctx->SubroutineIndex[p->info.stage].IndexPtr[location];
2714 }
2715
2716
2717 GLvoid GLAPIENTRY
2718 _mesa_GetProgramStageiv(GLuint program, GLenum shadertype,
2719 GLenum pname, GLint *values)
2720 {
2721 GET_CURRENT_CONTEXT(ctx);
2722 const char *api_name = "glGetProgramStageiv";
2723 struct gl_shader_program *shProg;
2724 struct gl_linked_shader *sh;
2725 gl_shader_stage stage;
2726
2727 if (!_mesa_has_ARB_shader_subroutine(ctx)) {
2728 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2729 return;
2730 }
2731
2732 if (!_mesa_validate_shader_target(ctx, shadertype)) {
2733 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2734 return;
2735 }
2736
2737 shProg = _mesa_lookup_shader_program_err(ctx, program, api_name);
2738 if (!shProg)
2739 return;
2740
2741 stage = _mesa_shader_enum_to_shader_stage(shadertype);
2742 sh = shProg->_LinkedShaders[stage];
2743
2744 /* ARB_shader_subroutine doesn't ask the program to be linked, or list any
2745 * INVALID_OPERATION in the case of not be linked.
2746 *
2747 * And for some pnames, like GL_ACTIVE_SUBROUTINE_UNIFORMS, you can ask the
2748 * same info using other specs (ARB_program_interface_query), without the
2749 * need of the program to be linked, being the value for that case 0.
2750 *
2751 * But at the same time, some other methods require the program to be
2752 * linked for pname related to locations, so it would be inconsistent to
2753 * not do the same here. So we are:
2754 * * Return GL_INVALID_OPERATION if not linked only for locations.
2755 * * Setting a default value of 0, to be returned if not linked.
2756 */
2757 if (!sh) {
2758 values[0] = 0;
2759 if (pname == GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS) {
2760 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2761 }
2762 return;
2763 }
2764
2765 struct gl_program *p = sh->Program;
2766 switch (pname) {
2767 case GL_ACTIVE_SUBROUTINES:
2768 values[0] = p->sh.NumSubroutineFunctions;
2769 break;
2770 case GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS:
2771 values[0] = p->sh.NumSubroutineUniformRemapTable;
2772 break;
2773 case GL_ACTIVE_SUBROUTINE_UNIFORMS:
2774 values[0] = p->sh.NumSubroutineUniforms;
2775 break;
2776 case GL_ACTIVE_SUBROUTINE_MAX_LENGTH:
2777 {
2778 unsigned i;
2779 GLint max_len = 0;
2780 GLenum resource_type;
2781 struct gl_program_resource *res;
2782
2783 resource_type = _mesa_shader_stage_to_subroutine(stage);
2784 for (i = 0; i < p->sh.NumSubroutineFunctions; i++) {
2785 res = _mesa_program_resource_find_index(shProg, resource_type, i);
2786 if (res) {
2787 const GLint len = strlen(_mesa_program_resource_name(res)) + 1;
2788 if (len > max_len)
2789 max_len = len;
2790 }
2791 }
2792 values[0] = max_len;
2793 break;
2794 }
2795 case GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH:
2796 {
2797 unsigned i;
2798 GLint max_len = 0;
2799 GLenum resource_type;
2800 struct gl_program_resource *res;
2801
2802 resource_type = _mesa_shader_stage_to_subroutine_uniform(stage);
2803 for (i = 0; i < p->sh.NumSubroutineUniformRemapTable; i++) {
2804 res = _mesa_program_resource_find_index(shProg, resource_type, i);
2805 if (res) {
2806 const GLint len = strlen(_mesa_program_resource_name(res)) + 1
2807 + ((_mesa_program_resource_array_size(res) != 0) ? 3 : 0);
2808
2809 if (len > max_len)
2810 max_len = len;
2811 }
2812 }
2813 values[0] = max_len;
2814 break;
2815 }
2816 default:
2817 _mesa_error(ctx, GL_INVALID_ENUM, "%s", api_name);
2818 values[0] = -1;
2819 break;
2820 }
2821 }
2822
2823 static int
2824 find_compat_subroutine(struct gl_program *p, const struct glsl_type *type)
2825 {
2826 int i, j;
2827
2828 for (i = 0; i < p->sh.NumSubroutineFunctions; i++) {
2829 struct gl_subroutine_function *fn = &p->sh.SubroutineFunctions[i];
2830 for (j = 0; j < fn->num_compat_types; j++) {
2831 if (fn->types[j] == type)
2832 return i;
2833 }
2834 }
2835 return 0;
2836 }
2837
2838 static void
2839 _mesa_shader_write_subroutine_index(struct gl_context *ctx,
2840 struct gl_program *p)
2841 {
2842 int i, j;
2843
2844 if (p->sh.NumSubroutineUniformRemapTable == 0)
2845 return;
2846
2847 i = 0;
2848 do {
2849 struct gl_uniform_storage *uni = p->sh.SubroutineUniformRemapTable[i];
2850 int uni_count;
2851 int val;
2852
2853 if (!uni) {
2854 i++;
2855 continue;
2856 }
2857
2858 uni_count = uni->array_elements ? uni->array_elements : 1;
2859 for (j = 0; j < uni_count; j++) {
2860 val = ctx->SubroutineIndex[p->info.stage].IndexPtr[i + j];
2861 memcpy(&uni->storage[j], &val, sizeof(int));
2862 }
2863
2864 _mesa_propagate_uniforms_to_driver_storage(uni, 0, uni_count);
2865 i += uni_count;
2866 } while(i < p->sh.NumSubroutineUniformRemapTable);
2867 }
2868
2869 void
2870 _mesa_shader_write_subroutine_indices(struct gl_context *ctx,
2871 gl_shader_stage stage)
2872 {
2873 if (ctx->_Shader->CurrentProgram[stage] &&
2874 ctx->_Shader->CurrentProgram[stage]->_LinkedShaders[stage])
2875 _mesa_shader_write_subroutine_index(ctx,
2876 ctx->_Shader->CurrentProgram[stage]->_LinkedShaders[stage]->Program);
2877 }
2878
2879 static void
2880 _mesa_program_init_subroutine_defaults(struct gl_context *ctx,
2881 struct gl_program *p)
2882 {
2883 assert(p);
2884
2885 struct gl_subroutine_index_binding *binding = &ctx->SubroutineIndex[p->info.stage];
2886 if (binding->NumIndex != p->sh.NumSubroutineUniformRemapTable) {
2887 binding->IndexPtr = realloc(binding->IndexPtr,
2888 p->sh.NumSubroutineUniformRemapTable * (sizeof(GLuint)));
2889 binding->NumIndex = p->sh.NumSubroutineUniformRemapTable;
2890 }
2891
2892 for (int i = 0; i < p->sh.NumSubroutineUniformRemapTable; i++) {
2893 struct gl_uniform_storage *uni = p->sh.SubroutineUniformRemapTable[i];
2894
2895 if (!uni)
2896 continue;
2897
2898 binding->IndexPtr[i] = find_compat_subroutine(p, uni->type);
2899 }
2900 }
2901
2902 void
2903 _mesa_shader_program_init_subroutine_defaults(struct gl_context *ctx,
2904 struct gl_shader_program *shProg)
2905 {
2906 int i;
2907
2908 if (!shProg)
2909 return;
2910
2911 for (i = 0; i < MESA_SHADER_STAGES; i++) {
2912 if (!shProg->_LinkedShaders[i])
2913 continue;
2914
2915 _mesa_program_init_subroutine_defaults(ctx, shProg->_LinkedShaders[i]->Program);
2916 }
2917 }