2 * Mesa 3-D graphics library
4 * Copyright (C) 2004-2008 Brian Paul All Rights Reserved.
5 * Copyright (C) 2009-2010 VMware, Inc. All Rights Reserved.
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
21 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
22 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
23 * OTHER DEALINGS IN THE SOFTWARE.
30 * Implementation of GLSL-related API functions.
31 * The glUniform* functions are in uniforms.c
35 * 1. Check that the right error code is generated for all _mesa_error() calls.
36 * 2. Insert FLUSH_VERTICES calls in various places
40 #include "main/glheader.h"
41 #include "main/context.h"
42 #include "main/dispatch.h"
43 #include "main/enums.h"
44 #include "main/hash.h"
45 #include "main/hash_table.h"
46 #include "main/mtypes.h"
47 #include "main/shaderapi.h"
48 #include "main/shaderobj.h"
49 #include "main/transformfeedback.h"
50 #include "main/uniforms.h"
51 #include "program/program.h"
52 #include "program/prog_print.h"
53 #include "program/prog_parameter.h"
56 #include "../glsl/glsl_parser_extras.h"
57 #include "../glsl/ir.h"
58 #include "../glsl/ir_uniform.h"
59 #include "../glsl/program.h"
61 /** Define this to enable shader substitution (see below) */
62 #define SHADER_SUBST 0
66 * Return mask of GLSL_x flags by examining the MESA_GLSL env var.
69 _mesa_get_shader_flags(void)
71 GLbitfield flags
= 0x0;
72 const char *env
= _mesa_getenv("MESA_GLSL");
75 if (strstr(env
, "dump_on_error"))
76 flags
|= GLSL_DUMP_ON_ERROR
;
77 else if (strstr(env
, "dump"))
79 if (strstr(env
, "log"))
81 if (strstr(env
, "nopvert"))
82 flags
|= GLSL_NOP_VERT
;
83 if (strstr(env
, "nopfrag"))
84 flags
|= GLSL_NOP_FRAG
;
85 if (strstr(env
, "nopt"))
87 else if (strstr(env
, "opt"))
89 if (strstr(env
, "uniform"))
90 flags
|= GLSL_UNIFORMS
;
91 if (strstr(env
, "useprog"))
92 flags
|= GLSL_USE_PROG
;
93 if (strstr(env
, "errors"))
94 flags
|= GLSL_REPORT_ERRORS
;
102 * Initialize context's shader state.
105 _mesa_init_shader_state(struct gl_context
*ctx
)
107 /* Device drivers may override these to control what kind of instructions
108 * are generated by the GLSL compiler.
110 struct gl_shader_compiler_options options
;
113 memset(&options
, 0, sizeof(options
));
114 options
.MaxUnrollIterations
= 32;
115 options
.MaxIfDepth
= UINT_MAX
;
117 /* Default pragma settings */
118 options
.DefaultPragmas
.Optimize
= GL_TRUE
;
120 for (sh
= 0; sh
< MESA_SHADER_STAGES
; ++sh
)
121 memcpy(&ctx
->ShaderCompilerOptions
[sh
], &options
, sizeof(options
));
123 ctx
->Shader
.Flags
= _mesa_get_shader_flags();
125 /* Extended for ARB_separate_shader_objects */
126 ctx
->Shader
.RefCount
= 1;
127 mtx_init(&ctx
->Shader
.Mutex
, mtx_plain
);
132 * Free the per-context shader-related state.
135 _mesa_free_shader_state(struct gl_context
*ctx
)
138 for (i
= 0; i
< MESA_SHADER_STAGES
; i
++) {
139 _mesa_reference_shader_program(ctx
, &ctx
->Shader
.CurrentProgram
[i
],
142 _mesa_reference_shader_program(ctx
, &ctx
->Shader
._CurrentFragmentProgram
,
144 _mesa_reference_shader_program(ctx
, &ctx
->Shader
.ActiveProgram
, NULL
);
146 /* Extended for ARB_separate_shader_objects */
147 assert(ctx
->Shader
.RefCount
== 1);
148 mtx_destroy(&ctx
->Shader
.Mutex
);
153 * Copy string from <src> to <dst>, up to maxLength characters, returning
154 * length of <dst> in <length>.
155 * \param src the strings source
156 * \param maxLength max chars to copy
157 * \param length returns number of chars copied
158 * \param dst the string destination
161 _mesa_copy_string(GLchar
*dst
, GLsizei maxLength
,
162 GLsizei
*length
, const GLchar
*src
)
165 for (len
= 0; len
< maxLength
- 1 && src
&& src
[len
]; len
++)
176 * Confirm that the a shader type is valid and supported by the implementation
178 * \param ctx Current GL context
179 * \param type Shader target
183 _mesa_validate_shader_target(const struct gl_context
*ctx
, GLenum type
)
185 /* Note: when building built-in GLSL functions, this function may be
186 * invoked with ctx == NULL. In that case, we can only validate that it's
187 * a shader target we recognize, not that it's supported in the current
188 * context. But that's fine--we don't need any further validation than
189 * that when building built-in GLSL functions.
193 case GL_FRAGMENT_SHADER
:
194 return ctx
== NULL
|| ctx
->Extensions
.ARB_fragment_shader
;
195 case GL_VERTEX_SHADER
:
196 return ctx
== NULL
|| ctx
->Extensions
.ARB_vertex_shader
;
197 case GL_GEOMETRY_SHADER_ARB
:
198 return ctx
== NULL
|| _mesa_has_geometry_shaders(ctx
);
199 case GL_COMPUTE_SHADER
:
200 return ctx
== NULL
|| ctx
->Extensions
.ARB_compute_shader
;
208 is_program(struct gl_context
*ctx
, GLuint name
)
210 struct gl_shader_program
*shProg
= _mesa_lookup_shader_program(ctx
, name
);
211 return shProg
? GL_TRUE
: GL_FALSE
;
216 is_shader(struct gl_context
*ctx
, GLuint name
)
218 struct gl_shader
*shader
= _mesa_lookup_shader(ctx
, name
);
219 return shader
? GL_TRUE
: GL_FALSE
;
224 * Attach shader to a shader program.
227 attach_shader(struct gl_context
*ctx
, GLuint program
, GLuint shader
)
229 struct gl_shader_program
*shProg
;
230 struct gl_shader
*sh
;
233 const bool same_type_disallowed
= _mesa_is_gles(ctx
);
235 shProg
= _mesa_lookup_shader_program_err(ctx
, program
, "glAttachShader");
239 sh
= _mesa_lookup_shader_err(ctx
, shader
, "glAttachShader");
244 n
= shProg
->NumShaders
;
245 for (i
= 0; i
< n
; i
++) {
246 if (shProg
->Shaders
[i
] == sh
) {
247 /* The shader is already attched to this program. The
248 * GL_ARB_shader_objects spec says:
250 * "The error INVALID_OPERATION is generated by AttachObjectARB
251 * if <obj> is already attached to <containerObj>."
253 _mesa_error(ctx
, GL_INVALID_OPERATION
, "glAttachShader");
255 } else if (same_type_disallowed
&&
256 shProg
->Shaders
[i
]->Type
== sh
->Type
) {
257 /* Shader with the same type is already attached to this program,
258 * OpenGL ES 2.0 and 3.0 specs say:
260 * "Multiple shader objects of the same type may not be attached
261 * to a single program object. [...] The error INVALID_OPERATION
262 * is generated if [...] another shader object of the same type
263 * as shader is already attached to program."
265 _mesa_error(ctx
, GL_INVALID_OPERATION
, "glAttachShader");
271 shProg
->Shaders
= (struct gl_shader
**)
272 _mesa_realloc(shProg
->Shaders
,
273 n
* sizeof(struct gl_shader
*),
274 (n
+ 1) * sizeof(struct gl_shader
*));
275 if (!shProg
->Shaders
) {
276 _mesa_error(ctx
, GL_OUT_OF_MEMORY
, "glAttachShader");
281 shProg
->Shaders
[n
] = NULL
; /* since realloc() didn't zero the new space */
282 _mesa_reference_shader(ctx
, &shProg
->Shaders
[n
], sh
);
283 shProg
->NumShaders
++;
288 create_shader(struct gl_context
*ctx
, GLenum type
)
290 struct gl_shader
*sh
;
293 if (!_mesa_validate_shader_target(ctx
, type
)) {
294 _mesa_error(ctx
, GL_INVALID_ENUM
, "CreateShader(type)");
298 name
= _mesa_HashFindFreeKeyBlock(ctx
->Shared
->ShaderObjects
, 1);
299 sh
= ctx
->Driver
.NewShader(ctx
, name
, type
);
300 _mesa_HashInsert(ctx
->Shared
->ShaderObjects
, name
, sh
);
307 create_shader_program(struct gl_context
*ctx
)
310 struct gl_shader_program
*shProg
;
312 name
= _mesa_HashFindFreeKeyBlock(ctx
->Shared
->ShaderObjects
, 1);
314 shProg
= ctx
->Driver
.NewShaderProgram(ctx
, name
);
316 _mesa_HashInsert(ctx
->Shared
->ShaderObjects
, name
, shProg
);
318 assert(shProg
->RefCount
== 1);
325 * Named w/ "2" to indicate OpenGL 2.x vs GL_ARB_fragment_programs's
329 delete_shader_program(struct gl_context
*ctx
, GLuint name
)
332 * NOTE: deleting shaders/programs works a bit differently than
333 * texture objects (and buffer objects, etc). Shader/program
334 * handles/IDs exist in the hash table until the object is really
335 * deleted (refcount==0). With texture objects, the handle/ID is
336 * removed from the hash table in glDeleteTextures() while the tex
337 * object itself might linger until its refcount goes to zero.
339 struct gl_shader_program
*shProg
;
341 shProg
= _mesa_lookup_shader_program_err(ctx
, name
, "glDeleteProgram");
345 if (!shProg
->DeletePending
) {
346 shProg
->DeletePending
= GL_TRUE
;
348 /* effectively, decr shProg's refcount */
349 _mesa_reference_shader_program(ctx
, &shProg
, NULL
);
355 delete_shader(struct gl_context
*ctx
, GLuint shader
)
357 struct gl_shader
*sh
;
359 sh
= _mesa_lookup_shader_err(ctx
, shader
, "glDeleteShader");
363 if (!sh
->DeletePending
) {
364 sh
->DeletePending
= GL_TRUE
;
366 /* effectively, decr sh's refcount */
367 _mesa_reference_shader(ctx
, &sh
, NULL
);
373 detach_shader(struct gl_context
*ctx
, GLuint program
, GLuint shader
)
375 struct gl_shader_program
*shProg
;
379 shProg
= _mesa_lookup_shader_program_err(ctx
, program
, "glDetachShader");
383 n
= shProg
->NumShaders
;
385 for (i
= 0; i
< n
; i
++) {
386 if (shProg
->Shaders
[i
]->Name
== shader
) {
388 struct gl_shader
**newList
;
391 _mesa_reference_shader(ctx
, &shProg
->Shaders
[i
], NULL
);
393 /* alloc new, smaller array */
394 newList
= malloc((n
- 1) * sizeof(struct gl_shader
*));
396 _mesa_error(ctx
, GL_OUT_OF_MEMORY
, "glDetachShader");
399 /* Copy old list entries to new list, skipping removed entry at [i] */
400 for (j
= 0; j
< i
; j
++) {
401 newList
[j
] = shProg
->Shaders
[j
];
404 newList
[j
++] = shProg
->Shaders
[i
];
407 /* Free old list and install new one */
408 free(shProg
->Shaders
);
409 shProg
->Shaders
= newList
;
410 shProg
->NumShaders
= n
- 1;
413 /* sanity check - make sure the new list's entries are sensible */
414 for (j
= 0; j
< shProg
->NumShaders
; j
++) {
415 assert(shProg
->Shaders
[j
]->Type
== GL_VERTEX_SHADER
||
416 shProg
->Shaders
[j
]->Type
== GL_GEOMETRY_SHADER
||
417 shProg
->Shaders
[j
]->Type
== GL_FRAGMENT_SHADER
);
418 assert(shProg
->Shaders
[j
]->RefCount
> 0);
429 if (is_shader(ctx
, shader
))
430 err
= GL_INVALID_OPERATION
;
431 else if (is_program(ctx
, shader
))
432 err
= GL_INVALID_OPERATION
;
434 err
= GL_INVALID_VALUE
;
435 _mesa_error(ctx
, err
, "glDetachShader(shader)");
442 * Return list of shaders attached to shader program.
445 get_attached_shaders(struct gl_context
*ctx
, GLuint program
, GLsizei maxCount
,
446 GLsizei
*count
, GLuint
*obj
)
448 struct gl_shader_program
*shProg
=
449 _mesa_lookup_shader_program_err(ctx
, program
, "glGetAttachedShaders");
452 for (i
= 0; i
< (GLuint
) maxCount
&& i
< shProg
->NumShaders
; i
++) {
453 obj
[i
] = shProg
->Shaders
[i
]->Name
;
462 * glGetHandleARB() - return ID/name of currently bound shader program.
465 get_handle(struct gl_context
*ctx
, GLenum pname
)
467 if (pname
== GL_PROGRAM_OBJECT_ARB
) {
468 if (ctx
->Shader
.ActiveProgram
)
469 return ctx
->Shader
.ActiveProgram
->Name
;
474 _mesa_error(ctx
, GL_INVALID_ENUM
, "glGetHandleARB");
481 * Check if a geometry shader query is valid at this time. If not, report an
482 * error and return false.
484 * From GL 3.2 section 6.1.16 (Shader and Program Queries):
486 * "If GEOMETRY_VERTICES_OUT, GEOMETRY_INPUT_TYPE, or GEOMETRY_OUTPUT_TYPE
487 * are queried for a program which has not been linked successfully, or
488 * which does not contain objects to form a geometry shader, then an
489 * INVALID_OPERATION error is generated."
492 check_gs_query(struct gl_context
*ctx
, const struct gl_shader_program
*shProg
)
494 if (shProg
->LinkStatus
&&
495 shProg
->_LinkedShaders
[MESA_SHADER_GEOMETRY
] != NULL
) {
499 _mesa_error(ctx
, GL_INVALID_OPERATION
,
500 "glGetProgramv(linked geometry shader required)");
506 * glGetProgramiv() - get shader program state.
507 * Note that this is for GLSL shader programs, not ARB vertex/fragment
508 * programs (see glGetProgramivARB).
511 get_programiv(struct gl_context
*ctx
, GLuint program
, GLenum pname
, GLint
*params
)
513 struct gl_shader_program
*shProg
514 = _mesa_lookup_shader_program(ctx
, program
);
516 /* Is transform feedback available in this context?
519 (ctx
->API
== API_OPENGL_COMPAT
&& ctx
->Extensions
.EXT_transform_feedback
)
520 || ctx
->API
== API_OPENGL_CORE
521 || _mesa_is_gles3(ctx
);
523 /* True if geometry shaders (of the form that was adopted into GLSL 1.50
524 * and GL 3.2) are available in this context
526 const bool has_core_gs
= _mesa_is_desktop_gl(ctx
) && ctx
->Version
>= 32;
528 /* Are uniform buffer objects available in this context?
531 (ctx
->API
== API_OPENGL_COMPAT
&& ctx
->Extensions
.ARB_uniform_buffer_object
)
532 || ctx
->API
== API_OPENGL_CORE
533 || _mesa_is_gles3(ctx
);
536 _mesa_error(ctx
, GL_INVALID_VALUE
, "glGetProgramiv(program)");
541 case GL_DELETE_STATUS
:
542 *params
= shProg
->DeletePending
;
545 *params
= shProg
->LinkStatus
;
547 case GL_VALIDATE_STATUS
:
548 *params
= shProg
->Validated
;
550 case GL_INFO_LOG_LENGTH
:
551 *params
= shProg
->InfoLog
? strlen(shProg
->InfoLog
) + 1 : 0;
553 case GL_ATTACHED_SHADERS
:
554 *params
= shProg
->NumShaders
;
556 case GL_ACTIVE_ATTRIBUTES
:
557 *params
= _mesa_count_active_attribs(shProg
);
559 case GL_ACTIVE_ATTRIBUTE_MAX_LENGTH
:
560 *params
= _mesa_longest_attribute_name_length(shProg
);
562 case GL_ACTIVE_UNIFORMS
:
563 *params
= shProg
->NumUserUniformStorage
;
565 case GL_ACTIVE_UNIFORM_MAX_LENGTH
: {
569 for (i
= 0; i
< shProg
->NumUserUniformStorage
; i
++) {
570 /* Add one for the terminating NUL character for a non-array, and
571 * 4 for the "[0]" and the NUL for an array.
573 const GLint len
= strlen(shProg
->UniformStorage
[i
].name
) + 1 +
574 ((shProg
->UniformStorage
[i
].array_elements
!= 0) ? 3 : 0);
583 case GL_TRANSFORM_FEEDBACK_VARYINGS
:
586 *params
= shProg
->TransformFeedback
.NumVarying
;
588 case GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH
: {
594 for (i
= 0; i
< shProg
->TransformFeedback
.NumVarying
; i
++) {
595 /* Add one for the terminating NUL character.
597 const GLint len
= strlen(shProg
->TransformFeedback
.VaryingNames
[i
]) + 1;
606 case GL_TRANSFORM_FEEDBACK_BUFFER_MODE
:
609 *params
= shProg
->TransformFeedback
.BufferMode
;
611 case GL_GEOMETRY_VERTICES_OUT
:
614 if (check_gs_query(ctx
, shProg
))
615 *params
= shProg
->Geom
.VerticesOut
;
617 case GL_GEOMETRY_SHADER_INVOCATIONS
:
618 if (!has_core_gs
|| !ctx
->Extensions
.ARB_gpu_shader5
)
620 if (check_gs_query(ctx
, shProg
))
621 *params
= shProg
->Geom
.Invocations
;
623 case GL_GEOMETRY_INPUT_TYPE
:
626 if (check_gs_query(ctx
, shProg
))
627 *params
= shProg
->Geom
.InputType
;
629 case GL_GEOMETRY_OUTPUT_TYPE
:
632 if (check_gs_query(ctx
, shProg
))
633 *params
= shProg
->Geom
.OutputType
;
635 case GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH
: {
642 for (i
= 0; i
< shProg
->NumUniformBlocks
; i
++) {
643 /* Add one for the terminating NUL character.
645 const GLint len
= strlen(shProg
->UniformBlocks
[i
].Name
) + 1;
654 case GL_ACTIVE_UNIFORM_BLOCKS
:
658 *params
= shProg
->NumUniformBlocks
;
660 case GL_PROGRAM_BINARY_RETRIEVABLE_HINT
:
661 /* This enum isn't part of the OES extension for OpenGL ES 2.0. It is
662 * only available with desktop OpenGL 3.0+ with the
663 * GL_ARB_get_program_binary extension or OpenGL ES 3.0.
665 * On desktop, we ignore the 3.0+ requirement because it is silly.
667 if (!_mesa_is_desktop_gl(ctx
) && !_mesa_is_gles3(ctx
))
670 *params
= shProg
->BinaryRetreivableHint
;
672 case GL_PROGRAM_BINARY_LENGTH
:
675 case GL_ACTIVE_ATOMIC_COUNTER_BUFFERS
:
676 if (!ctx
->Extensions
.ARB_shader_atomic_counters
)
679 *params
= shProg
->NumAtomicBuffers
;
681 case GL_COMPUTE_WORK_GROUP_SIZE
: {
683 if (!_mesa_is_desktop_gl(ctx
) || !ctx
->Extensions
.ARB_compute_shader
)
685 if (!shProg
->LinkStatus
) {
686 _mesa_error(ctx
, GL_INVALID_OPERATION
, "glGetProgramiv(program not "
690 if (shProg
->_LinkedShaders
[MESA_SHADER_COMPUTE
] == NULL
) {
691 _mesa_error(ctx
, GL_INVALID_OPERATION
, "glGetProgramiv(no compute "
695 for (i
= 0; i
< 3; i
++)
696 params
[i
] = shProg
->Comp
.LocalSize
[i
];
699 case GL_PROGRAM_SEPARABLE
:
700 if (!ctx
->Extensions
.ARB_separate_shader_objects
)
703 *params
= shProg
->SeparateShader
;
709 _mesa_error(ctx
, GL_INVALID_ENUM
, "glGetProgramiv(pname=%s)",
710 _mesa_lookup_enum_by_nr(pname
));
715 * glGetShaderiv() - get GLSL shader state
718 get_shaderiv(struct gl_context
*ctx
, GLuint name
, GLenum pname
, GLint
*params
)
720 struct gl_shader
*shader
=
721 _mesa_lookup_shader_err(ctx
, name
, "glGetShaderiv");
729 *params
= shader
->Type
;
731 case GL_DELETE_STATUS
:
732 *params
= shader
->DeletePending
;
734 case GL_COMPILE_STATUS
:
735 *params
= shader
->CompileStatus
;
737 case GL_INFO_LOG_LENGTH
:
738 *params
= shader
->InfoLog
? strlen(shader
->InfoLog
) + 1 : 0;
740 case GL_SHADER_SOURCE_LENGTH
:
741 *params
= shader
->Source
? strlen((char *) shader
->Source
) + 1 : 0;
744 _mesa_error(ctx
, GL_INVALID_ENUM
, "glGetShaderiv(pname)");
751 get_program_info_log(struct gl_context
*ctx
, GLuint program
, GLsizei bufSize
,
752 GLsizei
*length
, GLchar
*infoLog
)
754 struct gl_shader_program
*shProg
755 = _mesa_lookup_shader_program(ctx
, program
);
757 _mesa_error(ctx
, GL_INVALID_VALUE
, "glGetProgramInfoLog(program)");
760 _mesa_copy_string(infoLog
, bufSize
, length
, shProg
->InfoLog
);
765 get_shader_info_log(struct gl_context
*ctx
, GLuint shader
, GLsizei bufSize
,
766 GLsizei
*length
, GLchar
*infoLog
)
768 struct gl_shader
*sh
= _mesa_lookup_shader(ctx
, shader
);
770 _mesa_error(ctx
, GL_INVALID_VALUE
, "glGetShaderInfoLog(shader)");
773 _mesa_copy_string(infoLog
, bufSize
, length
, sh
->InfoLog
);
778 * Return shader source code.
781 get_shader_source(struct gl_context
*ctx
, GLuint shader
, GLsizei maxLength
,
782 GLsizei
*length
, GLchar
*sourceOut
)
784 struct gl_shader
*sh
;
785 sh
= _mesa_lookup_shader_err(ctx
, shader
, "glGetShaderSource");
789 _mesa_copy_string(sourceOut
, maxLength
, length
, sh
->Source
);
794 * Set/replace shader source code. A helper function used by
795 * glShaderSource[ARB] and glCreateShaderProgramEXT.
798 shader_source(struct gl_context
*ctx
, GLuint shader
, const GLchar
*source
)
800 struct gl_shader
*sh
;
802 sh
= _mesa_lookup_shader_err(ctx
, shader
, "glShaderSource");
806 /* free old shader source string and install new one */
807 free((void *)sh
->Source
);
809 sh
->CompileStatus
= GL_FALSE
;
811 sh
->SourceChecksum
= _mesa_str_checksum(sh
->Source
);
820 compile_shader(struct gl_context
*ctx
, GLuint shaderObj
)
822 struct gl_shader
*sh
;
823 struct gl_shader_compiler_options
*options
;
825 sh
= _mesa_lookup_shader_err(ctx
, shaderObj
, "glCompileShader");
829 options
= &ctx
->ShaderCompilerOptions
[sh
->Stage
];
831 /* set default pragma state for shader */
832 sh
->Pragmas
= options
->DefaultPragmas
;
835 /* If the user called glCompileShader without first calling
836 * glShaderSource, we should fail to compile, but not raise a GL_ERROR.
838 sh
->CompileStatus
= GL_FALSE
;
840 if (ctx
->Shader
.Flags
& GLSL_DUMP
) {
841 fprintf(stderr
, "GLSL source for %s shader %d:\n",
842 _mesa_shader_stage_to_string(sh
->Stage
), sh
->Name
);
843 fprintf(stderr
, "%s\n", sh
->Source
);
847 /* this call will set the shader->CompileStatus field to indicate if
848 * compilation was successful.
850 _mesa_glsl_compile_shader(ctx
, sh
, false, false);
852 if (ctx
->Shader
.Flags
& GLSL_LOG
) {
853 _mesa_write_shader_to_file(sh
);
856 if (ctx
->Shader
.Flags
& GLSL_DUMP
) {
857 if (sh
->CompileStatus
) {
858 fprintf(stderr
, "GLSL IR for shader %d:\n", sh
->Name
);
859 _mesa_print_ir(stderr
, sh
->ir
, NULL
);
860 fprintf(stderr
, "\n\n");
862 fprintf(stderr
, "GLSL shader %d failed to compile.\n", sh
->Name
);
864 if (sh
->InfoLog
&& sh
->InfoLog
[0] != 0) {
865 fprintf(stderr
, "GLSL shader %d info log:\n", sh
->Name
);
866 fprintf(stderr
, "%s\n", sh
->InfoLog
);
873 if (!sh
->CompileStatus
) {
874 if (ctx
->Shader
.Flags
& GLSL_DUMP_ON_ERROR
) {
875 fprintf(stderr
, "GLSL source for %s shader %d:\n",
876 _mesa_shader_stage_to_string(sh
->Stage
), sh
->Name
);
877 fprintf(stderr
, "%s\n", sh
->Source
);
878 fprintf(stderr
, "Info Log:\n%s\n", sh
->InfoLog
);
882 if (ctx
->Shader
.Flags
& GLSL_REPORT_ERRORS
) {
883 _mesa_debug(ctx
, "Error compiling shader %u:\n%s\n",
884 sh
->Name
, sh
->InfoLog
);
891 * Link a program's shaders.
894 link_program(struct gl_context
*ctx
, GLuint program
)
896 struct gl_shader_program
*shProg
;
898 shProg
= _mesa_lookup_shader_program_err(ctx
, program
, "glLinkProgram");
902 /* From the ARB_transform_feedback2 specification:
903 * "The error INVALID_OPERATION is generated by LinkProgram if <program> is
904 * the name of a program being used by one or more transform feedback
905 * objects, even if the objects are not currently bound or are paused."
907 if (_mesa_transform_feedback_is_using_program(ctx
, shProg
)) {
908 _mesa_error(ctx
, GL_INVALID_OPERATION
,
909 "glLinkProgram(transform feedback is using the program)");
913 FLUSH_VERTICES(ctx
, _NEW_PROGRAM
);
915 _mesa_glsl_link_shader(ctx
, shProg
);
917 if (shProg
->LinkStatus
== GL_FALSE
&&
918 (ctx
->Shader
.Flags
& GLSL_REPORT_ERRORS
)) {
919 _mesa_debug(ctx
, "Error linking program %u:\n%s\n",
920 shProg
->Name
, shProg
->InfoLog
);
927 printf("Link %u shaders in program %u: %s\n",
928 shProg
->NumShaders
, shProg
->Name
,
929 shProg
->LinkStatus
? "Success" : "Failed");
931 for (i
= 0; i
< shProg
->NumShaders
; i
++) {
932 printf(" shader %u, type 0x%x\n",
933 shProg
->Shaders
[i
]->Name
,
934 shProg
->Shaders
[i
]->Type
);
941 * Print basic shader info (for debug).
944 print_shader_info(const struct gl_shader_program
*shProg
)
948 printf("Mesa: glUseProgram(%u)\n", shProg
->Name
);
949 for (i
= 0; i
< shProg
->NumShaders
; i
++) {
950 printf(" %s shader %u, checksum %u\n",
951 _mesa_shader_stage_to_string(shProg
->Shaders
[i
]->Stage
),
952 shProg
->Shaders
[i
]->Name
,
953 shProg
->Shaders
[i
]->SourceChecksum
);
955 if (shProg
->_LinkedShaders
[MESA_SHADER_VERTEX
])
956 printf(" vert prog %u\n",
957 shProg
->_LinkedShaders
[MESA_SHADER_VERTEX
]->Program
->Id
);
958 if (shProg
->_LinkedShaders
[MESA_SHADER_FRAGMENT
])
959 printf(" frag prog %u\n",
960 shProg
->_LinkedShaders
[MESA_SHADER_FRAGMENT
]->Program
->Id
);
961 if (shProg
->_LinkedShaders
[MESA_SHADER_GEOMETRY
])
962 printf(" geom prog %u\n",
963 shProg
->_LinkedShaders
[MESA_SHADER_GEOMETRY
]->Program
->Id
);
968 * Use the named shader program for subsequent glUniform calls
971 _mesa_active_program(struct gl_context
*ctx
, struct gl_shader_program
*shProg
,
974 if ((shProg
!= NULL
) && !shProg
->LinkStatus
) {
975 _mesa_error(ctx
, GL_INVALID_OPERATION
,
976 "%s(program %u not linked)", caller
, shProg
->Name
);
980 if (ctx
->Shader
.ActiveProgram
!= shProg
) {
981 _mesa_reference_shader_program(ctx
, &ctx
->Shader
.ActiveProgram
, shProg
);
988 use_shader_program(struct gl_context
*ctx
, GLenum type
,
989 struct gl_shader_program
*shProg
)
991 struct gl_shader_program
**target
;
992 gl_shader_stage stage
= _mesa_shader_enum_to_shader_stage(type
);
994 target
= &ctx
->Shader
.CurrentProgram
[stage
];
995 if ((shProg
== NULL
) || (shProg
->_LinkedShaders
[stage
] == NULL
))
998 if (*target
!= shProg
) {
999 FLUSH_VERTICES(ctx
, _NEW_PROGRAM
| _NEW_PROGRAM_CONSTANTS
);
1001 /* If the shader is also bound as the current rendering shader, unbind
1002 * it from that binding point as well. This ensures that the correct
1003 * semantics of glDeleteProgram are maintained.
1006 case GL_VERTEX_SHADER
:
1007 /* Empty for now. */
1009 case GL_GEOMETRY_SHADER_ARB
:
1010 /* Empty for now. */
1012 case GL_COMPUTE_SHADER
:
1013 /* Empty for now. */
1015 case GL_FRAGMENT_SHADER
:
1016 if (*target
== ctx
->Shader
._CurrentFragmentProgram
) {
1017 _mesa_reference_shader_program(ctx
,
1018 &ctx
->Shader
._CurrentFragmentProgram
,
1024 _mesa_reference_shader_program(ctx
, target
, shProg
);
1030 * Use the named shader program for subsequent rendering.
1033 _mesa_use_program(struct gl_context
*ctx
, struct gl_shader_program
*shProg
)
1035 use_shader_program(ctx
, GL_VERTEX_SHADER
, shProg
);
1036 use_shader_program(ctx
, GL_GEOMETRY_SHADER_ARB
, shProg
);
1037 use_shader_program(ctx
, GL_FRAGMENT_SHADER
, shProg
);
1038 use_shader_program(ctx
, GL_COMPUTE_SHADER
, shProg
);
1039 _mesa_active_program(ctx
, shProg
, "glUseProgram");
1041 if (ctx
->Driver
.UseProgram
)
1042 ctx
->Driver
.UseProgram(ctx
, shProg
);
1047 * Do validation of the given shader program.
1048 * \param errMsg returns error message if validation fails.
1049 * \return GL_TRUE if valid, GL_FALSE if invalid (and set errMsg)
1052 validate_shader_program(const struct gl_shader_program
*shProg
,
1055 if (!shProg
->LinkStatus
) {
1059 /* From the GL spec, a program is invalid if any of these are true:
1061 any two active samplers in the current program object are of
1062 different types, but refer to the same texture image unit,
1064 any active sampler in the current program object refers to a texture
1065 image unit where fixed-function fragment processing accesses a
1066 texture target that does not match the sampler type, or
1068 the sum of the number of active samplers in the program and the
1069 number of texture image units enabled for fixed-function fragment
1070 processing exceeds the combined limit on the total number of texture
1071 image units allowed.
1076 * Check: any two active samplers in the current program object are of
1077 * different types, but refer to the same texture image unit,
1079 if (!_mesa_sampler_uniforms_are_valid(shProg
, errMsg
, 100))
1087 * Called via glValidateProgram()
1090 validate_program(struct gl_context
*ctx
, GLuint program
)
1092 struct gl_shader_program
*shProg
;
1093 char errMsg
[100] = "";
1095 shProg
= _mesa_lookup_shader_program_err(ctx
, program
, "glValidateProgram");
1100 shProg
->Validated
= validate_shader_program(shProg
, errMsg
);
1101 if (!shProg
->Validated
) {
1102 /* update info log */
1103 if (shProg
->InfoLog
) {
1104 ralloc_free(shProg
->InfoLog
);
1106 shProg
->InfoLog
= ralloc_strdup(shProg
, errMsg
);
1113 _mesa_AttachObjectARB(GLhandleARB program
, GLhandleARB shader
)
1115 GET_CURRENT_CONTEXT(ctx
);
1116 attach_shader(ctx
, program
, shader
);
1121 _mesa_AttachShader(GLuint program
, GLuint shader
)
1123 GET_CURRENT_CONTEXT(ctx
);
1124 attach_shader(ctx
, program
, shader
);
1129 _mesa_CompileShader(GLhandleARB shaderObj
)
1131 GET_CURRENT_CONTEXT(ctx
);
1132 if (MESA_VERBOSE
& VERBOSE_API
)
1133 _mesa_debug(ctx
, "glCompileShader %u\n", shaderObj
);
1134 compile_shader(ctx
, shaderObj
);
1139 _mesa_CreateShader(GLenum type
)
1141 GET_CURRENT_CONTEXT(ctx
);
1142 if (MESA_VERBOSE
& VERBOSE_API
)
1143 _mesa_debug(ctx
, "glCreateShader %s\n", _mesa_lookup_enum_by_nr(type
));
1144 return create_shader(ctx
, type
);
1148 GLhandleARB GLAPIENTRY
1149 _mesa_CreateShaderObjectARB(GLenum type
)
1151 GET_CURRENT_CONTEXT(ctx
);
1152 return create_shader(ctx
, type
);
1157 _mesa_CreateProgram(void)
1159 GET_CURRENT_CONTEXT(ctx
);
1160 if (MESA_VERBOSE
& VERBOSE_API
)
1161 _mesa_debug(ctx
, "glCreateProgram\n");
1162 return create_shader_program(ctx
);
1166 GLhandleARB GLAPIENTRY
1167 _mesa_CreateProgramObjectARB(void)
1169 GET_CURRENT_CONTEXT(ctx
);
1170 return create_shader_program(ctx
);
1175 _mesa_DeleteObjectARB(GLhandleARB obj
)
1177 if (MESA_VERBOSE
& VERBOSE_API
) {
1178 GET_CURRENT_CONTEXT(ctx
);
1179 _mesa_debug(ctx
, "glDeleteObjectARB(%u)\n", obj
);
1183 GET_CURRENT_CONTEXT(ctx
);
1184 FLUSH_VERTICES(ctx
, 0);
1185 if (is_program(ctx
, obj
)) {
1186 delete_shader_program(ctx
, obj
);
1188 else if (is_shader(ctx
, obj
)) {
1189 delete_shader(ctx
, obj
);
1199 _mesa_DeleteProgram(GLuint name
)
1202 GET_CURRENT_CONTEXT(ctx
);
1203 FLUSH_VERTICES(ctx
, 0);
1204 delete_shader_program(ctx
, name
);
1210 _mesa_DeleteShader(GLuint name
)
1213 GET_CURRENT_CONTEXT(ctx
);
1214 FLUSH_VERTICES(ctx
, 0);
1215 delete_shader(ctx
, name
);
1221 _mesa_DetachObjectARB(GLhandleARB program
, GLhandleARB shader
)
1223 GET_CURRENT_CONTEXT(ctx
);
1224 detach_shader(ctx
, program
, shader
);
1229 _mesa_DetachShader(GLuint program
, GLuint shader
)
1231 GET_CURRENT_CONTEXT(ctx
);
1232 detach_shader(ctx
, program
, shader
);
1237 _mesa_GetAttachedObjectsARB(GLhandleARB container
, GLsizei maxCount
,
1238 GLsizei
* count
, GLhandleARB
* obj
)
1240 GET_CURRENT_CONTEXT(ctx
);
1241 get_attached_shaders(ctx
, container
, maxCount
, count
, obj
);
1246 _mesa_GetAttachedShaders(GLuint program
, GLsizei maxCount
,
1247 GLsizei
*count
, GLuint
*obj
)
1249 GET_CURRENT_CONTEXT(ctx
);
1250 get_attached_shaders(ctx
, program
, maxCount
, count
, obj
);
1255 _mesa_GetInfoLogARB(GLhandleARB object
, GLsizei maxLength
, GLsizei
* length
,
1256 GLcharARB
* infoLog
)
1258 GET_CURRENT_CONTEXT(ctx
);
1259 if (is_program(ctx
, object
)) {
1260 get_program_info_log(ctx
, object
, maxLength
, length
, infoLog
);
1262 else if (is_shader(ctx
, object
)) {
1263 get_shader_info_log(ctx
, object
, maxLength
, length
, infoLog
);
1266 _mesa_error(ctx
, GL_INVALID_OPERATION
, "glGetInfoLogARB");
1272 _mesa_GetObjectParameterivARB(GLhandleARB object
, GLenum pname
, GLint
*params
)
1274 GET_CURRENT_CONTEXT(ctx
);
1275 /* Implement in terms of GetProgramiv, GetShaderiv */
1276 if (is_program(ctx
, object
)) {
1277 if (pname
== GL_OBJECT_TYPE_ARB
) {
1278 *params
= GL_PROGRAM_OBJECT_ARB
;
1281 get_programiv(ctx
, object
, pname
, params
);
1284 else if (is_shader(ctx
, object
)) {
1285 if (pname
== GL_OBJECT_TYPE_ARB
) {
1286 *params
= GL_SHADER_OBJECT_ARB
;
1289 get_shaderiv(ctx
, object
, pname
, params
);
1293 _mesa_error(ctx
, GL_INVALID_VALUE
, "glGetObjectParameterivARB");
1299 _mesa_GetObjectParameterfvARB(GLhandleARB object
, GLenum pname
,
1302 GLint iparams
[1]; /* XXX is one element enough? */
1303 _mesa_GetObjectParameterivARB(object
, pname
, iparams
);
1304 params
[0] = (GLfloat
) iparams
[0];
1309 _mesa_GetProgramiv(GLuint program
, GLenum pname
, GLint
*params
)
1311 GET_CURRENT_CONTEXT(ctx
);
1312 get_programiv(ctx
, program
, pname
, params
);
1317 _mesa_GetShaderiv(GLuint shader
, GLenum pname
, GLint
*params
)
1319 GET_CURRENT_CONTEXT(ctx
);
1320 get_shaderiv(ctx
, shader
, pname
, params
);
1325 _mesa_GetProgramInfoLog(GLuint program
, GLsizei bufSize
,
1326 GLsizei
*length
, GLchar
*infoLog
)
1328 GET_CURRENT_CONTEXT(ctx
);
1329 get_program_info_log(ctx
, program
, bufSize
, length
, infoLog
);
1334 _mesa_GetShaderInfoLog(GLuint shader
, GLsizei bufSize
,
1335 GLsizei
*length
, GLchar
*infoLog
)
1337 GET_CURRENT_CONTEXT(ctx
);
1338 get_shader_info_log(ctx
, shader
, bufSize
, length
, infoLog
);
1343 _mesa_GetShaderSource(GLhandleARB shader
, GLsizei maxLength
,
1344 GLsizei
*length
, GLcharARB
*sourceOut
)
1346 GET_CURRENT_CONTEXT(ctx
);
1347 get_shader_source(ctx
, shader
, maxLength
, length
, sourceOut
);
1351 GLhandleARB GLAPIENTRY
1352 _mesa_GetHandleARB(GLenum pname
)
1354 GET_CURRENT_CONTEXT(ctx
);
1355 return get_handle(ctx
, pname
);
1359 GLboolean GLAPIENTRY
1360 _mesa_IsProgram(GLuint name
)
1362 GET_CURRENT_CONTEXT(ctx
);
1363 return is_program(ctx
, name
);
1367 GLboolean GLAPIENTRY
1368 _mesa_IsShader(GLuint name
)
1370 GET_CURRENT_CONTEXT(ctx
);
1371 return is_shader(ctx
, name
);
1376 _mesa_LinkProgram(GLhandleARB programObj
)
1378 GET_CURRENT_CONTEXT(ctx
);
1379 link_program(ctx
, programObj
);
1385 * Read shader source code from a file.
1386 * Useful for debugging to override an app's shader.
1389 read_shader(const char *fname
)
1391 const int max
= 50*1000;
1392 FILE *f
= fopen(fname
, "r");
1393 GLcharARB
*buffer
, *shader
;
1400 buffer
= malloc(max
);
1401 len
= fread(buffer
, 1, max
, f
);
1406 shader
= _mesa_strdup(buffer
);
1414 * Called via glShaderSource() and glShaderSourceARB() API functions.
1415 * Basically, concatenate the source code strings into one long string
1416 * and pass it to _mesa_shader_source().
1419 _mesa_ShaderSource(GLhandleARB shaderObj
, GLsizei count
,
1420 const GLcharARB
* const * string
, const GLint
* length
)
1422 GET_CURRENT_CONTEXT(ctx
);
1424 GLsizei i
, totalLength
;
1428 if (!shaderObj
|| string
== NULL
) {
1429 _mesa_error(ctx
, GL_INVALID_VALUE
, "glShaderSourceARB");
1434 * This array holds offsets of where the appropriate string ends, thus the
1435 * last element will be set to the total length of the source code.
1437 offsets
= malloc(count
* sizeof(GLint
));
1438 if (offsets
== NULL
) {
1439 _mesa_error(ctx
, GL_OUT_OF_MEMORY
, "glShaderSourceARB");
1443 for (i
= 0; i
< count
; i
++) {
1444 if (string
[i
] == NULL
) {
1445 free((GLvoid
*) offsets
);
1446 _mesa_error(ctx
, GL_INVALID_OPERATION
,
1447 "glShaderSourceARB(null string)");
1450 if (length
== NULL
|| length
[i
] < 0)
1451 offsets
[i
] = strlen(string
[i
]);
1453 offsets
[i
] = length
[i
];
1454 /* accumulate string lengths */
1456 offsets
[i
] += offsets
[i
- 1];
1459 /* Total length of source string is sum off all strings plus two.
1460 * One extra byte for terminating zero, another extra byte to silence
1461 * valgrind warnings in the parser/grammer code.
1463 totalLength
= offsets
[count
- 1] + 2;
1464 source
= malloc(totalLength
* sizeof(GLcharARB
));
1465 if (source
== NULL
) {
1466 free((GLvoid
*) offsets
);
1467 _mesa_error(ctx
, GL_OUT_OF_MEMORY
, "glShaderSourceARB");
1471 for (i
= 0; i
< count
; i
++) {
1472 GLint start
= (i
> 0) ? offsets
[i
- 1] : 0;
1473 memcpy(source
+ start
, string
[i
],
1474 (offsets
[i
] - start
) * sizeof(GLcharARB
));
1476 source
[totalLength
- 1] = '\0';
1477 source
[totalLength
- 2] = '\0';
1480 /* Compute the shader's source code checksum then try to open a file
1481 * named newshader_<CHECKSUM>. If it exists, use it in place of the
1482 * original shader source code. For debugging.
1485 GLcharARB
*newSource
;
1487 checksum
= _mesa_str_checksum(source
);
1489 _mesa_snprintf(filename
, sizeof(filename
), "newshader_%d", checksum
);
1491 newSource
= read_shader(filename
);
1493 fprintf(stderr
, "Mesa: Replacing shader %u chksum=%d with %s\n",
1494 shaderObj
, checksum
, filename
);
1500 shader_source(ctx
, shaderObj
, source
);
1503 struct gl_shader
*sh
= _mesa_lookup_shader(ctx
, shaderObj
);
1505 sh
->SourceChecksum
= checksum
; /* save original checksum */
1513 _mesa_UseProgram(GLhandleARB program
)
1515 GET_CURRENT_CONTEXT(ctx
);
1516 struct gl_shader_program
*shProg
;
1518 if (_mesa_is_xfb_active_and_unpaused(ctx
)) {
1519 _mesa_error(ctx
, GL_INVALID_OPERATION
,
1520 "glUseProgram(transform feedback active)");
1525 shProg
= _mesa_lookup_shader_program_err(ctx
, program
, "glUseProgram");
1529 if (!shProg
->LinkStatus
) {
1530 _mesa_error(ctx
, GL_INVALID_OPERATION
,
1531 "glUseProgram(program %u not linked)", program
);
1536 if (ctx
->Shader
.Flags
& GLSL_USE_PROG
) {
1537 print_shader_info(shProg
);
1544 _mesa_use_program(ctx
, shProg
);
1549 _mesa_ValidateProgram(GLhandleARB program
)
1551 GET_CURRENT_CONTEXT(ctx
);
1552 validate_program(ctx
, program
);
1557 * For OpenGL ES 2.0, GL_ARB_ES2_compatibility
1560 _mesa_GetShaderPrecisionFormat(GLenum shadertype
, GLenum precisiontype
,
1561 GLint
* range
, GLint
* precision
)
1563 const struct gl_program_constants
*limits
;
1564 const struct gl_precision
*p
;
1565 GET_CURRENT_CONTEXT(ctx
);
1567 switch (shadertype
) {
1568 case GL_VERTEX_SHADER
:
1569 limits
= &ctx
->Const
.Program
[MESA_SHADER_VERTEX
];
1571 case GL_FRAGMENT_SHADER
:
1572 limits
= &ctx
->Const
.Program
[MESA_SHADER_FRAGMENT
];
1575 _mesa_error(ctx
, GL_INVALID_ENUM
,
1576 "glGetShaderPrecisionFormat(shadertype)");
1580 switch (precisiontype
) {
1582 p
= &limits
->LowFloat
;
1584 case GL_MEDIUM_FLOAT
:
1585 p
= &limits
->MediumFloat
;
1588 p
= &limits
->HighFloat
;
1591 p
= &limits
->LowInt
;
1594 p
= &limits
->MediumInt
;
1597 p
= &limits
->HighInt
;
1600 _mesa_error(ctx
, GL_INVALID_ENUM
,
1601 "glGetShaderPrecisionFormat(precisiontype)");
1605 range
[0] = p
->RangeMin
;
1606 range
[1] = p
->RangeMax
;
1607 precision
[0] = p
->Precision
;
1612 * For OpenGL ES 2.0, GL_ARB_ES2_compatibility
1615 _mesa_ReleaseShaderCompiler(void)
1617 _mesa_destroy_shader_compiler_caches();
1622 * For OpenGL ES 2.0, GL_ARB_ES2_compatibility
1625 _mesa_ShaderBinary(GLint n
, const GLuint
* shaders
, GLenum binaryformat
,
1626 const void* binary
, GLint length
)
1628 GET_CURRENT_CONTEXT(ctx
);
1631 (void) binaryformat
;
1634 _mesa_error(ctx
, GL_INVALID_OPERATION
, __FUNCTION__
);
1639 _mesa_GetProgramBinary(GLuint program
, GLsizei bufSize
, GLsizei
*length
,
1640 GLenum
*binaryFormat
, GLvoid
*binary
)
1642 struct gl_shader_program
*shProg
;
1643 GET_CURRENT_CONTEXT(ctx
);
1645 shProg
= _mesa_lookup_shader_program_err(ctx
, program
, "glGetProgramBinary");
1649 if (!shProg
->LinkStatus
) {
1650 _mesa_error(ctx
, GL_INVALID_OPERATION
,
1651 "glGetProgramBinary(program %u not linked)",
1657 _mesa_error(ctx
, GL_INVALID_VALUE
, "glGetProgramBinary(bufSize < 0)");
1661 /* The ARB_get_program_binary spec says:
1663 * "If <length> is NULL, then no length is returned."
1668 (void) binaryFormat
;
1673 _mesa_ProgramBinary(GLuint program
, GLenum binaryFormat
,
1674 const GLvoid
*binary
, GLsizei length
)
1676 struct gl_shader_program
*shProg
;
1677 GET_CURRENT_CONTEXT(ctx
);
1679 shProg
= _mesa_lookup_shader_program_err(ctx
, program
, "glProgramBinary");
1683 (void) binaryFormat
;
1686 _mesa_error(ctx
, GL_INVALID_OPERATION
, __FUNCTION__
);
1691 _mesa_ProgramParameteri(GLuint program
, GLenum pname
, GLint value
)
1693 struct gl_shader_program
*shProg
;
1694 GET_CURRENT_CONTEXT(ctx
);
1696 shProg
= _mesa_lookup_shader_program_err(ctx
, program
,
1697 "glProgramParameteri");
1702 case GL_PROGRAM_BINARY_RETRIEVABLE_HINT
:
1703 /* This enum isn't part of the OES extension for OpenGL ES 2.0, but it
1704 * is part of OpenGL ES 3.0. For the ES2 case, this function shouldn't
1705 * even be in the dispatch table, so we shouldn't need to expclicitly
1708 * On desktop, we ignore the 3.0+ requirement because it is silly.
1711 /* The ARB_get_program_binary extension spec says:
1713 * "An INVALID_VALUE error is generated if the <value> argument to
1714 * ProgramParameteri is not TRUE or FALSE."
1716 if (value
!= GL_TRUE
&& value
!= GL_FALSE
) {
1717 _mesa_error(ctx
, GL_INVALID_VALUE
,
1718 "glProgramParameteri(pname=%s, value=%d): "
1719 "value must be 0 or 1.",
1720 _mesa_lookup_enum_by_nr(pname
),
1725 /* No need to notify the driver. Any changes will actually take effect
1726 * the next time the shader is linked.
1728 * The ARB_get_program_binary extension spec says:
1730 * "To indicate that a program binary is likely to be retrieved,
1731 * ProgramParameteri should be called with <pname>
1732 * PROGRAM_BINARY_RETRIEVABLE_HINT and <value> TRUE. This setting
1733 * will not be in effect until the next time LinkProgram or
1734 * ProgramBinary has been called successfully."
1736 * The resloution of issue 9 in the extension spec also says:
1738 * "The application may use the PROGRAM_BINARY_RETRIEVABLE_HINT hint
1739 * to indicate to the GL implementation that this program will
1740 * likely be saved with GetProgramBinary at some point. This will
1741 * give the GL implementation the opportunity to track any state
1742 * changes made to the program before being saved such that when it
1743 * is loaded again a recompile can be avoided."
1745 shProg
->BinaryRetreivableHint
= value
;
1748 case GL_PROGRAM_SEPARABLE
:
1749 if (!ctx
->Extensions
.ARB_separate_shader_objects
)
1752 /* Spec imply that the behavior is the same as ARB_get_program_binary
1753 * Chapter 7.3 Program Objects
1755 if (value
!= GL_TRUE
&& value
!= GL_FALSE
) {
1756 _mesa_error(ctx
, GL_INVALID_VALUE
,
1757 "glProgramParameteri(pname=%s, value=%d): "
1758 "value must be 0 or 1.",
1759 _mesa_lookup_enum_by_nr(pname
),
1763 shProg
->SeparateShader
= value
;
1770 _mesa_error(ctx
, GL_INVALID_ENUM
, "glProgramParameteri(pname=%s)",
1771 _mesa_lookup_enum_by_nr(pname
));
1775 _mesa_use_shader_program(struct gl_context
*ctx
, GLenum type
,
1776 struct gl_shader_program
*shProg
)
1778 use_shader_program(ctx
, type
, shProg
);
1780 if (ctx
->Driver
.UseProgram
)
1781 ctx
->Driver
.UseProgram(ctx
, shProg
);
1786 * For GL_EXT_separate_shader_objects
1789 _mesa_UseShaderProgramEXT(GLenum type
, GLuint program
)
1791 GET_CURRENT_CONTEXT(ctx
);
1792 struct gl_shader_program
*shProg
= NULL
;
1794 if (!_mesa_validate_shader_target(ctx
, type
)) {
1795 _mesa_error(ctx
, GL_INVALID_ENUM
, "glUseShaderProgramEXT(type)");
1799 if (_mesa_is_xfb_active_and_unpaused(ctx
)) {
1800 _mesa_error(ctx
, GL_INVALID_OPERATION
,
1801 "glUseShaderProgramEXT(transform feedback is active)");
1806 shProg
= _mesa_lookup_shader_program_err(ctx
, program
,
1807 "glUseShaderProgramEXT");
1811 if (!shProg
->LinkStatus
) {
1812 _mesa_error(ctx
, GL_INVALID_OPERATION
,
1813 "glUseShaderProgramEXT(program not linked)");
1818 _mesa_use_shader_program(ctx
, type
, shProg
);
1823 * For GL_EXT_separate_shader_objects
1826 _mesa_ActiveProgramEXT(GLuint program
)
1828 GET_CURRENT_CONTEXT(ctx
);
1829 struct gl_shader_program
*shProg
= (program
!= 0)
1830 ? _mesa_lookup_shader_program_err(ctx
, program
, "glActiveProgramEXT")
1833 _mesa_active_program(ctx
, shProg
, "glActiveProgramEXT");
1838 _mesa_create_shader_program(struct gl_context
* ctx
, GLboolean separate
,
1839 GLenum type
, GLsizei count
, const GLchar
* const *strings
)
1841 const GLuint shader
= create_shader(ctx
, type
);
1845 _mesa_ShaderSource(shader
, count
, strings
, NULL
);
1847 compile_shader(ctx
, shader
);
1849 program
= create_shader_program(ctx
);
1851 struct gl_shader_program
*shProg
;
1852 struct gl_shader
*sh
;
1853 GLint compiled
= GL_FALSE
;
1855 shProg
= _mesa_lookup_shader_program(ctx
, program
);
1856 sh
= _mesa_lookup_shader(ctx
, shader
);
1858 shProg
->SeparateShader
= separate
;
1860 get_shaderiv(ctx
, shader
, GL_COMPILE_STATUS
, &compiled
);
1862 attach_shader(ctx
, program
, shader
);
1863 link_program(ctx
, program
);
1864 detach_shader(ctx
, program
, shader
);
1868 if (active
-user
-defined
-varyings
-in
-linked
-program
) {
1869 append
-error
-to
-info
-log
;
1870 shProg
->LinkStatus
= GL_FALSE
;
1875 ralloc_strcat(&shProg
->InfoLog
, sh
->InfoLog
);
1878 delete_shader(ctx
, shader
);
1886 * Copy program-specific data generated by linking from the gl_shader_program
1887 * object to a specific gl_program object.
1890 _mesa_copy_linked_program_data(gl_shader_stage type
,
1891 const struct gl_shader_program
*src
,
1892 struct gl_program
*dst
)
1895 case MESA_SHADER_VERTEX
:
1896 dst
->UsesClipDistanceOut
= src
->Vert
.UsesClipDistance
;
1898 case MESA_SHADER_GEOMETRY
: {
1899 struct gl_geometry_program
*dst_gp
= (struct gl_geometry_program
*) dst
;
1900 dst_gp
->VerticesIn
= src
->Geom
.VerticesIn
;
1901 dst_gp
->VerticesOut
= src
->Geom
.VerticesOut
;
1902 dst_gp
->Invocations
= src
->Geom
.Invocations
;
1903 dst_gp
->InputType
= src
->Geom
.InputType
;
1904 dst_gp
->OutputType
= src
->Geom
.OutputType
;
1905 dst
->UsesClipDistanceOut
= src
->Geom
.UsesClipDistance
;
1906 dst_gp
->UsesEndPrimitive
= src
->Geom
.UsesEndPrimitive
;
1909 case MESA_SHADER_COMPUTE
: {
1910 struct gl_compute_program
*dst_cp
= (struct gl_compute_program
*) dst
;
1912 for (i
= 0; i
< 3; i
++)
1913 dst_cp
->LocalSize
[i
] = src
->Comp
.LocalSize
[i
];
1923 * For GL_EXT_separate_shader_objects
1926 _mesa_CreateShaderProgramEXT(GLenum type
, const GLchar
*string
)
1928 GET_CURRENT_CONTEXT(ctx
);
1930 return _mesa_create_shader_program(ctx
, GL_FALSE
, type
, 1, &string
);
1934 * ARB_separate_shader_objects: Compile & Link Program
1936 * Basically the same as _mesa_CreateShaderProgramEXT but with support of
1937 * multiple strings and sets the SeparateShader flag to true.
1940 _mesa_CreateShaderProgramv(GLenum type
, GLsizei count
,
1941 const GLchar
* const *strings
)
1943 GET_CURRENT_CONTEXT(ctx
);
1945 return _mesa_create_shader_program(ctx
, GL_TRUE
, type
, count
, strings
);