mesa: fix _mesa_error() compiler warnings in shaderapi.c
[mesa.git] / src / mesa / main / shaderapi.c
1 /*
2 * Mesa 3-D graphics library
3 *
4 * Copyright (C) 2004-2008 Brian Paul All Rights Reserved.
5 * Copyright (C) 2009-2010 VMware, Inc. All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
21 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
22 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
23 * OTHER DEALINGS IN THE SOFTWARE.
24 */
25
26 /**
27 * \file shaderapi.c
28 * \author Brian Paul
29 *
30 * Implementation of GLSL-related API functions.
31 * The glUniform* functions are in uniforms.c
32 *
33 *
34 * XXX things to do:
35 * 1. Check that the right error code is generated for all _mesa_error() calls.
36 * 2. Insert FLUSH_VERTICES calls in various places
37 */
38
39
40 #include "main/glheader.h"
41 #include "main/context.h"
42 #include "main/dispatch.h"
43 #include "main/enums.h"
44 #include "main/hash.h"
45 #include "main/mtypes.h"
46 #include "main/pipelineobj.h"
47 #include "main/shaderapi.h"
48 #include "main/shaderobj.h"
49 #include "main/transformfeedback.h"
50 #include "main/uniforms.h"
51 #include "program/program.h"
52 #include "program/prog_print.h"
53 #include "program/prog_parameter.h"
54 #include "util/ralloc.h"
55 #include "util/hash_table.h"
56 #include <stdbool.h>
57 #include "../glsl/glsl_parser_extras.h"
58 #include "../glsl/ir.h"
59 #include "../glsl/ir_uniform.h"
60 #include "../glsl/program.h"
61
62 /** Define this to enable shader substitution (see below) */
63 #define SHADER_SUBST 0
64
65
66 /**
67 * Return mask of GLSL_x flags by examining the MESA_GLSL env var.
68 */
69 GLbitfield
70 _mesa_get_shader_flags(void)
71 {
72 GLbitfield flags = 0x0;
73 const char *env = getenv("MESA_GLSL");
74
75 if (env) {
76 if (strstr(env, "dump_on_error"))
77 flags |= GLSL_DUMP_ON_ERROR;
78 else if (strstr(env, "dump"))
79 flags |= GLSL_DUMP;
80 if (strstr(env, "log"))
81 flags |= GLSL_LOG;
82 if (strstr(env, "nopvert"))
83 flags |= GLSL_NOP_VERT;
84 if (strstr(env, "nopfrag"))
85 flags |= GLSL_NOP_FRAG;
86 if (strstr(env, "nopt"))
87 flags |= GLSL_NO_OPT;
88 else if (strstr(env, "opt"))
89 flags |= GLSL_OPT;
90 if (strstr(env, "uniform"))
91 flags |= GLSL_UNIFORMS;
92 if (strstr(env, "useprog"))
93 flags |= GLSL_USE_PROG;
94 if (strstr(env, "errors"))
95 flags |= GLSL_REPORT_ERRORS;
96 }
97
98 return flags;
99 }
100
101
102 /**
103 * Initialize context's shader state.
104 */
105 void
106 _mesa_init_shader_state(struct gl_context *ctx)
107 {
108 /* Device drivers may override these to control what kind of instructions
109 * are generated by the GLSL compiler.
110 */
111 struct gl_shader_compiler_options options;
112 gl_shader_stage sh;
113 int i;
114
115 memset(&options, 0, sizeof(options));
116 options.MaxUnrollIterations = 32;
117 options.MaxIfDepth = UINT_MAX;
118
119 for (sh = 0; sh < MESA_SHADER_STAGES; ++sh)
120 memcpy(&ctx->Const.ShaderCompilerOptions[sh], &options, sizeof(options));
121
122 ctx->Shader.Flags = _mesa_get_shader_flags();
123
124 if (ctx->Shader.Flags != 0)
125 ctx->Const.GenerateTemporaryNames = true;
126
127 /* Extended for ARB_separate_shader_objects */
128 ctx->Shader.RefCount = 1;
129 mtx_init(&ctx->Shader.Mutex, mtx_plain);
130
131 ctx->TessCtrlProgram.patch_vertices = 3;
132 for (i = 0; i < 4; ++i)
133 ctx->TessCtrlProgram.patch_default_outer_level[i] = 1.0;
134 for (i = 0; i < 2; ++i)
135 ctx->TessCtrlProgram.patch_default_inner_level[i] = 1.0;
136 }
137
138
139 /**
140 * Free the per-context shader-related state.
141 */
142 void
143 _mesa_free_shader_state(struct gl_context *ctx)
144 {
145 int i;
146 for (i = 0; i < MESA_SHADER_STAGES; i++) {
147 _mesa_reference_shader_program(ctx, &ctx->Shader.CurrentProgram[i],
148 NULL);
149 }
150 _mesa_reference_shader_program(ctx, &ctx->Shader._CurrentFragmentProgram,
151 NULL);
152 _mesa_reference_shader_program(ctx, &ctx->Shader.ActiveProgram, NULL);
153
154 /* Extended for ARB_separate_shader_objects */
155 _mesa_reference_pipeline_object(ctx, &ctx->_Shader, NULL);
156
157 assert(ctx->Shader.RefCount == 1);
158 mtx_destroy(&ctx->Shader.Mutex);
159 }
160
161
162 /**
163 * Copy string from <src> to <dst>, up to maxLength characters, returning
164 * length of <dst> in <length>.
165 * \param src the strings source
166 * \param maxLength max chars to copy
167 * \param length returns number of chars copied
168 * \param dst the string destination
169 */
170 void
171 _mesa_copy_string(GLchar *dst, GLsizei maxLength,
172 GLsizei *length, const GLchar *src)
173 {
174 GLsizei len;
175 for (len = 0; len < maxLength - 1 && src && src[len]; len++)
176 dst[len] = src[len];
177 if (maxLength > 0)
178 dst[len] = 0;
179 if (length)
180 *length = len;
181 }
182
183
184
185 /**
186 * Confirm that the a shader type is valid and supported by the implementation
187 *
188 * \param ctx Current GL context
189 * \param type Shader target
190 *
191 */
192 bool
193 _mesa_validate_shader_target(const struct gl_context *ctx, GLenum type)
194 {
195 /* Note: when building built-in GLSL functions, this function may be
196 * invoked with ctx == NULL. In that case, we can only validate that it's
197 * a shader target we recognize, not that it's supported in the current
198 * context. But that's fine--we don't need any further validation than
199 * that when building built-in GLSL functions.
200 */
201
202 switch (type) {
203 case GL_FRAGMENT_SHADER:
204 return ctx == NULL || ctx->Extensions.ARB_fragment_shader;
205 case GL_VERTEX_SHADER:
206 return ctx == NULL || ctx->Extensions.ARB_vertex_shader;
207 case GL_GEOMETRY_SHADER_ARB:
208 return ctx == NULL || _mesa_has_geometry_shaders(ctx);
209 case GL_TESS_CONTROL_SHADER:
210 case GL_TESS_EVALUATION_SHADER:
211 return ctx == NULL || _mesa_has_tessellation(ctx);
212 case GL_COMPUTE_SHADER:
213 return ctx == NULL || ctx->Extensions.ARB_compute_shader;
214 default:
215 return false;
216 }
217 }
218
219
220 static GLboolean
221 is_program(struct gl_context *ctx, GLuint name)
222 {
223 struct gl_shader_program *shProg = _mesa_lookup_shader_program(ctx, name);
224 return shProg ? GL_TRUE : GL_FALSE;
225 }
226
227
228 static GLboolean
229 is_shader(struct gl_context *ctx, GLuint name)
230 {
231 struct gl_shader *shader = _mesa_lookup_shader(ctx, name);
232 return shader ? GL_TRUE : GL_FALSE;
233 }
234
235
236 /**
237 * Attach shader to a shader program.
238 */
239 static void
240 attach_shader(struct gl_context *ctx, GLuint program, GLuint shader)
241 {
242 struct gl_shader_program *shProg;
243 struct gl_shader *sh;
244 GLuint i, n;
245
246 const bool same_type_disallowed = _mesa_is_gles(ctx);
247
248 shProg = _mesa_lookup_shader_program_err(ctx, program, "glAttachShader");
249 if (!shProg)
250 return;
251
252 sh = _mesa_lookup_shader_err(ctx, shader, "glAttachShader");
253 if (!sh) {
254 return;
255 }
256
257 n = shProg->NumShaders;
258 for (i = 0; i < n; i++) {
259 if (shProg->Shaders[i] == sh) {
260 /* The shader is already attched to this program. The
261 * GL_ARB_shader_objects spec says:
262 *
263 * "The error INVALID_OPERATION is generated by AttachObjectARB
264 * if <obj> is already attached to <containerObj>."
265 */
266 _mesa_error(ctx, GL_INVALID_OPERATION, "glAttachShader");
267 return;
268 } else if (same_type_disallowed &&
269 shProg->Shaders[i]->Type == sh->Type) {
270 /* Shader with the same type is already attached to this program,
271 * OpenGL ES 2.0 and 3.0 specs say:
272 *
273 * "Multiple shader objects of the same type may not be attached
274 * to a single program object. [...] The error INVALID_OPERATION
275 * is generated if [...] another shader object of the same type
276 * as shader is already attached to program."
277 */
278 _mesa_error(ctx, GL_INVALID_OPERATION, "glAttachShader");
279 return;
280 }
281 }
282
283 /* grow list */
284 shProg->Shaders = realloc(shProg->Shaders,
285 (n + 1) * sizeof(struct gl_shader *));
286 if (!shProg->Shaders) {
287 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glAttachShader");
288 return;
289 }
290
291 /* append */
292 shProg->Shaders[n] = NULL; /* since realloc() didn't zero the new space */
293 _mesa_reference_shader(ctx, &shProg->Shaders[n], sh);
294 shProg->NumShaders++;
295 }
296
297
298 static GLuint
299 create_shader(struct gl_context *ctx, GLenum type)
300 {
301 struct gl_shader *sh;
302 GLuint name;
303
304 if (!_mesa_validate_shader_target(ctx, type)) {
305 _mesa_error(ctx, GL_INVALID_ENUM, "CreateShader(type)");
306 return 0;
307 }
308
309 name = _mesa_HashFindFreeKeyBlock(ctx->Shared->ShaderObjects, 1);
310 sh = ctx->Driver.NewShader(ctx, name, type);
311 _mesa_HashInsert(ctx->Shared->ShaderObjects, name, sh);
312
313 return name;
314 }
315
316
317 static GLuint
318 create_shader_program(struct gl_context *ctx)
319 {
320 GLuint name;
321 struct gl_shader_program *shProg;
322
323 name = _mesa_HashFindFreeKeyBlock(ctx->Shared->ShaderObjects, 1);
324
325 shProg = ctx->Driver.NewShaderProgram(name);
326
327 _mesa_HashInsert(ctx->Shared->ShaderObjects, name, shProg);
328
329 assert(shProg->RefCount == 1);
330
331 return name;
332 }
333
334
335 /**
336 * Delete a shader program. Actually, just decrement the program's
337 * reference count and mark it as DeletePending.
338 * Used to implement glDeleteProgram() and glDeleteObjectARB().
339 */
340 static void
341 delete_shader_program(struct gl_context *ctx, GLuint name)
342 {
343 /*
344 * NOTE: deleting shaders/programs works a bit differently than
345 * texture objects (and buffer objects, etc). Shader/program
346 * handles/IDs exist in the hash table until the object is really
347 * deleted (refcount==0). With texture objects, the handle/ID is
348 * removed from the hash table in glDeleteTextures() while the tex
349 * object itself might linger until its refcount goes to zero.
350 */
351 struct gl_shader_program *shProg;
352
353 shProg = _mesa_lookup_shader_program_err(ctx, name, "glDeleteProgram");
354 if (!shProg)
355 return;
356
357 if (!shProg->DeletePending) {
358 shProg->DeletePending = GL_TRUE;
359
360 /* effectively, decr shProg's refcount */
361 _mesa_reference_shader_program(ctx, &shProg, NULL);
362 }
363 }
364
365
366 static void
367 delete_shader(struct gl_context *ctx, GLuint shader)
368 {
369 struct gl_shader *sh;
370
371 sh = _mesa_lookup_shader_err(ctx, shader, "glDeleteShader");
372 if (!sh)
373 return;
374
375 if (!sh->DeletePending) {
376 sh->DeletePending = GL_TRUE;
377
378 /* effectively, decr sh's refcount */
379 _mesa_reference_shader(ctx, &sh, NULL);
380 }
381 }
382
383
384 static void
385 detach_shader(struct gl_context *ctx, GLuint program, GLuint shader)
386 {
387 struct gl_shader_program *shProg;
388 GLuint n;
389 GLuint i, j;
390
391 shProg = _mesa_lookup_shader_program_err(ctx, program, "glDetachShader");
392 if (!shProg)
393 return;
394
395 n = shProg->NumShaders;
396
397 for (i = 0; i < n; i++) {
398 if (shProg->Shaders[i]->Name == shader) {
399 /* found it */
400 struct gl_shader **newList;
401
402 /* release */
403 _mesa_reference_shader(ctx, &shProg->Shaders[i], NULL);
404
405 /* alloc new, smaller array */
406 newList = malloc((n - 1) * sizeof(struct gl_shader *));
407 if (!newList) {
408 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glDetachShader");
409 return;
410 }
411 /* Copy old list entries to new list, skipping removed entry at [i] */
412 for (j = 0; j < i; j++) {
413 newList[j] = shProg->Shaders[j];
414 }
415 while (++i < n) {
416 newList[j++] = shProg->Shaders[i];
417 }
418
419 /* Free old list and install new one */
420 free(shProg->Shaders);
421 shProg->Shaders = newList;
422 shProg->NumShaders = n - 1;
423
424 #ifdef DEBUG
425 /* sanity check - make sure the new list's entries are sensible */
426 for (j = 0; j < shProg->NumShaders; j++) {
427 assert(shProg->Shaders[j]->Type == GL_VERTEX_SHADER ||
428 shProg->Shaders[j]->Type == GL_TESS_CONTROL_SHADER ||
429 shProg->Shaders[j]->Type == GL_TESS_EVALUATION_SHADER ||
430 shProg->Shaders[j]->Type == GL_GEOMETRY_SHADER ||
431 shProg->Shaders[j]->Type == GL_FRAGMENT_SHADER);
432 assert(shProg->Shaders[j]->RefCount > 0);
433 }
434 #endif
435
436 return;
437 }
438 }
439
440 /* not found */
441 {
442 GLenum err;
443 if (is_shader(ctx, shader) || is_program(ctx, shader))
444 err = GL_INVALID_OPERATION;
445 else
446 err = GL_INVALID_VALUE;
447 _mesa_error(ctx, err, "glDetachShader(shader)");
448 return;
449 }
450 }
451
452
453 /**
454 * Return list of shaders attached to shader program.
455 */
456 static void
457 get_attached_shaders(struct gl_context *ctx, GLuint program, GLsizei maxCount,
458 GLsizei *count, GLuint *obj)
459 {
460 struct gl_shader_program *shProg;
461
462 if (maxCount < 0) {
463 _mesa_error(ctx, GL_INVALID_VALUE, "glGetAttachedShaders(maxCount < 0)");
464 return;
465 }
466
467 shProg =
468 _mesa_lookup_shader_program_err(ctx, program, "glGetAttachedShaders");
469
470 if (shProg) {
471 GLuint i;
472 for (i = 0; i < (GLuint) maxCount && i < shProg->NumShaders; i++) {
473 obj[i] = shProg->Shaders[i]->Name;
474 }
475 if (count)
476 *count = i;
477 }
478 }
479
480
481 /**
482 * glGetHandleARB() - return ID/name of currently bound shader program.
483 */
484 static GLuint
485 get_handle(struct gl_context *ctx, GLenum pname)
486 {
487 if (pname == GL_PROGRAM_OBJECT_ARB) {
488 if (ctx->_Shader->ActiveProgram)
489 return ctx->_Shader->ActiveProgram->Name;
490 else
491 return 0;
492 }
493 else {
494 _mesa_error(ctx, GL_INVALID_ENUM, "glGetHandleARB");
495 return 0;
496 }
497 }
498
499
500 /**
501 * Check if a geometry shader query is valid at this time. If not, report an
502 * error and return false.
503 *
504 * From GL 3.2 section 6.1.16 (Shader and Program Queries):
505 *
506 * "If GEOMETRY_VERTICES_OUT, GEOMETRY_INPUT_TYPE, or GEOMETRY_OUTPUT_TYPE
507 * are queried for a program which has not been linked successfully, or
508 * which does not contain objects to form a geometry shader, then an
509 * INVALID_OPERATION error is generated."
510 */
511 static bool
512 check_gs_query(struct gl_context *ctx, const struct gl_shader_program *shProg)
513 {
514 if (shProg->LinkStatus &&
515 shProg->_LinkedShaders[MESA_SHADER_GEOMETRY] != NULL) {
516 return true;
517 }
518
519 _mesa_error(ctx, GL_INVALID_OPERATION,
520 "glGetProgramv(linked geometry shader required)");
521 return false;
522 }
523
524
525 /**
526 * Check if a tessellation control shader query is valid at this time.
527 * If not, report an error and return false.
528 *
529 * From GL 4.0 section 6.1.12 (Shader and Program Queries):
530 *
531 * "If TESS_CONTROL_OUTPUT_VERTICES is queried for a program which has
532 * not been linked successfully, or which does not contain objects to
533 * form a tessellation control shader, then an INVALID_OPERATION error is
534 * generated."
535 */
536 static bool
537 check_tcs_query(struct gl_context *ctx, const struct gl_shader_program *shProg)
538 {
539 if (shProg->LinkStatus &&
540 shProg->_LinkedShaders[MESA_SHADER_TESS_CTRL] != NULL) {
541 return true;
542 }
543
544 _mesa_error(ctx, GL_INVALID_OPERATION,
545 "glGetProgramv(linked tessellation control shader required)");
546 return false;
547 }
548
549
550 /**
551 * Check if a tessellation evaluation shader query is valid at this time.
552 * If not, report an error and return false.
553 *
554 * From GL 4.0 section 6.1.12 (Shader and Program Queries):
555 *
556 * "If any of the pname values in this paragraph are queried for a program
557 * which has not been linked successfully, or which does not contain
558 * objects to form a tessellation evaluation shader, then an
559 * INVALID_OPERATION error is generated."
560 *
561 */
562 static bool
563 check_tes_query(struct gl_context *ctx, const struct gl_shader_program *shProg)
564 {
565 if (shProg->LinkStatus &&
566 shProg->_LinkedShaders[MESA_SHADER_TESS_EVAL] != NULL) {
567 return true;
568 }
569
570 _mesa_error(ctx, GL_INVALID_OPERATION, "glGetProgramv(linked tessellation "
571 "evaluation shader required)");
572 return false;
573 }
574
575
576 /**
577 * glGetProgramiv() - get shader program state.
578 * Note that this is for GLSL shader programs, not ARB vertex/fragment
579 * programs (see glGetProgramivARB).
580 */
581 static void
582 get_programiv(struct gl_context *ctx, GLuint program, GLenum pname,
583 GLint *params)
584 {
585 struct gl_shader_program *shProg
586 = _mesa_lookup_shader_program_err(ctx, program, "glGetProgramiv(program)");
587
588 /* Is transform feedback available in this context?
589 */
590 const bool has_xfb =
591 (ctx->API == API_OPENGL_COMPAT && ctx->Extensions.EXT_transform_feedback)
592 || ctx->API == API_OPENGL_CORE
593 || _mesa_is_gles3(ctx);
594
595 /* True if geometry shaders (of the form that was adopted into GLSL 1.50
596 * and GL 3.2) are available in this context
597 */
598 const bool has_core_gs = _mesa_has_geometry_shaders(ctx);
599 const bool has_tess = _mesa_has_tessellation(ctx);
600
601 /* Are uniform buffer objects available in this context?
602 */
603 const bool has_ubo =
604 (ctx->API == API_OPENGL_COMPAT &&
605 ctx->Extensions.ARB_uniform_buffer_object)
606 || ctx->API == API_OPENGL_CORE
607 || _mesa_is_gles3(ctx);
608
609 if (!shProg) {
610 return;
611 }
612
613 switch (pname) {
614 case GL_DELETE_STATUS:
615 *params = shProg->DeletePending;
616 return;
617 case GL_LINK_STATUS:
618 *params = shProg->LinkStatus;
619 return;
620 case GL_VALIDATE_STATUS:
621 *params = shProg->Validated;
622 return;
623 case GL_INFO_LOG_LENGTH:
624 *params = shProg->InfoLog ? strlen(shProg->InfoLog) + 1 : 0;
625 return;
626 case GL_ATTACHED_SHADERS:
627 *params = shProg->NumShaders;
628 return;
629 case GL_ACTIVE_ATTRIBUTES:
630 *params = _mesa_count_active_attribs(shProg);
631 return;
632 case GL_ACTIVE_ATTRIBUTE_MAX_LENGTH:
633 *params = _mesa_longest_attribute_name_length(shProg);
634 return;
635 case GL_ACTIVE_UNIFORMS:
636 *params = shProg->NumUniformStorage - shProg->NumHiddenUniforms;
637 return;
638 case GL_ACTIVE_UNIFORM_MAX_LENGTH: {
639 unsigned i;
640 GLint max_len = 0;
641 const unsigned num_uniforms =
642 shProg->NumUniformStorage - shProg->NumHiddenUniforms;
643
644 for (i = 0; i < num_uniforms; i++) {
645 /* Add one for the terminating NUL character for a non-array, and
646 * 4 for the "[0]" and the NUL for an array.
647 */
648 const GLint len = strlen(shProg->UniformStorage[i].name) + 1 +
649 ((shProg->UniformStorage[i].array_elements != 0) ? 3 : 0);
650
651 if (len > max_len)
652 max_len = len;
653 }
654
655 *params = max_len;
656 return;
657 }
658 case GL_TRANSFORM_FEEDBACK_VARYINGS:
659 if (!has_xfb)
660 break;
661 *params = shProg->TransformFeedback.NumVarying;
662 return;
663 case GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH: {
664 unsigned i;
665 GLint max_len = 0;
666 if (!has_xfb)
667 break;
668
669 for (i = 0; i < shProg->TransformFeedback.NumVarying; i++) {
670 /* Add one for the terminating NUL character.
671 */
672 const GLint len =
673 strlen(shProg->TransformFeedback.VaryingNames[i]) + 1;
674
675 if (len > max_len)
676 max_len = len;
677 }
678
679 *params = max_len;
680 return;
681 }
682 case GL_TRANSFORM_FEEDBACK_BUFFER_MODE:
683 if (!has_xfb)
684 break;
685 *params = shProg->TransformFeedback.BufferMode;
686 return;
687 case GL_GEOMETRY_VERTICES_OUT:
688 if (!has_core_gs)
689 break;
690 if (check_gs_query(ctx, shProg))
691 *params = shProg->Geom.VerticesOut;
692 return;
693 case GL_GEOMETRY_SHADER_INVOCATIONS:
694 if (!has_core_gs || !ctx->Extensions.ARB_gpu_shader5)
695 break;
696 if (check_gs_query(ctx, shProg))
697 *params = shProg->Geom.Invocations;
698 return;
699 case GL_GEOMETRY_INPUT_TYPE:
700 if (!has_core_gs)
701 break;
702 if (check_gs_query(ctx, shProg))
703 *params = shProg->Geom.InputType;
704 return;
705 case GL_GEOMETRY_OUTPUT_TYPE:
706 if (!has_core_gs)
707 break;
708 if (check_gs_query(ctx, shProg))
709 *params = shProg->Geom.OutputType;
710 return;
711 case GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH: {
712 unsigned i;
713 GLint max_len = 0;
714
715 if (!has_ubo)
716 break;
717
718 for (i = 0; i < shProg->NumUniformBlocks; i++) {
719 /* Add one for the terminating NUL character.
720 */
721 const GLint len = strlen(shProg->UniformBlocks[i].Name) + 1;
722
723 if (len > max_len)
724 max_len = len;
725 }
726
727 *params = max_len;
728 return;
729 }
730 case GL_ACTIVE_UNIFORM_BLOCKS:
731 if (!has_ubo)
732 break;
733
734 *params = shProg->NumUniformBlocks;
735 return;
736 case GL_PROGRAM_BINARY_RETRIEVABLE_HINT:
737 /* This enum isn't part of the OES extension for OpenGL ES 2.0. It is
738 * only available with desktop OpenGL 3.0+ with the
739 * GL_ARB_get_program_binary extension or OpenGL ES 3.0.
740 *
741 * On desktop, we ignore the 3.0+ requirement because it is silly.
742 */
743 if (!_mesa_is_desktop_gl(ctx) && !_mesa_is_gles3(ctx))
744 break;
745
746 *params = shProg->BinaryRetreivableHint;
747 return;
748 case GL_PROGRAM_BINARY_LENGTH:
749 *params = 0;
750 return;
751 case GL_ACTIVE_ATOMIC_COUNTER_BUFFERS:
752 if (!ctx->Extensions.ARB_shader_atomic_counters)
753 break;
754
755 *params = shProg->NumAtomicBuffers;
756 return;
757 case GL_COMPUTE_WORK_GROUP_SIZE: {
758 int i;
759 if (!_mesa_is_desktop_gl(ctx) || !ctx->Extensions.ARB_compute_shader)
760 break;
761 if (!shProg->LinkStatus) {
762 _mesa_error(ctx, GL_INVALID_OPERATION, "glGetProgramiv(program not "
763 "linked)");
764 return;
765 }
766 if (shProg->_LinkedShaders[MESA_SHADER_COMPUTE] == NULL) {
767 _mesa_error(ctx, GL_INVALID_OPERATION, "glGetProgramiv(no compute "
768 "shaders)");
769 return;
770 }
771 for (i = 0; i < 3; i++)
772 params[i] = shProg->Comp.LocalSize[i];
773 return;
774 }
775 case GL_PROGRAM_SEPARABLE:
776 *params = shProg->SeparateShader;
777 return;
778
779 /* ARB_tessellation_shader */
780 case GL_TESS_CONTROL_OUTPUT_VERTICES:
781 if (!has_tess)
782 break;
783 if (check_tcs_query(ctx, shProg))
784 *params = shProg->TessCtrl.VerticesOut;
785 return;
786 case GL_TESS_GEN_MODE:
787 if (!has_tess)
788 break;
789 if (check_tes_query(ctx, shProg))
790 *params = shProg->TessEval.PrimitiveMode;
791 return;
792 case GL_TESS_GEN_SPACING:
793 if (!has_tess)
794 break;
795 if (check_tes_query(ctx, shProg))
796 *params = shProg->TessEval.Spacing;
797 return;
798 case GL_TESS_GEN_VERTEX_ORDER:
799 if (!has_tess)
800 break;
801 if (check_tes_query(ctx, shProg))
802 *params = shProg->TessEval.VertexOrder;
803 return;
804 case GL_TESS_GEN_POINT_MODE:
805 if (!has_tess)
806 break;
807 if (check_tes_query(ctx, shProg))
808 *params = shProg->TessEval.PointMode;
809 return;
810 default:
811 break;
812 }
813
814 _mesa_error(ctx, GL_INVALID_ENUM, "glGetProgramiv(pname=%s)",
815 _mesa_enum_to_string(pname));
816 }
817
818
819 /**
820 * glGetShaderiv() - get GLSL shader state
821 */
822 static void
823 get_shaderiv(struct gl_context *ctx, GLuint name, GLenum pname, GLint *params)
824 {
825 struct gl_shader *shader =
826 _mesa_lookup_shader_err(ctx, name, "glGetShaderiv");
827
828 if (!shader) {
829 return;
830 }
831
832 switch (pname) {
833 case GL_SHADER_TYPE:
834 *params = shader->Type;
835 break;
836 case GL_DELETE_STATUS:
837 *params = shader->DeletePending;
838 break;
839 case GL_COMPILE_STATUS:
840 *params = shader->CompileStatus;
841 break;
842 case GL_INFO_LOG_LENGTH:
843 *params = shader->InfoLog ? strlen(shader->InfoLog) + 1 : 0;
844 break;
845 case GL_SHADER_SOURCE_LENGTH:
846 *params = shader->Source ? strlen((char *) shader->Source) + 1 : 0;
847 break;
848 default:
849 _mesa_error(ctx, GL_INVALID_ENUM, "glGetShaderiv(pname)");
850 return;
851 }
852 }
853
854
855 static void
856 get_program_info_log(struct gl_context *ctx, GLuint program, GLsizei bufSize,
857 GLsizei *length, GLchar *infoLog)
858 {
859 struct gl_shader_program *shProg;
860
861 /* Section 2.5 GL Errors (page 18) of the OpenGL ES 3.0.4 spec and
862 * section 2.3.1 (Errors) of the OpenGL 4.5 spec say:
863 *
864 * "If a negative number is provided where an argument of type sizei or
865 * sizeiptr is specified, an INVALID_VALUE error is generated."
866 */
867 if (bufSize < 0) {
868 _mesa_error(ctx, GL_INVALID_VALUE, "glGetProgramInfoLog(bufSize < 0)");
869 return;
870 }
871
872 shProg = _mesa_lookup_shader_program_err(ctx, program,
873 "glGetProgramInfoLog(program)");
874 if (!shProg) {
875 return;
876 }
877
878 _mesa_copy_string(infoLog, bufSize, length, shProg->InfoLog);
879 }
880
881
882 static void
883 get_shader_info_log(struct gl_context *ctx, GLuint shader, GLsizei bufSize,
884 GLsizei *length, GLchar *infoLog)
885 {
886 struct gl_shader *sh;
887
888 /* Section 2.5 GL Errors (page 18) of the OpenGL ES 3.0.4 spec and
889 * section 2.3.1 (Errors) of the OpenGL 4.5 spec say:
890 *
891 * "If a negative number is provided where an argument of type sizei or
892 * sizeiptr is specified, an INVALID_VALUE error is generated."
893 */
894 if (bufSize < 0) {
895 _mesa_error(ctx, GL_INVALID_VALUE, "glGetShaderInfoLog(bufSize < 0)");
896 return;
897 }
898
899 sh = _mesa_lookup_shader_err(ctx, shader, "glGetShaderInfoLog(shader)");
900 if (!sh) {
901 return;
902 }
903
904 _mesa_copy_string(infoLog, bufSize, length, sh->InfoLog);
905 }
906
907
908 /**
909 * Return shader source code.
910 */
911 static void
912 get_shader_source(struct gl_context *ctx, GLuint shader, GLsizei maxLength,
913 GLsizei *length, GLchar *sourceOut)
914 {
915 struct gl_shader *sh;
916
917 if (maxLength < 0) {
918 _mesa_error(ctx, GL_INVALID_VALUE, "glGetShaderSource(bufSize < 0)");
919 return;
920 }
921
922 sh = _mesa_lookup_shader_err(ctx, shader, "glGetShaderSource");
923 if (!sh) {
924 return;
925 }
926 _mesa_copy_string(sourceOut, maxLength, length, sh->Source);
927 }
928
929
930 /**
931 * Set/replace shader source code. A helper function used by
932 * glShaderSource[ARB].
933 */
934 static void
935 shader_source(struct gl_context *ctx, GLuint shader, const GLchar *source)
936 {
937 struct gl_shader *sh;
938
939 sh = _mesa_lookup_shader_err(ctx, shader, "glShaderSource");
940 if (!sh)
941 return;
942
943 /* free old shader source string and install new one */
944 free((void *)sh->Source);
945 sh->Source = source;
946 sh->CompileStatus = GL_FALSE;
947 #ifdef DEBUG
948 sh->SourceChecksum = _mesa_str_checksum(sh->Source);
949 #endif
950 }
951
952
953 /**
954 * Compile a shader.
955 */
956 static void
957 compile_shader(struct gl_context *ctx, GLuint shaderObj)
958 {
959 struct gl_shader *sh;
960
961 sh = _mesa_lookup_shader_err(ctx, shaderObj, "glCompileShader");
962 if (!sh)
963 return;
964
965 if (!sh->Source) {
966 /* If the user called glCompileShader without first calling
967 * glShaderSource, we should fail to compile, but not raise a GL_ERROR.
968 */
969 sh->CompileStatus = GL_FALSE;
970 } else {
971 if (ctx->_Shader->Flags & GLSL_DUMP) {
972 _mesa_log("GLSL source for %s shader %d:\n",
973 _mesa_shader_stage_to_string(sh->Stage), sh->Name);
974 _mesa_log("%s\n", sh->Source);
975 }
976
977 /* this call will set the shader->CompileStatus field to indicate if
978 * compilation was successful.
979 */
980 _mesa_glsl_compile_shader(ctx, sh, false, false);
981
982 if (ctx->_Shader->Flags & GLSL_LOG) {
983 _mesa_write_shader_to_file(sh);
984 }
985
986 if (ctx->_Shader->Flags & GLSL_DUMP) {
987 if (sh->CompileStatus) {
988 _mesa_log("GLSL IR for shader %d:\n", sh->Name);
989 _mesa_print_ir(_mesa_get_log_file(), sh->ir, NULL);
990 _mesa_log("\n\n");
991 } else {
992 _mesa_log("GLSL shader %d failed to compile.\n", sh->Name);
993 }
994 if (sh->InfoLog && sh->InfoLog[0] != 0) {
995 _mesa_log("GLSL shader %d info log:\n", sh->Name);
996 _mesa_log("%s\n", sh->InfoLog);
997 }
998 }
999 }
1000
1001 if (!sh->CompileStatus) {
1002 if (ctx->_Shader->Flags & GLSL_DUMP_ON_ERROR) {
1003 _mesa_log("GLSL source for %s shader %d:\n",
1004 _mesa_shader_stage_to_string(sh->Stage), sh->Name);
1005 _mesa_log("%s\n", sh->Source);
1006 _mesa_log("Info Log:\n%s\n", sh->InfoLog);
1007 }
1008
1009 if (ctx->_Shader->Flags & GLSL_REPORT_ERRORS) {
1010 _mesa_debug(ctx, "Error compiling shader %u:\n%s\n",
1011 sh->Name, sh->InfoLog);
1012 }
1013 }
1014 }
1015
1016
1017 /**
1018 * Link a program's shaders.
1019 */
1020 static void
1021 link_program(struct gl_context *ctx, GLuint program)
1022 {
1023 struct gl_shader_program *shProg;
1024
1025 shProg = _mesa_lookup_shader_program_err(ctx, program, "glLinkProgram");
1026 if (!shProg)
1027 return;
1028
1029 /* From the ARB_transform_feedback2 specification:
1030 * "The error INVALID_OPERATION is generated by LinkProgram if <program> is
1031 * the name of a program being used by one or more transform feedback
1032 * objects, even if the objects are not currently bound or are paused."
1033 */
1034 if (_mesa_transform_feedback_is_using_program(ctx, shProg)) {
1035 _mesa_error(ctx, GL_INVALID_OPERATION,
1036 "glLinkProgram(transform feedback is using the program)");
1037 return;
1038 }
1039
1040 FLUSH_VERTICES(ctx, _NEW_PROGRAM);
1041
1042 _mesa_glsl_link_shader(ctx, shProg);
1043
1044 if (shProg->LinkStatus == GL_FALSE &&
1045 (ctx->_Shader->Flags & GLSL_REPORT_ERRORS)) {
1046 _mesa_debug(ctx, "Error linking program %u:\n%s\n",
1047 shProg->Name, shProg->InfoLog);
1048 }
1049
1050 /* debug code */
1051 if (0) {
1052 GLuint i;
1053
1054 printf("Link %u shaders in program %u: %s\n",
1055 shProg->NumShaders, shProg->Name,
1056 shProg->LinkStatus ? "Success" : "Failed");
1057
1058 for (i = 0; i < shProg->NumShaders; i++) {
1059 printf(" shader %u, type 0x%x\n",
1060 shProg->Shaders[i]->Name,
1061 shProg->Shaders[i]->Type);
1062 }
1063 }
1064 }
1065
1066
1067 /**
1068 * Print basic shader info (for debug).
1069 */
1070 static void
1071 print_shader_info(const struct gl_shader_program *shProg)
1072 {
1073 GLuint i;
1074
1075 printf("Mesa: glUseProgram(%u)\n", shProg->Name);
1076 for (i = 0; i < shProg->NumShaders; i++) {
1077 printf(" %s shader %u, checksum %u\n",
1078 _mesa_shader_stage_to_string(shProg->Shaders[i]->Stage),
1079 shProg->Shaders[i]->Name,
1080 shProg->Shaders[i]->SourceChecksum);
1081 }
1082 if (shProg->_LinkedShaders[MESA_SHADER_VERTEX])
1083 printf(" vert prog %u\n",
1084 shProg->_LinkedShaders[MESA_SHADER_VERTEX]->Program->Id);
1085 if (shProg->_LinkedShaders[MESA_SHADER_FRAGMENT])
1086 printf(" frag prog %u\n",
1087 shProg->_LinkedShaders[MESA_SHADER_FRAGMENT]->Program->Id);
1088 if (shProg->_LinkedShaders[MESA_SHADER_GEOMETRY])
1089 printf(" geom prog %u\n",
1090 shProg->_LinkedShaders[MESA_SHADER_GEOMETRY]->Program->Id);
1091 if (shProg->_LinkedShaders[MESA_SHADER_TESS_CTRL])
1092 printf(" tesc prog %u\n",
1093 shProg->_LinkedShaders[MESA_SHADER_TESS_CTRL]->Program->Id);
1094 if (shProg->_LinkedShaders[MESA_SHADER_TESS_EVAL])
1095 printf(" tese prog %u\n",
1096 shProg->_LinkedShaders[MESA_SHADER_TESS_EVAL]->Program->Id);
1097 }
1098
1099
1100 /**
1101 * Use the named shader program for subsequent glUniform calls
1102 */
1103 void
1104 _mesa_active_program(struct gl_context *ctx, struct gl_shader_program *shProg,
1105 const char *caller)
1106 {
1107 if ((shProg != NULL) && !shProg->LinkStatus) {
1108 _mesa_error(ctx, GL_INVALID_OPERATION,
1109 "%s(program %u not linked)", caller, shProg->Name);
1110 return;
1111 }
1112
1113 if (ctx->Shader.ActiveProgram != shProg) {
1114 _mesa_reference_shader_program(ctx, &ctx->Shader.ActiveProgram, shProg);
1115 }
1116 }
1117
1118
1119 static void
1120 use_shader_program(struct gl_context *ctx, gl_shader_stage stage,
1121 struct gl_shader_program *shProg,
1122 struct gl_pipeline_object *shTarget)
1123 {
1124 struct gl_shader_program **target;
1125
1126 target = &shTarget->CurrentProgram[stage];
1127 if ((shProg != NULL) && (shProg->_LinkedShaders[stage] == NULL))
1128 shProg = NULL;
1129
1130 if (*target != shProg) {
1131 /* Program is current, flush it */
1132 if (shTarget == ctx->_Shader) {
1133 FLUSH_VERTICES(ctx, _NEW_PROGRAM | _NEW_PROGRAM_CONSTANTS);
1134 }
1135
1136 /* If the shader is also bound as the current rendering shader, unbind
1137 * it from that binding point as well. This ensures that the correct
1138 * semantics of glDeleteProgram are maintained.
1139 */
1140 switch (stage) {
1141 case MESA_SHADER_VERTEX:
1142 case MESA_SHADER_TESS_CTRL:
1143 case MESA_SHADER_TESS_EVAL:
1144 case MESA_SHADER_GEOMETRY:
1145 case MESA_SHADER_COMPUTE:
1146 /* Empty for now. */
1147 break;
1148 case MESA_SHADER_FRAGMENT:
1149 if (*target == ctx->_Shader->_CurrentFragmentProgram) {
1150 _mesa_reference_shader_program(ctx,
1151 &ctx->_Shader->_CurrentFragmentProgram,
1152 NULL);
1153 }
1154 break;
1155 }
1156
1157 _mesa_reference_shader_program(ctx, target, shProg);
1158 return;
1159 }
1160 }
1161
1162
1163 /**
1164 * Use the named shader program for subsequent rendering.
1165 */
1166 void
1167 _mesa_use_program(struct gl_context *ctx, struct gl_shader_program *shProg)
1168 {
1169 int i;
1170 for (i = 0; i < MESA_SHADER_STAGES; i++)
1171 use_shader_program(ctx, i, shProg, &ctx->Shader);
1172 _mesa_active_program(ctx, shProg, "glUseProgram");
1173
1174 _mesa_shader_program_init_subroutine_defaults(shProg);
1175 if (ctx->Driver.UseProgram)
1176 ctx->Driver.UseProgram(ctx, shProg);
1177 }
1178
1179
1180 /**
1181 * Do validation of the given shader program.
1182 * \param errMsg returns error message if validation fails.
1183 * \return GL_TRUE if valid, GL_FALSE if invalid (and set errMsg)
1184 */
1185 static GLboolean
1186 validate_shader_program(const struct gl_shader_program *shProg,
1187 char *errMsg)
1188 {
1189 if (!shProg->LinkStatus) {
1190 return GL_FALSE;
1191 }
1192
1193 /* From the GL spec, a program is invalid if any of these are true:
1194
1195 any two active samplers in the current program object are of
1196 different types, but refer to the same texture image unit,
1197
1198 any active sampler in the current program object refers to a texture
1199 image unit where fixed-function fragment processing accesses a
1200 texture target that does not match the sampler type, or
1201
1202 the sum of the number of active samplers in the program and the
1203 number of texture image units enabled for fixed-function fragment
1204 processing exceeds the combined limit on the total number of texture
1205 image units allowed.
1206 */
1207
1208 /*
1209 * Check: any two active samplers in the current program object are of
1210 * different types, but refer to the same texture image unit,
1211 */
1212 if (!_mesa_sampler_uniforms_are_valid(shProg, errMsg, 100))
1213 return GL_FALSE;
1214
1215 return GL_TRUE;
1216 }
1217
1218
1219 /**
1220 * Called via glValidateProgram()
1221 */
1222 static void
1223 validate_program(struct gl_context *ctx, GLuint program)
1224 {
1225 struct gl_shader_program *shProg;
1226 char errMsg[100] = "";
1227
1228 shProg = _mesa_lookup_shader_program_err(ctx, program, "glValidateProgram");
1229 if (!shProg) {
1230 return;
1231 }
1232
1233 shProg->Validated = validate_shader_program(shProg, errMsg);
1234 if (!shProg->Validated) {
1235 /* update info log */
1236 if (shProg->InfoLog) {
1237 ralloc_free(shProg->InfoLog);
1238 }
1239 shProg->InfoLog = ralloc_strdup(shProg, errMsg);
1240 }
1241 }
1242
1243
1244
1245 void GLAPIENTRY
1246 _mesa_AttachObjectARB(GLhandleARB program, GLhandleARB shader)
1247 {
1248 GET_CURRENT_CONTEXT(ctx);
1249 attach_shader(ctx, program, shader);
1250 }
1251
1252
1253 void GLAPIENTRY
1254 _mesa_AttachShader(GLuint program, GLuint shader)
1255 {
1256 GET_CURRENT_CONTEXT(ctx);
1257 attach_shader(ctx, program, shader);
1258 }
1259
1260
1261 void GLAPIENTRY
1262 _mesa_CompileShader(GLhandleARB shaderObj)
1263 {
1264 GET_CURRENT_CONTEXT(ctx);
1265 if (MESA_VERBOSE & VERBOSE_API)
1266 _mesa_debug(ctx, "glCompileShader %u\n", shaderObj);
1267 compile_shader(ctx, shaderObj);
1268 }
1269
1270
1271 GLuint GLAPIENTRY
1272 _mesa_CreateShader(GLenum type)
1273 {
1274 GET_CURRENT_CONTEXT(ctx);
1275 if (MESA_VERBOSE & VERBOSE_API)
1276 _mesa_debug(ctx, "glCreateShader %s\n", _mesa_enum_to_string(type));
1277 return create_shader(ctx, type);
1278 }
1279
1280
1281 GLhandleARB GLAPIENTRY
1282 _mesa_CreateShaderObjectARB(GLenum type)
1283 {
1284 GET_CURRENT_CONTEXT(ctx);
1285 return create_shader(ctx, type);
1286 }
1287
1288
1289 GLuint GLAPIENTRY
1290 _mesa_CreateProgram(void)
1291 {
1292 GET_CURRENT_CONTEXT(ctx);
1293 if (MESA_VERBOSE & VERBOSE_API)
1294 _mesa_debug(ctx, "glCreateProgram\n");
1295 return create_shader_program(ctx);
1296 }
1297
1298
1299 GLhandleARB GLAPIENTRY
1300 _mesa_CreateProgramObjectARB(void)
1301 {
1302 GET_CURRENT_CONTEXT(ctx);
1303 return create_shader_program(ctx);
1304 }
1305
1306
1307 void GLAPIENTRY
1308 _mesa_DeleteObjectARB(GLhandleARB obj)
1309 {
1310 if (MESA_VERBOSE & VERBOSE_API) {
1311 GET_CURRENT_CONTEXT(ctx);
1312 _mesa_debug(ctx, "glDeleteObjectARB(%u)\n", obj);
1313 }
1314
1315 if (obj) {
1316 GET_CURRENT_CONTEXT(ctx);
1317 FLUSH_VERTICES(ctx, 0);
1318 if (is_program(ctx, obj)) {
1319 delete_shader_program(ctx, obj);
1320 }
1321 else if (is_shader(ctx, obj)) {
1322 delete_shader(ctx, obj);
1323 }
1324 else {
1325 /* error? */
1326 }
1327 }
1328 }
1329
1330
1331 void GLAPIENTRY
1332 _mesa_DeleteProgram(GLuint name)
1333 {
1334 if (name) {
1335 GET_CURRENT_CONTEXT(ctx);
1336 FLUSH_VERTICES(ctx, 0);
1337 delete_shader_program(ctx, name);
1338 }
1339 }
1340
1341
1342 void GLAPIENTRY
1343 _mesa_DeleteShader(GLuint name)
1344 {
1345 if (name) {
1346 GET_CURRENT_CONTEXT(ctx);
1347 FLUSH_VERTICES(ctx, 0);
1348 delete_shader(ctx, name);
1349 }
1350 }
1351
1352
1353 void GLAPIENTRY
1354 _mesa_DetachObjectARB(GLhandleARB program, GLhandleARB shader)
1355 {
1356 GET_CURRENT_CONTEXT(ctx);
1357 detach_shader(ctx, program, shader);
1358 }
1359
1360
1361 void GLAPIENTRY
1362 _mesa_DetachShader(GLuint program, GLuint shader)
1363 {
1364 GET_CURRENT_CONTEXT(ctx);
1365 detach_shader(ctx, program, shader);
1366 }
1367
1368
1369 void GLAPIENTRY
1370 _mesa_GetAttachedObjectsARB(GLhandleARB container, GLsizei maxCount,
1371 GLsizei * count, GLhandleARB * obj)
1372 {
1373 GET_CURRENT_CONTEXT(ctx);
1374 get_attached_shaders(ctx, container, maxCount, count, obj);
1375 }
1376
1377
1378 void GLAPIENTRY
1379 _mesa_GetAttachedShaders(GLuint program, GLsizei maxCount,
1380 GLsizei *count, GLuint *obj)
1381 {
1382 GET_CURRENT_CONTEXT(ctx);
1383 get_attached_shaders(ctx, program, maxCount, count, obj);
1384 }
1385
1386
1387 void GLAPIENTRY
1388 _mesa_GetInfoLogARB(GLhandleARB object, GLsizei maxLength, GLsizei * length,
1389 GLcharARB * infoLog)
1390 {
1391 GET_CURRENT_CONTEXT(ctx);
1392 if (is_program(ctx, object)) {
1393 get_program_info_log(ctx, object, maxLength, length, infoLog);
1394 }
1395 else if (is_shader(ctx, object)) {
1396 get_shader_info_log(ctx, object, maxLength, length, infoLog);
1397 }
1398 else {
1399 _mesa_error(ctx, GL_INVALID_OPERATION, "glGetInfoLogARB");
1400 }
1401 }
1402
1403
1404 void GLAPIENTRY
1405 _mesa_GetObjectParameterivARB(GLhandleARB object, GLenum pname, GLint *params)
1406 {
1407 GET_CURRENT_CONTEXT(ctx);
1408 /* Implement in terms of GetProgramiv, GetShaderiv */
1409 if (is_program(ctx, object)) {
1410 if (pname == GL_OBJECT_TYPE_ARB) {
1411 *params = GL_PROGRAM_OBJECT_ARB;
1412 }
1413 else {
1414 get_programiv(ctx, object, pname, params);
1415 }
1416 }
1417 else if (is_shader(ctx, object)) {
1418 if (pname == GL_OBJECT_TYPE_ARB) {
1419 *params = GL_SHADER_OBJECT_ARB;
1420 }
1421 else {
1422 get_shaderiv(ctx, object, pname, params);
1423 }
1424 }
1425 else {
1426 _mesa_error(ctx, GL_INVALID_VALUE, "glGetObjectParameterivARB");
1427 }
1428 }
1429
1430
1431 void GLAPIENTRY
1432 _mesa_GetObjectParameterfvARB(GLhandleARB object, GLenum pname,
1433 GLfloat *params)
1434 {
1435 GLint iparams[1] = {0}; /* XXX is one element enough? */
1436 _mesa_GetObjectParameterivARB(object, pname, iparams);
1437 params[0] = (GLfloat) iparams[0];
1438 }
1439
1440
1441 void GLAPIENTRY
1442 _mesa_GetProgramiv(GLuint program, GLenum pname, GLint *params)
1443 {
1444 GET_CURRENT_CONTEXT(ctx);
1445 get_programiv(ctx, program, pname, params);
1446 }
1447
1448
1449 void GLAPIENTRY
1450 _mesa_GetShaderiv(GLuint shader, GLenum pname, GLint *params)
1451 {
1452 GET_CURRENT_CONTEXT(ctx);
1453 get_shaderiv(ctx, shader, pname, params);
1454 }
1455
1456
1457 void GLAPIENTRY
1458 _mesa_GetProgramInfoLog(GLuint program, GLsizei bufSize,
1459 GLsizei *length, GLchar *infoLog)
1460 {
1461 GET_CURRENT_CONTEXT(ctx);
1462 get_program_info_log(ctx, program, bufSize, length, infoLog);
1463 }
1464
1465
1466 void GLAPIENTRY
1467 _mesa_GetShaderInfoLog(GLuint shader, GLsizei bufSize,
1468 GLsizei *length, GLchar *infoLog)
1469 {
1470 GET_CURRENT_CONTEXT(ctx);
1471 get_shader_info_log(ctx, shader, bufSize, length, infoLog);
1472 }
1473
1474
1475 void GLAPIENTRY
1476 _mesa_GetShaderSource(GLhandleARB shader, GLsizei maxLength,
1477 GLsizei *length, GLcharARB *sourceOut)
1478 {
1479 GET_CURRENT_CONTEXT(ctx);
1480 get_shader_source(ctx, shader, maxLength, length, sourceOut);
1481 }
1482
1483
1484 GLhandleARB GLAPIENTRY
1485 _mesa_GetHandleARB(GLenum pname)
1486 {
1487 GET_CURRENT_CONTEXT(ctx);
1488 return get_handle(ctx, pname);
1489 }
1490
1491
1492 GLboolean GLAPIENTRY
1493 _mesa_IsProgram(GLuint name)
1494 {
1495 GET_CURRENT_CONTEXT(ctx);
1496 return is_program(ctx, name);
1497 }
1498
1499
1500 GLboolean GLAPIENTRY
1501 _mesa_IsShader(GLuint name)
1502 {
1503 GET_CURRENT_CONTEXT(ctx);
1504 return is_shader(ctx, name);
1505 }
1506
1507
1508 void GLAPIENTRY
1509 _mesa_LinkProgram(GLhandleARB programObj)
1510 {
1511 GET_CURRENT_CONTEXT(ctx);
1512 link_program(ctx, programObj);
1513 }
1514
1515
1516
1517 /**
1518 * Read shader source code from a file.
1519 * Useful for debugging to override an app's shader.
1520 */
1521 static GLcharARB *
1522 read_shader(const char *fname)
1523 {
1524 int shader_size = 0;
1525 FILE *f = fopen(fname, "r");
1526 GLcharARB *buffer, *shader;
1527 int len;
1528
1529 if (!f) {
1530 return NULL;
1531 }
1532
1533 /* allocate enough room for the entire shader */
1534 fseek(f, 0, SEEK_END);
1535 shader_size = ftell(f);
1536 rewind(f);
1537 assert(shader_size);
1538
1539 /* add one for terminating zero */
1540 shader_size++;
1541
1542 buffer = malloc(shader_size);
1543 assert(buffer);
1544
1545 len = fread(buffer, 1, shader_size, f);
1546 buffer[len] = 0;
1547
1548 fclose(f);
1549
1550 shader = strdup(buffer);
1551 free(buffer);
1552
1553 return shader;
1554 }
1555
1556
1557 /**
1558 * Called via glShaderSource() and glShaderSourceARB() API functions.
1559 * Basically, concatenate the source code strings into one long string
1560 * and pass it to _mesa_shader_source().
1561 */
1562 void GLAPIENTRY
1563 _mesa_ShaderSource(GLhandleARB shaderObj, GLsizei count,
1564 const GLcharARB * const * string, const GLint * length)
1565 {
1566 GET_CURRENT_CONTEXT(ctx);
1567 GLint *offsets;
1568 GLsizei i, totalLength;
1569 GLcharARB *source;
1570 GLuint checksum;
1571
1572 if (!shaderObj || string == NULL) {
1573 _mesa_error(ctx, GL_INVALID_VALUE, "glShaderSourceARB");
1574 return;
1575 }
1576
1577 /*
1578 * This array holds offsets of where the appropriate string ends, thus the
1579 * last element will be set to the total length of the source code.
1580 */
1581 offsets = malloc(count * sizeof(GLint));
1582 if (offsets == NULL) {
1583 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glShaderSourceARB");
1584 return;
1585 }
1586
1587 for (i = 0; i < count; i++) {
1588 if (string[i] == NULL) {
1589 free((GLvoid *) offsets);
1590 _mesa_error(ctx, GL_INVALID_OPERATION,
1591 "glShaderSourceARB(null string)");
1592 return;
1593 }
1594 if (length == NULL || length[i] < 0)
1595 offsets[i] = strlen(string[i]);
1596 else
1597 offsets[i] = length[i];
1598 /* accumulate string lengths */
1599 if (i > 0)
1600 offsets[i] += offsets[i - 1];
1601 }
1602
1603 /* Total length of source string is sum off all strings plus two.
1604 * One extra byte for terminating zero, another extra byte to silence
1605 * valgrind warnings in the parser/grammer code.
1606 */
1607 totalLength = offsets[count - 1] + 2;
1608 source = malloc(totalLength * sizeof(GLcharARB));
1609 if (source == NULL) {
1610 free((GLvoid *) offsets);
1611 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glShaderSourceARB");
1612 return;
1613 }
1614
1615 for (i = 0; i < count; i++) {
1616 GLint start = (i > 0) ? offsets[i - 1] : 0;
1617 memcpy(source + start, string[i],
1618 (offsets[i] - start) * sizeof(GLcharARB));
1619 }
1620 source[totalLength - 1] = '\0';
1621 source[totalLength - 2] = '\0';
1622
1623 if (SHADER_SUBST) {
1624 /* Compute the shader's source code checksum then try to open a file
1625 * named newshader_<CHECKSUM>. If it exists, use it in place of the
1626 * original shader source code. For debugging.
1627 */
1628 char filename[100];
1629 GLcharARB *newSource;
1630
1631 checksum = _mesa_str_checksum(source);
1632
1633 _mesa_snprintf(filename, sizeof(filename), "newshader_%d", checksum);
1634
1635 newSource = read_shader(filename);
1636 if (newSource) {
1637 fprintf(stderr, "Mesa: Replacing shader %u chksum=%d with %s\n",
1638 shaderObj, checksum, filename);
1639 free(source);
1640 source = newSource;
1641 }
1642 }
1643
1644 shader_source(ctx, shaderObj, source);
1645
1646 if (SHADER_SUBST) {
1647 struct gl_shader *sh = _mesa_lookup_shader(ctx, shaderObj);
1648 if (sh)
1649 sh->SourceChecksum = checksum; /* save original checksum */
1650 }
1651
1652 free(offsets);
1653 }
1654
1655
1656 void GLAPIENTRY
1657 _mesa_UseProgram(GLhandleARB program)
1658 {
1659 GET_CURRENT_CONTEXT(ctx);
1660 struct gl_shader_program *shProg;
1661
1662 if (_mesa_is_xfb_active_and_unpaused(ctx)) {
1663 _mesa_error(ctx, GL_INVALID_OPERATION,
1664 "glUseProgram(transform feedback active)");
1665 return;
1666 }
1667
1668 if (program) {
1669 shProg = _mesa_lookup_shader_program_err(ctx, program, "glUseProgram");
1670 if (!shProg) {
1671 return;
1672 }
1673 if (!shProg->LinkStatus) {
1674 _mesa_error(ctx, GL_INVALID_OPERATION,
1675 "glUseProgram(program %u not linked)", program);
1676 return;
1677 }
1678
1679 /* debug code */
1680 if (ctx->_Shader->Flags & GLSL_USE_PROG) {
1681 print_shader_info(shProg);
1682 }
1683 }
1684 else {
1685 shProg = NULL;
1686 }
1687
1688 /* The ARB_separate_shader_object spec says:
1689 *
1690 * "The executable code for an individual shader stage is taken from
1691 * the current program for that stage. If there is a current program
1692 * object established by UseProgram, that program is considered current
1693 * for all stages. Otherwise, if there is a bound program pipeline
1694 * object (section 2.14.PPO), the program bound to the appropriate
1695 * stage of the pipeline object is considered current."
1696 */
1697 if (program) {
1698 /* Attach shader state to the binding point */
1699 _mesa_reference_pipeline_object(ctx, &ctx->_Shader, &ctx->Shader);
1700 /* Update the program */
1701 _mesa_use_program(ctx, shProg);
1702 } else {
1703 /* Must be done first: detach the progam */
1704 _mesa_use_program(ctx, shProg);
1705 /* Unattach shader_state binding point */
1706 _mesa_reference_pipeline_object(ctx, &ctx->_Shader, ctx->Pipeline.Default);
1707 /* If a pipeline was bound, rebind it */
1708 if (ctx->Pipeline.Current) {
1709 _mesa_BindProgramPipeline(ctx->Pipeline.Current->Name);
1710 }
1711 }
1712 }
1713
1714
1715 void GLAPIENTRY
1716 _mesa_ValidateProgram(GLhandleARB program)
1717 {
1718 GET_CURRENT_CONTEXT(ctx);
1719 validate_program(ctx, program);
1720 }
1721
1722
1723 /**
1724 * For OpenGL ES 2.0, GL_ARB_ES2_compatibility
1725 */
1726 void GLAPIENTRY
1727 _mesa_GetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype,
1728 GLint* range, GLint* precision)
1729 {
1730 const struct gl_program_constants *limits;
1731 const struct gl_precision *p;
1732 GET_CURRENT_CONTEXT(ctx);
1733
1734 switch (shadertype) {
1735 case GL_VERTEX_SHADER:
1736 limits = &ctx->Const.Program[MESA_SHADER_VERTEX];
1737 break;
1738 case GL_FRAGMENT_SHADER:
1739 limits = &ctx->Const.Program[MESA_SHADER_FRAGMENT];
1740 break;
1741 default:
1742 _mesa_error(ctx, GL_INVALID_ENUM,
1743 "glGetShaderPrecisionFormat(shadertype)");
1744 return;
1745 }
1746
1747 switch (precisiontype) {
1748 case GL_LOW_FLOAT:
1749 p = &limits->LowFloat;
1750 break;
1751 case GL_MEDIUM_FLOAT:
1752 p = &limits->MediumFloat;
1753 break;
1754 case GL_HIGH_FLOAT:
1755 p = &limits->HighFloat;
1756 break;
1757 case GL_LOW_INT:
1758 p = &limits->LowInt;
1759 break;
1760 case GL_MEDIUM_INT:
1761 p = &limits->MediumInt;
1762 break;
1763 case GL_HIGH_INT:
1764 p = &limits->HighInt;
1765 break;
1766 default:
1767 _mesa_error(ctx, GL_INVALID_ENUM,
1768 "glGetShaderPrecisionFormat(precisiontype)");
1769 return;
1770 }
1771
1772 range[0] = p->RangeMin;
1773 range[1] = p->RangeMax;
1774 precision[0] = p->Precision;
1775 }
1776
1777
1778 /**
1779 * For OpenGL ES 2.0, GL_ARB_ES2_compatibility
1780 */
1781 void GLAPIENTRY
1782 _mesa_ReleaseShaderCompiler(void)
1783 {
1784 _mesa_destroy_shader_compiler_caches();
1785 }
1786
1787
1788 /**
1789 * For OpenGL ES 2.0, GL_ARB_ES2_compatibility
1790 */
1791 void GLAPIENTRY
1792 _mesa_ShaderBinary(GLint n, const GLuint* shaders, GLenum binaryformat,
1793 const void* binary, GLint length)
1794 {
1795 GET_CURRENT_CONTEXT(ctx);
1796 (void) n;
1797 (void) shaders;
1798 (void) binaryformat;
1799 (void) binary;
1800 (void) length;
1801 _mesa_error(ctx, GL_INVALID_OPERATION, "glShaderBinary");
1802 }
1803
1804
1805 void GLAPIENTRY
1806 _mesa_GetProgramBinary(GLuint program, GLsizei bufSize, GLsizei *length,
1807 GLenum *binaryFormat, GLvoid *binary)
1808 {
1809 struct gl_shader_program *shProg;
1810 GLsizei length_dummy;
1811 GET_CURRENT_CONTEXT(ctx);
1812
1813 if (bufSize < 0){
1814 _mesa_error(ctx, GL_INVALID_VALUE, "glGetProgramBinary(bufSize < 0)");
1815 return;
1816 }
1817
1818 shProg = _mesa_lookup_shader_program_err(ctx, program, "glGetProgramBinary");
1819 if (!shProg)
1820 return;
1821
1822 /* The ARB_get_program_binary spec says:
1823 *
1824 * "If <length> is NULL, then no length is returned."
1825 *
1826 * Ensure that length always points to valid storage to avoid multiple NULL
1827 * pointer checks below.
1828 */
1829 if (length == NULL)
1830 length = &length_dummy;
1831
1832
1833 /* The ARB_get_program_binary spec says:
1834 *
1835 * "When a program object's LINK_STATUS is FALSE, its program binary
1836 * length is zero, and a call to GetProgramBinary will generate an
1837 * INVALID_OPERATION error.
1838 */
1839 if (!shProg->LinkStatus) {
1840 _mesa_error(ctx, GL_INVALID_OPERATION,
1841 "glGetProgramBinary(program %u not linked)",
1842 shProg->Name);
1843 *length = 0;
1844 return;
1845 }
1846
1847 *length = 0;
1848 _mesa_error(ctx, GL_INVALID_OPERATION,
1849 "glGetProgramBinary(driver supports zero binary formats)");
1850
1851 (void) binaryFormat;
1852 (void) binary;
1853 }
1854
1855 void GLAPIENTRY
1856 _mesa_ProgramBinary(GLuint program, GLenum binaryFormat,
1857 const GLvoid *binary, GLsizei length)
1858 {
1859 struct gl_shader_program *shProg;
1860 GET_CURRENT_CONTEXT(ctx);
1861
1862 shProg = _mesa_lookup_shader_program_err(ctx, program, "glProgramBinary");
1863 if (!shProg)
1864 return;
1865
1866 (void) binaryFormat;
1867 (void) binary;
1868
1869 /* Section 2.3.1 (Errors) of the OpenGL 4.5 spec says:
1870 *
1871 * "If a negative number is provided where an argument of type sizei or
1872 * sizeiptr is specified, an INVALID_VALUE error is generated."
1873 */
1874 if (length < 0) {
1875 _mesa_error(ctx, GL_INVALID_VALUE, "glProgramBinary(length < 0)");
1876 return;
1877 }
1878
1879 /* The ARB_get_program_binary spec says:
1880 *
1881 * "<binaryFormat> and <binary> must be those returned by a previous
1882 * call to GetProgramBinary, and <length> must be the length of the
1883 * program binary as returned by GetProgramBinary or GetProgramiv with
1884 * <pname> PROGRAM_BINARY_LENGTH. Loading the program binary will fail,
1885 * setting the LINK_STATUS of <program> to FALSE, if these conditions
1886 * are not met."
1887 *
1888 * Since any value of binaryFormat passed "is not one of those specified as
1889 * allowable for [this] command, an INVALID_ENUM error is generated."
1890 */
1891 shProg->LinkStatus = GL_FALSE;
1892 _mesa_error(ctx, GL_INVALID_ENUM, "glProgramBinary");
1893 }
1894
1895
1896 void GLAPIENTRY
1897 _mesa_ProgramParameteri(GLuint program, GLenum pname, GLint value)
1898 {
1899 struct gl_shader_program *shProg;
1900 GET_CURRENT_CONTEXT(ctx);
1901
1902 shProg = _mesa_lookup_shader_program_err(ctx, program,
1903 "glProgramParameteri");
1904 if (!shProg)
1905 return;
1906
1907 switch (pname) {
1908 case GL_PROGRAM_BINARY_RETRIEVABLE_HINT:
1909 /* This enum isn't part of the OES extension for OpenGL ES 2.0, but it
1910 * is part of OpenGL ES 3.0. For the ES2 case, this function shouldn't
1911 * even be in the dispatch table, so we shouldn't need to expclicitly
1912 * check here.
1913 *
1914 * On desktop, we ignore the 3.0+ requirement because it is silly.
1915 */
1916
1917 /* The ARB_get_program_binary extension spec says:
1918 *
1919 * "An INVALID_VALUE error is generated if the <value> argument to
1920 * ProgramParameteri is not TRUE or FALSE."
1921 */
1922 if (value != GL_TRUE && value != GL_FALSE) {
1923 goto invalid_value;
1924 }
1925
1926 /* No need to notify the driver. Any changes will actually take effect
1927 * the next time the shader is linked.
1928 *
1929 * The ARB_get_program_binary extension spec says:
1930 *
1931 * "To indicate that a program binary is likely to be retrieved,
1932 * ProgramParameteri should be called with <pname>
1933 * PROGRAM_BINARY_RETRIEVABLE_HINT and <value> TRUE. This setting
1934 * will not be in effect until the next time LinkProgram or
1935 * ProgramBinary has been called successfully."
1936 *
1937 * The resloution of issue 9 in the extension spec also says:
1938 *
1939 * "The application may use the PROGRAM_BINARY_RETRIEVABLE_HINT hint
1940 * to indicate to the GL implementation that this program will
1941 * likely be saved with GetProgramBinary at some point. This will
1942 * give the GL implementation the opportunity to track any state
1943 * changes made to the program before being saved such that when it
1944 * is loaded again a recompile can be avoided."
1945 */
1946 shProg->BinaryRetreivableHint = value;
1947 return;
1948
1949 case GL_PROGRAM_SEPARABLE:
1950 /* Spec imply that the behavior is the same as ARB_get_program_binary
1951 * Chapter 7.3 Program Objects
1952 */
1953 if (value != GL_TRUE && value != GL_FALSE) {
1954 goto invalid_value;
1955 }
1956 shProg->SeparateShader = value;
1957 return;
1958
1959 default:
1960 _mesa_error(ctx, GL_INVALID_ENUM, "glProgramParameteri(pname=%s)",
1961 _mesa_enum_to_string(pname));
1962 return;
1963 }
1964
1965 invalid_value:
1966 _mesa_error(ctx, GL_INVALID_VALUE,
1967 "glProgramParameteri(pname=%s, value=%d): "
1968 "value must be 0 or 1.",
1969 _mesa_enum_to_string(pname),
1970 value);
1971 }
1972
1973
1974 void
1975 _mesa_use_shader_program(struct gl_context *ctx, GLenum type,
1976 struct gl_shader_program *shProg,
1977 struct gl_pipeline_object *shTarget)
1978 {
1979 gl_shader_stage stage = _mesa_shader_enum_to_shader_stage(type);
1980 use_shader_program(ctx, stage, shProg, shTarget);
1981
1982 if (ctx->Driver.UseProgram)
1983 ctx->Driver.UseProgram(ctx, shProg);
1984 }
1985
1986
1987 static GLuint
1988 _mesa_create_shader_program(struct gl_context* ctx, GLboolean separate,
1989 GLenum type, GLsizei count, const GLchar* const *strings)
1990 {
1991 const GLuint shader = create_shader(ctx, type);
1992 GLuint program = 0;
1993
1994 if (shader) {
1995 _mesa_ShaderSource(shader, count, strings, NULL);
1996
1997 compile_shader(ctx, shader);
1998
1999 program = create_shader_program(ctx);
2000 if (program) {
2001 struct gl_shader_program *shProg;
2002 struct gl_shader *sh;
2003 GLint compiled = GL_FALSE;
2004
2005 shProg = _mesa_lookup_shader_program(ctx, program);
2006 sh = _mesa_lookup_shader(ctx, shader);
2007
2008 shProg->SeparateShader = separate;
2009
2010 get_shaderiv(ctx, shader, GL_COMPILE_STATUS, &compiled);
2011 if (compiled) {
2012 attach_shader(ctx, program, shader);
2013 link_program(ctx, program);
2014 detach_shader(ctx, program, shader);
2015
2016 #if 0
2017 /* Possibly... */
2018 if (active-user-defined-varyings-in-linked-program) {
2019 append-error-to-info-log;
2020 shProg->LinkStatus = GL_FALSE;
2021 }
2022 #endif
2023 }
2024
2025 ralloc_strcat(&shProg->InfoLog, sh->InfoLog);
2026 }
2027
2028 delete_shader(ctx, shader);
2029 }
2030
2031 return program;
2032 }
2033
2034
2035 /**
2036 * Copy program-specific data generated by linking from the gl_shader_program
2037 * object to a specific gl_program object.
2038 */
2039 void
2040 _mesa_copy_linked_program_data(gl_shader_stage type,
2041 const struct gl_shader_program *src,
2042 struct gl_program *dst)
2043 {
2044 switch (type) {
2045 case MESA_SHADER_VERTEX:
2046 dst->UsesClipDistanceOut = src->Vert.UsesClipDistance;
2047 break;
2048 case MESA_SHADER_TESS_CTRL: {
2049 struct gl_tess_ctrl_program *dst_tcp =
2050 (struct gl_tess_ctrl_program *) dst;
2051 dst_tcp->VerticesOut = src->TessCtrl.VerticesOut;
2052 break;
2053 }
2054 case MESA_SHADER_TESS_EVAL: {
2055 struct gl_tess_eval_program *dst_tep =
2056 (struct gl_tess_eval_program *) dst;
2057 dst_tep->PrimitiveMode = src->TessEval.PrimitiveMode;
2058 dst_tep->Spacing = src->TessEval.Spacing;
2059 dst_tep->VertexOrder = src->TessEval.VertexOrder;
2060 dst_tep->PointMode = src->TessEval.PointMode;
2061 dst->UsesClipDistanceOut = src->TessEval.UsesClipDistance;
2062 break;
2063 }
2064 case MESA_SHADER_GEOMETRY: {
2065 struct gl_geometry_program *dst_gp = (struct gl_geometry_program *) dst;
2066 dst_gp->VerticesIn = src->Geom.VerticesIn;
2067 dst_gp->VerticesOut = src->Geom.VerticesOut;
2068 dst_gp->Invocations = src->Geom.Invocations;
2069 dst_gp->InputType = src->Geom.InputType;
2070 dst_gp->OutputType = src->Geom.OutputType;
2071 dst->UsesClipDistanceOut = src->Geom.UsesClipDistance;
2072 dst_gp->UsesEndPrimitive = src->Geom.UsesEndPrimitive;
2073 dst_gp->UsesStreams = src->Geom.UsesStreams;
2074 }
2075 break;
2076 case MESA_SHADER_FRAGMENT: {
2077 struct gl_fragment_program *dst_fp = (struct gl_fragment_program *) dst;
2078 dst_fp->FragDepthLayout = src->FragDepthLayout;
2079 }
2080 break;
2081 case MESA_SHADER_COMPUTE: {
2082 struct gl_compute_program *dst_cp = (struct gl_compute_program *) dst;
2083 int i;
2084 for (i = 0; i < 3; i++)
2085 dst_cp->LocalSize[i] = src->Comp.LocalSize[i];
2086 }
2087 break;
2088 default:
2089 break;
2090 }
2091 }
2092
2093 /**
2094 * ARB_separate_shader_objects: Compile & Link Program
2095 */
2096 GLuint GLAPIENTRY
2097 _mesa_CreateShaderProgramv(GLenum type, GLsizei count,
2098 const GLchar* const *strings)
2099 {
2100 GET_CURRENT_CONTEXT(ctx);
2101
2102 return _mesa_create_shader_program(ctx, GL_TRUE, type, count, strings);
2103 }
2104
2105
2106 /**
2107 * For GL_ARB_tessellation_shader
2108 */
2109 extern void GLAPIENTRY
2110 _mesa_PatchParameteri(GLenum pname, GLint value)
2111 {
2112 GET_CURRENT_CONTEXT(ctx);
2113
2114 if (!_mesa_has_tessellation(ctx)) {
2115 _mesa_error(ctx, GL_INVALID_OPERATION, "glPatchParameteri");
2116 return;
2117 }
2118
2119 if (pname != GL_PATCH_VERTICES) {
2120 _mesa_error(ctx, GL_INVALID_ENUM, "glPatchParameteri");
2121 return;
2122 }
2123
2124 if (value <= 0 || value > ctx->Const.MaxPatchVertices) {
2125 _mesa_error(ctx, GL_INVALID_VALUE, "glPatchParameteri");
2126 return;
2127 }
2128
2129 ctx->TessCtrlProgram.patch_vertices = value;
2130 }
2131
2132
2133 extern void GLAPIENTRY
2134 _mesa_PatchParameterfv(GLenum pname, const GLfloat *values)
2135 {
2136 GET_CURRENT_CONTEXT(ctx);
2137
2138 if (!_mesa_has_tessellation(ctx)) {
2139 _mesa_error(ctx, GL_INVALID_OPERATION, "glPatchParameterfv");
2140 return;
2141 }
2142
2143 switch(pname) {
2144 case GL_PATCH_DEFAULT_OUTER_LEVEL:
2145 FLUSH_VERTICES(ctx, 0);
2146 memcpy(ctx->TessCtrlProgram.patch_default_outer_level, values,
2147 4 * sizeof(GLfloat));
2148 ctx->NewDriverState |= ctx->DriverFlags.NewDefaultTessLevels;
2149 return;
2150 case GL_PATCH_DEFAULT_INNER_LEVEL:
2151 FLUSH_VERTICES(ctx, 0);
2152 memcpy(ctx->TessCtrlProgram.patch_default_inner_level, values,
2153 2 * sizeof(GLfloat));
2154 ctx->NewDriverState |= ctx->DriverFlags.NewDefaultTessLevels;
2155 return;
2156 default:
2157 _mesa_error(ctx, GL_INVALID_ENUM, "glPatchParameterfv");
2158 return;
2159 }
2160 }
2161
2162 /**
2163 * ARB_shader_subroutine
2164 */
2165 GLint GLAPIENTRY
2166 _mesa_GetSubroutineUniformLocation(GLuint program, GLenum shadertype,
2167 const GLchar *name)
2168 {
2169 GET_CURRENT_CONTEXT(ctx);
2170 const char *api_name = "glGetSubroutineUniformLocation";
2171 struct gl_shader_program *shProg;
2172 GLenum resource_type;
2173 gl_shader_stage stage;
2174
2175 if (!_mesa_has_shader_subroutine(ctx)) {
2176 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2177 return -1;
2178 }
2179
2180 if (!_mesa_validate_shader_target(ctx, shadertype)) {
2181 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2182 return -1;
2183 }
2184
2185 shProg = _mesa_lookup_shader_program_err(ctx, program, api_name);
2186 if (!shProg)
2187 return -1;
2188
2189 stage = _mesa_shader_enum_to_shader_stage(shadertype);
2190 if (!shProg->_LinkedShaders[stage]) {
2191 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2192 return -1;
2193 }
2194
2195 resource_type = _mesa_shader_stage_to_subroutine_uniform(stage);
2196 return _mesa_program_resource_location(shProg, resource_type, name);
2197 }
2198
2199 GLuint GLAPIENTRY
2200 _mesa_GetSubroutineIndex(GLuint program, GLenum shadertype,
2201 const GLchar *name)
2202 {
2203 GET_CURRENT_CONTEXT(ctx);
2204 const char *api_name = "glGetSubroutineIndex";
2205 struct gl_shader_program *shProg;
2206 struct gl_program_resource *res;
2207 GLenum resource_type;
2208 gl_shader_stage stage;
2209
2210 if (!_mesa_has_shader_subroutine(ctx)) {
2211 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2212 return -1;
2213 }
2214
2215 if (!_mesa_validate_shader_target(ctx, shadertype)) {
2216 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2217 return -1;
2218 }
2219
2220 shProg = _mesa_lookup_shader_program_err(ctx, program, api_name);
2221 if (!shProg)
2222 return -1;
2223
2224 stage = _mesa_shader_enum_to_shader_stage(shadertype);
2225 if (!shProg->_LinkedShaders[stage]) {
2226 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2227 return -1;
2228 }
2229
2230 resource_type = _mesa_shader_stage_to_subroutine(stage);
2231 res = _mesa_program_resource_find_name(shProg, resource_type, name);
2232 if (!res) {
2233 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2234 return -1;
2235 }
2236
2237 return _mesa_program_resource_index(shProg, res);
2238 }
2239
2240
2241 GLvoid GLAPIENTRY
2242 _mesa_GetActiveSubroutineUniformiv(GLuint program, GLenum shadertype,
2243 GLuint index, GLenum pname, GLint *values)
2244 {
2245 GET_CURRENT_CONTEXT(ctx);
2246 const char *api_name = "glGetActiveSubroutineUniformiv";
2247 struct gl_shader_program *shProg;
2248 struct gl_shader *sh;
2249 gl_shader_stage stage;
2250 struct gl_program_resource *res;
2251 const struct gl_uniform_storage *uni;
2252 GLenum resource_type;
2253 int count, i, j;
2254
2255 if (!_mesa_has_shader_subroutine(ctx)) {
2256 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2257 return;
2258 }
2259
2260 if (!_mesa_validate_shader_target(ctx, shadertype)) {
2261 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2262 return;
2263 }
2264
2265 shProg = _mesa_lookup_shader_program_err(ctx, program, api_name);
2266 if (!shProg)
2267 return;
2268
2269 stage = _mesa_shader_enum_to_shader_stage(shadertype);
2270 resource_type = _mesa_shader_stage_to_subroutine_uniform(stage);
2271
2272 sh = shProg->_LinkedShaders[stage];
2273 if (!sh) {
2274 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2275 return;
2276 }
2277
2278 switch (pname) {
2279 case GL_NUM_COMPATIBLE_SUBROUTINES: {
2280 res = _mesa_program_resource_find_index(shProg, resource_type, index);
2281 if (res) {
2282 uni = res->Data;
2283 values[0] = uni->num_compatible_subroutines;
2284 }
2285 break;
2286 }
2287 case GL_COMPATIBLE_SUBROUTINES: {
2288 res = _mesa_program_resource_find_index(shProg, resource_type, index);
2289 if (res) {
2290 uni = res->Data;
2291 count = 0;
2292 for (i = 0; i < sh->NumSubroutineFunctions; i++) {
2293 struct gl_subroutine_function *fn = &sh->SubroutineFunctions[i];
2294 for (j = 0; j < fn->num_compat_types; j++) {
2295 if (fn->types[j] == uni->type) {
2296 values[count++] = i;
2297 break;
2298 }
2299 }
2300 }
2301 }
2302 break;
2303 }
2304 case GL_UNIFORM_SIZE:
2305 res = _mesa_program_resource_find_index(shProg, resource_type, index);
2306 if (res) {
2307 uni = res->Data;
2308 values[0] = uni->array_elements ? uni->array_elements : 1;
2309 }
2310 break;
2311 case GL_UNIFORM_NAME_LENGTH:
2312 res = _mesa_program_resource_find_index(shProg, resource_type, index);
2313 if (res) {
2314 values[0] = strlen(_mesa_program_resource_name(res)) + 1 + ((_mesa_program_resource_array_size(res) != 0) ? 3 : 0);;
2315 }
2316 break;
2317 default:
2318 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2319 return;
2320 }
2321 }
2322
2323
2324 GLvoid GLAPIENTRY
2325 _mesa_GetActiveSubroutineUniformName(GLuint program, GLenum shadertype,
2326 GLuint index, GLsizei bufsize,
2327 GLsizei *length, GLchar *name)
2328 {
2329 GET_CURRENT_CONTEXT(ctx);
2330 const char *api_name = "glGetActiveSubroutineUniformName";
2331 struct gl_shader_program *shProg;
2332 GLenum resource_type;
2333 gl_shader_stage stage;
2334
2335 if (!_mesa_has_shader_subroutine(ctx)) {
2336 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2337 return;
2338 }
2339
2340 if (!_mesa_validate_shader_target(ctx, shadertype)) {
2341 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2342 return;
2343 }
2344
2345 shProg = _mesa_lookup_shader_program_err(ctx, program, api_name);
2346 if (!shProg)
2347 return;
2348
2349 stage = _mesa_shader_enum_to_shader_stage(shadertype);
2350 if (!shProg->_LinkedShaders[stage]) {
2351 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2352 return;
2353 }
2354
2355 resource_type = _mesa_shader_stage_to_subroutine_uniform(stage);
2356 /* get program resource name */
2357 _mesa_get_program_resource_name(shProg, resource_type,
2358 index, bufsize,
2359 length, name, api_name);
2360 }
2361
2362
2363 GLvoid GLAPIENTRY
2364 _mesa_GetActiveSubroutineName(GLuint program, GLenum shadertype,
2365 GLuint index, GLsizei bufsize,
2366 GLsizei *length, GLchar *name)
2367 {
2368 GET_CURRENT_CONTEXT(ctx);
2369 const char *api_name = "glGetActiveSubroutineName";
2370 struct gl_shader_program *shProg;
2371 GLenum resource_type;
2372 gl_shader_stage stage;
2373
2374 if (!_mesa_has_shader_subroutine(ctx)) {
2375 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2376 return;
2377 }
2378
2379 if (!_mesa_validate_shader_target(ctx, shadertype)) {
2380 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2381 return;
2382 }
2383
2384 shProg = _mesa_lookup_shader_program_err(ctx, program, api_name);
2385 if (!shProg)
2386 return;
2387
2388 stage = _mesa_shader_enum_to_shader_stage(shadertype);
2389 if (!shProg->_LinkedShaders[stage]) {
2390 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2391 return;
2392 }
2393 resource_type = _mesa_shader_stage_to_subroutine(stage);
2394 _mesa_get_program_resource_name(shProg, resource_type,
2395 index, bufsize,
2396 length, name, api_name);
2397 }
2398
2399
2400 GLvoid GLAPIENTRY
2401 _mesa_UniformSubroutinesuiv(GLenum shadertype, GLsizei count,
2402 const GLuint *indices)
2403 {
2404 GET_CURRENT_CONTEXT(ctx);
2405 const char *api_name = "glUniformSubroutinesuiv";
2406 struct gl_shader_program *shProg;
2407 struct gl_shader *sh;
2408 gl_shader_stage stage;
2409 int i;
2410
2411 if (!_mesa_has_shader_subroutine(ctx)) {
2412 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2413 return;
2414 }
2415
2416 if (!_mesa_validate_shader_target(ctx, shadertype)) {
2417 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2418 return;
2419 }
2420
2421 stage = _mesa_shader_enum_to_shader_stage(shadertype);
2422 shProg = ctx->_Shader->CurrentProgram[stage];
2423 if (!shProg) {
2424 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2425 return;
2426 }
2427
2428 sh = shProg->_LinkedShaders[stage];
2429 if (!sh) {
2430 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2431 return;
2432 }
2433
2434 if (count != sh->NumSubroutineUniformRemapTable) {
2435 _mesa_error(ctx, GL_INVALID_VALUE, "%s", api_name);
2436 return;
2437 }
2438
2439 i = 0;
2440 do {
2441 struct gl_uniform_storage *uni = sh->SubroutineUniformRemapTable[i];
2442 int uni_count = uni->array_elements ? uni->array_elements : 1;
2443 int j, k;
2444
2445 for (j = i; j < i + uni_count; j++) {
2446 struct gl_subroutine_function *subfn;
2447 if (indices[j] >= sh->NumSubroutineFunctions) {
2448 _mesa_error(ctx, GL_INVALID_VALUE, "%s", api_name);
2449 return;
2450 }
2451
2452 subfn = &sh->SubroutineFunctions[indices[j]];
2453 for (k = 0; k < subfn->num_compat_types; k++) {
2454 if (subfn->types[k] == uni->type)
2455 break;
2456 }
2457 if (k == subfn->num_compat_types) {
2458 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2459 return;
2460 }
2461 }
2462 i += uni_count;
2463 } while(i < count);
2464
2465 FLUSH_VERTICES(ctx, _NEW_PROGRAM_CONSTANTS);
2466 i = 0;
2467 do {
2468 struct gl_uniform_storage *uni = sh->SubroutineUniformRemapTable[i];
2469 int uni_count = uni->array_elements ? uni->array_elements : 1;
2470
2471 memcpy(&uni->storage[0], &indices[i],
2472 sizeof(GLuint) * uni_count);
2473
2474 uni->initialized = true;
2475 _mesa_propagate_uniforms_to_driver_storage(uni, 0, uni_count);
2476 i += uni_count;
2477 } while(i < count);
2478 }
2479
2480
2481 GLvoid GLAPIENTRY
2482 _mesa_GetUniformSubroutineuiv(GLenum shadertype, GLint location,
2483 GLuint *params)
2484 {
2485 GET_CURRENT_CONTEXT(ctx);
2486 const char *api_name = "glGetUniformSubroutineuiv";
2487 struct gl_shader_program *shProg;
2488 struct gl_shader *sh;
2489 gl_shader_stage stage;
2490
2491 if (!_mesa_has_shader_subroutine(ctx)) {
2492 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2493 return;
2494 }
2495
2496 if (!_mesa_validate_shader_target(ctx, shadertype)) {
2497 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2498 return;
2499 }
2500
2501 stage = _mesa_shader_enum_to_shader_stage(shadertype);
2502 shProg = ctx->_Shader->CurrentProgram[stage];
2503 if (!shProg) {
2504 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2505 return;
2506 }
2507
2508 sh = shProg->_LinkedShaders[stage];
2509 if (!sh) {
2510 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2511 return;
2512 }
2513
2514 if (location >= sh->NumSubroutineUniformRemapTable) {
2515 _mesa_error(ctx, GL_INVALID_VALUE, "%s", api_name);
2516 return;
2517 }
2518
2519 {
2520 struct gl_uniform_storage *uni = sh->SubroutineUniformRemapTable[location];
2521 int offset = location - uni->subroutine[stage].index;
2522 memcpy(params, &uni->storage[offset],
2523 sizeof(GLuint));
2524 }
2525 }
2526
2527
2528 GLvoid GLAPIENTRY
2529 _mesa_GetProgramStageiv(GLuint program, GLenum shadertype,
2530 GLenum pname, GLint *values)
2531 {
2532 GET_CURRENT_CONTEXT(ctx);
2533 const char *api_name = "glGetProgramStageiv";
2534 struct gl_shader_program *shProg;
2535 struct gl_shader *sh;
2536 gl_shader_stage stage;
2537
2538 if (!_mesa_has_shader_subroutine(ctx)) {
2539 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2540 return;
2541 }
2542
2543 if (!_mesa_validate_shader_target(ctx, shadertype)) {
2544 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2545 return;
2546 }
2547
2548 shProg = _mesa_lookup_shader_program_err(ctx, program, api_name);
2549 if (!shProg)
2550 return;
2551
2552 stage = _mesa_shader_enum_to_shader_stage(shadertype);
2553 sh = shProg->_LinkedShaders[stage];
2554 if (!sh) {
2555 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2556 return;
2557 }
2558
2559 switch (pname) {
2560 case GL_ACTIVE_SUBROUTINES:
2561 values[0] = sh->NumSubroutineFunctions;
2562 break;
2563 case GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS:
2564 values[0] = sh->NumSubroutineUniformRemapTable;
2565 break;
2566 case GL_ACTIVE_SUBROUTINE_UNIFORMS:
2567 values[0] = sh->NumSubroutineUniformTypes;
2568 break;
2569 case GL_ACTIVE_SUBROUTINE_MAX_LENGTH:
2570 {
2571 unsigned i;
2572 GLint max_len = 0;
2573 GLenum resource_type;
2574 struct gl_program_resource *res;
2575
2576 resource_type = _mesa_shader_stage_to_subroutine(stage);
2577 for (i = 0; i < sh->NumSubroutineFunctions; i++) {
2578 res = _mesa_program_resource_find_index(shProg, resource_type, i);
2579 if (res) {
2580 const GLint len = strlen(_mesa_program_resource_name(res)) + 1;
2581 if (len > max_len)
2582 max_len = len;
2583 }
2584 }
2585 values[0] = max_len;
2586 break;
2587 }
2588 case GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH:
2589 {
2590 unsigned i;
2591 GLint max_len = 0;
2592 GLenum resource_type;
2593 struct gl_program_resource *res;
2594
2595 resource_type = _mesa_shader_stage_to_subroutine_uniform(stage);
2596 for (i = 0; i < sh->NumSubroutineUniformRemapTable; i++) {
2597 res = _mesa_program_resource_find_index(shProg, resource_type, i);
2598 if (res) {
2599 const GLint len = strlen(_mesa_program_resource_name(res)) + 1+ ((_mesa_program_resource_array_size(res) != 0) ? 3 : 0);
2600
2601 if (len > max_len)
2602 max_len = len;
2603 }
2604 }
2605 values[0] = max_len;
2606 break;
2607 }
2608 default:
2609 _mesa_error(ctx, GL_INVALID_ENUM, "%s", api_name);
2610 values[0] = -1;
2611 break;
2612 }
2613 }
2614
2615 static int
2616 find_compat_subroutine(struct gl_shader *sh, const struct glsl_type *type)
2617 {
2618 int i, j;
2619
2620 for (i = 0; i < sh->NumSubroutineFunctions; i++) {
2621 struct gl_subroutine_function *fn = &sh->SubroutineFunctions[i];
2622 for (j = 0; j < fn->num_compat_types; j++) {
2623 if (fn->types[j] == type)
2624 return i;
2625 }
2626 }
2627 return 0;
2628 }
2629
2630 static void
2631 _mesa_shader_init_subroutine_defaults(struct gl_shader *sh)
2632 {
2633 int i, j;
2634
2635 for (i = 0; i < sh->NumSubroutineUniformRemapTable; i++) {
2636 struct gl_uniform_storage *uni = sh->SubroutineUniformRemapTable[i];
2637 int uni_count;
2638 int val;
2639
2640 if (!uni)
2641 continue;
2642 uni_count = uni->array_elements ? uni->array_elements : 1;
2643 val = find_compat_subroutine(sh, uni->type);
2644
2645 for (j = 0; j < uni_count; j++)
2646 memcpy(&uni->storage[j], &val, sizeof(int));
2647 uni->initialized = true;
2648 _mesa_propagate_uniforms_to_driver_storage(uni, 0, uni_count);
2649 }
2650 }
2651
2652 void
2653 _mesa_shader_program_init_subroutine_defaults(struct gl_shader_program *shProg)
2654 {
2655 int i;
2656
2657 if (!shProg)
2658 return;
2659
2660 for (i = 0; i < MESA_SHADER_STAGES; i++) {
2661 if (!shProg->_LinkedShaders[i])
2662 continue;
2663
2664 _mesa_shader_init_subroutine_defaults(shProg->_LinkedShaders[i]);
2665 }
2666 }