mesa: fix uniforms calculation in glGetProgramiv
[mesa.git] / src / mesa / main / shaderapi.c
1 /*
2 * Mesa 3-D graphics library
3 *
4 * Copyright (C) 2004-2008 Brian Paul All Rights Reserved.
5 * Copyright (C) 2009-2010 VMware, Inc. All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
21 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
22 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
23 * OTHER DEALINGS IN THE SOFTWARE.
24 */
25
26 /**
27 * \file shaderapi.c
28 * \author Brian Paul
29 *
30 * Implementation of GLSL-related API functions.
31 * The glUniform* functions are in uniforms.c
32 *
33 *
34 * XXX things to do:
35 * 1. Check that the right error code is generated for all _mesa_error() calls.
36 * 2. Insert FLUSH_VERTICES calls in various places
37 */
38
39
40 #include <stdbool.h>
41 #include "main/glheader.h"
42 #include "main/context.h"
43 #include "main/dispatch.h"
44 #include "main/enums.h"
45 #include "main/hash.h"
46 #include "main/mtypes.h"
47 #include "main/pipelineobj.h"
48 #include "main/shaderapi.h"
49 #include "main/shaderobj.h"
50 #include "main/transformfeedback.h"
51 #include "main/uniforms.h"
52 #include "glsl/glsl_parser_extras.h"
53 #include "glsl/ir.h"
54 #include "glsl/ir_uniform.h"
55 #include "glsl/program.h"
56 #include "program/program.h"
57 #include "program/prog_print.h"
58 #include "program/prog_parameter.h"
59 #include "util/ralloc.h"
60 #include "util/hash_table.h"
61 #include "util/mesa-sha1.h"
62
63
64 /**
65 * Return mask of GLSL_x flags by examining the MESA_GLSL env var.
66 */
67 GLbitfield
68 _mesa_get_shader_flags(void)
69 {
70 GLbitfield flags = 0x0;
71 const char *env = getenv("MESA_GLSL");
72
73 if (env) {
74 if (strstr(env, "dump_on_error"))
75 flags |= GLSL_DUMP_ON_ERROR;
76 else if (strstr(env, "dump"))
77 flags |= GLSL_DUMP;
78 if (strstr(env, "log"))
79 flags |= GLSL_LOG;
80 if (strstr(env, "nopvert"))
81 flags |= GLSL_NOP_VERT;
82 if (strstr(env, "nopfrag"))
83 flags |= GLSL_NOP_FRAG;
84 if (strstr(env, "nopt"))
85 flags |= GLSL_NO_OPT;
86 else if (strstr(env, "opt"))
87 flags |= GLSL_OPT;
88 if (strstr(env, "uniform"))
89 flags |= GLSL_UNIFORMS;
90 if (strstr(env, "useprog"))
91 flags |= GLSL_USE_PROG;
92 if (strstr(env, "errors"))
93 flags |= GLSL_REPORT_ERRORS;
94 }
95
96 return flags;
97 }
98
99
100 /**
101 * Initialize context's shader state.
102 */
103 void
104 _mesa_init_shader_state(struct gl_context *ctx)
105 {
106 /* Device drivers may override these to control what kind of instructions
107 * are generated by the GLSL compiler.
108 */
109 struct gl_shader_compiler_options options;
110 gl_shader_stage sh;
111 int i;
112
113 memset(&options, 0, sizeof(options));
114 options.MaxUnrollIterations = 32;
115 options.MaxIfDepth = UINT_MAX;
116
117 for (sh = 0; sh < MESA_SHADER_STAGES; ++sh)
118 memcpy(&ctx->Const.ShaderCompilerOptions[sh], &options, sizeof(options));
119
120 ctx->Shader.Flags = _mesa_get_shader_flags();
121
122 if (ctx->Shader.Flags != 0)
123 ctx->Const.GenerateTemporaryNames = true;
124
125 /* Extended for ARB_separate_shader_objects */
126 ctx->Shader.RefCount = 1;
127 mtx_init(&ctx->Shader.Mutex, mtx_plain);
128
129 ctx->TessCtrlProgram.patch_vertices = 3;
130 for (i = 0; i < 4; ++i)
131 ctx->TessCtrlProgram.patch_default_outer_level[i] = 1.0;
132 for (i = 0; i < 2; ++i)
133 ctx->TessCtrlProgram.patch_default_inner_level[i] = 1.0;
134 }
135
136
137 /**
138 * Free the per-context shader-related state.
139 */
140 void
141 _mesa_free_shader_state(struct gl_context *ctx)
142 {
143 int i;
144 for (i = 0; i < MESA_SHADER_STAGES; i++) {
145 _mesa_reference_shader_program(ctx, &ctx->Shader.CurrentProgram[i],
146 NULL);
147 }
148 _mesa_reference_shader_program(ctx, &ctx->Shader._CurrentFragmentProgram,
149 NULL);
150 _mesa_reference_shader_program(ctx, &ctx->Shader.ActiveProgram, NULL);
151
152 /* Extended for ARB_separate_shader_objects */
153 _mesa_reference_pipeline_object(ctx, &ctx->_Shader, NULL);
154
155 assert(ctx->Shader.RefCount == 1);
156 mtx_destroy(&ctx->Shader.Mutex);
157 }
158
159
160 /**
161 * Copy string from <src> to <dst>, up to maxLength characters, returning
162 * length of <dst> in <length>.
163 * \param src the strings source
164 * \param maxLength max chars to copy
165 * \param length returns number of chars copied
166 * \param dst the string destination
167 */
168 void
169 _mesa_copy_string(GLchar *dst, GLsizei maxLength,
170 GLsizei *length, const GLchar *src)
171 {
172 GLsizei len;
173 for (len = 0; len < maxLength - 1 && src && src[len]; len++)
174 dst[len] = src[len];
175 if (maxLength > 0)
176 dst[len] = 0;
177 if (length)
178 *length = len;
179 }
180
181
182
183 /**
184 * Confirm that the a shader type is valid and supported by the implementation
185 *
186 * \param ctx Current GL context
187 * \param type Shader target
188 *
189 */
190 bool
191 _mesa_validate_shader_target(const struct gl_context *ctx, GLenum type)
192 {
193 /* Note: when building built-in GLSL functions, this function may be
194 * invoked with ctx == NULL. In that case, we can only validate that it's
195 * a shader target we recognize, not that it's supported in the current
196 * context. But that's fine--we don't need any further validation than
197 * that when building built-in GLSL functions.
198 */
199
200 switch (type) {
201 case GL_FRAGMENT_SHADER:
202 return ctx == NULL || ctx->Extensions.ARB_fragment_shader;
203 case GL_VERTEX_SHADER:
204 return ctx == NULL || ctx->Extensions.ARB_vertex_shader;
205 case GL_GEOMETRY_SHADER_ARB:
206 return ctx == NULL || _mesa_has_geometry_shaders(ctx);
207 case GL_TESS_CONTROL_SHADER:
208 case GL_TESS_EVALUATION_SHADER:
209 return ctx == NULL || _mesa_has_tessellation(ctx);
210 case GL_COMPUTE_SHADER:
211 return ctx == NULL || ctx->Extensions.ARB_compute_shader;
212 default:
213 return false;
214 }
215 }
216
217
218 static GLboolean
219 is_program(struct gl_context *ctx, GLuint name)
220 {
221 struct gl_shader_program *shProg = _mesa_lookup_shader_program(ctx, name);
222 return shProg ? GL_TRUE : GL_FALSE;
223 }
224
225
226 static GLboolean
227 is_shader(struct gl_context *ctx, GLuint name)
228 {
229 struct gl_shader *shader = _mesa_lookup_shader(ctx, name);
230 return shader ? GL_TRUE : GL_FALSE;
231 }
232
233
234 /**
235 * Attach shader to a shader program.
236 */
237 static void
238 attach_shader(struct gl_context *ctx, GLuint program, GLuint shader)
239 {
240 struct gl_shader_program *shProg;
241 struct gl_shader *sh;
242 GLuint i, n;
243
244 const bool same_type_disallowed = _mesa_is_gles(ctx);
245
246 shProg = _mesa_lookup_shader_program_err(ctx, program, "glAttachShader");
247 if (!shProg)
248 return;
249
250 sh = _mesa_lookup_shader_err(ctx, shader, "glAttachShader");
251 if (!sh) {
252 return;
253 }
254
255 n = shProg->NumShaders;
256 for (i = 0; i < n; i++) {
257 if (shProg->Shaders[i] == sh) {
258 /* The shader is already attched to this program. The
259 * GL_ARB_shader_objects spec says:
260 *
261 * "The error INVALID_OPERATION is generated by AttachObjectARB
262 * if <obj> is already attached to <containerObj>."
263 */
264 _mesa_error(ctx, GL_INVALID_OPERATION, "glAttachShader");
265 return;
266 } else if (same_type_disallowed &&
267 shProg->Shaders[i]->Type == sh->Type) {
268 /* Shader with the same type is already attached to this program,
269 * OpenGL ES 2.0 and 3.0 specs say:
270 *
271 * "Multiple shader objects of the same type may not be attached
272 * to a single program object. [...] The error INVALID_OPERATION
273 * is generated if [...] another shader object of the same type
274 * as shader is already attached to program."
275 */
276 _mesa_error(ctx, GL_INVALID_OPERATION, "glAttachShader");
277 return;
278 }
279 }
280
281 /* grow list */
282 shProg->Shaders = realloc(shProg->Shaders,
283 (n + 1) * sizeof(struct gl_shader *));
284 if (!shProg->Shaders) {
285 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glAttachShader");
286 return;
287 }
288
289 /* append */
290 shProg->Shaders[n] = NULL; /* since realloc() didn't zero the new space */
291 _mesa_reference_shader(ctx, &shProg->Shaders[n], sh);
292 shProg->NumShaders++;
293 }
294
295
296 static GLuint
297 create_shader(struct gl_context *ctx, GLenum type)
298 {
299 struct gl_shader *sh;
300 GLuint name;
301
302 if (!_mesa_validate_shader_target(ctx, type)) {
303 _mesa_error(ctx, GL_INVALID_ENUM, "CreateShader(type)");
304 return 0;
305 }
306
307 name = _mesa_HashFindFreeKeyBlock(ctx->Shared->ShaderObjects, 1);
308 sh = ctx->Driver.NewShader(ctx, name, type);
309 _mesa_HashInsert(ctx->Shared->ShaderObjects, name, sh);
310
311 return name;
312 }
313
314
315 static GLuint
316 create_shader_program(struct gl_context *ctx)
317 {
318 GLuint name;
319 struct gl_shader_program *shProg;
320
321 name = _mesa_HashFindFreeKeyBlock(ctx->Shared->ShaderObjects, 1);
322
323 shProg = _mesa_new_shader_program(name);
324
325 _mesa_HashInsert(ctx->Shared->ShaderObjects, name, shProg);
326
327 assert(shProg->RefCount == 1);
328
329 return name;
330 }
331
332
333 /**
334 * Delete a shader program. Actually, just decrement the program's
335 * reference count and mark it as DeletePending.
336 * Used to implement glDeleteProgram() and glDeleteObjectARB().
337 */
338 static void
339 delete_shader_program(struct gl_context *ctx, GLuint name)
340 {
341 /*
342 * NOTE: deleting shaders/programs works a bit differently than
343 * texture objects (and buffer objects, etc). Shader/program
344 * handles/IDs exist in the hash table until the object is really
345 * deleted (refcount==0). With texture objects, the handle/ID is
346 * removed from the hash table in glDeleteTextures() while the tex
347 * object itself might linger until its refcount goes to zero.
348 */
349 struct gl_shader_program *shProg;
350
351 shProg = _mesa_lookup_shader_program_err(ctx, name, "glDeleteProgram");
352 if (!shProg)
353 return;
354
355 if (!shProg->DeletePending) {
356 shProg->DeletePending = GL_TRUE;
357
358 /* effectively, decr shProg's refcount */
359 _mesa_reference_shader_program(ctx, &shProg, NULL);
360 }
361 }
362
363
364 static void
365 delete_shader(struct gl_context *ctx, GLuint shader)
366 {
367 struct gl_shader *sh;
368
369 sh = _mesa_lookup_shader_err(ctx, shader, "glDeleteShader");
370 if (!sh)
371 return;
372
373 if (!sh->DeletePending) {
374 sh->DeletePending = GL_TRUE;
375
376 /* effectively, decr sh's refcount */
377 _mesa_reference_shader(ctx, &sh, NULL);
378 }
379 }
380
381
382 static void
383 detach_shader(struct gl_context *ctx, GLuint program, GLuint shader)
384 {
385 struct gl_shader_program *shProg;
386 GLuint n;
387 GLuint i, j;
388
389 shProg = _mesa_lookup_shader_program_err(ctx, program, "glDetachShader");
390 if (!shProg)
391 return;
392
393 n = shProg->NumShaders;
394
395 for (i = 0; i < n; i++) {
396 if (shProg->Shaders[i]->Name == shader) {
397 /* found it */
398 struct gl_shader **newList;
399
400 /* release */
401 _mesa_reference_shader(ctx, &shProg->Shaders[i], NULL);
402
403 /* alloc new, smaller array */
404 newList = malloc((n - 1) * sizeof(struct gl_shader *));
405 if (!newList) {
406 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glDetachShader");
407 return;
408 }
409 /* Copy old list entries to new list, skipping removed entry at [i] */
410 for (j = 0; j < i; j++) {
411 newList[j] = shProg->Shaders[j];
412 }
413 while (++i < n) {
414 newList[j++] = shProg->Shaders[i];
415 }
416
417 /* Free old list and install new one */
418 free(shProg->Shaders);
419 shProg->Shaders = newList;
420 shProg->NumShaders = n - 1;
421
422 #ifdef DEBUG
423 /* sanity check - make sure the new list's entries are sensible */
424 for (j = 0; j < shProg->NumShaders; j++) {
425 assert(shProg->Shaders[j]->Type == GL_VERTEX_SHADER ||
426 shProg->Shaders[j]->Type == GL_TESS_CONTROL_SHADER ||
427 shProg->Shaders[j]->Type == GL_TESS_EVALUATION_SHADER ||
428 shProg->Shaders[j]->Type == GL_GEOMETRY_SHADER ||
429 shProg->Shaders[j]->Type == GL_FRAGMENT_SHADER);
430 assert(shProg->Shaders[j]->RefCount > 0);
431 }
432 #endif
433
434 return;
435 }
436 }
437
438 /* not found */
439 {
440 GLenum err;
441 if (is_shader(ctx, shader) || is_program(ctx, shader))
442 err = GL_INVALID_OPERATION;
443 else
444 err = GL_INVALID_VALUE;
445 _mesa_error(ctx, err, "glDetachShader(shader)");
446 return;
447 }
448 }
449
450
451 /**
452 * Return list of shaders attached to shader program.
453 */
454 static void
455 get_attached_shaders(struct gl_context *ctx, GLuint program, GLsizei maxCount,
456 GLsizei *count, GLuint *obj)
457 {
458 struct gl_shader_program *shProg;
459
460 if (maxCount < 0) {
461 _mesa_error(ctx, GL_INVALID_VALUE, "glGetAttachedShaders(maxCount < 0)");
462 return;
463 }
464
465 shProg =
466 _mesa_lookup_shader_program_err(ctx, program, "glGetAttachedShaders");
467
468 if (shProg) {
469 GLuint i;
470 for (i = 0; i < (GLuint) maxCount && i < shProg->NumShaders; i++) {
471 obj[i] = shProg->Shaders[i]->Name;
472 }
473 if (count)
474 *count = i;
475 }
476 }
477
478
479 /**
480 * glGetHandleARB() - return ID/name of currently bound shader program.
481 */
482 static GLuint
483 get_handle(struct gl_context *ctx, GLenum pname)
484 {
485 if (pname == GL_PROGRAM_OBJECT_ARB) {
486 if (ctx->_Shader->ActiveProgram)
487 return ctx->_Shader->ActiveProgram->Name;
488 else
489 return 0;
490 }
491 else {
492 _mesa_error(ctx, GL_INVALID_ENUM, "glGetHandleARB");
493 return 0;
494 }
495 }
496
497
498 /**
499 * Check if a geometry shader query is valid at this time. If not, report an
500 * error and return false.
501 *
502 * From GL 3.2 section 6.1.16 (Shader and Program Queries):
503 *
504 * "If GEOMETRY_VERTICES_OUT, GEOMETRY_INPUT_TYPE, or GEOMETRY_OUTPUT_TYPE
505 * are queried for a program which has not been linked successfully, or
506 * which does not contain objects to form a geometry shader, then an
507 * INVALID_OPERATION error is generated."
508 */
509 static bool
510 check_gs_query(struct gl_context *ctx, const struct gl_shader_program *shProg)
511 {
512 if (shProg->LinkStatus &&
513 shProg->_LinkedShaders[MESA_SHADER_GEOMETRY] != NULL) {
514 return true;
515 }
516
517 _mesa_error(ctx, GL_INVALID_OPERATION,
518 "glGetProgramv(linked geometry shader required)");
519 return false;
520 }
521
522
523 /**
524 * Check if a tessellation control shader query is valid at this time.
525 * If not, report an error and return false.
526 *
527 * From GL 4.0 section 6.1.12 (Shader and Program Queries):
528 *
529 * "If TESS_CONTROL_OUTPUT_VERTICES is queried for a program which has
530 * not been linked successfully, or which does not contain objects to
531 * form a tessellation control shader, then an INVALID_OPERATION error is
532 * generated."
533 */
534 static bool
535 check_tcs_query(struct gl_context *ctx, const struct gl_shader_program *shProg)
536 {
537 if (shProg->LinkStatus &&
538 shProg->_LinkedShaders[MESA_SHADER_TESS_CTRL] != NULL) {
539 return true;
540 }
541
542 _mesa_error(ctx, GL_INVALID_OPERATION,
543 "glGetProgramv(linked tessellation control shader required)");
544 return false;
545 }
546
547
548 /**
549 * Check if a tessellation evaluation shader query is valid at this time.
550 * If not, report an error and return false.
551 *
552 * From GL 4.0 section 6.1.12 (Shader and Program Queries):
553 *
554 * "If any of the pname values in this paragraph are queried for a program
555 * which has not been linked successfully, or which does not contain
556 * objects to form a tessellation evaluation shader, then an
557 * INVALID_OPERATION error is generated."
558 *
559 */
560 static bool
561 check_tes_query(struct gl_context *ctx, const struct gl_shader_program *shProg)
562 {
563 if (shProg->LinkStatus &&
564 shProg->_LinkedShaders[MESA_SHADER_TESS_EVAL] != NULL) {
565 return true;
566 }
567
568 _mesa_error(ctx, GL_INVALID_OPERATION, "glGetProgramv(linked tessellation "
569 "evaluation shader required)");
570 return false;
571 }
572
573
574 /**
575 * glGetProgramiv() - get shader program state.
576 * Note that this is for GLSL shader programs, not ARB vertex/fragment
577 * programs (see glGetProgramivARB).
578 */
579 static void
580 get_programiv(struct gl_context *ctx, GLuint program, GLenum pname,
581 GLint *params)
582 {
583 struct gl_shader_program *shProg
584 = _mesa_lookup_shader_program_err(ctx, program, "glGetProgramiv(program)");
585
586 /* Is transform feedback available in this context?
587 */
588 const bool has_xfb =
589 (ctx->API == API_OPENGL_COMPAT && ctx->Extensions.EXT_transform_feedback)
590 || ctx->API == API_OPENGL_CORE
591 || _mesa_is_gles3(ctx);
592
593 /* True if geometry shaders (of the form that was adopted into GLSL 1.50
594 * and GL 3.2) are available in this context
595 */
596 const bool has_core_gs = _mesa_has_geometry_shaders(ctx);
597 const bool has_tess = _mesa_has_tessellation(ctx);
598
599 /* Are uniform buffer objects available in this context?
600 */
601 const bool has_ubo =
602 (ctx->API == API_OPENGL_COMPAT &&
603 ctx->Extensions.ARB_uniform_buffer_object)
604 || ctx->API == API_OPENGL_CORE
605 || _mesa_is_gles3(ctx);
606
607 if (!shProg) {
608 return;
609 }
610
611 switch (pname) {
612 case GL_DELETE_STATUS:
613 *params = shProg->DeletePending;
614 return;
615 case GL_LINK_STATUS:
616 *params = shProg->LinkStatus;
617 return;
618 case GL_VALIDATE_STATUS:
619 *params = shProg->Validated;
620 return;
621 case GL_INFO_LOG_LENGTH:
622 *params = shProg->InfoLog ? strlen(shProg->InfoLog) + 1 : 0;
623 return;
624 case GL_ATTACHED_SHADERS:
625 *params = shProg->NumShaders;
626 return;
627 case GL_ACTIVE_ATTRIBUTES:
628 *params = _mesa_count_active_attribs(shProg);
629 return;
630 case GL_ACTIVE_ATTRIBUTE_MAX_LENGTH:
631 *params = _mesa_longest_attribute_name_length(shProg);
632 return;
633 case GL_ACTIVE_UNIFORMS: {
634 unsigned i;
635 const unsigned num_uniforms =
636 shProg->NumUniformStorage - shProg->NumHiddenUniforms;
637 for (*params = 0, i = 0; i < num_uniforms; i++) {
638 if (!shProg->UniformStorage[i].is_shader_storage)
639 (*params)++;
640 }
641 return;
642 }
643 case GL_ACTIVE_UNIFORM_MAX_LENGTH: {
644 unsigned i;
645 GLint max_len = 0;
646 const unsigned num_uniforms =
647 shProg->NumUniformStorage - shProg->NumHiddenUniforms;
648
649 for (i = 0; i < num_uniforms; i++) {
650 if (shProg->UniformStorage[i].is_shader_storage)
651 continue;
652
653 /* Add one for the terminating NUL character for a non-array, and
654 * 4 for the "[0]" and the NUL for an array.
655 */
656 const GLint len = strlen(shProg->UniformStorage[i].name) + 1 +
657 ((shProg->UniformStorage[i].array_elements != 0) ? 3 : 0);
658
659 if (len > max_len)
660 max_len = len;
661 }
662
663 *params = max_len;
664 return;
665 }
666 case GL_TRANSFORM_FEEDBACK_VARYINGS:
667 if (!has_xfb)
668 break;
669 *params = shProg->TransformFeedback.NumVarying;
670 return;
671 case GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH: {
672 unsigned i;
673 GLint max_len = 0;
674 if (!has_xfb)
675 break;
676
677 for (i = 0; i < shProg->TransformFeedback.NumVarying; i++) {
678 /* Add one for the terminating NUL character.
679 */
680 const GLint len =
681 strlen(shProg->TransformFeedback.VaryingNames[i]) + 1;
682
683 if (len > max_len)
684 max_len = len;
685 }
686
687 *params = max_len;
688 return;
689 }
690 case GL_TRANSFORM_FEEDBACK_BUFFER_MODE:
691 if (!has_xfb)
692 break;
693 *params = shProg->TransformFeedback.BufferMode;
694 return;
695 case GL_GEOMETRY_VERTICES_OUT:
696 if (!has_core_gs)
697 break;
698 if (check_gs_query(ctx, shProg))
699 *params = shProg->Geom.VerticesOut;
700 return;
701 case GL_GEOMETRY_SHADER_INVOCATIONS:
702 if (!has_core_gs || !ctx->Extensions.ARB_gpu_shader5)
703 break;
704 if (check_gs_query(ctx, shProg))
705 *params = shProg->Geom.Invocations;
706 return;
707 case GL_GEOMETRY_INPUT_TYPE:
708 if (!has_core_gs)
709 break;
710 if (check_gs_query(ctx, shProg))
711 *params = shProg->Geom.InputType;
712 return;
713 case GL_GEOMETRY_OUTPUT_TYPE:
714 if (!has_core_gs)
715 break;
716 if (check_gs_query(ctx, shProg))
717 *params = shProg->Geom.OutputType;
718 return;
719 case GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH: {
720 unsigned i;
721 GLint max_len = 0;
722
723 if (!has_ubo)
724 break;
725
726 for (i = 0; i < shProg->NumUniformBlocks; i++) {
727 /* Add one for the terminating NUL character.
728 */
729 const GLint len = strlen(shProg->UniformBlocks[i]->Name) + 1;
730
731 if (len > max_len)
732 max_len = len;
733 }
734
735 *params = max_len;
736 return;
737 }
738 case GL_ACTIVE_UNIFORM_BLOCKS:
739 if (!has_ubo)
740 break;
741
742 *params = shProg->NumUniformBlocks;
743 return;
744 case GL_PROGRAM_BINARY_RETRIEVABLE_HINT:
745 /* This enum isn't part of the OES extension for OpenGL ES 2.0. It is
746 * only available with desktop OpenGL 3.0+ with the
747 * GL_ARB_get_program_binary extension or OpenGL ES 3.0.
748 *
749 * On desktop, we ignore the 3.0+ requirement because it is silly.
750 */
751 if (!_mesa_is_desktop_gl(ctx) && !_mesa_is_gles3(ctx))
752 break;
753
754 *params = shProg->BinaryRetreivableHint;
755 return;
756 case GL_PROGRAM_BINARY_LENGTH:
757 *params = 0;
758 return;
759 case GL_ACTIVE_ATOMIC_COUNTER_BUFFERS:
760 if (!ctx->Extensions.ARB_shader_atomic_counters)
761 break;
762
763 *params = shProg->NumAtomicBuffers;
764 return;
765 case GL_COMPUTE_WORK_GROUP_SIZE: {
766 int i;
767 if (!_mesa_has_compute_shaders(ctx))
768 break;
769 if (!shProg->LinkStatus) {
770 _mesa_error(ctx, GL_INVALID_OPERATION, "glGetProgramiv(program not "
771 "linked)");
772 return;
773 }
774 if (shProg->_LinkedShaders[MESA_SHADER_COMPUTE] == NULL) {
775 _mesa_error(ctx, GL_INVALID_OPERATION, "glGetProgramiv(no compute "
776 "shaders)");
777 return;
778 }
779 for (i = 0; i < 3; i++)
780 params[i] = shProg->Comp.LocalSize[i];
781 return;
782 }
783 case GL_PROGRAM_SEPARABLE:
784 /* If the program has not been linked, return initial value 0. */
785 *params = (shProg->LinkStatus == GL_FALSE) ? 0 : shProg->SeparateShader;
786 return;
787
788 /* ARB_tessellation_shader */
789 case GL_TESS_CONTROL_OUTPUT_VERTICES:
790 if (!has_tess)
791 break;
792 if (check_tcs_query(ctx, shProg))
793 *params = shProg->TessCtrl.VerticesOut;
794 return;
795 case GL_TESS_GEN_MODE:
796 if (!has_tess)
797 break;
798 if (check_tes_query(ctx, shProg))
799 *params = shProg->TessEval.PrimitiveMode;
800 return;
801 case GL_TESS_GEN_SPACING:
802 if (!has_tess)
803 break;
804 if (check_tes_query(ctx, shProg))
805 *params = shProg->TessEval.Spacing;
806 return;
807 case GL_TESS_GEN_VERTEX_ORDER:
808 if (!has_tess)
809 break;
810 if (check_tes_query(ctx, shProg))
811 *params = shProg->TessEval.VertexOrder;
812 return;
813 case GL_TESS_GEN_POINT_MODE:
814 if (!has_tess)
815 break;
816 if (check_tes_query(ctx, shProg))
817 *params = shProg->TessEval.PointMode;
818 return;
819 default:
820 break;
821 }
822
823 _mesa_error(ctx, GL_INVALID_ENUM, "glGetProgramiv(pname=%s)",
824 _mesa_enum_to_string(pname));
825 }
826
827
828 /**
829 * glGetShaderiv() - get GLSL shader state
830 */
831 static void
832 get_shaderiv(struct gl_context *ctx, GLuint name, GLenum pname, GLint *params)
833 {
834 struct gl_shader *shader =
835 _mesa_lookup_shader_err(ctx, name, "glGetShaderiv");
836
837 if (!shader) {
838 return;
839 }
840
841 switch (pname) {
842 case GL_SHADER_TYPE:
843 *params = shader->Type;
844 break;
845 case GL_DELETE_STATUS:
846 *params = shader->DeletePending;
847 break;
848 case GL_COMPILE_STATUS:
849 *params = shader->CompileStatus;
850 break;
851 case GL_INFO_LOG_LENGTH:
852 *params = shader->InfoLog ? strlen(shader->InfoLog) + 1 : 0;
853 break;
854 case GL_SHADER_SOURCE_LENGTH:
855 *params = shader->Source ? strlen((char *) shader->Source) + 1 : 0;
856 break;
857 default:
858 _mesa_error(ctx, GL_INVALID_ENUM, "glGetShaderiv(pname)");
859 return;
860 }
861 }
862
863
864 static void
865 get_program_info_log(struct gl_context *ctx, GLuint program, GLsizei bufSize,
866 GLsizei *length, GLchar *infoLog)
867 {
868 struct gl_shader_program *shProg;
869
870 /* Section 2.5 GL Errors (page 18) of the OpenGL ES 3.0.4 spec and
871 * section 2.3.1 (Errors) of the OpenGL 4.5 spec say:
872 *
873 * "If a negative number is provided where an argument of type sizei or
874 * sizeiptr is specified, an INVALID_VALUE error is generated."
875 */
876 if (bufSize < 0) {
877 _mesa_error(ctx, GL_INVALID_VALUE, "glGetProgramInfoLog(bufSize < 0)");
878 return;
879 }
880
881 shProg = _mesa_lookup_shader_program_err(ctx, program,
882 "glGetProgramInfoLog(program)");
883 if (!shProg) {
884 return;
885 }
886
887 _mesa_copy_string(infoLog, bufSize, length, shProg->InfoLog);
888 }
889
890
891 static void
892 get_shader_info_log(struct gl_context *ctx, GLuint shader, GLsizei bufSize,
893 GLsizei *length, GLchar *infoLog)
894 {
895 struct gl_shader *sh;
896
897 /* Section 2.5 GL Errors (page 18) of the OpenGL ES 3.0.4 spec and
898 * section 2.3.1 (Errors) of the OpenGL 4.5 spec say:
899 *
900 * "If a negative number is provided where an argument of type sizei or
901 * sizeiptr is specified, an INVALID_VALUE error is generated."
902 */
903 if (bufSize < 0) {
904 _mesa_error(ctx, GL_INVALID_VALUE, "glGetShaderInfoLog(bufSize < 0)");
905 return;
906 }
907
908 sh = _mesa_lookup_shader_err(ctx, shader, "glGetShaderInfoLog(shader)");
909 if (!sh) {
910 return;
911 }
912
913 _mesa_copy_string(infoLog, bufSize, length, sh->InfoLog);
914 }
915
916
917 /**
918 * Return shader source code.
919 */
920 static void
921 get_shader_source(struct gl_context *ctx, GLuint shader, GLsizei maxLength,
922 GLsizei *length, GLchar *sourceOut)
923 {
924 struct gl_shader *sh;
925
926 if (maxLength < 0) {
927 _mesa_error(ctx, GL_INVALID_VALUE, "glGetShaderSource(bufSize < 0)");
928 return;
929 }
930
931 sh = _mesa_lookup_shader_err(ctx, shader, "glGetShaderSource");
932 if (!sh) {
933 return;
934 }
935 _mesa_copy_string(sourceOut, maxLength, length, sh->Source);
936 }
937
938
939 /**
940 * Set/replace shader source code. A helper function used by
941 * glShaderSource[ARB].
942 */
943 static void
944 shader_source(struct gl_shader *sh, const GLchar *source)
945 {
946 assert(sh);
947
948 /* free old shader source string and install new one */
949 free((void *)sh->Source);
950 sh->Source = source;
951 sh->CompileStatus = GL_FALSE;
952 #ifdef DEBUG
953 sh->SourceChecksum = _mesa_str_checksum(sh->Source);
954 #endif
955 }
956
957
958 /**
959 * Compile a shader.
960 */
961 static void
962 compile_shader(struct gl_context *ctx, GLuint shaderObj)
963 {
964 struct gl_shader *sh;
965
966 sh = _mesa_lookup_shader_err(ctx, shaderObj, "glCompileShader");
967 if (!sh)
968 return;
969
970 if (!sh->Source) {
971 /* If the user called glCompileShader without first calling
972 * glShaderSource, we should fail to compile, but not raise a GL_ERROR.
973 */
974 sh->CompileStatus = GL_FALSE;
975 } else {
976 if (ctx->_Shader->Flags & GLSL_DUMP) {
977 _mesa_log("GLSL source for %s shader %d:\n",
978 _mesa_shader_stage_to_string(sh->Stage), sh->Name);
979 _mesa_log("%s\n", sh->Source);
980 }
981
982 /* this call will set the shader->CompileStatus field to indicate if
983 * compilation was successful.
984 */
985 _mesa_glsl_compile_shader(ctx, sh, false, false);
986
987 if (ctx->_Shader->Flags & GLSL_LOG) {
988 _mesa_write_shader_to_file(sh);
989 }
990
991 if (ctx->_Shader->Flags & GLSL_DUMP) {
992 if (sh->CompileStatus) {
993 _mesa_log("GLSL IR for shader %d:\n", sh->Name);
994 _mesa_print_ir(_mesa_get_log_file(), sh->ir, NULL);
995 _mesa_log("\n\n");
996 } else {
997 _mesa_log("GLSL shader %d failed to compile.\n", sh->Name);
998 }
999 if (sh->InfoLog && sh->InfoLog[0] != 0) {
1000 _mesa_log("GLSL shader %d info log:\n", sh->Name);
1001 _mesa_log("%s\n", sh->InfoLog);
1002 }
1003 }
1004 }
1005
1006 if (!sh->CompileStatus) {
1007 if (ctx->_Shader->Flags & GLSL_DUMP_ON_ERROR) {
1008 _mesa_log("GLSL source for %s shader %d:\n",
1009 _mesa_shader_stage_to_string(sh->Stage), sh->Name);
1010 _mesa_log("%s\n", sh->Source);
1011 _mesa_log("Info Log:\n%s\n", sh->InfoLog);
1012 }
1013
1014 if (ctx->_Shader->Flags & GLSL_REPORT_ERRORS) {
1015 _mesa_debug(ctx, "Error compiling shader %u:\n%s\n",
1016 sh->Name, sh->InfoLog);
1017 }
1018 }
1019 }
1020
1021
1022 /**
1023 * Link a program's shaders.
1024 */
1025 static void
1026 link_program(struct gl_context *ctx, GLuint program)
1027 {
1028 struct gl_shader_program *shProg;
1029
1030 shProg = _mesa_lookup_shader_program_err(ctx, program, "glLinkProgram");
1031 if (!shProg)
1032 return;
1033
1034 /* From the ARB_transform_feedback2 specification:
1035 * "The error INVALID_OPERATION is generated by LinkProgram if <program> is
1036 * the name of a program being used by one or more transform feedback
1037 * objects, even if the objects are not currently bound or are paused."
1038 */
1039 if (_mesa_transform_feedback_is_using_program(ctx, shProg)) {
1040 _mesa_error(ctx, GL_INVALID_OPERATION,
1041 "glLinkProgram(transform feedback is using the program)");
1042 return;
1043 }
1044
1045 FLUSH_VERTICES(ctx, _NEW_PROGRAM);
1046
1047 _mesa_glsl_link_shader(ctx, shProg);
1048
1049 if (shProg->LinkStatus == GL_FALSE &&
1050 (ctx->_Shader->Flags & GLSL_REPORT_ERRORS)) {
1051 _mesa_debug(ctx, "Error linking program %u:\n%s\n",
1052 shProg->Name, shProg->InfoLog);
1053 }
1054
1055 /* debug code */
1056 if (0) {
1057 GLuint i;
1058
1059 printf("Link %u shaders in program %u: %s\n",
1060 shProg->NumShaders, shProg->Name,
1061 shProg->LinkStatus ? "Success" : "Failed");
1062
1063 for (i = 0; i < shProg->NumShaders; i++) {
1064 printf(" shader %u, type 0x%x\n",
1065 shProg->Shaders[i]->Name,
1066 shProg->Shaders[i]->Type);
1067 }
1068 }
1069 }
1070
1071
1072 /**
1073 * Print basic shader info (for debug).
1074 */
1075 static void
1076 print_shader_info(const struct gl_shader_program *shProg)
1077 {
1078 GLuint i;
1079
1080 printf("Mesa: glUseProgram(%u)\n", shProg->Name);
1081 for (i = 0; i < shProg->NumShaders; i++) {
1082 printf(" %s shader %u, checksum %u\n",
1083 _mesa_shader_stage_to_string(shProg->Shaders[i]->Stage),
1084 shProg->Shaders[i]->Name,
1085 shProg->Shaders[i]->SourceChecksum);
1086 }
1087 if (shProg->_LinkedShaders[MESA_SHADER_VERTEX])
1088 printf(" vert prog %u\n",
1089 shProg->_LinkedShaders[MESA_SHADER_VERTEX]->Program->Id);
1090 if (shProg->_LinkedShaders[MESA_SHADER_FRAGMENT])
1091 printf(" frag prog %u\n",
1092 shProg->_LinkedShaders[MESA_SHADER_FRAGMENT]->Program->Id);
1093 if (shProg->_LinkedShaders[MESA_SHADER_GEOMETRY])
1094 printf(" geom prog %u\n",
1095 shProg->_LinkedShaders[MESA_SHADER_GEOMETRY]->Program->Id);
1096 if (shProg->_LinkedShaders[MESA_SHADER_TESS_CTRL])
1097 printf(" tesc prog %u\n",
1098 shProg->_LinkedShaders[MESA_SHADER_TESS_CTRL]->Program->Id);
1099 if (shProg->_LinkedShaders[MESA_SHADER_TESS_EVAL])
1100 printf(" tese prog %u\n",
1101 shProg->_LinkedShaders[MESA_SHADER_TESS_EVAL]->Program->Id);
1102 }
1103
1104
1105 /**
1106 * Use the named shader program for subsequent glUniform calls
1107 */
1108 void
1109 _mesa_active_program(struct gl_context *ctx, struct gl_shader_program *shProg,
1110 const char *caller)
1111 {
1112 if ((shProg != NULL) && !shProg->LinkStatus) {
1113 _mesa_error(ctx, GL_INVALID_OPERATION,
1114 "%s(program %u not linked)", caller, shProg->Name);
1115 return;
1116 }
1117
1118 if (ctx->Shader.ActiveProgram != shProg) {
1119 _mesa_reference_shader_program(ctx, &ctx->Shader.ActiveProgram, shProg);
1120 }
1121 }
1122
1123
1124 static void
1125 use_shader_program(struct gl_context *ctx, gl_shader_stage stage,
1126 struct gl_shader_program *shProg,
1127 struct gl_pipeline_object *shTarget)
1128 {
1129 struct gl_shader_program **target;
1130
1131 target = &shTarget->CurrentProgram[stage];
1132 if ((shProg != NULL) && (shProg->_LinkedShaders[stage] == NULL))
1133 shProg = NULL;
1134
1135 if (*target != shProg) {
1136 /* Program is current, flush it */
1137 if (shTarget == ctx->_Shader) {
1138 FLUSH_VERTICES(ctx, _NEW_PROGRAM | _NEW_PROGRAM_CONSTANTS);
1139 }
1140
1141 /* If the shader is also bound as the current rendering shader, unbind
1142 * it from that binding point as well. This ensures that the correct
1143 * semantics of glDeleteProgram are maintained.
1144 */
1145 switch (stage) {
1146 case MESA_SHADER_VERTEX:
1147 case MESA_SHADER_TESS_CTRL:
1148 case MESA_SHADER_TESS_EVAL:
1149 case MESA_SHADER_GEOMETRY:
1150 case MESA_SHADER_COMPUTE:
1151 /* Empty for now. */
1152 break;
1153 case MESA_SHADER_FRAGMENT:
1154 if (*target == ctx->_Shader->_CurrentFragmentProgram) {
1155 _mesa_reference_shader_program(ctx,
1156 &ctx->_Shader->_CurrentFragmentProgram,
1157 NULL);
1158 }
1159 break;
1160 }
1161
1162 _mesa_reference_shader_program(ctx, target, shProg);
1163 return;
1164 }
1165 }
1166
1167
1168 /**
1169 * Use the named shader program for subsequent rendering.
1170 */
1171 void
1172 _mesa_use_program(struct gl_context *ctx, struct gl_shader_program *shProg)
1173 {
1174 int i;
1175 for (i = 0; i < MESA_SHADER_STAGES; i++)
1176 use_shader_program(ctx, i, shProg, &ctx->Shader);
1177 _mesa_active_program(ctx, shProg, "glUseProgram");
1178
1179 _mesa_shader_program_init_subroutine_defaults(shProg);
1180 if (ctx->Driver.UseProgram)
1181 ctx->Driver.UseProgram(ctx, shProg);
1182 }
1183
1184
1185 /**
1186 * Do validation of the given shader program.
1187 * \param errMsg returns error message if validation fails.
1188 * \return GL_TRUE if valid, GL_FALSE if invalid (and set errMsg)
1189 */
1190 static GLboolean
1191 validate_shader_program(const struct gl_shader_program *shProg,
1192 char *errMsg)
1193 {
1194 if (!shProg->LinkStatus) {
1195 return GL_FALSE;
1196 }
1197
1198 /* From the GL spec, a program is invalid if any of these are true:
1199
1200 any two active samplers in the current program object are of
1201 different types, but refer to the same texture image unit,
1202
1203 any active sampler in the current program object refers to a texture
1204 image unit where fixed-function fragment processing accesses a
1205 texture target that does not match the sampler type, or
1206
1207 the sum of the number of active samplers in the program and the
1208 number of texture image units enabled for fixed-function fragment
1209 processing exceeds the combined limit on the total number of texture
1210 image units allowed.
1211 */
1212
1213 /*
1214 * Check: any two active samplers in the current program object are of
1215 * different types, but refer to the same texture image unit,
1216 */
1217 if (!_mesa_sampler_uniforms_are_valid(shProg, errMsg, 100))
1218 return GL_FALSE;
1219
1220 return GL_TRUE;
1221 }
1222
1223
1224 /**
1225 * Called via glValidateProgram()
1226 */
1227 static void
1228 validate_program(struct gl_context *ctx, GLuint program)
1229 {
1230 struct gl_shader_program *shProg;
1231 char errMsg[100] = "";
1232
1233 shProg = _mesa_lookup_shader_program_err(ctx, program, "glValidateProgram");
1234 if (!shProg) {
1235 return;
1236 }
1237
1238 shProg->Validated = validate_shader_program(shProg, errMsg);
1239 if (!shProg->Validated) {
1240 /* update info log */
1241 if (shProg->InfoLog) {
1242 ralloc_free(shProg->InfoLog);
1243 }
1244 shProg->InfoLog = ralloc_strdup(shProg, errMsg);
1245 }
1246 }
1247
1248
1249
1250 void GLAPIENTRY
1251 _mesa_AttachObjectARB(GLhandleARB program, GLhandleARB shader)
1252 {
1253 GET_CURRENT_CONTEXT(ctx);
1254 attach_shader(ctx, program, shader);
1255 }
1256
1257
1258 void GLAPIENTRY
1259 _mesa_AttachShader(GLuint program, GLuint shader)
1260 {
1261 GET_CURRENT_CONTEXT(ctx);
1262 attach_shader(ctx, program, shader);
1263 }
1264
1265
1266 void GLAPIENTRY
1267 _mesa_CompileShader(GLhandleARB shaderObj)
1268 {
1269 GET_CURRENT_CONTEXT(ctx);
1270 if (MESA_VERBOSE & VERBOSE_API)
1271 _mesa_debug(ctx, "glCompileShader %u\n", shaderObj);
1272 compile_shader(ctx, shaderObj);
1273 }
1274
1275
1276 GLuint GLAPIENTRY
1277 _mesa_CreateShader(GLenum type)
1278 {
1279 GET_CURRENT_CONTEXT(ctx);
1280 if (MESA_VERBOSE & VERBOSE_API)
1281 _mesa_debug(ctx, "glCreateShader %s\n", _mesa_enum_to_string(type));
1282 return create_shader(ctx, type);
1283 }
1284
1285
1286 GLhandleARB GLAPIENTRY
1287 _mesa_CreateShaderObjectARB(GLenum type)
1288 {
1289 GET_CURRENT_CONTEXT(ctx);
1290 return create_shader(ctx, type);
1291 }
1292
1293
1294 GLuint GLAPIENTRY
1295 _mesa_CreateProgram(void)
1296 {
1297 GET_CURRENT_CONTEXT(ctx);
1298 if (MESA_VERBOSE & VERBOSE_API)
1299 _mesa_debug(ctx, "glCreateProgram\n");
1300 return create_shader_program(ctx);
1301 }
1302
1303
1304 GLhandleARB GLAPIENTRY
1305 _mesa_CreateProgramObjectARB(void)
1306 {
1307 GET_CURRENT_CONTEXT(ctx);
1308 return create_shader_program(ctx);
1309 }
1310
1311
1312 void GLAPIENTRY
1313 _mesa_DeleteObjectARB(GLhandleARB obj)
1314 {
1315 if (MESA_VERBOSE & VERBOSE_API) {
1316 GET_CURRENT_CONTEXT(ctx);
1317 _mesa_debug(ctx, "glDeleteObjectARB(%u)\n", obj);
1318 }
1319
1320 if (obj) {
1321 GET_CURRENT_CONTEXT(ctx);
1322 FLUSH_VERTICES(ctx, 0);
1323 if (is_program(ctx, obj)) {
1324 delete_shader_program(ctx, obj);
1325 }
1326 else if (is_shader(ctx, obj)) {
1327 delete_shader(ctx, obj);
1328 }
1329 else {
1330 /* error? */
1331 }
1332 }
1333 }
1334
1335
1336 void GLAPIENTRY
1337 _mesa_DeleteProgram(GLuint name)
1338 {
1339 if (name) {
1340 GET_CURRENT_CONTEXT(ctx);
1341 FLUSH_VERTICES(ctx, 0);
1342 delete_shader_program(ctx, name);
1343 }
1344 }
1345
1346
1347 void GLAPIENTRY
1348 _mesa_DeleteShader(GLuint name)
1349 {
1350 if (name) {
1351 GET_CURRENT_CONTEXT(ctx);
1352 FLUSH_VERTICES(ctx, 0);
1353 delete_shader(ctx, name);
1354 }
1355 }
1356
1357
1358 void GLAPIENTRY
1359 _mesa_DetachObjectARB(GLhandleARB program, GLhandleARB shader)
1360 {
1361 GET_CURRENT_CONTEXT(ctx);
1362 detach_shader(ctx, program, shader);
1363 }
1364
1365
1366 void GLAPIENTRY
1367 _mesa_DetachShader(GLuint program, GLuint shader)
1368 {
1369 GET_CURRENT_CONTEXT(ctx);
1370 detach_shader(ctx, program, shader);
1371 }
1372
1373
1374 void GLAPIENTRY
1375 _mesa_GetAttachedObjectsARB(GLhandleARB container, GLsizei maxCount,
1376 GLsizei * count, GLhandleARB * obj)
1377 {
1378 GET_CURRENT_CONTEXT(ctx);
1379 get_attached_shaders(ctx, container, maxCount, count, obj);
1380 }
1381
1382
1383 void GLAPIENTRY
1384 _mesa_GetAttachedShaders(GLuint program, GLsizei maxCount,
1385 GLsizei *count, GLuint *obj)
1386 {
1387 GET_CURRENT_CONTEXT(ctx);
1388 get_attached_shaders(ctx, program, maxCount, count, obj);
1389 }
1390
1391
1392 void GLAPIENTRY
1393 _mesa_GetInfoLogARB(GLhandleARB object, GLsizei maxLength, GLsizei * length,
1394 GLcharARB * infoLog)
1395 {
1396 GET_CURRENT_CONTEXT(ctx);
1397 if (is_program(ctx, object)) {
1398 get_program_info_log(ctx, object, maxLength, length, infoLog);
1399 }
1400 else if (is_shader(ctx, object)) {
1401 get_shader_info_log(ctx, object, maxLength, length, infoLog);
1402 }
1403 else {
1404 _mesa_error(ctx, GL_INVALID_OPERATION, "glGetInfoLogARB");
1405 }
1406 }
1407
1408
1409 void GLAPIENTRY
1410 _mesa_GetObjectParameterivARB(GLhandleARB object, GLenum pname, GLint *params)
1411 {
1412 GET_CURRENT_CONTEXT(ctx);
1413 /* Implement in terms of GetProgramiv, GetShaderiv */
1414 if (is_program(ctx, object)) {
1415 if (pname == GL_OBJECT_TYPE_ARB) {
1416 *params = GL_PROGRAM_OBJECT_ARB;
1417 }
1418 else {
1419 get_programiv(ctx, object, pname, params);
1420 }
1421 }
1422 else if (is_shader(ctx, object)) {
1423 if (pname == GL_OBJECT_TYPE_ARB) {
1424 *params = GL_SHADER_OBJECT_ARB;
1425 }
1426 else {
1427 get_shaderiv(ctx, object, pname, params);
1428 }
1429 }
1430 else {
1431 _mesa_error(ctx, GL_INVALID_VALUE, "glGetObjectParameterivARB");
1432 }
1433 }
1434
1435
1436 void GLAPIENTRY
1437 _mesa_GetObjectParameterfvARB(GLhandleARB object, GLenum pname,
1438 GLfloat *params)
1439 {
1440 GLint iparams[1] = {0}; /* XXX is one element enough? */
1441 _mesa_GetObjectParameterivARB(object, pname, iparams);
1442 params[0] = (GLfloat) iparams[0];
1443 }
1444
1445
1446 void GLAPIENTRY
1447 _mesa_GetProgramiv(GLuint program, GLenum pname, GLint *params)
1448 {
1449 GET_CURRENT_CONTEXT(ctx);
1450 get_programiv(ctx, program, pname, params);
1451 }
1452
1453
1454 void GLAPIENTRY
1455 _mesa_GetShaderiv(GLuint shader, GLenum pname, GLint *params)
1456 {
1457 GET_CURRENT_CONTEXT(ctx);
1458 get_shaderiv(ctx, shader, pname, params);
1459 }
1460
1461
1462 void GLAPIENTRY
1463 _mesa_GetProgramInfoLog(GLuint program, GLsizei bufSize,
1464 GLsizei *length, GLchar *infoLog)
1465 {
1466 GET_CURRENT_CONTEXT(ctx);
1467 get_program_info_log(ctx, program, bufSize, length, infoLog);
1468 }
1469
1470
1471 void GLAPIENTRY
1472 _mesa_GetShaderInfoLog(GLuint shader, GLsizei bufSize,
1473 GLsizei *length, GLchar *infoLog)
1474 {
1475 GET_CURRENT_CONTEXT(ctx);
1476 get_shader_info_log(ctx, shader, bufSize, length, infoLog);
1477 }
1478
1479
1480 void GLAPIENTRY
1481 _mesa_GetShaderSource(GLhandleARB shader, GLsizei maxLength,
1482 GLsizei *length, GLcharARB *sourceOut)
1483 {
1484 GET_CURRENT_CONTEXT(ctx);
1485 get_shader_source(ctx, shader, maxLength, length, sourceOut);
1486 }
1487
1488
1489 GLhandleARB GLAPIENTRY
1490 _mesa_GetHandleARB(GLenum pname)
1491 {
1492 GET_CURRENT_CONTEXT(ctx);
1493 return get_handle(ctx, pname);
1494 }
1495
1496
1497 GLboolean GLAPIENTRY
1498 _mesa_IsProgram(GLuint name)
1499 {
1500 GET_CURRENT_CONTEXT(ctx);
1501 return is_program(ctx, name);
1502 }
1503
1504
1505 GLboolean GLAPIENTRY
1506 _mesa_IsShader(GLuint name)
1507 {
1508 GET_CURRENT_CONTEXT(ctx);
1509 return is_shader(ctx, name);
1510 }
1511
1512
1513 void GLAPIENTRY
1514 _mesa_LinkProgram(GLhandleARB programObj)
1515 {
1516 GET_CURRENT_CONTEXT(ctx);
1517 link_program(ctx, programObj);
1518 }
1519
1520 #if defined(HAVE_SHA1)
1521 /**
1522 * Generate a SHA-1 hash value string for given source string.
1523 */
1524 static void
1525 generate_sha1(const char *source, char sha_str[64])
1526 {
1527 unsigned char sha[20];
1528 _mesa_sha1_compute(source, strlen(source), sha);
1529 _mesa_sha1_format(sha_str, sha);
1530 }
1531
1532 /**
1533 * Construct a full path for shader replacement functionality using
1534 * following format:
1535 *
1536 * <path>/<stage prefix>_<CHECKSUM>.glsl
1537 */
1538 static void
1539 construct_name(const gl_shader_stage stage, const char *source,
1540 const char *path, char *name, unsigned length)
1541 {
1542 char sha[64];
1543 static const char *types[] = {
1544 "VS", "TC", "TE", "GS", "FS", "CS",
1545 };
1546
1547 generate_sha1(source, sha);
1548 _mesa_snprintf(name, length, "%s/%s_%s.glsl", path, types[stage],
1549 sha);
1550 }
1551
1552 /**
1553 * Write given shader source to a file in MESA_SHADER_DUMP_PATH.
1554 */
1555 static void
1556 dump_shader(const gl_shader_stage stage, const char *source)
1557 {
1558 char name[PATH_MAX];
1559 static bool path_exists = true;
1560 char *dump_path;
1561 FILE *f;
1562
1563 if (!path_exists)
1564 return;
1565
1566 dump_path = getenv("MESA_SHADER_DUMP_PATH");
1567 if (!dump_path) {
1568 path_exists = false;
1569 return;
1570 }
1571
1572 construct_name(stage, source, dump_path, name, PATH_MAX);
1573
1574 f = fopen(name, "w");
1575 if (f) {
1576 fputs(source, f);
1577 fclose(f);
1578 } else {
1579 GET_CURRENT_CONTEXT(ctx);
1580 _mesa_warning(ctx, "could not open %s for dumping shader (%s)", name,
1581 strerror(errno));
1582 }
1583 }
1584
1585 /**
1586 * Read shader source code from a file.
1587 * Useful for debugging to override an app's shader.
1588 */
1589 static GLcharARB *
1590 read_shader(const gl_shader_stage stage, const char *source)
1591 {
1592 char name[PATH_MAX];
1593 char *read_path;
1594 static bool path_exists = true;
1595 int len, shader_size = 0;
1596 GLcharARB *buffer;
1597 FILE *f;
1598
1599 if (!path_exists)
1600 return NULL;
1601
1602 read_path = getenv("MESA_SHADER_READ_PATH");
1603 if (!read_path) {
1604 path_exists = false;
1605 return NULL;
1606 }
1607
1608 construct_name(stage, source, read_path, name, PATH_MAX);
1609
1610 f = fopen(name, "r");
1611 if (!f)
1612 return NULL;
1613
1614 /* allocate enough room for the entire shader */
1615 fseek(f, 0, SEEK_END);
1616 shader_size = ftell(f);
1617 rewind(f);
1618 assert(shader_size);
1619
1620 /* add one for terminating zero */
1621 shader_size++;
1622
1623 buffer = malloc(shader_size);
1624 assert(buffer);
1625
1626 len = fread(buffer, 1, shader_size, f);
1627 buffer[len] = 0;
1628
1629 fclose(f);
1630
1631 return buffer;
1632 }
1633 #endif /* HAVE_SHA1 */
1634
1635 /**
1636 * Called via glShaderSource() and glShaderSourceARB() API functions.
1637 * Basically, concatenate the source code strings into one long string
1638 * and pass it to _mesa_shader_source().
1639 */
1640 void GLAPIENTRY
1641 _mesa_ShaderSource(GLhandleARB shaderObj, GLsizei count,
1642 const GLcharARB * const * string, const GLint * length)
1643 {
1644 GET_CURRENT_CONTEXT(ctx);
1645 GLint *offsets;
1646 GLsizei i, totalLength;
1647 GLcharARB *source;
1648 struct gl_shader *sh;
1649
1650 #if defined(HAVE_SHA1)
1651 GLcharARB *replacement;
1652 #endif /* HAVE_SHA1 */
1653
1654 sh = _mesa_lookup_shader_err(ctx, shaderObj, "glShaderSourceARB");
1655 if (!sh)
1656 return;
1657
1658 if (string == NULL) {
1659 _mesa_error(ctx, GL_INVALID_VALUE, "glShaderSourceARB");
1660 return;
1661 }
1662
1663 /*
1664 * This array holds offsets of where the appropriate string ends, thus the
1665 * last element will be set to the total length of the source code.
1666 */
1667 offsets = malloc(count * sizeof(GLint));
1668 if (offsets == NULL) {
1669 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glShaderSourceARB");
1670 return;
1671 }
1672
1673 for (i = 0; i < count; i++) {
1674 if (string[i] == NULL) {
1675 free((GLvoid *) offsets);
1676 _mesa_error(ctx, GL_INVALID_OPERATION,
1677 "glShaderSourceARB(null string)");
1678 return;
1679 }
1680 if (length == NULL || length[i] < 0)
1681 offsets[i] = strlen(string[i]);
1682 else
1683 offsets[i] = length[i];
1684 /* accumulate string lengths */
1685 if (i > 0)
1686 offsets[i] += offsets[i - 1];
1687 }
1688
1689 /* Total length of source string is sum off all strings plus two.
1690 * One extra byte for terminating zero, another extra byte to silence
1691 * valgrind warnings in the parser/grammer code.
1692 */
1693 totalLength = offsets[count - 1] + 2;
1694 source = malloc(totalLength * sizeof(GLcharARB));
1695 if (source == NULL) {
1696 free((GLvoid *) offsets);
1697 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glShaderSourceARB");
1698 return;
1699 }
1700
1701 for (i = 0; i < count; i++) {
1702 GLint start = (i > 0) ? offsets[i - 1] : 0;
1703 memcpy(source + start, string[i],
1704 (offsets[i] - start) * sizeof(GLcharARB));
1705 }
1706 source[totalLength - 1] = '\0';
1707 source[totalLength - 2] = '\0';
1708
1709 #if defined(HAVE_SHA1)
1710 /* Dump original shader source to MESA_SHADER_DUMP_PATH and replace
1711 * if corresponding entry found from MESA_SHADER_READ_PATH.
1712 */
1713 dump_shader(sh->Stage, source);
1714
1715 replacement = read_shader(sh->Stage, source);
1716 if (replacement) {
1717 free(source);
1718 source = replacement;
1719 }
1720 #endif /* HAVE_SHA1 */
1721
1722 shader_source(sh, source);
1723
1724 free(offsets);
1725 }
1726
1727
1728 void GLAPIENTRY
1729 _mesa_UseProgram(GLhandleARB program)
1730 {
1731 GET_CURRENT_CONTEXT(ctx);
1732 struct gl_shader_program *shProg;
1733
1734 if (_mesa_is_xfb_active_and_unpaused(ctx)) {
1735 _mesa_error(ctx, GL_INVALID_OPERATION,
1736 "glUseProgram(transform feedback active)");
1737 return;
1738 }
1739
1740 if (program) {
1741 shProg = _mesa_lookup_shader_program_err(ctx, program, "glUseProgram");
1742 if (!shProg) {
1743 return;
1744 }
1745 if (!shProg->LinkStatus) {
1746 _mesa_error(ctx, GL_INVALID_OPERATION,
1747 "glUseProgram(program %u not linked)", program);
1748 return;
1749 }
1750
1751 /* debug code */
1752 if (ctx->_Shader->Flags & GLSL_USE_PROG) {
1753 print_shader_info(shProg);
1754 }
1755 }
1756 else {
1757 shProg = NULL;
1758 }
1759
1760 /* The ARB_separate_shader_object spec says:
1761 *
1762 * "The executable code for an individual shader stage is taken from
1763 * the current program for that stage. If there is a current program
1764 * object established by UseProgram, that program is considered current
1765 * for all stages. Otherwise, if there is a bound program pipeline
1766 * object (section 2.14.PPO), the program bound to the appropriate
1767 * stage of the pipeline object is considered current."
1768 */
1769 if (program) {
1770 /* Attach shader state to the binding point */
1771 _mesa_reference_pipeline_object(ctx, &ctx->_Shader, &ctx->Shader);
1772 /* Update the program */
1773 _mesa_use_program(ctx, shProg);
1774 } else {
1775 /* Must be done first: detach the progam */
1776 _mesa_use_program(ctx, shProg);
1777 /* Unattach shader_state binding point */
1778 _mesa_reference_pipeline_object(ctx, &ctx->_Shader, ctx->Pipeline.Default);
1779 /* If a pipeline was bound, rebind it */
1780 if (ctx->Pipeline.Current) {
1781 _mesa_BindProgramPipeline(ctx->Pipeline.Current->Name);
1782 }
1783 }
1784 }
1785
1786
1787 void GLAPIENTRY
1788 _mesa_ValidateProgram(GLhandleARB program)
1789 {
1790 GET_CURRENT_CONTEXT(ctx);
1791 validate_program(ctx, program);
1792 }
1793
1794
1795 /**
1796 * For OpenGL ES 2.0, GL_ARB_ES2_compatibility
1797 */
1798 void GLAPIENTRY
1799 _mesa_GetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype,
1800 GLint* range, GLint* precision)
1801 {
1802 const struct gl_program_constants *limits;
1803 const struct gl_precision *p;
1804 GET_CURRENT_CONTEXT(ctx);
1805
1806 switch (shadertype) {
1807 case GL_VERTEX_SHADER:
1808 limits = &ctx->Const.Program[MESA_SHADER_VERTEX];
1809 break;
1810 case GL_FRAGMENT_SHADER:
1811 limits = &ctx->Const.Program[MESA_SHADER_FRAGMENT];
1812 break;
1813 default:
1814 _mesa_error(ctx, GL_INVALID_ENUM,
1815 "glGetShaderPrecisionFormat(shadertype)");
1816 return;
1817 }
1818
1819 switch (precisiontype) {
1820 case GL_LOW_FLOAT:
1821 p = &limits->LowFloat;
1822 break;
1823 case GL_MEDIUM_FLOAT:
1824 p = &limits->MediumFloat;
1825 break;
1826 case GL_HIGH_FLOAT:
1827 p = &limits->HighFloat;
1828 break;
1829 case GL_LOW_INT:
1830 p = &limits->LowInt;
1831 break;
1832 case GL_MEDIUM_INT:
1833 p = &limits->MediumInt;
1834 break;
1835 case GL_HIGH_INT:
1836 p = &limits->HighInt;
1837 break;
1838 default:
1839 _mesa_error(ctx, GL_INVALID_ENUM,
1840 "glGetShaderPrecisionFormat(precisiontype)");
1841 return;
1842 }
1843
1844 range[0] = p->RangeMin;
1845 range[1] = p->RangeMax;
1846 precision[0] = p->Precision;
1847 }
1848
1849
1850 /**
1851 * For OpenGL ES 2.0, GL_ARB_ES2_compatibility
1852 */
1853 void GLAPIENTRY
1854 _mesa_ReleaseShaderCompiler(void)
1855 {
1856 _mesa_destroy_shader_compiler_caches();
1857 }
1858
1859
1860 /**
1861 * For OpenGL ES 2.0, GL_ARB_ES2_compatibility
1862 */
1863 void GLAPIENTRY
1864 _mesa_ShaderBinary(GLint n, const GLuint* shaders, GLenum binaryformat,
1865 const void* binary, GLint length)
1866 {
1867 GET_CURRENT_CONTEXT(ctx);
1868 (void) shaders;
1869 (void) binaryformat;
1870 (void) binary;
1871
1872 /* Page 68, section 7.2 'Shader Binaries" of the of the OpenGL ES 3.1, and
1873 * page 88 of the OpenGL 4.5 specs state:
1874 *
1875 * "An INVALID_VALUE error is generated if count or length is negative.
1876 * An INVALID_ENUM error is generated if binaryformat is not a supported
1877 * format returned in SHADER_BINARY_FORMATS."
1878 */
1879 if (n < 0 || length < 0) {
1880 _mesa_error(ctx, GL_INVALID_VALUE, "glShaderBinary(count or length < 0)");
1881 return;
1882 }
1883
1884 _mesa_error(ctx, GL_INVALID_ENUM, "glShaderBinary(format)");
1885 }
1886
1887
1888 void GLAPIENTRY
1889 _mesa_GetProgramBinary(GLuint program, GLsizei bufSize, GLsizei *length,
1890 GLenum *binaryFormat, GLvoid *binary)
1891 {
1892 struct gl_shader_program *shProg;
1893 GLsizei length_dummy;
1894 GET_CURRENT_CONTEXT(ctx);
1895
1896 if (bufSize < 0){
1897 _mesa_error(ctx, GL_INVALID_VALUE, "glGetProgramBinary(bufSize < 0)");
1898 return;
1899 }
1900
1901 shProg = _mesa_lookup_shader_program_err(ctx, program, "glGetProgramBinary");
1902 if (!shProg)
1903 return;
1904
1905 /* The ARB_get_program_binary spec says:
1906 *
1907 * "If <length> is NULL, then no length is returned."
1908 *
1909 * Ensure that length always points to valid storage to avoid multiple NULL
1910 * pointer checks below.
1911 */
1912 if (length == NULL)
1913 length = &length_dummy;
1914
1915
1916 /* The ARB_get_program_binary spec says:
1917 *
1918 * "When a program object's LINK_STATUS is FALSE, its program binary
1919 * length is zero, and a call to GetProgramBinary will generate an
1920 * INVALID_OPERATION error.
1921 */
1922 if (!shProg->LinkStatus) {
1923 _mesa_error(ctx, GL_INVALID_OPERATION,
1924 "glGetProgramBinary(program %u not linked)",
1925 shProg->Name);
1926 *length = 0;
1927 return;
1928 }
1929
1930 *length = 0;
1931 _mesa_error(ctx, GL_INVALID_OPERATION,
1932 "glGetProgramBinary(driver supports zero binary formats)");
1933
1934 (void) binaryFormat;
1935 (void) binary;
1936 }
1937
1938 void GLAPIENTRY
1939 _mesa_ProgramBinary(GLuint program, GLenum binaryFormat,
1940 const GLvoid *binary, GLsizei length)
1941 {
1942 struct gl_shader_program *shProg;
1943 GET_CURRENT_CONTEXT(ctx);
1944
1945 shProg = _mesa_lookup_shader_program_err(ctx, program, "glProgramBinary");
1946 if (!shProg)
1947 return;
1948
1949 (void) binaryFormat;
1950 (void) binary;
1951
1952 /* Section 2.3.1 (Errors) of the OpenGL 4.5 spec says:
1953 *
1954 * "If a negative number is provided where an argument of type sizei or
1955 * sizeiptr is specified, an INVALID_VALUE error is generated."
1956 */
1957 if (length < 0) {
1958 _mesa_error(ctx, GL_INVALID_VALUE, "glProgramBinary(length < 0)");
1959 return;
1960 }
1961
1962 /* The ARB_get_program_binary spec says:
1963 *
1964 * "<binaryFormat> and <binary> must be those returned by a previous
1965 * call to GetProgramBinary, and <length> must be the length of the
1966 * program binary as returned by GetProgramBinary or GetProgramiv with
1967 * <pname> PROGRAM_BINARY_LENGTH. Loading the program binary will fail,
1968 * setting the LINK_STATUS of <program> to FALSE, if these conditions
1969 * are not met."
1970 *
1971 * Since any value of binaryFormat passed "is not one of those specified as
1972 * allowable for [this] command, an INVALID_ENUM error is generated."
1973 */
1974 shProg->LinkStatus = GL_FALSE;
1975 _mesa_error(ctx, GL_INVALID_ENUM, "glProgramBinary");
1976 }
1977
1978
1979 void GLAPIENTRY
1980 _mesa_ProgramParameteri(GLuint program, GLenum pname, GLint value)
1981 {
1982 struct gl_shader_program *shProg;
1983 GET_CURRENT_CONTEXT(ctx);
1984
1985 shProg = _mesa_lookup_shader_program_err(ctx, program,
1986 "glProgramParameteri");
1987 if (!shProg)
1988 return;
1989
1990 switch (pname) {
1991 case GL_PROGRAM_BINARY_RETRIEVABLE_HINT:
1992 /* This enum isn't part of the OES extension for OpenGL ES 2.0, but it
1993 * is part of OpenGL ES 3.0. For the ES2 case, this function shouldn't
1994 * even be in the dispatch table, so we shouldn't need to expclicitly
1995 * check here.
1996 *
1997 * On desktop, we ignore the 3.0+ requirement because it is silly.
1998 */
1999
2000 /* The ARB_get_program_binary extension spec says:
2001 *
2002 * "An INVALID_VALUE error is generated if the <value> argument to
2003 * ProgramParameteri is not TRUE or FALSE."
2004 */
2005 if (value != GL_TRUE && value != GL_FALSE) {
2006 goto invalid_value;
2007 }
2008
2009 /* No need to notify the driver. Any changes will actually take effect
2010 * the next time the shader is linked.
2011 *
2012 * The ARB_get_program_binary extension spec says:
2013 *
2014 * "To indicate that a program binary is likely to be retrieved,
2015 * ProgramParameteri should be called with <pname>
2016 * PROGRAM_BINARY_RETRIEVABLE_HINT and <value> TRUE. This setting
2017 * will not be in effect until the next time LinkProgram or
2018 * ProgramBinary has been called successfully."
2019 *
2020 * The resloution of issue 9 in the extension spec also says:
2021 *
2022 * "The application may use the PROGRAM_BINARY_RETRIEVABLE_HINT hint
2023 * to indicate to the GL implementation that this program will
2024 * likely be saved with GetProgramBinary at some point. This will
2025 * give the GL implementation the opportunity to track any state
2026 * changes made to the program before being saved such that when it
2027 * is loaded again a recompile can be avoided."
2028 */
2029 shProg->BinaryRetreivableHint = value;
2030 return;
2031
2032 case GL_PROGRAM_SEPARABLE:
2033 /* Spec imply that the behavior is the same as ARB_get_program_binary
2034 * Chapter 7.3 Program Objects
2035 */
2036 if (value != GL_TRUE && value != GL_FALSE) {
2037 goto invalid_value;
2038 }
2039 shProg->SeparateShader = value;
2040 return;
2041
2042 default:
2043 _mesa_error(ctx, GL_INVALID_ENUM, "glProgramParameteri(pname=%s)",
2044 _mesa_enum_to_string(pname));
2045 return;
2046 }
2047
2048 invalid_value:
2049 _mesa_error(ctx, GL_INVALID_VALUE,
2050 "glProgramParameteri(pname=%s, value=%d): "
2051 "value must be 0 or 1.",
2052 _mesa_enum_to_string(pname),
2053 value);
2054 }
2055
2056
2057 void
2058 _mesa_use_shader_program(struct gl_context *ctx, GLenum type,
2059 struct gl_shader_program *shProg,
2060 struct gl_pipeline_object *shTarget)
2061 {
2062 gl_shader_stage stage = _mesa_shader_enum_to_shader_stage(type);
2063 use_shader_program(ctx, stage, shProg, shTarget);
2064
2065 if (ctx->Driver.UseProgram)
2066 ctx->Driver.UseProgram(ctx, shProg);
2067 }
2068
2069
2070 /**
2071 * Copy program-specific data generated by linking from the gl_shader_program
2072 * object to a specific gl_program object.
2073 */
2074 void
2075 _mesa_copy_linked_program_data(gl_shader_stage type,
2076 const struct gl_shader_program *src,
2077 struct gl_program *dst)
2078 {
2079 switch (type) {
2080 case MESA_SHADER_VERTEX:
2081 dst->ClipDistanceArraySize = src->Vert.ClipDistanceArraySize;
2082 break;
2083 case MESA_SHADER_TESS_CTRL: {
2084 struct gl_tess_ctrl_program *dst_tcp =
2085 (struct gl_tess_ctrl_program *) dst;
2086 dst_tcp->VerticesOut = src->TessCtrl.VerticesOut;
2087 break;
2088 }
2089 case MESA_SHADER_TESS_EVAL: {
2090 struct gl_tess_eval_program *dst_tep =
2091 (struct gl_tess_eval_program *) dst;
2092 dst_tep->PrimitiveMode = src->TessEval.PrimitiveMode;
2093 dst_tep->Spacing = src->TessEval.Spacing;
2094 dst_tep->VertexOrder = src->TessEval.VertexOrder;
2095 dst_tep->PointMode = src->TessEval.PointMode;
2096 dst->ClipDistanceArraySize = src->TessEval.ClipDistanceArraySize;
2097 break;
2098 }
2099 case MESA_SHADER_GEOMETRY: {
2100 struct gl_geometry_program *dst_gp = (struct gl_geometry_program *) dst;
2101 dst_gp->VerticesIn = src->Geom.VerticesIn;
2102 dst_gp->VerticesOut = src->Geom.VerticesOut;
2103 dst_gp->Invocations = src->Geom.Invocations;
2104 dst_gp->InputType = src->Geom.InputType;
2105 dst_gp->OutputType = src->Geom.OutputType;
2106 dst->ClipDistanceArraySize = src->Geom.ClipDistanceArraySize;
2107 dst_gp->UsesEndPrimitive = src->Geom.UsesEndPrimitive;
2108 dst_gp->UsesStreams = src->Geom.UsesStreams;
2109 break;
2110 }
2111 case MESA_SHADER_FRAGMENT: {
2112 struct gl_fragment_program *dst_fp = (struct gl_fragment_program *) dst;
2113 dst_fp->FragDepthLayout = src->FragDepthLayout;
2114 break;
2115 }
2116 case MESA_SHADER_COMPUTE: {
2117 struct gl_compute_program *dst_cp = (struct gl_compute_program *) dst;
2118 int i;
2119 for (i = 0; i < 3; i++)
2120 dst_cp->LocalSize[i] = src->Comp.LocalSize[i];
2121 break;
2122 }
2123 default:
2124 break;
2125 }
2126 }
2127
2128 /**
2129 * ARB_separate_shader_objects: Compile & Link Program
2130 */
2131 GLuint GLAPIENTRY
2132 _mesa_CreateShaderProgramv(GLenum type, GLsizei count,
2133 const GLchar* const *strings)
2134 {
2135 GET_CURRENT_CONTEXT(ctx);
2136
2137 const GLuint shader = create_shader(ctx, type);
2138 GLuint program = 0;
2139
2140 /*
2141 * According to OpenGL 4.5 and OpenGL ES 3.1 standards, section 7.3:
2142 * GL_INVALID_VALUE should be generated if count < 0
2143 */
2144 if (count < 0) {
2145 _mesa_error(ctx, GL_INVALID_VALUE, "glCreateShaderProgram (count < 0)");
2146 return program;
2147 }
2148
2149 if (shader) {
2150 _mesa_ShaderSource(shader, count, strings, NULL);
2151
2152 compile_shader(ctx, shader);
2153
2154 program = create_shader_program(ctx);
2155 if (program) {
2156 struct gl_shader_program *shProg;
2157 struct gl_shader *sh;
2158 GLint compiled = GL_FALSE;
2159
2160 shProg = _mesa_lookup_shader_program(ctx, program);
2161 sh = _mesa_lookup_shader(ctx, shader);
2162
2163 shProg->SeparateShader = GL_TRUE;
2164
2165 get_shaderiv(ctx, shader, GL_COMPILE_STATUS, &compiled);
2166 if (compiled) {
2167 attach_shader(ctx, program, shader);
2168 link_program(ctx, program);
2169 detach_shader(ctx, program, shader);
2170
2171 #if 0
2172 /* Possibly... */
2173 if (active-user-defined-varyings-in-linked-program) {
2174 append-error-to-info-log;
2175 shProg->LinkStatus = GL_FALSE;
2176 }
2177 #endif
2178 }
2179 if (sh->InfoLog)
2180 ralloc_strcat(&shProg->InfoLog, sh->InfoLog);
2181 }
2182
2183 delete_shader(ctx, shader);
2184 }
2185
2186 return program;
2187 }
2188
2189
2190 /**
2191 * For GL_ARB_tessellation_shader
2192 */
2193 extern void GLAPIENTRY
2194 _mesa_PatchParameteri(GLenum pname, GLint value)
2195 {
2196 GET_CURRENT_CONTEXT(ctx);
2197
2198 if (!_mesa_has_tessellation(ctx)) {
2199 _mesa_error(ctx, GL_INVALID_OPERATION, "glPatchParameteri");
2200 return;
2201 }
2202
2203 if (pname != GL_PATCH_VERTICES) {
2204 _mesa_error(ctx, GL_INVALID_ENUM, "glPatchParameteri");
2205 return;
2206 }
2207
2208 if (value <= 0 || value > ctx->Const.MaxPatchVertices) {
2209 _mesa_error(ctx, GL_INVALID_VALUE, "glPatchParameteri");
2210 return;
2211 }
2212
2213 ctx->TessCtrlProgram.patch_vertices = value;
2214 }
2215
2216
2217 extern void GLAPIENTRY
2218 _mesa_PatchParameterfv(GLenum pname, const GLfloat *values)
2219 {
2220 GET_CURRENT_CONTEXT(ctx);
2221
2222 if (!_mesa_has_tessellation(ctx)) {
2223 _mesa_error(ctx, GL_INVALID_OPERATION, "glPatchParameterfv");
2224 return;
2225 }
2226
2227 switch(pname) {
2228 case GL_PATCH_DEFAULT_OUTER_LEVEL:
2229 FLUSH_VERTICES(ctx, 0);
2230 memcpy(ctx->TessCtrlProgram.patch_default_outer_level, values,
2231 4 * sizeof(GLfloat));
2232 ctx->NewDriverState |= ctx->DriverFlags.NewDefaultTessLevels;
2233 return;
2234 case GL_PATCH_DEFAULT_INNER_LEVEL:
2235 FLUSH_VERTICES(ctx, 0);
2236 memcpy(ctx->TessCtrlProgram.patch_default_inner_level, values,
2237 2 * sizeof(GLfloat));
2238 ctx->NewDriverState |= ctx->DriverFlags.NewDefaultTessLevels;
2239 return;
2240 default:
2241 _mesa_error(ctx, GL_INVALID_ENUM, "glPatchParameterfv");
2242 return;
2243 }
2244 }
2245
2246 /**
2247 * ARB_shader_subroutine
2248 */
2249 GLint GLAPIENTRY
2250 _mesa_GetSubroutineUniformLocation(GLuint program, GLenum shadertype,
2251 const GLchar *name)
2252 {
2253 GET_CURRENT_CONTEXT(ctx);
2254 const char *api_name = "glGetSubroutineUniformLocation";
2255 struct gl_shader_program *shProg;
2256 GLenum resource_type;
2257 gl_shader_stage stage;
2258
2259 if (!_mesa_has_shader_subroutine(ctx)) {
2260 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2261 return -1;
2262 }
2263
2264 if (!_mesa_validate_shader_target(ctx, shadertype)) {
2265 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2266 return -1;
2267 }
2268
2269 shProg = _mesa_lookup_shader_program_err(ctx, program, api_name);
2270 if (!shProg)
2271 return -1;
2272
2273 stage = _mesa_shader_enum_to_shader_stage(shadertype);
2274 if (!shProg->_LinkedShaders[stage]) {
2275 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2276 return -1;
2277 }
2278
2279 resource_type = _mesa_shader_stage_to_subroutine_uniform(stage);
2280 return _mesa_program_resource_location(shProg, resource_type, name);
2281 }
2282
2283 GLuint GLAPIENTRY
2284 _mesa_GetSubroutineIndex(GLuint program, GLenum shadertype,
2285 const GLchar *name)
2286 {
2287 GET_CURRENT_CONTEXT(ctx);
2288 const char *api_name = "glGetSubroutineIndex";
2289 struct gl_shader_program *shProg;
2290 struct gl_program_resource *res;
2291 GLenum resource_type;
2292 gl_shader_stage stage;
2293
2294 if (!_mesa_has_shader_subroutine(ctx)) {
2295 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2296 return -1;
2297 }
2298
2299 if (!_mesa_validate_shader_target(ctx, shadertype)) {
2300 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2301 return -1;
2302 }
2303
2304 shProg = _mesa_lookup_shader_program_err(ctx, program, api_name);
2305 if (!shProg)
2306 return -1;
2307
2308 stage = _mesa_shader_enum_to_shader_stage(shadertype);
2309 if (!shProg->_LinkedShaders[stage]) {
2310 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2311 return -1;
2312 }
2313
2314 resource_type = _mesa_shader_stage_to_subroutine(stage);
2315 res = _mesa_program_resource_find_name(shProg, resource_type, name, NULL);
2316 if (!res) {
2317 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2318 return -1;
2319 }
2320
2321 return _mesa_program_resource_index(shProg, res);
2322 }
2323
2324
2325 GLvoid GLAPIENTRY
2326 _mesa_GetActiveSubroutineUniformiv(GLuint program, GLenum shadertype,
2327 GLuint index, GLenum pname, GLint *values)
2328 {
2329 GET_CURRENT_CONTEXT(ctx);
2330 const char *api_name = "glGetActiveSubroutineUniformiv";
2331 struct gl_shader_program *shProg;
2332 struct gl_shader *sh;
2333 gl_shader_stage stage;
2334 struct gl_program_resource *res;
2335 const struct gl_uniform_storage *uni;
2336 GLenum resource_type;
2337 int count, i, j;
2338
2339 if (!_mesa_has_shader_subroutine(ctx)) {
2340 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2341 return;
2342 }
2343
2344 if (!_mesa_validate_shader_target(ctx, shadertype)) {
2345 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2346 return;
2347 }
2348
2349 shProg = _mesa_lookup_shader_program_err(ctx, program, api_name);
2350 if (!shProg)
2351 return;
2352
2353 stage = _mesa_shader_enum_to_shader_stage(shadertype);
2354 resource_type = _mesa_shader_stage_to_subroutine_uniform(stage);
2355
2356 sh = shProg->_LinkedShaders[stage];
2357 if (!sh) {
2358 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2359 return;
2360 }
2361
2362 switch (pname) {
2363 case GL_NUM_COMPATIBLE_SUBROUTINES: {
2364 res = _mesa_program_resource_find_index(shProg, resource_type, index);
2365 if (res) {
2366 uni = res->Data;
2367 values[0] = uni->num_compatible_subroutines;
2368 }
2369 break;
2370 }
2371 case GL_COMPATIBLE_SUBROUTINES: {
2372 res = _mesa_program_resource_find_index(shProg, resource_type, index);
2373 if (res) {
2374 uni = res->Data;
2375 count = 0;
2376 for (i = 0; i < sh->NumSubroutineFunctions; i++) {
2377 struct gl_subroutine_function *fn = &sh->SubroutineFunctions[i];
2378 for (j = 0; j < fn->num_compat_types; j++) {
2379 if (fn->types[j] == uni->type) {
2380 values[count++] = i;
2381 break;
2382 }
2383 }
2384 }
2385 }
2386 break;
2387 }
2388 case GL_UNIFORM_SIZE:
2389 res = _mesa_program_resource_find_index(shProg, resource_type, index);
2390 if (res) {
2391 uni = res->Data;
2392 values[0] = uni->array_elements ? uni->array_elements : 1;
2393 }
2394 break;
2395 case GL_UNIFORM_NAME_LENGTH:
2396 res = _mesa_program_resource_find_index(shProg, resource_type, index);
2397 if (res) {
2398 values[0] = strlen(_mesa_program_resource_name(res)) + 1
2399 + ((_mesa_program_resource_array_size(res) != 0) ? 3 : 0);;
2400 }
2401 break;
2402 default:
2403 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2404 return;
2405 }
2406 }
2407
2408
2409 GLvoid GLAPIENTRY
2410 _mesa_GetActiveSubroutineUniformName(GLuint program, GLenum shadertype,
2411 GLuint index, GLsizei bufsize,
2412 GLsizei *length, GLchar *name)
2413 {
2414 GET_CURRENT_CONTEXT(ctx);
2415 const char *api_name = "glGetActiveSubroutineUniformName";
2416 struct gl_shader_program *shProg;
2417 GLenum resource_type;
2418 gl_shader_stage stage;
2419
2420 if (!_mesa_has_shader_subroutine(ctx)) {
2421 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2422 return;
2423 }
2424
2425 if (!_mesa_validate_shader_target(ctx, shadertype)) {
2426 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2427 return;
2428 }
2429
2430 shProg = _mesa_lookup_shader_program_err(ctx, program, api_name);
2431 if (!shProg)
2432 return;
2433
2434 stage = _mesa_shader_enum_to_shader_stage(shadertype);
2435 if (!shProg->_LinkedShaders[stage]) {
2436 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2437 return;
2438 }
2439
2440 resource_type = _mesa_shader_stage_to_subroutine_uniform(stage);
2441 /* get program resource name */
2442 _mesa_get_program_resource_name(shProg, resource_type,
2443 index, bufsize,
2444 length, name, api_name);
2445 }
2446
2447
2448 GLvoid GLAPIENTRY
2449 _mesa_GetActiveSubroutineName(GLuint program, GLenum shadertype,
2450 GLuint index, GLsizei bufsize,
2451 GLsizei *length, GLchar *name)
2452 {
2453 GET_CURRENT_CONTEXT(ctx);
2454 const char *api_name = "glGetActiveSubroutineName";
2455 struct gl_shader_program *shProg;
2456 GLenum resource_type;
2457 gl_shader_stage stage;
2458
2459 if (!_mesa_has_shader_subroutine(ctx)) {
2460 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2461 return;
2462 }
2463
2464 if (!_mesa_validate_shader_target(ctx, shadertype)) {
2465 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2466 return;
2467 }
2468
2469 shProg = _mesa_lookup_shader_program_err(ctx, program, api_name);
2470 if (!shProg)
2471 return;
2472
2473 stage = _mesa_shader_enum_to_shader_stage(shadertype);
2474 if (!shProg->_LinkedShaders[stage]) {
2475 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2476 return;
2477 }
2478 resource_type = _mesa_shader_stage_to_subroutine(stage);
2479 _mesa_get_program_resource_name(shProg, resource_type,
2480 index, bufsize,
2481 length, name, api_name);
2482 }
2483
2484
2485 GLvoid GLAPIENTRY
2486 _mesa_UniformSubroutinesuiv(GLenum shadertype, GLsizei count,
2487 const GLuint *indices)
2488 {
2489 GET_CURRENT_CONTEXT(ctx);
2490 const char *api_name = "glUniformSubroutinesuiv";
2491 struct gl_shader_program *shProg;
2492 struct gl_shader *sh;
2493 gl_shader_stage stage;
2494 int i;
2495
2496 if (!_mesa_has_shader_subroutine(ctx)) {
2497 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2498 return;
2499 }
2500
2501 if (!_mesa_validate_shader_target(ctx, shadertype)) {
2502 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2503 return;
2504 }
2505
2506 stage = _mesa_shader_enum_to_shader_stage(shadertype);
2507 shProg = ctx->_Shader->CurrentProgram[stage];
2508 if (!shProg) {
2509 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2510 return;
2511 }
2512
2513 sh = shProg->_LinkedShaders[stage];
2514 if (!sh) {
2515 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2516 return;
2517 }
2518
2519 if (count != sh->NumSubroutineUniformRemapTable) {
2520 _mesa_error(ctx, GL_INVALID_VALUE, "%s", api_name);
2521 return;
2522 }
2523
2524 i = 0;
2525 do {
2526 struct gl_uniform_storage *uni = sh->SubroutineUniformRemapTable[i];
2527 int uni_count = uni->array_elements ? uni->array_elements : 1;
2528 int j, k;
2529
2530 for (j = i; j < i + uni_count; j++) {
2531 struct gl_subroutine_function *subfn;
2532 if (indices[j] >= sh->NumSubroutineFunctions) {
2533 _mesa_error(ctx, GL_INVALID_VALUE, "%s", api_name);
2534 return;
2535 }
2536
2537 subfn = &sh->SubroutineFunctions[indices[j]];
2538 for (k = 0; k < subfn->num_compat_types; k++) {
2539 if (subfn->types[k] == uni->type)
2540 break;
2541 }
2542 if (k == subfn->num_compat_types) {
2543 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2544 return;
2545 }
2546 }
2547 i += uni_count;
2548 } while(i < count);
2549
2550 FLUSH_VERTICES(ctx, _NEW_PROGRAM_CONSTANTS);
2551 i = 0;
2552 do {
2553 struct gl_uniform_storage *uni = sh->SubroutineUniformRemapTable[i];
2554 int uni_count = uni->array_elements ? uni->array_elements : 1;
2555
2556 memcpy(&uni->storage[0], &indices[i],
2557 sizeof(GLuint) * uni_count);
2558
2559 uni->initialized = true;
2560 _mesa_propagate_uniforms_to_driver_storage(uni, 0, uni_count);
2561 i += uni_count;
2562 } while(i < count);
2563 }
2564
2565
2566 GLvoid GLAPIENTRY
2567 _mesa_GetUniformSubroutineuiv(GLenum shadertype, GLint location,
2568 GLuint *params)
2569 {
2570 GET_CURRENT_CONTEXT(ctx);
2571 const char *api_name = "glGetUniformSubroutineuiv";
2572 struct gl_shader_program *shProg;
2573 struct gl_shader *sh;
2574 gl_shader_stage stage;
2575
2576 if (!_mesa_has_shader_subroutine(ctx)) {
2577 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2578 return;
2579 }
2580
2581 if (!_mesa_validate_shader_target(ctx, shadertype)) {
2582 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2583 return;
2584 }
2585
2586 stage = _mesa_shader_enum_to_shader_stage(shadertype);
2587 shProg = ctx->_Shader->CurrentProgram[stage];
2588 if (!shProg) {
2589 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2590 return;
2591 }
2592
2593 sh = shProg->_LinkedShaders[stage];
2594 if (!sh) {
2595 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2596 return;
2597 }
2598
2599 if (location >= sh->NumSubroutineUniformRemapTable) {
2600 _mesa_error(ctx, GL_INVALID_VALUE, "%s", api_name);
2601 return;
2602 }
2603
2604 {
2605 struct gl_uniform_storage *uni = sh->SubroutineUniformRemapTable[location];
2606 int offset = location - uni->opaque[stage].index;
2607 memcpy(params, &uni->storage[offset],
2608 sizeof(GLuint));
2609 }
2610 }
2611
2612
2613 GLvoid GLAPIENTRY
2614 _mesa_GetProgramStageiv(GLuint program, GLenum shadertype,
2615 GLenum pname, GLint *values)
2616 {
2617 GET_CURRENT_CONTEXT(ctx);
2618 const char *api_name = "glGetProgramStageiv";
2619 struct gl_shader_program *shProg;
2620 struct gl_shader *sh;
2621 gl_shader_stage stage;
2622
2623 if (!_mesa_has_shader_subroutine(ctx)) {
2624 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2625 return;
2626 }
2627
2628 if (!_mesa_validate_shader_target(ctx, shadertype)) {
2629 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2630 return;
2631 }
2632
2633 shProg = _mesa_lookup_shader_program_err(ctx, program, api_name);
2634 if (!shProg)
2635 return;
2636
2637 stage = _mesa_shader_enum_to_shader_stage(shadertype);
2638 sh = shProg->_LinkedShaders[stage];
2639 if (!sh) {
2640 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2641 return;
2642 }
2643
2644 switch (pname) {
2645 case GL_ACTIVE_SUBROUTINES:
2646 values[0] = sh->NumSubroutineFunctions;
2647 break;
2648 case GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS:
2649 values[0] = sh->NumSubroutineUniformRemapTable;
2650 break;
2651 case GL_ACTIVE_SUBROUTINE_UNIFORMS:
2652 values[0] = sh->NumSubroutineUniformTypes;
2653 break;
2654 case GL_ACTIVE_SUBROUTINE_MAX_LENGTH:
2655 {
2656 unsigned i;
2657 GLint max_len = 0;
2658 GLenum resource_type;
2659 struct gl_program_resource *res;
2660
2661 resource_type = _mesa_shader_stage_to_subroutine(stage);
2662 for (i = 0; i < sh->NumSubroutineFunctions; i++) {
2663 res = _mesa_program_resource_find_index(shProg, resource_type, i);
2664 if (res) {
2665 const GLint len = strlen(_mesa_program_resource_name(res)) + 1;
2666 if (len > max_len)
2667 max_len = len;
2668 }
2669 }
2670 values[0] = max_len;
2671 break;
2672 }
2673 case GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH:
2674 {
2675 unsigned i;
2676 GLint max_len = 0;
2677 GLenum resource_type;
2678 struct gl_program_resource *res;
2679
2680 resource_type = _mesa_shader_stage_to_subroutine_uniform(stage);
2681 for (i = 0; i < sh->NumSubroutineUniformRemapTable; i++) {
2682 res = _mesa_program_resource_find_index(shProg, resource_type, i);
2683 if (res) {
2684 const GLint len = strlen(_mesa_program_resource_name(res)) + 1
2685 + ((_mesa_program_resource_array_size(res) != 0) ? 3 : 0);
2686
2687 if (len > max_len)
2688 max_len = len;
2689 }
2690 }
2691 values[0] = max_len;
2692 break;
2693 }
2694 default:
2695 _mesa_error(ctx, GL_INVALID_ENUM, "%s", api_name);
2696 values[0] = -1;
2697 break;
2698 }
2699 }
2700
2701 static int
2702 find_compat_subroutine(struct gl_shader *sh, const struct glsl_type *type)
2703 {
2704 int i, j;
2705
2706 for (i = 0; i < sh->NumSubroutineFunctions; i++) {
2707 struct gl_subroutine_function *fn = &sh->SubroutineFunctions[i];
2708 for (j = 0; j < fn->num_compat_types; j++) {
2709 if (fn->types[j] == type)
2710 return i;
2711 }
2712 }
2713 return 0;
2714 }
2715
2716 static void
2717 _mesa_shader_init_subroutine_defaults(struct gl_shader *sh)
2718 {
2719 int i, j;
2720
2721 for (i = 0; i < sh->NumSubroutineUniformRemapTable; i++) {
2722 struct gl_uniform_storage *uni = sh->SubroutineUniformRemapTable[i];
2723 int uni_count;
2724 int val;
2725
2726 if (!uni)
2727 continue;
2728 uni_count = uni->array_elements ? uni->array_elements : 1;
2729 val = find_compat_subroutine(sh, uni->type);
2730
2731 for (j = 0; j < uni_count; j++)
2732 memcpy(&uni->storage[j], &val, sizeof(int));
2733 uni->initialized = true;
2734 _mesa_propagate_uniforms_to_driver_storage(uni, 0, uni_count);
2735 }
2736 }
2737
2738 void
2739 _mesa_shader_program_init_subroutine_defaults(struct gl_shader_program *shProg)
2740 {
2741 int i;
2742
2743 if (!shProg)
2744 return;
2745
2746 for (i = 0; i < MESA_SHADER_STAGES; i++) {
2747 if (!shProg->_LinkedShaders[i])
2748 continue;
2749
2750 _mesa_shader_init_subroutine_defaults(shProg->_LinkedShaders[i]);
2751 }
2752 }