mesa: retain gl_shader_programs after glDeleteProgram if they are in use
[mesa.git] / src / mesa / main / shaderapi.h
1 /*
2 * Mesa 3-D graphics library
3 *
4 * Copyright (C) 2004-2007 Brian Paul All Rights Reserved.
5 * Copyright (C) 2010 VMware, Inc. All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
21 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
22 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
23 * OTHER DEALINGS IN THE SOFTWARE.
24 */
25
26
27 #ifndef SHADERAPI_H
28 #define SHADERAPI_H
29
30
31 #include "glheader.h"
32
33
34 #ifdef __cplusplus
35 extern "C" {
36 #endif
37
38
39 struct _glapi_table;
40 struct gl_context;
41 struct gl_shader_program;
42
43 extern GLbitfield
44 _mesa_get_shader_flags(void);
45
46 extern const char *
47 _mesa_get_shader_capture_path(void);
48
49 extern void
50 _mesa_copy_string(GLchar *dst, GLsizei maxLength,
51 GLsizei *length, const GLchar *src);
52
53 extern void
54 _mesa_use_shader_program(struct gl_context *ctx,
55 struct gl_shader_program *shProg);
56
57 extern void
58 _mesa_active_program(struct gl_context *ctx, struct gl_shader_program *shProg,
59 const char *caller);
60
61 extern void
62 _mesa_compile_shader(struct gl_context *ctx, struct gl_shader *sh);
63
64 extern void
65 _mesa_link_program(struct gl_context *ctx, struct gl_shader_program *sh_prog);
66
67 extern unsigned
68 _mesa_count_active_attribs(struct gl_shader_program *shProg);
69
70 extern size_t
71 _mesa_longest_attribute_name_length(struct gl_shader_program *shProg);
72
73 extern void
74 _mesa_shader_write_subroutine_indices(struct gl_context *ctx,
75 gl_shader_stage stage);
76 extern void GLAPIENTRY
77 _mesa_AttachObjectARB(GLhandleARB, GLhandleARB);
78
79 extern void GLAPIENTRY
80 _mesa_CompileShader(GLuint);
81
82 extern GLhandleARB GLAPIENTRY
83 _mesa_CreateProgramObjectARB(void);
84
85 extern GLhandleARB GLAPIENTRY
86 _mesa_CreateShaderObjectARB(GLenum type);
87
88 extern void GLAPIENTRY
89 _mesa_DeleteObjectARB(GLhandleARB obj);
90
91 extern void GLAPIENTRY
92 _mesa_DetachObjectARB(GLhandleARB, GLhandleARB);
93
94 extern void GLAPIENTRY
95 _mesa_GetAttachedObjectsARB(GLhandleARB, GLsizei, GLsizei *, GLhandleARB *);
96
97 extern GLint GLAPIENTRY
98 _mesa_GetFragDataLocation(GLuint program, const GLchar *name);
99
100 extern GLint GLAPIENTRY
101 _mesa_GetFragDataIndex(GLuint program, const GLchar *name);
102
103 extern GLhandleARB GLAPIENTRY
104 _mesa_GetHandleARB(GLenum pname);
105
106 extern void GLAPIENTRY
107 _mesa_GetInfoLogARB(GLhandleARB, GLsizei, GLsizei *, GLcharARB *);
108
109 extern void GLAPIENTRY
110 _mesa_GetObjectParameterfvARB(GLhandleARB, GLenum, GLfloat *);
111
112 extern void GLAPIENTRY
113 _mesa_GetObjectParameterivARB(GLhandleARB, GLenum, GLint *);
114
115 extern void GLAPIENTRY
116 _mesa_GetShaderSource(GLuint, GLsizei, GLsizei *, GLchar *);
117
118 extern GLboolean GLAPIENTRY
119 _mesa_IsProgram(GLuint name);
120
121 extern GLboolean GLAPIENTRY
122 _mesa_IsShader(GLuint name);
123
124 extern void GLAPIENTRY
125 _mesa_LinkProgram(GLuint programObj);
126
127 extern void GLAPIENTRY
128 _mesa_ShaderSource(GLuint, GLsizei, const GLchar* const *, const GLint *);
129
130 extern void GLAPIENTRY
131 _mesa_UseProgram(GLuint);
132
133 extern void GLAPIENTRY
134 _mesa_ValidateProgram(GLuint);
135
136
137 extern void GLAPIENTRY
138 _mesa_BindAttribLocation(GLuint program, GLuint, const GLchar *);
139
140 extern void GLAPIENTRY
141 _mesa_BindFragDataLocation(GLuint program, GLuint colorNumber,
142 const GLchar *name);
143
144 extern void GLAPIENTRY
145 _mesa_BindFragDataLocationIndexed(GLuint program, GLuint colorNumber,
146 GLuint index, const GLchar *name);
147
148 extern void GLAPIENTRY
149 _mesa_GetActiveAttrib(GLuint, GLuint, GLsizei, GLsizei *, GLint *,
150 GLenum *, GLchar *);
151
152 extern GLint GLAPIENTRY
153 _mesa_GetAttribLocation(GLuint, const GLchar *);
154
155
156
157 extern void GLAPIENTRY
158 _mesa_AttachShader(GLuint program, GLuint shader);
159
160 extern GLuint GLAPIENTRY
161 _mesa_CreateShader(GLenum);
162
163 extern GLuint GLAPIENTRY
164 _mesa_CreateProgram(void);
165
166 extern void GLAPIENTRY
167 _mesa_DeleteProgram(GLuint program);
168
169 extern void GLAPIENTRY
170 _mesa_DeleteShader(GLuint shader);
171
172 extern void GLAPIENTRY
173 _mesa_DetachShader(GLuint program, GLuint shader);
174
175 extern void GLAPIENTRY
176 _mesa_GetAttachedShaders(GLuint program, GLsizei maxCount,
177 GLsizei *count, GLuint *obj);
178
179 extern void GLAPIENTRY
180 _mesa_GetProgramiv(GLuint program, GLenum pname, GLint *params);
181
182 extern void GLAPIENTRY
183 _mesa_GetProgramInfoLog(GLuint program, GLsizei bufSize,
184 GLsizei *length, GLchar *infoLog);
185
186 extern void GLAPIENTRY
187 _mesa_GetShaderiv(GLuint shader, GLenum pname, GLint *params);
188
189 extern void GLAPIENTRY
190 _mesa_GetShaderInfoLog(GLuint shader, GLsizei bufSize,
191 GLsizei *length, GLchar *infoLog);
192
193
194 extern void GLAPIENTRY
195 _mesa_GetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype,
196 GLint *range, GLint *precision);
197
198 extern void GLAPIENTRY
199 _mesa_ReleaseShaderCompiler(void);
200
201 extern void GLAPIENTRY
202 _mesa_ShaderBinary(GLint n, const GLuint *shaders, GLenum binaryformat,
203 const void* binary, GLint length);
204
205 extern void GLAPIENTRY
206 _mesa_GetProgramBinary(GLuint program, GLsizei bufSize, GLsizei *length,
207 GLenum *binaryFormat, GLvoid *binary);
208
209 extern void GLAPIENTRY
210 _mesa_ProgramBinary(GLuint program, GLenum binaryFormat,
211 const GLvoid *binary, GLsizei length);
212
213 extern void GLAPIENTRY
214 _mesa_ProgramParameteri(GLuint program, GLenum pname, GLint value);
215
216 void
217 _mesa_use_program(struct gl_context *ctx, gl_shader_stage stage,
218 struct gl_shader_program *shProg, struct gl_program *prog,
219 struct gl_pipeline_object *shTarget);
220
221 extern void
222 _mesa_copy_linked_program_data(const struct gl_shader_program *src,
223 struct gl_linked_shader *dst_sh);
224
225 extern bool
226 _mesa_validate_shader_target(const struct gl_context *ctx, GLenum type);
227
228
229 /* GL_ARB_separate_shader_objects */
230 extern GLuint GLAPIENTRY
231 _mesa_CreateShaderProgramv(GLenum type, GLsizei count,
232 const GLchar* const *strings);
233
234 /* GL_ARB_program_resource_query */
235 extern const char*
236 _mesa_program_resource_name(struct gl_program_resource *res);
237
238 extern unsigned
239 _mesa_program_resource_array_size(struct gl_program_resource *res);
240
241 extern GLuint
242 _mesa_program_resource_index(struct gl_shader_program *shProg,
243 struct gl_program_resource *res);
244
245 extern struct gl_program_resource *
246 _mesa_program_resource_find_name(struct gl_shader_program *shProg,
247 GLenum programInterface, const char *name,
248 unsigned *array_index);
249
250 extern struct gl_program_resource *
251 _mesa_program_resource_find_index(struct gl_shader_program *shProg,
252 GLenum programInterface, GLuint index);
253
254 extern bool
255 _mesa_get_program_resource_name(struct gl_shader_program *shProg,
256 GLenum programInterface, GLuint index,
257 GLsizei bufSize, GLsizei *length,
258 GLchar *name, const char *caller);
259
260 extern unsigned
261 _mesa_program_resource_name_len(struct gl_program_resource *res);
262
263 extern GLint
264 _mesa_program_resource_location(struct gl_shader_program *shProg,
265 GLenum programInterface, const char *name);
266
267 extern GLint
268 _mesa_program_resource_location_index(struct gl_shader_program *shProg,
269 GLenum programInterface, const char *name);
270
271 extern unsigned
272 _mesa_program_resource_prop(struct gl_shader_program *shProg,
273 struct gl_program_resource *res, GLuint index,
274 const GLenum prop, GLint *val, const char *caller);
275
276 extern void
277 _mesa_get_program_resourceiv(struct gl_shader_program *shProg,
278 GLenum programInterface, GLuint index,
279 GLsizei propCount, const GLenum *props,
280 GLsizei bufSize, GLsizei *length,
281 GLint *params);
282
283 /* GL_ARB_tessellation_shader */
284 extern void GLAPIENTRY
285 _mesa_PatchParameteri(GLenum pname, GLint value);
286
287 extern void GLAPIENTRY
288 _mesa_PatchParameterfv(GLenum pname, const GLfloat *values);
289
290 /* GL_ARB_shader_subroutine */
291 void
292 _mesa_program_init_subroutine_defaults(struct gl_context *ctx,
293 struct gl_program *prog);
294
295 extern GLint GLAPIENTRY
296 _mesa_GetSubroutineUniformLocation(GLuint program, GLenum shadertype,
297 const GLchar *name);
298
299 extern GLuint GLAPIENTRY
300 _mesa_GetSubroutineIndex(GLuint program, GLenum shadertype,
301 const GLchar *name);
302
303 extern GLvoid GLAPIENTRY
304 _mesa_GetActiveSubroutineUniformiv(GLuint program, GLenum shadertype,
305 GLuint index, GLenum pname, GLint *values);
306
307 extern GLvoid GLAPIENTRY
308 _mesa_GetActiveSubroutineUniformName(GLuint program, GLenum shadertype,
309 GLuint index, GLsizei bufsize,
310 GLsizei *length, GLchar *name);
311
312 extern GLvoid GLAPIENTRY
313 _mesa_GetActiveSubroutineName(GLuint program, GLenum shadertype,
314 GLuint index, GLsizei bufsize,
315 GLsizei *length, GLchar *name);
316
317 extern GLvoid GLAPIENTRY
318 _mesa_UniformSubroutinesuiv(GLenum shadertype, GLsizei count,
319 const GLuint *indices);
320
321 extern GLvoid GLAPIENTRY
322 _mesa_GetUniformSubroutineuiv(GLenum shadertype, GLint location,
323 GLuint *params);
324
325 extern GLvoid GLAPIENTRY
326 _mesa_GetProgramStageiv(GLuint program, GLenum shadertype,
327 GLenum pname, GLint *values);
328
329 #ifdef __cplusplus
330 }
331 #endif
332
333 #endif /* SHADERAPI_H */