mesa: add KHR_no_error support to glDetachShader() and glDetachObjectARB()
[mesa.git] / src / mesa / main / shaderapi.h
1 /*
2 * Mesa 3-D graphics library
3 *
4 * Copyright (C) 2004-2007 Brian Paul All Rights Reserved.
5 * Copyright (C) 2010 VMware, Inc. All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
21 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
22 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
23 * OTHER DEALINGS IN THE SOFTWARE.
24 */
25
26
27 #ifndef SHADERAPI_H
28 #define SHADERAPI_H
29
30
31 #include "glheader.h"
32
33
34 #ifdef __cplusplus
35 extern "C" {
36 #endif
37
38
39 struct _glapi_table;
40 struct gl_context;
41 struct gl_shader_program;
42
43 extern GLbitfield
44 _mesa_get_shader_flags(void);
45
46 extern const char *
47 _mesa_get_shader_capture_path(void);
48
49 extern void
50 _mesa_copy_string(GLchar *dst, GLsizei maxLength,
51 GLsizei *length, const GLchar *src);
52
53 extern void
54 _mesa_use_shader_program(struct gl_context *ctx,
55 struct gl_shader_program *shProg);
56
57 extern void
58 _mesa_active_program(struct gl_context *ctx, struct gl_shader_program *shProg,
59 const char *caller);
60
61 extern void
62 _mesa_compile_shader(struct gl_context *ctx, struct gl_shader *sh);
63
64 extern void
65 _mesa_link_program(struct gl_context *ctx, struct gl_shader_program *sh_prog);
66
67 extern unsigned
68 _mesa_count_active_attribs(struct gl_shader_program *shProg);
69
70 extern size_t
71 _mesa_longest_attribute_name_length(struct gl_shader_program *shProg);
72
73 extern void
74 _mesa_shader_write_subroutine_indices(struct gl_context *ctx,
75 gl_shader_stage stage);
76
77 void GLAPIENTRY
78 _mesa_AttachObjectARB_no_error(GLhandleARB, GLhandleARB);
79
80 extern void GLAPIENTRY
81 _mesa_AttachObjectARB(GLhandleARB, GLhandleARB);
82
83 extern void GLAPIENTRY
84 _mesa_CompileShader(GLuint);
85
86 extern GLhandleARB GLAPIENTRY
87 _mesa_CreateProgramObjectARB(void);
88
89 GLhandleARB GLAPIENTRY
90 _mesa_CreateShaderObjectARB_no_error(GLenum type);
91
92 extern GLhandleARB GLAPIENTRY
93 _mesa_CreateShaderObjectARB(GLenum type);
94
95 extern void GLAPIENTRY
96 _mesa_DeleteObjectARB(GLhandleARB obj);
97
98 void GLAPIENTRY
99 _mesa_DetachObjectARB_no_error(GLhandleARB, GLhandleARB);
100
101 extern void GLAPIENTRY
102 _mesa_DetachObjectARB(GLhandleARB, GLhandleARB);
103
104 extern void GLAPIENTRY
105 _mesa_GetAttachedObjectsARB(GLhandleARB, GLsizei, GLsizei *, GLhandleARB *);
106
107 extern GLint GLAPIENTRY
108 _mesa_GetFragDataLocation(GLuint program, const GLchar *name);
109
110 extern GLint GLAPIENTRY
111 _mesa_GetFragDataIndex(GLuint program, const GLchar *name);
112
113 extern GLhandleARB GLAPIENTRY
114 _mesa_GetHandleARB(GLenum pname);
115
116 extern void GLAPIENTRY
117 _mesa_GetInfoLogARB(GLhandleARB, GLsizei, GLsizei *, GLcharARB *);
118
119 extern void GLAPIENTRY
120 _mesa_GetObjectParameterfvARB(GLhandleARB, GLenum, GLfloat *);
121
122 extern void GLAPIENTRY
123 _mesa_GetObjectParameterivARB(GLhandleARB, GLenum, GLint *);
124
125 extern void GLAPIENTRY
126 _mesa_GetShaderSource(GLuint, GLsizei, GLsizei *, GLchar *);
127
128 extern GLboolean GLAPIENTRY
129 _mesa_IsProgram(GLuint name);
130
131 extern GLboolean GLAPIENTRY
132 _mesa_IsShader(GLuint name);
133
134 extern void GLAPIENTRY
135 _mesa_LinkProgram(GLuint programObj);
136
137 extern void GLAPIENTRY
138 _mesa_ShaderSource(GLuint, GLsizei, const GLchar* const *, const GLint *);
139
140 void GLAPIENTRY
141 _mesa_UseProgram_no_error(GLuint);
142 extern void GLAPIENTRY
143 _mesa_UseProgram(GLuint);
144
145 extern void GLAPIENTRY
146 _mesa_ValidateProgram(GLuint);
147
148
149 void GLAPIENTRY
150 _mesa_BindAttribLocation_no_error(GLuint program, GLuint, const GLchar *);
151
152 extern void GLAPIENTRY
153 _mesa_BindAttribLocation(GLuint program, GLuint, const GLchar *);
154
155 extern void GLAPIENTRY
156 _mesa_BindFragDataLocation(GLuint program, GLuint colorNumber,
157 const GLchar *name);
158
159 extern void GLAPIENTRY
160 _mesa_BindFragDataLocationIndexed(GLuint program, GLuint colorNumber,
161 GLuint index, const GLchar *name);
162
163 extern void GLAPIENTRY
164 _mesa_BindFragDataLocation_no_error(GLuint program, GLuint colorNumber,
165 const GLchar *name);
166
167 extern void GLAPIENTRY
168 _mesa_BindFragDataLocationIndexed_no_error(GLuint program, GLuint colorNumber,
169 GLuint index, const GLchar *name);
170
171 extern void GLAPIENTRY
172 _mesa_GetActiveAttrib(GLuint, GLuint, GLsizei, GLsizei *, GLint *,
173 GLenum *, GLchar *);
174
175 extern GLint GLAPIENTRY
176 _mesa_GetAttribLocation(GLuint, const GLchar *);
177
178 void GLAPIENTRY
179 _mesa_AttachShader_no_error(GLuint program, GLuint shader);
180
181 extern void GLAPIENTRY
182 _mesa_AttachShader(GLuint program, GLuint shader);
183
184 GLuint GLAPIENTRY
185 _mesa_CreateShader_no_error(GLenum);
186
187 extern GLuint GLAPIENTRY
188 _mesa_CreateShader(GLenum);
189
190 extern GLuint GLAPIENTRY
191 _mesa_CreateProgram(void);
192
193 extern void GLAPIENTRY
194 _mesa_DeleteProgram(GLuint program);
195
196 extern void GLAPIENTRY
197 _mesa_DeleteShader(GLuint shader);
198
199 void GLAPIENTRY
200 _mesa_DetachShader_no_error(GLuint program, GLuint shader);
201
202 extern void GLAPIENTRY
203 _mesa_DetachShader(GLuint program, GLuint shader);
204
205 extern void GLAPIENTRY
206 _mesa_GetAttachedShaders(GLuint program, GLsizei maxCount,
207 GLsizei *count, GLuint *obj);
208
209 extern void GLAPIENTRY
210 _mesa_GetProgramiv(GLuint program, GLenum pname, GLint *params);
211
212 extern void GLAPIENTRY
213 _mesa_GetProgramInfoLog(GLuint program, GLsizei bufSize,
214 GLsizei *length, GLchar *infoLog);
215
216 extern void GLAPIENTRY
217 _mesa_GetShaderiv(GLuint shader, GLenum pname, GLint *params);
218
219 extern void GLAPIENTRY
220 _mesa_GetShaderInfoLog(GLuint shader, GLsizei bufSize,
221 GLsizei *length, GLchar *infoLog);
222
223
224 extern void GLAPIENTRY
225 _mesa_GetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype,
226 GLint *range, GLint *precision);
227
228 extern void GLAPIENTRY
229 _mesa_ReleaseShaderCompiler(void);
230
231 extern void GLAPIENTRY
232 _mesa_ShaderBinary(GLint n, const GLuint *shaders, GLenum binaryformat,
233 const void* binary, GLint length);
234
235 extern void GLAPIENTRY
236 _mesa_GetProgramBinary(GLuint program, GLsizei bufSize, GLsizei *length,
237 GLenum *binaryFormat, GLvoid *binary);
238
239 extern void GLAPIENTRY
240 _mesa_ProgramBinary(GLuint program, GLenum binaryFormat,
241 const GLvoid *binary, GLsizei length);
242
243 void GLAPIENTRY
244 _mesa_ProgramParameteri_no_error(GLuint program, GLenum pname, GLint value);
245
246 extern void GLAPIENTRY
247 _mesa_ProgramParameteri(GLuint program, GLenum pname, GLint value);
248
249 void
250 _mesa_use_program(struct gl_context *ctx, gl_shader_stage stage,
251 struct gl_shader_program *shProg, struct gl_program *prog,
252 struct gl_pipeline_object *shTarget);
253
254 extern void
255 _mesa_copy_linked_program_data(const struct gl_shader_program *src,
256 struct gl_linked_shader *dst_sh);
257
258 extern bool
259 _mesa_validate_shader_target(const struct gl_context *ctx, GLenum type);
260
261
262 /* GL_ARB_separate_shader_objects */
263 extern GLuint GLAPIENTRY
264 _mesa_CreateShaderProgramv(GLenum type, GLsizei count,
265 const GLchar* const *strings);
266
267 /* GL_ARB_program_resource_query */
268 extern const char*
269 _mesa_program_resource_name(struct gl_program_resource *res);
270
271 extern unsigned
272 _mesa_program_resource_array_size(struct gl_program_resource *res);
273
274 extern GLuint
275 _mesa_program_resource_index(struct gl_shader_program *shProg,
276 struct gl_program_resource *res);
277
278 extern struct gl_program_resource *
279 _mesa_program_resource_find_name(struct gl_shader_program *shProg,
280 GLenum programInterface, const char *name,
281 unsigned *array_index);
282
283 extern struct gl_program_resource *
284 _mesa_program_resource_find_index(struct gl_shader_program *shProg,
285 GLenum programInterface, GLuint index);
286
287 extern bool
288 _mesa_get_program_resource_name(struct gl_shader_program *shProg,
289 GLenum programInterface, GLuint index,
290 GLsizei bufSize, GLsizei *length,
291 GLchar *name, const char *caller);
292
293 extern unsigned
294 _mesa_program_resource_name_len(struct gl_program_resource *res);
295
296 extern GLint
297 _mesa_program_resource_location(struct gl_shader_program *shProg,
298 GLenum programInterface, const char *name);
299
300 extern GLint
301 _mesa_program_resource_location_index(struct gl_shader_program *shProg,
302 GLenum programInterface, const char *name);
303
304 extern unsigned
305 _mesa_program_resource_prop(struct gl_shader_program *shProg,
306 struct gl_program_resource *res, GLuint index,
307 const GLenum prop, GLint *val, const char *caller);
308
309 extern void
310 _mesa_get_program_resourceiv(struct gl_shader_program *shProg,
311 GLenum programInterface, GLuint index,
312 GLsizei propCount, const GLenum *props,
313 GLsizei bufSize, GLsizei *length,
314 GLint *params);
315
316 /* GL_ARB_tessellation_shader */
317 void GLAPIENTRY
318 _mesa_PatchParameteri_no_error(GLenum pname, GLint value);
319
320 extern void GLAPIENTRY
321 _mesa_PatchParameteri(GLenum pname, GLint value);
322
323 extern void GLAPIENTRY
324 _mesa_PatchParameterfv(GLenum pname, const GLfloat *values);
325
326 /* GL_ARB_shader_subroutine */
327 void
328 _mesa_program_init_subroutine_defaults(struct gl_context *ctx,
329 struct gl_program *prog);
330
331 extern GLint GLAPIENTRY
332 _mesa_GetSubroutineUniformLocation(GLuint program, GLenum shadertype,
333 const GLchar *name);
334
335 extern GLuint GLAPIENTRY
336 _mesa_GetSubroutineIndex(GLuint program, GLenum shadertype,
337 const GLchar *name);
338
339 extern GLvoid GLAPIENTRY
340 _mesa_GetActiveSubroutineUniformiv(GLuint program, GLenum shadertype,
341 GLuint index, GLenum pname, GLint *values);
342
343 extern GLvoid GLAPIENTRY
344 _mesa_GetActiveSubroutineUniformName(GLuint program, GLenum shadertype,
345 GLuint index, GLsizei bufsize,
346 GLsizei *length, GLchar *name);
347
348 extern GLvoid GLAPIENTRY
349 _mesa_GetActiveSubroutineName(GLuint program, GLenum shadertype,
350 GLuint index, GLsizei bufsize,
351 GLsizei *length, GLchar *name);
352
353 extern GLvoid GLAPIENTRY
354 _mesa_UniformSubroutinesuiv(GLenum shadertype, GLsizei count,
355 const GLuint *indices);
356
357 extern GLvoid GLAPIENTRY
358 _mesa_GetUniformSubroutineuiv(GLenum shadertype, GLint location,
359 GLuint *params);
360
361 extern GLvoid GLAPIENTRY
362 _mesa_GetProgramStageiv(GLuint program, GLenum shadertype,
363 GLenum pname, GLint *values);
364
365 #ifdef __cplusplus
366 }
367 #endif
368
369 #endif /* SHADERAPI_H */