mesa: Validate image units when the texture state changes.
[mesa.git] / src / mesa / main / shaderimage.h
1 /*
2 * Copyright 2013 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
21 * DEALINGS IN THE SOFTWARE.
22 *
23 * Authors:
24 * Francisco Jerez <currojerez@riseup.net>
25 */
26
27 #ifndef SHADERIMAGE_H
28 #define SHADERIMAGE_H
29
30 #include "glheader.h"
31
32 struct gl_context;
33
34 /**
35 * Recalculate the \c _Valid flag of a context's shader image units.
36 *
37 * To be called when the state of any texture bound to an image unit
38 * changes.
39 */
40 void
41 _mesa_validate_image_units(struct gl_context *ctx);
42
43 void GLAPIENTRY
44 _mesa_BindImageTexture(GLuint unit, GLuint texture, GLint level,
45 GLboolean layered, GLint layer, GLenum access,
46 GLenum format);
47
48 void GLAPIENTRY
49 _mesa_MemoryBarrier(GLbitfield barriers);
50
51 #endif