mesa: Initialize image units to default state on context creation.
[mesa.git] / src / mesa / main / shaderimage.h
1 /*
2 * Copyright 2013 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
21 * DEALINGS IN THE SOFTWARE.
22 *
23 * Authors:
24 * Francisco Jerez <currojerez@riseup.net>
25 */
26
27 #ifndef SHADERIMAGE_H
28 #define SHADERIMAGE_H
29
30 #include "glheader.h"
31 #include "formats.h"
32
33 #ifdef __cplusplus
34 extern "C" {
35 #endif
36
37 struct gl_context;
38
39 /**
40 * Get the matching mesa_format for a shader image format GL enum.
41 */
42 mesa_format
43 _mesa_get_shader_image_format(GLenum format);
44
45 /**
46 * Initialize a context's shader image units to the default state.
47 */
48 void
49 _mesa_init_image_units(struct gl_context *ctx);
50
51 /**
52 * Recalculate the \c _Valid flag of a context's shader image units.
53 *
54 * To be called when the state of any texture bound to an image unit
55 * changes.
56 */
57 void
58 _mesa_validate_image_units(struct gl_context *ctx);
59
60 void GLAPIENTRY
61 _mesa_BindImageTexture(GLuint unit, GLuint texture, GLint level,
62 GLboolean layered, GLint layer, GLenum access,
63 GLenum format);
64
65 void GLAPIENTRY
66 _mesa_BindImageTextures(GLuint first, GLsizei count, const GLuint *textures);
67
68 void GLAPIENTRY
69 _mesa_MemoryBarrier(GLbitfield barriers);
70
71 #ifdef __cplusplus
72 }
73 #endif
74
75 #endif