Merge remote branch 'origin/master' into lp-setup-llvm
[mesa.git] / src / mesa / main / shaderobj.h
1 /*
2 * Mesa 3-D graphics library
3 * Version: 6.5.3
4 *
5 * Copyright (C) 2004-2007 Brian Paul All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
21 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
22 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
23 */
24
25
26 #ifndef SHADEROBJ_H
27 #define SHADEROBJ_H
28
29
30 #include "main/compiler.h"
31 #include "main/glheader.h"
32 #include "main/mtypes.h"
33 #include "program/ir_to_mesa.h"
34
35 #ifdef __cplusplus
36 extern "C" {
37 #endif
38 /**
39 * Internal functions
40 */
41
42 extern void
43 _mesa_init_shader_state(struct gl_context * ctx);
44
45 extern void
46 _mesa_free_shader_state(struct gl_context *ctx);
47
48
49 extern void
50 _mesa_reference_shader(struct gl_context *ctx, struct gl_shader **ptr,
51 struct gl_shader *sh);
52
53 extern struct gl_shader *
54 _mesa_lookup_shader(struct gl_context *ctx, GLuint name);
55
56 extern struct gl_shader *
57 _mesa_lookup_shader_err(struct gl_context *ctx, GLuint name, const char *caller);
58
59
60
61 extern void
62 _mesa_reference_shader_program(struct gl_context *ctx,
63 struct gl_shader_program **ptr,
64 struct gl_shader_program *shProg);
65 extern void
66 _mesa_init_shader(struct gl_context *ctx, struct gl_shader *shader);
67
68 extern struct gl_shader *
69 _mesa_new_shader(struct gl_context *ctx, GLuint name, GLenum type);
70
71 extern void
72 _mesa_init_shader_program(struct gl_context *ctx, struct gl_shader_program *prog);
73
74 extern struct gl_shader_program *
75 _mesa_lookup_shader_program(struct gl_context *ctx, GLuint name);
76
77 extern struct gl_shader_program *
78 _mesa_lookup_shader_program_err(struct gl_context *ctx, GLuint name,
79 const char *caller);
80
81 extern void
82 _mesa_clear_shader_program_data(struct gl_context *ctx,
83 struct gl_shader_program *shProg);
84
85 extern void
86 _mesa_free_shader_program_data(struct gl_context *ctx,
87 struct gl_shader_program *shProg);
88
89
90
91 extern void
92 _mesa_init_shader_object_functions(struct dd_function_table *driver);
93
94 extern void
95 _mesa_init_shader_state(struct gl_context *ctx);
96
97 extern void
98 _mesa_free_shader_state(struct gl_context *ctx);
99
100 static INLINE GLuint
101 _mesa_shader_type_to_index(GLenum v)
102 {
103 switch(v)
104 {
105 case GL_VERTEX_SHADER:
106 return MESA_SHADER_VERTEX;
107 case GL_FRAGMENT_SHADER:
108 return MESA_SHADER_FRAGMENT;
109 case GL_GEOMETRY_SHADER:
110 return MESA_SHADER_GEOMETRY;
111 default:
112 ASSERT(0);
113 return ~0;
114 }
115 }
116
117 static INLINE GLenum
118 _mesa_shader_index_to_type(GLuint i)
119 {
120 GLenum enums[MESA_SHADER_TYPES] = {
121 GL_VERTEX_SHADER,
122 GL_FRAGMENT_SHADER,
123 GL_GEOMETRY_SHADER ,
124 };
125 if(i >= MESA_SHADER_TYPES)
126 return 0;
127 else
128 return enums[i];
129 }
130
131 #ifdef __cplusplus
132 }
133 #endif
134
135 #endif /* SHADEROBJ_H */