mesa/main: Update _mesa_new_shader.
[mesa.git] / src / mesa / main / shaderobj.h
1 /*
2 * Mesa 3-D graphics library
3 *
4 * Copyright (C) 2004-2007 Brian Paul All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the "Software"),
8 * to deal in the Software without restriction, including without limitation
9 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10 * and/or sell copies of the Software, and to permit persons to whom the
11 * Software is furnished to do so, subject to the following conditions:
12 *
13 * The above copyright notice and this permission notice shall be included
14 * in all copies or substantial portions of the Software.
15 *
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
17 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
19 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
20 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
21 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
22 * OTHER DEALINGS IN THE SOFTWARE.
23 */
24
25
26 #ifndef SHADEROBJ_H
27 #define SHADEROBJ_H
28
29
30 #include "main/compiler.h"
31 #include "main/glheader.h"
32 #include "main/mtypes.h"
33 #include "program/ir_to_mesa.h"
34
35
36 #ifdef __cplusplus
37 extern "C" {
38 #endif
39
40
41 /**
42 * Internal functions
43 */
44
45 extern void
46 _mesa_init_shader_state(struct gl_context * ctx);
47
48 extern void
49 _mesa_free_shader_state(struct gl_context *ctx);
50
51
52 extern void
53 _mesa_reference_shader(struct gl_context *ctx, struct gl_shader **ptr,
54 struct gl_shader *sh);
55
56 extern struct gl_shader *
57 _mesa_lookup_shader(struct gl_context *ctx, GLuint name);
58
59 extern struct gl_shader *
60 _mesa_lookup_shader_err(struct gl_context *ctx, GLuint name, const char *caller);
61
62
63
64 extern void
65 _mesa_reference_shader_program_(struct gl_context *ctx,
66 struct gl_shader_program **ptr,
67 struct gl_shader_program *shProg);
68
69 static inline void
70 _mesa_reference_shader_program(struct gl_context *ctx,
71 struct gl_shader_program **ptr,
72 struct gl_shader_program *shProg)
73 {
74 if (*ptr != shProg)
75 _mesa_reference_shader_program_(ctx, ptr, shProg);
76 }
77
78
79 extern void
80 _mesa_init_shader(struct gl_context *ctx, struct gl_shader *shader);
81
82 extern struct gl_shader *
83 _mesa_new_shader(struct gl_context *ctx, GLuint name, gl_shader_stage type);
84
85 extern void
86 _mesa_delete_shader(struct gl_context *ctx, struct gl_shader *sh);
87
88 extern struct gl_shader_program *
89 _mesa_lookup_shader_program(struct gl_context *ctx, GLuint name);
90
91 extern struct gl_shader_program *
92 _mesa_lookup_shader_program_err(struct gl_context *ctx, GLuint name,
93 const char *caller);
94
95 extern struct gl_shader_program *
96 _mesa_new_shader_program(GLuint name);
97
98 extern void
99 _mesa_clear_shader_program_data(struct gl_shader_program *shProg);
100
101 extern void
102 _mesa_free_shader_program_data(struct gl_context *ctx,
103 struct gl_shader_program *shProg);
104
105 extern void
106 _mesa_delete_shader_program(struct gl_context *ctx,
107 struct gl_shader_program *shProg);
108
109
110 extern void
111 _mesa_init_shader_object_functions(struct dd_function_table *driver);
112
113 static inline gl_shader_stage
114 _mesa_shader_enum_to_shader_stage(GLenum v)
115 {
116 switch (v) {
117 case GL_VERTEX_SHADER:
118 return MESA_SHADER_VERTEX;
119 case GL_FRAGMENT_SHADER:
120 return MESA_SHADER_FRAGMENT;
121 case GL_GEOMETRY_SHADER:
122 return MESA_SHADER_GEOMETRY;
123 case GL_TESS_CONTROL_SHADER:
124 return MESA_SHADER_TESS_CTRL;
125 case GL_TESS_EVALUATION_SHADER:
126 return MESA_SHADER_TESS_EVAL;
127 case GL_COMPUTE_SHADER:
128 return MESA_SHADER_COMPUTE;
129 default:
130 unreachable("bad value in _mesa_shader_enum_to_shader_stage()");
131 }
132 }
133
134 /* 8 bytes + another underscore */
135 #define MESA_SUBROUTINE_PREFIX_LEN 9
136 static inline const char *
137 _mesa_shader_stage_to_subroutine_prefix(gl_shader_stage stage)
138 {
139 switch (stage) {
140 case MESA_SHADER_VERTEX:
141 return "__subu_v";
142 case MESA_SHADER_GEOMETRY:
143 return "__subu_g";
144 case MESA_SHADER_FRAGMENT:
145 return "__subu_f";
146 case MESA_SHADER_COMPUTE:
147 return "__subu_c";
148 case MESA_SHADER_TESS_CTRL:
149 return "__subu_t";
150 case MESA_SHADER_TESS_EVAL:
151 return "__subu_e";
152 default:
153 return NULL;
154 }
155 }
156
157 static inline gl_shader_stage
158 _mesa_shader_stage_from_subroutine_uniform(GLenum subuniform)
159 {
160 switch (subuniform) {
161 case GL_VERTEX_SUBROUTINE_UNIFORM:
162 return MESA_SHADER_VERTEX;
163 case GL_GEOMETRY_SUBROUTINE_UNIFORM:
164 return MESA_SHADER_GEOMETRY;
165 case GL_FRAGMENT_SUBROUTINE_UNIFORM:
166 return MESA_SHADER_FRAGMENT;
167 case GL_COMPUTE_SUBROUTINE_UNIFORM:
168 return MESA_SHADER_COMPUTE;
169 case GL_TESS_CONTROL_SUBROUTINE_UNIFORM:
170 return MESA_SHADER_TESS_CTRL;
171 case GL_TESS_EVALUATION_SUBROUTINE_UNIFORM:
172 return MESA_SHADER_TESS_EVAL;
173 }
174 unreachable("not reached");
175 }
176
177 static inline gl_shader_stage
178 _mesa_shader_stage_from_subroutine(GLenum subroutine)
179 {
180 switch (subroutine) {
181 case GL_VERTEX_SUBROUTINE:
182 return MESA_SHADER_VERTEX;
183 case GL_GEOMETRY_SUBROUTINE:
184 return MESA_SHADER_GEOMETRY;
185 case GL_FRAGMENT_SUBROUTINE:
186 return MESA_SHADER_FRAGMENT;
187 case GL_COMPUTE_SUBROUTINE:
188 return MESA_SHADER_COMPUTE;
189 case GL_TESS_CONTROL_SUBROUTINE:
190 return MESA_SHADER_TESS_CTRL;
191 case GL_TESS_EVALUATION_SUBROUTINE:
192 return MESA_SHADER_TESS_EVAL;
193 }
194 unreachable("not reached");
195 }
196
197 static inline GLenum
198 _mesa_shader_stage_to_subroutine(gl_shader_stage stage)
199 {
200 switch (stage) {
201 case MESA_SHADER_VERTEX:
202 return GL_VERTEX_SUBROUTINE;
203 case MESA_SHADER_GEOMETRY:
204 return GL_GEOMETRY_SUBROUTINE;
205 case MESA_SHADER_FRAGMENT:
206 return GL_FRAGMENT_SUBROUTINE;
207 case MESA_SHADER_COMPUTE:
208 return GL_COMPUTE_SUBROUTINE;
209 case MESA_SHADER_TESS_CTRL:
210 return GL_TESS_CONTROL_SUBROUTINE;
211 case MESA_SHADER_TESS_EVAL:
212 return GL_TESS_EVALUATION_SUBROUTINE;
213 }
214 unreachable("not reached");
215 }
216
217 static inline GLenum
218 _mesa_shader_stage_to_subroutine_uniform(gl_shader_stage stage)
219 {
220 switch (stage) {
221 case MESA_SHADER_VERTEX:
222 return GL_VERTEX_SUBROUTINE_UNIFORM;
223 case MESA_SHADER_GEOMETRY:
224 return GL_GEOMETRY_SUBROUTINE_UNIFORM;
225 case MESA_SHADER_FRAGMENT:
226 return GL_FRAGMENT_SUBROUTINE_UNIFORM;
227 case MESA_SHADER_COMPUTE:
228 return GL_COMPUTE_SUBROUTINE_UNIFORM;
229 case MESA_SHADER_TESS_CTRL:
230 return GL_TESS_CONTROL_SUBROUTINE_UNIFORM;
231 case MESA_SHADER_TESS_EVAL:
232 return GL_TESS_EVALUATION_SUBROUTINE_UNIFORM;
233 }
234 unreachable("not reached");
235 }
236
237 extern bool
238 _mesa_validate_pipeline_io(struct gl_pipeline_object *);
239
240 #ifdef __cplusplus
241 }
242 #endif
243
244 #endif /* SHADEROBJ_H */