53448127389726e12dc083ec3778f607bdc16356
[mesa.git] / src / mesa / main / shared.c
1 /*
2 * Mesa 3-D graphics library
3 *
4 * Copyright (C) 2009 VMware, Inc. All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the "Software"),
8 * to deal in the Software without restriction, including without limitation
9 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10 * and/or sell copies of the Software, and to permit persons to whom the
11 * Software is furnished to do so, subject to the following conditions:
12 *
13 * The above copyright notice and this permission notice shall be included
14 * in all copies or substantial portions of the Software.
15 *
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
17 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
19 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
20 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
21 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
22 * OTHER DEALINGS IN THE SOFTWARE.
23 */
24
25 /**
26 * \file shared.c
27 * Shared-context state
28 */
29
30 #include "imports.h"
31 #include "mtypes.h"
32 #include "hash.h"
33 #include "atifragshader.h"
34 #include "bufferobj.h"
35 #include "shared.h"
36 #include "program/program.h"
37 #include "dlist.h"
38 #include "samplerobj.h"
39 #include "shaderapi.h"
40 #include "shaderobj.h"
41 #include "syncobj.h"
42
43 #include "util/hash_table.h"
44 #include "util/set.h"
45
46 /**
47 * Allocate and initialize a shared context state structure.
48 * Initializes the display list, texture objects and vertex programs hash
49 * tables, allocates the texture objects. If it runs out of memory, frees
50 * everything already allocated before returning NULL.
51 *
52 * \return pointer to a gl_shared_state structure on success, or NULL on
53 * failure.
54 */
55 struct gl_shared_state *
56 _mesa_alloc_shared_state(struct gl_context *ctx)
57 {
58 struct gl_shared_state *shared;
59 GLuint i;
60
61 shared = CALLOC_STRUCT(gl_shared_state);
62 if (!shared)
63 return NULL;
64
65 mtx_init(&shared->Mutex, mtx_plain);
66
67 shared->DisplayList = _mesa_NewHashTable();
68 shared->BitmapAtlas = _mesa_NewHashTable();
69 shared->TexObjects = _mesa_NewHashTable();
70 shared->Programs = _mesa_NewHashTable();
71
72 shared->DefaultVertexProgram =
73 ctx->Driver.NewProgram(ctx, GL_VERTEX_PROGRAM_ARB, 0, true);
74 shared->DefaultFragmentProgram =
75 ctx->Driver.NewProgram(ctx, GL_FRAGMENT_PROGRAM_ARB, 0, true);
76
77 shared->ATIShaders = _mesa_NewHashTable();
78 shared->DefaultFragmentShader = _mesa_new_ati_fragment_shader(ctx, 0);
79
80 shared->ShaderObjects = _mesa_NewHashTable();
81
82 shared->BufferObjects = _mesa_NewHashTable();
83
84 /* GL_ARB_sampler_objects */
85 shared->SamplerObjects = _mesa_NewHashTable();
86
87 /* Allocate the default buffer object */
88 shared->NullBufferObj = ctx->Driver.NewBufferObject(ctx, 0);
89
90 /* Create default texture objects */
91 for (i = 0; i < NUM_TEXTURE_TARGETS; i++) {
92 /* NOTE: the order of these enums matches the TEXTURE_x_INDEX values */
93 static const GLenum targets[] = {
94 GL_TEXTURE_2D_MULTISAMPLE,
95 GL_TEXTURE_2D_MULTISAMPLE_ARRAY,
96 GL_TEXTURE_CUBE_MAP_ARRAY,
97 GL_TEXTURE_BUFFER,
98 GL_TEXTURE_2D_ARRAY_EXT,
99 GL_TEXTURE_1D_ARRAY_EXT,
100 GL_TEXTURE_EXTERNAL_OES,
101 GL_TEXTURE_CUBE_MAP,
102 GL_TEXTURE_3D,
103 GL_TEXTURE_RECTANGLE_NV,
104 GL_TEXTURE_2D,
105 GL_TEXTURE_1D
106 };
107 STATIC_ASSERT(ARRAY_SIZE(targets) == NUM_TEXTURE_TARGETS);
108 shared->DefaultTex[i] = ctx->Driver.NewTextureObject(ctx, 0, targets[i]);
109 /* Need to explicitly set/overwrite the TargetIndex field here since
110 * the call to _mesa_tex_target_to_index() in NewTextureObject() may
111 * fail if the texture target is not supported.
112 */
113 shared->DefaultTex[i]->TargetIndex = i;
114 }
115
116 /* sanity check */
117 assert(shared->DefaultTex[TEXTURE_1D_INDEX]->RefCount == 1);
118
119 /* Mutex and timestamp for texobj state validation */
120 mtx_init(&shared->TexMutex, mtx_recursive);
121 shared->TextureStateStamp = 0;
122
123 shared->FrameBuffers = _mesa_NewHashTable();
124 shared->RenderBuffers = _mesa_NewHashTable();
125
126 shared->SyncObjects = _mesa_set_create(NULL, _mesa_hash_pointer,
127 _mesa_key_pointer_equal);
128
129 return shared;
130 }
131
132
133 /**
134 * Callback for deleting a display list. Called by _mesa_HashDeleteAll().
135 */
136 static void
137 delete_displaylist_cb(GLuint id, void *data, void *userData)
138 {
139 struct gl_display_list *list = (struct gl_display_list *) data;
140 struct gl_context *ctx = (struct gl_context *) userData;
141 _mesa_delete_list(ctx, list);
142 }
143
144
145 /**
146 * Callback for deleting a bitmap atlas. Called by _mesa_HashDeleteAll().
147 */
148 static void
149 delete_bitmap_atlas_cb(GLuint id, void *data, void *userData)
150 {
151 struct gl_bitmap_atlas *atlas = (struct gl_bitmap_atlas *) data;
152 struct gl_context *ctx = (struct gl_context *) userData;
153 _mesa_delete_bitmap_atlas(ctx, atlas);
154 }
155
156
157 /**
158 * Callback for deleting a texture object. Called by _mesa_HashDeleteAll().
159 */
160 static void
161 delete_texture_cb(GLuint id, void *data, void *userData)
162 {
163 struct gl_texture_object *texObj = (struct gl_texture_object *) data;
164 struct gl_context *ctx = (struct gl_context *) userData;
165 ctx->Driver.DeleteTexture(ctx, texObj);
166 }
167
168
169 /**
170 * Callback for deleting a program object. Called by _mesa_HashDeleteAll().
171 */
172 static void
173 delete_program_cb(GLuint id, void *data, void *userData)
174 {
175 struct gl_program *prog = (struct gl_program *) data;
176 struct gl_context *ctx = (struct gl_context *) userData;
177 if(prog != &_mesa_DummyProgram) {
178 assert(prog->RefCount == 1); /* should only be referenced by hash table */
179 prog->RefCount = 0; /* now going away */
180 ctx->Driver.DeleteProgram(ctx, prog);
181 }
182 }
183
184
185 /**
186 * Callback for deleting an ATI fragment shader object.
187 * Called by _mesa_HashDeleteAll().
188 */
189 static void
190 delete_fragshader_cb(GLuint id, void *data, void *userData)
191 {
192 struct ati_fragment_shader *shader = (struct ati_fragment_shader *) data;
193 struct gl_context *ctx = (struct gl_context *) userData;
194 _mesa_delete_ati_fragment_shader(ctx, shader);
195 }
196
197
198 /**
199 * Callback for deleting a buffer object. Called by _mesa_HashDeleteAll().
200 */
201 static void
202 delete_bufferobj_cb(GLuint id, void *data, void *userData)
203 {
204 struct gl_buffer_object *bufObj = (struct gl_buffer_object *) data;
205 struct gl_context *ctx = (struct gl_context *) userData;
206
207 _mesa_buffer_unmap_all_mappings(ctx, bufObj);
208 _mesa_reference_buffer_object(ctx, &bufObj, NULL);
209 }
210
211
212 /**
213 * Callback for freeing shader program data. Call it before delete_shader_cb
214 * to avoid memory access error.
215 */
216 static void
217 free_shader_program_data_cb(GLuint id, void *data, void *userData)
218 {
219 struct gl_context *ctx = (struct gl_context *) userData;
220 struct gl_shader_program *shProg = (struct gl_shader_program *) data;
221
222 if (shProg->Type == GL_SHADER_PROGRAM_MESA) {
223 _mesa_free_shader_program_data(ctx, shProg);
224 }
225 }
226
227
228 /**
229 * Callback for deleting shader and shader programs objects.
230 * Called by _mesa_HashDeleteAll().
231 */
232 static void
233 delete_shader_cb(GLuint id, void *data, void *userData)
234 {
235 struct gl_context *ctx = (struct gl_context *) userData;
236 struct gl_shader *sh = (struct gl_shader *) data;
237 if (_mesa_validate_shader_target(ctx, sh->Type)) {
238 _mesa_delete_shader(ctx, sh);
239 }
240 else {
241 struct gl_shader_program *shProg = (struct gl_shader_program *) data;
242 assert(shProg->Type == GL_SHADER_PROGRAM_MESA);
243 _mesa_delete_shader_program(ctx, shProg);
244 }
245 }
246
247
248 /**
249 * Callback for deleting a framebuffer object. Called by _mesa_HashDeleteAll()
250 */
251 static void
252 delete_framebuffer_cb(GLuint id, void *data, void *userData)
253 {
254 struct gl_framebuffer *fb = (struct gl_framebuffer *) data;
255 /* The fact that the framebuffer is in the hashtable means its refcount
256 * is one, but we're removing from the hashtable now. So clear refcount.
257 */
258 /*assert(fb->RefCount == 1);*/
259 fb->RefCount = 0;
260
261 /* NOTE: Delete should always be defined but there are two reports
262 * of it being NULL (bugs 13507, 14293). Work-around for now.
263 */
264 if (fb->Delete)
265 fb->Delete(fb);
266 }
267
268
269 /**
270 * Callback for deleting a renderbuffer object. Called by _mesa_HashDeleteAll()
271 */
272 static void
273 delete_renderbuffer_cb(GLuint id, void *data, void *userData)
274 {
275 struct gl_context *ctx = (struct gl_context *) userData;
276 struct gl_renderbuffer *rb = (struct gl_renderbuffer *) data;
277 rb->RefCount = 0; /* see comment for FBOs above */
278 if (rb->Delete)
279 rb->Delete(ctx, rb);
280 }
281
282
283 /**
284 * Callback for deleting a sampler object. Called by _mesa_HashDeleteAll()
285 */
286 static void
287 delete_sampler_object_cb(GLuint id, void *data, void *userData)
288 {
289 struct gl_context *ctx = (struct gl_context *) userData;
290 struct gl_sampler_object *sampObj = (struct gl_sampler_object *) data;
291 _mesa_reference_sampler_object(ctx, &sampObj, NULL);
292 }
293
294
295 /**
296 * Deallocate a shared state object and all children structures.
297 *
298 * \param ctx GL context.
299 * \param shared shared state pointer.
300 *
301 * Frees the display lists, the texture objects (calling the driver texture
302 * deletion callback to free its private data) and the vertex programs, as well
303 * as their hash tables.
304 *
305 * \sa alloc_shared_state().
306 */
307 static void
308 free_shared_state(struct gl_context *ctx, struct gl_shared_state *shared)
309 {
310 GLuint i;
311
312 /* Free the dummy/fallback texture objects */
313 for (i = 0; i < NUM_TEXTURE_TARGETS; i++) {
314 if (shared->FallbackTex[i])
315 ctx->Driver.DeleteTexture(ctx, shared->FallbackTex[i]);
316 }
317
318 /*
319 * Free display lists
320 */
321 _mesa_HashDeleteAll(shared->DisplayList, delete_displaylist_cb, ctx);
322 _mesa_DeleteHashTable(shared->DisplayList);
323 _mesa_HashDeleteAll(shared->BitmapAtlas, delete_bitmap_atlas_cb, ctx);
324 _mesa_DeleteHashTable(shared->BitmapAtlas);
325
326 _mesa_HashWalk(shared->ShaderObjects, free_shader_program_data_cb, ctx);
327 _mesa_HashDeleteAll(shared->ShaderObjects, delete_shader_cb, ctx);
328 _mesa_DeleteHashTable(shared->ShaderObjects);
329
330 _mesa_HashDeleteAll(shared->Programs, delete_program_cb, ctx);
331 _mesa_DeleteHashTable(shared->Programs);
332
333 _mesa_reference_program(ctx, &shared->DefaultVertexProgram, NULL);
334 _mesa_reference_program(ctx, &shared->DefaultFragmentProgram, NULL);
335
336 _mesa_HashDeleteAll(shared->ATIShaders, delete_fragshader_cb, ctx);
337 _mesa_DeleteHashTable(shared->ATIShaders);
338 _mesa_delete_ati_fragment_shader(ctx, shared->DefaultFragmentShader);
339
340 _mesa_HashDeleteAll(shared->BufferObjects, delete_bufferobj_cb, ctx);
341 _mesa_DeleteHashTable(shared->BufferObjects);
342
343 _mesa_HashDeleteAll(shared->FrameBuffers, delete_framebuffer_cb, ctx);
344 _mesa_DeleteHashTable(shared->FrameBuffers);
345 _mesa_HashDeleteAll(shared->RenderBuffers, delete_renderbuffer_cb, ctx);
346 _mesa_DeleteHashTable(shared->RenderBuffers);
347
348 _mesa_reference_buffer_object(ctx, &shared->NullBufferObj, NULL);
349
350 {
351 struct set_entry *entry;
352
353 set_foreach(shared->SyncObjects, entry) {
354 _mesa_unref_sync_object(ctx, (struct gl_sync_object *) entry->key, 1);
355 }
356 }
357 _mesa_set_destroy(shared->SyncObjects, NULL);
358
359 _mesa_HashDeleteAll(shared->SamplerObjects, delete_sampler_object_cb, ctx);
360 _mesa_DeleteHashTable(shared->SamplerObjects);
361
362 /*
363 * Free texture objects (after FBOs since some textures might have
364 * been bound to FBOs).
365 */
366 assert(ctx->Driver.DeleteTexture);
367 /* the default textures */
368 for (i = 0; i < NUM_TEXTURE_TARGETS; i++) {
369 ctx->Driver.DeleteTexture(ctx, shared->DefaultTex[i]);
370 }
371
372 /* all other textures */
373 _mesa_HashDeleteAll(shared->TexObjects, delete_texture_cb, ctx);
374 _mesa_DeleteHashTable(shared->TexObjects);
375
376 mtx_destroy(&shared->Mutex);
377 mtx_destroy(&shared->TexMutex);
378
379 free(shared);
380 }
381
382
383 /**
384 * gl_shared_state objects are ref counted.
385 * If ptr's refcount goes to zero, free the shared state.
386 */
387 void
388 _mesa_reference_shared_state(struct gl_context *ctx,
389 struct gl_shared_state **ptr,
390 struct gl_shared_state *state)
391 {
392 if (*ptr == state)
393 return;
394
395 if (*ptr) {
396 /* unref old state */
397 struct gl_shared_state *old = *ptr;
398 GLboolean delete;
399
400 mtx_lock(&old->Mutex);
401 assert(old->RefCount >= 1);
402 old->RefCount--;
403 delete = (old->RefCount == 0);
404 mtx_unlock(&old->Mutex);
405
406 if (delete) {
407 free_shared_state(ctx, old);
408 }
409
410 *ptr = NULL;
411 }
412
413 if (state) {
414 /* reference new state */
415 mtx_lock(&state->Mutex);
416 state->RefCount++;
417 *ptr = state;
418 mtx_unlock(&state->Mutex);
419 }
420 }