1c73c5c462bdaf7dc3b7ee264dd87aba7f9477af
[mesa.git] / src / mesa / main / state.c
1 /*
2 * Mesa 3-D graphics library
3 * Version: 6.5.1
4 *
5 * Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
21 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
22 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
23 */
24
25
26 /**
27 * \file state.c
28 * State management.
29 *
30 * This file manages recalculation of derived values in the __GLcontextRec.
31 * Also, this is where we initialize the API dispatch table.
32 */
33
34 #include "glheader.h"
35 #include "accum.h"
36 #include "api_loopback.h"
37 #if FEATURE_ARB_vertex_program || FEATURE_ARB_fragment_program
38 #include "shader/arbprogram.h"
39 #endif
40 #if FEATURE_ATI_fragment_shader
41 #include "shader/atifragshader.h"
42 #endif
43 #include "attrib.h"
44 #include "blend.h"
45 #if FEATURE_ARB_vertex_buffer_object
46 #include "bufferobj.h"
47 #endif
48 #include "arrayobj.h"
49 #include "buffers.h"
50 #include "clip.h"
51 #include "colortab.h"
52 #include "context.h"
53 #include "convolve.h"
54 #include "depth.h"
55 #include "dlist.h"
56 #include "drawpix.h"
57 #include "enable.h"
58 #include "eval.h"
59 #include "get.h"
60 #include "feedback.h"
61 #include "fog.h"
62 #if FEATURE_EXT_framebuffer_object
63 #include "fbobject.h"
64 #endif
65 #include "framebuffer.h"
66 #include "hint.h"
67 #include "histogram.h"
68 #include "imports.h"
69 #include "light.h"
70 #include "lines.h"
71 #include "macros.h"
72 #include "matrix.h"
73 #include "pixel.h"
74 #include "points.h"
75 #include "polygon.h"
76 #if FEATURE_ARB_occlusion_query || FEATURE_EXT_timer_query
77 #include "queryobj.h"
78 #endif
79 #include "rastpos.h"
80 #include "state.h"
81 #include "stencil.h"
82 #include "teximage.h"
83 #include "texobj.h"
84 #include "texstate.h"
85 #include "mtypes.h"
86 #include "varray.h"
87 #if FEATURE_NV_vertex_program
88 #include "shader/nvprogram.h"
89 #endif
90 #if FEATURE_NV_fragment_program
91 #include "shader/nvprogram.h"
92 #include "shader/program.h"
93 #include "texenvprogram.h"
94 #endif
95 #if FEATURE_ARB_shader_objects
96 #include "shaders.h"
97 #endif
98 #include "debug.h"
99 #include "glapi/dispatch.h"
100
101
102
103 /**
104 * Initialize a dispatch table with pointers to Mesa's immediate-mode
105 * commands.
106 *
107 * Pointers to glBegin()/glEnd() object commands and a few others
108 * are provided via the GLvertexformat interface.
109 *
110 * \param ctx GL context to which \c exec belongs.
111 * \param exec dispatch table.
112 */
113 void
114 _mesa_init_exec_table(struct _glapi_table *exec)
115 {
116 #if _HAVE_FULL_GL
117 _mesa_loopback_init_api_table( exec );
118 #endif
119
120 /* load the dispatch slots we understand */
121 SET_AlphaFunc(exec, _mesa_AlphaFunc);
122 SET_BlendFunc(exec, _mesa_BlendFunc);
123 SET_Clear(exec, _mesa_Clear);
124 SET_ClearColor(exec, _mesa_ClearColor);
125 SET_ClearStencil(exec, _mesa_ClearStencil);
126 SET_ColorMask(exec, _mesa_ColorMask);
127 SET_CullFace(exec, _mesa_CullFace);
128 SET_Disable(exec, _mesa_Disable);
129 SET_DrawBuffer(exec, _mesa_DrawBuffer);
130 SET_Enable(exec, _mesa_Enable);
131 SET_Finish(exec, _mesa_Finish);
132 SET_Flush(exec, _mesa_Flush);
133 SET_FrontFace(exec, _mesa_FrontFace);
134 SET_Frustum(exec, _mesa_Frustum);
135 SET_GetError(exec, _mesa_GetError);
136 SET_GetFloatv(exec, _mesa_GetFloatv);
137 SET_GetString(exec, _mesa_GetString);
138 SET_InitNames(exec, _mesa_InitNames);
139 SET_LineStipple(exec, _mesa_LineStipple);
140 SET_LineWidth(exec, _mesa_LineWidth);
141 SET_LoadIdentity(exec, _mesa_LoadIdentity);
142 SET_LoadMatrixf(exec, _mesa_LoadMatrixf);
143 SET_LoadName(exec, _mesa_LoadName);
144 SET_LogicOp(exec, _mesa_LogicOp);
145 SET_MatrixMode(exec, _mesa_MatrixMode);
146 SET_MultMatrixf(exec, _mesa_MultMatrixf);
147 SET_Ortho(exec, _mesa_Ortho);
148 SET_PixelStorei(exec, _mesa_PixelStorei);
149 SET_PopMatrix(exec, _mesa_PopMatrix);
150 SET_PopName(exec, _mesa_PopName);
151 SET_PushMatrix(exec, _mesa_PushMatrix);
152 SET_PushName(exec, _mesa_PushName);
153 SET_RasterPos2f(exec, _mesa_RasterPos2f);
154 SET_RasterPos2fv(exec, _mesa_RasterPos2fv);
155 SET_RasterPos2i(exec, _mesa_RasterPos2i);
156 SET_RasterPos2iv(exec, _mesa_RasterPos2iv);
157 SET_ReadBuffer(exec, _mesa_ReadBuffer);
158 SET_RenderMode(exec, _mesa_RenderMode);
159 SET_Rotatef(exec, _mesa_Rotatef);
160 SET_Scalef(exec, _mesa_Scalef);
161 SET_Scissor(exec, _mesa_Scissor);
162 SET_SelectBuffer(exec, _mesa_SelectBuffer);
163 SET_ShadeModel(exec, _mesa_ShadeModel);
164 SET_StencilFunc(exec, _mesa_StencilFunc);
165 SET_StencilMask(exec, _mesa_StencilMask);
166 SET_StencilOp(exec, _mesa_StencilOp);
167 SET_TexEnvfv(exec, _mesa_TexEnvfv);
168 SET_TexEnvi(exec, _mesa_TexEnvi);
169 SET_TexImage2D(exec, _mesa_TexImage2D);
170 SET_TexParameteri(exec, _mesa_TexParameteri);
171 SET_Translatef(exec, _mesa_Translatef);
172 SET_Viewport(exec, _mesa_Viewport);
173 #if _HAVE_FULL_GL
174 SET_Accum(exec, _mesa_Accum);
175 SET_Bitmap(exec, _mesa_Bitmap);
176 SET_CallList(exec, _mesa_CallList);
177 SET_CallLists(exec, _mesa_CallLists);
178 SET_ClearAccum(exec, _mesa_ClearAccum);
179 SET_ClearDepth(exec, _mesa_ClearDepth);
180 SET_ClearIndex(exec, _mesa_ClearIndex);
181 SET_ClipPlane(exec, _mesa_ClipPlane);
182 SET_ColorMaterial(exec, _mesa_ColorMaterial);
183 SET_CopyPixels(exec, _mesa_CopyPixels);
184 SET_CullParameterfvEXT(exec, _mesa_CullParameterfvEXT);
185 SET_CullParameterdvEXT(exec, _mesa_CullParameterdvEXT);
186 SET_DeleteLists(exec, _mesa_DeleteLists);
187 SET_DepthFunc(exec, _mesa_DepthFunc);
188 SET_DepthMask(exec, _mesa_DepthMask);
189 SET_DepthRange(exec, _mesa_DepthRange);
190 SET_DrawPixels(exec, _mesa_DrawPixels);
191 SET_EndList(exec, _mesa_EndList);
192 SET_FeedbackBuffer(exec, _mesa_FeedbackBuffer);
193 SET_FogCoordPointerEXT(exec, _mesa_FogCoordPointerEXT);
194 SET_Fogf(exec, _mesa_Fogf);
195 SET_Fogfv(exec, _mesa_Fogfv);
196 SET_Fogi(exec, _mesa_Fogi);
197 SET_Fogiv(exec, _mesa_Fogiv);
198 SET_GenLists(exec, _mesa_GenLists);
199 SET_GetClipPlane(exec, _mesa_GetClipPlane);
200 SET_GetBooleanv(exec, _mesa_GetBooleanv);
201 SET_GetDoublev(exec, _mesa_GetDoublev);
202 SET_GetIntegerv(exec, _mesa_GetIntegerv);
203 SET_GetLightfv(exec, _mesa_GetLightfv);
204 SET_GetLightiv(exec, _mesa_GetLightiv);
205 SET_GetMapdv(exec, _mesa_GetMapdv);
206 SET_GetMapfv(exec, _mesa_GetMapfv);
207 SET_GetMapiv(exec, _mesa_GetMapiv);
208 SET_GetMaterialfv(exec, _mesa_GetMaterialfv);
209 SET_GetMaterialiv(exec, _mesa_GetMaterialiv);
210 SET_GetPixelMapfv(exec, _mesa_GetPixelMapfv);
211 SET_GetPixelMapuiv(exec, _mesa_GetPixelMapuiv);
212 SET_GetPixelMapusv(exec, _mesa_GetPixelMapusv);
213 SET_GetPolygonStipple(exec, _mesa_GetPolygonStipple);
214 SET_GetTexEnvfv(exec, _mesa_GetTexEnvfv);
215 SET_GetTexEnviv(exec, _mesa_GetTexEnviv);
216 SET_GetTexLevelParameterfv(exec, _mesa_GetTexLevelParameterfv);
217 SET_GetTexLevelParameteriv(exec, _mesa_GetTexLevelParameteriv);
218 SET_GetTexParameterfv(exec, _mesa_GetTexParameterfv);
219 SET_GetTexParameteriv(exec, _mesa_GetTexParameteriv);
220 SET_GetTexGendv(exec, _mesa_GetTexGendv);
221 SET_GetTexGenfv(exec, _mesa_GetTexGenfv);
222 SET_GetTexGeniv(exec, _mesa_GetTexGeniv);
223 SET_GetTexImage(exec, _mesa_GetTexImage);
224 SET_Hint(exec, _mesa_Hint);
225 SET_IndexMask(exec, _mesa_IndexMask);
226 SET_IsEnabled(exec, _mesa_IsEnabled);
227 SET_IsList(exec, _mesa_IsList);
228 SET_LightModelf(exec, _mesa_LightModelf);
229 SET_LightModelfv(exec, _mesa_LightModelfv);
230 SET_LightModeli(exec, _mesa_LightModeli);
231 SET_LightModeliv(exec, _mesa_LightModeliv);
232 SET_Lightf(exec, _mesa_Lightf);
233 SET_Lightfv(exec, _mesa_Lightfv);
234 SET_Lighti(exec, _mesa_Lighti);
235 SET_Lightiv(exec, _mesa_Lightiv);
236 SET_ListBase(exec, _mesa_ListBase);
237 SET_LoadMatrixd(exec, _mesa_LoadMatrixd);
238 SET_Map1d(exec, _mesa_Map1d);
239 SET_Map1f(exec, _mesa_Map1f);
240 SET_Map2d(exec, _mesa_Map2d);
241 SET_Map2f(exec, _mesa_Map2f);
242 SET_MapGrid1d(exec, _mesa_MapGrid1d);
243 SET_MapGrid1f(exec, _mesa_MapGrid1f);
244 SET_MapGrid2d(exec, _mesa_MapGrid2d);
245 SET_MapGrid2f(exec, _mesa_MapGrid2f);
246 SET_MultMatrixd(exec, _mesa_MultMatrixd);
247 SET_NewList(exec, _mesa_NewList);
248 SET_PassThrough(exec, _mesa_PassThrough);
249 SET_PixelMapfv(exec, _mesa_PixelMapfv);
250 SET_PixelMapuiv(exec, _mesa_PixelMapuiv);
251 SET_PixelMapusv(exec, _mesa_PixelMapusv);
252 SET_PixelStoref(exec, _mesa_PixelStoref);
253 SET_PixelTransferf(exec, _mesa_PixelTransferf);
254 SET_PixelTransferi(exec, _mesa_PixelTransferi);
255 SET_PixelZoom(exec, _mesa_PixelZoom);
256 SET_PointSize(exec, _mesa_PointSize);
257 SET_PolygonMode(exec, _mesa_PolygonMode);
258 SET_PolygonOffset(exec, _mesa_PolygonOffset);
259 SET_PolygonStipple(exec, _mesa_PolygonStipple);
260 SET_PopAttrib(exec, _mesa_PopAttrib);
261 SET_PushAttrib(exec, _mesa_PushAttrib);
262 SET_RasterPos2d(exec, _mesa_RasterPos2d);
263 SET_RasterPos2dv(exec, _mesa_RasterPos2dv);
264 SET_RasterPos2s(exec, _mesa_RasterPos2s);
265 SET_RasterPos2sv(exec, _mesa_RasterPos2sv);
266 SET_RasterPos3d(exec, _mesa_RasterPos3d);
267 SET_RasterPos3dv(exec, _mesa_RasterPos3dv);
268 SET_RasterPos3f(exec, _mesa_RasterPos3f);
269 SET_RasterPos3fv(exec, _mesa_RasterPos3fv);
270 SET_RasterPos3i(exec, _mesa_RasterPos3i);
271 SET_RasterPos3iv(exec, _mesa_RasterPos3iv);
272 SET_RasterPos3s(exec, _mesa_RasterPos3s);
273 SET_RasterPos3sv(exec, _mesa_RasterPos3sv);
274 SET_RasterPos4d(exec, _mesa_RasterPos4d);
275 SET_RasterPos4dv(exec, _mesa_RasterPos4dv);
276 SET_RasterPos4f(exec, _mesa_RasterPos4f);
277 SET_RasterPos4fv(exec, _mesa_RasterPos4fv);
278 SET_RasterPos4i(exec, _mesa_RasterPos4i);
279 SET_RasterPos4iv(exec, _mesa_RasterPos4iv);
280 SET_RasterPos4s(exec, _mesa_RasterPos4s);
281 SET_RasterPos4sv(exec, _mesa_RasterPos4sv);
282 SET_ReadPixels(exec, _mesa_ReadPixels);
283 SET_Rotated(exec, _mesa_Rotated);
284 SET_Scaled(exec, _mesa_Scaled);
285 SET_SecondaryColorPointerEXT(exec, _mesa_SecondaryColorPointerEXT);
286 SET_TexEnvf(exec, _mesa_TexEnvf);
287 SET_TexEnviv(exec, _mesa_TexEnviv);
288 SET_TexGend(exec, _mesa_TexGend);
289 SET_TexGendv(exec, _mesa_TexGendv);
290 SET_TexGenf(exec, _mesa_TexGenf);
291 SET_TexGenfv(exec, _mesa_TexGenfv);
292 SET_TexGeni(exec, _mesa_TexGeni);
293 SET_TexGeniv(exec, _mesa_TexGeniv);
294 SET_TexImage1D(exec, _mesa_TexImage1D);
295 SET_TexParameterf(exec, _mesa_TexParameterf);
296 SET_TexParameterfv(exec, _mesa_TexParameterfv);
297 SET_TexParameteriv(exec, _mesa_TexParameteriv);
298 SET_Translated(exec, _mesa_Translated);
299 #endif
300
301 /* 1.1 */
302 SET_BindTexture(exec, _mesa_BindTexture);
303 SET_DeleteTextures(exec, _mesa_DeleteTextures);
304 SET_GenTextures(exec, _mesa_GenTextures);
305 #if _HAVE_FULL_GL
306 SET_AreTexturesResident(exec, _mesa_AreTexturesResident);
307 SET_ColorPointer(exec, _mesa_ColorPointer);
308 SET_CopyTexImage1D(exec, _mesa_CopyTexImage1D);
309 SET_CopyTexImage2D(exec, _mesa_CopyTexImage2D);
310 SET_CopyTexSubImage1D(exec, _mesa_CopyTexSubImage1D);
311 SET_CopyTexSubImage2D(exec, _mesa_CopyTexSubImage2D);
312 SET_DisableClientState(exec, _mesa_DisableClientState);
313 SET_EdgeFlagPointer(exec, _mesa_EdgeFlagPointer);
314 SET_EnableClientState(exec, _mesa_EnableClientState);
315 SET_GetPointerv(exec, _mesa_GetPointerv);
316 SET_IndexPointer(exec, _mesa_IndexPointer);
317 SET_InterleavedArrays(exec, _mesa_InterleavedArrays);
318 SET_IsTexture(exec, _mesa_IsTexture);
319 SET_NormalPointer(exec, _mesa_NormalPointer);
320 SET_PopClientAttrib(exec, _mesa_PopClientAttrib);
321 SET_PrioritizeTextures(exec, _mesa_PrioritizeTextures);
322 SET_PushClientAttrib(exec, _mesa_PushClientAttrib);
323 SET_TexCoordPointer(exec, _mesa_TexCoordPointer);
324 SET_TexSubImage1D(exec, _mesa_TexSubImage1D);
325 SET_TexSubImage2D(exec, _mesa_TexSubImage2D);
326 SET_VertexPointer(exec, _mesa_VertexPointer);
327 #endif
328
329 /* 1.2 */
330 #if _HAVE_FULL_GL
331 SET_CopyTexSubImage3D(exec, _mesa_CopyTexSubImage3D);
332 SET_TexImage3D(exec, _mesa_TexImage3D);
333 SET_TexSubImage3D(exec, _mesa_TexSubImage3D);
334 #endif
335
336 /* OpenGL 1.2 GL_ARB_imaging */
337 #if _HAVE_FULL_GL
338 SET_BlendColor(exec, _mesa_BlendColor);
339 SET_BlendEquation(exec, _mesa_BlendEquation);
340 SET_BlendEquationSeparateEXT(exec, _mesa_BlendEquationSeparateEXT);
341 SET_ColorSubTable(exec, _mesa_ColorSubTable);
342 SET_ColorTable(exec, _mesa_ColorTable);
343 SET_ColorTableParameterfv(exec, _mesa_ColorTableParameterfv);
344 SET_ColorTableParameteriv(exec, _mesa_ColorTableParameteriv);
345 SET_ConvolutionFilter1D(exec, _mesa_ConvolutionFilter1D);
346 SET_ConvolutionFilter2D(exec, _mesa_ConvolutionFilter2D);
347 SET_ConvolutionParameterf(exec, _mesa_ConvolutionParameterf);
348 SET_ConvolutionParameterfv(exec, _mesa_ConvolutionParameterfv);
349 SET_ConvolutionParameteri(exec, _mesa_ConvolutionParameteri);
350 SET_ConvolutionParameteriv(exec, _mesa_ConvolutionParameteriv);
351 SET_CopyColorSubTable(exec, _mesa_CopyColorSubTable);
352 SET_CopyColorTable(exec, _mesa_CopyColorTable);
353 SET_CopyConvolutionFilter1D(exec, _mesa_CopyConvolutionFilter1D);
354 SET_CopyConvolutionFilter2D(exec, _mesa_CopyConvolutionFilter2D);
355 SET_GetColorTable(exec, _mesa_GetColorTable);
356 SET_GetColorTableParameterfv(exec, _mesa_GetColorTableParameterfv);
357 SET_GetColorTableParameteriv(exec, _mesa_GetColorTableParameteriv);
358 SET_GetConvolutionFilter(exec, _mesa_GetConvolutionFilter);
359 SET_GetConvolutionParameterfv(exec, _mesa_GetConvolutionParameterfv);
360 SET_GetConvolutionParameteriv(exec, _mesa_GetConvolutionParameteriv);
361 SET_GetHistogram(exec, _mesa_GetHistogram);
362 SET_GetHistogramParameterfv(exec, _mesa_GetHistogramParameterfv);
363 SET_GetHistogramParameteriv(exec, _mesa_GetHistogramParameteriv);
364 SET_GetMinmax(exec, _mesa_GetMinmax);
365 SET_GetMinmaxParameterfv(exec, _mesa_GetMinmaxParameterfv);
366 SET_GetMinmaxParameteriv(exec, _mesa_GetMinmaxParameteriv);
367 SET_GetSeparableFilter(exec, _mesa_GetSeparableFilter);
368 SET_Histogram(exec, _mesa_Histogram);
369 SET_Minmax(exec, _mesa_Minmax);
370 SET_ResetHistogram(exec, _mesa_ResetHistogram);
371 SET_ResetMinmax(exec, _mesa_ResetMinmax);
372 SET_SeparableFilter2D(exec, _mesa_SeparableFilter2D);
373 #endif
374
375 /* OpenGL 2.0 */
376 SET_StencilFuncSeparate(exec, _mesa_StencilFuncSeparate);
377 SET_StencilMaskSeparate(exec, _mesa_StencilMaskSeparate);
378 SET_StencilOpSeparate(exec, _mesa_StencilOpSeparate);
379 #if FEATURE_ARB_shader_objects
380 SET_AttachShader(exec, _mesa_AttachShader);
381 SET_CreateProgram(exec, _mesa_CreateProgram);
382 SET_CreateShader(exec, _mesa_CreateShader);
383 SET_DeleteProgram(exec, _mesa_DeleteProgram);
384 SET_DeleteShader(exec, _mesa_DeleteShader);
385 SET_DetachShader(exec, _mesa_DetachShader);
386 SET_GetAttachedShaders(exec, _mesa_GetAttachedShaders);
387 SET_GetProgramiv(exec, _mesa_GetProgramiv);
388 SET_GetProgramInfoLog(exec, _mesa_GetProgramInfoLog);
389 SET_GetShaderiv(exec, _mesa_GetShaderiv);
390 SET_GetShaderInfoLog(exec, _mesa_GetShaderInfoLog);
391 SET_IsProgram(exec, _mesa_IsProgram);
392 SET_IsShader(exec, _mesa_IsShader);
393 #endif
394
395 /* OpenGL 2.1 */
396 #if FEATURE_ARB_shader_objects
397 SET_UniformMatrix2x3fv(exec, _mesa_UniformMatrix2x3fv);
398 SET_UniformMatrix3x2fv(exec, _mesa_UniformMatrix3x2fv);
399 SET_UniformMatrix2x4fv(exec, _mesa_UniformMatrix2x4fv);
400 SET_UniformMatrix4x2fv(exec, _mesa_UniformMatrix4x2fv);
401 SET_UniformMatrix3x4fv(exec, _mesa_UniformMatrix3x4fv);
402 SET_UniformMatrix4x3fv(exec, _mesa_UniformMatrix4x3fv);
403 #endif
404
405
406 /* 2. GL_EXT_blend_color */
407 #if 0
408 /* SET_BlendColorEXT(exec, _mesa_BlendColorEXT); */
409 #endif
410
411 /* 3. GL_EXT_polygon_offset */
412 #if _HAVE_FULL_GL
413 SET_PolygonOffsetEXT(exec, _mesa_PolygonOffsetEXT);
414 #endif
415
416 /* 6. GL_EXT_texture3d */
417 #if 0
418 /* SET_CopyTexSubImage3DEXT(exec, _mesa_CopyTexSubImage3D); */
419 /* SET_TexImage3DEXT(exec, _mesa_TexImage3DEXT); */
420 /* SET_TexSubImage3DEXT(exec, _mesa_TexSubImage3D); */
421 #endif
422
423 /* 11. GL_EXT_histogram */
424 #if 0
425 SET_GetHistogramEXT(exec, _mesa_GetHistogram);
426 SET_GetHistogramParameterfvEXT(exec, _mesa_GetHistogramParameterfv);
427 SET_GetHistogramParameterivEXT(exec, _mesa_GetHistogramParameteriv);
428 SET_GetMinmaxEXT(exec, _mesa_GetMinmax);
429 SET_GetMinmaxParameterfvEXT(exec, _mesa_GetMinmaxParameterfv);
430 SET_GetMinmaxParameterivEXT(exec, _mesa_GetMinmaxParameteriv);
431 #endif
432
433 /* 14. SGI_color_table */
434 #if 0
435 SET_ColorTableSGI(exec, _mesa_ColorTable);
436 SET_ColorSubTableSGI(exec, _mesa_ColorSubTable);
437 SET_GetColorTableSGI(exec, _mesa_GetColorTable);
438 SET_GetColorTableParameterfvSGI(exec, _mesa_GetColorTableParameterfv);
439 SET_GetColorTableParameterivSGI(exec, _mesa_GetColorTableParameteriv);
440 #endif
441
442 /* 30. GL_EXT_vertex_array */
443 #if _HAVE_FULL_GL
444 SET_ColorPointerEXT(exec, _mesa_ColorPointerEXT);
445 SET_EdgeFlagPointerEXT(exec, _mesa_EdgeFlagPointerEXT);
446 SET_IndexPointerEXT(exec, _mesa_IndexPointerEXT);
447 SET_NormalPointerEXT(exec, _mesa_NormalPointerEXT);
448 SET_TexCoordPointerEXT(exec, _mesa_TexCoordPointerEXT);
449 SET_VertexPointerEXT(exec, _mesa_VertexPointerEXT);
450 #endif
451
452 /* 37. GL_EXT_blend_minmax */
453 #if 0
454 SET_BlendEquationEXT(exec, _mesa_BlendEquationEXT);
455 #endif
456
457 /* 54. GL_EXT_point_parameters */
458 #if _HAVE_FULL_GL
459 SET_PointParameterfEXT(exec, _mesa_PointParameterfEXT);
460 SET_PointParameterfvEXT(exec, _mesa_PointParameterfvEXT);
461 #endif
462
463 /* 97. GL_EXT_compiled_vertex_array */
464 #if _HAVE_FULL_GL
465 SET_LockArraysEXT(exec, _mesa_LockArraysEXT);
466 SET_UnlockArraysEXT(exec, _mesa_UnlockArraysEXT);
467 #endif
468
469 /* 148. GL_EXT_multi_draw_arrays */
470 #if _HAVE_FULL_GL
471 SET_MultiDrawArraysEXT(exec, _mesa_MultiDrawArraysEXT);
472 SET_MultiDrawElementsEXT(exec, _mesa_MultiDrawElementsEXT);
473 #endif
474
475 /* 173. GL_INGR_blend_func_separate */
476 #if _HAVE_FULL_GL
477 SET_BlendFuncSeparateEXT(exec, _mesa_BlendFuncSeparateEXT);
478 #endif
479
480 /* 196. GL_MESA_resize_buffers */
481 #if _HAVE_FULL_GL
482 SET_ResizeBuffersMESA(exec, _mesa_ResizeBuffersMESA);
483 #endif
484
485 /* 197. GL_MESA_window_pos */
486 #if _HAVE_FULL_GL
487 SET_WindowPos2dMESA(exec, _mesa_WindowPos2dMESA);
488 SET_WindowPos2dvMESA(exec, _mesa_WindowPos2dvMESA);
489 SET_WindowPos2fMESA(exec, _mesa_WindowPos2fMESA);
490 SET_WindowPos2fvMESA(exec, _mesa_WindowPos2fvMESA);
491 SET_WindowPos2iMESA(exec, _mesa_WindowPos2iMESA);
492 SET_WindowPos2ivMESA(exec, _mesa_WindowPos2ivMESA);
493 SET_WindowPos2sMESA(exec, _mesa_WindowPos2sMESA);
494 SET_WindowPos2svMESA(exec, _mesa_WindowPos2svMESA);
495 SET_WindowPos3dMESA(exec, _mesa_WindowPos3dMESA);
496 SET_WindowPos3dvMESA(exec, _mesa_WindowPos3dvMESA);
497 SET_WindowPos3fMESA(exec, _mesa_WindowPos3fMESA);
498 SET_WindowPos3fvMESA(exec, _mesa_WindowPos3fvMESA);
499 SET_WindowPos3iMESA(exec, _mesa_WindowPos3iMESA);
500 SET_WindowPos3ivMESA(exec, _mesa_WindowPos3ivMESA);
501 SET_WindowPos3sMESA(exec, _mesa_WindowPos3sMESA);
502 SET_WindowPos3svMESA(exec, _mesa_WindowPos3svMESA);
503 SET_WindowPos4dMESA(exec, _mesa_WindowPos4dMESA);
504 SET_WindowPos4dvMESA(exec, _mesa_WindowPos4dvMESA);
505 SET_WindowPos4fMESA(exec, _mesa_WindowPos4fMESA);
506 SET_WindowPos4fvMESA(exec, _mesa_WindowPos4fvMESA);
507 SET_WindowPos4iMESA(exec, _mesa_WindowPos4iMESA);
508 SET_WindowPos4ivMESA(exec, _mesa_WindowPos4ivMESA);
509 SET_WindowPos4sMESA(exec, _mesa_WindowPos4sMESA);
510 SET_WindowPos4svMESA(exec, _mesa_WindowPos4svMESA);
511 #endif
512
513 /* 200. GL_IBM_multimode_draw_arrays */
514 #if _HAVE_FULL_GL
515 SET_MultiModeDrawArraysIBM(exec, _mesa_MultiModeDrawArraysIBM);
516 SET_MultiModeDrawElementsIBM(exec, _mesa_MultiModeDrawElementsIBM);
517 #endif
518
519 /* 233. GL_NV_vertex_program */
520 #if FEATURE_NV_vertex_program
521 SET_BindProgramNV(exec, _mesa_BindProgram);
522 SET_DeleteProgramsNV(exec, _mesa_DeletePrograms);
523 SET_ExecuteProgramNV(exec, _mesa_ExecuteProgramNV);
524 SET_GenProgramsNV(exec, _mesa_GenPrograms);
525 SET_AreProgramsResidentNV(exec, _mesa_AreProgramsResidentNV);
526 SET_RequestResidentProgramsNV(exec, _mesa_RequestResidentProgramsNV);
527 SET_GetProgramParameterfvNV(exec, _mesa_GetProgramParameterfvNV);
528 SET_GetProgramParameterdvNV(exec, _mesa_GetProgramParameterdvNV);
529 SET_GetProgramivNV(exec, _mesa_GetProgramivNV);
530 SET_GetProgramStringNV(exec, _mesa_GetProgramStringNV);
531 SET_GetTrackMatrixivNV(exec, _mesa_GetTrackMatrixivNV);
532 SET_GetVertexAttribdvNV(exec, _mesa_GetVertexAttribdvNV);
533 SET_GetVertexAttribfvNV(exec, _mesa_GetVertexAttribfvNV);
534 SET_GetVertexAttribivNV(exec, _mesa_GetVertexAttribivNV);
535 SET_GetVertexAttribPointervNV(exec, _mesa_GetVertexAttribPointervNV);
536 SET_IsProgramNV(exec, _mesa_IsProgramARB);
537 SET_LoadProgramNV(exec, _mesa_LoadProgramNV);
538 SET_ProgramEnvParameter4dARB(exec, _mesa_ProgramEnvParameter4dARB); /* alias to ProgramParameter4dNV */
539 SET_ProgramEnvParameter4dvARB(exec, _mesa_ProgramEnvParameter4dvARB); /* alias to ProgramParameter4dvNV */
540 SET_ProgramEnvParameter4fARB(exec, _mesa_ProgramEnvParameter4fARB); /* alias to ProgramParameter4fNV */
541 SET_ProgramEnvParameter4fvARB(exec, _mesa_ProgramEnvParameter4fvARB); /* alias to ProgramParameter4fvNV */
542 SET_ProgramParameters4dvNV(exec, _mesa_ProgramParameters4dvNV);
543 SET_ProgramParameters4fvNV(exec, _mesa_ProgramParameters4fvNV);
544 SET_TrackMatrixNV(exec, _mesa_TrackMatrixNV);
545 SET_VertexAttribPointerNV(exec, _mesa_VertexAttribPointerNV);
546 /* glVertexAttrib*NV functions handled in api_loopback.c */
547 #endif
548
549 /* 273. GL_APPLE_vertex_array_object */
550 SET_BindVertexArrayAPPLE(exec, _mesa_BindVertexArrayAPPLE);
551 SET_DeleteVertexArraysAPPLE(exec, _mesa_DeleteVertexArraysAPPLE);
552 SET_GenVertexArraysAPPLE(exec, _mesa_GenVertexArraysAPPLE);
553 SET_IsVertexArrayAPPLE(exec, _mesa_IsVertexArrayAPPLE);
554
555 /* 282. GL_NV_fragment_program */
556 #if FEATURE_NV_fragment_program
557 SET_ProgramNamedParameter4fNV(exec, _mesa_ProgramNamedParameter4fNV);
558 SET_ProgramNamedParameter4dNV(exec, _mesa_ProgramNamedParameter4dNV);
559 SET_ProgramNamedParameter4fvNV(exec, _mesa_ProgramNamedParameter4fvNV);
560 SET_ProgramNamedParameter4dvNV(exec, _mesa_ProgramNamedParameter4dvNV);
561 SET_GetProgramNamedParameterfvNV(exec, _mesa_GetProgramNamedParameterfvNV);
562 SET_GetProgramNamedParameterdvNV(exec, _mesa_GetProgramNamedParameterdvNV);
563 SET_ProgramLocalParameter4dARB(exec, _mesa_ProgramLocalParameter4dARB);
564 SET_ProgramLocalParameter4dvARB(exec, _mesa_ProgramLocalParameter4dvARB);
565 SET_ProgramLocalParameter4fARB(exec, _mesa_ProgramLocalParameter4fARB);
566 SET_ProgramLocalParameter4fvARB(exec, _mesa_ProgramLocalParameter4fvARB);
567 SET_GetProgramLocalParameterdvARB(exec, _mesa_GetProgramLocalParameterdvARB);
568 SET_GetProgramLocalParameterfvARB(exec, _mesa_GetProgramLocalParameterfvARB);
569 #endif
570
571 /* 262. GL_NV_point_sprite */
572 #if _HAVE_FULL_GL
573 SET_PointParameteriNV(exec, _mesa_PointParameteriNV);
574 SET_PointParameterivNV(exec, _mesa_PointParameterivNV);
575 #endif
576
577 /* 268. GL_EXT_stencil_two_side */
578 #if _HAVE_FULL_GL
579 SET_ActiveStencilFaceEXT(exec, _mesa_ActiveStencilFaceEXT);
580 #endif
581
582 /* ???. GL_EXT_depth_bounds_test */
583 SET_DepthBoundsEXT(exec, _mesa_DepthBoundsEXT);
584
585 /* ARB 1. GL_ARB_multitexture */
586 #if _HAVE_FULL_GL
587 SET_ActiveTextureARB(exec, _mesa_ActiveTextureARB);
588 SET_ClientActiveTextureARB(exec, _mesa_ClientActiveTextureARB);
589 #endif
590
591 /* ARB 3. GL_ARB_transpose_matrix */
592 #if _HAVE_FULL_GL
593 SET_LoadTransposeMatrixdARB(exec, _mesa_LoadTransposeMatrixdARB);
594 SET_LoadTransposeMatrixfARB(exec, _mesa_LoadTransposeMatrixfARB);
595 SET_MultTransposeMatrixdARB(exec, _mesa_MultTransposeMatrixdARB);
596 SET_MultTransposeMatrixfARB(exec, _mesa_MultTransposeMatrixfARB);
597 #endif
598
599 /* ARB 5. GL_ARB_multisample */
600 #if _HAVE_FULL_GL
601 SET_SampleCoverageARB(exec, _mesa_SampleCoverageARB);
602 #endif
603
604 /* ARB 12. GL_ARB_texture_compression */
605 #if _HAVE_FULL_GL
606 SET_CompressedTexImage3DARB(exec, _mesa_CompressedTexImage3DARB);
607 SET_CompressedTexImage2DARB(exec, _mesa_CompressedTexImage2DARB);
608 SET_CompressedTexImage1DARB(exec, _mesa_CompressedTexImage1DARB);
609 SET_CompressedTexSubImage3DARB(exec, _mesa_CompressedTexSubImage3DARB);
610 SET_CompressedTexSubImage2DARB(exec, _mesa_CompressedTexSubImage2DARB);
611 SET_CompressedTexSubImage1DARB(exec, _mesa_CompressedTexSubImage1DARB);
612 SET_GetCompressedTexImageARB(exec, _mesa_GetCompressedTexImageARB);
613 #endif
614
615 /* ARB 14. GL_ARB_point_parameters */
616 /* reuse EXT_point_parameters functions */
617
618 /* ARB 26. GL_ARB_vertex_program */
619 /* ARB 27. GL_ARB_fragment_program */
620 #if FEATURE_ARB_vertex_program || FEATURE_ARB_fragment_program
621 /* glVertexAttrib1sARB aliases glVertexAttrib1sNV */
622 /* glVertexAttrib1fARB aliases glVertexAttrib1fNV */
623 /* glVertexAttrib1dARB aliases glVertexAttrib1dNV */
624 /* glVertexAttrib2sARB aliases glVertexAttrib2sNV */
625 /* glVertexAttrib2fARB aliases glVertexAttrib2fNV */
626 /* glVertexAttrib2dARB aliases glVertexAttrib2dNV */
627 /* glVertexAttrib3sARB aliases glVertexAttrib3sNV */
628 /* glVertexAttrib3fARB aliases glVertexAttrib3fNV */
629 /* glVertexAttrib3dARB aliases glVertexAttrib3dNV */
630 /* glVertexAttrib4sARB aliases glVertexAttrib4sNV */
631 /* glVertexAttrib4fARB aliases glVertexAttrib4fNV */
632 /* glVertexAttrib4dARB aliases glVertexAttrib4dNV */
633 /* glVertexAttrib4NubARB aliases glVertexAttrib4NubNV */
634 /* glVertexAttrib1svARB aliases glVertexAttrib1svNV */
635 /* glVertexAttrib1fvARB aliases glVertexAttrib1fvNV */
636 /* glVertexAttrib1dvARB aliases glVertexAttrib1dvNV */
637 /* glVertexAttrib2svARB aliases glVertexAttrib2svNV */
638 /* glVertexAttrib2fvARB aliases glVertexAttrib2fvNV */
639 /* glVertexAttrib2dvARB aliases glVertexAttrib2dvNV */
640 /* glVertexAttrib3svARB aliases glVertexAttrib3svNV */
641 /* glVertexAttrib3fvARB aliases glVertexAttrib3fvNV */
642 /* glVertexAttrib3dvARB aliases glVertexAttrib3dvNV */
643 /* glVertexAttrib4svARB aliases glVertexAttrib4svNV */
644 /* glVertexAttrib4fvARB aliases glVertexAttrib4fvNV */
645 /* glVertexAttrib4dvARB aliases glVertexAttrib4dvNV */
646 /* glVertexAttrib4NubvARB aliases glVertexAttrib4NubvNV */
647 /* glVertexAttrib4bvARB handled in api_loopback.c */
648 /* glVertexAttrib4ivARB handled in api_loopback.c */
649 /* glVertexAttrib4ubvARB handled in api_loopback.c */
650 /* glVertexAttrib4usvARB handled in api_loopback.c */
651 /* glVertexAttrib4uivARB handled in api_loopback.c */
652 /* glVertexAttrib4NbvARB handled in api_loopback.c */
653 /* glVertexAttrib4NsvARB handled in api_loopback.c */
654 /* glVertexAttrib4NivARB handled in api_loopback.c */
655 /* glVertexAttrib4NusvARB handled in api_loopback.c */
656 /* glVertexAttrib4NuivARB handled in api_loopback.c */
657 SET_VertexAttribPointerARB(exec, _mesa_VertexAttribPointerARB);
658 SET_EnableVertexAttribArrayARB(exec, _mesa_EnableVertexAttribArrayARB);
659 SET_DisableVertexAttribArrayARB(exec, _mesa_DisableVertexAttribArrayARB);
660 SET_ProgramStringARB(exec, _mesa_ProgramStringARB);
661 /* glBindProgramARB aliases glBindProgramNV */
662 /* glDeleteProgramsARB aliases glDeleteProgramsNV */
663 /* glGenProgramsARB aliases glGenProgramsNV */
664 /* glIsProgramARB aliases glIsProgramNV */
665 SET_GetVertexAttribdvARB(exec, _mesa_GetVertexAttribdvARB);
666 SET_GetVertexAttribfvARB(exec, _mesa_GetVertexAttribfvARB);
667 SET_GetVertexAttribivARB(exec, _mesa_GetVertexAttribivARB);
668 /* glGetVertexAttribPointervARB aliases glGetVertexAttribPointervNV */
669 SET_ProgramEnvParameter4dARB(exec, _mesa_ProgramEnvParameter4dARB);
670 SET_ProgramEnvParameter4dvARB(exec, _mesa_ProgramEnvParameter4dvARB);
671 SET_ProgramEnvParameter4fARB(exec, _mesa_ProgramEnvParameter4fARB);
672 SET_ProgramEnvParameter4fvARB(exec, _mesa_ProgramEnvParameter4fvARB);
673 SET_ProgramLocalParameter4dARB(exec, _mesa_ProgramLocalParameter4dARB);
674 SET_ProgramLocalParameter4dvARB(exec, _mesa_ProgramLocalParameter4dvARB);
675 SET_ProgramLocalParameter4fARB(exec, _mesa_ProgramLocalParameter4fARB);
676 SET_ProgramLocalParameter4fvARB(exec, _mesa_ProgramLocalParameter4fvARB);
677 SET_GetProgramEnvParameterdvARB(exec, _mesa_GetProgramEnvParameterdvARB);
678 SET_GetProgramEnvParameterfvARB(exec, _mesa_GetProgramEnvParameterfvARB);
679 SET_GetProgramLocalParameterdvARB(exec, _mesa_GetProgramLocalParameterdvARB);
680 SET_GetProgramLocalParameterfvARB(exec, _mesa_GetProgramLocalParameterfvARB);
681 SET_GetProgramivARB(exec, _mesa_GetProgramivARB);
682 SET_GetProgramStringARB(exec, _mesa_GetProgramStringARB);
683 #endif
684
685 /* ARB 28. GL_ARB_vertex_buffer_object */
686 #if FEATURE_ARB_vertex_buffer_object
687 SET_BindBufferARB(exec, _mesa_BindBufferARB);
688 SET_BufferDataARB(exec, _mesa_BufferDataARB);
689 SET_BufferSubDataARB(exec, _mesa_BufferSubDataARB);
690 SET_DeleteBuffersARB(exec, _mesa_DeleteBuffersARB);
691 SET_GenBuffersARB(exec, _mesa_GenBuffersARB);
692 SET_GetBufferParameterivARB(exec, _mesa_GetBufferParameterivARB);
693 SET_GetBufferPointervARB(exec, _mesa_GetBufferPointervARB);
694 SET_GetBufferSubDataARB(exec, _mesa_GetBufferSubDataARB);
695 SET_IsBufferARB(exec, _mesa_IsBufferARB);
696 SET_MapBufferARB(exec, _mesa_MapBufferARB);
697 SET_UnmapBufferARB(exec, _mesa_UnmapBufferARB);
698 #endif
699
700 /* ARB 29. GL_ARB_occlusion_query */
701 #if FEATURE_ARB_occlusion_query
702 SET_GenQueriesARB(exec, _mesa_GenQueriesARB);
703 SET_DeleteQueriesARB(exec, _mesa_DeleteQueriesARB);
704 SET_IsQueryARB(exec, _mesa_IsQueryARB);
705 SET_BeginQueryARB(exec, _mesa_BeginQueryARB);
706 SET_EndQueryARB(exec, _mesa_EndQueryARB);
707 SET_GetQueryivARB(exec, _mesa_GetQueryivARB);
708 SET_GetQueryObjectivARB(exec, _mesa_GetQueryObjectivARB);
709 SET_GetQueryObjectuivARB(exec, _mesa_GetQueryObjectuivARB);
710 #endif
711
712 /* ARB 37. GL_ARB_draw_buffers */
713 SET_DrawBuffersARB(exec, _mesa_DrawBuffersARB);
714
715 #if FEATURE_ARB_shader_objects
716 SET_DeleteObjectARB(exec, _mesa_DeleteObjectARB);
717 SET_GetHandleARB(exec, _mesa_GetHandleARB);
718 SET_DetachObjectARB(exec, _mesa_DetachObjectARB);
719 SET_CreateShaderObjectARB(exec, _mesa_CreateShaderObjectARB);
720 SET_ShaderSourceARB(exec, _mesa_ShaderSourceARB);
721 SET_CompileShaderARB(exec, _mesa_CompileShaderARB);
722 SET_CreateProgramObjectARB(exec, _mesa_CreateProgramObjectARB);
723 SET_AttachObjectARB(exec, _mesa_AttachObjectARB);
724 SET_LinkProgramARB(exec, _mesa_LinkProgramARB);
725 SET_UseProgramObjectARB(exec, _mesa_UseProgramObjectARB);
726 SET_ValidateProgramARB(exec, _mesa_ValidateProgramARB);
727 SET_Uniform1fARB(exec, _mesa_Uniform1fARB);
728 SET_Uniform2fARB(exec, _mesa_Uniform2fARB);
729 SET_Uniform3fARB(exec, _mesa_Uniform3fARB);
730 SET_Uniform4fARB(exec, _mesa_Uniform4fARB);
731 SET_Uniform1iARB(exec, _mesa_Uniform1iARB);
732 SET_Uniform2iARB(exec, _mesa_Uniform2iARB);
733 SET_Uniform3iARB(exec, _mesa_Uniform3iARB);
734 SET_Uniform4iARB(exec, _mesa_Uniform4iARB);
735 SET_Uniform1fvARB(exec, _mesa_Uniform1fvARB);
736 SET_Uniform2fvARB(exec, _mesa_Uniform2fvARB);
737 SET_Uniform3fvARB(exec, _mesa_Uniform3fvARB);
738 SET_Uniform4fvARB(exec, _mesa_Uniform4fvARB);
739 SET_Uniform1ivARB(exec, _mesa_Uniform1ivARB);
740 SET_Uniform2ivARB(exec, _mesa_Uniform2ivARB);
741 SET_Uniform3ivARB(exec, _mesa_Uniform3ivARB);
742 SET_Uniform4ivARB(exec, _mesa_Uniform4ivARB);
743 SET_UniformMatrix2fvARB(exec, _mesa_UniformMatrix2fvARB);
744 SET_UniformMatrix3fvARB(exec, _mesa_UniformMatrix3fvARB);
745 SET_UniformMatrix4fvARB(exec, _mesa_UniformMatrix4fvARB);
746 SET_GetObjectParameterfvARB(exec, _mesa_GetObjectParameterfvARB);
747 SET_GetObjectParameterivARB(exec, _mesa_GetObjectParameterivARB);
748 SET_GetInfoLogARB(exec, _mesa_GetInfoLogARB);
749 SET_GetAttachedObjectsARB(exec, _mesa_GetAttachedObjectsARB);
750 SET_GetUniformLocationARB(exec, _mesa_GetUniformLocationARB);
751 SET_GetActiveUniformARB(exec, _mesa_GetActiveUniformARB);
752 SET_GetUniformfvARB(exec, _mesa_GetUniformfvARB);
753 SET_GetUniformivARB(exec, _mesa_GetUniformivARB);
754 SET_GetShaderSourceARB(exec, _mesa_GetShaderSourceARB);
755 #endif /* FEATURE_ARB_shader_objects */
756
757 #if FEATURE_ARB_vertex_shader
758 SET_BindAttribLocationARB(exec, _mesa_BindAttribLocationARB);
759 SET_GetActiveAttribARB(exec, _mesa_GetActiveAttribARB);
760 SET_GetAttribLocationARB(exec, _mesa_GetAttribLocationARB);
761 #endif /* FEATURE_ARB_vertex_shader */
762
763 /* GL_ATI_fragment_shader */
764 #if FEATURE_ATI_fragment_shader
765 SET_GenFragmentShadersATI(exec, _mesa_GenFragmentShadersATI);
766 SET_BindFragmentShaderATI(exec, _mesa_BindFragmentShaderATI);
767 SET_DeleteFragmentShaderATI(exec, _mesa_DeleteFragmentShaderATI);
768 SET_BeginFragmentShaderATI(exec, _mesa_BeginFragmentShaderATI);
769 SET_EndFragmentShaderATI(exec, _mesa_EndFragmentShaderATI);
770 SET_PassTexCoordATI(exec, _mesa_PassTexCoordATI);
771 SET_SampleMapATI(exec, _mesa_SampleMapATI);
772 SET_ColorFragmentOp1ATI(exec, _mesa_ColorFragmentOp1ATI);
773 SET_ColorFragmentOp2ATI(exec, _mesa_ColorFragmentOp2ATI);
774 SET_ColorFragmentOp3ATI(exec, _mesa_ColorFragmentOp3ATI);
775 SET_AlphaFragmentOp1ATI(exec, _mesa_AlphaFragmentOp1ATI);
776 SET_AlphaFragmentOp2ATI(exec, _mesa_AlphaFragmentOp2ATI);
777 SET_AlphaFragmentOp3ATI(exec, _mesa_AlphaFragmentOp3ATI);
778 SET_SetFragmentShaderConstantATI(exec, _mesa_SetFragmentShaderConstantATI);
779 #endif
780
781 #if FEATURE_EXT_framebuffer_object
782 SET_IsRenderbufferEXT(exec, _mesa_IsRenderbufferEXT);
783 SET_BindRenderbufferEXT(exec, _mesa_BindRenderbufferEXT);
784 SET_DeleteRenderbuffersEXT(exec, _mesa_DeleteRenderbuffersEXT);
785 SET_GenRenderbuffersEXT(exec, _mesa_GenRenderbuffersEXT);
786 SET_RenderbufferStorageEXT(exec, _mesa_RenderbufferStorageEXT);
787 SET_GetRenderbufferParameterivEXT(exec, _mesa_GetRenderbufferParameterivEXT);
788 SET_IsFramebufferEXT(exec, _mesa_IsFramebufferEXT);
789 SET_BindFramebufferEXT(exec, _mesa_BindFramebufferEXT);
790 SET_DeleteFramebuffersEXT(exec, _mesa_DeleteFramebuffersEXT);
791 SET_GenFramebuffersEXT(exec, _mesa_GenFramebuffersEXT);
792 SET_CheckFramebufferStatusEXT(exec, _mesa_CheckFramebufferStatusEXT);
793 SET_FramebufferTexture1DEXT(exec, _mesa_FramebufferTexture1DEXT);
794 SET_FramebufferTexture2DEXT(exec, _mesa_FramebufferTexture2DEXT);
795 SET_FramebufferTexture3DEXT(exec, _mesa_FramebufferTexture3DEXT);
796 SET_FramebufferRenderbufferEXT(exec, _mesa_FramebufferRenderbufferEXT);
797 SET_GetFramebufferAttachmentParameterivEXT(exec, _mesa_GetFramebufferAttachmentParameterivEXT);
798 SET_GenerateMipmapEXT(exec, _mesa_GenerateMipmapEXT);
799 #endif
800
801 #if FEATURE_EXT_timer_query
802 SET_GetQueryObjecti64vEXT(exec, _mesa_GetQueryObjecti64vEXT);
803 SET_GetQueryObjectui64vEXT(exec, _mesa_GetQueryObjectui64vEXT);
804 #endif
805
806 #if FEATURE_EXT_framebuffer_blit
807 SET_BlitFramebufferEXT(exec, _mesa_BlitFramebufferEXT);
808 #endif
809
810 /* GL_EXT_gpu_program_parameters */
811 #if FEATURE_ARB_vertex_program || FEATURE_ARB_fragment_program
812 SET_ProgramEnvParameters4fvEXT(exec, _mesa_ProgramEnvParameters4fvEXT);
813 SET_ProgramLocalParameters4fvEXT(exec, _mesa_ProgramLocalParameters4fvEXT);
814 #endif
815
816 /* GL_MESA_texture_array / GL_EXT_texture_array */
817 #if FEATURE_EXT_framebuffer_object
818 SET_FramebufferTextureLayerEXT(exec, _mesa_FramebufferTextureLayerEXT);
819 #endif
820
821 /* GL_ATI_separate_stencil */
822 SET_StencilFuncSeparateATI(exec, _mesa_StencilFuncSeparateATI);
823 }
824
825
826
827 /**********************************************************************/
828 /** \name State update logic */
829 /*@{*/
830
831
832 static void
833 update_separate_specular(GLcontext *ctx)
834 {
835 if (NEED_SECONDARY_COLOR(ctx))
836 ctx->_TriangleCaps |= DD_SEPARATE_SPECULAR;
837 else
838 ctx->_TriangleCaps &= ~DD_SEPARATE_SPECULAR;
839 }
840
841
842 /**
843 * Update state dependent on vertex arrays.
844 */
845 static void
846 update_arrays( GLcontext *ctx )
847 {
848 GLuint i, min;
849
850 /* find min of _MaxElement values for all enabled arrays */
851
852 /* 0 */
853 if (ctx->VertexProgram._Current
854 && ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_POS].Enabled) {
855 min = ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_POS]._MaxElement;
856 }
857 else if (ctx->Array.ArrayObj->Vertex.Enabled) {
858 min = ctx->Array.ArrayObj->Vertex._MaxElement;
859 }
860 else {
861 /* can't draw anything without vertex positions! */
862 min = 0;
863 }
864
865 /* 1 */
866 if (ctx->VertexProgram._Enabled
867 && ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_WEIGHT].Enabled) {
868 min = MIN2(min, ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_WEIGHT]._MaxElement);
869 }
870 /* no conventional vertex weight array */
871
872 /* 2 */
873 if (ctx->VertexProgram._Enabled
874 && ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_NORMAL].Enabled) {
875 min = MIN2(min, ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_NORMAL]._MaxElement);
876 }
877 else if (ctx->Array.ArrayObj->Normal.Enabled) {
878 min = MIN2(min, ctx->Array.ArrayObj->Normal._MaxElement);
879 }
880
881 /* 3 */
882 if (ctx->VertexProgram._Enabled
883 && ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_COLOR0].Enabled) {
884 min = MIN2(min, ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_COLOR0]._MaxElement);
885 }
886 else if (ctx->Array.ArrayObj->Color.Enabled) {
887 min = MIN2(min, ctx->Array.ArrayObj->Color._MaxElement);
888 }
889
890 /* 4 */
891 if (ctx->VertexProgram._Enabled
892 && ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_COLOR1].Enabled) {
893 min = MIN2(min, ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_COLOR1]._MaxElement);
894 }
895 else if (ctx->Array.ArrayObj->SecondaryColor.Enabled) {
896 min = MIN2(min, ctx->Array.ArrayObj->SecondaryColor._MaxElement);
897 }
898
899 /* 5 */
900 if (ctx->VertexProgram._Enabled
901 && ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_FOG].Enabled) {
902 min = MIN2(min, ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_FOG]._MaxElement);
903 }
904 else if (ctx->Array.ArrayObj->FogCoord.Enabled) {
905 min = MIN2(min, ctx->Array.ArrayObj->FogCoord._MaxElement);
906 }
907
908 /* 6 */
909 if (ctx->VertexProgram._Enabled
910 && ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_COLOR_INDEX].Enabled) {
911 min = MIN2(min, ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_COLOR_INDEX]._MaxElement);
912 }
913 else if (ctx->Array.ArrayObj->Index.Enabled) {
914 min = MIN2(min, ctx->Array.ArrayObj->Index._MaxElement);
915 }
916
917
918 /* 7 */
919 if (ctx->VertexProgram._Enabled
920 && ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_EDGEFLAG].Enabled) {
921 min = MIN2(min, ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_EDGEFLAG]._MaxElement);
922 }
923
924 /* 8..15 */
925 for (i = VERT_ATTRIB_TEX0; i <= VERT_ATTRIB_TEX7; i++) {
926 if (ctx->VertexProgram._Enabled
927 && ctx->Array.ArrayObj->VertexAttrib[i].Enabled) {
928 min = MIN2(min, ctx->Array.ArrayObj->VertexAttrib[i]._MaxElement);
929 }
930 else if (i - VERT_ATTRIB_TEX0 < ctx->Const.MaxTextureCoordUnits
931 && ctx->Array.ArrayObj->TexCoord[i - VERT_ATTRIB_TEX0].Enabled) {
932 min = MIN2(min, ctx->Array.ArrayObj->TexCoord[i - VERT_ATTRIB_TEX0]._MaxElement);
933 }
934 }
935
936 /* 16..31 */
937 if (ctx->VertexProgram._Current) {
938 for (i = VERT_ATTRIB_GENERIC0; i < VERT_ATTRIB_MAX; i++) {
939 if (ctx->Array.ArrayObj->VertexAttrib[i].Enabled) {
940 min = MIN2(min, ctx->Array.ArrayObj->VertexAttrib[i]._MaxElement);
941 }
942 }
943 }
944
945 if (ctx->Array.ArrayObj->EdgeFlag.Enabled) {
946 min = MIN2(min, ctx->Array.ArrayObj->EdgeFlag._MaxElement);
947 }
948
949 /* _MaxElement is one past the last legal array element */
950 ctx->Array._MaxElement = min;
951 }
952
953
954 /**
955 * Update derived vertex/fragment program state.
956 */
957 static void
958 update_program(GLcontext *ctx)
959 {
960 const struct gl_shader_program *shProg = ctx->Shader.CurrentProgram;
961
962 /* These _Enabled flags indicate if the program is enabled AND valid. */
963 ctx->VertexProgram._Enabled = ctx->VertexProgram.Enabled
964 && ctx->VertexProgram.Current->Base.Instructions;
965 ctx->FragmentProgram._Enabled = ctx->FragmentProgram.Enabled
966 && ctx->FragmentProgram.Current->Base.Instructions;
967 ctx->ATIFragmentShader._Enabled = ctx->ATIFragmentShader.Enabled
968 && ctx->ATIFragmentShader.Current->Instructions[0];
969
970 /*
971 * Set the ctx->VertexProgram._Current and ctx->FragmentProgram._Current
972 * pointers to the programs that should be enabled/used.
973 *
974 * These programs may come from several sources. The priority is as
975 * follows:
976 * 1. OpenGL 2.0/ARB vertex/fragment shaders
977 * 2. ARB/NV vertex/fragment programs
978 * 3. Programs derived from fixed-function state.
979 */
980
981 _mesa_reference_fragprog(ctx, &ctx->FragmentProgram._Current, NULL);
982
983 if (shProg && shProg->LinkStatus) {
984 /* Use shader programs */
985 /* XXX this isn't quite right, since we may have either a vertex
986 * _or_ fragment shader (not always both).
987 */
988 _mesa_reference_vertprog(ctx, &ctx->VertexProgram._Current,
989 shProg->VertexProgram);
990 _mesa_reference_fragprog(ctx, &ctx->FragmentProgram._Current,
991 shProg->FragmentProgram);
992 }
993 else {
994 if (ctx->VertexProgram._Enabled) {
995 /* use user-defined vertex program */
996 _mesa_reference_vertprog(ctx, &ctx->VertexProgram._Current,
997 ctx->VertexProgram.Current);
998 }
999 else if (ctx->VertexProgram._MaintainTnlProgram) {
1000 /* Use vertex program generated from fixed-function state.
1001 * The _Current pointer will get set in
1002 * _tnl_UpdateFixedFunctionProgram() later if appropriate.
1003 */
1004 _mesa_reference_vertprog(ctx, &ctx->VertexProgram._Current, NULL);
1005 }
1006 else {
1007 /* no vertex program */
1008 _mesa_reference_vertprog(ctx, &ctx->VertexProgram._Current, NULL);
1009 }
1010
1011 if (ctx->FragmentProgram._Enabled) {
1012 /* use user-defined vertex program */
1013 _mesa_reference_fragprog(ctx, &ctx->FragmentProgram._Current,
1014 ctx->FragmentProgram.Current);
1015 }
1016 else if (ctx->FragmentProgram._MaintainTexEnvProgram) {
1017 /* Use fragment program generated from fixed-function state.
1018 * The _Current pointer will get set in _mesa_UpdateTexEnvProgram()
1019 * later if appropriate.
1020 */
1021 _mesa_reference_fragprog(ctx, &ctx->FragmentProgram._Current, NULL);
1022 }
1023 else {
1024 /* no fragment program */
1025 _mesa_reference_fragprog(ctx, &ctx->FragmentProgram._Current, NULL);
1026 }
1027 }
1028
1029 if (ctx->VertexProgram._Current)
1030 assert(ctx->VertexProgram._Current->Base.Parameters);
1031 if (ctx->FragmentProgram._Current)
1032 assert(ctx->FragmentProgram._Current->Base.Parameters);
1033
1034
1035 ctx->FragmentProgram._Active = ctx->FragmentProgram._Enabled;
1036 if (ctx->FragmentProgram._MaintainTexEnvProgram &&
1037 !ctx->FragmentProgram._Enabled) {
1038 if (ctx->FragmentProgram._UseTexEnvProgram)
1039 ctx->FragmentProgram._Active = GL_TRUE;
1040 }
1041 }
1042
1043
1044 static void
1045 update_viewport_matrix(GLcontext *ctx)
1046 {
1047 const GLfloat depthMax = ctx->DrawBuffer->_DepthMaxF;
1048
1049 ASSERT(depthMax > 0);
1050
1051 /* Compute scale and bias values. This is really driver-specific
1052 * and should be maintained elsewhere if at all.
1053 * NOTE: RasterPos uses this.
1054 */
1055 _math_matrix_viewport(&ctx->Viewport._WindowMap,
1056 ctx->Viewport.X, ctx->Viewport.Y,
1057 ctx->Viewport.Width, ctx->Viewport.Height,
1058 ctx->Viewport.Near, ctx->Viewport.Far,
1059 depthMax);
1060 }
1061
1062
1063 /**
1064 * Update derived color/blend/logicop state.
1065 */
1066 static void
1067 update_color(GLcontext *ctx)
1068 {
1069 /* This is needed to support 1.1's RGB logic ops AND
1070 * 1.0's blending logicops.
1071 */
1072 ctx->Color._LogicOpEnabled = RGBA_LOGICOP_ENABLED(ctx);
1073 }
1074
1075
1076 /*
1077 * Check polygon state and set DD_TRI_CULL_FRONT_BACK and/or DD_TRI_OFFSET
1078 * in ctx->_TriangleCaps if needed.
1079 */
1080 static void
1081 update_polygon(GLcontext *ctx)
1082 {
1083 ctx->_TriangleCaps &= ~(DD_TRI_CULL_FRONT_BACK | DD_TRI_OFFSET);
1084
1085 if (ctx->Polygon.CullFlag && ctx->Polygon.CullFaceMode == GL_FRONT_AND_BACK)
1086 ctx->_TriangleCaps |= DD_TRI_CULL_FRONT_BACK;
1087
1088 if ( ctx->Polygon.OffsetPoint
1089 || ctx->Polygon.OffsetLine
1090 || ctx->Polygon.OffsetFill)
1091 ctx->_TriangleCaps |= DD_TRI_OFFSET;
1092 }
1093
1094
1095 /**
1096 * Update the ctx->_TriangleCaps bitfield.
1097 * XXX that bitfield should really go away someday!
1098 * This function must be called after other update_*() functions since
1099 * there are dependencies on some other derived values.
1100 */
1101 #if 0
1102 static void
1103 update_tricaps(GLcontext *ctx, GLbitfield new_state)
1104 {
1105 ctx->_TriangleCaps = 0;
1106
1107 /*
1108 * Points
1109 */
1110 if (1/*new_state & _NEW_POINT*/) {
1111 if (ctx->Point.SmoothFlag)
1112 ctx->_TriangleCaps |= DD_POINT_SMOOTH;
1113 if (ctx->Point.Size != 1.0F)
1114 ctx->_TriangleCaps |= DD_POINT_SIZE;
1115 if (ctx->Point._Attenuated)
1116 ctx->_TriangleCaps |= DD_POINT_ATTEN;
1117 }
1118
1119 /*
1120 * Lines
1121 */
1122 if (1/*new_state & _NEW_LINE*/) {
1123 if (ctx->Line.SmoothFlag)
1124 ctx->_TriangleCaps |= DD_LINE_SMOOTH;
1125 if (ctx->Line.StippleFlag)
1126 ctx->_TriangleCaps |= DD_LINE_STIPPLE;
1127 if (ctx->Line.Width != 1.0)
1128 ctx->_TriangleCaps |= DD_LINE_WIDTH;
1129 }
1130
1131 /*
1132 * Polygons
1133 */
1134 if (1/*new_state & _NEW_POLYGON*/) {
1135 if (ctx->Polygon.SmoothFlag)
1136 ctx->_TriangleCaps |= DD_TRI_SMOOTH;
1137 if (ctx->Polygon.StippleFlag)
1138 ctx->_TriangleCaps |= DD_TRI_STIPPLE;
1139 if (ctx->Polygon.FrontMode != GL_FILL
1140 || ctx->Polygon.BackMode != GL_FILL)
1141 ctx->_TriangleCaps |= DD_TRI_UNFILLED;
1142 if (ctx->Polygon.CullFlag
1143 && ctx->Polygon.CullFaceMode == GL_FRONT_AND_BACK)
1144 ctx->_TriangleCaps |= DD_TRI_CULL_FRONT_BACK;
1145 if (ctx->Polygon.OffsetPoint ||
1146 ctx->Polygon.OffsetLine ||
1147 ctx->Polygon.OffsetFill)
1148 ctx->_TriangleCaps |= DD_TRI_OFFSET;
1149 }
1150
1151 /*
1152 * Lighting and shading
1153 */
1154 if (ctx->Light.Enabled && ctx->Light.Model.TwoSide)
1155 ctx->_TriangleCaps |= DD_TRI_LIGHT_TWOSIDE;
1156 if (ctx->Light.ShadeModel == GL_FLAT)
1157 ctx->_TriangleCaps |= DD_FLATSHADE;
1158 if (NEED_SECONDARY_COLOR(ctx))
1159 ctx->_TriangleCaps |= DD_SEPARATE_SPECULAR;
1160
1161 /*
1162 * Stencil
1163 */
1164 if (ctx->Stencil._TestTwoSide)
1165 ctx->_TriangleCaps |= DD_TRI_TWOSTENCIL;
1166 }
1167 #endif
1168
1169
1170 /**
1171 * Compute derived GL state.
1172 * If __GLcontextRec::NewState is non-zero then this function \b must
1173 * be called before rendering anything.
1174 *
1175 * Calls dd_function_table::UpdateState to perform any internal state
1176 * management necessary.
1177 *
1178 * \sa _mesa_update_modelview_project(), _mesa_update_texture(),
1179 * _mesa_update_buffer_bounds(),
1180 * _mesa_update_lighting() and _mesa_update_tnl_spaces().
1181 */
1182 void
1183 _mesa_update_state_locked( GLcontext *ctx )
1184 {
1185 GLbitfield new_state = ctx->NewState;
1186
1187 if (MESA_VERBOSE & VERBOSE_STATE)
1188 _mesa_print_state("_mesa_update_state", new_state);
1189
1190 if (new_state & _NEW_PROGRAM)
1191 update_program( ctx );
1192
1193 if (new_state & (_NEW_MODELVIEW|_NEW_PROJECTION))
1194 _mesa_update_modelview_project( ctx, new_state );
1195
1196 if (new_state & (_NEW_PROGRAM|_NEW_TEXTURE|_NEW_TEXTURE_MATRIX))
1197 _mesa_update_texture( ctx, new_state );
1198
1199 if (new_state & (_NEW_BUFFERS | _NEW_COLOR | _NEW_PIXEL))
1200 _mesa_update_framebuffer(ctx);
1201
1202 if (new_state & (_NEW_SCISSOR | _NEW_BUFFERS | _NEW_VIEWPORT))
1203 _mesa_update_draw_buffer_bounds( ctx );
1204
1205 if (new_state & _NEW_POLYGON)
1206 update_polygon( ctx );
1207
1208 if (new_state & _NEW_LIGHT)
1209 _mesa_update_lighting( ctx );
1210
1211 if (new_state & _NEW_STENCIL)
1212 _mesa_update_stencil( ctx );
1213
1214 if (new_state & _IMAGE_NEW_TRANSFER_STATE)
1215 _mesa_update_pixel( ctx, new_state );
1216
1217 if (new_state & _DD_NEW_SEPARATE_SPECULAR)
1218 update_separate_specular( ctx );
1219
1220 if (new_state & (_NEW_ARRAY | _NEW_PROGRAM))
1221 update_arrays( ctx );
1222
1223 if (new_state & (_NEW_BUFFERS | _NEW_VIEWPORT))
1224 update_viewport_matrix(ctx);
1225
1226 if (new_state & _NEW_COLOR)
1227 update_color( ctx );
1228
1229 #if 0
1230 if (new_state & (_NEW_POINT | _NEW_LINE | _NEW_POLYGON | _NEW_LIGHT
1231 | _NEW_STENCIL | _DD_NEW_SEPARATE_SPECULAR))
1232 update_tricaps( ctx, new_state );
1233 #endif
1234
1235 if (ctx->FragmentProgram._MaintainTexEnvProgram) {
1236 if (new_state & (_NEW_TEXTURE | _DD_NEW_SEPARATE_SPECULAR | _NEW_FOG))
1237 _mesa_UpdateTexEnvProgram(ctx);
1238 }
1239
1240 /* ctx->_NeedEyeCoords is now up to date.
1241 *
1242 * If the truth value of this variable has changed, update for the
1243 * new lighting space and recompute the positions of lights and the
1244 * normal transform.
1245 *
1246 * If the lighting space hasn't changed, may still need to recompute
1247 * light positions & normal transforms for other reasons.
1248 */
1249 if (new_state & _MESA_NEW_NEED_EYE_COORDS)
1250 _mesa_update_tnl_spaces( ctx, new_state );
1251
1252 /*
1253 * Give the driver a chance to act upon the new_state flags.
1254 * The driver might plug in different span functions, for example.
1255 * Also, this is where the driver can invalidate the state of any
1256 * active modules (such as swrast_setup, swrast, tnl, etc).
1257 *
1258 * Set ctx->NewState to zero to avoid recursion if
1259 * Driver.UpdateState() has to call FLUSH_VERTICES(). (fixed?)
1260 */
1261 new_state = ctx->NewState;
1262 ctx->NewState = 0;
1263 ctx->Driver.UpdateState(ctx, new_state);
1264 ctx->Array.NewState = 0;
1265 }
1266
1267
1268 /* This is the usual entrypoint for state updates:
1269 */
1270 void
1271 _mesa_update_state( GLcontext *ctx )
1272 {
1273 _mesa_lock_context_textures(ctx);
1274 _mesa_update_state_locked(ctx);
1275 _mesa_unlock_context_textures(ctx);
1276 }
1277
1278
1279
1280 /*@}*/
1281
1282