mesa: Drop manual checks for outside begin/end.
[mesa.git] / src / mesa / main / stencil.c
1 /*
2 * Mesa 3-D graphics library
3 * Version: 7.1
4 *
5 * Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
21 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
22 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
23 */
24
25
26 /**
27 * \file stencil.c
28 * Stencil operations.
29 *
30 * Note: There's some conflict between GL_EXT_stencil_two_side and
31 * OpenGL 2.0's two-sided stencil feature.
32 *
33 * With GL_EXT_stencil_two_side, calling glStencilOp/Func/Mask() only the
34 * front OR back face state (as set by glActiveStencilFaceEXT) is set.
35 *
36 * But with OpenGL 2.0, calling glStencilOp/Func/Mask() sets BOTH the
37 * front AND back state.
38 *
39 * Also, note that GL_ATI_separate_stencil is different as well:
40 * glStencilFuncSeparateATI(GLenum frontfunc, GLenum backfunc, ...) vs.
41 * glStencilFuncSeparate(GLenum face, GLenum func, ...).
42 *
43 * This problem is solved by keeping three sets of stencil state:
44 * state[0] = GL_FRONT state.
45 * state[1] = OpenGL 2.0 / GL_ATI_separate_stencil GL_BACK state.
46 * state[2] = GL_EXT_stencil_two_side GL_BACK state.
47 */
48
49
50 #include "glheader.h"
51 #include "imports.h"
52 #include "context.h"
53 #include "macros.h"
54 #include "stencil.h"
55 #include "mtypes.h"
56
57
58 static GLboolean
59 validate_stencil_op(struct gl_context *ctx, GLenum op)
60 {
61 switch (op) {
62 case GL_KEEP:
63 case GL_ZERO:
64 case GL_REPLACE:
65 case GL_INCR:
66 case GL_DECR:
67 case GL_INVERT:
68 case GL_INCR_WRAP:
69 case GL_DECR_WRAP:
70 return GL_TRUE;
71 default:
72 return GL_FALSE;
73 }
74 }
75
76
77 static GLboolean
78 validate_stencil_func(struct gl_context *ctx, GLenum func)
79 {
80 switch (func) {
81 case GL_NEVER:
82 case GL_LESS:
83 case GL_LEQUAL:
84 case GL_GREATER:
85 case GL_GEQUAL:
86 case GL_EQUAL:
87 case GL_NOTEQUAL:
88 case GL_ALWAYS:
89 return GL_TRUE;
90 default:
91 return GL_FALSE;
92 }
93 }
94
95
96 /**
97 * Set the clear value for the stencil buffer.
98 *
99 * \param s clear value.
100 *
101 * \sa glClearStencil().
102 *
103 * Updates gl_stencil_attrib::Clear. On change
104 * flushes the vertices and notifies the driver via
105 * the dd_function_table::ClearStencil callback.
106 */
107 void GLAPIENTRY
108 _mesa_ClearStencil( GLint s )
109 {
110 GET_CURRENT_CONTEXT(ctx);
111
112 if (ctx->Stencil.Clear == (GLuint) s)
113 return;
114
115 FLUSH_VERTICES(ctx, _NEW_STENCIL);
116 ctx->Stencil.Clear = (GLuint) s;
117 }
118
119
120 /**
121 * Set the function and reference value for stencil testing.
122 *
123 * \param frontfunc front test function.
124 * \param backfunc back test function.
125 * \param ref front and back reference value.
126 * \param mask front and back bitmask.
127 *
128 * \sa glStencilFunc().
129 *
130 * Verifies the parameters and updates the respective values in
131 * __struct gl_contextRec::Stencil. On change flushes the vertices and notifies the
132 * driver via the dd_function_table::StencilFunc callback.
133 */
134 void GLAPIENTRY
135 _mesa_StencilFuncSeparateATI( GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask )
136 {
137 GET_CURRENT_CONTEXT(ctx);
138 const GLint stencilMax = (1 << ctx->DrawBuffer->Visual.stencilBits) - 1;
139
140 if (MESA_VERBOSE & VERBOSE_API)
141 _mesa_debug(ctx, "glStencilFuncSeparateATI()\n");
142
143 if (!validate_stencil_func(ctx, frontfunc)) {
144 _mesa_error(ctx, GL_INVALID_ENUM,
145 "glStencilFuncSeparateATI(frontfunc)");
146 return;
147 }
148 if (!validate_stencil_func(ctx, backfunc)) {
149 _mesa_error(ctx, GL_INVALID_ENUM,
150 "glStencilFuncSeparateATI(backfunc)");
151 return;
152 }
153
154 ref = CLAMP( ref, 0, stencilMax );
155
156 /* set both front and back state */
157 if (ctx->Stencil.Function[0] == frontfunc &&
158 ctx->Stencil.Function[1] == backfunc &&
159 ctx->Stencil.ValueMask[0] == mask &&
160 ctx->Stencil.ValueMask[1] == mask &&
161 ctx->Stencil.Ref[0] == ref &&
162 ctx->Stencil.Ref[1] == ref)
163 return;
164 FLUSH_VERTICES(ctx, _NEW_STENCIL);
165 ctx->Stencil.Function[0] = frontfunc;
166 ctx->Stencil.Function[1] = backfunc;
167 ctx->Stencil.Ref[0] = ctx->Stencil.Ref[1] = ref;
168 ctx->Stencil.ValueMask[0] = ctx->Stencil.ValueMask[1] = mask;
169 if (ctx->Driver.StencilFuncSeparate) {
170 ctx->Driver.StencilFuncSeparate(ctx, GL_FRONT,
171 frontfunc, ref, mask);
172 ctx->Driver.StencilFuncSeparate(ctx, GL_BACK,
173 backfunc, ref, mask);
174 }
175 }
176
177
178 /**
179 * Set the function and reference value for stencil testing.
180 *
181 * \param func test function.
182 * \param ref reference value.
183 * \param mask bitmask.
184 *
185 * \sa glStencilFunc().
186 *
187 * Verifies the parameters and updates the respective values in
188 * __struct gl_contextRec::Stencil. On change flushes the vertices and notifies the
189 * driver via the dd_function_table::StencilFunc callback.
190 */
191 void GLAPIENTRY
192 _mesa_StencilFunc( GLenum func, GLint ref, GLuint mask )
193 {
194 GET_CURRENT_CONTEXT(ctx);
195 const GLint stencilMax = (1 << ctx->DrawBuffer->Visual.stencilBits) - 1;
196 const GLint face = ctx->Stencil.ActiveFace;
197
198 if (MESA_VERBOSE & VERBOSE_API)
199 _mesa_debug(ctx, "glStencilFunc()\n");
200
201 if (!validate_stencil_func(ctx, func)) {
202 _mesa_error(ctx, GL_INVALID_ENUM, "glStencilFunc(func)");
203 return;
204 }
205
206 ref = CLAMP( ref, 0, stencilMax );
207
208 if (face != 0) {
209 if (ctx->Stencil.Function[face] == func &&
210 ctx->Stencil.ValueMask[face] == mask &&
211 ctx->Stencil.Ref[face] == ref)
212 return;
213 FLUSH_VERTICES(ctx, _NEW_STENCIL);
214 ctx->Stencil.Function[face] = func;
215 ctx->Stencil.Ref[face] = ref;
216 ctx->Stencil.ValueMask[face] = mask;
217
218 /* Only propagate the change to the driver if EXT_stencil_two_side
219 * is enabled.
220 */
221 if (ctx->Driver.StencilFuncSeparate && ctx->Stencil.TestTwoSide) {
222 ctx->Driver.StencilFuncSeparate(ctx, GL_BACK, func, ref, mask);
223 }
224 }
225 else {
226 /* set both front and back state */
227 if (ctx->Stencil.Function[0] == func &&
228 ctx->Stencil.Function[1] == func &&
229 ctx->Stencil.ValueMask[0] == mask &&
230 ctx->Stencil.ValueMask[1] == mask &&
231 ctx->Stencil.Ref[0] == ref &&
232 ctx->Stencil.Ref[1] == ref)
233 return;
234 FLUSH_VERTICES(ctx, _NEW_STENCIL);
235 ctx->Stencil.Function[0] = ctx->Stencil.Function[1] = func;
236 ctx->Stencil.Ref[0] = ctx->Stencil.Ref[1] = ref;
237 ctx->Stencil.ValueMask[0] = ctx->Stencil.ValueMask[1] = mask;
238 if (ctx->Driver.StencilFuncSeparate) {
239 ctx->Driver.StencilFuncSeparate(ctx,
240 ((ctx->Stencil.TestTwoSide)
241 ? GL_FRONT : GL_FRONT_AND_BACK),
242 func, ref, mask);
243 }
244 }
245 }
246
247
248 /**
249 * Set the stencil writing mask.
250 *
251 * \param mask bit-mask to enable/disable writing of individual bits in the
252 * stencil planes.
253 *
254 * \sa glStencilMask().
255 *
256 * Updates gl_stencil_attrib::WriteMask. On change flushes the vertices and
257 * notifies the driver via the dd_function_table::StencilMask callback.
258 */
259 void GLAPIENTRY
260 _mesa_StencilMask( GLuint mask )
261 {
262 GET_CURRENT_CONTEXT(ctx);
263 const GLint face = ctx->Stencil.ActiveFace;
264
265 if (MESA_VERBOSE & VERBOSE_API)
266 _mesa_debug(ctx, "glStencilMask()\n");
267
268 if (face != 0) {
269 /* Only modify the EXT_stencil_two_side back-face state.
270 */
271 if (ctx->Stencil.WriteMask[face] == mask)
272 return;
273 FLUSH_VERTICES(ctx, _NEW_STENCIL);
274 ctx->Stencil.WriteMask[face] = mask;
275
276 /* Only propagate the change to the driver if EXT_stencil_two_side
277 * is enabled.
278 */
279 if (ctx->Driver.StencilMaskSeparate && ctx->Stencil.TestTwoSide) {
280 ctx->Driver.StencilMaskSeparate(ctx, GL_BACK, mask);
281 }
282 }
283 else {
284 /* set both front and back state */
285 if (ctx->Stencil.WriteMask[0] == mask &&
286 ctx->Stencil.WriteMask[1] == mask)
287 return;
288 FLUSH_VERTICES(ctx, _NEW_STENCIL);
289 ctx->Stencil.WriteMask[0] = ctx->Stencil.WriteMask[1] = mask;
290 if (ctx->Driver.StencilMaskSeparate) {
291 ctx->Driver.StencilMaskSeparate(ctx,
292 ((ctx->Stencil.TestTwoSide)
293 ? GL_FRONT : GL_FRONT_AND_BACK),
294 mask);
295 }
296 }
297 }
298
299
300 /**
301 * Set the stencil test actions.
302 *
303 * \param fail action to take when stencil test fails.
304 * \param zfail action to take when stencil test passes, but depth test fails.
305 * \param zpass action to take when stencil test passes and the depth test
306 * passes (or depth testing is not enabled).
307 *
308 * \sa glStencilOp().
309 *
310 * Verifies the parameters and updates the respective fields in
311 * __struct gl_contextRec::Stencil. On change flushes the vertices and notifies the
312 * driver via the dd_function_table::StencilOp callback.
313 */
314 void GLAPIENTRY
315 _mesa_StencilOp(GLenum fail, GLenum zfail, GLenum zpass)
316 {
317 GET_CURRENT_CONTEXT(ctx);
318 const GLint face = ctx->Stencil.ActiveFace;
319
320 if (MESA_VERBOSE & VERBOSE_API)
321 _mesa_debug(ctx, "glStencilOp()\n");
322
323 if (!validate_stencil_op(ctx, fail)) {
324 _mesa_error(ctx, GL_INVALID_ENUM, "glStencilOp(sfail)");
325 return;
326 }
327 if (!validate_stencil_op(ctx, zfail)) {
328 _mesa_error(ctx, GL_INVALID_ENUM, "glStencilOp(zfail)");
329 return;
330 }
331 if (!validate_stencil_op(ctx, zpass)) {
332 _mesa_error(ctx, GL_INVALID_ENUM, "glStencilOp(zpass)");
333 return;
334 }
335
336 if (face != 0) {
337 /* only set active face state */
338 if (ctx->Stencil.ZFailFunc[face] == zfail &&
339 ctx->Stencil.ZPassFunc[face] == zpass &&
340 ctx->Stencil.FailFunc[face] == fail)
341 return;
342 FLUSH_VERTICES(ctx, _NEW_STENCIL);
343 ctx->Stencil.ZFailFunc[face] = zfail;
344 ctx->Stencil.ZPassFunc[face] = zpass;
345 ctx->Stencil.FailFunc[face] = fail;
346
347 /* Only propagate the change to the driver if EXT_stencil_two_side
348 * is enabled.
349 */
350 if (ctx->Driver.StencilOpSeparate && ctx->Stencil.TestTwoSide) {
351 ctx->Driver.StencilOpSeparate(ctx, GL_BACK, fail, zfail, zpass);
352 }
353 }
354 else {
355 /* set both front and back state */
356 if (ctx->Stencil.ZFailFunc[0] == zfail &&
357 ctx->Stencil.ZFailFunc[1] == zfail &&
358 ctx->Stencil.ZPassFunc[0] == zpass &&
359 ctx->Stencil.ZPassFunc[1] == zpass &&
360 ctx->Stencil.FailFunc[0] == fail &&
361 ctx->Stencil.FailFunc[1] == fail)
362 return;
363 FLUSH_VERTICES(ctx, _NEW_STENCIL);
364 ctx->Stencil.ZFailFunc[0] = ctx->Stencil.ZFailFunc[1] = zfail;
365 ctx->Stencil.ZPassFunc[0] = ctx->Stencil.ZPassFunc[1] = zpass;
366 ctx->Stencil.FailFunc[0] = ctx->Stencil.FailFunc[1] = fail;
367 if (ctx->Driver.StencilOpSeparate) {
368 ctx->Driver.StencilOpSeparate(ctx,
369 ((ctx->Stencil.TestTwoSide)
370 ? GL_FRONT : GL_FRONT_AND_BACK),
371 fail, zfail, zpass);
372 }
373 }
374 }
375
376
377
378 /* GL_EXT_stencil_two_side */
379 void GLAPIENTRY
380 _mesa_ActiveStencilFaceEXT(GLenum face)
381 {
382 GET_CURRENT_CONTEXT(ctx);
383
384 if (MESA_VERBOSE & VERBOSE_API)
385 _mesa_debug(ctx, "glActiveStencilFaceEXT()\n");
386
387 if (!ctx->Extensions.EXT_stencil_two_side) {
388 _mesa_error(ctx, GL_INVALID_OPERATION, "glActiveStencilFaceEXT");
389 return;
390 }
391
392 if (face == GL_FRONT || face == GL_BACK) {
393 FLUSH_VERTICES(ctx, _NEW_STENCIL);
394 ctx->Stencil.ActiveFace = (face == GL_FRONT) ? 0 : 2;
395 }
396 else {
397 _mesa_error(ctx, GL_INVALID_ENUM, "glActiveStencilFaceEXT(face)");
398 }
399 }
400
401
402
403 /**
404 * OpenGL 2.0 function.
405 * \todo Make StencilOp() call this function. And eventually remove the
406 * ctx->Driver.StencilOp function and use ctx->Driver.StencilOpSeparate
407 * instead.
408 */
409 void GLAPIENTRY
410 _mesa_StencilOpSeparate(GLenum face, GLenum sfail, GLenum zfail, GLenum zpass)
411 {
412 GLboolean set = GL_FALSE;
413 GET_CURRENT_CONTEXT(ctx);
414
415 if (MESA_VERBOSE & VERBOSE_API)
416 _mesa_debug(ctx, "glStencilOpSeparate()\n");
417
418 if (!validate_stencil_op(ctx, sfail)) {
419 _mesa_error(ctx, GL_INVALID_ENUM, "glStencilOpSeparate(sfail)");
420 return;
421 }
422 if (!validate_stencil_op(ctx, zfail)) {
423 _mesa_error(ctx, GL_INVALID_ENUM, "glStencilOpSeparate(zfail)");
424 return;
425 }
426 if (!validate_stencil_op(ctx, zpass)) {
427 _mesa_error(ctx, GL_INVALID_ENUM, "glStencilOpSeparate(zpass)");
428 return;
429 }
430 if (face != GL_FRONT && face != GL_BACK && face != GL_FRONT_AND_BACK) {
431 _mesa_error(ctx, GL_INVALID_ENUM, "glStencilOpSeparate(face)");
432 return;
433 }
434
435 if (face != GL_BACK) {
436 /* set front */
437 if (ctx->Stencil.ZFailFunc[0] != zfail ||
438 ctx->Stencil.ZPassFunc[0] != zpass ||
439 ctx->Stencil.FailFunc[0] != sfail){
440 FLUSH_VERTICES(ctx, _NEW_STENCIL);
441 ctx->Stencil.ZFailFunc[0] = zfail;
442 ctx->Stencil.ZPassFunc[0] = zpass;
443 ctx->Stencil.FailFunc[0] = sfail;
444 set = GL_TRUE;
445 }
446 }
447 if (face != GL_FRONT) {
448 /* set back */
449 if (ctx->Stencil.ZFailFunc[1] != zfail ||
450 ctx->Stencil.ZPassFunc[1] != zpass ||
451 ctx->Stencil.FailFunc[1] != sfail) {
452 FLUSH_VERTICES(ctx, _NEW_STENCIL);
453 ctx->Stencil.ZFailFunc[1] = zfail;
454 ctx->Stencil.ZPassFunc[1] = zpass;
455 ctx->Stencil.FailFunc[1] = sfail;
456 set = GL_TRUE;
457 }
458 }
459 if (set && ctx->Driver.StencilOpSeparate) {
460 ctx->Driver.StencilOpSeparate(ctx, face, sfail, zfail, zpass);
461 }
462 }
463
464
465 /* OpenGL 2.0 */
466 void GLAPIENTRY
467 _mesa_StencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask)
468 {
469 GET_CURRENT_CONTEXT(ctx);
470 const GLint stencilMax = (1 << ctx->DrawBuffer->Visual.stencilBits) - 1;
471
472 if (MESA_VERBOSE & VERBOSE_API)
473 _mesa_debug(ctx, "glStencilFuncSeparate()\n");
474
475 if (face != GL_FRONT && face != GL_BACK && face != GL_FRONT_AND_BACK) {
476 _mesa_error(ctx, GL_INVALID_ENUM, "glStencilFuncSeparate(face)");
477 return;
478 }
479 if (!validate_stencil_func(ctx, func)) {
480 _mesa_error(ctx, GL_INVALID_ENUM, "glStencilFuncSeparate(func)");
481 return;
482 }
483
484 ref = CLAMP(ref, 0, stencilMax);
485
486 FLUSH_VERTICES(ctx, _NEW_STENCIL);
487
488 if (face != GL_BACK) {
489 /* set front */
490 ctx->Stencil.Function[0] = func;
491 ctx->Stencil.Ref[0] = ref;
492 ctx->Stencil.ValueMask[0] = mask;
493 }
494 if (face != GL_FRONT) {
495 /* set back */
496 ctx->Stencil.Function[1] = func;
497 ctx->Stencil.Ref[1] = ref;
498 ctx->Stencil.ValueMask[1] = mask;
499 }
500 if (ctx->Driver.StencilFuncSeparate) {
501 ctx->Driver.StencilFuncSeparate(ctx, face, func, ref, mask);
502 }
503 }
504
505
506 /* OpenGL 2.0 */
507 void GLAPIENTRY
508 _mesa_StencilMaskSeparate(GLenum face, GLuint mask)
509 {
510 GET_CURRENT_CONTEXT(ctx);
511
512 if (MESA_VERBOSE & VERBOSE_API)
513 _mesa_debug(ctx, "glStencilMaskSeparate()\n");
514
515 if (face != GL_FRONT && face != GL_BACK && face != GL_FRONT_AND_BACK) {
516 _mesa_error(ctx, GL_INVALID_ENUM, "glStencilaMaskSeparate(face)");
517 return;
518 }
519
520 FLUSH_VERTICES(ctx, _NEW_STENCIL);
521
522 if (face != GL_BACK) {
523 ctx->Stencil.WriteMask[0] = mask;
524 }
525 if (face != GL_FRONT) {
526 ctx->Stencil.WriteMask[1] = mask;
527 }
528 if (ctx->Driver.StencilMaskSeparate) {
529 ctx->Driver.StencilMaskSeparate(ctx, face, mask);
530 }
531 }
532
533
534 /**
535 * Update derived stencil state.
536 */
537 void
538 _mesa_update_stencil(struct gl_context *ctx)
539 {
540 const GLint face = ctx->Stencil._BackFace;
541
542 ctx->Stencil._Enabled = (ctx->Stencil.Enabled &&
543 ctx->DrawBuffer->Visual.stencilBits > 0);
544
545 ctx->Stencil._TestTwoSide =
546 ctx->Stencil._Enabled &&
547 (ctx->Stencil.Function[0] != ctx->Stencil.Function[face] ||
548 ctx->Stencil.FailFunc[0] != ctx->Stencil.FailFunc[face] ||
549 ctx->Stencil.ZPassFunc[0] != ctx->Stencil.ZPassFunc[face] ||
550 ctx->Stencil.ZFailFunc[0] != ctx->Stencil.ZFailFunc[face] ||
551 ctx->Stencil.Ref[0] != ctx->Stencil.Ref[face] ||
552 ctx->Stencil.ValueMask[0] != ctx->Stencil.ValueMask[face] ||
553 ctx->Stencil.WriteMask[0] != ctx->Stencil.WriteMask[face]);
554 }
555
556
557 /**
558 * Initialize the context stipple state.
559 *
560 * \param ctx GL context.
561 *
562 * Initializes __struct gl_contextRec::Stencil attribute group.
563 */
564 void
565 _mesa_init_stencil(struct gl_context *ctx)
566 {
567 ctx->Stencil.Enabled = GL_FALSE;
568 ctx->Stencil.TestTwoSide = GL_FALSE;
569 ctx->Stencil.ActiveFace = 0; /* 0 = GL_FRONT, 2 = GL_BACK */
570 ctx->Stencil.Function[0] = GL_ALWAYS;
571 ctx->Stencil.Function[1] = GL_ALWAYS;
572 ctx->Stencil.Function[2] = GL_ALWAYS;
573 ctx->Stencil.FailFunc[0] = GL_KEEP;
574 ctx->Stencil.FailFunc[1] = GL_KEEP;
575 ctx->Stencil.FailFunc[2] = GL_KEEP;
576 ctx->Stencil.ZPassFunc[0] = GL_KEEP;
577 ctx->Stencil.ZPassFunc[1] = GL_KEEP;
578 ctx->Stencil.ZPassFunc[2] = GL_KEEP;
579 ctx->Stencil.ZFailFunc[0] = GL_KEEP;
580 ctx->Stencil.ZFailFunc[1] = GL_KEEP;
581 ctx->Stencil.ZFailFunc[2] = GL_KEEP;
582 ctx->Stencil.Ref[0] = 0;
583 ctx->Stencil.Ref[1] = 0;
584 ctx->Stencil.Ref[2] = 0;
585 ctx->Stencil.ValueMask[0] = ~0U;
586 ctx->Stencil.ValueMask[1] = ~0U;
587 ctx->Stencil.ValueMask[2] = ~0U;
588 ctx->Stencil.WriteMask[0] = ~0U;
589 ctx->Stencil.WriteMask[1] = ~0U;
590 ctx->Stencil.WriteMask[2] = ~0U;
591 ctx->Stencil.Clear = 0;
592 ctx->Stencil._BackFace = 1;
593 }