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21 * DEALINGS IN THE SOFTWARE.
26 * Sync object management.
28 * Unlike textures and other objects that are shared between contexts, sync
29 * objects are not bound to the context. As a result, the reference counting
30 * and delete behavior of sync objects is slightly different. References to
31 * sync objects are added:
33 * - By \c glFencSynce. This sets the initial reference count to 1.
34 * - At the start of \c glClientWaitSync. The reference is held for the
35 * duration of the wait call.
37 * References are removed:
39 * - By \c glDeleteSync.
40 * - At the end of \c glClientWaitSync.
42 * Additionally, drivers may call \c _mesa_ref_sync_object and
43 * \c _mesa_unref_sync_object as needed to implement \c ServerWaitSync.
45 * As with shader objects, sync object names become invalid as soon as
46 * \c glDeleteSync is called. For this reason \c glDeleteSync sets the
47 * \c DeletePending flag. All functions validate object handles by testing
51 * Only \c GL_ARB_sync objects are shared between contexts. If support is ever
52 * added for either \c GL_NV_fence or \c GL_APPLE_fence different semantics
53 * will need to be implemented.
55 * \author Ian Romanick <ian.d.romanick@intel.com>
62 #include "mfeatures.h"
69 static struct gl_sync_object
*
70 _mesa_new_sync_object(struct gl_context
*ctx
, GLenum type
)
72 struct gl_sync_object
*s
= MALLOC_STRUCT(gl_sync_object
);
81 _mesa_delete_sync_object(struct gl_context
*ctx
, struct gl_sync_object
*syncObj
)
89 _mesa_fence_sync(struct gl_context
*ctx
, struct gl_sync_object
*syncObj
,
90 GLenum condition
, GLbitfield flags
)
96 syncObj
->StatusFlag
= 1;
101 _mesa_check_sync(struct gl_context
*ctx
, struct gl_sync_object
*syncObj
)
106 /* No-op for software rendering. Hardware drivers will need to determine
107 * whether the state of the sync object has changed.
113 _mesa_wait_sync(struct gl_context
*ctx
, struct gl_sync_object
*syncObj
,
114 GLbitfield flags
, GLuint64 timeout
)
121 /* No-op for software rendering. Hardware drivers will need to wait until
122 * the state of the sync object changes or the timeout expires.
128 _mesa_init_sync_object_functions(struct dd_function_table
*driver
)
130 driver
->NewSyncObject
= _mesa_new_sync_object
;
131 driver
->FenceSync
= _mesa_fence_sync
;
132 driver
->DeleteSyncObject
= _mesa_delete_sync_object
;
133 driver
->CheckSync
= _mesa_check_sync
;
135 /* Use the same no-op wait function for both.
137 driver
->ClientWaitSync
= _mesa_wait_sync
;
138 driver
->ServerWaitSync
= _mesa_wait_sync
;
143 _mesa_init_sync_dispatch(struct _glapi_table
*disp
)
145 SET_IsSync(disp
, _mesa_IsSync
);
146 SET_DeleteSync(disp
, _mesa_DeleteSync
);
147 SET_FenceSync(disp
, _mesa_FenceSync
);
148 SET_ClientWaitSync(disp
, _mesa_ClientWaitSync
);
149 SET_WaitSync(disp
, _mesa_WaitSync
);
150 SET_GetInteger64v(disp
, _mesa_GetInteger64v
);
151 SET_GetSynciv(disp
, _mesa_GetSynciv
);
156 * Allocate/init the context state related to sync objects.
159 _mesa_init_sync(struct gl_context
*ctx
)
166 * Free the context state related to sync objects.
169 _mesa_free_sync_data(struct gl_context
*ctx
)
176 _mesa_validate_sync(struct gl_sync_object
*syncObj
)
178 return (syncObj
!= NULL
)
179 && (syncObj
->Type
== GL_SYNC_FENCE
)
180 && !syncObj
->DeletePending
;
185 _mesa_ref_sync_object(struct gl_context
*ctx
, struct gl_sync_object
*syncObj
)
187 _glthread_LOCK_MUTEX(ctx
->Shared
->Mutex
);
189 _glthread_UNLOCK_MUTEX(ctx
->Shared
->Mutex
);
194 _mesa_unref_sync_object(struct gl_context
*ctx
, struct gl_sync_object
*syncObj
)
196 _glthread_LOCK_MUTEX(ctx
->Shared
->Mutex
);
198 if (syncObj
->RefCount
== 0) {
199 remove_from_list(& syncObj
->link
);
200 _glthread_UNLOCK_MUTEX(ctx
->Shared
->Mutex
);
202 ctx
->Driver
.DeleteSyncObject(ctx
, syncObj
);
204 _glthread_UNLOCK_MUTEX(ctx
->Shared
->Mutex
);
210 _mesa_IsSync(GLsync sync
)
212 GET_CURRENT_CONTEXT(ctx
);
213 struct gl_sync_object
*const syncObj
= (struct gl_sync_object
*) sync
;
214 ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx
, GL_FALSE
);
216 return _mesa_validate_sync(syncObj
) ? GL_TRUE
: GL_FALSE
;
221 _mesa_DeleteSync(GLsync sync
)
223 GET_CURRENT_CONTEXT(ctx
);
224 struct gl_sync_object
*const syncObj
= (struct gl_sync_object
*) sync
;
225 ASSERT_OUTSIDE_BEGIN_END(ctx
);
227 /* From the GL_ARB_sync spec:
229 * DeleteSync will silently ignore a <sync> value of zero. An
230 * INVALID_VALUE error is generated if <sync> is neither zero nor the
231 * name of a sync object.
237 if (!_mesa_validate_sync(syncObj
)) {
238 _mesa_error(ctx
, GL_INVALID_OPERATION
, "glDeleteSync");
242 /* If there are no client-waits or server-waits pending on this sync, delete
243 * the underlying object.
245 syncObj
->DeletePending
= GL_TRUE
;
246 _mesa_unref_sync_object(ctx
, syncObj
);
251 _mesa_FenceSync(GLenum condition
, GLbitfield flags
)
253 GET_CURRENT_CONTEXT(ctx
);
254 struct gl_sync_object
*syncObj
;
255 ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx
, 0);
257 if (condition
!= GL_SYNC_GPU_COMMANDS_COMPLETE
) {
258 _mesa_error(ctx
, GL_INVALID_ENUM
, "glFenceSync(condition=0x%x)",
264 _mesa_error(ctx
, GL_INVALID_VALUE
, "glFenceSync(flags=0x%x)",
269 syncObj
= ctx
->Driver
.NewSyncObject(ctx
, GL_SYNC_FENCE
);
270 if (syncObj
!= NULL
) {
271 syncObj
->Type
= GL_SYNC_FENCE
;
272 /* The name is not currently used, and it is never visible to
273 * applications. If sync support is extended to provide support for
274 * NV_fence, this field will be used. We'll also need to add an object
278 syncObj
->RefCount
= 1;
279 syncObj
->DeletePending
= GL_FALSE
;
280 syncObj
->SyncCondition
= condition
;
281 syncObj
->Flags
= flags
;
282 syncObj
->StatusFlag
= 0;
284 ctx
->Driver
.FenceSync(ctx
, syncObj
, condition
, flags
);
286 _glthread_LOCK_MUTEX(ctx
->Shared
->Mutex
);
287 insert_at_tail(& ctx
->Shared
->SyncObjects
, & syncObj
->link
);
288 _glthread_UNLOCK_MUTEX(ctx
->Shared
->Mutex
);
290 return (GLsync
) syncObj
;
298 _mesa_ClientWaitSync(GLsync sync
, GLbitfield flags
, GLuint64 timeout
)
300 GET_CURRENT_CONTEXT(ctx
);
301 struct gl_sync_object
*const syncObj
= (struct gl_sync_object
*) sync
;
303 ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx
, GL_WAIT_FAILED
);
305 if (!_mesa_validate_sync(syncObj
)) {
306 _mesa_error(ctx
, GL_INVALID_OPERATION
, "glClientWaitSync");
307 return GL_WAIT_FAILED
;
310 if ((flags
& ~GL_SYNC_FLUSH_COMMANDS_BIT
) != 0) {
311 _mesa_error(ctx
, GL_INVALID_VALUE
, "glClientWaitSync(flags=0x%x)", flags
);
312 return GL_WAIT_FAILED
;
315 _mesa_ref_sync_object(ctx
, syncObj
);
317 /* From the GL_ARB_sync spec:
319 * ClientWaitSync returns one of four status values. A return value of
320 * ALREADY_SIGNALED indicates that <sync> was signaled at the time
321 * ClientWaitSync was called. ALREADY_SIGNALED will always be returned
322 * if <sync> was signaled, even if the value of <timeout> is zero.
324 ctx
->Driver
.CheckSync(ctx
, syncObj
);
325 if (syncObj
->StatusFlag
) {
326 ret
= GL_ALREADY_SIGNALED
;
329 ret
= GL_TIMEOUT_EXPIRED
;
331 ctx
->Driver
.ClientWaitSync(ctx
, syncObj
, flags
, timeout
);
333 ret
= syncObj
->StatusFlag
? GL_CONDITION_SATISFIED
: GL_TIMEOUT_EXPIRED
;
337 _mesa_unref_sync_object(ctx
, syncObj
);
343 _mesa_WaitSync(GLsync sync
, GLbitfield flags
, GLuint64 timeout
)
345 GET_CURRENT_CONTEXT(ctx
);
346 struct gl_sync_object
*const syncObj
= (struct gl_sync_object
*) sync
;
347 ASSERT_OUTSIDE_BEGIN_END(ctx
);
349 if (!_mesa_validate_sync(syncObj
)) {
350 _mesa_error(ctx
, GL_INVALID_OPERATION
, "glWaitSync");
355 _mesa_error(ctx
, GL_INVALID_VALUE
, "glWaitSync(flags=0x%x)", flags
);
359 /* From the GL_ARB_sync spec:
361 * If the value of <timeout> is zero, then WaitSync does nothing.
367 ctx
->Driver
.ServerWaitSync(ctx
, syncObj
, flags
, timeout
);
372 _mesa_GetSynciv(GLsync sync
, GLenum pname
, GLsizei bufSize
, GLsizei
*length
,
375 GET_CURRENT_CONTEXT(ctx
);
376 struct gl_sync_object
*const syncObj
= (struct gl_sync_object
*) sync
;
379 ASSERT_OUTSIDE_BEGIN_END(ctx
);
381 if (!_mesa_validate_sync(syncObj
)) {
382 _mesa_error(ctx
, GL_INVALID_OPERATION
, "glGetSynciv");
388 v
[0] = syncObj
->Type
;
392 case GL_SYNC_CONDITION
:
393 v
[0] = syncObj
->SyncCondition
;
398 /* Update the state of the sync by dipping into the driver. Note that
399 * this call won't block. It just updates state in the common object
400 * data from the current driver state.
402 ctx
->Driver
.CheckSync(ctx
, syncObj
);
404 v
[0] = (syncObj
->StatusFlag
) ? GL_SIGNALED
: GL_UNSIGNALED
;
409 v
[0] = syncObj
->Flags
;
414 _mesa_error(ctx
, GL_INVALID_ENUM
, "glGetSynciv(pname=0x%x)\n", pname
);
419 const GLsizei copy_count
= MIN2(size
, bufSize
);
421 memcpy(values
, v
, sizeof(GLint
) * copy_count
);
424 if (length
!= NULL
) {