mesa: minor fix-ups for _mesa_validate_sync()
[mesa.git] / src / mesa / main / syncobj.c
1 /*
2 * Copyright © 2009 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
21 * DEALINGS IN THE SOFTWARE.
22 */
23
24 /**
25 * \file syncobj.c
26 * Sync object management.
27 *
28 * Unlike textures and other objects that are shared between contexts, sync
29 * objects are not bound to the context. As a result, the reference counting
30 * and delete behavior of sync objects is slightly different. References to
31 * sync objects are added:
32 *
33 * - By \c glFencSynce. This sets the initial reference count to 1.
34 * - At the start of \c glClientWaitSync. The reference is held for the
35 * duration of the wait call.
36 *
37 * References are removed:
38 *
39 * - By \c glDeleteSync.
40 * - At the end of \c glClientWaitSync.
41 *
42 * Additionally, drivers may call \c _mesa_ref_sync_object and
43 * \c _mesa_unref_sync_object as needed to implement \c ServerWaitSync.
44 *
45 * As with shader objects, sync object names become invalid as soon as
46 * \c glDeleteSync is called. For this reason \c glDeleteSync sets the
47 * \c DeletePending flag. All functions validate object handles by testing
48 * this flag.
49 *
50 * \note
51 * Only \c GL_ARB_sync objects are shared between contexts. If support is ever
52 * added for either \c GL_NV_fence or \c GL_APPLE_fence different semantics
53 * will need to be implemented.
54 *
55 * \author Ian Romanick <ian.d.romanick@intel.com>
56 */
57
58 #include <inttypes.h>
59 #include "glheader.h"
60 #include "imports.h"
61 #include "context.h"
62 #include "macros.h"
63 #include "get.h"
64 #include "dispatch.h"
65 #include "mtypes.h"
66 #include "set.h"
67 #include "hash_table.h"
68
69 #include "syncobj.h"
70
71 static struct gl_sync_object *
72 _mesa_new_sync_object(struct gl_context *ctx, GLenum type)
73 {
74 struct gl_sync_object *s = CALLOC_STRUCT(gl_sync_object);
75 (void) ctx;
76 (void) type;
77
78 return s;
79 }
80
81
82 static void
83 _mesa_delete_sync_object(struct gl_context *ctx, struct gl_sync_object *syncObj)
84 {
85 (void) ctx;
86 free(syncObj->Label);
87 free(syncObj);
88 }
89
90
91 static void
92 _mesa_fence_sync(struct gl_context *ctx, struct gl_sync_object *syncObj,
93 GLenum condition, GLbitfield flags)
94 {
95 (void) ctx;
96 (void) condition;
97 (void) flags;
98
99 syncObj->StatusFlag = 1;
100 }
101
102
103 static void
104 _mesa_check_sync(struct gl_context *ctx, struct gl_sync_object *syncObj)
105 {
106 (void) ctx;
107 (void) syncObj;
108
109 /* No-op for software rendering. Hardware drivers will need to determine
110 * whether the state of the sync object has changed.
111 */
112 }
113
114
115 static void
116 _mesa_wait_sync(struct gl_context *ctx, struct gl_sync_object *syncObj,
117 GLbitfield flags, GLuint64 timeout)
118 {
119 (void) ctx;
120 (void) syncObj;
121 (void) flags;
122 (void) timeout;
123
124 /* No-op for software rendering. Hardware drivers will need to wait until
125 * the state of the sync object changes or the timeout expires.
126 */
127 }
128
129
130 void
131 _mesa_init_sync_object_functions(struct dd_function_table *driver)
132 {
133 driver->NewSyncObject = _mesa_new_sync_object;
134 driver->FenceSync = _mesa_fence_sync;
135 driver->DeleteSyncObject = _mesa_delete_sync_object;
136 driver->CheckSync = _mesa_check_sync;
137
138 /* Use the same no-op wait function for both.
139 */
140 driver->ClientWaitSync = _mesa_wait_sync;
141 driver->ServerWaitSync = _mesa_wait_sync;
142 }
143
144 /**
145 * Allocate/init the context state related to sync objects.
146 */
147 void
148 _mesa_init_sync(struct gl_context *ctx)
149 {
150 (void) ctx;
151 }
152
153
154 /**
155 * Free the context state related to sync objects.
156 */
157 void
158 _mesa_free_sync_data(struct gl_context *ctx)
159 {
160 (void) ctx;
161 }
162
163
164 /**
165 * Check if the given sync object is:
166 * - non-null
167 * - not in sync objects hash table
168 * - type is GL_SYNC_FENCE
169 * - not marked as deleted
170 */
171 bool
172 _mesa_validate_sync(struct gl_context *ctx,
173 const struct gl_sync_object *syncObj)
174 {
175 return (syncObj != NULL)
176 && _mesa_set_search(ctx->Shared->SyncObjects,
177 _mesa_hash_pointer(syncObj),
178 syncObj) != NULL
179 && (syncObj->Type == GL_SYNC_FENCE)
180 && !syncObj->DeletePending;
181 }
182
183
184 void
185 _mesa_ref_sync_object(struct gl_context *ctx, struct gl_sync_object *syncObj)
186 {
187 _glthread_LOCK_MUTEX(ctx->Shared->Mutex);
188 syncObj->RefCount++;
189 _glthread_UNLOCK_MUTEX(ctx->Shared->Mutex);
190 }
191
192
193 void
194 _mesa_unref_sync_object(struct gl_context *ctx, struct gl_sync_object *syncObj)
195 {
196 struct set_entry *entry;
197
198 _glthread_LOCK_MUTEX(ctx->Shared->Mutex);
199 syncObj->RefCount--;
200 if (syncObj->RefCount == 0) {
201 entry = _mesa_set_search(ctx->Shared->SyncObjects,
202 _mesa_hash_pointer(syncObj),
203 syncObj);
204 assert (entry != NULL);
205 _mesa_set_remove(ctx->Shared->SyncObjects, entry);
206 _glthread_UNLOCK_MUTEX(ctx->Shared->Mutex);
207
208 ctx->Driver.DeleteSyncObject(ctx, syncObj);
209 } else {
210 _glthread_UNLOCK_MUTEX(ctx->Shared->Mutex);
211 }
212 }
213
214
215 GLboolean GLAPIENTRY
216 _mesa_IsSync(GLsync sync)
217 {
218 GET_CURRENT_CONTEXT(ctx);
219 struct gl_sync_object *const syncObj = (struct gl_sync_object *) sync;
220 ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE);
221
222 return _mesa_validate_sync(ctx, syncObj) ? GL_TRUE : GL_FALSE;
223 }
224
225
226 void GLAPIENTRY
227 _mesa_DeleteSync(GLsync sync)
228 {
229 GET_CURRENT_CONTEXT(ctx);
230 struct gl_sync_object *const syncObj = (struct gl_sync_object *) sync;
231
232 /* From the GL_ARB_sync spec:
233 *
234 * DeleteSync will silently ignore a <sync> value of zero. An
235 * INVALID_VALUE error is generated if <sync> is neither zero nor the
236 * name of a sync object.
237 */
238 if (sync == 0) {
239 return;
240 }
241
242 if (!_mesa_validate_sync(ctx, syncObj)) {
243 _mesa_error(ctx, GL_INVALID_VALUE, "glDeleteSync (not a valid sync object)");
244 return;
245 }
246
247 /* If there are no client-waits or server-waits pending on this sync, delete
248 * the underlying object.
249 */
250 syncObj->DeletePending = GL_TRUE;
251 _mesa_unref_sync_object(ctx, syncObj);
252 }
253
254
255 GLsync GLAPIENTRY
256 _mesa_FenceSync(GLenum condition, GLbitfield flags)
257 {
258 GET_CURRENT_CONTEXT(ctx);
259 struct gl_sync_object *syncObj;
260 ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, 0);
261
262 if (condition != GL_SYNC_GPU_COMMANDS_COMPLETE) {
263 _mesa_error(ctx, GL_INVALID_ENUM, "glFenceSync(condition=0x%x)",
264 condition);
265 return 0;
266 }
267
268 if (flags != 0) {
269 _mesa_error(ctx, GL_INVALID_VALUE, "glFenceSync(flags=0x%x)",
270 condition);
271 return 0;
272 }
273
274 syncObj = ctx->Driver.NewSyncObject(ctx, GL_SYNC_FENCE);
275 if (syncObj != NULL) {
276 syncObj->Type = GL_SYNC_FENCE;
277 /* The name is not currently used, and it is never visible to
278 * applications. If sync support is extended to provide support for
279 * NV_fence, this field will be used. We'll also need to add an object
280 * ID hashtable.
281 */
282 syncObj->Name = 1;
283 syncObj->RefCount = 1;
284 syncObj->DeletePending = GL_FALSE;
285 syncObj->SyncCondition = condition;
286 syncObj->Flags = flags;
287 syncObj->StatusFlag = 0;
288
289 ctx->Driver.FenceSync(ctx, syncObj, condition, flags);
290
291 _glthread_LOCK_MUTEX(ctx->Shared->Mutex);
292 _mesa_set_add(ctx->Shared->SyncObjects,
293 _mesa_hash_pointer(syncObj),
294 syncObj);
295 _glthread_UNLOCK_MUTEX(ctx->Shared->Mutex);
296
297 return (GLsync) syncObj;
298 }
299
300 return NULL;
301 }
302
303
304 GLenum GLAPIENTRY
305 _mesa_ClientWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout)
306 {
307 GET_CURRENT_CONTEXT(ctx);
308 struct gl_sync_object *const syncObj = (struct gl_sync_object *) sync;
309 GLenum ret;
310 ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_WAIT_FAILED);
311
312 if (!_mesa_validate_sync(ctx, syncObj)) {
313 _mesa_error(ctx, GL_INVALID_VALUE, "glClientWaitSync (not a valid sync object)");
314 return GL_WAIT_FAILED;
315 }
316
317 if ((flags & ~GL_SYNC_FLUSH_COMMANDS_BIT) != 0) {
318 _mesa_error(ctx, GL_INVALID_VALUE, "glClientWaitSync(flags=0x%x)", flags);
319 return GL_WAIT_FAILED;
320 }
321
322 _mesa_ref_sync_object(ctx, syncObj);
323
324 /* From the GL_ARB_sync spec:
325 *
326 * ClientWaitSync returns one of four status values. A return value of
327 * ALREADY_SIGNALED indicates that <sync> was signaled at the time
328 * ClientWaitSync was called. ALREADY_SIGNALED will always be returned
329 * if <sync> was signaled, even if the value of <timeout> is zero.
330 */
331 ctx->Driver.CheckSync(ctx, syncObj);
332 if (syncObj->StatusFlag) {
333 ret = GL_ALREADY_SIGNALED;
334 } else {
335 if (timeout == 0) {
336 ret = GL_TIMEOUT_EXPIRED;
337 } else {
338 ctx->Driver.ClientWaitSync(ctx, syncObj, flags, timeout);
339
340 ret = syncObj->StatusFlag ? GL_CONDITION_SATISFIED : GL_TIMEOUT_EXPIRED;
341 }
342 }
343
344 _mesa_unref_sync_object(ctx, syncObj);
345 return ret;
346 }
347
348
349 void GLAPIENTRY
350 _mesa_WaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout)
351 {
352 GET_CURRENT_CONTEXT(ctx);
353 struct gl_sync_object *const syncObj = (struct gl_sync_object *) sync;
354
355 if (!_mesa_validate_sync(ctx, syncObj)) {
356 _mesa_error(ctx, GL_INVALID_VALUE, "glWaitSync (not a valid sync object)");
357 return;
358 }
359
360 if (flags != 0) {
361 _mesa_error(ctx, GL_INVALID_VALUE, "glWaitSync(flags=0x%x)", flags);
362 return;
363 }
364
365 if (timeout != GL_TIMEOUT_IGNORED) {
366 _mesa_error(ctx, GL_INVALID_VALUE, "glWaitSync(timeout=0x%" PRIx64 ")",
367 (uint64_t) timeout);
368 return;
369 }
370
371 ctx->Driver.ServerWaitSync(ctx, syncObj, flags, timeout);
372 }
373
374
375 void GLAPIENTRY
376 _mesa_GetSynciv(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length,
377 GLint *values)
378 {
379 GET_CURRENT_CONTEXT(ctx);
380 struct gl_sync_object *const syncObj = (struct gl_sync_object *) sync;
381 GLsizei size = 0;
382 GLint v[1];
383
384 if (!_mesa_validate_sync(ctx, syncObj)) {
385 _mesa_error(ctx, GL_INVALID_VALUE, "glGetSynciv (not a valid sync object)");
386 return;
387 }
388
389 switch (pname) {
390 case GL_OBJECT_TYPE:
391 v[0] = syncObj->Type;
392 size = 1;
393 break;
394
395 case GL_SYNC_CONDITION:
396 v[0] = syncObj->SyncCondition;
397 size = 1;
398 break;
399
400 case GL_SYNC_STATUS:
401 /* Update the state of the sync by dipping into the driver. Note that
402 * this call won't block. It just updates state in the common object
403 * data from the current driver state.
404 */
405 ctx->Driver.CheckSync(ctx, syncObj);
406
407 v[0] = (syncObj->StatusFlag) ? GL_SIGNALED : GL_UNSIGNALED;
408 size = 1;
409 break;
410
411 case GL_SYNC_FLAGS:
412 v[0] = syncObj->Flags;
413 size = 1;
414 break;
415
416 default:
417 _mesa_error(ctx, GL_INVALID_ENUM, "glGetSynciv(pname=0x%x)\n", pname);
418 return;
419 }
420
421 if (size > 0) {
422 const GLsizei copy_count = MIN2(size, bufSize);
423
424 memcpy(values, v, sizeof(GLint) * copy_count);
425 }
426
427 if (length != NULL) {
428 *length = size;
429 }
430 }