Merge remote branch 'origin/master' into pipe-video
[mesa.git] / src / mesa / main / syncobj.c
1 /*
2 * Copyright © 2009 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
21 * DEALINGS IN THE SOFTWARE.
22 */
23
24 /**
25 * \file syncobj.c
26 * Sync object management.
27 *
28 * Unlike textures and other objects that are shared between contexts, sync
29 * objects are not bound to the context. As a result, the reference counting
30 * and delete behavior of sync objects is slightly different. References to
31 * sync objects are added:
32 *
33 * - By \c glFencSynce. This sets the initial reference count to 1.
34 * - At the start of \c glClientWaitSync. The reference is held for the
35 * duration of the wait call.
36 *
37 * References are removed:
38 *
39 * - By \c glDeleteSync.
40 * - At the end of \c glClientWaitSync.
41 *
42 * Additionally, drivers may call \c _mesa_ref_sync_object and
43 * \c _mesa_unref_sync_object as needed to implement \c ServerWaitSync.
44 *
45 * As with shader objects, sync object names become invalid as soon as
46 * \c glDeleteSync is called. For this reason \c glDeleteSync sets the
47 * \c DeletePending flag. All functions validate object handles by testing
48 * this flag.
49 *
50 * \note
51 * Only \c GL_ARB_sync objects are shared between contexts. If support is ever
52 * added for either \c GL_NV_fence or \c GL_APPLE_fence different semantics
53 * will need to be implemented.
54 *
55 * \author Ian Romanick <ian.d.romanick@intel.com>
56 */
57
58 #include "glheader.h"
59 #include "imports.h"
60 #include "context.h"
61 #include "macros.h"
62
63 #if FEATURE_ARB_sync
64 #include "syncobj.h"
65
66 static struct gl_sync_object *
67 _mesa_new_sync_object(GLcontext *ctx, GLenum type)
68 {
69 struct gl_sync_object *s = MALLOC_STRUCT(gl_sync_object);
70 (void) ctx;
71 (void) type;
72
73 return s;
74 }
75
76
77 static void
78 _mesa_delete_sync_object(GLcontext *ctx, struct gl_sync_object *syncObj)
79 {
80 (void) ctx;
81 free(syncObj);
82 }
83
84
85 static void
86 _mesa_fence_sync(GLcontext *ctx, struct gl_sync_object *syncObj,
87 GLenum condition, GLbitfield flags)
88 {
89 (void) ctx;
90 (void) condition;
91 (void) flags;
92
93 syncObj->StatusFlag = 1;
94 }
95
96
97 static void
98 _mesa_check_sync(GLcontext *ctx, struct gl_sync_object *syncObj)
99 {
100 (void) ctx;
101 (void) syncObj;
102
103 /* No-op for software rendering. Hardware drivers will need to determine
104 * whether the state of the sync object has changed.
105 */
106 }
107
108
109 static void
110 _mesa_wait_sync(GLcontext *ctx, struct gl_sync_object *syncObj,
111 GLbitfield flags, GLuint64 timeout)
112 {
113 (void) ctx;
114 (void) syncObj;
115 (void) flags;
116 (void) timeout;
117
118 /* No-op for software rendering. Hardware drivers will need to wait until
119 * the state of the sync object changes or the timeout expires.
120 */
121 }
122
123
124 void
125 _mesa_init_sync_object_functions(struct dd_function_table *driver)
126 {
127 driver->NewSyncObject = _mesa_new_sync_object;
128 driver->FenceSync = _mesa_fence_sync;
129 driver->DeleteSyncObject = _mesa_delete_sync_object;
130 driver->CheckSync = _mesa_check_sync;
131
132 /* Use the same no-op wait function for both.
133 */
134 driver->ClientWaitSync = _mesa_wait_sync;
135 driver->ServerWaitSync = _mesa_wait_sync;
136 }
137
138
139 /**
140 * Allocate/init the context state related to sync objects.
141 */
142 void
143 _mesa_init_sync(GLcontext *ctx)
144 {
145 (void) ctx;
146 }
147
148
149 /**
150 * Free the context state related to sync objects.
151 */
152 void
153 _mesa_free_sync_data(GLcontext *ctx)
154 {
155 (void) ctx;
156 }
157
158
159 static int
160 _mesa_validate_sync(struct gl_sync_object *syncObj)
161 {
162 return (syncObj != NULL)
163 && (syncObj->Type == GL_SYNC_FENCE)
164 && !syncObj->DeletePending;
165 }
166
167
168 void
169 _mesa_ref_sync_object(GLcontext *ctx, struct gl_sync_object *syncObj)
170 {
171 _glthread_LOCK_MUTEX(ctx->Shared->Mutex);
172 syncObj->RefCount++;
173 _glthread_UNLOCK_MUTEX(ctx->Shared->Mutex);
174 }
175
176
177 void
178 _mesa_unref_sync_object(GLcontext *ctx, struct gl_sync_object *syncObj)
179 {
180 _glthread_LOCK_MUTEX(ctx->Shared->Mutex);
181 syncObj->RefCount--;
182 if (syncObj->RefCount == 0) {
183 remove_from_list(& syncObj->link);
184 _glthread_UNLOCK_MUTEX(ctx->Shared->Mutex);
185
186 ctx->Driver.DeleteSyncObject(ctx, syncObj);
187 } else {
188 _glthread_UNLOCK_MUTEX(ctx->Shared->Mutex);
189 }
190 }
191
192
193 GLboolean GLAPIENTRY
194 _mesa_IsSync(GLsync sync)
195 {
196 GET_CURRENT_CONTEXT(ctx);
197 struct gl_sync_object *const syncObj = (struct gl_sync_object *) sync;
198 ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE);
199
200 return _mesa_validate_sync(syncObj) ? GL_TRUE : GL_FALSE;
201 }
202
203
204 void GLAPIENTRY
205 _mesa_DeleteSync(GLsync sync)
206 {
207 GET_CURRENT_CONTEXT(ctx);
208 struct gl_sync_object *const syncObj = (struct gl_sync_object *) sync;
209 ASSERT_OUTSIDE_BEGIN_END(ctx);
210
211 /* From the GL_ARB_sync spec:
212 *
213 * DeleteSync will silently ignore a <sync> value of zero. An
214 * INVALID_VALUE error is generated if <sync> is neither zero nor the
215 * name of a sync object.
216 */
217 if (sync == 0) {
218 return;
219 }
220
221 if (!_mesa_validate_sync(syncObj)) {
222 _mesa_error(ctx, GL_INVALID_OPERATION, "glDeleteSync");
223 return;
224 }
225
226 /* If there are no client-waits or server-waits pending on this sync, delete
227 * the underlying object.
228 */
229 syncObj->DeletePending = GL_TRUE;
230 _mesa_unref_sync_object(ctx, syncObj);
231 }
232
233
234 GLsync GLAPIENTRY
235 _mesa_FenceSync(GLenum condition, GLbitfield flags)
236 {
237 GET_CURRENT_CONTEXT(ctx);
238 struct gl_sync_object *syncObj;
239 ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, 0);
240
241 if (condition != GL_SYNC_GPU_COMMANDS_COMPLETE) {
242 _mesa_error(ctx, GL_INVALID_ENUM, "glFenceSync(condition=0x%x)",
243 condition);
244 return 0;
245 }
246
247 if (flags != 0) {
248 _mesa_error(ctx, GL_INVALID_VALUE, "glFenceSync(flags=0x%x)",
249 condition);
250 return 0;
251 }
252
253 syncObj = ctx->Driver.NewSyncObject(ctx, GL_SYNC_FENCE);
254 if (syncObj != NULL) {
255 syncObj->Type = GL_SYNC_FENCE;
256 /* The name is not currently used, and it is never visible to
257 * applications. If sync support is extended to provide support for
258 * NV_fence, this field will be used. We'll also need to add an object
259 * ID hashtable.
260 */
261 syncObj->Name = 1;
262 syncObj->RefCount = 1;
263 syncObj->DeletePending = GL_FALSE;
264 syncObj->SyncCondition = condition;
265 syncObj->Flags = flags;
266 syncObj->StatusFlag = 0;
267
268 ctx->Driver.FenceSync(ctx, syncObj, condition, flags);
269
270 _glthread_LOCK_MUTEX(ctx->Shared->Mutex);
271 insert_at_tail(& ctx->Shared->SyncObjects, & syncObj->link);
272 _glthread_UNLOCK_MUTEX(ctx->Shared->Mutex);
273
274 return (GLsync) syncObj;
275 }
276
277 return NULL;
278 }
279
280
281 GLenum GLAPIENTRY
282 _mesa_ClientWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout)
283 {
284 GET_CURRENT_CONTEXT(ctx);
285 struct gl_sync_object *const syncObj = (struct gl_sync_object *) sync;
286 GLenum ret;
287 ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_WAIT_FAILED);
288
289 if (!_mesa_validate_sync(syncObj)) {
290 _mesa_error(ctx, GL_INVALID_OPERATION, "glClientWaitSync");
291 return GL_WAIT_FAILED;
292 }
293
294 if ((flags & ~GL_SYNC_FLUSH_COMMANDS_BIT) != 0) {
295 _mesa_error(ctx, GL_INVALID_ENUM, "glClientWaitSync(flags=0x%x)", flags);
296 return GL_WAIT_FAILED;
297 }
298
299 _mesa_ref_sync_object(ctx, syncObj);
300
301 /* From the GL_ARB_sync spec:
302 *
303 * ClientWaitSync returns one of four status values. A return value of
304 * ALREADY_SIGNALED indicates that <sync> was signaled at the time
305 * ClientWaitSync was called. ALREADY_SIGNALED will always be returned
306 * if <sync> was signaled, even if the value of <timeout> is zero.
307 */
308 ctx->Driver.CheckSync(ctx, syncObj);
309 if (syncObj->StatusFlag) {
310 ret = GL_ALREADY_SIGNALED;
311 } else {
312 ctx->Driver.ClientWaitSync(ctx, syncObj, flags, timeout);
313
314 ret = syncObj->StatusFlag ? GL_CONDITION_SATISFIED : GL_TIMEOUT_EXPIRED;
315 }
316
317 _mesa_unref_sync_object(ctx, syncObj);
318 return ret;
319 }
320
321
322 void GLAPIENTRY
323 _mesa_WaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout)
324 {
325 GET_CURRENT_CONTEXT(ctx);
326 struct gl_sync_object *const syncObj = (struct gl_sync_object *) sync;
327 ASSERT_OUTSIDE_BEGIN_END(ctx);
328
329 if (!_mesa_validate_sync(syncObj)) {
330 _mesa_error(ctx, GL_INVALID_OPERATION, "glWaitSync");
331 return;
332 }
333
334 if (flags != 0) {
335 _mesa_error(ctx, GL_INVALID_ENUM, "glWaitSync(flags=0x%x)", flags);
336 return;
337 }
338
339 /* From the GL_ARB_sync spec:
340 *
341 * If the value of <timeout> is zero, then WaitSync does nothing.
342 */
343 if (timeout == 0) {
344 return;
345 }
346
347 ctx->Driver.ServerWaitSync(ctx, syncObj, flags, timeout);
348 }
349
350
351 void GLAPIENTRY
352 _mesa_GetSynciv(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length,
353 GLint *values)
354 {
355 GET_CURRENT_CONTEXT(ctx);
356 struct gl_sync_object *const syncObj = (struct gl_sync_object *) sync;
357 GLsizei size = 0;
358 GLint v[1];
359 ASSERT_OUTSIDE_BEGIN_END(ctx);
360
361 if (!_mesa_validate_sync(syncObj)) {
362 _mesa_error(ctx, GL_INVALID_OPERATION, "glGetSynciv");
363 return;
364 }
365
366 switch (pname) {
367 case GL_OBJECT_TYPE:
368 v[0] = syncObj->Type;
369 size = 1;
370 break;
371
372 case GL_SYNC_CONDITION:
373 v[0] = syncObj->SyncCondition;
374 size = 1;
375 break;
376
377 case GL_SYNC_STATUS:
378 /* Update the state of the sync by dipping into the driver. Note that
379 * this call won't block. It just updates state in the common object
380 * data from the current driver state.
381 */
382 ctx->Driver.CheckSync(ctx, syncObj);
383
384 v[0] = (syncObj->StatusFlag) ? GL_SIGNALED : GL_UNSIGNALED;
385 size = 1;
386 break;
387
388 case GL_SYNC_FLAGS:
389 v[0] = syncObj->Flags;
390 size = 1;
391 break;
392
393 default:
394 _mesa_error(ctx, GL_INVALID_ENUM, "glGetSynciv(pname=0x%x)\n", pname);
395 return;
396 }
397
398 if (size > 0) {
399 const GLsizei copy_count = MIN2(size, bufSize);
400
401 memcpy(values, v, sizeof(GLint) * copy_count);
402 }
403
404 if (length != NULL) {
405 *length = size;
406 }
407 }
408
409 #endif /* FEATURE_ARB_sync */