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21 * DEALINGS IN THE SOFTWARE.
26 * Sync object management.
28 * Unlike textures and other objects that are shared between contexts, sync
29 * objects are not bound to the context. As a result, the reference counting
30 * and delete behavior of sync objects is slightly different. References to
31 * sync objects are added:
33 * - By \c glFencSynce. This sets the initial reference count to 1.
34 * - At the start of \c glClientWaitSync. The reference is held for the
35 * duration of the wait call.
37 * References are removed:
39 * - By \c glDeleteSync.
40 * - At the end of \c glClientWaitSync.
42 * Additionally, drivers may call \c _mesa_ref_sync_object and
43 * \c _mesa_unref_sync_object as needed to implement \c ServerWaitSync.
45 * As with shader objects, sync object names become invalid as soon as
46 * \c glDeleteSync is called. For this reason \c glDeleteSync sets the
47 * \c DeletePending flag. All functions validate object handles by testing
51 * Only \c GL_ARB_sync objects are shared between contexts. If support is ever
52 * added for either \c GL_NV_fence or \c GL_APPLE_fence different semantics
53 * will need to be implemented.
55 * \author Ian Romanick <ian.d.romanick@intel.com>
66 #include "util/hash_table.h"
71 static struct gl_sync_object
*
72 _mesa_new_sync_object(struct gl_context
*ctx
)
74 struct gl_sync_object
*s
= CALLOC_STRUCT(gl_sync_object
);
82 _mesa_delete_sync_object(struct gl_context
*ctx
, struct gl_sync_object
*syncObj
)
91 _mesa_fence_sync(struct gl_context
*ctx
, struct gl_sync_object
*syncObj
,
92 GLenum condition
, GLbitfield flags
)
98 syncObj
->StatusFlag
= 1;
103 _mesa_check_sync(struct gl_context
*ctx
, struct gl_sync_object
*syncObj
)
108 /* No-op for software rendering. Hardware drivers will need to determine
109 * whether the state of the sync object has changed.
115 _mesa_wait_sync(struct gl_context
*ctx
, struct gl_sync_object
*syncObj
,
116 GLbitfield flags
, GLuint64 timeout
)
123 /* No-op for software rendering. Hardware drivers will need to wait until
124 * the state of the sync object changes or the timeout expires.
130 _mesa_init_sync_object_functions(struct dd_function_table
*driver
)
132 driver
->NewSyncObject
= _mesa_new_sync_object
;
133 driver
->FenceSync
= _mesa_fence_sync
;
134 driver
->DeleteSyncObject
= _mesa_delete_sync_object
;
135 driver
->CheckSync
= _mesa_check_sync
;
137 /* Use the same no-op wait function for both.
139 driver
->ClientWaitSync
= _mesa_wait_sync
;
140 driver
->ServerWaitSync
= _mesa_wait_sync
;
144 * Allocate/init the context state related to sync objects.
147 _mesa_init_sync(struct gl_context
*ctx
)
154 * Free the context state related to sync objects.
157 _mesa_free_sync_data(struct gl_context
*ctx
)
164 * Check if the given sync object is:
166 * - not in sync objects hash table
167 * - type is GL_SYNC_FENCE
168 * - not marked as deleted
170 * Returns the internal gl_sync_object pointer if the sync object is valid
171 * or NULL if it isn't.
173 * If "incRefCount" is true, the reference count is incremented, which is
174 * normally what you want; otherwise, a glDeleteSync from another thread
175 * could delete the sync object while you are still working on it.
177 struct gl_sync_object
*
178 _mesa_get_and_ref_sync(struct gl_context
*ctx
, GLsync sync
, bool incRefCount
)
180 struct gl_sync_object
*syncObj
= (struct gl_sync_object
*) sync
;
181 mtx_lock(&ctx
->Shared
->Mutex
);
183 && _mesa_set_search(ctx
->Shared
->SyncObjects
, syncObj
) != NULL
184 && (syncObj
->Type
== GL_SYNC_FENCE
)
185 && !syncObj
->DeletePending
) {
192 mtx_unlock(&ctx
->Shared
->Mutex
);
198 _mesa_unref_sync_object(struct gl_context
*ctx
, struct gl_sync_object
*syncObj
,
201 struct set_entry
*entry
;
203 mtx_lock(&ctx
->Shared
->Mutex
);
204 syncObj
->RefCount
-= amount
;
205 if (syncObj
->RefCount
== 0) {
206 entry
= _mesa_set_search(ctx
->Shared
->SyncObjects
, syncObj
);
207 assert (entry
!= NULL
);
208 _mesa_set_remove(ctx
->Shared
->SyncObjects
, entry
);
209 mtx_unlock(&ctx
->Shared
->Mutex
);
211 ctx
->Driver
.DeleteSyncObject(ctx
, syncObj
);
213 mtx_unlock(&ctx
->Shared
->Mutex
);
219 _mesa_IsSync(GLsync sync
)
221 GET_CURRENT_CONTEXT(ctx
);
222 ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx
, GL_FALSE
);
224 return _mesa_get_and_ref_sync(ctx
, sync
, false) ? GL_TRUE
: GL_FALSE
;
229 _mesa_DeleteSync(GLsync sync
)
231 GET_CURRENT_CONTEXT(ctx
);
232 struct gl_sync_object
*syncObj
;
234 /* From the GL_ARB_sync spec:
236 * DeleteSync will silently ignore a <sync> value of zero. An
237 * INVALID_VALUE error is generated if <sync> is neither zero nor the
238 * name of a sync object.
244 syncObj
= _mesa_get_and_ref_sync(ctx
, sync
, true);
246 _mesa_error(ctx
, GL_INVALID_VALUE
, "glDeleteSync (not a valid sync object)");
250 /* If there are no client-waits or server-waits pending on this sync, delete
251 * the underlying object. Note that we double-unref the object, as
252 * _mesa_get_and_ref_sync above took an extra refcount to make sure the pointer
253 * is valid for us to manipulate.
255 syncObj
->DeletePending
= GL_TRUE
;
256 _mesa_unref_sync_object(ctx
, syncObj
, 2);
261 fence_sync(struct gl_context
*ctx
, GLenum condition
, GLbitfield flags
)
263 struct gl_sync_object
*syncObj
;
265 syncObj
= ctx
->Driver
.NewSyncObject(ctx
);
266 if (syncObj
!= NULL
) {
267 syncObj
->Type
= GL_SYNC_FENCE
;
268 /* The name is not currently used, and it is never visible to
269 * applications. If sync support is extended to provide support for
270 * NV_fence, this field will be used. We'll also need to add an object
274 syncObj
->RefCount
= 1;
275 syncObj
->DeletePending
= GL_FALSE
;
276 syncObj
->SyncCondition
= condition
;
277 syncObj
->Flags
= flags
;
278 syncObj
->StatusFlag
= 0;
280 ctx
->Driver
.FenceSync(ctx
, syncObj
, condition
, flags
);
282 mtx_lock(&ctx
->Shared
->Mutex
);
283 _mesa_set_add(ctx
->Shared
->SyncObjects
, syncObj
);
284 mtx_unlock(&ctx
->Shared
->Mutex
);
286 return (GLsync
)syncObj
;
294 _mesa_FenceSync_no_error(GLenum condition
, GLbitfield flags
)
296 GET_CURRENT_CONTEXT(ctx
);
297 return fence_sync(ctx
, condition
, flags
);
302 _mesa_FenceSync(GLenum condition
, GLbitfield flags
)
304 GET_CURRENT_CONTEXT(ctx
);
305 ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx
, 0);
307 if (condition
!= GL_SYNC_GPU_COMMANDS_COMPLETE
) {
308 _mesa_error(ctx
, GL_INVALID_ENUM
, "glFenceSync(condition=0x%x)",
314 _mesa_error(ctx
, GL_INVALID_VALUE
, "glFenceSync(flags=0x%x)",
319 return fence_sync(ctx
, condition
, flags
);
324 client_wait_sync(struct gl_context
*ctx
, struct gl_sync_object
*syncObj
,
325 GLbitfield flags
, GLuint64 timeout
)
329 /* From the GL_ARB_sync spec:
331 * ClientWaitSync returns one of four status values. A return value of
332 * ALREADY_SIGNALED indicates that <sync> was signaled at the time
333 * ClientWaitSync was called. ALREADY_SIGNALED will always be returned
334 * if <sync> was signaled, even if the value of <timeout> is zero.
336 ctx
->Driver
.CheckSync(ctx
, syncObj
);
337 if (syncObj
->StatusFlag
) {
338 ret
= GL_ALREADY_SIGNALED
;
341 ret
= GL_TIMEOUT_EXPIRED
;
343 ctx
->Driver
.ClientWaitSync(ctx
, syncObj
, flags
, timeout
);
345 ret
= syncObj
->StatusFlag
? GL_CONDITION_SATISFIED
: GL_TIMEOUT_EXPIRED
;
349 _mesa_unref_sync_object(ctx
, syncObj
, 1);
355 _mesa_ClientWaitSync_no_error(GLsync sync
, GLbitfield flags
, GLuint64 timeout
)
357 GET_CURRENT_CONTEXT(ctx
);
359 struct gl_sync_object
*syncObj
= _mesa_get_and_ref_sync(ctx
, sync
, true);
360 return client_wait_sync(ctx
, syncObj
, flags
, timeout
);
365 _mesa_ClientWaitSync(GLsync sync
, GLbitfield flags
, GLuint64 timeout
)
367 GET_CURRENT_CONTEXT(ctx
);
368 struct gl_sync_object
*syncObj
;
370 ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx
, GL_WAIT_FAILED
);
372 if ((flags
& ~GL_SYNC_FLUSH_COMMANDS_BIT
) != 0) {
373 _mesa_error(ctx
, GL_INVALID_VALUE
, "glClientWaitSync(flags=0x%x)", flags
);
374 return GL_WAIT_FAILED
;
377 syncObj
= _mesa_get_and_ref_sync(ctx
, sync
, true);
379 _mesa_error(ctx
, GL_INVALID_VALUE
, "glClientWaitSync (not a valid sync object)");
380 return GL_WAIT_FAILED
;
383 return client_wait_sync(ctx
, syncObj
, flags
, timeout
);
388 _mesa_WaitSync(GLsync sync
, GLbitfield flags
, GLuint64 timeout
)
390 GET_CURRENT_CONTEXT(ctx
);
391 struct gl_sync_object
*syncObj
;
394 _mesa_error(ctx
, GL_INVALID_VALUE
, "glWaitSync(flags=0x%x)", flags
);
398 if (timeout
!= GL_TIMEOUT_IGNORED
) {
399 _mesa_error(ctx
, GL_INVALID_VALUE
, "glWaitSync(timeout=0x%" PRIx64
")",
404 syncObj
= _mesa_get_and_ref_sync(ctx
, sync
, true);
406 _mesa_error(ctx
, GL_INVALID_VALUE
, "glWaitSync (not a valid sync object)");
410 ctx
->Driver
.ServerWaitSync(ctx
, syncObj
, flags
, timeout
);
411 _mesa_unref_sync_object(ctx
, syncObj
, 1);
416 _mesa_GetSynciv(GLsync sync
, GLenum pname
, GLsizei bufSize
, GLsizei
*length
,
419 GET_CURRENT_CONTEXT(ctx
);
420 struct gl_sync_object
*syncObj
;
424 syncObj
= _mesa_get_and_ref_sync(ctx
, sync
, true);
426 _mesa_error(ctx
, GL_INVALID_VALUE
, "glGetSynciv (not a valid sync object)");
432 v
[0] = syncObj
->Type
;
436 case GL_SYNC_CONDITION
:
437 v
[0] = syncObj
->SyncCondition
;
442 /* Update the state of the sync by dipping into the driver. Note that
443 * this call won't block. It just updates state in the common object
444 * data from the current driver state.
446 ctx
->Driver
.CheckSync(ctx
, syncObj
);
448 v
[0] = (syncObj
->StatusFlag
) ? GL_SIGNALED
: GL_UNSIGNALED
;
453 v
[0] = syncObj
->Flags
;
458 _mesa_error(ctx
, GL_INVALID_ENUM
, "glGetSynciv(pname=0x%x)\n", pname
);
459 _mesa_unref_sync_object(ctx
, syncObj
, 1);
463 /* Section 4.1.3 (Sync Object Queries) of the OpenGL ES 3.10 spec says:
465 * "An INVALID_VALUE error is generated if bufSize is negative."
468 _mesa_error(ctx
, GL_INVALID_VALUE
, "glGetSynciv(pname=0x%x)\n", pname
);
471 if (size
> 0 && bufSize
> 0) {
472 const GLsizei copy_count
= MIN2(size
, bufSize
);
474 memcpy(values
, v
, sizeof(GLint
) * copy_count
);
477 if (length
!= NULL
) {
481 _mesa_unref_sync_object(ctx
, syncObj
, 1);