2 * Mesa 3-D graphics library
4 * Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
5 * Copyright (c) 2008 VMware, Inc.
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
21 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
22 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
23 * OTHER DEALINGS IN THE SOFTWARE.
29 * Helper functions for texture compression.
39 #include "texcompress.h"
40 #include "texcompress_fxt1.h"
41 #include "texcompress_rgtc.h"
42 #include "texcompress_s3tc.h"
43 #include "texcompress_etc.h"
44 #include "texcompress_bptc.h"
48 * Get the GL base format of a specified GL compressed texture format
50 * From page 232 of the OpenGL 3.3 (Compatiblity Profile) spec:
52 * "Compressed Internal Format Base Internal Format Type
53 * --------------------------- -------------------- ---------
54 * COMPRESSED_ALPHA ALPHA Generic
55 * COMPRESSED_LUMINANCE LUMINANCE Generic
56 * COMPRESSED_LUMINANCE_ALPHA LUMINANCE_ALPHA Generic
57 * COMPRESSED_INTENSITY INTENSITY Generic
58 * COMPRESSED_RED RED Generic
59 * COMPRESSED_RG RG Generic
60 * COMPRESSED_RGB RGB Generic
61 * COMPRESSED_RGBA RGBA Generic
62 * COMPRESSED_SRGB RGB Generic
63 * COMPRESSED_SRGB_ALPHA RGBA Generic
64 * COMPRESSED_SLUMINANCE LUMINANCE Generic
65 * COMPRESSED_SLUMINANCE_ALPHA LUMINANCE_ALPHA Generic
66 * COMPRESSED_RED_RGTC1 RED Specific
67 * COMPRESSED_SIGNED_RED_RGTC1 RED Specific
68 * COMPRESSED_RG_RGTC2 RG Specific
69 * COMPRESSED_SIGNED_RG_RGTC2 RG Specific"
72 * The base format of \c format if \c format is a compressed format (either
73 * generic or specific. Otherwise 0 is returned.
76 _mesa_gl_compressed_format_base_format(GLenum format
)
79 case GL_COMPRESSED_RED
:
80 case GL_COMPRESSED_R11_EAC
:
81 case GL_COMPRESSED_RED_RGTC1
:
82 case GL_COMPRESSED_SIGNED_R11_EAC
:
83 case GL_COMPRESSED_SIGNED_RED_RGTC1
:
86 case GL_COMPRESSED_RG
:
87 case GL_COMPRESSED_RG11_EAC
:
88 case GL_COMPRESSED_RG_RGTC2
:
89 case GL_COMPRESSED_SIGNED_RG11_EAC
:
90 case GL_COMPRESSED_SIGNED_RG_RGTC2
:
93 case GL_COMPRESSED_RGB
:
94 case GL_COMPRESSED_SRGB
:
95 case GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB
:
96 case GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB
:
97 case GL_COMPRESSED_RGB_S3TC_DXT1_EXT
:
98 case GL_COMPRESSED_RGB_FXT1_3DFX
:
99 case GL_COMPRESSED_SRGB_S3TC_DXT1_EXT
:
100 case GL_ETC1_RGB8_OES
:
101 case GL_COMPRESSED_RGB8_ETC2
:
102 case GL_COMPRESSED_SRGB8_ETC2
:
105 case GL_PALETTE4_RGB8_OES
:
106 case GL_PALETTE4_R5_G6_B5_OES
:
107 case GL_PALETTE8_RGB8_OES
:
108 case GL_PALETTE8_R5_G6_B5_OES
:
111 case GL_COMPRESSED_RGBA
:
112 case GL_COMPRESSED_SRGB_ALPHA
:
113 case GL_COMPRESSED_RGBA_BPTC_UNORM_ARB
:
114 case GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB
:
115 case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT
:
116 case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT
:
117 case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT
:
118 case GL_COMPRESSED_RGBA_FXT1_3DFX
:
119 case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT
:
120 case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT
:
121 case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT
:
122 case GL_COMPRESSED_RGBA8_ETC2_EAC
:
123 case GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC
:
124 case GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2
:
125 case GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2
:
128 case GL_PALETTE4_RGBA8_OES
:
129 case GL_PALETTE8_RGB5_A1_OES
:
130 case GL_PALETTE4_RGBA4_OES
:
131 case GL_PALETTE4_RGB5_A1_OES
:
132 case GL_PALETTE8_RGBA8_OES
:
133 case GL_PALETTE8_RGBA4_OES
:
136 case GL_COMPRESSED_ALPHA
:
139 case GL_COMPRESSED_LUMINANCE
:
140 case GL_COMPRESSED_SLUMINANCE
:
141 case GL_COMPRESSED_LUMINANCE_LATC1_EXT
:
142 case GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT
:
145 case GL_COMPRESSED_LUMINANCE_ALPHA
:
146 case GL_COMPRESSED_SLUMINANCE_ALPHA
:
147 case GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT
:
148 case GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT
:
149 case GL_COMPRESSED_LUMINANCE_ALPHA_3DC_ATI
:
150 return GL_LUMINANCE_ALPHA
;
152 case GL_COMPRESSED_INTENSITY
:
161 * Return list of (and count of) all specific texture compression
162 * formats that are supported.
164 * Some formats are \b not returned by this function. The
165 * \c GL_COMPRESSED_TEXTURE_FORMATS query only returns formats that are
166 * "suitable for general-purpose usage." All texture compression extensions
167 * have taken this to mean either linear RGB or linear RGBA.
169 * The GL_ARB_texture_compress_rgtc spec says:
171 * "19) Should the GL_NUM_COMPRESSED_TEXTURE_FORMATS and
172 * GL_COMPRESSED_TEXTURE_FORMATS queries return the RGTC formats?
176 * The OpenGL 2.1 specification says "The only values returned
177 * by this query [GL_COMPRESSED_TEXTURE_FORMATS"] are those
178 * corresponding to formats suitable for general-purpose usage.
179 * The renderer will not enumerate formats with restrictions that
180 * need to be specifically understood prior to use."
182 * Compressed textures with just red or red-green components are
183 * not general-purpose so should not be returned by these queries
184 * because they have restrictions.
186 * Applications that seek to use the RGTC formats should do so
187 * by looking for this extension's name in the string returned by
188 * glGetString(GL_EXTENSIONS) rather than
189 * what GL_NUM_COMPRESSED_TEXTURE_FORMATS and
190 * GL_COMPRESSED_TEXTURE_FORMATS return."
192 * There is nearly identical wording in the GL_EXT_texture_compression_rgtc
195 * The GL_EXT_texture_rRGB spec says:
197 * "22) Should the new COMPRESSED_SRGB_* formats be listed in an
198 * implementation's GL_COMPRESSED_TEXTURE_FORMATS list?
200 * RESOLVED: No. Section 3.8.1 says formats listed by
201 * GL_COMPRESSED_TEXTURE_FORMATS are "suitable for general-purpose
202 * usage." The non-linear distribution of red, green, and
203 * blue for these sRGB compressed formats makes them not really
206 * The GL_EXT_texture_compression_latc spec says:
208 * "16) Should the GL_NUM_COMPRESSED_TEXTURE_FORMATS and
209 * GL_COMPRESSED_TEXTURE_FORMATS queries return the LATC formats?
213 * The OpenGL 2.1 specification says "The only values returned
214 * by this query [GL_COMPRESSED_TEXTURE_FORMATS"] are those
215 * corresponding to formats suitable for general-purpose usage.
216 * The renderer will not enumerate formats with restrictions that
217 * need to be specifically understood prior to use."
219 * Historically, OpenGL implementation have advertised the RGB and
220 * RGBA versions of the S3TC extensions compressed format tokens
221 * through this mechanism.
223 * The specification is not sufficiently clear about what "suitable
224 * for general-purpose usage" means. Historically that seems to mean
225 * unsigned RGB or unsigned RGBA. The DXT1 format supporting alpha
226 * (GL_COMPRESSED_RGBA_S3TC_DXT1_EXT) is not exposed in the list (at
227 * least for NVIDIA drivers) because the alpha is always 1.0 expect
228 * when it is 0.0 when RGB is required to be black. NVIDIA's even
229 * limits itself to true linear RGB or RGBA formats, specifically
230 * not including EXT_texture_sRGB's sRGB S3TC compressed formats.
232 * Adding luminance and luminance-alpha texture formats (and
233 * certainly signed versions of luminance and luminance-alpha
234 * formats!) invites potential comptaibility problems with old
235 * applications using this mechanism since old applications are
236 * unlikely to expect non-RGB or non-RGBA formats to be advertised
237 * through this mechanism. However no specific misinteractions
238 * with old applications is known.
240 * Applications that seek to use the LATC formats should do so
241 * by looking for this extension's name in the string returned by
242 * glGetString(GL_EXTENSIONS) rather than
243 * what GL_NUM_COMPRESSED_TEXTURE_FORMATS and
244 * GL_COMPRESSED_TEXTURE_FORMATS return."
246 * The KHR_texture_compression_astc_hdr spec says:
248 * "Interactions with OpenGL 4.2
250 * OpenGL 4.2 supports the feature that compressed textures can be
251 * compressed online, by passing the compressed texture format enum as
252 * the internal format when uploading a texture using TexImage1D,
253 * TexImage2D or TexImage3D (see Section 3.9.3, Texture Image
254 * Specification, subsection Encoding of Special Internal Formats).
256 * Due to the complexity of the ASTC compression algorithm, it is not
257 * usually suitable for online use, and therefore ASTC support will be
258 * limited to pre-compressed textures only. Where on-device compression
259 * is required, a domain-specific limited compressor will typically
260 * be used, and this is therefore not suitable for implementation in
263 * In particular, the ASTC format specifiers will not be added to
264 * Table 3.14, and thus will not be accepted by the TexImage*D
265 * functions, and will not be returned by the (already deprecated)
266 * COMPRESSED_TEXTURE_FORMATS query."
268 * There is no formal spec for GL_ATI_texture_compression_3dc. Since the
269 * formats added by this extension are luminance-alpha formats, it is
270 * reasonable to expect them to follow the same rules as
271 * GL_EXT_texture_compression_latc. At the very least, Catalyst 11.6 does not
272 * expose the 3dc formats through this mechanism.
274 * The spec for GL_ARB_texture_compression_bptc doesn't mention whether it
275 * should be included in GL_COMPRESSED_TEXTURE_FORMATS. However as it takes a
276 * very long time to compress the textures in this format it's probably not
277 * very useful as a general format where the GL will have to compress it on
280 * \param ctx the GL context
281 * \param formats the resulting format list (may be NULL).
283 * \return number of formats.
286 _mesa_get_compressed_formats(struct gl_context
*ctx
, GLint
*formats
)
289 if (ctx
->Extensions
.TDFX_texture_compression_FXT1
) {
291 formats
[n
++] = GL_COMPRESSED_RGB_FXT1_3DFX
;
292 formats
[n
++] = GL_COMPRESSED_RGBA_FXT1_3DFX
;
299 if (ctx
->Extensions
.EXT_texture_compression_s3tc
) {
301 formats
[n
++] = GL_COMPRESSED_RGB_S3TC_DXT1_EXT
;
302 formats
[n
++] = GL_COMPRESSED_RGBA_S3TC_DXT3_EXT
;
303 formats
[n
++] = GL_COMPRESSED_RGBA_S3TC_DXT5_EXT
;
309 /* The ES and desktop GL specs diverge here.
311 * In desktop OpenGL, the driver can perform online compression of
312 * uncompressed texture data. GL_NUM_COMPRESSED_TEXTURE_FORMATS and
313 * GL_COMPRESSED_TEXTURE_FORMATS give the application a list of
314 * formats that it could ask the driver to compress with some
315 * expectation of quality. The GL_ARB_texture_compression spec
316 * calls this "suitable for general-purpose usage." As noted
317 * above, this means GL_COMPRESSED_RGBA_S3TC_DXT1_EXT is not
318 * included in the list.
320 * In OpenGL ES, the driver never performs compression.
321 * GL_NUM_COMPRESSED_TEXTURE_FORMATS and
322 * GL_COMPRESSED_TEXTURE_FORMATS give the application a list of
323 * formats that the driver can receive from the application. It
324 * is the *complete* list of formats. The
325 * GL_EXT_texture_compression_s3tc spec says:
327 * "New State for OpenGL ES 2.0.25 and 3.0.2 Specifications
329 * The queries for NUM_COMPRESSED_TEXTURE_FORMATS and
330 * COMPRESSED_TEXTURE_FORMATS include
331 * COMPRESSED_RGB_S3TC_DXT1_EXT,
332 * COMPRESSED_RGBA_S3TC_DXT1_EXT,
333 * COMPRESSED_RGBA_S3TC_DXT3_EXT, and
334 * COMPRESSED_RGBA_S3TC_DXT5_EXT."
336 * Note that the addition is only to the OpenGL ES specification!
338 if (_mesa_is_gles(ctx
)) {
340 formats
[n
++] = GL_COMPRESSED_RGBA_S3TC_DXT1_EXT
;
347 /* The GL_OES_compressed_ETC1_RGB8_texture spec says:
351 * The queries for NUM_COMPRESSED_TEXTURE_FORMATS and
352 * COMPRESSED_TEXTURE_FORMATS include ETC1_RGB8_OES."
354 if (_mesa_is_gles(ctx
)
355 && ctx
->Extensions
.OES_compressed_ETC1_RGB8_texture
) {
357 formats
[n
++] = GL_ETC1_RGB8_OES
;
364 if (ctx
->API
== API_OPENGLES
) {
366 formats
[n
++] = GL_PALETTE4_RGB8_OES
;
367 formats
[n
++] = GL_PALETTE4_RGBA8_OES
;
368 formats
[n
++] = GL_PALETTE4_R5_G6_B5_OES
;
369 formats
[n
++] = GL_PALETTE4_RGBA4_OES
;
370 formats
[n
++] = GL_PALETTE4_RGB5_A1_OES
;
371 formats
[n
++] = GL_PALETTE8_RGB8_OES
;
372 formats
[n
++] = GL_PALETTE8_RGBA8_OES
;
373 formats
[n
++] = GL_PALETTE8_R5_G6_B5_OES
;
374 formats
[n
++] = GL_PALETTE8_RGBA4_OES
;
375 formats
[n
++] = GL_PALETTE8_RGB5_A1_OES
;
382 if (_mesa_is_gles3(ctx
)) {
384 formats
[n
++] = GL_COMPRESSED_RGB8_ETC2
;
385 formats
[n
++] = GL_COMPRESSED_SRGB8_ETC2
;
386 formats
[n
++] = GL_COMPRESSED_RGBA8_ETC2_EAC
;
387 formats
[n
++] = GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC
;
388 formats
[n
++] = GL_COMPRESSED_R11_EAC
;
389 formats
[n
++] = GL_COMPRESSED_RG11_EAC
;
390 formats
[n
++] = GL_COMPRESSED_SIGNED_R11_EAC
;
391 formats
[n
++] = GL_COMPRESSED_SIGNED_RG11_EAC
;
392 formats
[n
++] = GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2
;
393 formats
[n
++] = GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2
;
404 * Convert a compressed MESA_FORMAT_x to a GLenum.
407 _mesa_glenum_to_compressed_format(GLenum format
)
410 case GL_COMPRESSED_RGB_FXT1_3DFX
:
411 return MESA_FORMAT_RGB_FXT1
;
412 case GL_COMPRESSED_RGBA_FXT1_3DFX
:
413 return MESA_FORMAT_RGBA_FXT1
;
415 case GL_COMPRESSED_RGB_S3TC_DXT1_EXT
:
418 return MESA_FORMAT_RGB_DXT1
;
419 case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT
:
420 return MESA_FORMAT_RGBA_DXT1
;
421 case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT
:
424 return MESA_FORMAT_RGBA_DXT3
;
425 case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT
:
426 return MESA_FORMAT_RGBA_DXT5
;
428 case GL_COMPRESSED_SRGB_S3TC_DXT1_EXT
:
429 return MESA_FORMAT_SRGB_DXT1
;
430 case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT
:
431 return MESA_FORMAT_SRGBA_DXT1
;
432 case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT
:
433 return MESA_FORMAT_SRGBA_DXT3
;
434 case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT
:
435 return MESA_FORMAT_SRGBA_DXT5
;
437 case GL_COMPRESSED_RED_RGTC1
:
438 return MESA_FORMAT_R_RGTC1_UNORM
;
439 case GL_COMPRESSED_SIGNED_RED_RGTC1
:
440 return MESA_FORMAT_R_RGTC1_SNORM
;
441 case GL_COMPRESSED_RG_RGTC2
:
442 return MESA_FORMAT_RG_RGTC2_UNORM
;
443 case GL_COMPRESSED_SIGNED_RG_RGTC2
:
444 return MESA_FORMAT_RG_RGTC2_SNORM
;
446 case GL_COMPRESSED_LUMINANCE_LATC1_EXT
:
447 return MESA_FORMAT_L_LATC1_UNORM
;
448 case GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT
:
449 return MESA_FORMAT_L_LATC1_SNORM
;
450 case GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT
:
451 case GL_COMPRESSED_LUMINANCE_ALPHA_3DC_ATI
:
452 return MESA_FORMAT_LA_LATC2_UNORM
;
453 case GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT
:
454 return MESA_FORMAT_LA_LATC2_SNORM
;
456 case GL_ETC1_RGB8_OES
:
457 return MESA_FORMAT_ETC1_RGB8
;
458 case GL_COMPRESSED_RGB8_ETC2
:
459 return MESA_FORMAT_ETC2_RGB8
;
460 case GL_COMPRESSED_SRGB8_ETC2
:
461 return MESA_FORMAT_ETC2_SRGB8
;
462 case GL_COMPRESSED_RGBA8_ETC2_EAC
:
463 return MESA_FORMAT_ETC2_RGBA8_EAC
;
464 case GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC
:
465 return MESA_FORMAT_ETC2_SRGB8_ALPHA8_EAC
;
466 case GL_COMPRESSED_R11_EAC
:
467 return MESA_FORMAT_ETC2_R11_EAC
;
468 case GL_COMPRESSED_RG11_EAC
:
469 return MESA_FORMAT_ETC2_RG11_EAC
;
470 case GL_COMPRESSED_SIGNED_R11_EAC
:
471 return MESA_FORMAT_ETC2_SIGNED_R11_EAC
;
472 case GL_COMPRESSED_SIGNED_RG11_EAC
:
473 return MESA_FORMAT_ETC2_SIGNED_RG11_EAC
;
474 case GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2
:
475 return MESA_FORMAT_ETC2_RGB8_PUNCHTHROUGH_ALPHA1
;
476 case GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2
:
477 return MESA_FORMAT_ETC2_SRGB8_PUNCHTHROUGH_ALPHA1
;
479 case GL_COMPRESSED_RGBA_BPTC_UNORM
:
480 return MESA_FORMAT_BPTC_RGBA_UNORM
;
481 case GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM
:
482 return MESA_FORMAT_BPTC_SRGB_ALPHA_UNORM
;
483 case GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT
:
484 return MESA_FORMAT_BPTC_RGB_SIGNED_FLOAT
;
485 case GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT
:
486 return MESA_FORMAT_BPTC_RGB_UNSIGNED_FLOAT
;
488 case GL_COMPRESSED_RGBA_ASTC_4x4_KHR
:
489 return MESA_FORMAT_RGBA_ASTC_4x4
;
490 case GL_COMPRESSED_RGBA_ASTC_5x4_KHR
:
491 return MESA_FORMAT_RGBA_ASTC_5x4
;
492 case GL_COMPRESSED_RGBA_ASTC_5x5_KHR
:
493 return MESA_FORMAT_RGBA_ASTC_5x5
;
494 case GL_COMPRESSED_RGBA_ASTC_6x5_KHR
:
495 return MESA_FORMAT_RGBA_ASTC_6x5
;
496 case GL_COMPRESSED_RGBA_ASTC_6x6_KHR
:
497 return MESA_FORMAT_RGBA_ASTC_6x6
;
498 case GL_COMPRESSED_RGBA_ASTC_8x5_KHR
:
499 return MESA_FORMAT_RGBA_ASTC_8x5
;
500 case GL_COMPRESSED_RGBA_ASTC_8x6_KHR
:
501 return MESA_FORMAT_RGBA_ASTC_8x6
;
502 case GL_COMPRESSED_RGBA_ASTC_8x8_KHR
:
503 return MESA_FORMAT_RGBA_ASTC_8x8
;
504 case GL_COMPRESSED_RGBA_ASTC_10x5_KHR
:
505 return MESA_FORMAT_RGBA_ASTC_10x5
;
506 case GL_COMPRESSED_RGBA_ASTC_10x6_KHR
:
507 return MESA_FORMAT_RGBA_ASTC_10x6
;
508 case GL_COMPRESSED_RGBA_ASTC_10x8_KHR
:
509 return MESA_FORMAT_RGBA_ASTC_10x8
;
510 case GL_COMPRESSED_RGBA_ASTC_10x10_KHR
:
511 return MESA_FORMAT_RGBA_ASTC_10x10
;
512 case GL_COMPRESSED_RGBA_ASTC_12x10_KHR
:
513 return MESA_FORMAT_RGBA_ASTC_12x10
;
514 case GL_COMPRESSED_RGBA_ASTC_12x12_KHR
:
515 return MESA_FORMAT_RGBA_ASTC_12x12
;
516 case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR
:
517 return MESA_FORMAT_SRGB8_ALPHA8_ASTC_4x4
;
518 case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR
:
519 return MESA_FORMAT_SRGB8_ALPHA8_ASTC_5x4
;
520 case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR
:
521 return MESA_FORMAT_SRGB8_ALPHA8_ASTC_5x5
;
522 case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR
:
523 return MESA_FORMAT_SRGB8_ALPHA8_ASTC_6x5
;
524 case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR
:
525 return MESA_FORMAT_SRGB8_ALPHA8_ASTC_6x6
;
526 case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR
:
527 return MESA_FORMAT_SRGB8_ALPHA8_ASTC_8x5
;
528 case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR
:
529 return MESA_FORMAT_SRGB8_ALPHA8_ASTC_8x6
;
530 case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR
:
531 return MESA_FORMAT_SRGB8_ALPHA8_ASTC_8x8
;
532 case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR
:
533 return MESA_FORMAT_SRGB8_ALPHA8_ASTC_10x5
;
534 case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR
:
535 return MESA_FORMAT_SRGB8_ALPHA8_ASTC_10x6
;
536 case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR
:
537 return MESA_FORMAT_SRGB8_ALPHA8_ASTC_10x8
;
538 case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR
:
539 return MESA_FORMAT_SRGB8_ALPHA8_ASTC_10x10
;
540 case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR
:
541 return MESA_FORMAT_SRGB8_ALPHA8_ASTC_12x10
;
542 case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR
:
543 return MESA_FORMAT_SRGB8_ALPHA8_ASTC_12x12
;
546 return MESA_FORMAT_NONE
;
552 * Given a compressed MESA_FORMAT_x value, return the corresponding
553 * GLenum for that format.
554 * This is needed for glGetTexLevelParameter(GL_TEXTURE_INTERNAL_FORMAT)
555 * which must return the specific texture format used when the user might
556 * have originally specified a generic compressed format in their
557 * glTexImage2D() call.
558 * For non-compressed textures, we always return the user-specified
559 * internal format unchanged.
562 _mesa_compressed_format_to_glenum(struct gl_context
*ctx
, mesa_format mesaFormat
)
564 switch (mesaFormat
) {
565 case MESA_FORMAT_RGB_FXT1
:
566 return GL_COMPRESSED_RGB_FXT1_3DFX
;
567 case MESA_FORMAT_RGBA_FXT1
:
568 return GL_COMPRESSED_RGBA_FXT1_3DFX
;
569 case MESA_FORMAT_RGB_DXT1
:
570 return GL_COMPRESSED_RGB_S3TC_DXT1_EXT
;
571 case MESA_FORMAT_RGBA_DXT1
:
572 return GL_COMPRESSED_RGBA_S3TC_DXT1_EXT
;
573 case MESA_FORMAT_RGBA_DXT3
:
574 return GL_COMPRESSED_RGBA_S3TC_DXT3_EXT
;
575 case MESA_FORMAT_RGBA_DXT5
:
576 return GL_COMPRESSED_RGBA_S3TC_DXT5_EXT
;
577 case MESA_FORMAT_SRGB_DXT1
:
578 return GL_COMPRESSED_SRGB_S3TC_DXT1_EXT
;
579 case MESA_FORMAT_SRGBA_DXT1
:
580 return GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT
;
581 case MESA_FORMAT_SRGBA_DXT3
:
582 return GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT
;
583 case MESA_FORMAT_SRGBA_DXT5
:
584 return GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT
;
585 case MESA_FORMAT_R_RGTC1_UNORM
:
586 return GL_COMPRESSED_RED_RGTC1
;
587 case MESA_FORMAT_R_RGTC1_SNORM
:
588 return GL_COMPRESSED_SIGNED_RED_RGTC1
;
589 case MESA_FORMAT_RG_RGTC2_UNORM
:
590 return GL_COMPRESSED_RG_RGTC2
;
591 case MESA_FORMAT_RG_RGTC2_SNORM
:
592 return GL_COMPRESSED_SIGNED_RG_RGTC2
;
594 case MESA_FORMAT_L_LATC1_UNORM
:
595 return GL_COMPRESSED_LUMINANCE_LATC1_EXT
;
596 case MESA_FORMAT_L_LATC1_SNORM
:
597 return GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT
;
598 case MESA_FORMAT_LA_LATC2_UNORM
:
599 return GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT
;
600 case MESA_FORMAT_LA_LATC2_SNORM
:
601 return GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT
;
603 case MESA_FORMAT_ETC1_RGB8
:
604 return GL_ETC1_RGB8_OES
;
605 case MESA_FORMAT_ETC2_RGB8
:
606 return GL_COMPRESSED_RGB8_ETC2
;
607 case MESA_FORMAT_ETC2_SRGB8
:
608 return GL_COMPRESSED_SRGB8_ETC2
;
609 case MESA_FORMAT_ETC2_RGBA8_EAC
:
610 return GL_COMPRESSED_RGBA8_ETC2_EAC
;
611 case MESA_FORMAT_ETC2_SRGB8_ALPHA8_EAC
:
612 return GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC
;
613 case MESA_FORMAT_ETC2_R11_EAC
:
614 return GL_COMPRESSED_R11_EAC
;
615 case MESA_FORMAT_ETC2_RG11_EAC
:
616 return GL_COMPRESSED_RG11_EAC
;
617 case MESA_FORMAT_ETC2_SIGNED_R11_EAC
:
618 return GL_COMPRESSED_SIGNED_R11_EAC
;
619 case MESA_FORMAT_ETC2_SIGNED_RG11_EAC
:
620 return GL_COMPRESSED_SIGNED_RG11_EAC
;
621 case MESA_FORMAT_ETC2_RGB8_PUNCHTHROUGH_ALPHA1
:
622 return GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2
;
623 case MESA_FORMAT_ETC2_SRGB8_PUNCHTHROUGH_ALPHA1
:
624 return GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2
;
626 case MESA_FORMAT_BPTC_RGBA_UNORM
:
627 return GL_COMPRESSED_RGBA_BPTC_UNORM
;
628 case MESA_FORMAT_BPTC_SRGB_ALPHA_UNORM
:
629 return GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM
;
630 case MESA_FORMAT_BPTC_RGB_SIGNED_FLOAT
:
631 return GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT
;
632 case MESA_FORMAT_BPTC_RGB_UNSIGNED_FLOAT
:
633 return GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT
;
635 case MESA_FORMAT_RGBA_ASTC_4x4
:
636 return GL_COMPRESSED_RGBA_ASTC_4x4_KHR
;
637 case MESA_FORMAT_RGBA_ASTC_5x4
:
638 return GL_COMPRESSED_RGBA_ASTC_5x4_KHR
;
639 case MESA_FORMAT_RGBA_ASTC_5x5
:
640 return GL_COMPRESSED_RGBA_ASTC_5x5_KHR
;
641 case MESA_FORMAT_RGBA_ASTC_6x5
:
642 return GL_COMPRESSED_RGBA_ASTC_6x5_KHR
;
643 case MESA_FORMAT_RGBA_ASTC_6x6
:
644 return GL_COMPRESSED_RGBA_ASTC_6x6_KHR
;
645 case MESA_FORMAT_RGBA_ASTC_8x5
:
646 return GL_COMPRESSED_RGBA_ASTC_8x5_KHR
;
647 case MESA_FORMAT_RGBA_ASTC_8x6
:
648 return GL_COMPRESSED_RGBA_ASTC_8x6_KHR
;
649 case MESA_FORMAT_RGBA_ASTC_8x8
:
650 return GL_COMPRESSED_RGBA_ASTC_8x8_KHR
;
651 case MESA_FORMAT_RGBA_ASTC_10x5
:
652 return GL_COMPRESSED_RGBA_ASTC_10x5_KHR
;
653 case MESA_FORMAT_RGBA_ASTC_10x6
:
654 return GL_COMPRESSED_RGBA_ASTC_10x6_KHR
;
655 case MESA_FORMAT_RGBA_ASTC_10x8
:
656 return GL_COMPRESSED_RGBA_ASTC_10x8_KHR
;
657 case MESA_FORMAT_RGBA_ASTC_10x10
:
658 return GL_COMPRESSED_RGBA_ASTC_10x10_KHR
;
659 case MESA_FORMAT_RGBA_ASTC_12x10
:
660 return GL_COMPRESSED_RGBA_ASTC_12x10_KHR
;
661 case MESA_FORMAT_RGBA_ASTC_12x12
:
662 return GL_COMPRESSED_RGBA_ASTC_12x12_KHR
;
663 case MESA_FORMAT_SRGB8_ALPHA8_ASTC_4x4
:
664 return GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR
;
665 case MESA_FORMAT_SRGB8_ALPHA8_ASTC_5x4
:
666 return GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR
;
667 case MESA_FORMAT_SRGB8_ALPHA8_ASTC_5x5
:
668 return GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR
;
669 case MESA_FORMAT_SRGB8_ALPHA8_ASTC_6x5
:
670 return GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR
;
671 case MESA_FORMAT_SRGB8_ALPHA8_ASTC_6x6
:
672 return GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR
;
673 case MESA_FORMAT_SRGB8_ALPHA8_ASTC_8x5
:
674 return GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR
;
675 case MESA_FORMAT_SRGB8_ALPHA8_ASTC_8x6
:
676 return GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR
;
677 case MESA_FORMAT_SRGB8_ALPHA8_ASTC_8x8
:
678 return GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR
;
679 case MESA_FORMAT_SRGB8_ALPHA8_ASTC_10x5
:
680 return GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR
;
681 case MESA_FORMAT_SRGB8_ALPHA8_ASTC_10x6
:
682 return GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR
;
683 case MESA_FORMAT_SRGB8_ALPHA8_ASTC_10x8
:
684 return GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR
;
685 case MESA_FORMAT_SRGB8_ALPHA8_ASTC_10x10
:
686 return GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR
;
687 case MESA_FORMAT_SRGB8_ALPHA8_ASTC_12x10
:
688 return GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR
;
689 case MESA_FORMAT_SRGB8_ALPHA8_ASTC_12x12
:
690 return GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR
;
693 _mesa_problem(ctx
, "Unexpected mesa texture format in"
694 " _mesa_compressed_format_to_glenum()");
701 * Return the address of the pixel at (col, row, img) in a
702 * compressed texture image.
703 * \param col, row, img - image position (3D), should be a multiple of the
704 * format's block size.
705 * \param format - compressed image format
706 * \param width - image width (stride) in pixels
707 * \param image - the image address
708 * \return address of pixel at (row, col, img)
711 _mesa_compressed_image_address(GLint col
, GLint row
, GLint img
,
712 mesa_format mesaFormat
,
713 GLsizei width
, const GLubyte
*image
)
715 /* XXX only 2D images implemented, not 3D */
716 const GLuint blockSize
= _mesa_get_format_bytes(mesaFormat
);
720 _mesa_get_format_block_size(mesaFormat
, &bw
, &bh
);
722 assert(col
% bw
== 0);
723 assert(row
% bh
== 0);
725 offset
= ((width
+ bw
- 1) / bw
) * (row
/ bh
) + col
/ bw
;
728 return (GLubyte
*) image
+ offset
;
733 * Return a texel-fetch function for the given format, or NULL if
736 compressed_fetch_func
737 _mesa_get_compressed_fetch_func(mesa_format format
)
739 switch (_mesa_get_format_layout(format
)) {
740 case MESA_FORMAT_LAYOUT_S3TC
:
741 return _mesa_get_dxt_fetch_func(format
);
742 case MESA_FORMAT_LAYOUT_FXT1
:
743 return _mesa_get_fxt_fetch_func(format
);
744 case MESA_FORMAT_LAYOUT_RGTC
:
745 case MESA_FORMAT_LAYOUT_LATC
:
746 return _mesa_get_compressed_rgtc_func(format
);
747 case MESA_FORMAT_LAYOUT_ETC1
:
748 return _mesa_get_etc_fetch_func(format
);
749 case MESA_FORMAT_LAYOUT_BPTC
:
750 return _mesa_get_bptc_fetch_func(format
);
758 * Decompress a compressed texture image, returning a GL_RGBA/GL_FLOAT image.
759 * \param srcRowStride stride in bytes between rows of blocks in the
760 * compressed source image.
763 _mesa_decompress_image(mesa_format format
, GLuint width
, GLuint height
,
764 const GLubyte
*src
, GLint srcRowStride
,
767 compressed_fetch_func fetch
;
769 GLuint bytes
, bw
, bh
;
772 bytes
= _mesa_get_format_bytes(format
);
773 _mesa_get_format_block_size(format
, &bw
, &bh
);
775 fetch
= _mesa_get_compressed_fetch_func(format
);
777 _mesa_problem(NULL
, "Unexpected format in _mesa_decompress_image()");
781 stride
= srcRowStride
* bh
/ bytes
;
783 for (j
= 0; j
< height
; j
++) {
784 for (i
= 0; i
< width
; i
++) {
785 fetch(src
, stride
, i
, j
, dest
);