mesa: Never advertise _S3TC compressed formats
[mesa.git] / src / mesa / main / texcompress.c
1 /*
2 * Mesa 3-D graphics library
3 *
4 * Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
5 * Copyright (c) 2008 VMware, Inc.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
21 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
22 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
23 * OTHER DEALINGS IN THE SOFTWARE.
24 */
25
26
27 /**
28 * \file texcompress.c
29 * Helper functions for texture compression.
30 */
31
32
33 #include "glheader.h"
34 #include "imports.h"
35 #include "colormac.h"
36 #include "context.h"
37 #include "formats.h"
38 #include "mtypes.h"
39 #include "context.h"
40 #include "texcompress.h"
41 #include "texcompress_fxt1.h"
42 #include "texcompress_rgtc.h"
43 #include "texcompress_s3tc.h"
44 #include "texcompress_etc.h"
45
46
47 /**
48 * Get the GL base format of a specified GL compressed texture format
49 *
50 * From page 232 of the OpenGL 3.3 (Compatiblity Profile) spec:
51 *
52 * "Compressed Internal Format Base Internal Format Type
53 * --------------------------- -------------------- ---------
54 * COMPRESSED_ALPHA ALPHA Generic
55 * COMPRESSED_LUMINANCE LUMINANCE Generic
56 * COMPRESSED_LUMINANCE_ALPHA LUMINANCE_ALPHA Generic
57 * COMPRESSED_INTENSITY INTENSITY Generic
58 * COMPRESSED_RED RED Generic
59 * COMPRESSED_RG RG Generic
60 * COMPRESSED_RGB RGB Generic
61 * COMPRESSED_RGBA RGBA Generic
62 * COMPRESSED_SRGB RGB Generic
63 * COMPRESSED_SRGB_ALPHA RGBA Generic
64 * COMPRESSED_SLUMINANCE LUMINANCE Generic
65 * COMPRESSED_SLUMINANCE_ALPHA LUMINANCE_ALPHA Generic
66 * COMPRESSED_RED_RGTC1 RED Specific
67 * COMPRESSED_SIGNED_RED_RGTC1 RED Specific
68 * COMPRESSED_RG_RGTC2 RG Specific
69 * COMPRESSED_SIGNED_RG_RGTC2 RG Specific"
70 *
71 * \return
72 * The base format of \c format if \c format is a compressed format (either
73 * generic or specific. Otherwise 0 is returned.
74 */
75 GLenum
76 _mesa_gl_compressed_format_base_format(GLenum format)
77 {
78 switch (format) {
79 case GL_COMPRESSED_RED:
80 case GL_COMPRESSED_R11_EAC:
81 case GL_COMPRESSED_RED_RGTC1:
82 case GL_COMPRESSED_SIGNED_R11_EAC:
83 case GL_COMPRESSED_SIGNED_RED_RGTC1:
84 return GL_RED;
85
86 case GL_COMPRESSED_RG:
87 case GL_COMPRESSED_RG11_EAC:
88 case GL_COMPRESSED_RG_RGTC2:
89 case GL_COMPRESSED_SIGNED_RG11_EAC:
90 case GL_COMPRESSED_SIGNED_RG_RGTC2:
91 return GL_RG;
92
93 case GL_COMPRESSED_RGB:
94 case GL_COMPRESSED_SRGB:
95 case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
96 case GL_COMPRESSED_RGB_FXT1_3DFX:
97 case GL_COMPRESSED_SRGB_S3TC_DXT1_EXT:
98 case GL_ETC1_RGB8_OES:
99 case GL_COMPRESSED_RGB8_ETC2:
100 case GL_COMPRESSED_SRGB8_ETC2:
101 return GL_RGB;
102
103 case GL_COMPRESSED_RGBA:
104 case GL_COMPRESSED_SRGB_ALPHA:
105 case GL_COMPRESSED_RGBA_BPTC_UNORM_ARB:
106 case GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB:
107 case GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB:
108 case GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB:
109 case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
110 case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT:
111 case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT:
112 case GL_COMPRESSED_RGBA_FXT1_3DFX:
113 case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT:
114 case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT:
115 case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT:
116 case GL_COMPRESSED_RGBA8_ETC2_EAC:
117 case GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC:
118 case GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2:
119 case GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2:
120 return GL_RGBA;
121
122 case GL_COMPRESSED_ALPHA:
123 return GL_ALPHA;
124
125 case GL_COMPRESSED_LUMINANCE:
126 case GL_COMPRESSED_SLUMINANCE:
127 case GL_COMPRESSED_LUMINANCE_LATC1_EXT:
128 case GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT:
129 return GL_LUMINANCE;
130
131 case GL_COMPRESSED_LUMINANCE_ALPHA:
132 case GL_COMPRESSED_SLUMINANCE_ALPHA:
133 case GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT:
134 case GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT:
135 case GL_COMPRESSED_LUMINANCE_ALPHA_3DC_ATI:
136 return GL_LUMINANCE_ALPHA;
137
138 case GL_COMPRESSED_INTENSITY:
139 return GL_INTENSITY;
140
141 default:
142 return 0;
143 }
144 }
145
146 /**
147 * Return list of (and count of) all specific texture compression
148 * formats that are supported.
149 *
150 * Some formats are \b not returned by this function. The
151 * \c GL_COMPRESSED_TEXTURE_FORMATS query only returns formats that are
152 * "suitable for general-purpose usage." All texture compression extensions
153 * have taken this to mean either linear RGB or linear RGBA.
154 *
155 * The GL_ARB_texture_compress_rgtc spec says:
156 *
157 * "19) Should the GL_NUM_COMPRESSED_TEXTURE_FORMATS and
158 * GL_COMPRESSED_TEXTURE_FORMATS queries return the RGTC formats?
159 *
160 * RESOLVED: No.
161 *
162 * The OpenGL 2.1 specification says "The only values returned
163 * by this query [GL_COMPRESSED_TEXTURE_FORMATS"] are those
164 * corresponding to formats suitable for general-purpose usage.
165 * The renderer will not enumerate formats with restrictions that
166 * need to be specifically understood prior to use."
167 *
168 * Compressed textures with just red or red-green components are
169 * not general-purpose so should not be returned by these queries
170 * because they have restrictions.
171 *
172 * Applications that seek to use the RGTC formats should do so
173 * by looking for this extension's name in the string returned by
174 * glGetString(GL_EXTENSIONS) rather than
175 * what GL_NUM_COMPRESSED_TEXTURE_FORMATS and
176 * GL_COMPRESSED_TEXTURE_FORMATS return."
177 *
178 * There is nearly identical wording in the GL_EXT_texture_compression_rgtc
179 * spec.
180 *
181 * The GL_EXT_texture_rRGB spec says:
182 *
183 * "22) Should the new COMPRESSED_SRGB_* formats be listed in an
184 * implementation's GL_COMPRESSED_TEXTURE_FORMATS list?
185 *
186 * RESOLVED: No. Section 3.8.1 says formats listed by
187 * GL_COMPRESSED_TEXTURE_FORMATS are "suitable for general-purpose
188 * usage." The non-linear distribution of red, green, and
189 * blue for these sRGB compressed formats makes them not really
190 * general-purpose."
191 *
192 * The GL_EXT_texture_compression_latc spec says:
193 *
194 * "16) Should the GL_NUM_COMPRESSED_TEXTURE_FORMATS and
195 * GL_COMPRESSED_TEXTURE_FORMATS queries return the LATC formats?
196 *
197 * RESOLVED: No.
198 *
199 * The OpenGL 2.1 specification says "The only values returned
200 * by this query [GL_COMPRESSED_TEXTURE_FORMATS"] are those
201 * corresponding to formats suitable for general-purpose usage.
202 * The renderer will not enumerate formats with restrictions that
203 * need to be specifically understood prior to use."
204 *
205 * Historically, OpenGL implementation have advertised the RGB and
206 * RGBA versions of the S3TC extensions compressed format tokens
207 * through this mechanism.
208 *
209 * The specification is not sufficiently clear about what "suitable
210 * for general-purpose usage" means. Historically that seems to mean
211 * unsigned RGB or unsigned RGBA. The DXT1 format supporting alpha
212 * (GL_COMPRESSED_RGBA_S3TC_DXT1_EXT) is not exposed in the list (at
213 * least for NVIDIA drivers) because the alpha is always 1.0 expect
214 * when it is 0.0 when RGB is required to be black. NVIDIA's even
215 * limits itself to true linear RGB or RGBA formats, specifically
216 * not including EXT_texture_sRGB's sRGB S3TC compressed formats.
217 *
218 * Adding luminance and luminance-alpha texture formats (and
219 * certainly signed versions of luminance and luminance-alpha
220 * formats!) invites potential comptaibility problems with old
221 * applications using this mechanism since old applications are
222 * unlikely to expect non-RGB or non-RGBA formats to be advertised
223 * through this mechanism. However no specific misinteractions
224 * with old applications is known.
225 *
226 * Applications that seek to use the LATC formats should do so
227 * by looking for this extension's name in the string returned by
228 * glGetString(GL_EXTENSIONS) rather than
229 * what GL_NUM_COMPRESSED_TEXTURE_FORMATS and
230 * GL_COMPRESSED_TEXTURE_FORMATS return."
231 *
232 * There is no formal spec for GL_ATI_texture_compression_3dc. Since the
233 * formats added by this extension are luminance-alpha formats, it is
234 * reasonable to expect them to follow the same rules as
235 * GL_EXT_texture_compression_latc. At the very least, Catalyst 11.6 does not
236 * expose the 3dc formats through this mechanism.
237 *
238 * \param ctx the GL context
239 * \param formats the resulting format list (may be NULL).
240 *
241 * \return number of formats.
242 */
243 GLuint
244 _mesa_get_compressed_formats(struct gl_context *ctx, GLint *formats)
245 {
246 GLuint n = 0;
247 if (ctx->Extensions.TDFX_texture_compression_FXT1) {
248 if (formats) {
249 formats[n++] = GL_COMPRESSED_RGB_FXT1_3DFX;
250 formats[n++] = GL_COMPRESSED_RGBA_FXT1_3DFX;
251 }
252 else {
253 n += 2;
254 }
255 }
256
257 if (ctx->Extensions.EXT_texture_compression_s3tc) {
258 if (formats) {
259 formats[n++] = GL_COMPRESSED_RGB_S3TC_DXT1_EXT;
260 formats[n++] = GL_COMPRESSED_RGBA_S3TC_DXT3_EXT;
261 formats[n++] = GL_COMPRESSED_RGBA_S3TC_DXT5_EXT;
262 }
263 else {
264 n += 3;
265 }
266 }
267
268 /* The GL_OES_compressed_ETC1_RGB8_texture spec says:
269 *
270 * "New State
271 *
272 * The queries for NUM_COMPRESSED_TEXTURE_FORMATS and
273 * COMPRESSED_TEXTURE_FORMATS include ETC1_RGB8_OES."
274 */
275 if (_mesa_is_gles(ctx)
276 && ctx->Extensions.OES_compressed_ETC1_RGB8_texture) {
277 if (formats) {
278 formats[n++] = GL_ETC1_RGB8_OES;
279 }
280 else {
281 n += 1;
282 }
283 }
284
285 if (ctx->API == API_OPENGLES) {
286 if (formats) {
287 formats[n++] = GL_PALETTE4_RGB8_OES;
288 formats[n++] = GL_PALETTE4_RGBA8_OES;
289 formats[n++] = GL_PALETTE4_R5_G6_B5_OES;
290 formats[n++] = GL_PALETTE4_RGBA4_OES;
291 formats[n++] = GL_PALETTE4_RGB5_A1_OES;
292 formats[n++] = GL_PALETTE8_RGB8_OES;
293 formats[n++] = GL_PALETTE8_RGBA8_OES;
294 formats[n++] = GL_PALETTE8_R5_G6_B5_OES;
295 formats[n++] = GL_PALETTE8_RGBA4_OES;
296 formats[n++] = GL_PALETTE8_RGB5_A1_OES;
297 }
298 else {
299 n += 10;
300 }
301 }
302
303 if (_mesa_is_gles3(ctx)) {
304 if (formats) {
305 formats[n++] = GL_COMPRESSED_RGB8_ETC2;
306 formats[n++] = GL_COMPRESSED_SRGB8_ETC2;
307 formats[n++] = GL_COMPRESSED_RGBA8_ETC2_EAC;
308 formats[n++] = GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC;
309 formats[n++] = GL_COMPRESSED_R11_EAC;
310 formats[n++] = GL_COMPRESSED_RG11_EAC;
311 formats[n++] = GL_COMPRESSED_SIGNED_R11_EAC;
312 formats[n++] = GL_COMPRESSED_SIGNED_RG11_EAC;
313 formats[n++] = GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2;
314 formats[n++] = GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2;
315 }
316 else {
317 n += 10;
318 }
319 }
320 return n;
321 }
322
323
324 /**
325 * Convert a compressed MESA_FORMAT_x to a GLenum.
326 */
327 gl_format
328 _mesa_glenum_to_compressed_format(GLenum format)
329 {
330 switch (format) {
331 case GL_COMPRESSED_RGB_FXT1_3DFX:
332 return MESA_FORMAT_RGB_FXT1;
333 case GL_COMPRESSED_RGBA_FXT1_3DFX:
334 return MESA_FORMAT_RGBA_FXT1;
335
336 case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
337 case GL_RGB_S3TC:
338 return MESA_FORMAT_RGB_DXT1;
339 case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
340 case GL_RGB4_S3TC:
341 return MESA_FORMAT_RGBA_DXT1;
342 case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT:
343 case GL_RGBA_S3TC:
344 return MESA_FORMAT_RGBA_DXT3;
345 case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT:
346 case GL_RGBA4_S3TC:
347 return MESA_FORMAT_RGBA_DXT5;
348
349 case GL_COMPRESSED_SRGB_S3TC_DXT1_EXT:
350 return MESA_FORMAT_SRGB_DXT1;
351 case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT:
352 return MESA_FORMAT_SRGBA_DXT1;
353 case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT:
354 return MESA_FORMAT_SRGBA_DXT3;
355 case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT:
356 return MESA_FORMAT_SRGBA_DXT5;
357
358 case GL_COMPRESSED_RED_RGTC1:
359 return MESA_FORMAT_RED_RGTC1;
360 case GL_COMPRESSED_SIGNED_RED_RGTC1:
361 return MESA_FORMAT_SIGNED_RED_RGTC1;
362 case GL_COMPRESSED_RG_RGTC2:
363 return MESA_FORMAT_RG_RGTC2;
364 case GL_COMPRESSED_SIGNED_RG_RGTC2:
365 return MESA_FORMAT_SIGNED_RG_RGTC2;
366
367 case GL_COMPRESSED_LUMINANCE_LATC1_EXT:
368 return MESA_FORMAT_L_LATC1;
369 case GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT:
370 return MESA_FORMAT_SIGNED_L_LATC1;
371 case GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT:
372 case GL_COMPRESSED_LUMINANCE_ALPHA_3DC_ATI:
373 return MESA_FORMAT_LA_LATC2;
374 case GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT:
375 return MESA_FORMAT_SIGNED_LA_LATC2;
376
377 case GL_ETC1_RGB8_OES:
378 return MESA_FORMAT_ETC1_RGB8;
379 case GL_COMPRESSED_RGB8_ETC2:
380 return MESA_FORMAT_ETC2_RGB8;
381 case GL_COMPRESSED_SRGB8_ETC2:
382 return MESA_FORMAT_ETC2_SRGB8;
383 case GL_COMPRESSED_RGBA8_ETC2_EAC:
384 return MESA_FORMAT_ETC2_RGBA8_EAC;
385 case GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC:
386 return MESA_FORMAT_ETC2_SRGB8_ALPHA8_EAC;
387 case GL_COMPRESSED_R11_EAC:
388 return MESA_FORMAT_ETC2_R11_EAC;
389 case GL_COMPRESSED_RG11_EAC:
390 return MESA_FORMAT_ETC2_RG11_EAC;
391 case GL_COMPRESSED_SIGNED_R11_EAC:
392 return MESA_FORMAT_ETC2_SIGNED_R11_EAC;
393 case GL_COMPRESSED_SIGNED_RG11_EAC:
394 return MESA_FORMAT_ETC2_SIGNED_RG11_EAC;
395 case GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2:
396 return MESA_FORMAT_ETC2_RGB8_PUNCHTHROUGH_ALPHA1;
397 case GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2:
398 return MESA_FORMAT_ETC2_SRGB8_PUNCHTHROUGH_ALPHA1;
399
400 default:
401 return MESA_FORMAT_NONE;
402 }
403 }
404
405
406 /**
407 * Given a compressed MESA_FORMAT_x value, return the corresponding
408 * GLenum for that format.
409 * This is needed for glGetTexLevelParameter(GL_TEXTURE_INTERNAL_FORMAT)
410 * which must return the specific texture format used when the user might
411 * have originally specified a generic compressed format in their
412 * glTexImage2D() call.
413 * For non-compressed textures, we always return the user-specified
414 * internal format unchanged.
415 */
416 GLenum
417 _mesa_compressed_format_to_glenum(struct gl_context *ctx, gl_format mesaFormat)
418 {
419 switch (mesaFormat) {
420 case MESA_FORMAT_RGB_FXT1:
421 return GL_COMPRESSED_RGB_FXT1_3DFX;
422 case MESA_FORMAT_RGBA_FXT1:
423 return GL_COMPRESSED_RGBA_FXT1_3DFX;
424 case MESA_FORMAT_RGB_DXT1:
425 return GL_COMPRESSED_RGB_S3TC_DXT1_EXT;
426 case MESA_FORMAT_RGBA_DXT1:
427 return GL_COMPRESSED_RGBA_S3TC_DXT1_EXT;
428 case MESA_FORMAT_RGBA_DXT3:
429 return GL_COMPRESSED_RGBA_S3TC_DXT3_EXT;
430 case MESA_FORMAT_RGBA_DXT5:
431 return GL_COMPRESSED_RGBA_S3TC_DXT5_EXT;
432 case MESA_FORMAT_SRGB_DXT1:
433 return GL_COMPRESSED_SRGB_S3TC_DXT1_EXT;
434 case MESA_FORMAT_SRGBA_DXT1:
435 return GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT;
436 case MESA_FORMAT_SRGBA_DXT3:
437 return GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT;
438 case MESA_FORMAT_SRGBA_DXT5:
439 return GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT;
440 case MESA_FORMAT_RED_RGTC1:
441 return GL_COMPRESSED_RED_RGTC1;
442 case MESA_FORMAT_SIGNED_RED_RGTC1:
443 return GL_COMPRESSED_SIGNED_RED_RGTC1;
444 case MESA_FORMAT_RG_RGTC2:
445 return GL_COMPRESSED_RG_RGTC2;
446 case MESA_FORMAT_SIGNED_RG_RGTC2:
447 return GL_COMPRESSED_SIGNED_RG_RGTC2;
448
449 case MESA_FORMAT_L_LATC1:
450 return GL_COMPRESSED_LUMINANCE_LATC1_EXT;
451 case MESA_FORMAT_SIGNED_L_LATC1:
452 return GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT;
453 case MESA_FORMAT_LA_LATC2:
454 return GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT;
455 case MESA_FORMAT_SIGNED_LA_LATC2:
456 return GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT;
457
458 case MESA_FORMAT_ETC1_RGB8:
459 return GL_ETC1_RGB8_OES;
460 case MESA_FORMAT_ETC2_RGB8:
461 return GL_COMPRESSED_RGB8_ETC2;
462 case MESA_FORMAT_ETC2_SRGB8:
463 return GL_COMPRESSED_SRGB8_ETC2;
464 case MESA_FORMAT_ETC2_RGBA8_EAC:
465 return GL_COMPRESSED_RGBA8_ETC2_EAC;
466 case MESA_FORMAT_ETC2_SRGB8_ALPHA8_EAC:
467 return GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC;
468 case MESA_FORMAT_ETC2_R11_EAC:
469 return GL_COMPRESSED_R11_EAC;
470 case MESA_FORMAT_ETC2_RG11_EAC:
471 return GL_COMPRESSED_RG11_EAC;
472 case MESA_FORMAT_ETC2_SIGNED_R11_EAC:
473 return GL_COMPRESSED_SIGNED_R11_EAC;
474 case MESA_FORMAT_ETC2_SIGNED_RG11_EAC:
475 return GL_COMPRESSED_SIGNED_RG11_EAC;
476 case MESA_FORMAT_ETC2_RGB8_PUNCHTHROUGH_ALPHA1:
477 return GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2;
478 case MESA_FORMAT_ETC2_SRGB8_PUNCHTHROUGH_ALPHA1:
479 return GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2;
480
481 default:
482 _mesa_problem(ctx, "Unexpected mesa texture format in"
483 " _mesa_compressed_format_to_glenum()");
484 return 0;
485 }
486 }
487
488
489 /*
490 * Return the address of the pixel at (col, row, img) in a
491 * compressed texture image.
492 * \param col, row, img - image position (3D), should be a multiple of the
493 * format's block size.
494 * \param format - compressed image format
495 * \param width - image width (stride) in pixels
496 * \param image - the image address
497 * \return address of pixel at (row, col, img)
498 */
499 GLubyte *
500 _mesa_compressed_image_address(GLint col, GLint row, GLint img,
501 gl_format mesaFormat,
502 GLsizei width, const GLubyte *image)
503 {
504 /* XXX only 2D images implemented, not 3D */
505 const GLuint blockSize = _mesa_get_format_bytes(mesaFormat);
506 GLuint bw, bh;
507 GLint offset;
508
509 _mesa_get_format_block_size(mesaFormat, &bw, &bh);
510
511 ASSERT(col % bw == 0);
512 ASSERT(row % bh == 0);
513
514 offset = ((width + bw - 1) / bw) * (row / bh) + col / bw;
515 offset *= blockSize;
516
517 return (GLubyte *) image + offset;
518 }
519
520
521 /**
522 * Return a texel-fetch function for the given format, or NULL if
523 * invalid format.
524 */
525 compressed_fetch_func
526 _mesa_get_compressed_fetch_func(gl_format format)
527 {
528 switch (format) {
529 case MESA_FORMAT_RGB_DXT1:
530 case MESA_FORMAT_RGBA_DXT1:
531 case MESA_FORMAT_RGBA_DXT3:
532 case MESA_FORMAT_RGBA_DXT5:
533 case MESA_FORMAT_SRGB_DXT1:
534 case MESA_FORMAT_SRGBA_DXT1:
535 case MESA_FORMAT_SRGBA_DXT3:
536 case MESA_FORMAT_SRGBA_DXT5:
537 return _mesa_get_dxt_fetch_func(format);
538 case MESA_FORMAT_RGB_FXT1:
539 case MESA_FORMAT_RGBA_FXT1:
540 return _mesa_get_fxt_fetch_func(format);
541 case MESA_FORMAT_RED_RGTC1:
542 case MESA_FORMAT_L_LATC1:
543 case MESA_FORMAT_SIGNED_RED_RGTC1:
544 case MESA_FORMAT_SIGNED_L_LATC1:
545 case MESA_FORMAT_RG_RGTC2:
546 case MESA_FORMAT_LA_LATC2:
547 case MESA_FORMAT_SIGNED_RG_RGTC2:
548 case MESA_FORMAT_SIGNED_LA_LATC2:
549 return _mesa_get_compressed_rgtc_func(format);
550 case MESA_FORMAT_ETC1_RGB8:
551 return _mesa_get_etc_fetch_func(format);
552 default:
553 return NULL;
554 }
555 }
556
557
558 /**
559 * Decompress a compressed texture image, returning a GL_RGBA/GL_FLOAT image.
560 * \param srcRowStride stride in bytes between rows of blocks in the
561 * compressed source image.
562 */
563 void
564 _mesa_decompress_image(gl_format format, GLuint width, GLuint height,
565 const GLubyte *src, GLint srcRowStride,
566 GLfloat *dest)
567 {
568 compressed_fetch_func fetch;
569 GLuint i, j;
570 GLuint bytes, bw, bh;
571 GLint stride;
572
573 bytes = _mesa_get_format_bytes(format);
574 _mesa_get_format_block_size(format, &bw, &bh);
575
576 fetch = _mesa_get_compressed_fetch_func(format);
577 if (!fetch) {
578 _mesa_problem(NULL, "Unexpected format in _mesa_decompress_image()");
579 return;
580 }
581
582 stride = srcRowStride * bh / bytes;
583
584 for (j = 0; j < height; j++) {
585 for (i = 0; i < width; i++) {
586 fetch(src, stride, i, j, dest);
587 dest += 4;
588 }
589 }
590 }