2 * Mesa 3-D graphics library
5 * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
6 * Copyright (c) 2008-2009 VMware, Inc.
8 * Permission is hereby granted, free of charge, to any person obtaining a
9 * copy of this software and associated documentation files (the "Software"),
10 * to deal in the Software without restriction, including without limitation
11 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
12 * and/or sell copies of the Software, and to permit persons to whom the
13 * Software is furnished to do so, subject to the following conditions:
15 * The above copyright notice and this permission notice shall be included
16 * in all copies or substantial portions of the Software.
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
20 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
21 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
22 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
23 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
24 * OTHER DEALINGS IN THE SOFTWARE.
32 * \author Gareth Hughes
40 #include "texcompress.h"
41 #include "texformat.h"
43 #define RETURN_IF_SUPPORTED(f) do { \
44 if (ctx->TextureFormatSupported[f]) \
49 * Choose an appropriate texture format given the format, type and
50 * internalFormat parameters passed to glTexImage().
52 * \param ctx the GL context.
53 * \param internalFormat user's prefered internal texture format.
54 * \param format incoming image pixel format.
55 * \param type incoming image data type.
57 * \return a pointer to a gl_texture_format object which describes the
58 * choosen texture format, or NULL on failure.
60 * This is called via dd_function_table::ChooseTextureFormat. Hardware drivers
61 * will typically override this function with a specialized version.
64 _mesa_choose_tex_format(struct gl_context
*ctx
, GLenum target
,
65 GLint internalFormat
, GLenum format
, GLenum type
)
70 switch (internalFormat
) {
71 /* shallow RGBA formats */
74 if (type
== GL_UNSIGNED_SHORT_4_4_4_4_REV
) {
75 RETURN_IF_SUPPORTED(MESA_FORMAT_ARGB4444
);
76 } else if (type
== GL_UNSIGNED_SHORT_1_5_5_5_REV
) {
77 RETURN_IF_SUPPORTED(MESA_FORMAT_ARGB1555
);
78 } else if (type
== GL_UNSIGNED_INT_2_10_10_10_REV
) {
79 RETURN_IF_SUPPORTED(MESA_FORMAT_ARGB2101010
);
81 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA8888
);
82 RETURN_IF_SUPPORTED(MESA_FORMAT_ARGB8888
);
86 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA8888
);
87 RETURN_IF_SUPPORTED(MESA_FORMAT_ARGB8888
);
90 RETURN_IF_SUPPORTED(MESA_FORMAT_ARGB1555
);
93 RETURN_IF_SUPPORTED(MESA_FORMAT_ARGB4444_REV
); /* just to test another format*/
94 RETURN_IF_SUPPORTED(MESA_FORMAT_ARGB4444
);
97 RETURN_IF_SUPPORTED(MESA_FORMAT_ARGB4444
);
100 /* deep RGBA formats */
102 RETURN_IF_SUPPORTED(MESA_FORMAT_ARGB2101010
);
103 RETURN_IF_SUPPORTED(MESA_FORMAT_ARGB8888
);
107 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_16
);
108 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_16
);
109 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA8888
);
110 RETURN_IF_SUPPORTED(MESA_FORMAT_ARGB8888
);
113 /* shallow RGB formats */
116 if (type
== GL_UNSIGNED_INT_2_10_10_10_REV
) {
117 RETURN_IF_SUPPORTED(MESA_FORMAT_ARGB2101010
);
121 RETURN_IF_SUPPORTED(MESA_FORMAT_RGB888
);
122 RETURN_IF_SUPPORTED(MESA_FORMAT_XRGB8888
);
123 RETURN_IF_SUPPORTED(MESA_FORMAT_ARGB8888
);
126 RETURN_IF_SUPPORTED(MESA_FORMAT_RGB332
);
127 RETURN_IF_SUPPORTED(MESA_FORMAT_RGB565
);
128 RETURN_IF_SUPPORTED(MESA_FORMAT_RGB565_REV
);
129 RETURN_IF_SUPPORTED(MESA_FORMAT_RGB888
);
130 RETURN_IF_SUPPORTED(MESA_FORMAT_XRGB8888
);
131 RETURN_IF_SUPPORTED(MESA_FORMAT_ARGB8888
);
134 RETURN_IF_SUPPORTED(MESA_FORMAT_RGB565_REV
); /* just to test another format */
135 RETURN_IF_SUPPORTED(MESA_FORMAT_RGB565
);
138 RETURN_IF_SUPPORTED(MESA_FORMAT_RGB565
);
141 /* deep RGB formats */
145 RETURN_IF_SUPPORTED(MESA_FORMAT_XBGR16161616_UNORM
);
146 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_16
);
147 RETURN_IF_SUPPORTED(MESA_FORMAT_XRGB8888
);
148 RETURN_IF_SUPPORTED(MESA_FORMAT_ARGB8888
);
155 RETURN_IF_SUPPORTED(MESA_FORMAT_A8
);
160 RETURN_IF_SUPPORTED(MESA_FORMAT_A16
);
161 RETURN_IF_SUPPORTED(MESA_FORMAT_A8
);
164 /* Luminance formats */
169 RETURN_IF_SUPPORTED(MESA_FORMAT_L8
);
174 RETURN_IF_SUPPORTED(MESA_FORMAT_L16
);
175 RETURN_IF_SUPPORTED(MESA_FORMAT_L8
);
178 /* Luminance/Alpha formats */
179 case GL_LUMINANCE4_ALPHA4
:
180 RETURN_IF_SUPPORTED(MESA_FORMAT_AL44
);
181 RETURN_IF_SUPPORTED(MESA_FORMAT_AL88
);
185 case GL_LUMINANCE_ALPHA
:
186 case GL_LUMINANCE6_ALPHA2
:
187 case GL_LUMINANCE8_ALPHA8
:
188 RETURN_IF_SUPPORTED(MESA_FORMAT_AL88
);
191 case GL_LUMINANCE12_ALPHA4
:
192 case GL_LUMINANCE12_ALPHA12
:
193 case GL_LUMINANCE16_ALPHA16
:
194 RETURN_IF_SUPPORTED(MESA_FORMAT_AL1616
);
195 RETURN_IF_SUPPORTED(MESA_FORMAT_AL88
);
201 RETURN_IF_SUPPORTED(MESA_FORMAT_I8
);
206 RETURN_IF_SUPPORTED(MESA_FORMAT_I16
);
207 RETURN_IF_SUPPORTED(MESA_FORMAT_I8
);
214 if (ctx
->Extensions
.ARB_depth_texture
) {
215 switch (internalFormat
) {
216 case GL_DEPTH_COMPONENT
:
217 case GL_DEPTH_COMPONENT24
:
218 case GL_DEPTH_COMPONENT32
:
219 RETURN_IF_SUPPORTED(MESA_FORMAT_Z32
);
220 RETURN_IF_SUPPORTED(MESA_FORMAT_X8_Z24
);
221 RETURN_IF_SUPPORTED(MESA_FORMAT_S8_Z24
);
223 case GL_DEPTH_COMPONENT16
:
224 RETURN_IF_SUPPORTED(MESA_FORMAT_Z16
);
225 RETURN_IF_SUPPORTED(MESA_FORMAT_X8_Z24
);
226 RETURN_IF_SUPPORTED(MESA_FORMAT_S8_Z24
);
232 switch (internalFormat
) {
233 case GL_COMPRESSED_ALPHA_ARB
:
234 RETURN_IF_SUPPORTED(MESA_FORMAT_A8
);
236 case GL_COMPRESSED_LUMINANCE_ARB
:
237 RETURN_IF_SUPPORTED(MESA_FORMAT_L8
);
239 case GL_COMPRESSED_LUMINANCE_ALPHA_ARB
:
240 RETURN_IF_SUPPORTED(MESA_FORMAT_AL88
);
242 case GL_COMPRESSED_INTENSITY_ARB
:
243 RETURN_IF_SUPPORTED(MESA_FORMAT_I8
);
245 case GL_COMPRESSED_RGB_ARB
:
246 /* We don't use texture compression for 1D and 1D array textures.
247 * For 1D textures, compressions doesn't buy us much.
248 * For 1D ARRAY textures, there's complicated issues with updating
249 * sub-regions on non-block boundaries with glCopyTexSubImage, among
250 * other issues. FWIW, the GL_EXT_texture_array extension prohibits
251 * 1D ARRAY textures in S3TC format.
253 if (target
!= GL_TEXTURE_1D
&& target
!= GL_TEXTURE_1D_ARRAY
) {
254 if (ctx
->Extensions
.EXT_texture_compression_s3tc
||
255 ctx
->Extensions
.ANGLE_texture_compression_dxt
)
256 RETURN_IF_SUPPORTED(MESA_FORMAT_RGB_DXT1
);
257 if (ctx
->Extensions
.TDFX_texture_compression_FXT1
)
258 RETURN_IF_SUPPORTED(MESA_FORMAT_RGB_FXT1
);
260 RETURN_IF_SUPPORTED(MESA_FORMAT_RGB888
);
261 RETURN_IF_SUPPORTED(MESA_FORMAT_XRGB8888
);
262 RETURN_IF_SUPPORTED(MESA_FORMAT_ARGB8888
);
264 case GL_COMPRESSED_RGBA_ARB
:
265 /* We don't use texture compression for 1D and 1D array textures. */
266 if (target
!= GL_TEXTURE_1D
&& target
!= GL_TEXTURE_1D_ARRAY
) {
267 if (ctx
->Extensions
.EXT_texture_compression_s3tc
||
268 ctx
->Extensions
.ANGLE_texture_compression_dxt
)
269 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_DXT3
); /* Not rgba_dxt1, see spec */
270 if (ctx
->Extensions
.TDFX_texture_compression_FXT1
)
271 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_FXT1
);
273 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA8888
);
274 RETURN_IF_SUPPORTED(MESA_FORMAT_ARGB8888
);
280 if (ctx
->Extensions
.ARB_ES2_compatibility
) {
281 switch (internalFormat
) {
283 RETURN_IF_SUPPORTED(MESA_FORMAT_RGB565
);
290 if (ctx
->Extensions
.MESA_ycbcr_texture
) {
291 if (internalFormat
== GL_YCBCR_MESA
) {
292 if (type
== GL_UNSIGNED_SHORT_8_8_MESA
)
293 RETURN_IF_SUPPORTED(MESA_FORMAT_YCBCR
);
295 RETURN_IF_SUPPORTED(MESA_FORMAT_YCBCR_REV
);
299 /* For non-generic compressed format we assert two things:
301 * 1. The format has already been validated against the set of available
304 * 2. The driver only enables the extension if it supports all of the
305 * formats that are part of that extension.
307 switch (internalFormat
) {
308 case GL_COMPRESSED_RGB_FXT1_3DFX
:
309 return MESA_FORMAT_RGB_FXT1
;
310 case GL_COMPRESSED_RGBA_FXT1_3DFX
:
311 return MESA_FORMAT_RGBA_FXT1
;
312 case GL_COMPRESSED_RGB_S3TC_DXT1_EXT
:
315 return MESA_FORMAT_RGB_DXT1
;
316 case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT
:
317 return MESA_FORMAT_RGBA_DXT1
;
318 case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT
:
321 return MESA_FORMAT_RGBA_DXT3
;
322 case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT
:
323 return MESA_FORMAT_RGBA_DXT5
;
324 case GL_COMPRESSED_RED_RGTC1
:
325 return MESA_FORMAT_RED_RGTC1
;
326 case GL_COMPRESSED_SIGNED_RED_RGTC1
:
327 return MESA_FORMAT_SIGNED_RED_RGTC1
;
328 case GL_COMPRESSED_RG_RGTC2
:
329 return MESA_FORMAT_RG_RGTC2
;
330 case GL_COMPRESSED_SIGNED_RG_RGTC2
:
331 return MESA_FORMAT_SIGNED_RG_RGTC2
;
332 case GL_COMPRESSED_LUMINANCE_LATC1_EXT
:
333 return MESA_FORMAT_L_LATC1
;
334 case GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT
:
335 return MESA_FORMAT_SIGNED_L_LATC1
;
336 case GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT
:
337 return MESA_FORMAT_LA_LATC2
;
338 case GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT
:
339 return MESA_FORMAT_SIGNED_LA_LATC2
;
340 case GL_COMPRESSED_LUMINANCE_ALPHA_3DC_ATI
:
341 return MESA_FORMAT_LA_LATC2
;
342 case GL_ETC1_RGB8_OES
:
343 return MESA_FORMAT_ETC1_RGB8
;
344 case GL_COMPRESSED_RGB8_ETC2
:
345 return MESA_FORMAT_ETC2_RGB8
;
346 case GL_COMPRESSED_SRGB8_ETC2
:
347 return MESA_FORMAT_ETC2_SRGB8
;
348 case GL_COMPRESSED_RGBA8_ETC2_EAC
:
349 return MESA_FORMAT_ETC2_RGBA8_EAC
;
350 case GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC
:
351 return MESA_FORMAT_ETC2_SRGB8_ALPHA8_EAC
;
352 case GL_COMPRESSED_R11_EAC
:
353 return MESA_FORMAT_ETC2_R11_EAC
;
354 case GL_COMPRESSED_RG11_EAC
:
355 return MESA_FORMAT_ETC2_RG11_EAC
;
356 case GL_COMPRESSED_SIGNED_R11_EAC
:
357 return MESA_FORMAT_ETC2_SIGNED_R11_EAC
;
358 case GL_COMPRESSED_SIGNED_RG11_EAC
:
359 return MESA_FORMAT_ETC2_SIGNED_RG11_EAC
;
360 case GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2
:
361 return MESA_FORMAT_ETC2_RGB8_PUNCHTHROUGH_ALPHA1
;
362 case GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2
:
363 return MESA_FORMAT_ETC2_SRGB8_PUNCHTHROUGH_ALPHA1
;
364 case GL_COMPRESSED_SRGB_S3TC_DXT1_EXT
:
365 return MESA_FORMAT_SRGB_DXT1
;
366 case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT
:
367 return MESA_FORMAT_SRGBA_DXT1
;
368 case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT
:
369 return MESA_FORMAT_SRGBA_DXT3
;
370 case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT
:
371 return MESA_FORMAT_SRGBA_DXT5
;
376 if (ctx
->Extensions
.ARB_texture_float
) {
377 switch (internalFormat
) {
378 case GL_ALPHA16F_ARB
:
379 RETURN_IF_SUPPORTED(MESA_FORMAT_ALPHA_FLOAT16
);
380 RETURN_IF_SUPPORTED(MESA_FORMAT_ALPHA_FLOAT32
);
381 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_FLOAT16
);
382 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_FLOAT32
);
384 case GL_ALPHA32F_ARB
:
385 RETURN_IF_SUPPORTED(MESA_FORMAT_ALPHA_FLOAT32
);
386 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_FLOAT32
);
387 RETURN_IF_SUPPORTED(MESA_FORMAT_ALPHA_FLOAT16
);
388 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_FLOAT16
);
390 case GL_LUMINANCE16F_ARB
:
391 RETURN_IF_SUPPORTED(MESA_FORMAT_LUMINANCE_FLOAT16
);
392 RETURN_IF_SUPPORTED(MESA_FORMAT_LUMINANCE_FLOAT32
);
393 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_FLOAT16
);
394 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_FLOAT32
);
396 case GL_LUMINANCE32F_ARB
:
397 RETURN_IF_SUPPORTED(MESA_FORMAT_LUMINANCE_FLOAT32
);
398 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_FLOAT32
);
399 RETURN_IF_SUPPORTED(MESA_FORMAT_LUMINANCE_FLOAT16
);
400 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_FLOAT16
);
402 case GL_LUMINANCE_ALPHA16F_ARB
:
403 RETURN_IF_SUPPORTED(MESA_FORMAT_LUMINANCE_ALPHA_FLOAT16
);
404 RETURN_IF_SUPPORTED(MESA_FORMAT_LUMINANCE_ALPHA_FLOAT32
);
405 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_FLOAT16
);
406 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_FLOAT32
);
408 case GL_LUMINANCE_ALPHA32F_ARB
:
409 RETURN_IF_SUPPORTED(MESA_FORMAT_LUMINANCE_ALPHA_FLOAT32
);
410 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_FLOAT32
);
411 RETURN_IF_SUPPORTED(MESA_FORMAT_LUMINANCE_ALPHA_FLOAT16
);
412 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_FLOAT16
);
414 case GL_INTENSITY16F_ARB
:
415 RETURN_IF_SUPPORTED(MESA_FORMAT_INTENSITY_FLOAT16
);
416 RETURN_IF_SUPPORTED(MESA_FORMAT_INTENSITY_FLOAT32
);
417 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_FLOAT16
);
418 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_FLOAT32
);
420 case GL_INTENSITY32F_ARB
:
421 RETURN_IF_SUPPORTED(MESA_FORMAT_INTENSITY_FLOAT32
);
422 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_FLOAT32
);
423 RETURN_IF_SUPPORTED(MESA_FORMAT_INTENSITY_FLOAT16
);
424 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_FLOAT16
);
427 RETURN_IF_SUPPORTED(MESA_FORMAT_RGB_FLOAT16
);
428 RETURN_IF_SUPPORTED(MESA_FORMAT_XBGR16161616_FLOAT
);
429 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_FLOAT16
);
430 RETURN_IF_SUPPORTED(MESA_FORMAT_RGB_FLOAT32
);
431 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_FLOAT32
);
434 RETURN_IF_SUPPORTED(MESA_FORMAT_RGB_FLOAT32
);
435 RETURN_IF_SUPPORTED(MESA_FORMAT_XBGR32323232_FLOAT
);
436 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_FLOAT32
);
437 RETURN_IF_SUPPORTED(MESA_FORMAT_RGB_FLOAT16
);
438 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_FLOAT16
);
441 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_FLOAT16
);
442 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_FLOAT32
);
445 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_FLOAT32
);
446 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_FLOAT16
);
453 if (ctx
->Extensions
.EXT_texture_shared_exponent
) {
454 switch (internalFormat
) {
456 ASSERT(ctx
->TextureFormatSupported
[MESA_FORMAT_RGB9_E5_FLOAT
]);
457 return MESA_FORMAT_RGB9_E5_FLOAT
;
463 if (ctx
->Extensions
.EXT_packed_float
) {
464 switch (internalFormat
) {
465 case GL_R11F_G11F_B10F
:
466 ASSERT(ctx
->TextureFormatSupported
[MESA_FORMAT_R11_G11_B10_FLOAT
]);
467 return MESA_FORMAT_R11_G11_B10_FLOAT
;
473 if (ctx
->Extensions
.EXT_packed_depth_stencil
) {
474 switch (internalFormat
) {
475 case GL_DEPTH_STENCIL_EXT
:
476 case GL_DEPTH24_STENCIL8_EXT
:
477 RETURN_IF_SUPPORTED(MESA_FORMAT_Z24_S8
);
478 RETURN_IF_SUPPORTED(MESA_FORMAT_S8_Z24
);
485 if (ctx
->Extensions
.ARB_depth_buffer_float
) {
486 switch (internalFormat
) {
487 case GL_DEPTH_COMPONENT32F
:
488 ASSERT(ctx
->TextureFormatSupported
[MESA_FORMAT_Z32_FLOAT
]);
489 return MESA_FORMAT_Z32_FLOAT
;
490 case GL_DEPTH32F_STENCIL8
:
491 ASSERT(ctx
->TextureFormatSupported
[MESA_FORMAT_Z32_FLOAT_X24S8
]);
492 return MESA_FORMAT_Z32_FLOAT_X24S8
;
498 if (ctx
->Extensions
.ATI_envmap_bumpmap
) {
499 switch (internalFormat
) {
502 RETURN_IF_SUPPORTED(MESA_FORMAT_DUDV8
);
509 if (ctx
->Extensions
.EXT_texture_snorm
) {
510 switch (internalFormat
) {
513 RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_R8
);
517 RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_RG88_REV
);
521 RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_RGBX8888
);
525 RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_RGBA8888
);
526 RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_RGBA8888_REV
);
529 case GL_ALPHA8_SNORM
:
530 RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_A8
);
531 RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_RGBA8888
);
532 RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_RGBA8888_REV
);
534 case GL_LUMINANCE_SNORM
:
535 case GL_LUMINANCE8_SNORM
:
536 RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_L8
);
537 RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_RGBX8888
);
538 RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_RGBA8888
);
539 RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_RGBA8888_REV
);
541 case GL_LUMINANCE_ALPHA_SNORM
:
542 case GL_LUMINANCE8_ALPHA8_SNORM
:
543 RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_AL88
);
544 RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_RGBA8888
);
545 RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_RGBA8888_REV
);
547 case GL_INTENSITY_SNORM
:
548 case GL_INTENSITY8_SNORM
:
549 RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_I8
);
550 RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_RGBA8888
);
551 RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_RGBA8888_REV
);
554 RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_R16
);
557 RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_GR1616
);
560 RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_RGB_16
);
561 RETURN_IF_SUPPORTED(MESA_FORMAT_XBGR16161616_SNORM
);
563 case GL_RGBA16_SNORM
:
564 RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_RGBA_16
);
565 RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_RGBA8888
);
566 RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_RGBA8888_REV
);
568 case GL_ALPHA16_SNORM
:
569 RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_A16
);
570 RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_RGBA_16
);
571 RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_RGBA8888
);
572 RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_RGBA8888_REV
);
574 case GL_LUMINANCE16_SNORM
:
575 RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_L16
);
577 case GL_LUMINANCE16_ALPHA16_SNORM
:
578 RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_AL1616
);
579 RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_RGBA_16
);
580 RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_RGBA8888
);
581 RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_RGBA8888_REV
);
583 case GL_INTENSITY16_SNORM
:
584 RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_I16
);
585 RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_RGBA_16
);
586 RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_RGBA8888
);
587 RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_RGBA8888_REV
);
594 if (ctx
->Extensions
.EXT_texture_sRGB
) {
595 switch (internalFormat
) {
598 RETURN_IF_SUPPORTED(MESA_FORMAT_SRGB8
);
599 RETURN_IF_SUPPORTED(MESA_FORMAT_SARGB8
);
601 case GL_SRGB_ALPHA_EXT
:
602 case GL_SRGB8_ALPHA8_EXT
:
603 RETURN_IF_SUPPORTED(MESA_FORMAT_SRGBA8
);
604 RETURN_IF_SUPPORTED(MESA_FORMAT_SARGB8
);
606 case GL_SLUMINANCE_EXT
:
607 case GL_SLUMINANCE8_EXT
:
608 RETURN_IF_SUPPORTED(MESA_FORMAT_SL8
);
609 RETURN_IF_SUPPORTED(MESA_FORMAT_SARGB8
);
611 case GL_SLUMINANCE_ALPHA_EXT
:
612 case GL_SLUMINANCE8_ALPHA8_EXT
:
613 RETURN_IF_SUPPORTED(MESA_FORMAT_SLA8
);
614 RETURN_IF_SUPPORTED(MESA_FORMAT_SARGB8
);
616 case GL_COMPRESSED_SLUMINANCE_EXT
:
617 RETURN_IF_SUPPORTED(MESA_FORMAT_SL8
);
618 RETURN_IF_SUPPORTED(MESA_FORMAT_SARGB8
);
620 case GL_COMPRESSED_SLUMINANCE_ALPHA_EXT
:
621 RETURN_IF_SUPPORTED(MESA_FORMAT_SLA8
);
622 RETURN_IF_SUPPORTED(MESA_FORMAT_SARGB8
);
624 case GL_COMPRESSED_SRGB_EXT
:
625 if (ctx
->Extensions
.EXT_texture_compression_s3tc
)
626 RETURN_IF_SUPPORTED(MESA_FORMAT_SRGB_DXT1
);
627 RETURN_IF_SUPPORTED(MESA_FORMAT_SRGB8
);
628 RETURN_IF_SUPPORTED(MESA_FORMAT_SARGB8
);
630 case GL_COMPRESSED_SRGB_ALPHA_EXT
:
631 if (ctx
->Extensions
.EXT_texture_compression_s3tc
)
632 RETURN_IF_SUPPORTED(MESA_FORMAT_SRGBA_DXT3
); /* Not srgba_dxt1, see spec */
633 RETURN_IF_SUPPORTED(MESA_FORMAT_SRGBA8
);
634 RETURN_IF_SUPPORTED(MESA_FORMAT_SARGB8
);
641 if (ctx
->Extensions
.EXT_texture_integer
) {
642 switch (internalFormat
) {
643 case GL_ALPHA8UI_EXT
:
644 RETURN_IF_SUPPORTED(MESA_FORMAT_ALPHA_UINT8
);
645 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_UINT8
);
647 case GL_ALPHA16UI_EXT
:
648 RETURN_IF_SUPPORTED(MESA_FORMAT_ALPHA_UINT16
);
649 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_UINT16
);
651 case GL_ALPHA32UI_EXT
:
652 RETURN_IF_SUPPORTED(MESA_FORMAT_ALPHA_UINT32
);
653 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_UINT32
);
656 RETURN_IF_SUPPORTED(MESA_FORMAT_ALPHA_INT8
);
657 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_INT8
);
659 case GL_ALPHA16I_EXT
:
660 RETURN_IF_SUPPORTED(MESA_FORMAT_ALPHA_INT16
);
661 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_INT16
);
663 case GL_ALPHA32I_EXT
:
664 RETURN_IF_SUPPORTED(MESA_FORMAT_ALPHA_INT32
);
665 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_INT32
);
667 case GL_LUMINANCE8UI_EXT
:
668 RETURN_IF_SUPPORTED(MESA_FORMAT_LUMINANCE_UINT8
);
669 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_UINT8
);
671 case GL_LUMINANCE16UI_EXT
:
672 RETURN_IF_SUPPORTED(MESA_FORMAT_LUMINANCE_UINT16
);
673 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_UINT16
);
675 case GL_LUMINANCE32UI_EXT
:
676 RETURN_IF_SUPPORTED(MESA_FORMAT_LUMINANCE_UINT32
);
677 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_UINT32
);
679 case GL_LUMINANCE8I_EXT
:
680 RETURN_IF_SUPPORTED(MESA_FORMAT_LUMINANCE_INT8
);
681 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_INT8
);
683 case GL_LUMINANCE16I_EXT
:
684 RETURN_IF_SUPPORTED(MESA_FORMAT_LUMINANCE_INT16
);
685 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_INT16
);
687 case GL_LUMINANCE32I_EXT
:
688 RETURN_IF_SUPPORTED(MESA_FORMAT_LUMINANCE_INT32
);
689 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_INT32
);
691 case GL_LUMINANCE_ALPHA8UI_EXT
:
692 RETURN_IF_SUPPORTED(MESA_FORMAT_LUMINANCE_ALPHA_UINT8
);
693 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_UINT8
);
695 case GL_LUMINANCE_ALPHA16UI_EXT
:
696 RETURN_IF_SUPPORTED(MESA_FORMAT_LUMINANCE_ALPHA_UINT16
);
697 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_UINT16
);
699 case GL_LUMINANCE_ALPHA32UI_EXT
:
700 RETURN_IF_SUPPORTED(MESA_FORMAT_LUMINANCE_ALPHA_UINT32
);
701 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_UINT32
);
703 case GL_LUMINANCE_ALPHA8I_EXT
:
704 RETURN_IF_SUPPORTED(MESA_FORMAT_LUMINANCE_ALPHA_INT8
);
705 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_INT8
);
707 case GL_LUMINANCE_ALPHA16I_EXT
:
708 RETURN_IF_SUPPORTED(MESA_FORMAT_LUMINANCE_ALPHA_INT16
);
709 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_INT16
);
711 case GL_LUMINANCE_ALPHA32I_EXT
:
712 RETURN_IF_SUPPORTED(MESA_FORMAT_LUMINANCE_ALPHA_INT32
);
713 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_INT32
);
715 case GL_INTENSITY8UI_EXT
:
716 RETURN_IF_SUPPORTED(MESA_FORMAT_INTENSITY_UINT8
);
717 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_UINT8
);
719 case GL_INTENSITY16UI_EXT
:
720 RETURN_IF_SUPPORTED(MESA_FORMAT_INTENSITY_UINT16
);
721 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_UINT16
);
723 case GL_INTENSITY32UI_EXT
:
724 RETURN_IF_SUPPORTED(MESA_FORMAT_INTENSITY_UINT32
);
725 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_UINT32
);
727 case GL_INTENSITY8I_EXT
:
728 RETURN_IF_SUPPORTED(MESA_FORMAT_INTENSITY_INT8
);
729 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_INT8
);
731 case GL_INTENSITY16I_EXT
:
732 RETURN_IF_SUPPORTED(MESA_FORMAT_INTENSITY_INT16
);
733 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_INT16
);
735 case GL_INTENSITY32I_EXT
:
736 RETURN_IF_SUPPORTED(MESA_FORMAT_INTENSITY_INT32
);
737 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_INT32
);
742 if (ctx
->Version
>= 30 ||
743 ctx
->Extensions
.EXT_texture_integer
) {
744 switch (internalFormat
) {
746 RETURN_IF_SUPPORTED(MESA_FORMAT_RGB_UINT8
);
747 RETURN_IF_SUPPORTED(MESA_FORMAT_XBGR8888_UINT
);
748 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_UINT8
);
751 RETURN_IF_SUPPORTED(MESA_FORMAT_RGB_UINT16
);
752 RETURN_IF_SUPPORTED(MESA_FORMAT_XBGR16161616_UINT
);
753 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_UINT16
);
756 RETURN_IF_SUPPORTED(MESA_FORMAT_RGB_UINT32
);
757 RETURN_IF_SUPPORTED(MESA_FORMAT_XBGR32323232_UINT
);
758 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_UINT32
);
761 RETURN_IF_SUPPORTED(MESA_FORMAT_RGB_INT8
);
762 RETURN_IF_SUPPORTED(MESA_FORMAT_XBGR8888_SINT
);
763 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_INT8
);
766 RETURN_IF_SUPPORTED(MESA_FORMAT_RGB_INT16
);
767 RETURN_IF_SUPPORTED(MESA_FORMAT_XBGR16161616_SINT
);
768 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_INT16
);
771 RETURN_IF_SUPPORTED(MESA_FORMAT_RGB_INT32
);
772 RETURN_IF_SUPPORTED(MESA_FORMAT_XBGR32323232_SINT
);
773 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_INT32
);
776 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_UINT8
);
778 case GL_RGBA16UI_EXT
:
779 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_UINT16
);
781 case GL_RGBA32UI_EXT
:
782 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_UINT32
);
785 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_INT8
);
788 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_INT16
);
791 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_INT32
);
796 if (ctx
->Extensions
.ARB_texture_rg
) {
797 switch (internalFormat
) {
800 RETURN_IF_SUPPORTED(MESA_FORMAT_R8
);
803 case GL_COMPRESSED_RED
:
804 if (target
!= GL_TEXTURE_1D
&& target
!= GL_TEXTURE_1D_ARRAY
)
805 RETURN_IF_SUPPORTED(MESA_FORMAT_RED_RGTC1
);
806 RETURN_IF_SUPPORTED(MESA_FORMAT_R8
);
810 RETURN_IF_SUPPORTED(MESA_FORMAT_R16
);
815 RETURN_IF_SUPPORTED(MESA_FORMAT_GR88
);
818 case GL_COMPRESSED_RG
:
819 if (target
!= GL_TEXTURE_1D
&& target
!= GL_TEXTURE_1D_ARRAY
)
820 RETURN_IF_SUPPORTED(MESA_FORMAT_RG_RGTC2
);
821 RETURN_IF_SUPPORTED(MESA_FORMAT_GR88
);
825 RETURN_IF_SUPPORTED(MESA_FORMAT_GR1616
);
833 if (ctx
->Extensions
.ARB_texture_rg
&& ctx
->Extensions
.ARB_texture_float
) {
834 switch (internalFormat
) {
836 RETURN_IF_SUPPORTED(MESA_FORMAT_R_FLOAT16
);
837 RETURN_IF_SUPPORTED(MESA_FORMAT_RG_FLOAT16
);
838 RETURN_IF_SUPPORTED(MESA_FORMAT_R_FLOAT32
);
839 RETURN_IF_SUPPORTED(MESA_FORMAT_RG_FLOAT32
);
840 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_FLOAT16
);
841 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_FLOAT32
);
844 RETURN_IF_SUPPORTED(MESA_FORMAT_R_FLOAT32
);
845 RETURN_IF_SUPPORTED(MESA_FORMAT_RG_FLOAT32
);
846 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_FLOAT32
);
847 RETURN_IF_SUPPORTED(MESA_FORMAT_R_FLOAT16
);
848 RETURN_IF_SUPPORTED(MESA_FORMAT_RG_FLOAT16
);
849 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_FLOAT16
);
852 RETURN_IF_SUPPORTED(MESA_FORMAT_RG_FLOAT16
);
853 RETURN_IF_SUPPORTED(MESA_FORMAT_RG_FLOAT32
);
854 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_FLOAT16
);
855 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_FLOAT32
);
858 RETURN_IF_SUPPORTED(MESA_FORMAT_RG_FLOAT32
);
859 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_FLOAT32
);
860 RETURN_IF_SUPPORTED(MESA_FORMAT_RG_FLOAT16
);
861 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_FLOAT16
);
869 if (ctx
->Version
>= 30 ||
870 (ctx
->Extensions
.ARB_texture_rg
&&
871 ctx
->Extensions
.EXT_texture_integer
)) {
872 switch (internalFormat
) {
874 RETURN_IF_SUPPORTED(MESA_FORMAT_R_UINT8
);
877 RETURN_IF_SUPPORTED(MESA_FORMAT_RG_UINT8
);
880 RETURN_IF_SUPPORTED(MESA_FORMAT_R_UINT16
);
883 RETURN_IF_SUPPORTED(MESA_FORMAT_RG_UINT16
);
886 RETURN_IF_SUPPORTED(MESA_FORMAT_R_UINT32
);
889 RETURN_IF_SUPPORTED(MESA_FORMAT_RG_UINT32
);
892 RETURN_IF_SUPPORTED(MESA_FORMAT_R_INT8
);
895 RETURN_IF_SUPPORTED(MESA_FORMAT_RG_INT8
);
898 RETURN_IF_SUPPORTED(MESA_FORMAT_R_INT16
);
901 RETURN_IF_SUPPORTED(MESA_FORMAT_RG_INT16
);
904 RETURN_IF_SUPPORTED(MESA_FORMAT_R_INT32
);
907 RETURN_IF_SUPPORTED(MESA_FORMAT_RG_INT32
);
914 if (ctx
->Extensions
.ARB_texture_rgb10_a2ui
) {
915 switch (internalFormat
) {
917 RETURN_IF_SUPPORTED(MESA_FORMAT_ARGB2101010_UINT
);
918 RETURN_IF_SUPPORTED(MESA_FORMAT_ABGR2101010_UINT
);
924 /* GL_BGRA can be an internal format *only* in OpenGL ES (1.x or 2.0).
926 if (_mesa_is_gles(ctx
)) {
927 switch (internalFormat
) {
929 RETURN_IF_SUPPORTED(MESA_FORMAT_ARGB8888
);
937 _mesa_problem(ctx
, "unexpected format %s in _mesa_choose_tex_format()",
938 _mesa_lookup_enum_by_nr(internalFormat
));
939 return MESA_FORMAT_NONE
;