2 * Mesa 3-D graphics library
5 * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
6 * Copyright (c) 2008-2009 VMware, Inc.
8 * Permission is hereby granted, free of charge, to any person obtaining a
9 * copy of this software and associated documentation files (the "Software"),
10 * to deal in the Software without restriction, including without limitation
11 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
12 * and/or sell copies of the Software, and to permit persons to whom the
13 * Software is furnished to do so, subject to the following conditions:
15 * The above copyright notice and this permission notice shall be included
16 * in all copies or substantial portions of the Software.
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
20 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
21 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
22 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
23 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
31 * \author Gareth Hughes
39 #include "texcompress.h"
40 #include "texformat.h"
42 #define RETURN_IF_SUPPORTED(f) do { \
43 if (ctx->TextureFormatSupported[f]) \
48 * Choose an appropriate texture format given the format, type and
49 * internalFormat parameters passed to glTexImage().
51 * \param ctx the GL context.
52 * \param internalFormat user's prefered internal texture format.
53 * \param format incoming image pixel format.
54 * \param type incoming image data type.
56 * \return a pointer to a gl_texture_format object which describes the
57 * choosen texture format, or NULL on failure.
59 * This is called via dd_function_table::ChooseTextureFormat. Hardware drivers
60 * will typically override this function with a specialized version.
63 _mesa_choose_tex_format(struct gl_context
*ctx
, GLenum target
,
64 GLint internalFormat
, GLenum format
, GLenum type
)
69 switch (internalFormat
) {
70 /* shallow RGBA formats */
73 if (type
== GL_UNSIGNED_SHORT_4_4_4_4_REV
) {
74 RETURN_IF_SUPPORTED(MESA_FORMAT_ARGB4444
);
75 } else if (type
== GL_UNSIGNED_SHORT_1_5_5_5_REV
) {
76 RETURN_IF_SUPPORTED(MESA_FORMAT_ARGB1555
);
77 } else if (type
== GL_UNSIGNED_INT_2_10_10_10_REV
) {
78 RETURN_IF_SUPPORTED(MESA_FORMAT_ARGB2101010
);
80 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA8888
);
81 RETURN_IF_SUPPORTED(MESA_FORMAT_ARGB8888
);
85 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA8888
);
86 RETURN_IF_SUPPORTED(MESA_FORMAT_ARGB8888
);
89 RETURN_IF_SUPPORTED(MESA_FORMAT_ARGB1555
);
92 RETURN_IF_SUPPORTED(MESA_FORMAT_ARGB4444_REV
); /* just to test another format*/
93 RETURN_IF_SUPPORTED(MESA_FORMAT_ARGB4444
);
96 RETURN_IF_SUPPORTED(MESA_FORMAT_ARGB4444
);
99 /* deep RGBA formats */
101 RETURN_IF_SUPPORTED(MESA_FORMAT_ARGB2101010
);
102 RETURN_IF_SUPPORTED(MESA_FORMAT_ARGB8888
);
106 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_16
);
107 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_16
);
108 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA8888
);
109 RETURN_IF_SUPPORTED(MESA_FORMAT_ARGB8888
);
112 /* shallow RGB formats */
115 if (type
== GL_UNSIGNED_INT_2_10_10_10_REV
) {
116 RETURN_IF_SUPPORTED(MESA_FORMAT_ARGB2101010
);
120 RETURN_IF_SUPPORTED(MESA_FORMAT_RGB888
);
121 RETURN_IF_SUPPORTED(MESA_FORMAT_XRGB8888
);
122 RETURN_IF_SUPPORTED(MESA_FORMAT_ARGB8888
);
125 RETURN_IF_SUPPORTED(MESA_FORMAT_RGB332
);
126 RETURN_IF_SUPPORTED(MESA_FORMAT_RGB565
);
127 RETURN_IF_SUPPORTED(MESA_FORMAT_RGB565_REV
);
128 RETURN_IF_SUPPORTED(MESA_FORMAT_RGB888
);
129 RETURN_IF_SUPPORTED(MESA_FORMAT_XRGB8888
);
130 RETURN_IF_SUPPORTED(MESA_FORMAT_ARGB8888
);
133 RETURN_IF_SUPPORTED(MESA_FORMAT_RGB565_REV
); /* just to test another format */
134 RETURN_IF_SUPPORTED(MESA_FORMAT_RGB565
);
137 RETURN_IF_SUPPORTED(MESA_FORMAT_RGB565
);
140 /* deep RGB formats */
144 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_16
);
145 RETURN_IF_SUPPORTED(MESA_FORMAT_XRGB8888
);
146 RETURN_IF_SUPPORTED(MESA_FORMAT_ARGB8888
);
153 RETURN_IF_SUPPORTED(MESA_FORMAT_A8
);
158 RETURN_IF_SUPPORTED(MESA_FORMAT_A16
);
159 RETURN_IF_SUPPORTED(MESA_FORMAT_A8
);
162 /* Luminance formats */
167 RETURN_IF_SUPPORTED(MESA_FORMAT_L8
);
172 RETURN_IF_SUPPORTED(MESA_FORMAT_L16
);
173 RETURN_IF_SUPPORTED(MESA_FORMAT_L8
);
176 /* Luminance/Alpha formats */
177 case GL_LUMINANCE4_ALPHA4
:
178 RETURN_IF_SUPPORTED(MESA_FORMAT_AL44
);
179 RETURN_IF_SUPPORTED(MESA_FORMAT_AL88
);
183 case GL_LUMINANCE_ALPHA
:
184 case GL_LUMINANCE6_ALPHA2
:
185 case GL_LUMINANCE8_ALPHA8
:
186 RETURN_IF_SUPPORTED(MESA_FORMAT_AL88
);
189 case GL_LUMINANCE12_ALPHA4
:
190 case GL_LUMINANCE12_ALPHA12
:
191 case GL_LUMINANCE16_ALPHA16
:
192 RETURN_IF_SUPPORTED(MESA_FORMAT_AL1616
);
193 RETURN_IF_SUPPORTED(MESA_FORMAT_AL88
);
199 RETURN_IF_SUPPORTED(MESA_FORMAT_I8
);
204 RETURN_IF_SUPPORTED(MESA_FORMAT_I16
);
205 RETURN_IF_SUPPORTED(MESA_FORMAT_I8
);
212 if (ctx
->Extensions
.ARB_depth_texture
) {
213 switch (internalFormat
) {
214 case GL_DEPTH_COMPONENT
:
215 case GL_DEPTH_COMPONENT24
:
216 case GL_DEPTH_COMPONENT32
:
217 RETURN_IF_SUPPORTED(MESA_FORMAT_Z32
);
218 RETURN_IF_SUPPORTED(MESA_FORMAT_X8_Z24
);
219 RETURN_IF_SUPPORTED(MESA_FORMAT_S8_Z24
);
221 case GL_DEPTH_COMPONENT16
:
222 RETURN_IF_SUPPORTED(MESA_FORMAT_Z16
);
223 RETURN_IF_SUPPORTED(MESA_FORMAT_X8_Z24
);
224 RETURN_IF_SUPPORTED(MESA_FORMAT_S8_Z24
);
230 switch (internalFormat
) {
231 case GL_COMPRESSED_ALPHA_ARB
:
232 RETURN_IF_SUPPORTED(MESA_FORMAT_A8
);
234 case GL_COMPRESSED_LUMINANCE_ARB
:
235 RETURN_IF_SUPPORTED(MESA_FORMAT_L8
);
237 case GL_COMPRESSED_LUMINANCE_ALPHA_ARB
:
238 RETURN_IF_SUPPORTED(MESA_FORMAT_AL88
);
240 case GL_COMPRESSED_INTENSITY_ARB
:
241 RETURN_IF_SUPPORTED(MESA_FORMAT_I8
);
243 case GL_COMPRESSED_RGB_ARB
:
244 /* We don't use texture compression for 1D and 1D array textures.
245 * For 1D textures, compressions doesn't buy us much.
246 * For 1D ARRAY textures, there's complicated issues with updating
247 * sub-regions on non-block boundaries with glCopyTexSubImage, among
248 * other issues. FWIW, the GL_EXT_texture_array extension prohibits
249 * 1D ARRAY textures in S3TC format.
251 if (target
!= GL_TEXTURE_1D
&& target
!= GL_TEXTURE_1D_ARRAY
) {
252 if (ctx
->Extensions
.EXT_texture_compression_s3tc
||
253 ctx
->Extensions
.ANGLE_texture_compression_dxt
)
254 RETURN_IF_SUPPORTED(MESA_FORMAT_RGB_DXT1
);
255 if (ctx
->Extensions
.TDFX_texture_compression_FXT1
)
256 RETURN_IF_SUPPORTED(MESA_FORMAT_RGB_FXT1
);
258 RETURN_IF_SUPPORTED(MESA_FORMAT_RGB888
);
259 RETURN_IF_SUPPORTED(MESA_FORMAT_XRGB8888
);
260 RETURN_IF_SUPPORTED(MESA_FORMAT_ARGB8888
);
262 case GL_COMPRESSED_RGBA_ARB
:
263 /* We don't use texture compression for 1D and 1D array textures. */
264 if (target
!= GL_TEXTURE_1D
&& target
!= GL_TEXTURE_1D_ARRAY
) {
265 if (ctx
->Extensions
.EXT_texture_compression_s3tc
||
266 ctx
->Extensions
.ANGLE_texture_compression_dxt
)
267 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_DXT3
); /* Not rgba_dxt1, see spec */
268 if (ctx
->Extensions
.TDFX_texture_compression_FXT1
)
269 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_FXT1
);
271 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA8888
);
272 RETURN_IF_SUPPORTED(MESA_FORMAT_ARGB8888
);
278 if (ctx
->Extensions
.ARB_ES2_compatibility
) {
279 switch (internalFormat
) {
281 RETURN_IF_SUPPORTED(MESA_FORMAT_RGB565
);
288 if (ctx
->Extensions
.MESA_ycbcr_texture
) {
289 if (internalFormat
== GL_YCBCR_MESA
) {
290 if (type
== GL_UNSIGNED_SHORT_8_8_MESA
)
291 RETURN_IF_SUPPORTED(MESA_FORMAT_YCBCR
);
293 RETURN_IF_SUPPORTED(MESA_FORMAT_YCBCR_REV
);
297 /* For non-generic compressed format we assert two things:
299 * 1. The format has already been validated against the set of available
302 * 2. The driver only enables the extension if it supports all of the
303 * formats that are part of that extension.
305 switch (internalFormat
) {
306 case GL_COMPRESSED_RGB_FXT1_3DFX
:
307 return MESA_FORMAT_RGB_FXT1
;
308 case GL_COMPRESSED_RGBA_FXT1_3DFX
:
309 return MESA_FORMAT_RGBA_FXT1
;
310 case GL_COMPRESSED_RGB_S3TC_DXT1_EXT
:
313 return MESA_FORMAT_RGB_DXT1
;
314 case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT
:
315 return MESA_FORMAT_RGBA_DXT1
;
316 case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT
:
319 return MESA_FORMAT_RGBA_DXT3
;
320 case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT
:
321 return MESA_FORMAT_RGBA_DXT5
;
322 case GL_COMPRESSED_RED_RGTC1
:
323 return MESA_FORMAT_RED_RGTC1
;
324 case GL_COMPRESSED_SIGNED_RED_RGTC1
:
325 return MESA_FORMAT_SIGNED_RED_RGTC1
;
326 case GL_COMPRESSED_RG_RGTC2
:
327 return MESA_FORMAT_RG_RGTC2
;
328 case GL_COMPRESSED_SIGNED_RG_RGTC2
:
329 return MESA_FORMAT_SIGNED_RG_RGTC2
;
330 case GL_COMPRESSED_LUMINANCE_LATC1_EXT
:
331 return MESA_FORMAT_L_LATC1
;
332 case GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT
:
333 return MESA_FORMAT_SIGNED_L_LATC1
;
334 case GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT
:
335 return MESA_FORMAT_LA_LATC2
;
336 case GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT
:
337 return MESA_FORMAT_SIGNED_LA_LATC2
;
338 case GL_COMPRESSED_LUMINANCE_ALPHA_3DC_ATI
:
339 return MESA_FORMAT_LA_LATC2
;
340 case GL_ETC1_RGB8_OES
:
341 return MESA_FORMAT_ETC1_RGB8
;
342 case GL_COMPRESSED_RGB8_ETC2
:
343 return MESA_FORMAT_ETC2_RGB8
;
344 case GL_COMPRESSED_SRGB8_ETC2
:
345 return MESA_FORMAT_ETC2_SRGB8
;
346 case GL_COMPRESSED_RGBA8_ETC2_EAC
:
347 return MESA_FORMAT_ETC2_RGBA8_EAC
;
348 case GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC
:
349 return MESA_FORMAT_ETC2_SRGB8_ALPHA8_EAC
;
350 case GL_COMPRESSED_R11_EAC
:
351 return MESA_FORMAT_ETC2_R11_EAC
;
352 case GL_COMPRESSED_RG11_EAC
:
353 return MESA_FORMAT_ETC2_RG11_EAC
;
354 case GL_COMPRESSED_SIGNED_R11_EAC
:
355 return MESA_FORMAT_ETC2_SIGNED_R11_EAC
;
356 case GL_COMPRESSED_SIGNED_RG11_EAC
:
357 return MESA_FORMAT_ETC2_SIGNED_RG11_EAC
;
358 case GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2
:
359 return MESA_FORMAT_ETC2_RGB8_PUNCHTHROUGH_ALPHA1
;
360 case GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2
:
361 return MESA_FORMAT_ETC2_SRGB8_PUNCHTHROUGH_ALPHA1
;
362 case GL_COMPRESSED_SRGB_S3TC_DXT1_EXT
:
363 return MESA_FORMAT_SRGB_DXT1
;
364 case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT
:
365 return MESA_FORMAT_SRGBA_DXT1
;
366 case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT
:
367 return MESA_FORMAT_SRGBA_DXT3
;
368 case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT
:
369 return MESA_FORMAT_SRGBA_DXT5
;
374 if (ctx
->Extensions
.ARB_texture_float
) {
375 switch (internalFormat
) {
376 case GL_ALPHA16F_ARB
:
377 RETURN_IF_SUPPORTED(MESA_FORMAT_ALPHA_FLOAT16
);
378 RETURN_IF_SUPPORTED(MESA_FORMAT_ALPHA_FLOAT32
);
379 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_FLOAT16
);
380 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_FLOAT32
);
382 case GL_ALPHA32F_ARB
:
383 RETURN_IF_SUPPORTED(MESA_FORMAT_ALPHA_FLOAT32
);
384 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_FLOAT32
);
385 RETURN_IF_SUPPORTED(MESA_FORMAT_ALPHA_FLOAT16
);
386 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_FLOAT16
);
388 case GL_LUMINANCE16F_ARB
:
389 RETURN_IF_SUPPORTED(MESA_FORMAT_LUMINANCE_FLOAT16
);
390 RETURN_IF_SUPPORTED(MESA_FORMAT_LUMINANCE_FLOAT32
);
391 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_FLOAT16
);
392 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_FLOAT32
);
394 case GL_LUMINANCE32F_ARB
:
395 RETURN_IF_SUPPORTED(MESA_FORMAT_LUMINANCE_FLOAT32
);
396 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_FLOAT32
);
397 RETURN_IF_SUPPORTED(MESA_FORMAT_LUMINANCE_FLOAT16
);
398 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_FLOAT16
);
400 case GL_LUMINANCE_ALPHA16F_ARB
:
401 RETURN_IF_SUPPORTED(MESA_FORMAT_LUMINANCE_ALPHA_FLOAT16
);
402 RETURN_IF_SUPPORTED(MESA_FORMAT_LUMINANCE_ALPHA_FLOAT32
);
403 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_FLOAT16
);
404 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_FLOAT32
);
406 case GL_LUMINANCE_ALPHA32F_ARB
:
407 RETURN_IF_SUPPORTED(MESA_FORMAT_LUMINANCE_ALPHA_FLOAT32
);
408 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_FLOAT32
);
409 RETURN_IF_SUPPORTED(MESA_FORMAT_LUMINANCE_ALPHA_FLOAT16
);
410 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_FLOAT16
);
412 case GL_INTENSITY16F_ARB
:
413 RETURN_IF_SUPPORTED(MESA_FORMAT_INTENSITY_FLOAT16
);
414 RETURN_IF_SUPPORTED(MESA_FORMAT_INTENSITY_FLOAT32
);
415 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_FLOAT16
);
416 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_FLOAT32
);
418 case GL_INTENSITY32F_ARB
:
419 RETURN_IF_SUPPORTED(MESA_FORMAT_INTENSITY_FLOAT32
);
420 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_FLOAT32
);
421 RETURN_IF_SUPPORTED(MESA_FORMAT_INTENSITY_FLOAT16
);
422 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_FLOAT16
);
425 RETURN_IF_SUPPORTED(MESA_FORMAT_RGB_FLOAT16
);
426 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_FLOAT16
);
427 RETURN_IF_SUPPORTED(MESA_FORMAT_RGB_FLOAT32
);
428 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_FLOAT32
);
431 RETURN_IF_SUPPORTED(MESA_FORMAT_RGB_FLOAT32
);
432 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_FLOAT32
);
433 RETURN_IF_SUPPORTED(MESA_FORMAT_RGB_FLOAT16
);
434 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_FLOAT16
);
437 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_FLOAT16
);
438 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_FLOAT32
);
441 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_FLOAT32
);
442 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_FLOAT16
);
449 if (ctx
->Extensions
.EXT_texture_shared_exponent
) {
450 switch (internalFormat
) {
452 ASSERT(ctx
->TextureFormatSupported
[MESA_FORMAT_RGB9_E5_FLOAT
]);
453 return MESA_FORMAT_RGB9_E5_FLOAT
;
459 if (ctx
->Extensions
.EXT_packed_float
) {
460 switch (internalFormat
) {
461 case GL_R11F_G11F_B10F
:
462 ASSERT(ctx
->TextureFormatSupported
[MESA_FORMAT_R11_G11_B10_FLOAT
]);
463 return MESA_FORMAT_R11_G11_B10_FLOAT
;
469 if (ctx
->Extensions
.EXT_packed_depth_stencil
) {
470 switch (internalFormat
) {
471 case GL_DEPTH_STENCIL_EXT
:
472 case GL_DEPTH24_STENCIL8_EXT
:
473 RETURN_IF_SUPPORTED(MESA_FORMAT_Z24_S8
);
474 RETURN_IF_SUPPORTED(MESA_FORMAT_S8_Z24
);
481 if (ctx
->Extensions
.ARB_depth_buffer_float
) {
482 switch (internalFormat
) {
483 case GL_DEPTH_COMPONENT32F
:
484 ASSERT(ctx
->TextureFormatSupported
[MESA_FORMAT_Z32_FLOAT
]);
485 return MESA_FORMAT_Z32_FLOAT
;
486 case GL_DEPTH32F_STENCIL8
:
487 ASSERT(ctx
->TextureFormatSupported
[MESA_FORMAT_Z32_FLOAT_X24S8
]);
488 return MESA_FORMAT_Z32_FLOAT_X24S8
;
494 if (ctx
->Extensions
.ATI_envmap_bumpmap
) {
495 switch (internalFormat
) {
498 RETURN_IF_SUPPORTED(MESA_FORMAT_DUDV8
);
505 if (ctx
->Extensions
.EXT_texture_snorm
) {
506 switch (internalFormat
) {
509 RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_R8
);
513 RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_RG88_REV
);
517 RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_RGBX8888
);
521 RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_RGBA8888
);
522 RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_RGBA8888_REV
);
525 case GL_ALPHA8_SNORM
:
526 RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_A8
);
527 RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_RGBA8888
);
528 RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_RGBA8888_REV
);
530 case GL_LUMINANCE_SNORM
:
531 case GL_LUMINANCE8_SNORM
:
532 RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_L8
);
533 RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_RGBX8888
);
534 RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_RGBA8888
);
535 RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_RGBA8888_REV
);
537 case GL_LUMINANCE_ALPHA_SNORM
:
538 case GL_LUMINANCE8_ALPHA8_SNORM
:
539 RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_AL88
);
540 RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_RGBA8888
);
541 RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_RGBA8888_REV
);
543 case GL_INTENSITY_SNORM
:
544 case GL_INTENSITY8_SNORM
:
545 RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_I8
);
546 RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_RGBA8888
);
547 RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_RGBA8888_REV
);
550 RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_R16
);
553 RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_GR1616
);
556 RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_RGB_16
);
558 case GL_RGBA16_SNORM
:
559 RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_RGBA_16
);
560 RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_RGBA8888
);
561 RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_RGBA8888_REV
);
563 case GL_ALPHA16_SNORM
:
564 RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_A16
);
565 RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_RGBA_16
);
566 RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_RGBA8888
);
567 RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_RGBA8888_REV
);
569 case GL_LUMINANCE16_SNORM
:
570 RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_L16
);
572 case GL_LUMINANCE16_ALPHA16_SNORM
:
573 RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_AL1616
);
574 RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_RGBA_16
);
575 RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_RGBA8888
);
576 RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_RGBA8888_REV
);
578 case GL_INTENSITY16_SNORM
:
579 RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_I16
);
580 RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_RGBA_16
);
581 RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_RGBA8888
);
582 RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_RGBA8888_REV
);
589 if (ctx
->Extensions
.EXT_texture_sRGB
) {
590 switch (internalFormat
) {
593 RETURN_IF_SUPPORTED(MESA_FORMAT_SRGB8
);
594 RETURN_IF_SUPPORTED(MESA_FORMAT_SARGB8
);
596 case GL_SRGB_ALPHA_EXT
:
597 case GL_SRGB8_ALPHA8_EXT
:
598 RETURN_IF_SUPPORTED(MESA_FORMAT_SRGBA8
);
599 RETURN_IF_SUPPORTED(MESA_FORMAT_SARGB8
);
601 case GL_SLUMINANCE_EXT
:
602 case GL_SLUMINANCE8_EXT
:
603 RETURN_IF_SUPPORTED(MESA_FORMAT_SL8
);
604 RETURN_IF_SUPPORTED(MESA_FORMAT_SARGB8
);
606 case GL_SLUMINANCE_ALPHA_EXT
:
607 case GL_SLUMINANCE8_ALPHA8_EXT
:
608 RETURN_IF_SUPPORTED(MESA_FORMAT_SLA8
);
609 RETURN_IF_SUPPORTED(MESA_FORMAT_SARGB8
);
611 case GL_COMPRESSED_SLUMINANCE_EXT
:
612 RETURN_IF_SUPPORTED(MESA_FORMAT_SL8
);
613 RETURN_IF_SUPPORTED(MESA_FORMAT_SARGB8
);
615 case GL_COMPRESSED_SLUMINANCE_ALPHA_EXT
:
616 RETURN_IF_SUPPORTED(MESA_FORMAT_SLA8
);
617 RETURN_IF_SUPPORTED(MESA_FORMAT_SARGB8
);
619 case GL_COMPRESSED_SRGB_EXT
:
620 if (ctx
->Extensions
.EXT_texture_compression_s3tc
)
621 RETURN_IF_SUPPORTED(MESA_FORMAT_SRGB_DXT1
);
622 RETURN_IF_SUPPORTED(MESA_FORMAT_SRGB8
);
623 RETURN_IF_SUPPORTED(MESA_FORMAT_SARGB8
);
625 case GL_COMPRESSED_SRGB_ALPHA_EXT
:
626 if (ctx
->Extensions
.EXT_texture_compression_s3tc
)
627 RETURN_IF_SUPPORTED(MESA_FORMAT_SRGBA_DXT3
); /* Not srgba_dxt1, see spec */
628 RETURN_IF_SUPPORTED(MESA_FORMAT_SRGBA8
);
629 RETURN_IF_SUPPORTED(MESA_FORMAT_SARGB8
);
636 if (ctx
->Extensions
.EXT_texture_integer
) {
637 switch (internalFormat
) {
638 case GL_ALPHA8UI_EXT
:
639 RETURN_IF_SUPPORTED(MESA_FORMAT_ALPHA_UINT8
);
640 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_UINT8
);
642 case GL_ALPHA16UI_EXT
:
643 RETURN_IF_SUPPORTED(MESA_FORMAT_ALPHA_UINT16
);
644 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_UINT16
);
646 case GL_ALPHA32UI_EXT
:
647 RETURN_IF_SUPPORTED(MESA_FORMAT_ALPHA_UINT32
);
648 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_UINT32
);
651 RETURN_IF_SUPPORTED(MESA_FORMAT_ALPHA_INT8
);
652 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_INT8
);
654 case GL_ALPHA16I_EXT
:
655 RETURN_IF_SUPPORTED(MESA_FORMAT_ALPHA_INT16
);
656 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_INT16
);
658 case GL_ALPHA32I_EXT
:
659 RETURN_IF_SUPPORTED(MESA_FORMAT_ALPHA_INT32
);
660 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_INT32
);
662 case GL_LUMINANCE8UI_EXT
:
663 RETURN_IF_SUPPORTED(MESA_FORMAT_LUMINANCE_UINT8
);
664 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_UINT8
);
666 case GL_LUMINANCE16UI_EXT
:
667 RETURN_IF_SUPPORTED(MESA_FORMAT_LUMINANCE_UINT16
);
668 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_UINT16
);
670 case GL_LUMINANCE32UI_EXT
:
671 RETURN_IF_SUPPORTED(MESA_FORMAT_LUMINANCE_UINT32
);
672 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_UINT32
);
674 case GL_LUMINANCE8I_EXT
:
675 RETURN_IF_SUPPORTED(MESA_FORMAT_LUMINANCE_INT8
);
676 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_INT8
);
678 case GL_LUMINANCE16I_EXT
:
679 RETURN_IF_SUPPORTED(MESA_FORMAT_LUMINANCE_INT16
);
680 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_INT16
);
682 case GL_LUMINANCE32I_EXT
:
683 RETURN_IF_SUPPORTED(MESA_FORMAT_LUMINANCE_INT32
);
684 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_INT32
);
686 case GL_LUMINANCE_ALPHA8UI_EXT
:
687 RETURN_IF_SUPPORTED(MESA_FORMAT_LUMINANCE_ALPHA_UINT8
);
688 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_UINT8
);
690 case GL_LUMINANCE_ALPHA16UI_EXT
:
691 RETURN_IF_SUPPORTED(MESA_FORMAT_LUMINANCE_ALPHA_UINT16
);
692 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_UINT16
);
694 case GL_LUMINANCE_ALPHA32UI_EXT
:
695 RETURN_IF_SUPPORTED(MESA_FORMAT_LUMINANCE_ALPHA_UINT32
);
696 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_UINT32
);
698 case GL_LUMINANCE_ALPHA8I_EXT
:
699 RETURN_IF_SUPPORTED(MESA_FORMAT_LUMINANCE_ALPHA_INT8
);
700 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_INT8
);
702 case GL_LUMINANCE_ALPHA16I_EXT
:
703 RETURN_IF_SUPPORTED(MESA_FORMAT_LUMINANCE_ALPHA_INT16
);
704 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_INT16
);
706 case GL_LUMINANCE_ALPHA32I_EXT
:
707 RETURN_IF_SUPPORTED(MESA_FORMAT_LUMINANCE_ALPHA_INT32
);
708 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_INT32
);
710 case GL_INTENSITY8UI_EXT
:
711 RETURN_IF_SUPPORTED(MESA_FORMAT_INTENSITY_UINT8
);
712 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_UINT8
);
714 case GL_INTENSITY16UI_EXT
:
715 RETURN_IF_SUPPORTED(MESA_FORMAT_INTENSITY_UINT16
);
716 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_UINT16
);
718 case GL_INTENSITY32UI_EXT
:
719 RETURN_IF_SUPPORTED(MESA_FORMAT_INTENSITY_UINT32
);
720 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_UINT32
);
722 case GL_INTENSITY8I_EXT
:
723 RETURN_IF_SUPPORTED(MESA_FORMAT_INTENSITY_INT8
);
724 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_INT8
);
726 case GL_INTENSITY16I_EXT
:
727 RETURN_IF_SUPPORTED(MESA_FORMAT_INTENSITY_INT16
);
728 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_INT16
);
730 case GL_INTENSITY32I_EXT
:
731 RETURN_IF_SUPPORTED(MESA_FORMAT_INTENSITY_INT32
);
732 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_INT32
);
737 if (ctx
->Version
>= 30 ||
738 ctx
->Extensions
.EXT_texture_integer
) {
739 switch (internalFormat
) {
741 RETURN_IF_SUPPORTED(MESA_FORMAT_RGB_UINT8
);
742 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_UINT8
);
745 RETURN_IF_SUPPORTED(MESA_FORMAT_RGB_UINT16
);
746 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_UINT16
);
749 RETURN_IF_SUPPORTED(MESA_FORMAT_RGB_UINT32
);
750 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_UINT32
);
753 RETURN_IF_SUPPORTED(MESA_FORMAT_RGB_INT8
);
754 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_INT8
);
757 RETURN_IF_SUPPORTED(MESA_FORMAT_RGB_INT16
);
758 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_INT16
);
761 RETURN_IF_SUPPORTED(MESA_FORMAT_RGB_INT32
);
762 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_INT32
);
765 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_UINT8
);
767 case GL_RGBA16UI_EXT
:
768 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_UINT16
);
770 case GL_RGBA32UI_EXT
:
771 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_UINT32
);
774 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_INT8
);
777 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_INT16
);
780 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_INT32
);
785 if (ctx
->Extensions
.ARB_texture_rg
) {
786 switch (internalFormat
) {
789 RETURN_IF_SUPPORTED(MESA_FORMAT_R8
);
792 case GL_COMPRESSED_RED
:
793 if (target
!= GL_TEXTURE_1D
&& target
!= GL_TEXTURE_1D_ARRAY
)
794 RETURN_IF_SUPPORTED(MESA_FORMAT_RED_RGTC1
);
795 RETURN_IF_SUPPORTED(MESA_FORMAT_R8
);
799 RETURN_IF_SUPPORTED(MESA_FORMAT_R16
);
804 RETURN_IF_SUPPORTED(MESA_FORMAT_GR88
);
807 case GL_COMPRESSED_RG
:
808 if (target
!= GL_TEXTURE_1D
&& target
!= GL_TEXTURE_1D_ARRAY
)
809 RETURN_IF_SUPPORTED(MESA_FORMAT_RG_RGTC2
);
810 RETURN_IF_SUPPORTED(MESA_FORMAT_GR88
);
814 RETURN_IF_SUPPORTED(MESA_FORMAT_GR1616
);
822 if (ctx
->Extensions
.ARB_texture_rg
&& ctx
->Extensions
.ARB_texture_float
) {
823 switch (internalFormat
) {
825 RETURN_IF_SUPPORTED(MESA_FORMAT_R_FLOAT16
);
826 RETURN_IF_SUPPORTED(MESA_FORMAT_RG_FLOAT16
);
827 RETURN_IF_SUPPORTED(MESA_FORMAT_R_FLOAT32
);
828 RETURN_IF_SUPPORTED(MESA_FORMAT_RG_FLOAT32
);
829 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_FLOAT16
);
830 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_FLOAT32
);
833 RETURN_IF_SUPPORTED(MESA_FORMAT_R_FLOAT32
);
834 RETURN_IF_SUPPORTED(MESA_FORMAT_RG_FLOAT32
);
835 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_FLOAT32
);
836 RETURN_IF_SUPPORTED(MESA_FORMAT_R_FLOAT16
);
837 RETURN_IF_SUPPORTED(MESA_FORMAT_RG_FLOAT16
);
838 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_FLOAT16
);
841 RETURN_IF_SUPPORTED(MESA_FORMAT_RG_FLOAT16
);
842 RETURN_IF_SUPPORTED(MESA_FORMAT_RG_FLOAT32
);
843 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_FLOAT16
);
844 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_FLOAT32
);
847 RETURN_IF_SUPPORTED(MESA_FORMAT_RG_FLOAT32
);
848 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_FLOAT32
);
849 RETURN_IF_SUPPORTED(MESA_FORMAT_RG_FLOAT16
);
850 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_FLOAT16
);
858 if (ctx
->Version
>= 30 ||
859 (ctx
->Extensions
.ARB_texture_rg
&&
860 ctx
->Extensions
.EXT_texture_integer
)) {
861 switch (internalFormat
) {
863 RETURN_IF_SUPPORTED(MESA_FORMAT_R_UINT8
);
866 RETURN_IF_SUPPORTED(MESA_FORMAT_RG_UINT8
);
869 RETURN_IF_SUPPORTED(MESA_FORMAT_R_UINT16
);
872 RETURN_IF_SUPPORTED(MESA_FORMAT_RG_UINT16
);
875 RETURN_IF_SUPPORTED(MESA_FORMAT_R_UINT32
);
878 RETURN_IF_SUPPORTED(MESA_FORMAT_RG_UINT32
);
881 RETURN_IF_SUPPORTED(MESA_FORMAT_R_INT8
);
884 RETURN_IF_SUPPORTED(MESA_FORMAT_RG_INT8
);
887 RETURN_IF_SUPPORTED(MESA_FORMAT_R_INT16
);
890 RETURN_IF_SUPPORTED(MESA_FORMAT_RG_INT16
);
893 RETURN_IF_SUPPORTED(MESA_FORMAT_R_INT32
);
896 RETURN_IF_SUPPORTED(MESA_FORMAT_RG_INT32
);
903 if (ctx
->Extensions
.ARB_texture_rgb10_a2ui
) {
904 switch (internalFormat
) {
906 RETURN_IF_SUPPORTED(MESA_FORMAT_ARGB2101010_UINT
);
907 RETURN_IF_SUPPORTED(MESA_FORMAT_ABGR2101010_UINT
);
913 /* GL_BGRA can be an internal format *only* in OpenGL ES (1.x or 2.0).
915 if (_mesa_is_gles(ctx
)) {
916 switch (internalFormat
) {
918 RETURN_IF_SUPPORTED(MESA_FORMAT_ARGB8888
);
926 _mesa_problem(ctx
, "unexpected format %s in _mesa_choose_tex_format()",
927 _mesa_lookup_enum_by_nr(internalFormat
));
928 return MESA_FORMAT_NONE
;