mesa: Add "OR COPYRIGHT HOLDERS" to license text disclaiming liability.
[mesa.git] / src / mesa / main / texformat.c
1 /*
2 * Mesa 3-D graphics library
3 * Version: 7.7
4 *
5 * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
6 * Copyright (c) 2008-2009 VMware, Inc.
7 *
8 * Permission is hereby granted, free of charge, to any person obtaining a
9 * copy of this software and associated documentation files (the "Software"),
10 * to deal in the Software without restriction, including without limitation
11 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
12 * and/or sell copies of the Software, and to permit persons to whom the
13 * Software is furnished to do so, subject to the following conditions:
14 *
15 * The above copyright notice and this permission notice shall be included
16 * in all copies or substantial portions of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
20 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
21 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
22 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
23 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
24 */
25
26
27 /**
28 * \file texformat.c
29 * Texture formats.
30 *
31 * \author Gareth Hughes
32 * \author Brian Paul
33 */
34
35
36 #include "context.h"
37 #include "enums.h"
38 #include "mtypes.h"
39 #include "texcompress.h"
40 #include "texformat.h"
41
42 #define RETURN_IF_SUPPORTED(f) do { \
43 if (ctx->TextureFormatSupported[f]) \
44 return f; \
45 } while (0)
46
47 /**
48 * Choose an appropriate texture format given the format, type and
49 * internalFormat parameters passed to glTexImage().
50 *
51 * \param ctx the GL context.
52 * \param internalFormat user's prefered internal texture format.
53 * \param format incoming image pixel format.
54 * \param type incoming image data type.
55 *
56 * \return a pointer to a gl_texture_format object which describes the
57 * choosen texture format, or NULL on failure.
58 *
59 * This is called via dd_function_table::ChooseTextureFormat. Hardware drivers
60 * will typically override this function with a specialized version.
61 */
62 gl_format
63 _mesa_choose_tex_format(struct gl_context *ctx, GLenum target,
64 GLint internalFormat, GLenum format, GLenum type)
65 {
66 (void) format;
67 (void) type;
68
69 switch (internalFormat) {
70 /* shallow RGBA formats */
71 case 4:
72 case GL_RGBA:
73 if (type == GL_UNSIGNED_SHORT_4_4_4_4_REV) {
74 RETURN_IF_SUPPORTED(MESA_FORMAT_ARGB4444);
75 } else if (type == GL_UNSIGNED_SHORT_1_5_5_5_REV) {
76 RETURN_IF_SUPPORTED(MESA_FORMAT_ARGB1555);
77 } else if (type == GL_UNSIGNED_INT_2_10_10_10_REV) {
78 RETURN_IF_SUPPORTED(MESA_FORMAT_ARGB2101010);
79 }
80 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA8888);
81 RETURN_IF_SUPPORTED(MESA_FORMAT_ARGB8888);
82 break;
83
84 case GL_RGBA8:
85 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA8888);
86 RETURN_IF_SUPPORTED(MESA_FORMAT_ARGB8888);
87 break;
88 case GL_RGB5_A1:
89 RETURN_IF_SUPPORTED(MESA_FORMAT_ARGB1555);
90 break;
91 case GL_RGBA2:
92 RETURN_IF_SUPPORTED(MESA_FORMAT_ARGB4444_REV); /* just to test another format*/
93 RETURN_IF_SUPPORTED(MESA_FORMAT_ARGB4444);
94 break;
95 case GL_RGBA4:
96 RETURN_IF_SUPPORTED(MESA_FORMAT_ARGB4444);
97 break;
98
99 /* deep RGBA formats */
100 case GL_RGB10_A2:
101 RETURN_IF_SUPPORTED(MESA_FORMAT_ARGB2101010);
102 RETURN_IF_SUPPORTED(MESA_FORMAT_ARGB8888);
103 break;
104 case GL_RGBA12:
105 case GL_RGBA16:
106 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_16);
107 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_16);
108 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA8888);
109 RETURN_IF_SUPPORTED(MESA_FORMAT_ARGB8888);
110 break;
111
112 /* shallow RGB formats */
113 case 3:
114 case GL_RGB:
115 if (type == GL_UNSIGNED_INT_2_10_10_10_REV) {
116 RETURN_IF_SUPPORTED(MESA_FORMAT_ARGB2101010);
117 }
118 /* fallthrough */
119 case GL_RGB8:
120 RETURN_IF_SUPPORTED(MESA_FORMAT_RGB888);
121 RETURN_IF_SUPPORTED(MESA_FORMAT_XRGB8888);
122 RETURN_IF_SUPPORTED(MESA_FORMAT_ARGB8888);
123 break;
124 case GL_R3_G3_B2:
125 RETURN_IF_SUPPORTED(MESA_FORMAT_RGB332);
126 RETURN_IF_SUPPORTED(MESA_FORMAT_RGB565);
127 RETURN_IF_SUPPORTED(MESA_FORMAT_RGB565_REV);
128 RETURN_IF_SUPPORTED(MESA_FORMAT_RGB888);
129 RETURN_IF_SUPPORTED(MESA_FORMAT_XRGB8888);
130 RETURN_IF_SUPPORTED(MESA_FORMAT_ARGB8888);
131 break;
132 case GL_RGB4:
133 RETURN_IF_SUPPORTED(MESA_FORMAT_RGB565_REV); /* just to test another format */
134 RETURN_IF_SUPPORTED(MESA_FORMAT_RGB565);
135 break;
136 case GL_RGB5:
137 RETURN_IF_SUPPORTED(MESA_FORMAT_RGB565);
138 break;
139
140 /* deep RGB formats */
141 case GL_RGB10:
142 case GL_RGB12:
143 case GL_RGB16:
144 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_16);
145 RETURN_IF_SUPPORTED(MESA_FORMAT_XRGB8888);
146 RETURN_IF_SUPPORTED(MESA_FORMAT_ARGB8888);
147 break;
148
149 /* Alpha formats */
150 case GL_ALPHA:
151 case GL_ALPHA4:
152 case GL_ALPHA8:
153 RETURN_IF_SUPPORTED(MESA_FORMAT_A8);
154 break;
155
156 case GL_ALPHA12:
157 case GL_ALPHA16:
158 RETURN_IF_SUPPORTED(MESA_FORMAT_A16);
159 RETURN_IF_SUPPORTED(MESA_FORMAT_A8);
160 break;
161
162 /* Luminance formats */
163 case 1:
164 case GL_LUMINANCE:
165 case GL_LUMINANCE4:
166 case GL_LUMINANCE8:
167 RETURN_IF_SUPPORTED(MESA_FORMAT_L8);
168 break;
169
170 case GL_LUMINANCE12:
171 case GL_LUMINANCE16:
172 RETURN_IF_SUPPORTED(MESA_FORMAT_L16);
173 RETURN_IF_SUPPORTED(MESA_FORMAT_L8);
174 break;
175
176 /* Luminance/Alpha formats */
177 case GL_LUMINANCE4_ALPHA4:
178 RETURN_IF_SUPPORTED(MESA_FORMAT_AL44);
179 RETURN_IF_SUPPORTED(MESA_FORMAT_AL88);
180 break;
181
182 case 2:
183 case GL_LUMINANCE_ALPHA:
184 case GL_LUMINANCE6_ALPHA2:
185 case GL_LUMINANCE8_ALPHA8:
186 RETURN_IF_SUPPORTED(MESA_FORMAT_AL88);
187 break;
188
189 case GL_LUMINANCE12_ALPHA4:
190 case GL_LUMINANCE12_ALPHA12:
191 case GL_LUMINANCE16_ALPHA16:
192 RETURN_IF_SUPPORTED(MESA_FORMAT_AL1616);
193 RETURN_IF_SUPPORTED(MESA_FORMAT_AL88);
194 break;
195
196 case GL_INTENSITY:
197 case GL_INTENSITY4:
198 case GL_INTENSITY8:
199 RETURN_IF_SUPPORTED(MESA_FORMAT_I8);
200 break;
201
202 case GL_INTENSITY12:
203 case GL_INTENSITY16:
204 RETURN_IF_SUPPORTED(MESA_FORMAT_I16);
205 RETURN_IF_SUPPORTED(MESA_FORMAT_I8);
206 break;
207
208 default:
209 ; /* fallthrough */
210 }
211
212 if (ctx->Extensions.ARB_depth_texture) {
213 switch (internalFormat) {
214 case GL_DEPTH_COMPONENT:
215 case GL_DEPTH_COMPONENT24:
216 case GL_DEPTH_COMPONENT32:
217 RETURN_IF_SUPPORTED(MESA_FORMAT_Z32);
218 RETURN_IF_SUPPORTED(MESA_FORMAT_X8_Z24);
219 RETURN_IF_SUPPORTED(MESA_FORMAT_S8_Z24);
220 break;
221 case GL_DEPTH_COMPONENT16:
222 RETURN_IF_SUPPORTED(MESA_FORMAT_Z16);
223 RETURN_IF_SUPPORTED(MESA_FORMAT_X8_Z24);
224 RETURN_IF_SUPPORTED(MESA_FORMAT_S8_Z24);
225 default:
226 ; /* fallthrough */
227 }
228 }
229
230 switch (internalFormat) {
231 case GL_COMPRESSED_ALPHA_ARB:
232 RETURN_IF_SUPPORTED(MESA_FORMAT_A8);
233 break;
234 case GL_COMPRESSED_LUMINANCE_ARB:
235 RETURN_IF_SUPPORTED(MESA_FORMAT_L8);
236 break;
237 case GL_COMPRESSED_LUMINANCE_ALPHA_ARB:
238 RETURN_IF_SUPPORTED(MESA_FORMAT_AL88);
239 break;
240 case GL_COMPRESSED_INTENSITY_ARB:
241 RETURN_IF_SUPPORTED(MESA_FORMAT_I8);
242 break;
243 case GL_COMPRESSED_RGB_ARB:
244 /* We don't use texture compression for 1D and 1D array textures.
245 * For 1D textures, compressions doesn't buy us much.
246 * For 1D ARRAY textures, there's complicated issues with updating
247 * sub-regions on non-block boundaries with glCopyTexSubImage, among
248 * other issues. FWIW, the GL_EXT_texture_array extension prohibits
249 * 1D ARRAY textures in S3TC format.
250 */
251 if (target != GL_TEXTURE_1D && target != GL_TEXTURE_1D_ARRAY) {
252 if (ctx->Extensions.EXT_texture_compression_s3tc ||
253 ctx->Extensions.ANGLE_texture_compression_dxt)
254 RETURN_IF_SUPPORTED(MESA_FORMAT_RGB_DXT1);
255 if (ctx->Extensions.TDFX_texture_compression_FXT1)
256 RETURN_IF_SUPPORTED(MESA_FORMAT_RGB_FXT1);
257 }
258 RETURN_IF_SUPPORTED(MESA_FORMAT_RGB888);
259 RETURN_IF_SUPPORTED(MESA_FORMAT_XRGB8888);
260 RETURN_IF_SUPPORTED(MESA_FORMAT_ARGB8888);
261 break;
262 case GL_COMPRESSED_RGBA_ARB:
263 /* We don't use texture compression for 1D and 1D array textures. */
264 if (target != GL_TEXTURE_1D && target != GL_TEXTURE_1D_ARRAY) {
265 if (ctx->Extensions.EXT_texture_compression_s3tc ||
266 ctx->Extensions.ANGLE_texture_compression_dxt)
267 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_DXT3); /* Not rgba_dxt1, see spec */
268 if (ctx->Extensions.TDFX_texture_compression_FXT1)
269 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_FXT1);
270 }
271 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA8888);
272 RETURN_IF_SUPPORTED(MESA_FORMAT_ARGB8888);
273 break;
274 default:
275 ; /* fallthrough */
276 }
277
278 if (ctx->Extensions.ARB_ES2_compatibility) {
279 switch (internalFormat) {
280 case GL_RGB565:
281 RETURN_IF_SUPPORTED(MESA_FORMAT_RGB565);
282 break;
283 default:
284 ; /* fallthrough */
285 }
286 }
287
288 if (ctx->Extensions.MESA_ycbcr_texture) {
289 if (internalFormat == GL_YCBCR_MESA) {
290 if (type == GL_UNSIGNED_SHORT_8_8_MESA)
291 RETURN_IF_SUPPORTED(MESA_FORMAT_YCBCR);
292 else
293 RETURN_IF_SUPPORTED(MESA_FORMAT_YCBCR_REV);
294 }
295 }
296
297 /* For non-generic compressed format we assert two things:
298 *
299 * 1. The format has already been validated against the set of available
300 * extensions.
301 *
302 * 2. The driver only enables the extension if it supports all of the
303 * formats that are part of that extension.
304 */
305 switch (internalFormat) {
306 case GL_COMPRESSED_RGB_FXT1_3DFX:
307 return MESA_FORMAT_RGB_FXT1;
308 case GL_COMPRESSED_RGBA_FXT1_3DFX:
309 return MESA_FORMAT_RGBA_FXT1;
310 case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
311 case GL_RGB_S3TC:
312 case GL_RGB4_S3TC:
313 return MESA_FORMAT_RGB_DXT1;
314 case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
315 return MESA_FORMAT_RGBA_DXT1;
316 case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT:
317 case GL_RGBA_S3TC:
318 case GL_RGBA4_S3TC:
319 return MESA_FORMAT_RGBA_DXT3;
320 case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT:
321 return MESA_FORMAT_RGBA_DXT5;
322 case GL_COMPRESSED_RED_RGTC1:
323 return MESA_FORMAT_RED_RGTC1;
324 case GL_COMPRESSED_SIGNED_RED_RGTC1:
325 return MESA_FORMAT_SIGNED_RED_RGTC1;
326 case GL_COMPRESSED_RG_RGTC2:
327 return MESA_FORMAT_RG_RGTC2;
328 case GL_COMPRESSED_SIGNED_RG_RGTC2:
329 return MESA_FORMAT_SIGNED_RG_RGTC2;
330 case GL_COMPRESSED_LUMINANCE_LATC1_EXT:
331 return MESA_FORMAT_L_LATC1;
332 case GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT:
333 return MESA_FORMAT_SIGNED_L_LATC1;
334 case GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT:
335 return MESA_FORMAT_LA_LATC2;
336 case GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT:
337 return MESA_FORMAT_SIGNED_LA_LATC2;
338 case GL_COMPRESSED_LUMINANCE_ALPHA_3DC_ATI:
339 return MESA_FORMAT_LA_LATC2;
340 case GL_ETC1_RGB8_OES:
341 return MESA_FORMAT_ETC1_RGB8;
342 case GL_COMPRESSED_RGB8_ETC2:
343 return MESA_FORMAT_ETC2_RGB8;
344 case GL_COMPRESSED_SRGB8_ETC2:
345 return MESA_FORMAT_ETC2_SRGB8;
346 case GL_COMPRESSED_RGBA8_ETC2_EAC:
347 return MESA_FORMAT_ETC2_RGBA8_EAC;
348 case GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC:
349 return MESA_FORMAT_ETC2_SRGB8_ALPHA8_EAC;
350 case GL_COMPRESSED_R11_EAC:
351 return MESA_FORMAT_ETC2_R11_EAC;
352 case GL_COMPRESSED_RG11_EAC:
353 return MESA_FORMAT_ETC2_RG11_EAC;
354 case GL_COMPRESSED_SIGNED_R11_EAC:
355 return MESA_FORMAT_ETC2_SIGNED_R11_EAC;
356 case GL_COMPRESSED_SIGNED_RG11_EAC:
357 return MESA_FORMAT_ETC2_SIGNED_RG11_EAC;
358 case GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2:
359 return MESA_FORMAT_ETC2_RGB8_PUNCHTHROUGH_ALPHA1;
360 case GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2:
361 return MESA_FORMAT_ETC2_SRGB8_PUNCHTHROUGH_ALPHA1;
362 case GL_COMPRESSED_SRGB_S3TC_DXT1_EXT:
363 return MESA_FORMAT_SRGB_DXT1;
364 case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT:
365 return MESA_FORMAT_SRGBA_DXT1;
366 case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT:
367 return MESA_FORMAT_SRGBA_DXT3;
368 case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT:
369 return MESA_FORMAT_SRGBA_DXT5;
370 default:
371 ; /* fallthrough */
372 }
373
374 if (ctx->Extensions.ARB_texture_float) {
375 switch (internalFormat) {
376 case GL_ALPHA16F_ARB:
377 RETURN_IF_SUPPORTED(MESA_FORMAT_ALPHA_FLOAT16);
378 RETURN_IF_SUPPORTED(MESA_FORMAT_ALPHA_FLOAT32);
379 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_FLOAT16);
380 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_FLOAT32);
381 break;
382 case GL_ALPHA32F_ARB:
383 RETURN_IF_SUPPORTED(MESA_FORMAT_ALPHA_FLOAT32);
384 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_FLOAT32);
385 RETURN_IF_SUPPORTED(MESA_FORMAT_ALPHA_FLOAT16);
386 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_FLOAT16);
387 break;
388 case GL_LUMINANCE16F_ARB:
389 RETURN_IF_SUPPORTED(MESA_FORMAT_LUMINANCE_FLOAT16);
390 RETURN_IF_SUPPORTED(MESA_FORMAT_LUMINANCE_FLOAT32);
391 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_FLOAT16);
392 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_FLOAT32);
393 break;
394 case GL_LUMINANCE32F_ARB:
395 RETURN_IF_SUPPORTED(MESA_FORMAT_LUMINANCE_FLOAT32);
396 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_FLOAT32);
397 RETURN_IF_SUPPORTED(MESA_FORMAT_LUMINANCE_FLOAT16);
398 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_FLOAT16);
399 break;
400 case GL_LUMINANCE_ALPHA16F_ARB:
401 RETURN_IF_SUPPORTED(MESA_FORMAT_LUMINANCE_ALPHA_FLOAT16);
402 RETURN_IF_SUPPORTED(MESA_FORMAT_LUMINANCE_ALPHA_FLOAT32);
403 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_FLOAT16);
404 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_FLOAT32);
405 break;
406 case GL_LUMINANCE_ALPHA32F_ARB:
407 RETURN_IF_SUPPORTED(MESA_FORMAT_LUMINANCE_ALPHA_FLOAT32);
408 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_FLOAT32);
409 RETURN_IF_SUPPORTED(MESA_FORMAT_LUMINANCE_ALPHA_FLOAT16);
410 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_FLOAT16);
411 break;
412 case GL_INTENSITY16F_ARB:
413 RETURN_IF_SUPPORTED(MESA_FORMAT_INTENSITY_FLOAT16);
414 RETURN_IF_SUPPORTED(MESA_FORMAT_INTENSITY_FLOAT32);
415 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_FLOAT16);
416 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_FLOAT32);
417 break;
418 case GL_INTENSITY32F_ARB:
419 RETURN_IF_SUPPORTED(MESA_FORMAT_INTENSITY_FLOAT32);
420 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_FLOAT32);
421 RETURN_IF_SUPPORTED(MESA_FORMAT_INTENSITY_FLOAT16);
422 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_FLOAT16);
423 break;
424 case GL_RGB16F_ARB:
425 RETURN_IF_SUPPORTED(MESA_FORMAT_RGB_FLOAT16);
426 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_FLOAT16);
427 RETURN_IF_SUPPORTED(MESA_FORMAT_RGB_FLOAT32);
428 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_FLOAT32);
429 break;
430 case GL_RGB32F_ARB:
431 RETURN_IF_SUPPORTED(MESA_FORMAT_RGB_FLOAT32);
432 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_FLOAT32);
433 RETURN_IF_SUPPORTED(MESA_FORMAT_RGB_FLOAT16);
434 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_FLOAT16);
435 break;
436 case GL_RGBA16F_ARB:
437 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_FLOAT16);
438 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_FLOAT32);
439 break;
440 case GL_RGBA32F_ARB:
441 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_FLOAT32);
442 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_FLOAT16);
443 break;
444 default:
445 ; /* fallthrough */
446 }
447 }
448
449 if (ctx->Extensions.EXT_texture_shared_exponent) {
450 switch (internalFormat) {
451 case GL_RGB9_E5:
452 ASSERT(ctx->TextureFormatSupported[MESA_FORMAT_RGB9_E5_FLOAT]);
453 return MESA_FORMAT_RGB9_E5_FLOAT;
454 default:
455 ; /* fallthrough */
456 }
457 }
458
459 if (ctx->Extensions.EXT_packed_float) {
460 switch (internalFormat) {
461 case GL_R11F_G11F_B10F:
462 ASSERT(ctx->TextureFormatSupported[MESA_FORMAT_R11_G11_B10_FLOAT]);
463 return MESA_FORMAT_R11_G11_B10_FLOAT;
464 default:
465 ; /* fallthrough */
466 }
467 }
468
469 if (ctx->Extensions.EXT_packed_depth_stencil) {
470 switch (internalFormat) {
471 case GL_DEPTH_STENCIL_EXT:
472 case GL_DEPTH24_STENCIL8_EXT:
473 RETURN_IF_SUPPORTED(MESA_FORMAT_Z24_S8);
474 RETURN_IF_SUPPORTED(MESA_FORMAT_S8_Z24);
475 break;
476 default:
477 ; /* fallthrough */
478 }
479 }
480
481 if (ctx->Extensions.ARB_depth_buffer_float) {
482 switch (internalFormat) {
483 case GL_DEPTH_COMPONENT32F:
484 ASSERT(ctx->TextureFormatSupported[MESA_FORMAT_Z32_FLOAT]);
485 return MESA_FORMAT_Z32_FLOAT;
486 case GL_DEPTH32F_STENCIL8:
487 ASSERT(ctx->TextureFormatSupported[MESA_FORMAT_Z32_FLOAT_X24S8]);
488 return MESA_FORMAT_Z32_FLOAT_X24S8;
489 default:
490 ; /* fallthrough */
491 }
492 }
493
494 if (ctx->Extensions.ATI_envmap_bumpmap) {
495 switch (internalFormat) {
496 case GL_DUDV_ATI:
497 case GL_DU8DV8_ATI:
498 RETURN_IF_SUPPORTED(MESA_FORMAT_DUDV8);
499 break;
500 default:
501 ; /* fallthrough */
502 }
503 }
504
505 if (ctx->Extensions.EXT_texture_snorm) {
506 switch (internalFormat) {
507 case GL_RED_SNORM:
508 case GL_R8_SNORM:
509 RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_R8);
510 break;
511 case GL_RG_SNORM:
512 case GL_RG8_SNORM:
513 RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_RG88_REV);
514 break;
515 case GL_RGB_SNORM:
516 case GL_RGB8_SNORM:
517 RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_RGBX8888);
518 /* FALLTHROUGH */
519 case GL_RGBA_SNORM:
520 case GL_RGBA8_SNORM:
521 RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_RGBA8888);
522 RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_RGBA8888_REV);
523 break;
524 case GL_ALPHA_SNORM:
525 case GL_ALPHA8_SNORM:
526 RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_A8);
527 RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_RGBA8888);
528 RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_RGBA8888_REV);
529 break;
530 case GL_LUMINANCE_SNORM:
531 case GL_LUMINANCE8_SNORM:
532 RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_L8);
533 RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_RGBX8888);
534 RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_RGBA8888);
535 RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_RGBA8888_REV);
536 break;
537 case GL_LUMINANCE_ALPHA_SNORM:
538 case GL_LUMINANCE8_ALPHA8_SNORM:
539 RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_AL88);
540 RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_RGBA8888);
541 RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_RGBA8888_REV);
542 break;
543 case GL_INTENSITY_SNORM:
544 case GL_INTENSITY8_SNORM:
545 RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_I8);
546 RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_RGBA8888);
547 RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_RGBA8888_REV);
548 break;
549 case GL_R16_SNORM:
550 RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_R16);
551 break;
552 case GL_RG16_SNORM:
553 RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_GR1616);
554 break;
555 case GL_RGB16_SNORM:
556 RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_RGB_16);
557 /* FALLTHROUGH */
558 case GL_RGBA16_SNORM:
559 RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_RGBA_16);
560 RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_RGBA8888);
561 RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_RGBA8888_REV);
562 break;
563 case GL_ALPHA16_SNORM:
564 RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_A16);
565 RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_RGBA_16);
566 RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_RGBA8888);
567 RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_RGBA8888_REV);
568 break;
569 case GL_LUMINANCE16_SNORM:
570 RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_L16);
571 /* FALLTHROUGH */
572 case GL_LUMINANCE16_ALPHA16_SNORM:
573 RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_AL1616);
574 RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_RGBA_16);
575 RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_RGBA8888);
576 RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_RGBA8888_REV);
577 break;
578 case GL_INTENSITY16_SNORM:
579 RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_I16);
580 RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_RGBA_16);
581 RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_RGBA8888);
582 RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_RGBA8888_REV);
583 break;
584 default:
585 ; /* fall-through */
586 }
587 }
588
589 if (ctx->Extensions.EXT_texture_sRGB) {
590 switch (internalFormat) {
591 case GL_SRGB_EXT:
592 case GL_SRGB8_EXT:
593 RETURN_IF_SUPPORTED(MESA_FORMAT_SRGB8);
594 RETURN_IF_SUPPORTED(MESA_FORMAT_SARGB8);
595 break;
596 case GL_SRGB_ALPHA_EXT:
597 case GL_SRGB8_ALPHA8_EXT:
598 RETURN_IF_SUPPORTED(MESA_FORMAT_SRGBA8);
599 RETURN_IF_SUPPORTED(MESA_FORMAT_SARGB8);
600 break;
601 case GL_SLUMINANCE_EXT:
602 case GL_SLUMINANCE8_EXT:
603 RETURN_IF_SUPPORTED(MESA_FORMAT_SL8);
604 RETURN_IF_SUPPORTED(MESA_FORMAT_SARGB8);
605 break;
606 case GL_SLUMINANCE_ALPHA_EXT:
607 case GL_SLUMINANCE8_ALPHA8_EXT:
608 RETURN_IF_SUPPORTED(MESA_FORMAT_SLA8);
609 RETURN_IF_SUPPORTED(MESA_FORMAT_SARGB8);
610 break;
611 case GL_COMPRESSED_SLUMINANCE_EXT:
612 RETURN_IF_SUPPORTED(MESA_FORMAT_SL8);
613 RETURN_IF_SUPPORTED(MESA_FORMAT_SARGB8);
614 break;
615 case GL_COMPRESSED_SLUMINANCE_ALPHA_EXT:
616 RETURN_IF_SUPPORTED(MESA_FORMAT_SLA8);
617 RETURN_IF_SUPPORTED(MESA_FORMAT_SARGB8);
618 break;
619 case GL_COMPRESSED_SRGB_EXT:
620 if (ctx->Extensions.EXT_texture_compression_s3tc)
621 RETURN_IF_SUPPORTED(MESA_FORMAT_SRGB_DXT1);
622 RETURN_IF_SUPPORTED(MESA_FORMAT_SRGB8);
623 RETURN_IF_SUPPORTED(MESA_FORMAT_SARGB8);
624 break;
625 case GL_COMPRESSED_SRGB_ALPHA_EXT:
626 if (ctx->Extensions.EXT_texture_compression_s3tc)
627 RETURN_IF_SUPPORTED(MESA_FORMAT_SRGBA_DXT3); /* Not srgba_dxt1, see spec */
628 RETURN_IF_SUPPORTED(MESA_FORMAT_SRGBA8);
629 RETURN_IF_SUPPORTED(MESA_FORMAT_SARGB8);
630 break;
631 default:
632 ; /* fallthrough */
633 }
634 }
635
636 if (ctx->Extensions.EXT_texture_integer) {
637 switch (internalFormat) {
638 case GL_ALPHA8UI_EXT:
639 RETURN_IF_SUPPORTED(MESA_FORMAT_ALPHA_UINT8);
640 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_UINT8);
641 break;
642 case GL_ALPHA16UI_EXT:
643 RETURN_IF_SUPPORTED(MESA_FORMAT_ALPHA_UINT16);
644 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_UINT16);
645 break;
646 case GL_ALPHA32UI_EXT:
647 RETURN_IF_SUPPORTED(MESA_FORMAT_ALPHA_UINT32);
648 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_UINT32);
649 break;
650 case GL_ALPHA8I_EXT:
651 RETURN_IF_SUPPORTED(MESA_FORMAT_ALPHA_INT8);
652 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_INT8);
653 break;
654 case GL_ALPHA16I_EXT:
655 RETURN_IF_SUPPORTED(MESA_FORMAT_ALPHA_INT16);
656 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_INT16);
657 break;
658 case GL_ALPHA32I_EXT:
659 RETURN_IF_SUPPORTED(MESA_FORMAT_ALPHA_INT32);
660 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_INT32);
661 break;
662 case GL_LUMINANCE8UI_EXT:
663 RETURN_IF_SUPPORTED(MESA_FORMAT_LUMINANCE_UINT8);
664 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_UINT8);
665 break;
666 case GL_LUMINANCE16UI_EXT:
667 RETURN_IF_SUPPORTED(MESA_FORMAT_LUMINANCE_UINT16);
668 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_UINT16);
669 break;
670 case GL_LUMINANCE32UI_EXT:
671 RETURN_IF_SUPPORTED(MESA_FORMAT_LUMINANCE_UINT32);
672 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_UINT32);
673 break;
674 case GL_LUMINANCE8I_EXT:
675 RETURN_IF_SUPPORTED(MESA_FORMAT_LUMINANCE_INT8);
676 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_INT8);
677 break;
678 case GL_LUMINANCE16I_EXT:
679 RETURN_IF_SUPPORTED(MESA_FORMAT_LUMINANCE_INT16);
680 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_INT16);
681 break;
682 case GL_LUMINANCE32I_EXT:
683 RETURN_IF_SUPPORTED(MESA_FORMAT_LUMINANCE_INT32);
684 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_INT32);
685 break;
686 case GL_LUMINANCE_ALPHA8UI_EXT:
687 RETURN_IF_SUPPORTED(MESA_FORMAT_LUMINANCE_ALPHA_UINT8);
688 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_UINT8);
689 break;
690 case GL_LUMINANCE_ALPHA16UI_EXT:
691 RETURN_IF_SUPPORTED(MESA_FORMAT_LUMINANCE_ALPHA_UINT16);
692 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_UINT16);
693 break;
694 case GL_LUMINANCE_ALPHA32UI_EXT:
695 RETURN_IF_SUPPORTED(MESA_FORMAT_LUMINANCE_ALPHA_UINT32);
696 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_UINT32);
697 break;
698 case GL_LUMINANCE_ALPHA8I_EXT:
699 RETURN_IF_SUPPORTED(MESA_FORMAT_LUMINANCE_ALPHA_INT8);
700 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_INT8);
701 break;
702 case GL_LUMINANCE_ALPHA16I_EXT:
703 RETURN_IF_SUPPORTED(MESA_FORMAT_LUMINANCE_ALPHA_INT16);
704 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_INT16);
705 break;
706 case GL_LUMINANCE_ALPHA32I_EXT:
707 RETURN_IF_SUPPORTED(MESA_FORMAT_LUMINANCE_ALPHA_INT32);
708 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_INT32);
709 break;
710 case GL_INTENSITY8UI_EXT:
711 RETURN_IF_SUPPORTED(MESA_FORMAT_INTENSITY_UINT8);
712 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_UINT8);
713 break;
714 case GL_INTENSITY16UI_EXT:
715 RETURN_IF_SUPPORTED(MESA_FORMAT_INTENSITY_UINT16);
716 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_UINT16);
717 break;
718 case GL_INTENSITY32UI_EXT:
719 RETURN_IF_SUPPORTED(MESA_FORMAT_INTENSITY_UINT32);
720 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_UINT32);
721 break;
722 case GL_INTENSITY8I_EXT:
723 RETURN_IF_SUPPORTED(MESA_FORMAT_INTENSITY_INT8);
724 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_INT8);
725 break;
726 case GL_INTENSITY16I_EXT:
727 RETURN_IF_SUPPORTED(MESA_FORMAT_INTENSITY_INT16);
728 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_INT16);
729 break;
730 case GL_INTENSITY32I_EXT:
731 RETURN_IF_SUPPORTED(MESA_FORMAT_INTENSITY_INT32);
732 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_INT32);
733 break;
734 }
735 }
736
737 if (ctx->Version >= 30 ||
738 ctx->Extensions.EXT_texture_integer) {
739 switch (internalFormat) {
740 case GL_RGB8UI_EXT:
741 RETURN_IF_SUPPORTED(MESA_FORMAT_RGB_UINT8);
742 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_UINT8);
743 break;
744 case GL_RGB16UI_EXT:
745 RETURN_IF_SUPPORTED(MESA_FORMAT_RGB_UINT16);
746 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_UINT16);
747 break;
748 case GL_RGB32UI_EXT:
749 RETURN_IF_SUPPORTED(MESA_FORMAT_RGB_UINT32);
750 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_UINT32);
751 break;
752 case GL_RGB8I_EXT:
753 RETURN_IF_SUPPORTED(MESA_FORMAT_RGB_INT8);
754 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_INT8);
755 break;
756 case GL_RGB16I_EXT:
757 RETURN_IF_SUPPORTED(MESA_FORMAT_RGB_INT16);
758 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_INT16);
759 break;
760 case GL_RGB32I_EXT:
761 RETURN_IF_SUPPORTED(MESA_FORMAT_RGB_INT32);
762 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_INT32);
763 break;
764 case GL_RGBA8UI_EXT:
765 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_UINT8);
766 break;
767 case GL_RGBA16UI_EXT:
768 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_UINT16);
769 break;
770 case GL_RGBA32UI_EXT:
771 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_UINT32);
772 break;
773 case GL_RGBA8I_EXT:
774 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_INT8);
775 break;
776 case GL_RGBA16I_EXT:
777 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_INT16);
778 break;
779 case GL_RGBA32I_EXT:
780 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_INT32);
781 break;
782 }
783 }
784
785 if (ctx->Extensions.ARB_texture_rg) {
786 switch (internalFormat) {
787 case GL_R8:
788 case GL_RED:
789 RETURN_IF_SUPPORTED(MESA_FORMAT_R8);
790 break;
791
792 case GL_COMPRESSED_RED:
793 if (target != GL_TEXTURE_1D && target != GL_TEXTURE_1D_ARRAY)
794 RETURN_IF_SUPPORTED(MESA_FORMAT_RED_RGTC1);
795 RETURN_IF_SUPPORTED(MESA_FORMAT_R8);
796 break;
797
798 case GL_R16:
799 RETURN_IF_SUPPORTED(MESA_FORMAT_R16);
800 break;
801
802 case GL_RG:
803 case GL_RG8:
804 RETURN_IF_SUPPORTED(MESA_FORMAT_GR88);
805 break;
806
807 case GL_COMPRESSED_RG:
808 if (target != GL_TEXTURE_1D && target != GL_TEXTURE_1D_ARRAY)
809 RETURN_IF_SUPPORTED(MESA_FORMAT_RG_RGTC2);
810 RETURN_IF_SUPPORTED(MESA_FORMAT_GR88);
811 break;
812
813 case GL_RG16:
814 RETURN_IF_SUPPORTED(MESA_FORMAT_GR1616);
815 break;
816
817 default:
818 ; /* fallthrough */
819 }
820 }
821
822 if (ctx->Extensions.ARB_texture_rg && ctx->Extensions.ARB_texture_float) {
823 switch (internalFormat) {
824 case GL_R16F:
825 RETURN_IF_SUPPORTED(MESA_FORMAT_R_FLOAT16);
826 RETURN_IF_SUPPORTED(MESA_FORMAT_RG_FLOAT16);
827 RETURN_IF_SUPPORTED(MESA_FORMAT_R_FLOAT32);
828 RETURN_IF_SUPPORTED(MESA_FORMAT_RG_FLOAT32);
829 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_FLOAT16);
830 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_FLOAT32);
831 break;
832 case GL_R32F:
833 RETURN_IF_SUPPORTED(MESA_FORMAT_R_FLOAT32);
834 RETURN_IF_SUPPORTED(MESA_FORMAT_RG_FLOAT32);
835 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_FLOAT32);
836 RETURN_IF_SUPPORTED(MESA_FORMAT_R_FLOAT16);
837 RETURN_IF_SUPPORTED(MESA_FORMAT_RG_FLOAT16);
838 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_FLOAT16);
839 break;
840 case GL_RG16F:
841 RETURN_IF_SUPPORTED(MESA_FORMAT_RG_FLOAT16);
842 RETURN_IF_SUPPORTED(MESA_FORMAT_RG_FLOAT32);
843 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_FLOAT16);
844 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_FLOAT32);
845 break;
846 case GL_RG32F:
847 RETURN_IF_SUPPORTED(MESA_FORMAT_RG_FLOAT32);
848 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_FLOAT32);
849 RETURN_IF_SUPPORTED(MESA_FORMAT_RG_FLOAT16);
850 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_FLOAT16);
851 break;
852
853 default:
854 ; /* fallthrough */
855 }
856 }
857
858 if (ctx->Version >= 30 ||
859 (ctx->Extensions.ARB_texture_rg &&
860 ctx->Extensions.EXT_texture_integer)) {
861 switch (internalFormat) {
862 case GL_R8UI:
863 RETURN_IF_SUPPORTED(MESA_FORMAT_R_UINT8);
864 break;
865 case GL_RG8UI:
866 RETURN_IF_SUPPORTED(MESA_FORMAT_RG_UINT8);
867 break;
868 case GL_R16UI:
869 RETURN_IF_SUPPORTED(MESA_FORMAT_R_UINT16);
870 break;
871 case GL_RG16UI:
872 RETURN_IF_SUPPORTED(MESA_FORMAT_RG_UINT16);
873 break;
874 case GL_R32UI:
875 RETURN_IF_SUPPORTED(MESA_FORMAT_R_UINT32);
876 break;
877 case GL_RG32UI:
878 RETURN_IF_SUPPORTED(MESA_FORMAT_RG_UINT32);
879 break;
880 case GL_R8I:
881 RETURN_IF_SUPPORTED(MESA_FORMAT_R_INT8);
882 break;
883 case GL_RG8I:
884 RETURN_IF_SUPPORTED(MESA_FORMAT_RG_INT8);
885 break;
886 case GL_R16I:
887 RETURN_IF_SUPPORTED(MESA_FORMAT_R_INT16);
888 break;
889 case GL_RG16I:
890 RETURN_IF_SUPPORTED(MESA_FORMAT_RG_INT16);
891 break;
892 case GL_R32I:
893 RETURN_IF_SUPPORTED(MESA_FORMAT_R_INT32);
894 break;
895 case GL_RG32I:
896 RETURN_IF_SUPPORTED(MESA_FORMAT_RG_INT32);
897 break;
898 default:
899 break;
900 }
901 }
902
903 if (ctx->Extensions.ARB_texture_rgb10_a2ui) {
904 switch (internalFormat) {
905 case GL_RGB10_A2UI:
906 RETURN_IF_SUPPORTED(MESA_FORMAT_ARGB2101010_UINT);
907 RETURN_IF_SUPPORTED(MESA_FORMAT_ABGR2101010_UINT);
908 break;
909 default:
910 break;
911 }
912 }
913 /* GL_BGRA can be an internal format *only* in OpenGL ES (1.x or 2.0).
914 */
915 if (_mesa_is_gles(ctx)) {
916 switch (internalFormat) {
917 case GL_BGRA:
918 RETURN_IF_SUPPORTED(MESA_FORMAT_ARGB8888);
919 break;
920
921 default:
922 ; /* fallthrough */
923 }
924 }
925
926 _mesa_problem(ctx, "unexpected format %s in _mesa_choose_tex_format()",
927 _mesa_lookup_enum_by_nr(internalFormat));
928 return MESA_FORMAT_NONE;
929 }
930