mesa: Choose RGTC formats for GL_COMPRESSED_RED, GL_COMPRESSED_RG.
[mesa.git] / src / mesa / main / texformat.c
1 /*
2 * Mesa 3-D graphics library
3 * Version: 7.7
4 *
5 * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
6 * Copyright (c) 2008-2009 VMware, Inc.
7 *
8 * Permission is hereby granted, free of charge, to any person obtaining a
9 * copy of this software and associated documentation files (the "Software"),
10 * to deal in the Software without restriction, including without limitation
11 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
12 * and/or sell copies of the Software, and to permit persons to whom the
13 * Software is furnished to do so, subject to the following conditions:
14 *
15 * The above copyright notice and this permission notice shall be included
16 * in all copies or substantial portions of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
20 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
21 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
22 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
23 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
24 */
25
26
27 /**
28 * \file texformat.c
29 * Texture formats.
30 *
31 * \author Gareth Hughes
32 * \author Brian Paul
33 */
34
35
36 #include "context.h"
37 #include "mfeatures.h"
38 #include "mtypes.h"
39 #include "texcompress.h"
40 #include "texformat.h"
41
42 #define RETURN_IF_SUPPORTED(f) do { \
43 if (ctx->TextureFormatSupported[f]) \
44 return f; \
45 } while (0)
46
47 /**
48 * Choose an appropriate texture format given the format, type and
49 * internalFormat parameters passed to glTexImage().
50 *
51 * \param ctx the GL context.
52 * \param internalFormat user's prefered internal texture format.
53 * \param format incoming image pixel format.
54 * \param type incoming image data type.
55 *
56 * \return a pointer to a gl_texture_format object which describes the
57 * choosen texture format, or NULL on failure.
58 *
59 * This is called via dd_function_table::ChooseTextureFormat. Hardware drivers
60 * will typically override this function with a specialized version.
61 */
62 gl_format
63 _mesa_choose_tex_format( struct gl_context *ctx, GLint internalFormat,
64 GLenum format, GLenum type )
65 {
66 (void) format;
67 (void) type;
68
69 switch (internalFormat) {
70 /* shallow RGBA formats */
71 case 4:
72 case GL_RGBA:
73 if (type == GL_UNSIGNED_SHORT_4_4_4_4_REV) {
74 RETURN_IF_SUPPORTED(MESA_FORMAT_ARGB4444);
75 } else if (type == GL_UNSIGNED_SHORT_1_5_5_5_REV) {
76 RETURN_IF_SUPPORTED(MESA_FORMAT_ARGB1555);
77 }
78 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA8888);
79 RETURN_IF_SUPPORTED(MESA_FORMAT_ARGB8888);
80 break;
81
82 case GL_RGBA8:
83 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA8888);
84 RETURN_IF_SUPPORTED(MESA_FORMAT_ARGB8888);
85 break;
86 case GL_RGB5_A1:
87 RETURN_IF_SUPPORTED(MESA_FORMAT_ARGB1555);
88 break;
89 case GL_RGBA2:
90 RETURN_IF_SUPPORTED(MESA_FORMAT_ARGB4444_REV); /* just to test another format*/
91 RETURN_IF_SUPPORTED(MESA_FORMAT_ARGB4444);
92 break;
93 case GL_RGBA4:
94 RETURN_IF_SUPPORTED(MESA_FORMAT_ARGB4444);
95 break;
96
97 /* deep RGBA formats */
98 case GL_RGB10_A2:
99 RETURN_IF_SUPPORTED(MESA_FORMAT_ARGB2101010);
100 RETURN_IF_SUPPORTED(MESA_FORMAT_ARGB8888);
101 break;
102 case GL_RGBA12:
103 case GL_RGBA16:
104 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_16);
105 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_16);
106 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA8888);
107 RETURN_IF_SUPPORTED(MESA_FORMAT_ARGB8888);
108 break;
109
110 /* shallow RGB formats */
111 case 3:
112 case GL_RGB:
113 case GL_RGB8:
114 RETURN_IF_SUPPORTED(MESA_FORMAT_RGB888);
115 RETURN_IF_SUPPORTED(MESA_FORMAT_XRGB8888);
116 RETURN_IF_SUPPORTED(MESA_FORMAT_ARGB8888);
117 break;
118 case GL_R3_G3_B2:
119 RETURN_IF_SUPPORTED(MESA_FORMAT_RGB332);
120 RETURN_IF_SUPPORTED(MESA_FORMAT_RGB888);
121 RETURN_IF_SUPPORTED(MESA_FORMAT_XRGB8888);
122 RETURN_IF_SUPPORTED(MESA_FORMAT_ARGB8888);
123 break;
124 case GL_RGB4:
125 RETURN_IF_SUPPORTED(MESA_FORMAT_RGB565_REV); /* just to test another format */
126 RETURN_IF_SUPPORTED(MESA_FORMAT_RGB565);
127 break;
128 case GL_RGB5:
129 RETURN_IF_SUPPORTED(MESA_FORMAT_RGB565);
130 break;
131
132 /* deep RGB formats */
133 case GL_RGB10:
134 case GL_RGB12:
135 case GL_RGB16:
136 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_16);
137 RETURN_IF_SUPPORTED(MESA_FORMAT_XRGB8888);
138 RETURN_IF_SUPPORTED(MESA_FORMAT_ARGB8888);
139 break;
140
141 /* Alpha formats */
142 case GL_ALPHA:
143 case GL_ALPHA4:
144 case GL_ALPHA8:
145 RETURN_IF_SUPPORTED(MESA_FORMAT_A8);
146 break;
147
148 case GL_ALPHA12:
149 case GL_ALPHA16:
150 RETURN_IF_SUPPORTED(MESA_FORMAT_A16);
151 RETURN_IF_SUPPORTED(MESA_FORMAT_A8);
152 break;
153
154 /* Luminance formats */
155 case 1:
156 case GL_LUMINANCE:
157 case GL_LUMINANCE4:
158 case GL_LUMINANCE8:
159 RETURN_IF_SUPPORTED(MESA_FORMAT_L8);
160 break;
161
162 case GL_LUMINANCE12:
163 case GL_LUMINANCE16:
164 RETURN_IF_SUPPORTED(MESA_FORMAT_L16);
165 RETURN_IF_SUPPORTED(MESA_FORMAT_L8);
166 break;
167
168 /* Luminance/Alpha formats */
169 case GL_LUMINANCE4_ALPHA4:
170 RETURN_IF_SUPPORTED(MESA_FORMAT_AL44);
171 RETURN_IF_SUPPORTED(MESA_FORMAT_AL88);
172 break;
173
174 case 2:
175 case GL_LUMINANCE_ALPHA:
176 case GL_LUMINANCE6_ALPHA2:
177 case GL_LUMINANCE8_ALPHA8:
178 RETURN_IF_SUPPORTED(MESA_FORMAT_AL88);
179 break;
180
181 case GL_LUMINANCE12_ALPHA4:
182 case GL_LUMINANCE12_ALPHA12:
183 case GL_LUMINANCE16_ALPHA16:
184 RETURN_IF_SUPPORTED(MESA_FORMAT_AL1616);
185 RETURN_IF_SUPPORTED(MESA_FORMAT_AL88);
186 break;
187
188 case GL_INTENSITY:
189 case GL_INTENSITY4:
190 case GL_INTENSITY8:
191 RETURN_IF_SUPPORTED(MESA_FORMAT_I8);
192 break;
193
194 case GL_INTENSITY12:
195 case GL_INTENSITY16:
196 RETURN_IF_SUPPORTED(MESA_FORMAT_I16);
197 RETURN_IF_SUPPORTED(MESA_FORMAT_I8);
198 break;
199
200 case GL_COLOR_INDEX:
201 case GL_COLOR_INDEX1_EXT:
202 case GL_COLOR_INDEX2_EXT:
203 case GL_COLOR_INDEX4_EXT:
204 case GL_COLOR_INDEX12_EXT:
205 case GL_COLOR_INDEX16_EXT:
206 case GL_COLOR_INDEX8_EXT:
207 RETURN_IF_SUPPORTED(MESA_FORMAT_CI8);
208 break;
209
210 default:
211 ; /* fallthrough */
212 }
213
214 if (ctx->Extensions.ARB_depth_texture) {
215 switch (internalFormat) {
216 case GL_DEPTH_COMPONENT:
217 case GL_DEPTH_COMPONENT24:
218 case GL_DEPTH_COMPONENT32:
219 RETURN_IF_SUPPORTED(MESA_FORMAT_Z32);
220 RETURN_IF_SUPPORTED(MESA_FORMAT_S8_Z24);
221 break;
222 case GL_DEPTH_COMPONENT16:
223 RETURN_IF_SUPPORTED(MESA_FORMAT_Z16);
224 RETURN_IF_SUPPORTED(MESA_FORMAT_S8_Z24);
225 default:
226 ; /* fallthrough */
227 }
228 }
229
230 switch (internalFormat) {
231 case GL_COMPRESSED_ALPHA_ARB:
232 RETURN_IF_SUPPORTED(MESA_FORMAT_A8);
233 break;
234 case GL_COMPRESSED_LUMINANCE_ARB:
235 RETURN_IF_SUPPORTED(MESA_FORMAT_L8);
236 break;
237 case GL_COMPRESSED_LUMINANCE_ALPHA_ARB:
238 RETURN_IF_SUPPORTED(MESA_FORMAT_AL88);
239 break;
240 case GL_COMPRESSED_INTENSITY_ARB:
241 RETURN_IF_SUPPORTED(MESA_FORMAT_I8);
242 break;
243 case GL_COMPRESSED_RGB_ARB:
244 if (ctx->Extensions.EXT_texture_compression_s3tc ||
245 ctx->Extensions.S3_s3tc)
246 RETURN_IF_SUPPORTED(MESA_FORMAT_RGB_DXT1);
247 if (ctx->Extensions.TDFX_texture_compression_FXT1)
248 RETURN_IF_SUPPORTED(MESA_FORMAT_RGB_FXT1);
249 RETURN_IF_SUPPORTED(MESA_FORMAT_RGB888);
250 RETURN_IF_SUPPORTED(MESA_FORMAT_XRGB8888);
251 RETURN_IF_SUPPORTED(MESA_FORMAT_ARGB8888);
252 break;
253 case GL_COMPRESSED_RGBA_ARB:
254 if (ctx->Extensions.EXT_texture_compression_s3tc ||
255 ctx->Extensions.S3_s3tc)
256 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_DXT3); /* Not rgba_dxt1, see spec */
257 if (ctx->Extensions.TDFX_texture_compression_FXT1)
258 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_FXT1);
259 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA8888);
260 RETURN_IF_SUPPORTED(MESA_FORMAT_ARGB8888);
261 break;
262 default:
263 ; /* fallthrough */
264 }
265
266 if (ctx->Extensions.MESA_ycbcr_texture) {
267 if (internalFormat == GL_YCBCR_MESA) {
268 if (type == GL_UNSIGNED_SHORT_8_8_MESA)
269 RETURN_IF_SUPPORTED(MESA_FORMAT_YCBCR);
270 else
271 RETURN_IF_SUPPORTED(MESA_FORMAT_YCBCR_REV);
272 }
273 }
274
275 #if FEATURE_texture_fxt1
276 if (ctx->Extensions.TDFX_texture_compression_FXT1) {
277 switch (internalFormat) {
278 case GL_COMPRESSED_RGB_FXT1_3DFX:
279 RETURN_IF_SUPPORTED(MESA_FORMAT_RGB_FXT1);
280 break;
281 case GL_COMPRESSED_RGBA_FXT1_3DFX:
282 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_FXT1);
283 break;
284 default:
285 ; /* fallthrough */
286 }
287 }
288 #endif
289
290 #if FEATURE_texture_s3tc
291 if (ctx->Extensions.EXT_texture_compression_s3tc) {
292 switch (internalFormat) {
293 case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
294 RETURN_IF_SUPPORTED(MESA_FORMAT_RGB_DXT1);
295 break;
296 case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
297 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_DXT1);
298 break;
299 case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT:
300 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_DXT3);
301 break;
302 case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT:
303 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_DXT5);
304 break;
305 default:
306 ; /* fallthrough */
307 }
308 }
309
310 if (ctx->Extensions.S3_s3tc) {
311 switch (internalFormat) {
312 case GL_RGB_S3TC:
313 case GL_RGB4_S3TC:
314 RETURN_IF_SUPPORTED(MESA_FORMAT_RGB_DXT1);
315 break;
316 case GL_RGBA_S3TC:
317 case GL_RGBA4_S3TC:
318 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_DXT3);
319 break;
320 default:
321 ; /* fallthrough */
322 }
323 }
324 #endif
325
326 if (ctx->Extensions.ARB_texture_float) {
327 switch (internalFormat) {
328 case GL_ALPHA16F_ARB:
329 RETURN_IF_SUPPORTED(MESA_FORMAT_ALPHA_FLOAT16);
330 RETURN_IF_SUPPORTED(MESA_FORMAT_ALPHA_FLOAT32);
331 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_FLOAT32);
332 break;
333 case GL_ALPHA32F_ARB:
334 RETURN_IF_SUPPORTED(MESA_FORMAT_ALPHA_FLOAT32);
335 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_FLOAT32);
336 break;
337 case GL_LUMINANCE16F_ARB:
338 RETURN_IF_SUPPORTED(MESA_FORMAT_LUMINANCE_FLOAT16);
339 RETURN_IF_SUPPORTED(MESA_FORMAT_LUMINANCE_FLOAT32);
340 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_FLOAT32);
341 break;
342 case GL_LUMINANCE32F_ARB:
343 RETURN_IF_SUPPORTED(MESA_FORMAT_LUMINANCE_FLOAT32);
344 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_FLOAT32);
345 break;
346 case GL_LUMINANCE_ALPHA16F_ARB:
347 RETURN_IF_SUPPORTED(MESA_FORMAT_LUMINANCE_ALPHA_FLOAT16);
348 RETURN_IF_SUPPORTED(MESA_FORMAT_LUMINANCE_ALPHA_FLOAT32);
349 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_FLOAT32);
350 break;
351 case GL_LUMINANCE_ALPHA32F_ARB:
352 RETURN_IF_SUPPORTED(MESA_FORMAT_LUMINANCE_ALPHA_FLOAT32);
353 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_FLOAT32);
354 break;
355 case GL_INTENSITY16F_ARB:
356 RETURN_IF_SUPPORTED(MESA_FORMAT_INTENSITY_FLOAT16);
357 RETURN_IF_SUPPORTED(MESA_FORMAT_INTENSITY_FLOAT32);
358 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_FLOAT32);
359 break;
360 case GL_INTENSITY32F_ARB:
361 RETURN_IF_SUPPORTED(MESA_FORMAT_INTENSITY_FLOAT32);
362 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_FLOAT32);
363 break;
364 case GL_RGB16F_ARB:
365 RETURN_IF_SUPPORTED(MESA_FORMAT_RGB_FLOAT16);
366 RETURN_IF_SUPPORTED(MESA_FORMAT_RGB_FLOAT32);
367 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_FLOAT32);
368 break;
369 case GL_RGB32F_ARB:
370 RETURN_IF_SUPPORTED(MESA_FORMAT_RGB_FLOAT32);
371 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_FLOAT32);
372 break;
373 case GL_RGBA16F_ARB:
374 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_FLOAT16);
375 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_FLOAT32);
376 break;
377 case GL_RGBA32F_ARB:
378 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_FLOAT32);
379 break;
380 default:
381 ; /* fallthrough */
382 }
383 }
384
385 if (ctx->Extensions.EXT_packed_depth_stencil) {
386 switch (internalFormat) {
387 case GL_DEPTH_STENCIL_EXT:
388 case GL_DEPTH24_STENCIL8_EXT:
389 RETURN_IF_SUPPORTED(MESA_FORMAT_Z24_S8);
390 RETURN_IF_SUPPORTED(MESA_FORMAT_S8_Z24);
391 break;
392 default:
393 ; /* fallthrough */
394 }
395 }
396
397 if (ctx->Extensions.ATI_envmap_bumpmap) {
398 switch (internalFormat) {
399 case GL_DUDV_ATI:
400 case GL_DU8DV8_ATI:
401 RETURN_IF_SUPPORTED(MESA_FORMAT_DUDV8);
402 break;
403 default:
404 ; /* fallthrough */
405 }
406 }
407
408 if (ctx->Extensions.EXT_texture_snorm) {
409 switch (internalFormat) {
410 case GL_RED_SNORM:
411 case GL_R8_SNORM:
412 RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_R8);
413 break;
414 case GL_RG_SNORM:
415 case GL_RG8_SNORM:
416 RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_RG88_REV);
417 break;
418 case GL_RGB_SNORM:
419 case GL_RGB8_SNORM:
420 RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_RGBX8888);
421 /* FALLTHROUGH */
422 case GL_RGBA_SNORM:
423 case GL_RGBA8_SNORM:
424 RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_RGBA8888);
425 RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_RGBA8888_REV);
426 break;
427 case GL_ALPHA_SNORM:
428 case GL_ALPHA8_SNORM:
429 RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_A8);
430 RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_RGBA8888);
431 RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_RGBA8888_REV);
432 break;
433 case GL_LUMINANCE_SNORM:
434 case GL_LUMINANCE8_SNORM:
435 RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_L8);
436 RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_RGBX8888);
437 RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_RGBA8888);
438 RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_RGBA8888_REV);
439 break;
440 case GL_LUMINANCE_ALPHA_SNORM:
441 case GL_LUMINANCE8_ALPHA8_SNORM:
442 RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_AL88);
443 RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_RGBA8888);
444 RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_RGBA8888_REV);
445 break;
446 case GL_INTENSITY_SNORM:
447 case GL_INTENSITY8_SNORM:
448 RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_I8);
449 RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_RGBA8888);
450 RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_RGBA8888_REV);
451 break;
452 case GL_R16_SNORM:
453 RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_R16);
454 break;
455 case GL_RG16_SNORM:
456 RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_GR1616);
457 break;
458 case GL_RGB16_SNORM:
459 RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_RGB_16);
460 /* FALLTHROUGH */
461 case GL_RGBA16_SNORM:
462 RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_RGBA_16);
463 RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_RGBA8888);
464 RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_RGBA8888_REV);
465 break;
466 case GL_ALPHA16_SNORM:
467 RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_A16);
468 RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_RGBA_16);
469 RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_RGBA8888);
470 RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_RGBA8888_REV);
471 break;
472 case GL_LUMINANCE16_SNORM:
473 RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_L16);
474 /* FALLTHROUGH */
475 case GL_LUMINANCE16_ALPHA16_SNORM:
476 RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_AL1616);
477 RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_RGBA_16);
478 RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_RGBA8888);
479 RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_RGBA8888_REV);
480 break;
481 case GL_INTENSITY16_SNORM:
482 RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_I16);
483 RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_RGBA_16);
484 RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_RGBA8888);
485 RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_RGBA8888_REV);
486 break;
487 default:
488 ; /* fall-through */
489 }
490 }
491
492 #if FEATURE_EXT_texture_sRGB
493 if (ctx->Extensions.EXT_texture_sRGB) {
494 switch (internalFormat) {
495 case GL_SRGB_EXT:
496 case GL_SRGB8_EXT:
497 RETURN_IF_SUPPORTED(MESA_FORMAT_SRGB8);
498 RETURN_IF_SUPPORTED(MESA_FORMAT_SARGB8);
499 break;
500 case GL_SRGB_ALPHA_EXT:
501 case GL_SRGB8_ALPHA8_EXT:
502 RETURN_IF_SUPPORTED(MESA_FORMAT_SRGBA8);
503 RETURN_IF_SUPPORTED(MESA_FORMAT_SARGB8);
504 break;
505 case GL_SLUMINANCE_EXT:
506 case GL_SLUMINANCE8_EXT:
507 RETURN_IF_SUPPORTED(MESA_FORMAT_SL8);
508 RETURN_IF_SUPPORTED(MESA_FORMAT_SARGB8);
509 break;
510 case GL_SLUMINANCE_ALPHA_EXT:
511 case GL_SLUMINANCE8_ALPHA8_EXT:
512 RETURN_IF_SUPPORTED(MESA_FORMAT_SLA8);
513 RETURN_IF_SUPPORTED(MESA_FORMAT_SARGB8);
514 break;
515 case GL_COMPRESSED_SLUMINANCE_EXT:
516 RETURN_IF_SUPPORTED(MESA_FORMAT_SL8);
517 RETURN_IF_SUPPORTED(MESA_FORMAT_SARGB8);
518 break;
519 case GL_COMPRESSED_SLUMINANCE_ALPHA_EXT:
520 RETURN_IF_SUPPORTED(MESA_FORMAT_SLA8);
521 RETURN_IF_SUPPORTED(MESA_FORMAT_SARGB8);
522 break;
523 case GL_COMPRESSED_SRGB_EXT:
524 #if FEATURE_texture_s3tc
525 if (ctx->Extensions.EXT_texture_compression_s3tc)
526 RETURN_IF_SUPPORTED(MESA_FORMAT_SRGB_DXT1);
527 #endif
528 RETURN_IF_SUPPORTED(MESA_FORMAT_SRGB8);
529 RETURN_IF_SUPPORTED(MESA_FORMAT_SARGB8);
530 break;
531 case GL_COMPRESSED_SRGB_ALPHA_EXT:
532 #if FEATURE_texture_s3tc
533 if (ctx->Extensions.EXT_texture_compression_s3tc)
534 RETURN_IF_SUPPORTED(MESA_FORMAT_SRGBA_DXT3); /* Not srgba_dxt1, see spec */
535 #endif
536 RETURN_IF_SUPPORTED(MESA_FORMAT_SRGBA8);
537 RETURN_IF_SUPPORTED(MESA_FORMAT_SARGB8);
538 break;
539 #if FEATURE_texture_s3tc
540 case GL_COMPRESSED_SRGB_S3TC_DXT1_EXT:
541 if (ctx->Extensions.EXT_texture_compression_s3tc)
542 RETURN_IF_SUPPORTED(MESA_FORMAT_SRGB_DXT1);
543 RETURN_IF_SUPPORTED(MESA_FORMAT_SARGB8);
544 break;
545 case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT:
546 if (ctx->Extensions.EXT_texture_compression_s3tc)
547 RETURN_IF_SUPPORTED(MESA_FORMAT_SRGBA_DXT1);
548 RETURN_IF_SUPPORTED(MESA_FORMAT_SARGB8);
549 break;
550 case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT:
551 if (ctx->Extensions.EXT_texture_compression_s3tc)
552 RETURN_IF_SUPPORTED(MESA_FORMAT_SRGBA_DXT3);
553 RETURN_IF_SUPPORTED(MESA_FORMAT_SARGB8);
554 break;
555 case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT:
556 if (ctx->Extensions.EXT_texture_compression_s3tc)
557 RETURN_IF_SUPPORTED(MESA_FORMAT_SRGBA_DXT5);
558 RETURN_IF_SUPPORTED(MESA_FORMAT_SARGB8);
559 break;
560 #endif
561 default:
562 ; /* fallthrough */
563 }
564 }
565 #endif /* FEATURE_EXT_texture_sRGB */
566
567 if (ctx->Extensions.EXT_texture_integer) {
568 switch (internalFormat) {
569 case GL_RGBA32UI_EXT:
570 case GL_RGB32UI_EXT:
571 case GL_ALPHA32UI_EXT:
572 case GL_INTENSITY32UI_EXT:
573 case GL_LUMINANCE32UI_EXT:
574 case GL_LUMINANCE_ALPHA32UI_EXT:
575 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_UINT32);
576 break;
577 case GL_RGBA16UI_EXT:
578 case GL_RGB16UI_EXT:
579 case GL_ALPHA16UI_EXT:
580 case GL_INTENSITY16UI_EXT:
581 case GL_LUMINANCE16UI_EXT:
582 case GL_LUMINANCE_ALPHA16UI_EXT:
583 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_UINT16);
584 break;
585 case GL_RGBA8UI_EXT:
586 case GL_RGB8UI_EXT:
587 case GL_ALPHA8UI_EXT:
588 case GL_INTENSITY8UI_EXT:
589 case GL_LUMINANCE8UI_EXT:
590 case GL_LUMINANCE_ALPHA8UI_EXT:
591 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_UINT8);
592 break;
593 case GL_RGBA32I_EXT:
594 case GL_RGB32I_EXT:
595 case GL_ALPHA32I_EXT:
596 case GL_INTENSITY32I_EXT:
597 case GL_LUMINANCE32I_EXT:
598 case GL_LUMINANCE_ALPHA32I_EXT:
599 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_INT32);
600 break;
601 case GL_RGBA16I_EXT:
602 case GL_RGB16I_EXT:
603 case GL_ALPHA16I_EXT:
604 case GL_INTENSITY16I_EXT:
605 case GL_LUMINANCE16I_EXT:
606 case GL_LUMINANCE_ALPHA16I_EXT:
607 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_INT16);
608 break;
609 case GL_RGBA8I_EXT:
610 case GL_RGB8I_EXT:
611 case GL_ALPHA8I_EXT:
612 case GL_INTENSITY8I_EXT:
613 case GL_LUMINANCE8I_EXT:
614 case GL_LUMINANCE_ALPHA8I_EXT:
615 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_INT8);
616 break;
617 }
618 }
619
620 if (ctx->Extensions.ARB_texture_rg) {
621 switch (internalFormat) {
622 case GL_R8:
623 case GL_RED:
624 RETURN_IF_SUPPORTED(MESA_FORMAT_R8);
625 break;
626
627 case GL_COMPRESSED_RED:
628 RETURN_IF_SUPPORTED(MESA_FORMAT_RED_RGTC1);
629 RETURN_IF_SUPPORTED(MESA_FORMAT_R8);
630 break;
631
632 case GL_R16:
633 RETURN_IF_SUPPORTED(MESA_FORMAT_R16);
634 break;
635
636 case GL_RG:
637 case GL_RG8:
638 RETURN_IF_SUPPORTED(MESA_FORMAT_RG88);
639 break;
640
641 case GL_COMPRESSED_RG:
642 RETURN_IF_SUPPORTED(MESA_FORMAT_RG_RGTC2);
643 RETURN_IF_SUPPORTED(MESA_FORMAT_RG88);
644 break;
645
646 case GL_RG16:
647 RETURN_IF_SUPPORTED(MESA_FORMAT_RG1616);
648 break;
649
650 default:
651 ; /* fallthrough */
652 }
653 }
654
655 if (ctx->Extensions.ARB_texture_rg && ctx->Extensions.ARB_texture_float) {
656 switch (internalFormat) {
657 case GL_R16F:
658 RETURN_IF_SUPPORTED(MESA_FORMAT_R_FLOAT16);
659 RETURN_IF_SUPPORTED(MESA_FORMAT_R_FLOAT32);
660 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_FLOAT32);
661 break;
662 case GL_R32F:
663 RETURN_IF_SUPPORTED(MESA_FORMAT_R_FLOAT32);
664 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_FLOAT32);
665 break;
666 case GL_RG16F:
667 RETURN_IF_SUPPORTED(MESA_FORMAT_RG_FLOAT16);
668 RETURN_IF_SUPPORTED(MESA_FORMAT_RG_FLOAT32);
669 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_FLOAT32);
670 break;
671 case GL_RG32F:
672 RETURN_IF_SUPPORTED(MESA_FORMAT_RG_FLOAT32);
673 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_FLOAT32);
674 break;
675
676 default:
677 ; /* fallthrough */
678 }
679 }
680
681 if (ctx->Extensions.EXT_texture_format_BGRA8888) {
682 switch (internalFormat) {
683 case GL_BGRA:
684 RETURN_IF_SUPPORTED(MESA_FORMAT_ARGB8888);
685 break;
686
687 default:
688 ; /* fallthrough */
689 }
690 }
691
692 if (ctx->Extensions.ARB_texture_compression_rgtc) {
693 switch (internalFormat) {
694 case GL_COMPRESSED_RED_RGTC1:
695 RETURN_IF_SUPPORTED(MESA_FORMAT_RED_RGTC1);
696 break;
697 case GL_COMPRESSED_SIGNED_RED_RGTC1:
698 RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_RED_RGTC1);
699 break;
700 case GL_COMPRESSED_RG_RGTC2:
701 RETURN_IF_SUPPORTED(MESA_FORMAT_RG_RGTC2);
702 break;
703 case GL_COMPRESSED_SIGNED_RG_RGTC2:
704 RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_RG_RGTC2);
705 break;
706 default:
707 ; /* fallthrough */
708 }
709 }
710
711 if (ctx->Extensions.EXT_texture_compression_latc) {
712 switch (internalFormat) {
713 case GL_COMPRESSED_LUMINANCE_LATC1_EXT:
714 RETURN_IF_SUPPORTED(MESA_FORMAT_L_LATC1);
715 break;
716 case GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT:
717 RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_L_LATC1);
718 break;
719 case GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT:
720 RETURN_IF_SUPPORTED(MESA_FORMAT_LA_LATC2);
721 break;
722 case GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT:
723 RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_LA_LATC2);
724 break;
725 default:
726 ; /* fallthrough */
727 }
728 }
729
730 if (ctx->Extensions.ATI_texture_compression_3dc) {
731 switch (internalFormat) {
732 case GL_COMPRESSED_LUMINANCE_ALPHA_3DC_ATI:
733 RETURN_IF_SUPPORTED(MESA_FORMAT_LA_LATC2);
734 break;
735 default:
736 ; /* fallthrough */
737 }
738 }
739
740 _mesa_problem(ctx, "unexpected format in _mesa_choose_tex_format()");
741 return MESA_FORMAT_NONE;
742 }
743