2 * Mesa 3-D graphics library
5 * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
6 * Copyright (c) 2008-2009 VMware, Inc.
8 * Permission is hereby granted, free of charge, to any person obtaining a
9 * copy of this software and associated documentation files (the "Software"),
10 * to deal in the Software without restriction, including without limitation
11 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
12 * and/or sell copies of the Software, and to permit persons to whom the
13 * Software is furnished to do so, subject to the following conditions:
15 * The above copyright notice and this permission notice shall be included
16 * in all copies or substantial portions of the Software.
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
20 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
21 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
22 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
23 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
31 * \author Gareth Hughes
37 #include "mfeatures.h"
39 #include "texcompress.h"
40 #include "texformat.h"
42 #define RETURN_IF_SUPPORTED(f) do { \
43 if (ctx->TextureFormatSupported[f]) \
48 * Choose an appropriate texture format given the format, type and
49 * internalFormat parameters passed to glTexImage().
51 * \param ctx the GL context.
52 * \param internalFormat user's prefered internal texture format.
53 * \param format incoming image pixel format.
54 * \param type incoming image data type.
56 * \return a pointer to a gl_texture_format object which describes the
57 * choosen texture format, or NULL on failure.
59 * This is called via dd_function_table::ChooseTextureFormat. Hardware drivers
60 * will typically override this function with a specialized version.
63 _mesa_choose_tex_format( struct gl_context
*ctx
, GLint internalFormat
,
64 GLenum format
, GLenum type
)
69 switch (internalFormat
) {
70 /* shallow RGBA formats */
73 if (type
== GL_UNSIGNED_SHORT_4_4_4_4_REV
) {
74 RETURN_IF_SUPPORTED(MESA_FORMAT_ARGB4444
);
75 } else if (type
== GL_UNSIGNED_SHORT_1_5_5_5_REV
) {
76 RETURN_IF_SUPPORTED(MESA_FORMAT_ARGB1555
);
78 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA8888
);
79 RETURN_IF_SUPPORTED(MESA_FORMAT_ARGB8888
);
83 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA8888
);
84 RETURN_IF_SUPPORTED(MESA_FORMAT_ARGB8888
);
87 RETURN_IF_SUPPORTED(MESA_FORMAT_ARGB1555
);
90 RETURN_IF_SUPPORTED(MESA_FORMAT_ARGB4444_REV
); /* just to test another format*/
91 RETURN_IF_SUPPORTED(MESA_FORMAT_ARGB4444
);
94 RETURN_IF_SUPPORTED(MESA_FORMAT_ARGB4444
);
97 /* deep RGBA formats */
99 RETURN_IF_SUPPORTED(MESA_FORMAT_ARGB2101010
);
100 RETURN_IF_SUPPORTED(MESA_FORMAT_ARGB8888
);
104 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_16
);
105 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_16
);
106 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA8888
);
107 RETURN_IF_SUPPORTED(MESA_FORMAT_ARGB8888
);
110 /* shallow RGB formats */
114 RETURN_IF_SUPPORTED(MESA_FORMAT_RGB888
);
115 RETURN_IF_SUPPORTED(MESA_FORMAT_XRGB8888
);
116 RETURN_IF_SUPPORTED(MESA_FORMAT_ARGB8888
);
119 RETURN_IF_SUPPORTED(MESA_FORMAT_RGB332
);
120 RETURN_IF_SUPPORTED(MESA_FORMAT_RGB888
);
121 RETURN_IF_SUPPORTED(MESA_FORMAT_XRGB8888
);
122 RETURN_IF_SUPPORTED(MESA_FORMAT_ARGB8888
);
125 RETURN_IF_SUPPORTED(MESA_FORMAT_RGB565_REV
); /* just to test another format */
126 RETURN_IF_SUPPORTED(MESA_FORMAT_RGB565
);
129 RETURN_IF_SUPPORTED(MESA_FORMAT_RGB565
);
132 /* deep RGB formats */
136 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_16
);
137 RETURN_IF_SUPPORTED(MESA_FORMAT_XRGB8888
);
138 RETURN_IF_SUPPORTED(MESA_FORMAT_ARGB8888
);
145 RETURN_IF_SUPPORTED(MESA_FORMAT_A8
);
150 RETURN_IF_SUPPORTED(MESA_FORMAT_A16
);
151 RETURN_IF_SUPPORTED(MESA_FORMAT_A8
);
154 /* Luminance formats */
159 RETURN_IF_SUPPORTED(MESA_FORMAT_L8
);
164 RETURN_IF_SUPPORTED(MESA_FORMAT_L16
);
165 RETURN_IF_SUPPORTED(MESA_FORMAT_L8
);
168 /* Luminance/Alpha formats */
169 case GL_LUMINANCE4_ALPHA4
:
170 RETURN_IF_SUPPORTED(MESA_FORMAT_AL44
);
171 RETURN_IF_SUPPORTED(MESA_FORMAT_AL88
);
175 case GL_LUMINANCE_ALPHA
:
176 case GL_LUMINANCE6_ALPHA2
:
177 case GL_LUMINANCE8_ALPHA8
:
178 RETURN_IF_SUPPORTED(MESA_FORMAT_AL88
);
181 case GL_LUMINANCE12_ALPHA4
:
182 case GL_LUMINANCE12_ALPHA12
:
183 case GL_LUMINANCE16_ALPHA16
:
184 RETURN_IF_SUPPORTED(MESA_FORMAT_AL1616
);
185 RETURN_IF_SUPPORTED(MESA_FORMAT_AL88
);
191 RETURN_IF_SUPPORTED(MESA_FORMAT_I8
);
196 RETURN_IF_SUPPORTED(MESA_FORMAT_I16
);
197 RETURN_IF_SUPPORTED(MESA_FORMAT_I8
);
204 if (ctx
->Extensions
.ARB_depth_texture
) {
205 switch (internalFormat
) {
206 case GL_DEPTH_COMPONENT
:
207 case GL_DEPTH_COMPONENT24
:
208 case GL_DEPTH_COMPONENT32
:
209 RETURN_IF_SUPPORTED(MESA_FORMAT_Z32
);
210 RETURN_IF_SUPPORTED(MESA_FORMAT_X8_Z24
);
211 RETURN_IF_SUPPORTED(MESA_FORMAT_S8_Z24
);
213 case GL_DEPTH_COMPONENT16
:
214 RETURN_IF_SUPPORTED(MESA_FORMAT_Z16
);
215 RETURN_IF_SUPPORTED(MESA_FORMAT_X8_Z24
);
216 RETURN_IF_SUPPORTED(MESA_FORMAT_S8_Z24
);
222 switch (internalFormat
) {
223 case GL_COMPRESSED_ALPHA_ARB
:
224 RETURN_IF_SUPPORTED(MESA_FORMAT_A8
);
226 case GL_COMPRESSED_LUMINANCE_ARB
:
227 RETURN_IF_SUPPORTED(MESA_FORMAT_L8
);
229 case GL_COMPRESSED_LUMINANCE_ALPHA_ARB
:
230 RETURN_IF_SUPPORTED(MESA_FORMAT_AL88
);
232 case GL_COMPRESSED_INTENSITY_ARB
:
233 RETURN_IF_SUPPORTED(MESA_FORMAT_I8
);
235 case GL_COMPRESSED_RGB_ARB
:
236 if (ctx
->Extensions
.EXT_texture_compression_s3tc
||
237 ctx
->Extensions
.S3_s3tc
)
238 RETURN_IF_SUPPORTED(MESA_FORMAT_RGB_DXT1
);
239 if (ctx
->Extensions
.TDFX_texture_compression_FXT1
)
240 RETURN_IF_SUPPORTED(MESA_FORMAT_RGB_FXT1
);
241 RETURN_IF_SUPPORTED(MESA_FORMAT_RGB888
);
242 RETURN_IF_SUPPORTED(MESA_FORMAT_XRGB8888
);
243 RETURN_IF_SUPPORTED(MESA_FORMAT_ARGB8888
);
245 case GL_COMPRESSED_RGBA_ARB
:
246 if (ctx
->Extensions
.EXT_texture_compression_s3tc
||
247 ctx
->Extensions
.S3_s3tc
)
248 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_DXT3
); /* Not rgba_dxt1, see spec */
249 if (ctx
->Extensions
.TDFX_texture_compression_FXT1
)
250 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_FXT1
);
251 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA8888
);
252 RETURN_IF_SUPPORTED(MESA_FORMAT_ARGB8888
);
258 if (ctx
->Extensions
.MESA_ycbcr_texture
) {
259 if (internalFormat
== GL_YCBCR_MESA
) {
260 if (type
== GL_UNSIGNED_SHORT_8_8_MESA
)
261 RETURN_IF_SUPPORTED(MESA_FORMAT_YCBCR
);
263 RETURN_IF_SUPPORTED(MESA_FORMAT_YCBCR_REV
);
267 #if FEATURE_texture_fxt1
268 if (ctx
->Extensions
.TDFX_texture_compression_FXT1
) {
269 switch (internalFormat
) {
270 case GL_COMPRESSED_RGB_FXT1_3DFX
:
271 RETURN_IF_SUPPORTED(MESA_FORMAT_RGB_FXT1
);
273 case GL_COMPRESSED_RGBA_FXT1_3DFX
:
274 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_FXT1
);
282 #if FEATURE_texture_s3tc
283 if (ctx
->Extensions
.EXT_texture_compression_s3tc
) {
284 switch (internalFormat
) {
285 case GL_COMPRESSED_RGB_S3TC_DXT1_EXT
:
286 RETURN_IF_SUPPORTED(MESA_FORMAT_RGB_DXT1
);
288 case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT
:
289 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_DXT1
);
291 case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT
:
292 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_DXT3
);
294 case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT
:
295 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_DXT5
);
302 if (ctx
->Extensions
.S3_s3tc
) {
303 switch (internalFormat
) {
306 RETURN_IF_SUPPORTED(MESA_FORMAT_RGB_DXT1
);
310 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_DXT3
);
318 if (ctx
->Extensions
.ARB_texture_float
) {
319 switch (internalFormat
) {
320 case GL_ALPHA16F_ARB
:
321 RETURN_IF_SUPPORTED(MESA_FORMAT_ALPHA_FLOAT16
);
322 RETURN_IF_SUPPORTED(MESA_FORMAT_ALPHA_FLOAT32
);
323 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_FLOAT32
);
325 case GL_ALPHA32F_ARB
:
326 RETURN_IF_SUPPORTED(MESA_FORMAT_ALPHA_FLOAT32
);
327 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_FLOAT32
);
329 case GL_LUMINANCE16F_ARB
:
330 RETURN_IF_SUPPORTED(MESA_FORMAT_LUMINANCE_FLOAT16
);
331 RETURN_IF_SUPPORTED(MESA_FORMAT_LUMINANCE_FLOAT32
);
332 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_FLOAT32
);
334 case GL_LUMINANCE32F_ARB
:
335 RETURN_IF_SUPPORTED(MESA_FORMAT_LUMINANCE_FLOAT32
);
336 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_FLOAT32
);
338 case GL_LUMINANCE_ALPHA16F_ARB
:
339 RETURN_IF_SUPPORTED(MESA_FORMAT_LUMINANCE_ALPHA_FLOAT16
);
340 RETURN_IF_SUPPORTED(MESA_FORMAT_LUMINANCE_ALPHA_FLOAT32
);
341 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_FLOAT32
);
343 case GL_LUMINANCE_ALPHA32F_ARB
:
344 RETURN_IF_SUPPORTED(MESA_FORMAT_LUMINANCE_ALPHA_FLOAT32
);
345 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_FLOAT32
);
347 case GL_INTENSITY16F_ARB
:
348 RETURN_IF_SUPPORTED(MESA_FORMAT_INTENSITY_FLOAT16
);
349 RETURN_IF_SUPPORTED(MESA_FORMAT_INTENSITY_FLOAT32
);
350 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_FLOAT32
);
352 case GL_INTENSITY32F_ARB
:
353 RETURN_IF_SUPPORTED(MESA_FORMAT_INTENSITY_FLOAT32
);
354 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_FLOAT32
);
357 RETURN_IF_SUPPORTED(MESA_FORMAT_RGB_FLOAT16
);
358 RETURN_IF_SUPPORTED(MESA_FORMAT_RGB_FLOAT32
);
359 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_FLOAT32
);
362 RETURN_IF_SUPPORTED(MESA_FORMAT_RGB_FLOAT32
);
363 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_FLOAT32
);
366 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_FLOAT16
);
367 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_FLOAT32
);
370 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_FLOAT32
);
377 if (ctx
->Extensions
.EXT_texture_shared_exponent
) {
378 switch (internalFormat
) {
380 ASSERT(ctx
->TextureFormatSupported
[MESA_FORMAT_RGB9_E5_FLOAT
]);
381 return MESA_FORMAT_RGB9_E5_FLOAT
;
387 if (ctx
->Extensions
.EXT_packed_float
) {
388 switch (internalFormat
) {
389 case GL_R11F_G11F_B10F
:
390 ASSERT(ctx
->TextureFormatSupported
[MESA_FORMAT_R11_G11_B10_FLOAT
]);
391 return MESA_FORMAT_R11_G11_B10_FLOAT
;
397 if (ctx
->Extensions
.EXT_packed_depth_stencil
) {
398 switch (internalFormat
) {
399 case GL_DEPTH_STENCIL_EXT
:
400 case GL_DEPTH24_STENCIL8_EXT
:
401 RETURN_IF_SUPPORTED(MESA_FORMAT_Z24_S8
);
402 RETURN_IF_SUPPORTED(MESA_FORMAT_S8_Z24
);
409 if (ctx
->Extensions
.ARB_depth_buffer_float
) {
410 switch (internalFormat
) {
411 case GL_DEPTH_COMPONENT32F
:
412 ASSERT(ctx
->TextureFormatSupported
[MESA_FORMAT_Z32_FLOAT
]);
413 return MESA_FORMAT_Z32_FLOAT
;
414 case GL_DEPTH32F_STENCIL8
:
415 ASSERT(ctx
->TextureFormatSupported
[MESA_FORMAT_Z32_FLOAT_X24S8
]);
416 return MESA_FORMAT_Z32_FLOAT_X24S8
;
422 if (ctx
->Extensions
.ATI_envmap_bumpmap
) {
423 switch (internalFormat
) {
426 RETURN_IF_SUPPORTED(MESA_FORMAT_DUDV8
);
433 if (ctx
->Extensions
.EXT_texture_snorm
) {
434 switch (internalFormat
) {
437 RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_R8
);
441 RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_RG88_REV
);
445 RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_RGBX8888
);
449 RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_RGBA8888
);
450 RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_RGBA8888_REV
);
453 case GL_ALPHA8_SNORM
:
454 RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_A8
);
455 RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_RGBA8888
);
456 RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_RGBA8888_REV
);
458 case GL_LUMINANCE_SNORM
:
459 case GL_LUMINANCE8_SNORM
:
460 RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_L8
);
461 RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_RGBX8888
);
462 RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_RGBA8888
);
463 RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_RGBA8888_REV
);
465 case GL_LUMINANCE_ALPHA_SNORM
:
466 case GL_LUMINANCE8_ALPHA8_SNORM
:
467 RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_AL88
);
468 RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_RGBA8888
);
469 RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_RGBA8888_REV
);
471 case GL_INTENSITY_SNORM
:
472 case GL_INTENSITY8_SNORM
:
473 RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_I8
);
474 RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_RGBA8888
);
475 RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_RGBA8888_REV
);
478 RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_R16
);
481 RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_GR1616
);
484 RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_RGB_16
);
486 case GL_RGBA16_SNORM
:
487 RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_RGBA_16
);
488 RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_RGBA8888
);
489 RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_RGBA8888_REV
);
491 case GL_ALPHA16_SNORM
:
492 RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_A16
);
493 RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_RGBA_16
);
494 RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_RGBA8888
);
495 RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_RGBA8888_REV
);
497 case GL_LUMINANCE16_SNORM
:
498 RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_L16
);
500 case GL_LUMINANCE16_ALPHA16_SNORM
:
501 RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_AL1616
);
502 RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_RGBA_16
);
503 RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_RGBA8888
);
504 RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_RGBA8888_REV
);
506 case GL_INTENSITY16_SNORM
:
507 RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_I16
);
508 RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_RGBA_16
);
509 RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_RGBA8888
);
510 RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_RGBA8888_REV
);
517 #if FEATURE_EXT_texture_sRGB
518 if (ctx
->Extensions
.EXT_texture_sRGB
) {
519 switch (internalFormat
) {
522 RETURN_IF_SUPPORTED(MESA_FORMAT_SRGB8
);
523 RETURN_IF_SUPPORTED(MESA_FORMAT_SARGB8
);
525 case GL_SRGB_ALPHA_EXT
:
526 case GL_SRGB8_ALPHA8_EXT
:
527 RETURN_IF_SUPPORTED(MESA_FORMAT_SRGBA8
);
528 RETURN_IF_SUPPORTED(MESA_FORMAT_SARGB8
);
530 case GL_SLUMINANCE_EXT
:
531 case GL_SLUMINANCE8_EXT
:
532 RETURN_IF_SUPPORTED(MESA_FORMAT_SL8
);
533 RETURN_IF_SUPPORTED(MESA_FORMAT_SARGB8
);
535 case GL_SLUMINANCE_ALPHA_EXT
:
536 case GL_SLUMINANCE8_ALPHA8_EXT
:
537 RETURN_IF_SUPPORTED(MESA_FORMAT_SLA8
);
538 RETURN_IF_SUPPORTED(MESA_FORMAT_SARGB8
);
540 case GL_COMPRESSED_SLUMINANCE_EXT
:
541 RETURN_IF_SUPPORTED(MESA_FORMAT_SL8
);
542 RETURN_IF_SUPPORTED(MESA_FORMAT_SARGB8
);
544 case GL_COMPRESSED_SLUMINANCE_ALPHA_EXT
:
545 RETURN_IF_SUPPORTED(MESA_FORMAT_SLA8
);
546 RETURN_IF_SUPPORTED(MESA_FORMAT_SARGB8
);
548 case GL_COMPRESSED_SRGB_EXT
:
549 #if FEATURE_texture_s3tc
550 if (ctx
->Extensions
.EXT_texture_compression_s3tc
)
551 RETURN_IF_SUPPORTED(MESA_FORMAT_SRGB_DXT1
);
553 RETURN_IF_SUPPORTED(MESA_FORMAT_SRGB8
);
554 RETURN_IF_SUPPORTED(MESA_FORMAT_SARGB8
);
556 case GL_COMPRESSED_SRGB_ALPHA_EXT
:
557 #if FEATURE_texture_s3tc
558 if (ctx
->Extensions
.EXT_texture_compression_s3tc
)
559 RETURN_IF_SUPPORTED(MESA_FORMAT_SRGBA_DXT3
); /* Not srgba_dxt1, see spec */
561 RETURN_IF_SUPPORTED(MESA_FORMAT_SRGBA8
);
562 RETURN_IF_SUPPORTED(MESA_FORMAT_SARGB8
);
564 #if FEATURE_texture_s3tc
565 case GL_COMPRESSED_SRGB_S3TC_DXT1_EXT
:
566 if (ctx
->Extensions
.EXT_texture_compression_s3tc
)
567 RETURN_IF_SUPPORTED(MESA_FORMAT_SRGB_DXT1
);
568 RETURN_IF_SUPPORTED(MESA_FORMAT_SARGB8
);
570 case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT
:
571 if (ctx
->Extensions
.EXT_texture_compression_s3tc
)
572 RETURN_IF_SUPPORTED(MESA_FORMAT_SRGBA_DXT1
);
573 RETURN_IF_SUPPORTED(MESA_FORMAT_SARGB8
);
575 case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT
:
576 if (ctx
->Extensions
.EXT_texture_compression_s3tc
)
577 RETURN_IF_SUPPORTED(MESA_FORMAT_SRGBA_DXT3
);
578 RETURN_IF_SUPPORTED(MESA_FORMAT_SARGB8
);
580 case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT
:
581 if (ctx
->Extensions
.EXT_texture_compression_s3tc
)
582 RETURN_IF_SUPPORTED(MESA_FORMAT_SRGBA_DXT5
);
583 RETURN_IF_SUPPORTED(MESA_FORMAT_SARGB8
);
590 #endif /* FEATURE_EXT_texture_sRGB */
592 if (ctx
->Extensions
.EXT_texture_integer
) {
593 switch (internalFormat
) {
594 case GL_RGBA32UI_EXT
:
596 case GL_ALPHA32UI_EXT
:
597 case GL_INTENSITY32UI_EXT
:
598 case GL_LUMINANCE32UI_EXT
:
599 case GL_LUMINANCE_ALPHA32UI_EXT
:
600 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_UINT32
);
602 case GL_RGBA16UI_EXT
:
604 case GL_ALPHA16UI_EXT
:
605 case GL_INTENSITY16UI_EXT
:
606 case GL_LUMINANCE16UI_EXT
:
607 case GL_LUMINANCE_ALPHA16UI_EXT
:
608 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_UINT16
);
612 case GL_ALPHA8UI_EXT
:
613 case GL_INTENSITY8UI_EXT
:
614 case GL_LUMINANCE8UI_EXT
:
615 case GL_LUMINANCE_ALPHA8UI_EXT
:
616 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_UINT8
);
620 case GL_ALPHA32I_EXT
:
621 case GL_INTENSITY32I_EXT
:
622 case GL_LUMINANCE32I_EXT
:
623 case GL_LUMINANCE_ALPHA32I_EXT
:
624 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_INT32
);
628 case GL_ALPHA16I_EXT
:
629 case GL_INTENSITY16I_EXT
:
630 case GL_LUMINANCE16I_EXT
:
631 case GL_LUMINANCE_ALPHA16I_EXT
:
632 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_INT16
);
637 case GL_INTENSITY8I_EXT
:
638 case GL_LUMINANCE8I_EXT
:
639 case GL_LUMINANCE_ALPHA8I_EXT
:
640 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_INT8
);
645 if (ctx
->Extensions
.ARB_texture_rg
) {
646 switch (internalFormat
) {
649 RETURN_IF_SUPPORTED(MESA_FORMAT_R8
);
652 case GL_COMPRESSED_RED
:
653 RETURN_IF_SUPPORTED(MESA_FORMAT_RED_RGTC1
);
654 RETURN_IF_SUPPORTED(MESA_FORMAT_R8
);
658 RETURN_IF_SUPPORTED(MESA_FORMAT_R16
);
663 RETURN_IF_SUPPORTED(MESA_FORMAT_RG88
);
666 case GL_COMPRESSED_RG
:
667 RETURN_IF_SUPPORTED(MESA_FORMAT_RG_RGTC2
);
668 RETURN_IF_SUPPORTED(MESA_FORMAT_RG88
);
672 RETURN_IF_SUPPORTED(MESA_FORMAT_RG1616
);
680 if (ctx
->Extensions
.ARB_texture_rg
&& ctx
->Extensions
.ARB_texture_float
) {
681 switch (internalFormat
) {
683 RETURN_IF_SUPPORTED(MESA_FORMAT_R_FLOAT16
);
684 RETURN_IF_SUPPORTED(MESA_FORMAT_R_FLOAT32
);
685 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_FLOAT32
);
688 RETURN_IF_SUPPORTED(MESA_FORMAT_R_FLOAT32
);
689 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_FLOAT32
);
692 RETURN_IF_SUPPORTED(MESA_FORMAT_RG_FLOAT16
);
693 RETURN_IF_SUPPORTED(MESA_FORMAT_RG_FLOAT32
);
694 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_FLOAT32
);
697 RETURN_IF_SUPPORTED(MESA_FORMAT_RG_FLOAT32
);
698 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_FLOAT32
);
706 if (ctx
->Extensions
.EXT_texture_format_BGRA8888
) {
707 switch (internalFormat
) {
709 RETURN_IF_SUPPORTED(MESA_FORMAT_ARGB8888
);
717 if (ctx
->Extensions
.ARB_texture_compression_rgtc
) {
718 switch (internalFormat
) {
719 case GL_COMPRESSED_RED_RGTC1
:
720 RETURN_IF_SUPPORTED(MESA_FORMAT_RED_RGTC1
);
722 case GL_COMPRESSED_SIGNED_RED_RGTC1
:
723 RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_RED_RGTC1
);
725 case GL_COMPRESSED_RG_RGTC2
:
726 RETURN_IF_SUPPORTED(MESA_FORMAT_RG_RGTC2
);
728 case GL_COMPRESSED_SIGNED_RG_RGTC2
:
729 RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_RG_RGTC2
);
736 if (ctx
->Extensions
.EXT_texture_compression_latc
) {
737 switch (internalFormat
) {
738 case GL_COMPRESSED_LUMINANCE_LATC1_EXT
:
739 RETURN_IF_SUPPORTED(MESA_FORMAT_L_LATC1
);
741 case GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT
:
742 RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_L_LATC1
);
744 case GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT
:
745 RETURN_IF_SUPPORTED(MESA_FORMAT_LA_LATC2
);
747 case GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT
:
748 RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_LA_LATC2
);
755 if (ctx
->Extensions
.ATI_texture_compression_3dc
) {
756 switch (internalFormat
) {
757 case GL_COMPRESSED_LUMINANCE_ALPHA_3DC_ATI
:
758 RETURN_IF_SUPPORTED(MESA_FORMAT_LA_LATC2
);
765 _mesa_problem(ctx
, "unexpected format in _mesa_choose_tex_format()");
766 return MESA_FORMAT_NONE
;