d5cb1636605b54b4cbc919a8ef29a03f7e45f38f
[mesa.git] / src / mesa / main / texgetimage.c
1 /*
2 * Mesa 3-D graphics library
3 *
4 * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
5 * Copyright (c) 2009 VMware, Inc.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
21 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
22 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
23 * OTHER DEALINGS IN THE SOFTWARE.
24 */
25
26
27 /**
28 * Code for glGetTexImage() and glGetCompressedTexImage().
29 */
30
31
32 #include "glheader.h"
33 #include "bufferobj.h"
34 #include "enums.h"
35 #include "context.h"
36 #include "formats.h"
37 #include "format_unpack.h"
38 #include "glformats.h"
39 #include "image.h"
40 #include "mtypes.h"
41 #include "pack.h"
42 #include "pbo.h"
43 #include "pixelstore.h"
44 #include "texcompress.h"
45 #include "texgetimage.h"
46 #include "teximage.h"
47 #include "texobj.h"
48 #include "texstore.h"
49 #include "format_utils.h"
50 #include "pixeltransfer.h"
51
52 /**
53 * Can the given type represent negative values?
54 */
55 static inline GLboolean
56 type_needs_clamping(GLenum type)
57 {
58 switch (type) {
59 case GL_BYTE:
60 case GL_SHORT:
61 case GL_INT:
62 case GL_FLOAT:
63 case GL_HALF_FLOAT_ARB:
64 case GL_UNSIGNED_INT_10F_11F_11F_REV:
65 case GL_UNSIGNED_INT_5_9_9_9_REV:
66 return GL_FALSE;
67 default:
68 return GL_TRUE;
69 }
70 }
71
72
73 /**
74 * glGetTexImage for depth/Z pixels.
75 */
76 static void
77 get_tex_depth(struct gl_context *ctx, GLuint dimensions,
78 GLint xoffset, GLint yoffset, GLint zoffset,
79 GLsizei width, GLsizei height, GLint depth,
80 GLenum format, GLenum type, GLvoid *pixels,
81 struct gl_texture_image *texImage)
82 {
83 GLint img, row;
84 GLfloat *depthRow = malloc(width * sizeof(GLfloat));
85
86 if (!depthRow) {
87 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glGetTexImage");
88 return;
89 }
90
91 for (img = 0; img < depth; img++) {
92 GLubyte *srcMap;
93 GLint srcRowStride;
94
95 /* map src texture buffer */
96 ctx->Driver.MapTextureImage(ctx, texImage, zoffset + img,
97 xoffset, yoffset, width, height,
98 GL_MAP_READ_BIT, &srcMap, &srcRowStride);
99
100 if (srcMap) {
101 for (row = 0; row < height; row++) {
102 void *dest = _mesa_image_address(dimensions, &ctx->Pack, pixels,
103 width, height, format, type,
104 img, row, 0);
105 const GLubyte *src = srcMap + row * srcRowStride;
106 _mesa_unpack_float_z_row(texImage->TexFormat, width, src, depthRow);
107 _mesa_pack_depth_span(ctx, width, dest, type, depthRow, &ctx->Pack);
108 }
109
110 ctx->Driver.UnmapTextureImage(ctx, texImage, zoffset + img);
111 }
112 else {
113 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glGetTexImage");
114 break;
115 }
116 }
117
118 free(depthRow);
119 }
120
121
122 /**
123 * glGetTexImage for depth/stencil pixels.
124 */
125 static void
126 get_tex_depth_stencil(struct gl_context *ctx, GLuint dimensions,
127 GLint xoffset, GLint yoffset, GLint zoffset,
128 GLsizei width, GLsizei height, GLint depth,
129 GLenum format, GLenum type, GLvoid *pixels,
130 struct gl_texture_image *texImage)
131 {
132 GLint img, row;
133
134 assert(format == GL_DEPTH_STENCIL);
135 assert(type == GL_UNSIGNED_INT_24_8 ||
136 type == GL_FLOAT_32_UNSIGNED_INT_24_8_REV);
137
138 for (img = 0; img < depth; img++) {
139 GLubyte *srcMap;
140 GLint rowstride;
141
142 /* map src texture buffer */
143 ctx->Driver.MapTextureImage(ctx, texImage, zoffset + img,
144 xoffset, yoffset, width, height,
145 GL_MAP_READ_BIT, &srcMap, &rowstride);
146
147 if (srcMap) {
148 for (row = 0; row < height; row++) {
149 const GLubyte *src = srcMap + row * rowstride;
150 void *dest = _mesa_image_address(dimensions, &ctx->Pack, pixels,
151 width, height, format, type,
152 img, row, 0);
153 _mesa_unpack_depth_stencil_row(texImage->TexFormat,
154 width,
155 (const GLuint *) src,
156 type, dest);
157 if (ctx->Pack.SwapBytes) {
158 _mesa_swap4((GLuint *) dest, width);
159 }
160 }
161
162 ctx->Driver.UnmapTextureImage(ctx, texImage, zoffset + img);
163 }
164 else {
165 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glGetTexImage");
166 break;
167 }
168 }
169 }
170
171 /**
172 * glGetTexImage for stencil pixels.
173 */
174 static void
175 get_tex_stencil(struct gl_context *ctx, GLuint dimensions,
176 GLint xoffset, GLint yoffset, GLint zoffset,
177 GLsizei width, GLsizei height, GLint depth,
178 GLenum format, GLenum type, GLvoid *pixels,
179 struct gl_texture_image *texImage)
180 {
181 GLint img, row;
182
183 assert(format == GL_STENCIL_INDEX);
184
185 for (img = 0; img < depth; img++) {
186 GLubyte *srcMap;
187 GLint rowstride;
188
189 /* map src texture buffer */
190 ctx->Driver.MapTextureImage(ctx, texImage, zoffset + img,
191 xoffset, yoffset, width, height,
192 GL_MAP_READ_BIT,
193 &srcMap, &rowstride);
194
195 if (srcMap) {
196 for (row = 0; row < height; row++) {
197 const GLubyte *src = srcMap + row * rowstride;
198 void *dest = _mesa_image_address(dimensions, &ctx->Pack, pixels,
199 width, height, format, type,
200 img, row, 0);
201 _mesa_unpack_ubyte_stencil_row(texImage->TexFormat,
202 width,
203 (const GLuint *) src,
204 dest);
205 }
206
207 ctx->Driver.UnmapTextureImage(ctx, texImage, zoffset + img);
208 }
209 else {
210 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glGetTexImage");
211 break;
212 }
213 }
214 }
215
216
217 /**
218 * glGetTexImage for YCbCr pixels.
219 */
220 static void
221 get_tex_ycbcr(struct gl_context *ctx, GLuint dimensions,
222 GLint xoffset, GLint yoffset, GLint zoffset,
223 GLsizei width, GLsizei height, GLint depth,
224 GLenum format, GLenum type, GLvoid *pixels,
225 struct gl_texture_image *texImage)
226 {
227 GLint img, row;
228
229 for (img = 0; img < depth; img++) {
230 GLubyte *srcMap;
231 GLint rowstride;
232
233 /* map src texture buffer */
234 ctx->Driver.MapTextureImage(ctx, texImage, zoffset + img,
235 xoffset, yoffset, width, height,
236 GL_MAP_READ_BIT, &srcMap, &rowstride);
237
238 if (srcMap) {
239 for (row = 0; row < height; row++) {
240 const GLubyte *src = srcMap + row * rowstride;
241 void *dest = _mesa_image_address(dimensions, &ctx->Pack, pixels,
242 width, height, format, type,
243 img, row, 0);
244 memcpy(dest, src, width * sizeof(GLushort));
245
246 /* check for byte swapping */
247 if ((texImage->TexFormat == MESA_FORMAT_YCBCR
248 && type == GL_UNSIGNED_SHORT_8_8_REV_MESA) ||
249 (texImage->TexFormat == MESA_FORMAT_YCBCR_REV
250 && type == GL_UNSIGNED_SHORT_8_8_MESA)) {
251 if (!ctx->Pack.SwapBytes)
252 _mesa_swap2((GLushort *) dest, width);
253 }
254 else if (ctx->Pack.SwapBytes) {
255 _mesa_swap2((GLushort *) dest, width);
256 }
257 }
258
259 ctx->Driver.UnmapTextureImage(ctx, texImage, zoffset + img);
260 }
261 else {
262 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glGetTexImage");
263 break;
264 }
265 }
266 }
267
268 /**
269 * Depending on the base format involved we may need to apply a rebase
270 * transform (for example: if we download to a Luminance format we want
271 * G=0 and B=0).
272 */
273 static bool
274 teximage_needs_rebase(mesa_format texFormat, GLenum baseFormat,
275 bool is_compressed, uint8_t *rebaseSwizzle)
276 {
277 bool needsRebase = false;
278
279 if (baseFormat == GL_LUMINANCE ||
280 baseFormat == GL_INTENSITY) {
281 needsRebase = true;
282 rebaseSwizzle[0] = MESA_FORMAT_SWIZZLE_X;
283 rebaseSwizzle[1] = MESA_FORMAT_SWIZZLE_ZERO;
284 rebaseSwizzle[2] = MESA_FORMAT_SWIZZLE_ZERO;
285 rebaseSwizzle[3] = MESA_FORMAT_SWIZZLE_ONE;
286 } else if (baseFormat == GL_LUMINANCE_ALPHA) {
287 needsRebase = true;
288 rebaseSwizzle[0] = MESA_FORMAT_SWIZZLE_X;
289 rebaseSwizzle[1] = MESA_FORMAT_SWIZZLE_ZERO;
290 rebaseSwizzle[2] = MESA_FORMAT_SWIZZLE_ZERO;
291 rebaseSwizzle[3] = MESA_FORMAT_SWIZZLE_W;
292 } else if (!is_compressed &&
293 (baseFormat != _mesa_get_format_base_format(texFormat))) {
294 needsRebase =
295 _mesa_compute_rgba2base2rgba_component_mapping(baseFormat,
296 rebaseSwizzle);
297 }
298
299 return needsRebase;
300 }
301
302
303 /**
304 * Get a color texture image with decompression.
305 */
306 static void
307 get_tex_rgba_compressed(struct gl_context *ctx, GLuint dimensions,
308 GLint xoffset, GLint yoffset, GLint zoffset,
309 GLsizei width, GLsizei height, GLint depth,
310 GLenum format, GLenum type, GLvoid *pixels,
311 struct gl_texture_image *texImage,
312 GLbitfield transferOps)
313 {
314 /* don't want to apply sRGB -> RGB conversion here so override the format */
315 const mesa_format texFormat =
316 _mesa_get_srgb_format_linear(texImage->TexFormat);
317 const GLenum baseFormat = _mesa_get_format_base_format(texFormat);
318 GLfloat *tempImage, *tempSlice;
319 GLuint slice;
320 int srcStride, dstStride;
321 uint32_t dstFormat;
322 bool needsRebase;
323 uint8_t rebaseSwizzle[4];
324
325 /* Decompress into temp float buffer, then pack into user buffer */
326 tempImage = malloc(width * height * depth * 4 * sizeof(GLfloat));
327 if (!tempImage) {
328 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glGetTexImage()");
329 return;
330 }
331
332 /* Decompress the texture image slices - results in 'tempImage' */
333 for (slice = 0; slice < depth; slice++) {
334 GLubyte *srcMap;
335 GLint srcRowStride;
336
337 tempSlice = tempImage + slice * 4 * width * height;
338
339 ctx->Driver.MapTextureImage(ctx, texImage, zoffset + slice,
340 xoffset, yoffset, width, height,
341 GL_MAP_READ_BIT,
342 &srcMap, &srcRowStride);
343 if (srcMap) {
344 _mesa_decompress_image(texFormat, width, height,
345 srcMap, srcRowStride, tempSlice);
346
347 ctx->Driver.UnmapTextureImage(ctx, texImage, zoffset + slice);
348 }
349 else {
350 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glGetTexImage");
351 free(tempImage);
352 return;
353 }
354 }
355
356 needsRebase = teximage_needs_rebase(texFormat, baseFormat, true,
357 rebaseSwizzle);
358
359 srcStride = 4 * width * sizeof(GLfloat);
360 dstStride = _mesa_image_row_stride(&ctx->Pack, width, format, type);
361 dstFormat = _mesa_format_from_format_and_type(format, type);
362 tempSlice = tempImage;
363 for (slice = 0; slice < depth; slice++) {
364 void *dest = _mesa_image_address(dimensions, &ctx->Pack, pixels,
365 width, height, format, type,
366 slice, 0, 0);
367 _mesa_format_convert(dest, dstFormat, dstStride,
368 tempSlice, RGBA32_FLOAT, srcStride,
369 width, height,
370 needsRebase ? rebaseSwizzle : NULL);
371
372 /* Handle byte swapping if required */
373 if (ctx->Pack.SwapBytes) {
374 _mesa_swap_bytes_2d_image(format, type, &ctx->Pack,
375 width, height, dest, dest);
376 }
377
378 tempSlice += 4 * width * height;
379 }
380
381 free(tempImage);
382 }
383
384
385 /**
386 * Return a base GL format given the user-requested format
387 * for glGetTexImage().
388 */
389 GLenum
390 _mesa_base_pack_format(GLenum format)
391 {
392 switch (format) {
393 case GL_ABGR_EXT:
394 case GL_BGRA:
395 case GL_BGRA_INTEGER:
396 case GL_RGBA_INTEGER:
397 return GL_RGBA;
398 case GL_BGR:
399 case GL_BGR_INTEGER:
400 case GL_RGB_INTEGER:
401 return GL_RGB;
402 case GL_RED_INTEGER:
403 return GL_RED;
404 case GL_GREEN_INTEGER:
405 return GL_GREEN;
406 case GL_BLUE_INTEGER:
407 return GL_BLUE;
408 case GL_ALPHA_INTEGER:
409 return GL_ALPHA;
410 case GL_LUMINANCE_INTEGER_EXT:
411 return GL_LUMINANCE;
412 case GL_LUMINANCE_ALPHA_INTEGER_EXT:
413 return GL_LUMINANCE_ALPHA;
414 default:
415 return format;
416 }
417 }
418
419
420 /**
421 * Get an uncompressed color texture image.
422 */
423 static void
424 get_tex_rgba_uncompressed(struct gl_context *ctx, GLuint dimensions,
425 GLint xoffset, GLint yoffset, GLint zoffset,
426 GLsizei width, GLsizei height, GLint depth,
427 GLenum format, GLenum type, GLvoid *pixels,
428 struct gl_texture_image *texImage,
429 GLbitfield transferOps)
430 {
431 /* don't want to apply sRGB -> RGB conversion here so override the format */
432 const mesa_format texFormat =
433 _mesa_get_srgb_format_linear(texImage->TexFormat);
434 GLuint img;
435 GLboolean dst_is_integer;
436 uint32_t dst_format;
437 int dst_stride;
438 uint8_t rebaseSwizzle[4];
439 bool needsRebase;
440 void *rgba = NULL;
441
442 needsRebase = teximage_needs_rebase(texFormat, texImage->_BaseFormat, false,
443 rebaseSwizzle);
444
445 /* Describe the dst format */
446 dst_is_integer = _mesa_is_enum_format_integer(format);
447 dst_format = _mesa_format_from_format_and_type(format, type);
448 dst_stride = _mesa_image_row_stride(&ctx->Pack, width, format, type);
449
450 /* Since _mesa_format_convert does not handle transferOps we need to handle
451 * them before we call the function. This requires to convert to RGBA float
452 * first so we can call _mesa_apply_rgba_transfer_ops. If the dst format is
453 * integer then transferOps do not apply.
454 */
455 assert(!transferOps || (transferOps && !dst_is_integer));
456 (void) dst_is_integer; /* silence unused var warning */
457
458 for (img = 0; img < depth; img++) {
459 GLubyte *srcMap;
460 GLint rowstride;
461 GLubyte *img_src;
462 void *dest;
463 void *src;
464 int src_stride;
465 uint32_t src_format;
466
467 /* map src texture buffer */
468 ctx->Driver.MapTextureImage(ctx, texImage, zoffset + img,
469 xoffset, yoffset, width, height,
470 GL_MAP_READ_BIT,
471 &srcMap, &rowstride);
472 if (!srcMap) {
473 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glGetTexImage");
474 goto done;
475 }
476
477 img_src = srcMap;
478 dest = _mesa_image_address(dimensions, &ctx->Pack, pixels,
479 width, height, format, type,
480 img, 0, 0);
481
482 if (transferOps) {
483 uint32_t rgba_format;
484 int rgba_stride;
485 bool need_convert = false;
486
487 /* We will convert to RGBA float */
488 rgba_format = RGBA32_FLOAT;
489 rgba_stride = width * 4 * sizeof(GLfloat);
490
491 /* If we are lucky and the dst format matches the RGBA format we need
492 * to convert to, then we can convert directly into the dst buffer
493 * and avoid the final conversion/copy from the rgba buffer to the dst
494 * buffer.
495 */
496 if (format == rgba_format) {
497 rgba = dest;
498 } else {
499 need_convert = true;
500 if (rgba == NULL) { /* Allocate the RGBA buffer only once */
501 rgba = malloc(height * rgba_stride);
502 if (!rgba) {
503 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glGetTexImage()");
504 ctx->Driver.UnmapTextureImage(ctx, texImage, img);
505 return;
506 }
507 }
508 }
509
510 _mesa_format_convert(rgba, rgba_format, rgba_stride,
511 img_src, texFormat, rowstride,
512 width, height,
513 needsRebase ? rebaseSwizzle : NULL);
514
515 /* Handle transfer ops now */
516 _mesa_apply_rgba_transfer_ops(ctx, transferOps, width * height, rgba);
517
518 /* If we had to rebase, we have already handled that */
519 needsRebase = false;
520
521 /* If we were lucky and our RGBA conversion matches the dst format,
522 * then we are done.
523 */
524 if (!need_convert)
525 goto do_swap;
526
527 /* Otherwise, we need to convert from RGBA to dst next */
528 src = rgba;
529 src_format = rgba_format;
530 src_stride = rgba_stride;
531 } else {
532 /* No RGBA conversion needed, convert directly to dst */
533 src = img_src;
534 src_format = texFormat;
535 src_stride = rowstride;
536 }
537
538 /* Do the conversion to destination format */
539 _mesa_format_convert(dest, dst_format, dst_stride,
540 src, src_format, src_stride,
541 width, height,
542 needsRebase ? rebaseSwizzle : NULL);
543
544 do_swap:
545 /* Handle byte swapping if required */
546 if (ctx->Pack.SwapBytes)
547 _mesa_swap_bytes_2d_image(format, type, &ctx->Pack,
548 width, height, dest, dest);
549
550 /* Unmap the src texture buffer */
551 ctx->Driver.UnmapTextureImage(ctx, texImage, zoffset + img);
552 }
553
554 done:
555 free(rgba);
556 }
557
558
559 /**
560 * glGetTexImage for color formats (RGBA, RGB, alpha, LA, etc).
561 * Compressed textures are handled here as well.
562 */
563 static void
564 get_tex_rgba(struct gl_context *ctx, GLuint dimensions,
565 GLint xoffset, GLint yoffset, GLint zoffset,
566 GLsizei width, GLsizei height, GLint depth,
567 GLenum format, GLenum type, GLvoid *pixels,
568 struct gl_texture_image *texImage)
569 {
570 const GLenum dataType = _mesa_get_format_datatype(texImage->TexFormat);
571 GLbitfield transferOps = 0x0;
572
573 /* In general, clamping does not apply to glGetTexImage, except when
574 * the returned type of the image can't hold negative values.
575 */
576 if (type_needs_clamping(type)) {
577 /* the returned image type can't have negative values */
578 if (dataType == GL_FLOAT ||
579 dataType == GL_HALF_FLOAT ||
580 dataType == GL_SIGNED_NORMALIZED ||
581 format == GL_LUMINANCE ||
582 format == GL_LUMINANCE_ALPHA) {
583 transferOps |= IMAGE_CLAMP_BIT;
584 }
585 }
586
587 if (_mesa_is_format_compressed(texImage->TexFormat)) {
588 get_tex_rgba_compressed(ctx, dimensions,
589 xoffset, yoffset, zoffset,
590 width, height, depth,
591 format, type,
592 pixels, texImage, transferOps);
593 }
594 else {
595 get_tex_rgba_uncompressed(ctx, dimensions,
596 xoffset, yoffset, zoffset,
597 width, height, depth,
598 format, type,
599 pixels, texImage, transferOps);
600 }
601 }
602
603
604 /**
605 * Try to do glGetTexImage() with simple memcpy().
606 * \return GL_TRUE if done, GL_FALSE otherwise
607 */
608 static GLboolean
609 get_tex_memcpy(struct gl_context *ctx,
610 GLint xoffset, GLint yoffset, GLint zoffset,
611 GLsizei width, GLsizei height, GLint depth,
612 GLenum format, GLenum type, GLvoid *pixels,
613 struct gl_texture_image *texImage)
614 {
615 const GLenum target = texImage->TexObject->Target;
616 GLboolean memCopy = GL_FALSE;
617 GLenum texBaseFormat = _mesa_get_format_base_format(texImage->TexFormat);
618
619 /*
620 * Check if we can use memcpy to copy from the hardware texture
621 * format to the user's format/type.
622 * Note that GL's pixel transfer ops don't apply to glGetTexImage()
623 */
624 if ((target == GL_TEXTURE_1D ||
625 target == GL_TEXTURE_2D ||
626 target == GL_TEXTURE_RECTANGLE ||
627 _mesa_is_cube_face(target)) &&
628 texBaseFormat == texImage->_BaseFormat) {
629 memCopy = _mesa_format_matches_format_and_type(texImage->TexFormat,
630 format, type,
631 ctx->Pack.SwapBytes, NULL);
632 }
633
634 if (depth > 1) {
635 /* only a single slice is supported at this time */
636 memCopy = FALSE;
637 }
638
639 if (memCopy) {
640 const GLuint bpp = _mesa_get_format_bytes(texImage->TexFormat);
641 const GLint bytesPerRow = width * bpp;
642 GLubyte *dst =
643 _mesa_image_address2d(&ctx->Pack, pixels, width, height,
644 format, type, 0, 0);
645 const GLint dstRowStride =
646 _mesa_image_row_stride(&ctx->Pack, width, format, type);
647 GLubyte *src;
648 GLint srcRowStride;
649
650 /* map src texture buffer */
651 ctx->Driver.MapTextureImage(ctx, texImage, zoffset,
652 xoffset, yoffset, width, height,
653 GL_MAP_READ_BIT, &src, &srcRowStride);
654
655 if (src) {
656 if (bytesPerRow == dstRowStride && bytesPerRow == srcRowStride) {
657 memcpy(dst, src, bytesPerRow * height);
658 }
659 else {
660 GLuint row;
661 for (row = 0; row < height; row++) {
662 memcpy(dst, src, bytesPerRow);
663 dst += dstRowStride;
664 src += srcRowStride;
665 }
666 }
667
668 /* unmap src texture buffer */
669 ctx->Driver.UnmapTextureImage(ctx, texImage, zoffset);
670 }
671 else {
672 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glGetTexImage");
673 }
674 }
675
676 return memCopy;
677 }
678
679
680 /**
681 * This is the software fallback for Driver.GetTexSubImage().
682 * All error checking will have been done before this routine is called.
683 * We'll call ctx->Driver.MapTextureImage() to access the data, then
684 * unmap with ctx->Driver.UnmapTextureImage().
685 */
686 void
687 _mesa_GetTexSubImage_sw(struct gl_context *ctx,
688 GLint xoffset, GLint yoffset, GLint zoffset,
689 GLsizei width, GLsizei height, GLint depth,
690 GLenum format, GLenum type, GLvoid *pixels,
691 struct gl_texture_image *texImage)
692 {
693 const GLuint dimensions =
694 _mesa_get_texture_dimensions(texImage->TexObject->Target);
695
696 /* map dest buffer, if PBO */
697 if (_mesa_is_bufferobj(ctx->Pack.BufferObj)) {
698 /* Packing texture image into a PBO.
699 * Map the (potentially) VRAM-based buffer into our process space so
700 * we can write into it with the code below.
701 * A hardware driver might use a sophisticated blit to move the
702 * texture data to the PBO if the PBO is in VRAM along with the texture.
703 */
704 GLubyte *buf = (GLubyte *)
705 ctx->Driver.MapBufferRange(ctx, 0, ctx->Pack.BufferObj->Size,
706 GL_MAP_WRITE_BIT, ctx->Pack.BufferObj,
707 MAP_INTERNAL);
708 if (!buf) {
709 /* out of memory or other unexpected error */
710 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glGetTexImage(map PBO failed)");
711 return;
712 }
713 /* <pixels> was an offset into the PBO.
714 * Now make it a real, client-side pointer inside the mapped region.
715 */
716 pixels = ADD_POINTERS(buf, pixels);
717 }
718
719 /* for all array textures, the Z axis selects the layer */
720 if (texImage->TexObject->Target == GL_TEXTURE_1D_ARRAY) {
721 depth = height;
722 height = 1;
723 zoffset = yoffset;
724 yoffset = 0;
725 assert(zoffset + depth <= texImage->Height);
726 } else {
727 assert(zoffset + depth <= texImage->Depth);
728 }
729
730 if (get_tex_memcpy(ctx, xoffset, yoffset, zoffset, width, height, depth,
731 format, type, pixels, texImage)) {
732 /* all done */
733 }
734 else if (format == GL_DEPTH_COMPONENT) {
735 get_tex_depth(ctx, dimensions, xoffset, yoffset, zoffset,
736 width, height, depth, format, type, pixels, texImage);
737 }
738 else if (format == GL_DEPTH_STENCIL_EXT) {
739 get_tex_depth_stencil(ctx, dimensions, xoffset, yoffset, zoffset,
740 width, height, depth, format, type, pixels,
741 texImage);
742 }
743 else if (format == GL_STENCIL_INDEX) {
744 get_tex_stencil(ctx, dimensions, xoffset, yoffset, zoffset,
745 width, height, depth, format, type, pixels, texImage);
746 }
747 else if (format == GL_YCBCR_MESA) {
748 get_tex_ycbcr(ctx, dimensions, xoffset, yoffset, zoffset,
749 width, height, depth, format, type, pixels, texImage);
750 }
751 else {
752 get_tex_rgba(ctx, dimensions, xoffset, yoffset, zoffset,
753 width, height, depth, format, type, pixels, texImage);
754 }
755
756 if (_mesa_is_bufferobj(ctx->Pack.BufferObj)) {
757 ctx->Driver.UnmapBuffer(ctx, ctx->Pack.BufferObj, MAP_INTERNAL);
758 }
759 }
760
761
762
763 /**
764 * This is the software fallback for Driver.GetCompressedTexSubImage().
765 * All error checking will have been done before this routine is called.
766 */
767 void
768 _mesa_GetCompressedTexSubImage_sw(struct gl_context *ctx,
769 struct gl_texture_image *texImage,
770 GLint xoffset, GLint yoffset,
771 GLint zoffset, GLsizei width,
772 GLint height, GLint depth,
773 GLvoid *img)
774 {
775 const GLuint dimensions =
776 _mesa_get_texture_dimensions(texImage->TexObject->Target);
777 struct compressed_pixelstore store;
778 GLint slice;
779 GLubyte *dest;
780
781 _mesa_compute_compressed_pixelstore(dimensions, texImage->TexFormat,
782 width, height, depth,
783 &ctx->Pack, &store);
784
785 if (_mesa_is_bufferobj(ctx->Pack.BufferObj)) {
786 /* pack texture image into a PBO */
787 dest = (GLubyte *)
788 ctx->Driver.MapBufferRange(ctx, 0, ctx->Pack.BufferObj->Size,
789 GL_MAP_WRITE_BIT, ctx->Pack.BufferObj,
790 MAP_INTERNAL);
791 if (!dest) {
792 /* out of memory or other unexpected error */
793 _mesa_error(ctx, GL_OUT_OF_MEMORY,
794 "glGetCompresssedTexImage(map PBO failed)");
795 return;
796 }
797 dest = ADD_POINTERS(dest, img);
798 } else {
799 dest = img;
800 }
801
802 dest += store.SkipBytes;
803
804 for (slice = 0; slice < store.CopySlices; slice++) {
805 GLint srcRowStride;
806 GLubyte *src;
807
808 /* map src texture buffer */
809 ctx->Driver.MapTextureImage(ctx, texImage, zoffset + slice,
810 xoffset, yoffset, width, height,
811 GL_MAP_READ_BIT, &src, &srcRowStride);
812
813 if (src) {
814 GLint i;
815 for (i = 0; i < store.CopyRowsPerSlice; i++) {
816 memcpy(dest, src, store.CopyBytesPerRow);
817 dest += store.TotalBytesPerRow;
818 src += srcRowStride;
819 }
820
821 ctx->Driver.UnmapTextureImage(ctx, texImage, zoffset + slice);
822
823 /* Advance to next slice */
824 dest += store.TotalBytesPerRow * (store.TotalRowsPerSlice -
825 store.CopyRowsPerSlice);
826
827 } else {
828 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glGetCompresssedTexImage");
829 }
830 }
831
832 if (_mesa_is_bufferobj(ctx->Pack.BufferObj)) {
833 ctx->Driver.UnmapBuffer(ctx, ctx->Pack.BufferObj, MAP_INTERNAL);
834 }
835 }
836
837
838 /**
839 * Validate the texture target enum supplied to glGetTex(ture)Image or
840 * glGetCompressedTex(ture)Image.
841 */
842 static GLboolean
843 legal_getteximage_target(struct gl_context *ctx, GLenum target, bool dsa)
844 {
845 switch (target) {
846 case GL_TEXTURE_1D:
847 case GL_TEXTURE_2D:
848 case GL_TEXTURE_3D:
849 return GL_TRUE;
850 case GL_TEXTURE_RECTANGLE_NV:
851 return ctx->Extensions.NV_texture_rectangle;
852 case GL_TEXTURE_1D_ARRAY_EXT:
853 case GL_TEXTURE_2D_ARRAY_EXT:
854 return ctx->Extensions.EXT_texture_array;
855 case GL_TEXTURE_CUBE_MAP_ARRAY:
856 return ctx->Extensions.ARB_texture_cube_map_array;
857
858 /* Section 8.11 (Texture Queries) of the OpenGL 4.5 core profile spec
859 * (30.10.2014) says:
860 * "An INVALID_ENUM error is generated if the effective target is not
861 * one of TEXTURE_1D, TEXTURE_2D, TEXTURE_3D, TEXTURE_1D_ARRAY,
862 * TEXTURE_2D_ARRAY, TEXTURE_CUBE_MAP_ARRAY, TEXTURE_RECTANGLE, one of
863 * the targets from table 8.19 (for GetTexImage and GetnTexImage *only*),
864 * or TEXTURE_CUBE_MAP (for GetTextureImage *only*)." (Emphasis added.)
865 */
866 case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
867 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
868 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
869 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
870 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
871 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
872 return dsa ? GL_FALSE : ctx->Extensions.ARB_texture_cube_map;
873 case GL_TEXTURE_CUBE_MAP:
874 return dsa ? GL_TRUE : GL_FALSE;
875 default:
876 return GL_FALSE;
877 }
878 }
879
880
881 /**
882 * Wrapper for _mesa_select_tex_image() which can handle target being
883 * GL_TEXTURE_CUBE_MAP in which case we use zoffset to select a cube face.
884 * This can happen for glGetTextureImage and glGetTextureSubImage (DSA
885 * functions).
886 */
887 static struct gl_texture_image *
888 select_tex_image(const struct gl_texture_object *texObj, GLenum target,
889 GLint level, GLint zoffset)
890 {
891 assert(level >= 0);
892 assert(level < MAX_TEXTURE_LEVELS);
893 if (target == GL_TEXTURE_CUBE_MAP) {
894 assert(zoffset >= 0);
895 assert(zoffset < 6);
896 target = GL_TEXTURE_CUBE_MAP_POSITIVE_X + zoffset;
897 }
898 return _mesa_select_tex_image(texObj, target, level);
899 }
900
901
902 /**
903 * Error-check the offset and size arguments to
904 * glGet[Compressed]TextureSubImage(). Also checks if the specified
905 * texture image is missing.
906 * \return true if error, false if no error.
907 */
908 static bool
909 dimensions_error_check(struct gl_context *ctx,
910 struct gl_texture_object *texObj,
911 GLenum target, GLint level,
912 GLint xoffset, GLint yoffset, GLint zoffset,
913 GLsizei width, GLsizei height, GLsizei depth,
914 const char *caller)
915 {
916 const struct gl_texture_image *texImage;
917 int i;
918
919 if (xoffset < 0) {
920 _mesa_error(ctx, GL_INVALID_VALUE, "%s(xoffset = %d)", caller, xoffset);
921 return true;
922 }
923
924 if (yoffset < 0) {
925 _mesa_error(ctx, GL_INVALID_VALUE, "%s(yoffset = %d)", caller, yoffset);
926 return true;
927 }
928
929 if (zoffset < 0) {
930 _mesa_error(ctx, GL_INVALID_VALUE, "%s(zoffset = %d)", caller, zoffset);
931 return true;
932 }
933
934 if (width < 0) {
935 _mesa_error(ctx, GL_INVALID_VALUE, "%s(width = %d)", caller, width);
936 return true;
937 }
938
939 if (height < 0) {
940 _mesa_error(ctx, GL_INVALID_VALUE, "%s(height = %d)", caller, height);
941 return true;
942 }
943
944 if (depth < 0) {
945 _mesa_error(ctx, GL_INVALID_VALUE, "%s(depth = %d)", caller, depth);
946 return true;
947 }
948
949 /* do special per-target checks */
950 switch (target) {
951 case GL_TEXTURE_1D:
952 if (yoffset != 0) {
953 _mesa_error(ctx, GL_INVALID_VALUE,
954 "%s(1D, yoffset = %d)", caller, yoffset);
955 return true;
956 }
957 if (height > 1) {
958 _mesa_error(ctx, GL_INVALID_VALUE,
959 "%s(1D, height = %d)", caller, height);
960 return true;
961 }
962 /* fall-through */
963 case GL_TEXTURE_1D_ARRAY:
964 case GL_TEXTURE_2D:
965 case GL_TEXTURE_RECTANGLE:
966 if (zoffset != 0) {
967 _mesa_error(ctx, GL_INVALID_VALUE,
968 "%s(zoffset = %d)", caller, zoffset);
969 return true;
970 }
971 if (depth > 1) {
972 _mesa_error(ctx, GL_INVALID_VALUE,
973 "%s(depth = %d)", caller, depth);
974 return true;
975 }
976 break;
977 case GL_TEXTURE_CUBE_MAP:
978 /* Non-array cube maps are special because we have a gl_texture_image
979 * per face.
980 */
981 if (zoffset + depth > 6) {
982 _mesa_error(ctx, GL_INVALID_VALUE,
983 "%s(zoffset + depth = %d)", caller, zoffset + depth);
984 return true;
985 }
986 /* check that the range of faces exist */
987 for (i = 0; i < depth; i++) {
988 GLenum face = GL_TEXTURE_CUBE_MAP_POSITIVE_X + zoffset + i;
989 if (!_mesa_select_tex_image(texObj, face, level)) {
990 /* non-existant face */
991 _mesa_error(ctx, GL_INVALID_OPERATION,
992 "%s(missing cube face)", caller);
993 return true;
994 }
995 }
996 break;
997 default:
998 ; /* nothing */
999 }
1000
1001 texImage = select_tex_image(texObj, target, level, zoffset);
1002 if (!texImage) {
1003 /* missing texture image */
1004 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(missing image)", caller);
1005 return true;
1006 }
1007
1008 if (xoffset + width > texImage->Width) {
1009 _mesa_error(ctx, GL_INVALID_VALUE,
1010 "%s(xoffset %d + width %d > %u)",
1011 caller, xoffset, width, texImage->Width);
1012 return true;
1013 }
1014
1015 if (yoffset + height > texImage->Height) {
1016 _mesa_error(ctx, GL_INVALID_VALUE,
1017 "%s(yoffset %d + height %d > %u)",
1018 caller, yoffset, height, texImage->Height);
1019 return true;
1020 }
1021
1022 if (target != GL_TEXTURE_CUBE_MAP) {
1023 /* Cube map error checking was done above */
1024 if (zoffset + depth > texImage->Depth) {
1025 _mesa_error(ctx, GL_INVALID_VALUE,
1026 "%s(zoffset %d + depth %d > %u)",
1027 caller, zoffset, depth, texImage->Depth);
1028 return true;
1029 }
1030 }
1031
1032 /* Extra checks for compressed textures */
1033 {
1034 GLuint bw, bh, bd;
1035 _mesa_get_format_block_size_3d(texImage->TexFormat, &bw, &bh, &bd);
1036 if (bw > 1 || bh > 1 || bd > 1) {
1037 /* offset must be multiple of block size */
1038 if (xoffset % bw != 0) {
1039 _mesa_error(ctx, GL_INVALID_VALUE,
1040 "%s(xoffset = %d)", caller, xoffset);
1041 return true;
1042 }
1043 if (target != GL_TEXTURE_1D && target != GL_TEXTURE_1D_ARRAY) {
1044 if (yoffset % bh != 0) {
1045 _mesa_error(ctx, GL_INVALID_VALUE,
1046 "%s(yoffset = %d)", caller, yoffset);
1047 return true;
1048 }
1049 }
1050
1051 if (zoffset % bd != 0) {
1052 _mesa_error(ctx, GL_INVALID_VALUE,
1053 "%s(zoffset = %d)", caller, zoffset);
1054 return true;
1055 }
1056
1057 /* The size must be a multiple of bw x bh x bd, or we must be using a
1058 * offset+size that exactly hits the edge of the image.
1059 */
1060 if ((width % bw != 0) &&
1061 (xoffset + width != (GLint) texImage->Width)) {
1062 _mesa_error(ctx, GL_INVALID_VALUE,
1063 "%s(width = %d)", caller, width);
1064 return true;
1065 }
1066
1067 if ((height % bh != 0) &&
1068 (yoffset + height != (GLint) texImage->Height)) {
1069 _mesa_error(ctx, GL_INVALID_VALUE,
1070 "%s(height = %d)", caller, height);
1071 return true;
1072 }
1073
1074 if ((depth % bd != 0) &&
1075 (zoffset + depth != (GLint) texImage->Depth)) {
1076 _mesa_error(ctx, GL_INVALID_VALUE,
1077 "%s(depth = %d)", caller, depth);
1078 return true;
1079 }
1080 }
1081 }
1082
1083 if (width == 0 || height == 0 || depth == 0) {
1084 /* Not an error, but nothing to do. Return 'true' so that the
1085 * caller simply returns.
1086 */
1087 return true;
1088 }
1089
1090 return false;
1091 }
1092
1093
1094 /**
1095 * Do PBO-related error checking for getting uncompressed images.
1096 * \return true if there was an error (or the GetTexImage is to be a no-op)
1097 */
1098 static bool
1099 pbo_error_check(struct gl_context *ctx, GLenum target,
1100 GLsizei width, GLsizei height, GLsizei depth,
1101 GLenum format, GLenum type, GLsizei clientMemSize,
1102 GLvoid *pixels,
1103 const char *caller)
1104 {
1105 const GLuint dimensions = (target == GL_TEXTURE_3D) ? 3 : 2;
1106
1107 if (!_mesa_validate_pbo_access(dimensions, &ctx->Pack, width, height, depth,
1108 format, type, clientMemSize, pixels)) {
1109 if (_mesa_is_bufferobj(ctx->Pack.BufferObj)) {
1110 _mesa_error(ctx, GL_INVALID_OPERATION,
1111 "%s(out of bounds PBO access)", caller);
1112 } else {
1113 _mesa_error(ctx, GL_INVALID_OPERATION,
1114 "%s(out of bounds access: bufSize (%d) is too small)",
1115 caller, clientMemSize);
1116 }
1117 return true;
1118 }
1119
1120 if (_mesa_is_bufferobj(ctx->Pack.BufferObj)) {
1121 /* PBO should not be mapped */
1122 if (_mesa_check_disallowed_mapping(ctx->Pack.BufferObj)) {
1123 _mesa_error(ctx, GL_INVALID_OPERATION,
1124 "%s(PBO is mapped)", caller);
1125 return true;
1126 }
1127 }
1128
1129 if (!_mesa_is_bufferobj(ctx->Pack.BufferObj) && !pixels) {
1130 /* not an error, do nothing */
1131 return true;
1132 }
1133
1134 return false;
1135 }
1136
1137
1138 /**
1139 * Do error checking for all (non-compressed) get-texture-image functions.
1140 * \return true if any error, false if no errors.
1141 */
1142 static bool
1143 getteximage_error_check(struct gl_context *ctx,
1144 struct gl_texture_object *texObj,
1145 GLenum target, GLint level,
1146 GLint xoffset, GLint yoffset, GLint zoffset,
1147 GLsizei width, GLsizei height, GLsizei depth,
1148 GLenum format, GLenum type, GLsizei bufSize,
1149 GLvoid *pixels, const char *caller)
1150 {
1151 struct gl_texture_image *texImage;
1152 GLenum baseFormat, err;
1153 GLint maxLevels;
1154
1155 assert(texObj);
1156
1157 if (texObj->Target == 0) {
1158 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(invalid texture)", caller);
1159 return true;
1160 }
1161
1162 maxLevels = _mesa_max_texture_levels(ctx, target);
1163 if (level < 0 || level >= maxLevels) {
1164 _mesa_error(ctx, GL_INVALID_VALUE, "%s(level = %d)", caller, level);
1165 return true;
1166 }
1167
1168 err = _mesa_error_check_format_and_type(ctx, format, type);
1169 if (err != GL_NO_ERROR) {
1170 _mesa_error(ctx, err, "%s(format/type)", caller);
1171 return true;
1172 }
1173
1174 if (dimensions_error_check(ctx, texObj, target, level,
1175 xoffset, yoffset, zoffset,
1176 width, height, depth, caller)) {
1177 return true;
1178 }
1179
1180 if (pbo_error_check(ctx, target, width, height, depth,
1181 format, type, bufSize, pixels, caller)) {
1182 return true;
1183 }
1184
1185 texImage = select_tex_image(texObj, target, level, zoffset);
1186 assert(texImage);
1187
1188 /*
1189 * Format and type checking has been moved up to GetnTexImage and
1190 * GetTextureImage so that it happens before getting the texImage object.
1191 */
1192
1193 baseFormat = _mesa_get_format_base_format(texImage->TexFormat);
1194
1195 /* Make sure the requested image format is compatible with the
1196 * texture's format.
1197 */
1198 if (_mesa_is_color_format(format)
1199 && !_mesa_is_color_format(baseFormat)) {
1200 _mesa_error(ctx, GL_INVALID_OPERATION,
1201 "%s(format mismatch)", caller);
1202 return true;
1203 }
1204 else if (_mesa_is_depth_format(format)
1205 && !_mesa_is_depth_format(baseFormat)
1206 && !_mesa_is_depthstencil_format(baseFormat)) {
1207 _mesa_error(ctx, GL_INVALID_OPERATION,
1208 "%s(format mismatch)", caller);
1209 return true;
1210 }
1211 else if (_mesa_is_stencil_format(format)
1212 && !ctx->Extensions.ARB_texture_stencil8) {
1213 _mesa_error(ctx, GL_INVALID_ENUM,
1214 "%s(format=GL_STENCIL_INDEX)", caller);
1215 return true;
1216 }
1217 else if (_mesa_is_stencil_format(format)
1218 && !_mesa_is_depthstencil_format(baseFormat)
1219 && !_mesa_is_stencil_format(baseFormat)) {
1220 _mesa_error(ctx, GL_INVALID_OPERATION,
1221 "%s(format mismatch)", caller);
1222 return true;
1223 }
1224 else if (_mesa_is_ycbcr_format(format)
1225 && !_mesa_is_ycbcr_format(baseFormat)) {
1226 _mesa_error(ctx, GL_INVALID_OPERATION,
1227 "%s(format mismatch)", caller);
1228 return true;
1229 }
1230 else if (_mesa_is_depthstencil_format(format)
1231 && !_mesa_is_depthstencil_format(baseFormat)) {
1232 _mesa_error(ctx, GL_INVALID_OPERATION,
1233 "%s(format mismatch)", caller);
1234 return true;
1235 }
1236 else if (!_mesa_is_stencil_format(format) &&
1237 _mesa_is_enum_format_integer(format) !=
1238 _mesa_is_format_integer(texImage->TexFormat)) {
1239 _mesa_error(ctx, GL_INVALID_OPERATION,
1240 "%s(format mismatch)", caller);
1241 return true;
1242 }
1243
1244 return false;
1245 }
1246
1247
1248 /**
1249 * Return the width, height and depth of a texture image.
1250 * This function must be resilient to bad parameter values since
1251 * this is called before full error checking.
1252 */
1253 static void
1254 get_texture_image_dims(const struct gl_texture_object *texObj,
1255 GLenum target, GLint level,
1256 GLsizei *width, GLsizei *height, GLsizei *depth)
1257 {
1258 const struct gl_texture_image *texImage = NULL;
1259
1260 if (level >= 0 && level < MAX_TEXTURE_LEVELS) {
1261 texImage = _mesa_select_tex_image(texObj, target, level);
1262 }
1263
1264 if (texImage) {
1265 *width = texImage->Width;
1266 *height = texImage->Height;
1267 if (target == GL_TEXTURE_CUBE_MAP) {
1268 *depth = 6;
1269 }
1270 else {
1271 *depth = texImage->Depth;
1272 }
1273 }
1274 else {
1275 *width = *height = *depth = 0;
1276 }
1277 }
1278
1279
1280 /**
1281 * Common code for all (uncompressed) get-texture-image functions.
1282 * \param texObj the texture object (should not be null)
1283 * \param target user-provided target, or 0 for DSA
1284 * \param level image level.
1285 * \param format pixel data format for returned image.
1286 * \param type pixel data type for returned image.
1287 * \param bufSize size of the pixels data buffer.
1288 * \param pixels returned pixel data.
1289 * \param caller name of calling function
1290 */
1291 static void
1292 get_texture_image(struct gl_context *ctx,
1293 struct gl_texture_object *texObj,
1294 GLenum target, GLint level,
1295 GLint xoffset, GLint yoffset, GLint zoffset,
1296 GLsizei width, GLsizei height, GLint depth,
1297 GLenum format, GLenum type,
1298 GLvoid *pixels, const char *caller)
1299 {
1300 struct gl_texture_image *texImage;
1301 unsigned firstFace, numFaces, i;
1302 GLint imageStride;
1303
1304 FLUSH_VERTICES(ctx, 0);
1305
1306 texImage = select_tex_image(texObj, target, level, zoffset);
1307 assert(texImage); /* should have been error checked already */
1308
1309 if (_mesa_is_zero_size_texture(texImage)) {
1310 /* no image data to return */
1311 return;
1312 }
1313
1314 if (MESA_VERBOSE & (VERBOSE_API | VERBOSE_TEXTURE)) {
1315 _mesa_debug(ctx, "%s(tex %u) format = %s, w=%d, h=%d,"
1316 " dstFmt=0x%x, dstType=0x%x\n",
1317 caller, texObj->Name,
1318 _mesa_get_format_name(texImage->TexFormat),
1319 texImage->Width, texImage->Height,
1320 format, type);
1321 }
1322
1323 if (target == GL_TEXTURE_CUBE_MAP) {
1324 /* Compute stride between cube faces */
1325 imageStride = _mesa_image_image_stride(&ctx->Pack, width, height,
1326 format, type);
1327 firstFace = zoffset;
1328 numFaces = depth;
1329 zoffset = 0;
1330 depth = 1;
1331 }
1332 else {
1333 imageStride = 0;
1334 firstFace = _mesa_tex_target_to_face(target);
1335 numFaces = 1;
1336 }
1337
1338 _mesa_lock_texture(ctx, texObj);
1339
1340 for (i = 0; i < numFaces; i++) {
1341 texImage = texObj->Image[firstFace + i][level];
1342 assert(texImage);
1343
1344 ctx->Driver.GetTexSubImage(ctx, xoffset, yoffset, zoffset,
1345 width, height, depth,
1346 format, type, pixels, texImage);
1347
1348 /* next cube face */
1349 pixels = (GLubyte *) pixels + imageStride;
1350 }
1351
1352 _mesa_unlock_texture(ctx, texObj);
1353 }
1354
1355
1356 void GLAPIENTRY
1357 _mesa_GetnTexImageARB(GLenum target, GLint level, GLenum format, GLenum type,
1358 GLsizei bufSize, GLvoid *pixels)
1359 {
1360 GET_CURRENT_CONTEXT(ctx);
1361 static const char *caller = "glGetnTexImageARB";
1362 GLsizei width, height, depth;
1363 struct gl_texture_object *texObj;
1364
1365 if (!legal_getteximage_target(ctx, target, false)) {
1366 _mesa_error(ctx, GL_INVALID_ENUM, "%s", caller);
1367 return;
1368 }
1369
1370 texObj = _mesa_get_current_tex_object(ctx, target);
1371 assert(texObj);
1372
1373 get_texture_image_dims(texObj, target, level, &width, &height, &depth);
1374
1375 if (getteximage_error_check(ctx, texObj, target, level,
1376 0, 0, 0, width, height, depth,
1377 format, type, bufSize, pixels, caller)) {
1378 return;
1379 }
1380
1381 get_texture_image(ctx, texObj, target, level,
1382 0, 0, 0, width, height, depth,
1383 format, type, pixels, caller);
1384 }
1385
1386
1387 void GLAPIENTRY
1388 _mesa_GetTexImage(GLenum target, GLint level, GLenum format, GLenum type,
1389 GLvoid *pixels )
1390 {
1391 GET_CURRENT_CONTEXT(ctx);
1392 static const char *caller = "glGetTexImage";
1393 GLsizei width, height, depth;
1394 struct gl_texture_object *texObj;
1395
1396 if (!legal_getteximage_target(ctx, target, false)) {
1397 _mesa_error(ctx, GL_INVALID_ENUM, "%s", caller);
1398 return;
1399 }
1400
1401 texObj = _mesa_get_current_tex_object(ctx, target);
1402 assert(texObj);
1403
1404 get_texture_image_dims(texObj, target, level, &width, &height, &depth);
1405
1406 if (getteximage_error_check(ctx, texObj, target, level,
1407 0, 0, 0, width, height, depth,
1408 format, type, INT_MAX, pixels, caller)) {
1409 return;
1410 }
1411
1412 get_texture_image(ctx, texObj, target, level,
1413 0, 0, 0, width, height, depth,
1414 format, type, pixels, caller);
1415 }
1416
1417
1418 void GLAPIENTRY
1419 _mesa_GetTextureImage(GLuint texture, GLint level, GLenum format, GLenum type,
1420 GLsizei bufSize, GLvoid *pixels)
1421 {
1422 GET_CURRENT_CONTEXT(ctx);
1423 GLsizei width, height, depth;
1424 static const char *caller = "glGetTextureImage";
1425 struct gl_texture_object *texObj =
1426 _mesa_lookup_texture_err(ctx, texture, caller);
1427
1428 if (!texObj) {
1429 return;
1430 }
1431
1432 if (!legal_getteximage_target(ctx, texObj->Target, true)) {
1433 _mesa_error(ctx, GL_INVALID_ENUM, "%s", caller);
1434 return;
1435 }
1436
1437 get_texture_image_dims(texObj, texObj->Target, level,
1438 &width, &height, &depth);
1439
1440 if (getteximage_error_check(ctx, texObj, texObj->Target, level,
1441 0, 0, 0, width, height, depth,
1442 format, type, bufSize, pixels, caller)) {
1443 return;
1444 }
1445
1446 get_texture_image(ctx, texObj, texObj->Target, level,
1447 0, 0, 0, width, height, depth,
1448 format, type, pixels, caller);
1449 }
1450
1451
1452 void GLAPIENTRY
1453 _mesa_GetTextureSubImage(GLuint texture, GLint level,
1454 GLint xoffset, GLint yoffset, GLint zoffset,
1455 GLsizei width, GLsizei height, GLsizei depth,
1456 GLenum format, GLenum type, GLsizei bufSize,
1457 void *pixels)
1458 {
1459 GET_CURRENT_CONTEXT(ctx);
1460 static const char *caller = "glGetTextureSubImage";
1461 struct gl_texture_object *texObj =
1462 _mesa_lookup_texture_err(ctx, texture, caller);
1463
1464 if (!texObj) {
1465 return;
1466 }
1467
1468 if (getteximage_error_check(ctx, texObj, texObj->Target, level,
1469 xoffset, yoffset, zoffset, width, height, depth,
1470 format, type, bufSize, pixels, caller)) {
1471 return;
1472 }
1473
1474 get_texture_image(ctx, texObj, texObj->Target, level,
1475 xoffset, yoffset, zoffset, width, height, depth,
1476 format, type, pixels, caller);
1477 }
1478
1479
1480
1481 /**
1482 * Compute the number of bytes which will be written when retrieving
1483 * a sub-region of a compressed texture.
1484 */
1485 static GLsizei
1486 packed_compressed_size(GLuint dimensions, mesa_format format,
1487 GLsizei width, GLsizei height, GLsizei depth,
1488 const struct gl_pixelstore_attrib *packing)
1489 {
1490 struct compressed_pixelstore st;
1491 GLsizei totalBytes;
1492
1493 _mesa_compute_compressed_pixelstore(dimensions, format,
1494 width, height, depth,
1495 packing, &st);
1496 totalBytes =
1497 (st.CopySlices - 1) * st.TotalRowsPerSlice * st.TotalBytesPerRow +
1498 st.SkipBytes +
1499 (st.CopyRowsPerSlice - 1) * st.TotalBytesPerRow +
1500 st.CopyBytesPerRow;
1501
1502 return totalBytes;
1503 }
1504
1505
1506 /**
1507 * Do error checking for getting compressed texture images.
1508 * \return true if any error, false if no errors.
1509 */
1510 static bool
1511 getcompressedteximage_error_check(struct gl_context *ctx,
1512 struct gl_texture_object *texObj,
1513 GLenum target, GLint level,
1514 GLint xoffset, GLint yoffset, GLint zoffset,
1515 GLsizei width, GLsizei height, GLsizei depth,
1516 GLsizei bufSize, GLvoid *pixels,
1517 const char *caller)
1518 {
1519 struct gl_texture_image *texImage;
1520 GLint maxLevels;
1521 GLsizei totalBytes;
1522 GLuint dimensions;
1523
1524 assert(texObj);
1525
1526 if (texObj->Target == 0) {
1527 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(invalid texture)", caller);
1528 return true;
1529 }
1530
1531 maxLevels = _mesa_max_texture_levels(ctx, target);
1532 if (level < 0 || level >= maxLevels) {
1533 _mesa_error(ctx, GL_INVALID_VALUE,
1534 "%s(bad level = %d)", caller, level);
1535 return true;
1536 }
1537
1538 if (dimensions_error_check(ctx, texObj, target, level,
1539 xoffset, yoffset, zoffset,
1540 width, height, depth, caller)) {
1541 return true;
1542 }
1543
1544 texImage = select_tex_image(texObj, target, level, zoffset);
1545 assert(texImage);
1546
1547 if (!_mesa_is_format_compressed(texImage->TexFormat)) {
1548 _mesa_error(ctx, GL_INVALID_OPERATION,
1549 "%s(texture is not compressed)", caller);
1550 return true;
1551 }
1552
1553 /* Check for invalid pixel storage modes */
1554 dimensions = _mesa_get_texture_dimensions(texObj->Target);
1555 if (!_mesa_compressed_pixel_storage_error_check(ctx, dimensions,
1556 &ctx->Pack,
1557 caller)) {
1558 return true;
1559 }
1560
1561 /* Compute number of bytes that may be touched in the dest buffer */
1562 totalBytes = packed_compressed_size(dimensions, texImage->TexFormat,
1563 width, height, depth,
1564 &ctx->Pack);
1565
1566 /* Do dest buffer bounds checking */
1567 if (_mesa_is_bufferobj(ctx->Pack.BufferObj)) {
1568 /* do bounds checking on PBO write */
1569 if ((GLubyte *) pixels + totalBytes >
1570 (GLubyte *) ctx->Pack.BufferObj->Size) {
1571 _mesa_error(ctx, GL_INVALID_OPERATION,
1572 "%s(out of bounds PBO access)", caller);
1573 return true;
1574 }
1575
1576 /* make sure PBO is not mapped */
1577 if (_mesa_check_disallowed_mapping(ctx->Pack.BufferObj)) {
1578 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(PBO is mapped)", caller);
1579 return true;
1580 }
1581 }
1582 else {
1583 /* do bounds checking on writing to client memory */
1584 if (totalBytes > bufSize) {
1585 _mesa_error(ctx, GL_INVALID_OPERATION,
1586 "%s(out of bounds access: bufSize (%d) is too small)",
1587 caller, bufSize);
1588 return true;
1589 }
1590 }
1591
1592 if (!_mesa_is_bufferobj(ctx->Pack.BufferObj) && !pixels) {
1593 /* not an error, but do nothing */
1594 return true;
1595 }
1596
1597 return false;
1598 }
1599
1600
1601 /**
1602 * Common helper for all glGetCompressed-teximage functions.
1603 */
1604 static void
1605 get_compressed_texture_image(struct gl_context *ctx,
1606 struct gl_texture_object *texObj,
1607 GLenum target, GLint level,
1608 GLint xoffset, GLint yoffset, GLint zoffset,
1609 GLsizei width, GLsizei height, GLint depth,
1610 GLvoid *pixels,
1611 const char *caller)
1612 {
1613 struct gl_texture_image *texImage;
1614 unsigned firstFace, numFaces, i, imageStride;
1615
1616 FLUSH_VERTICES(ctx, 0);
1617
1618 texImage = select_tex_image(texObj, target, level, zoffset);
1619 assert(texImage); /* should have been error checked already */
1620
1621 if (_mesa_is_zero_size_texture(texImage))
1622 return;
1623
1624 if (MESA_VERBOSE & (VERBOSE_API | VERBOSE_TEXTURE)) {
1625 _mesa_debug(ctx,
1626 "%s(tex %u) format = %s, w=%d, h=%d\n",
1627 caller, texObj->Name,
1628 _mesa_get_format_name(texImage->TexFormat),
1629 texImage->Width, texImage->Height);
1630 }
1631
1632 if (target == GL_TEXTURE_CUBE_MAP) {
1633 struct compressed_pixelstore store;
1634
1635 /* Compute image stride between cube faces */
1636 _mesa_compute_compressed_pixelstore(2, texImage->TexFormat,
1637 width, height, depth,
1638 &ctx->Pack, &store);
1639 imageStride = store.TotalBytesPerRow * store.TotalRowsPerSlice;
1640
1641 firstFace = zoffset;
1642 numFaces = depth;
1643 zoffset = 0;
1644 depth = 1;
1645 }
1646 else {
1647 imageStride = 0;
1648 firstFace = _mesa_tex_target_to_face(target);
1649 numFaces = 1;
1650 }
1651
1652 _mesa_lock_texture(ctx, texObj);
1653
1654 for (i = 0; i < numFaces; i++) {
1655 texImage = texObj->Image[firstFace + i][level];
1656 assert(texImage);
1657
1658 ctx->Driver.GetCompressedTexSubImage(ctx, texImage,
1659 xoffset, yoffset, zoffset,
1660 width, height, depth, pixels);
1661
1662 /* next cube face */
1663 pixels = (GLubyte *) pixels + imageStride;
1664 }
1665
1666 _mesa_unlock_texture(ctx, texObj);
1667 }
1668
1669
1670 void GLAPIENTRY
1671 _mesa_GetnCompressedTexImageARB(GLenum target, GLint level, GLsizei bufSize,
1672 GLvoid *pixels)
1673 {
1674 GET_CURRENT_CONTEXT(ctx);
1675 static const char *caller = "glGetnCompressedTexImageARB";
1676 GLsizei width, height, depth;
1677 struct gl_texture_object *texObj;
1678
1679 if (!legal_getteximage_target(ctx, target, false)) {
1680 _mesa_error(ctx, GL_INVALID_ENUM, "%s", caller);
1681 return;
1682 }
1683
1684 texObj = _mesa_get_current_tex_object(ctx, target);
1685 assert(texObj);
1686
1687 get_texture_image_dims(texObj, target, level, &width, &height, &depth);
1688
1689 if (getcompressedteximage_error_check(ctx, texObj, target, level,
1690 0, 0, 0, width, height, depth,
1691 INT_MAX, pixels, caller)) {
1692 return;
1693 }
1694
1695 get_compressed_texture_image(ctx, texObj, target, level,
1696 0, 0, 0, width, height, depth,
1697 pixels, caller);
1698 }
1699
1700
1701 void GLAPIENTRY
1702 _mesa_GetCompressedTexImage(GLenum target, GLint level, GLvoid *pixels)
1703 {
1704 GET_CURRENT_CONTEXT(ctx);
1705 static const char *caller = "glGetCompressedTexImage";
1706 GLsizei width, height, depth;
1707 struct gl_texture_object *texObj;
1708
1709 if (!legal_getteximage_target(ctx, target, false)) {
1710 _mesa_error(ctx, GL_INVALID_ENUM, "%s", caller);
1711 return;
1712 }
1713
1714 texObj = _mesa_get_current_tex_object(ctx, target);
1715 assert(texObj);
1716
1717 get_texture_image_dims(texObj, target, level,
1718 &width, &height, &depth);
1719
1720 if (getcompressedteximage_error_check(ctx, texObj, target, level,
1721 0, 0, 0, width, height, depth,
1722 INT_MAX, pixels, caller)) {
1723 return;
1724 }
1725
1726 get_compressed_texture_image(ctx, texObj, target, level,
1727 0, 0, 0, width, height, depth,
1728 pixels, caller);
1729 }
1730
1731
1732 void GLAPIENTRY
1733 _mesa_GetCompressedTextureImage(GLuint texture, GLint level,
1734 GLsizei bufSize, GLvoid *pixels)
1735 {
1736 GET_CURRENT_CONTEXT(ctx);
1737 static const char *caller = "glGetCompressedTextureImage";
1738 GLsizei width, height, depth;
1739 struct gl_texture_object *texObj =
1740 _mesa_lookup_texture_err(ctx, texture, caller);
1741
1742 if (!texObj) {
1743 return;
1744 }
1745
1746 get_texture_image_dims(texObj, texObj->Target, level,
1747 &width, &height, &depth);
1748
1749 if (getcompressedteximage_error_check(ctx, texObj, texObj->Target, level,
1750 0, 0, 0, width, height, depth,
1751 bufSize, pixels, caller)) {
1752 return;
1753 }
1754
1755 get_compressed_texture_image(ctx, texObj, texObj->Target, level,
1756 0, 0, 0, width, height, depth,
1757 pixels, caller);
1758 }
1759
1760
1761 void APIENTRY
1762 _mesa_GetCompressedTextureSubImage(GLuint texture, GLint level,
1763 GLint xoffset, GLint yoffset,
1764 GLint zoffset, GLsizei width,
1765 GLsizei height, GLsizei depth,
1766 GLsizei bufSize, void *pixels)
1767 {
1768 GET_CURRENT_CONTEXT(ctx);
1769 static const char *caller = "glGetCompressedTextureImage";
1770 struct gl_texture_object *texObj;
1771
1772 texObj = _mesa_lookup_texture_err(ctx, texture, caller);
1773 if (!texObj) {
1774 return;
1775 }
1776
1777 if (getcompressedteximage_error_check(ctx, texObj, texObj->Target, level,
1778 xoffset, yoffset, zoffset,
1779 width, height, depth,
1780 bufSize, pixels, caller)) {
1781 return;
1782 }
1783
1784 get_compressed_texture_image(ctx, texObj, texObj->Target, level,
1785 xoffset, yoffset, zoffset,
1786 width, height, depth,
1787 pixels, caller);
1788 }