Merge branch 'lp-offset-twoside'
[mesa.git] / src / mesa / main / teximage.c
1 /*
2 * mesa 3-D graphics library
3 * Version: 7.6
4 *
5 * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
6 * Copyright (C) 2009 VMware, Inc. All Rights Reserved.
7 *
8 * Permission is hereby granted, free of charge, to any person obtaining a
9 * copy of this software and associated documentation files (the "Software"),
10 * to deal in the Software without restriction, including without limitation
11 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
12 * and/or sell copies of the Software, and to permit persons to whom the
13 * Software is furnished to do so, subject to the following conditions:
14 *
15 * The above copyright notice and this permission notice shall be included
16 * in all copies or substantial portions of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
20 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
21 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
22 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
23 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
24 */
25
26
27 /**
28 * \file teximage.c
29 * Texture image-related functions.
30 */
31
32
33 #include "glheader.h"
34 #include "bufferobj.h"
35 #include "context.h"
36 #include "enums.h"
37 #include "fbobject.h"
38 #include "framebuffer.h"
39 #include "hash.h"
40 #include "image.h"
41 #include "imports.h"
42 #include "macros.h"
43 #include "state.h"
44 #include "texcompress.h"
45 #include "texfetch.h"
46 #include "teximage.h"
47 #include "texstate.h"
48 #include "texpal.h"
49 #include "mtypes.h"
50
51
52 /**
53 * State changes which we care about for glCopyTex[Sub]Image() calls.
54 * In particular, we care about pixel transfer state and buffer state
55 * (such as glReadBuffer to make sure we read from the right renderbuffer).
56 */
57 #define NEW_COPY_TEX_STATE (_MESA_NEW_TRANSFER_STATE | \
58 _NEW_BUFFERS | \
59 _NEW_PIXEL)
60
61
62
63 /**
64 * We allocate texture memory on 512-byte boundaries so we can use MMX/SSE
65 * elsewhere.
66 */
67 void *
68 _mesa_alloc_texmemory(GLsizei bytes)
69 {
70 return _mesa_align_malloc(bytes, 512);
71 }
72
73
74 /**
75 * Free texture memory allocated with _mesa_alloc_texmemory()
76 */
77 void
78 _mesa_free_texmemory(void *m)
79 {
80 _mesa_align_free(m);
81 }
82
83
84 /*
85 * Compute floor(log_base_2(n)).
86 * If n < 0 return -1.
87 */
88 static int
89 logbase2( int n )
90 {
91 GLint i = 1;
92 GLint log2 = 0;
93
94 if (n < 0)
95 return -1;
96
97 if (n == 0)
98 return 0;
99
100 while ( n > i ) {
101 i *= 2;
102 log2++;
103 }
104 if (i != n) {
105 return log2 - 1;
106 }
107 else {
108 return log2;
109 }
110 }
111
112
113
114 /**
115 * Return the simple base format for a given internal texture format.
116 * For example, given GL_LUMINANCE12_ALPHA4, return GL_LUMINANCE_ALPHA.
117 *
118 * \param ctx GL context.
119 * \param internalFormat the internal texture format token or 1, 2, 3, or 4.
120 *
121 * \return the corresponding \u base internal format (GL_ALPHA, GL_LUMINANCE,
122 * GL_LUMANCE_ALPHA, GL_INTENSITY, GL_RGB, or GL_RGBA), or -1 if invalid enum.
123 *
124 * This is the format which is used during texture application (i.e. the
125 * texture format and env mode determine the arithmetic used.
126 *
127 * XXX this could be static
128 */
129 GLint
130 _mesa_base_tex_format( struct gl_context *ctx, GLint internalFormat )
131 {
132 switch (internalFormat) {
133 case GL_ALPHA:
134 case GL_ALPHA4:
135 case GL_ALPHA8:
136 case GL_ALPHA12:
137 case GL_ALPHA16:
138 return GL_ALPHA;
139 case 1:
140 case GL_LUMINANCE:
141 case GL_LUMINANCE4:
142 case GL_LUMINANCE8:
143 case GL_LUMINANCE12:
144 case GL_LUMINANCE16:
145 return GL_LUMINANCE;
146 case 2:
147 case GL_LUMINANCE_ALPHA:
148 case GL_LUMINANCE4_ALPHA4:
149 case GL_LUMINANCE6_ALPHA2:
150 case GL_LUMINANCE8_ALPHA8:
151 case GL_LUMINANCE12_ALPHA4:
152 case GL_LUMINANCE12_ALPHA12:
153 case GL_LUMINANCE16_ALPHA16:
154 return GL_LUMINANCE_ALPHA;
155 case GL_INTENSITY:
156 case GL_INTENSITY4:
157 case GL_INTENSITY8:
158 case GL_INTENSITY12:
159 case GL_INTENSITY16:
160 return GL_INTENSITY;
161 case 3:
162 case GL_RGB:
163 case GL_R3_G3_B2:
164 case GL_RGB4:
165 case GL_RGB5:
166 case GL_RGB8:
167 case GL_RGB10:
168 case GL_RGB12:
169 case GL_RGB16:
170 return GL_RGB;
171 case 4:
172 case GL_RGBA:
173 case GL_RGBA2:
174 case GL_RGBA4:
175 case GL_RGB5_A1:
176 case GL_RGBA8:
177 case GL_RGB10_A2:
178 case GL_RGBA12:
179 case GL_RGBA16:
180 return GL_RGBA;
181 default:
182 ; /* fallthrough */
183 }
184
185 if (ctx->Extensions.EXT_paletted_texture) {
186 switch (internalFormat) {
187 case GL_COLOR_INDEX:
188 case GL_COLOR_INDEX1_EXT:
189 case GL_COLOR_INDEX2_EXT:
190 case GL_COLOR_INDEX4_EXT:
191 case GL_COLOR_INDEX8_EXT:
192 case GL_COLOR_INDEX12_EXT:
193 case GL_COLOR_INDEX16_EXT:
194 return GL_COLOR_INDEX;
195 default:
196 ; /* fallthrough */
197 }
198 }
199
200 if (ctx->Extensions.ARB_depth_texture) {
201 switch (internalFormat) {
202 case GL_DEPTH_COMPONENT:
203 case GL_DEPTH_COMPONENT16:
204 case GL_DEPTH_COMPONENT24:
205 case GL_DEPTH_COMPONENT32:
206 return GL_DEPTH_COMPONENT;
207 default:
208 ; /* fallthrough */
209 }
210 }
211
212 switch (internalFormat) {
213 case GL_COMPRESSED_ALPHA:
214 return GL_ALPHA;
215 case GL_COMPRESSED_LUMINANCE:
216 return GL_LUMINANCE;
217 case GL_COMPRESSED_LUMINANCE_ALPHA:
218 return GL_LUMINANCE_ALPHA;
219 case GL_COMPRESSED_INTENSITY:
220 return GL_INTENSITY;
221 case GL_COMPRESSED_RGB:
222 return GL_RGB;
223 case GL_COMPRESSED_RGBA:
224 return GL_RGBA;
225 default:
226 ; /* fallthrough */
227 }
228
229 if (ctx->Extensions.TDFX_texture_compression_FXT1) {
230 switch (internalFormat) {
231 case GL_COMPRESSED_RGB_FXT1_3DFX:
232 return GL_RGB;
233 case GL_COMPRESSED_RGBA_FXT1_3DFX:
234 return GL_RGBA;
235 default:
236 ; /* fallthrough */
237 }
238 }
239
240 if (ctx->Extensions.EXT_texture_compression_s3tc) {
241 switch (internalFormat) {
242 case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
243 return GL_RGB;
244 case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
245 case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT:
246 case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT:
247 return GL_RGBA;
248 default:
249 ; /* fallthrough */
250 }
251 }
252
253 if (ctx->Extensions.S3_s3tc) {
254 switch (internalFormat) {
255 case GL_RGB_S3TC:
256 case GL_RGB4_S3TC:
257 return GL_RGB;
258 case GL_RGBA_S3TC:
259 case GL_RGBA4_S3TC:
260 return GL_RGBA;
261 default:
262 ; /* fallthrough */
263 }
264 }
265
266 if (ctx->Extensions.MESA_ycbcr_texture) {
267 if (internalFormat == GL_YCBCR_MESA)
268 return GL_YCBCR_MESA;
269 }
270
271 if (ctx->Extensions.ARB_texture_float) {
272 switch (internalFormat) {
273 case GL_ALPHA16F_ARB:
274 case GL_ALPHA32F_ARB:
275 return GL_ALPHA;
276 case GL_RGBA16F_ARB:
277 case GL_RGBA32F_ARB:
278 return GL_RGBA;
279 case GL_RGB16F_ARB:
280 case GL_RGB32F_ARB:
281 return GL_RGB;
282 case GL_INTENSITY16F_ARB:
283 case GL_INTENSITY32F_ARB:
284 return GL_INTENSITY;
285 case GL_LUMINANCE16F_ARB:
286 case GL_LUMINANCE32F_ARB:
287 return GL_LUMINANCE;
288 case GL_LUMINANCE_ALPHA16F_ARB:
289 case GL_LUMINANCE_ALPHA32F_ARB:
290 return GL_LUMINANCE_ALPHA;
291 default:
292 ; /* fallthrough */
293 }
294 }
295
296 if (ctx->Extensions.ATI_envmap_bumpmap) {
297 switch (internalFormat) {
298 case GL_DUDV_ATI:
299 case GL_DU8DV8_ATI:
300 return GL_DUDV_ATI;
301 default:
302 ; /* fallthrough */
303 }
304 }
305
306 if (ctx->Extensions.MESA_texture_signed_rgba) {
307 switch (internalFormat) {
308 case GL_RGBA_SNORM:
309 case GL_RGBA8_SNORM:
310 return GL_RGBA;
311 default:
312 ; /* fallthrough */
313 }
314 }
315
316 if (ctx->Extensions.EXT_packed_depth_stencil) {
317 switch (internalFormat) {
318 case GL_DEPTH_STENCIL_EXT:
319 case GL_DEPTH24_STENCIL8_EXT:
320 return GL_DEPTH_STENCIL_EXT;
321 default:
322 ; /* fallthrough */
323 }
324 }
325
326 #if FEATURE_EXT_texture_sRGB
327 if (ctx->Extensions.EXT_texture_sRGB) {
328 switch (internalFormat) {
329 case GL_SRGB_EXT:
330 case GL_SRGB8_EXT:
331 case GL_COMPRESSED_SRGB_EXT:
332 case GL_COMPRESSED_SRGB_S3TC_DXT1_EXT:
333 return GL_RGB;
334 case GL_SRGB_ALPHA_EXT:
335 case GL_SRGB8_ALPHA8_EXT:
336 case GL_COMPRESSED_SRGB_ALPHA_EXT:
337 case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT:
338 case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT:
339 case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT:
340 return GL_RGBA;
341 case GL_SLUMINANCE_ALPHA_EXT:
342 case GL_SLUMINANCE8_ALPHA8_EXT:
343 case GL_COMPRESSED_SLUMINANCE_EXT:
344 case GL_COMPRESSED_SLUMINANCE_ALPHA_EXT:
345 return GL_LUMINANCE_ALPHA;
346 case GL_SLUMINANCE_EXT:
347 case GL_SLUMINANCE8_EXT:
348 return GL_LUMINANCE;
349 default:
350 ; /* fallthrough */
351 }
352 }
353 #endif /* FEATURE_EXT_texture_sRGB */
354
355 if (ctx->Extensions.EXT_texture_integer) {
356 switch (internalFormat) {
357 case GL_RGBA8UI_EXT:
358 case GL_RGBA16UI_EXT:
359 case GL_RGBA32UI_EXT:
360 case GL_RGBA8I_EXT:
361 case GL_RGBA16I_EXT:
362 case GL_RGBA32I_EXT:
363 return GL_RGBA;
364 case GL_RGB8UI_EXT:
365 case GL_RGB16UI_EXT:
366 case GL_RGB32UI_EXT:
367 case GL_RGB8I_EXT:
368 case GL_RGB16I_EXT:
369 case GL_RGB32I_EXT:
370 return GL_RGB;
371 case GL_ALPHA8UI_EXT:
372 case GL_ALPHA16UI_EXT:
373 case GL_ALPHA32UI_EXT:
374 case GL_ALPHA8I_EXT:
375 case GL_ALPHA16I_EXT:
376 case GL_ALPHA32I_EXT:
377 return GL_ALPHA;
378 case GL_INTENSITY8UI_EXT:
379 case GL_INTENSITY16UI_EXT:
380 case GL_INTENSITY32UI_EXT:
381 case GL_INTENSITY8I_EXT:
382 case GL_INTENSITY16I_EXT:
383 case GL_INTENSITY32I_EXT:
384 return GL_INTENSITY;
385 case GL_LUMINANCE8UI_EXT:
386 case GL_LUMINANCE16UI_EXT:
387 case GL_LUMINANCE32UI_EXT:
388 case GL_LUMINANCE8I_EXT:
389 case GL_LUMINANCE16I_EXT:
390 case GL_LUMINANCE32I_EXT:
391 return GL_LUMINANCE;
392 case GL_LUMINANCE_ALPHA8UI_EXT:
393 case GL_LUMINANCE_ALPHA16UI_EXT:
394 case GL_LUMINANCE_ALPHA32UI_EXT:
395 case GL_LUMINANCE_ALPHA8I_EXT:
396 case GL_LUMINANCE_ALPHA16I_EXT:
397 case GL_LUMINANCE_ALPHA32I_EXT:
398 return GL_LUMINANCE_ALPHA;
399 default:
400 ; /* fallthrough */
401 }
402 }
403
404 if (ctx->Extensions.ARB_texture_rg) {
405 switch (internalFormat) {
406 case GL_R16F:
407 /* R16F depends on both ARB_half_float_pixel and ARB_texture_float.
408 */
409 if (!ctx->Extensions.ARB_half_float_pixel)
410 break;
411 /* FALLTHROUGH */
412 case GL_R32F:
413 if (!ctx->Extensions.ARB_texture_float)
414 break;
415 return GL_RED;
416 case GL_R8I:
417 case GL_R8UI:
418 case GL_R16I:
419 case GL_R16UI:
420 case GL_R32I:
421 case GL_R32UI:
422 if (!ctx->Extensions.EXT_texture_integer)
423 break;
424 /* FALLTHROUGH */
425 case GL_R8:
426 case GL_R16:
427 case GL_RED:
428 case GL_COMPRESSED_RED:
429 return GL_RED;
430
431 case GL_RG16F:
432 /* RG16F depends on both ARB_half_float_pixel and ARB_texture_float.
433 */
434 if (!ctx->Extensions.ARB_half_float_pixel)
435 break;
436 /* FALLTHROUGH */
437 case GL_RG32F:
438 if (!ctx->Extensions.ARB_texture_float)
439 break;
440 return GL_RG;
441 case GL_RG8I:
442 case GL_RG8UI:
443 case GL_RG16I:
444 case GL_RG16UI:
445 case GL_RG32I:
446 case GL_RG32UI:
447 if (!ctx->Extensions.EXT_texture_integer)
448 break;
449 /* FALLTHROUGH */
450 case GL_RG:
451 case GL_RG8:
452 case GL_RG16:
453 case GL_COMPRESSED_RG:
454 return GL_RG;
455 default:
456 ; /* fallthrough */
457 }
458 }
459
460 if (ctx->Extensions.EXT_texture_shared_exponent) {
461 switch (internalFormat) {
462 case GL_RGB9_E5_EXT:
463 return GL_RGB;
464 default:
465 ; /* fallthrough */
466 }
467 }
468
469 if (ctx->Extensions.EXT_packed_float) {
470 switch (internalFormat) {
471 case GL_R11F_G11F_B10F_EXT:
472 return GL_RGB;
473 default:
474 ; /* fallthrough */
475 }
476 }
477
478 if (ctx->Extensions.ARB_depth_buffer_float) {
479 switch (internalFormat) {
480 case GL_DEPTH_COMPONENT32F:
481 return GL_DEPTH_COMPONENT;
482 case GL_DEPTH32F_STENCIL8:
483 return GL_DEPTH_STENCIL;
484 default:
485 ; /* fallthrough */
486 }
487 }
488
489 if (ctx->Extensions.ARB_texture_compression_rgtc) {
490 switch (internalFormat) {
491 case GL_COMPRESSED_RED_RGTC1:
492 case GL_COMPRESSED_SIGNED_RED_RGTC1:
493 return GL_RED;
494 case GL_COMPRESSED_RG_RGTC2:
495 case GL_COMPRESSED_SIGNED_RG_RGTC2:
496 return GL_RG;
497 default:
498 ; /* fallthrough */
499 }
500 }
501
502 return -1; /* error */
503 }
504
505
506 /**
507 * For cube map faces, return a face index in [0,5].
508 * For other targets return 0;
509 */
510 GLuint
511 _mesa_tex_target_to_face(GLenum target)
512 {
513 if (target >= GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB &&
514 target <= GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB)
515 return (GLuint) target - (GLuint) GL_TEXTURE_CUBE_MAP_POSITIVE_X;
516 else
517 return 0;
518 }
519
520
521
522 /**
523 * Store a gl_texture_image pointer in a gl_texture_object structure
524 * according to the target and level parameters.
525 *
526 * \param tObj texture object.
527 * \param target texture target.
528 * \param level image level.
529 * \param texImage texture image.
530 *
531 * This was basically prompted by the introduction of cube maps.
532 */
533 void
534 _mesa_set_tex_image(struct gl_texture_object *tObj,
535 GLenum target, GLint level,
536 struct gl_texture_image *texImage)
537 {
538 const GLuint face = _mesa_tex_target_to_face(target);
539
540 ASSERT(tObj);
541 ASSERT(texImage);
542 ASSERT(target != GL_TEXTURE_RECTANGLE_NV || level == 0);
543
544 tObj->Image[face][level] = texImage;
545
546 /* Set the 'back' pointer */
547 texImage->TexObject = tObj;
548 }
549
550
551 /**
552 * Allocate a texture image structure.
553 *
554 * Called via ctx->Driver.NewTextureImage() unless overriden by a device
555 * driver.
556 *
557 * \return a pointer to gl_texture_image struct with all fields initialized to
558 * zero.
559 */
560 struct gl_texture_image *
561 _mesa_new_texture_image( struct gl_context *ctx )
562 {
563 (void) ctx;
564 return CALLOC_STRUCT(gl_texture_image);
565 }
566
567
568 /**
569 * Free texture image data.
570 * This function is a fallback called via ctx->Driver.FreeTexImageData().
571 *
572 * \param texImage texture image.
573 *
574 * Free the texture image data if it's not marked as client data.
575 */
576 void
577 _mesa_free_texture_image_data(struct gl_context *ctx,
578 struct gl_texture_image *texImage)
579 {
580 (void) ctx;
581
582 if (texImage->Data && !texImage->IsClientData) {
583 /* free the old texture data */
584 _mesa_free_texmemory(texImage->Data);
585 }
586
587 texImage->Data = NULL;
588 }
589
590
591 /**
592 * Free texture image.
593 *
594 * \param texImage texture image.
595 *
596 * Free the texture image structure and the associated image data.
597 */
598 void
599 _mesa_delete_texture_image(struct gl_context *ctx,
600 struct gl_texture_image *texImage)
601 {
602 /* Free texImage->Data and/or any other driver-specific texture
603 * image storage.
604 */
605 ASSERT(ctx->Driver.FreeTexImageData);
606 ctx->Driver.FreeTexImageData( ctx, texImage );
607
608 ASSERT(texImage->Data == NULL);
609 if (texImage->ImageOffsets)
610 free(texImage->ImageOffsets);
611 free(texImage);
612 }
613
614
615 /**
616 * Test if a target is a proxy target.
617 *
618 * \param target texture target.
619 *
620 * \return GL_TRUE if the target is a proxy target, GL_FALSE otherwise.
621 */
622 GLboolean
623 _mesa_is_proxy_texture(GLenum target)
624 {
625 /* NUM_TEXTURE_TARGETS should match number of terms below */
626 assert(NUM_TEXTURE_TARGETS == 7);
627
628 return (target == GL_PROXY_TEXTURE_1D ||
629 target == GL_PROXY_TEXTURE_2D ||
630 target == GL_PROXY_TEXTURE_3D ||
631 target == GL_PROXY_TEXTURE_CUBE_MAP_ARB ||
632 target == GL_PROXY_TEXTURE_RECTANGLE_NV ||
633 target == GL_PROXY_TEXTURE_1D_ARRAY_EXT ||
634 target == GL_PROXY_TEXTURE_2D_ARRAY_EXT);
635 }
636
637
638 /**
639 * Get the texture object that corresponds to the target of the given
640 * texture unit.
641 *
642 * \param ctx GL context.
643 * \param texUnit texture unit.
644 * \param target texture target.
645 *
646 * \return pointer to the texture object on success, or NULL on failure.
647 *
648 * \sa gl_texture_unit.
649 */
650 struct gl_texture_object *
651 _mesa_select_tex_object(struct gl_context *ctx,
652 const struct gl_texture_unit *texUnit,
653 GLenum target)
654 {
655 switch (target) {
656 case GL_TEXTURE_1D:
657 return texUnit->CurrentTex[TEXTURE_1D_INDEX];
658 case GL_PROXY_TEXTURE_1D:
659 return ctx->Texture.ProxyTex[TEXTURE_1D_INDEX];
660 case GL_TEXTURE_2D:
661 return texUnit->CurrentTex[TEXTURE_2D_INDEX];
662 case GL_PROXY_TEXTURE_2D:
663 return ctx->Texture.ProxyTex[TEXTURE_2D_INDEX];
664 case GL_TEXTURE_3D:
665 return texUnit->CurrentTex[TEXTURE_3D_INDEX];
666 case GL_PROXY_TEXTURE_3D:
667 return ctx->Texture.ProxyTex[TEXTURE_3D_INDEX];
668 case GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB:
669 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB:
670 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB:
671 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB:
672 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB:
673 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB:
674 case GL_TEXTURE_CUBE_MAP_ARB:
675 return ctx->Extensions.ARB_texture_cube_map
676 ? texUnit->CurrentTex[TEXTURE_CUBE_INDEX] : NULL;
677 case GL_PROXY_TEXTURE_CUBE_MAP_ARB:
678 return ctx->Extensions.ARB_texture_cube_map
679 ? ctx->Texture.ProxyTex[TEXTURE_CUBE_INDEX] : NULL;
680 case GL_TEXTURE_RECTANGLE_NV:
681 return ctx->Extensions.NV_texture_rectangle
682 ? texUnit->CurrentTex[TEXTURE_RECT_INDEX] : NULL;
683 case GL_PROXY_TEXTURE_RECTANGLE_NV:
684 return ctx->Extensions.NV_texture_rectangle
685 ? ctx->Texture.ProxyTex[TEXTURE_RECT_INDEX] : NULL;
686 case GL_TEXTURE_1D_ARRAY_EXT:
687 return ctx->Extensions.MESA_texture_array
688 ? texUnit->CurrentTex[TEXTURE_1D_ARRAY_INDEX] : NULL;
689 case GL_PROXY_TEXTURE_1D_ARRAY_EXT:
690 return ctx->Extensions.MESA_texture_array
691 ? ctx->Texture.ProxyTex[TEXTURE_1D_ARRAY_INDEX] : NULL;
692 case GL_TEXTURE_2D_ARRAY_EXT:
693 return ctx->Extensions.MESA_texture_array
694 ? texUnit->CurrentTex[TEXTURE_2D_ARRAY_INDEX] : NULL;
695 case GL_PROXY_TEXTURE_2D_ARRAY_EXT:
696 return ctx->Extensions.MESA_texture_array
697 ? ctx->Texture.ProxyTex[TEXTURE_2D_ARRAY_INDEX] : NULL;
698 default:
699 _mesa_problem(NULL, "bad target in _mesa_select_tex_object()");
700 return NULL;
701 }
702 }
703
704
705 /**
706 * Return pointer to texture object for given target on current texture unit.
707 */
708 struct gl_texture_object *
709 _mesa_get_current_tex_object(struct gl_context *ctx, GLenum target)
710 {
711 struct gl_texture_unit *texUnit = _mesa_get_current_tex_unit(ctx);
712 return _mesa_select_tex_object(ctx, texUnit, target);
713 }
714
715
716 /**
717 * Get a texture image pointer from a texture object, given a texture
718 * target and mipmap level. The target and level parameters should
719 * have already been error-checked.
720 *
721 * \param ctx GL context.
722 * \param texObj texture unit.
723 * \param target texture target.
724 * \param level image level.
725 *
726 * \return pointer to the texture image structure, or NULL on failure.
727 */
728 struct gl_texture_image *
729 _mesa_select_tex_image(struct gl_context *ctx,
730 const struct gl_texture_object *texObj,
731 GLenum target, GLint level)
732 {
733 const GLuint face = _mesa_tex_target_to_face(target);
734
735 ASSERT(texObj);
736 ASSERT(level >= 0);
737 ASSERT(level < MAX_TEXTURE_LEVELS);
738
739 return texObj->Image[face][level];
740 }
741
742
743 /**
744 * Like _mesa_select_tex_image() but if the image doesn't exist, allocate
745 * it and install it. Only return NULL if passed a bad parameter or run
746 * out of memory.
747 */
748 struct gl_texture_image *
749 _mesa_get_tex_image(struct gl_context *ctx, struct gl_texture_object *texObj,
750 GLenum target, GLint level)
751 {
752 struct gl_texture_image *texImage;
753
754 if (!texObj)
755 return NULL;
756
757 texImage = _mesa_select_tex_image(ctx, texObj, target, level);
758 if (!texImage) {
759 texImage = ctx->Driver.NewTextureImage(ctx);
760 if (!texImage) {
761 _mesa_error(ctx, GL_OUT_OF_MEMORY, "texture image allocation");
762 return NULL;
763 }
764
765 _mesa_set_tex_image(texObj, target, level, texImage);
766 }
767
768 return texImage;
769 }
770
771
772 /**
773 * Return pointer to the specified proxy texture image.
774 * Note that proxy textures are per-context, not per-texture unit.
775 * \return pointer to texture image or NULL if invalid target, invalid
776 * level, or out of memory.
777 */
778 struct gl_texture_image *
779 _mesa_get_proxy_tex_image(struct gl_context *ctx, GLenum target, GLint level)
780 {
781 struct gl_texture_image *texImage;
782 GLuint texIndex;
783
784 if (level < 0 )
785 return NULL;
786
787 switch (target) {
788 case GL_PROXY_TEXTURE_1D:
789 if (level >= ctx->Const.MaxTextureLevels)
790 return NULL;
791 texIndex = TEXTURE_1D_INDEX;
792 break;
793 case GL_PROXY_TEXTURE_2D:
794 if (level >= ctx->Const.MaxTextureLevels)
795 return NULL;
796 texIndex = TEXTURE_2D_INDEX;
797 break;
798 case GL_PROXY_TEXTURE_3D:
799 if (level >= ctx->Const.Max3DTextureLevels)
800 return NULL;
801 texIndex = TEXTURE_3D_INDEX;
802 break;
803 case GL_PROXY_TEXTURE_CUBE_MAP:
804 if (level >= ctx->Const.MaxCubeTextureLevels)
805 return NULL;
806 texIndex = TEXTURE_CUBE_INDEX;
807 break;
808 case GL_PROXY_TEXTURE_RECTANGLE_NV:
809 if (level > 0)
810 return NULL;
811 texIndex = TEXTURE_RECT_INDEX;
812 break;
813 case GL_PROXY_TEXTURE_1D_ARRAY_EXT:
814 if (level >= ctx->Const.MaxTextureLevels)
815 return NULL;
816 texIndex = TEXTURE_1D_ARRAY_INDEX;
817 break;
818 case GL_PROXY_TEXTURE_2D_ARRAY_EXT:
819 if (level >= ctx->Const.MaxTextureLevels)
820 return NULL;
821 texIndex = TEXTURE_2D_ARRAY_INDEX;
822 break;
823 default:
824 return NULL;
825 }
826
827 texImage = ctx->Texture.ProxyTex[texIndex]->Image[0][level];
828 if (!texImage) {
829 texImage = ctx->Driver.NewTextureImage(ctx);
830 if (!texImage) {
831 _mesa_error(ctx, GL_OUT_OF_MEMORY, "proxy texture allocation");
832 return NULL;
833 }
834 ctx->Texture.ProxyTex[texIndex]->Image[0][level] = texImage;
835 /* Set the 'back' pointer */
836 texImage->TexObject = ctx->Texture.ProxyTex[texIndex];
837 }
838 return texImage;
839 }
840
841
842 /**
843 * Get the maximum number of allowed mipmap levels.
844 *
845 * \param ctx GL context.
846 * \param target texture target.
847 *
848 * \return the maximum number of allowed mipmap levels for the given
849 * texture target, or zero if passed a bad target.
850 *
851 * \sa gl_constants.
852 */
853 GLint
854 _mesa_max_texture_levels(struct gl_context *ctx, GLenum target)
855 {
856 switch (target) {
857 case GL_TEXTURE_1D:
858 case GL_PROXY_TEXTURE_1D:
859 case GL_TEXTURE_2D:
860 case GL_PROXY_TEXTURE_2D:
861 return ctx->Const.MaxTextureLevels;
862 case GL_TEXTURE_3D:
863 case GL_PROXY_TEXTURE_3D:
864 return ctx->Const.Max3DTextureLevels;
865 case GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB:
866 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB:
867 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB:
868 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB:
869 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB:
870 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB:
871 case GL_TEXTURE_CUBE_MAP_ARB:
872 case GL_PROXY_TEXTURE_CUBE_MAP_ARB:
873 return ctx->Extensions.ARB_texture_cube_map
874 ? ctx->Const.MaxCubeTextureLevels : 0;
875 case GL_TEXTURE_RECTANGLE_NV:
876 case GL_PROXY_TEXTURE_RECTANGLE_NV:
877 return ctx->Extensions.NV_texture_rectangle ? 1 : 0;
878 case GL_TEXTURE_1D_ARRAY_EXT:
879 case GL_PROXY_TEXTURE_1D_ARRAY_EXT:
880 case GL_TEXTURE_2D_ARRAY_EXT:
881 case GL_PROXY_TEXTURE_2D_ARRAY_EXT:
882 return ctx->Extensions.MESA_texture_array
883 ? ctx->Const.MaxTextureLevels : 0;
884 default:
885 return 0; /* bad target */
886 }
887 }
888
889
890 /**
891 * Return number of dimensions per mipmap level for the given texture target.
892 */
893 static GLint
894 get_texture_dimensions(GLenum target)
895 {
896 switch (target) {
897 case GL_TEXTURE_1D:
898 case GL_PROXY_TEXTURE_1D:
899 return 1;
900 case GL_TEXTURE_2D:
901 case GL_TEXTURE_RECTANGLE:
902 case GL_TEXTURE_CUBE_MAP:
903 case GL_PROXY_TEXTURE_2D:
904 case GL_PROXY_TEXTURE_RECTANGLE:
905 case GL_PROXY_TEXTURE_CUBE_MAP:
906 case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
907 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
908 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
909 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
910 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
911 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
912 case GL_TEXTURE_1D_ARRAY:
913 case GL_PROXY_TEXTURE_1D_ARRAY:
914 return 2;
915 case GL_TEXTURE_3D:
916 case GL_PROXY_TEXTURE_3D:
917 case GL_TEXTURE_2D_ARRAY:
918 case GL_PROXY_TEXTURE_2D_ARRAY:
919 return 3;
920 default:
921 _mesa_problem(NULL, "invalid target 0x%x in get_texture_dimensions()",
922 target);
923 return 2;
924 }
925 }
926
927
928
929
930 #if 000 /* not used anymore */
931 /*
932 * glTexImage[123]D can accept a NULL image pointer. In this case we
933 * create a texture image with unspecified image contents per the OpenGL
934 * spec.
935 */
936 static GLubyte *
937 make_null_texture(GLint width, GLint height, GLint depth, GLenum format)
938 {
939 const GLint components = _mesa_components_in_format(format);
940 const GLint numPixels = width * height * depth;
941 GLubyte *data = (GLubyte *) MALLOC(numPixels * components * sizeof(GLubyte));
942
943 #ifdef DEBUG
944 /*
945 * Let's see if anyone finds this. If glTexImage2D() is called with
946 * a NULL image pointer then load the texture image with something
947 * interesting instead of leaving it indeterminate.
948 */
949 if (data) {
950 static const char message[8][32] = {
951 " X X XXXXX XXX X ",
952 " XX XX X X X X X ",
953 " X X X X X X X ",
954 " X X XXXX XXX XXXXX ",
955 " X X X X X X ",
956 " X X X X X X X ",
957 " X X XXXXX XXX X X ",
958 " "
959 };
960
961 GLubyte *imgPtr = data;
962 GLint h, i, j, k;
963 for (h = 0; h < depth; h++) {
964 for (i = 0; i < height; i++) {
965 GLint srcRow = 7 - (i % 8);
966 for (j = 0; j < width; j++) {
967 GLint srcCol = j % 32;
968 GLubyte texel = (message[srcRow][srcCol]=='X') ? 255 : 70;
969 for (k = 0; k < components; k++) {
970 *imgPtr++ = texel;
971 }
972 }
973 }
974 }
975 }
976 #endif
977
978 return data;
979 }
980 #endif
981
982
983
984 /**
985 * Reset the fields of a gl_texture_image struct to zero.
986 *
987 * \param img texture image structure.
988 *
989 * This is called when a proxy texture test fails, we set all the
990 * image members (except DriverData) to zero.
991 * It's also used in glTexImage[123]D as a safeguard to be sure all
992 * required fields get initialized properly by the Driver.TexImage[123]D
993 * functions.
994 */
995 static void
996 clear_teximage_fields(struct gl_texture_image *img)
997 {
998 ASSERT(img);
999 img->_BaseFormat = 0;
1000 img->InternalFormat = 0;
1001 img->Border = 0;
1002 img->Width = 0;
1003 img->Height = 0;
1004 img->Depth = 0;
1005 img->RowStride = 0;
1006 if (img->ImageOffsets) {
1007 free(img->ImageOffsets);
1008 img->ImageOffsets = NULL;
1009 }
1010 img->Width2 = 0;
1011 img->Height2 = 0;
1012 img->Depth2 = 0;
1013 img->WidthLog2 = 0;
1014 img->HeightLog2 = 0;
1015 img->DepthLog2 = 0;
1016 img->Data = NULL;
1017 img->TexFormat = MESA_FORMAT_NONE;
1018 img->FetchTexelc = NULL;
1019 img->FetchTexelf = NULL;
1020 }
1021
1022
1023 /**
1024 * Initialize basic fields of the gl_texture_image struct.
1025 *
1026 * \param ctx GL context.
1027 * \param target texture target (GL_TEXTURE_1D, GL_TEXTURE_RECTANGLE, etc).
1028 * \param img texture image structure to be initialized.
1029 * \param width image width.
1030 * \param height image height.
1031 * \param depth image depth.
1032 * \param border image border.
1033 * \param internalFormat internal format.
1034 * \param format the actual hardware format (one of MESA_FORMAT_*)
1035 *
1036 * Fills in the fields of \p img with the given information.
1037 * Note: width, height and depth include the border.
1038 */
1039 void
1040 _mesa_init_teximage_fields(struct gl_context *ctx, GLenum target,
1041 struct gl_texture_image *img,
1042 GLsizei width, GLsizei height, GLsizei depth,
1043 GLint border, GLenum internalFormat,
1044 gl_format format)
1045 {
1046 GLint i, dims;
1047
1048 ASSERT(img);
1049 ASSERT(width >= 0);
1050 ASSERT(height >= 0);
1051 ASSERT(depth >= 0);
1052
1053 img->_BaseFormat = _mesa_base_tex_format( ctx, internalFormat );
1054 ASSERT(img->_BaseFormat > 0);
1055 img->InternalFormat = internalFormat;
1056 img->Border = border;
1057 img->Width = width;
1058 img->Height = height;
1059 img->Depth = depth;
1060
1061 img->Width2 = width - 2 * border; /* == 1 << img->WidthLog2; */
1062 img->WidthLog2 = logbase2(img->Width2);
1063
1064 if (height == 1) { /* 1-D texture */
1065 img->Height2 = 1;
1066 img->HeightLog2 = 0;
1067 }
1068 else {
1069 img->Height2 = height - 2 * border; /* == 1 << img->HeightLog2; */
1070 img->HeightLog2 = logbase2(img->Height2);
1071 }
1072
1073 if (depth == 1) { /* 2-D texture */
1074 img->Depth2 = 1;
1075 img->DepthLog2 = 0;
1076 }
1077 else {
1078 img->Depth2 = depth - 2 * border; /* == 1 << img->DepthLog2; */
1079 img->DepthLog2 = logbase2(img->Depth2);
1080 }
1081
1082 img->MaxLog2 = MAX2(img->WidthLog2, img->HeightLog2);
1083
1084 if ((width == 1 || _mesa_is_pow_two(img->Width2)) &&
1085 (height == 1 || _mesa_is_pow_two(img->Height2)) &&
1086 (depth == 1 || _mesa_is_pow_two(img->Depth2)))
1087 img->_IsPowerOfTwo = GL_TRUE;
1088 else
1089 img->_IsPowerOfTwo = GL_FALSE;
1090
1091 /* RowStride and ImageOffsets[] describe how to address texels in 'Data' */
1092 img->RowStride = width;
1093 /* Allocate the ImageOffsets array and initialize to typical values.
1094 * We allocate the array for 1D/2D textures too in order to avoid special-
1095 * case code in the texstore routines.
1096 */
1097 if (img->ImageOffsets)
1098 free(img->ImageOffsets);
1099 img->ImageOffsets = (GLuint *) malloc(depth * sizeof(GLuint));
1100 for (i = 0; i < depth; i++) {
1101 img->ImageOffsets[i] = i * width * height;
1102 }
1103
1104 /* Compute Width/Height/DepthScale for mipmap lod computation */
1105 if (target == GL_TEXTURE_RECTANGLE_NV) {
1106 /* scale = 1.0 since texture coords directly map to texels */
1107 img->WidthScale = 1.0;
1108 img->HeightScale = 1.0;
1109 img->DepthScale = 1.0;
1110 }
1111 else {
1112 img->WidthScale = (GLfloat) img->Width;
1113 img->HeightScale = (GLfloat) img->Height;
1114 img->DepthScale = (GLfloat) img->Depth;
1115 }
1116
1117 img->TexFormat = format;
1118
1119 dims = get_texture_dimensions(target);
1120
1121 _mesa_set_fetch_functions(img, dims);
1122 }
1123
1124
1125 /**
1126 * Free and clear fields of the gl_texture_image struct.
1127 *
1128 * \param ctx GL context.
1129 * \param texImage texture image structure to be cleared.
1130 *
1131 * After the call, \p texImage will have no data associated with it. Its
1132 * fields are cleared so that its parent object will test incomplete.
1133 */
1134 void
1135 _mesa_clear_texture_image(struct gl_context *ctx,
1136 struct gl_texture_image *texImage)
1137 {
1138 ctx->Driver.FreeTexImageData(ctx, texImage);
1139 clear_teximage_fields(texImage);
1140 }
1141
1142
1143 /**
1144 * This is the fallback for Driver.TestProxyTexImage(). Test the texture
1145 * level, width, height and depth against the ctx->Const limits for textures.
1146 *
1147 * A hardware driver might override this function if, for example, the
1148 * max 3D texture size is 512x512x64 (i.e. not a cube).
1149 *
1150 * Note that width, height, depth == 0 is not an error. However, a
1151 * texture with zero width/height/depth will be considered "incomplete"
1152 * and texturing will effectively be disabled.
1153 *
1154 * \param target one of GL_PROXY_TEXTURE_1D, GL_PROXY_TEXTURE_2D,
1155 * GL_PROXY_TEXTURE_3D, GL_PROXY_TEXTURE_RECTANGLE_NV,
1156 * GL_PROXY_TEXTURE_CUBE_MAP_ARB.
1157 * \param level as passed to glTexImage
1158 * \param internalFormat as passed to glTexImage
1159 * \param format as passed to glTexImage
1160 * \param type as passed to glTexImage
1161 * \param width as passed to glTexImage
1162 * \param height as passed to glTexImage
1163 * \param depth as passed to glTexImage
1164 * \param border as passed to glTexImage
1165 * \return GL_TRUE if the image is acceptable, GL_FALSE if not acceptable.
1166 */
1167 GLboolean
1168 _mesa_test_proxy_teximage(struct gl_context *ctx, GLenum target, GLint level,
1169 GLint internalFormat, GLenum format, GLenum type,
1170 GLint width, GLint height, GLint depth, GLint border)
1171 {
1172 GLint maxSize;
1173
1174 (void) internalFormat;
1175 (void) format;
1176 (void) type;
1177
1178 switch (target) {
1179 case GL_PROXY_TEXTURE_1D:
1180 maxSize = 1 << (ctx->Const.MaxTextureLevels - 1);
1181 if (width < 2 * border || width > 2 + maxSize ||
1182 (!ctx->Extensions.ARB_texture_non_power_of_two &&
1183 width >0 && !_mesa_is_pow_two(width - 2 * border)) ||
1184 level >= ctx->Const.MaxTextureLevels) {
1185 /* bad width or level */
1186 return GL_FALSE;
1187 }
1188 return GL_TRUE;
1189 case GL_PROXY_TEXTURE_2D:
1190 maxSize = 1 << (ctx->Const.MaxTextureLevels - 1);
1191 if (width < 2 * border || width > 2 + maxSize ||
1192 (!ctx->Extensions.ARB_texture_non_power_of_two &&
1193 width > 0 && !_mesa_is_pow_two(width - 2 * border)) ||
1194 height < 2 * border || height > 2 + maxSize ||
1195 (!ctx->Extensions.ARB_texture_non_power_of_two &&
1196 height > 0 && !_mesa_is_pow_two(height - 2 * border)) ||
1197 level >= ctx->Const.MaxTextureLevels) {
1198 /* bad width or height or level */
1199 return GL_FALSE;
1200 }
1201 return GL_TRUE;
1202 case GL_PROXY_TEXTURE_3D:
1203 maxSize = 1 << (ctx->Const.Max3DTextureLevels - 1);
1204 if (width < 2 * border || width > 2 + maxSize ||
1205 (!ctx->Extensions.ARB_texture_non_power_of_two &&
1206 width > 0 && !_mesa_is_pow_two(width - 2 * border)) ||
1207 height < 2 * border || height > 2 + maxSize ||
1208 (!ctx->Extensions.ARB_texture_non_power_of_two &&
1209 height > 0 && !_mesa_is_pow_two(height - 2 * border)) ||
1210 depth < 2 * border || depth > 2 + maxSize ||
1211 (!ctx->Extensions.ARB_texture_non_power_of_two &&
1212 depth > 0 && !_mesa_is_pow_two(depth - 2 * border)) ||
1213 level >= ctx->Const.Max3DTextureLevels) {
1214 /* bad width or height or depth or level */
1215 return GL_FALSE;
1216 }
1217 return GL_TRUE;
1218 case GL_PROXY_TEXTURE_RECTANGLE_NV:
1219 if (width < 0 || width > ctx->Const.MaxTextureRectSize ||
1220 height < 0 || height > ctx->Const.MaxTextureRectSize ||
1221 level != 0) {
1222 /* bad width or height or level */
1223 return GL_FALSE;
1224 }
1225 return GL_TRUE;
1226 case GL_PROXY_TEXTURE_CUBE_MAP_ARB:
1227 maxSize = 1 << (ctx->Const.MaxCubeTextureLevels - 1);
1228 if (width < 2 * border || width > 2 + maxSize ||
1229 (!ctx->Extensions.ARB_texture_non_power_of_two &&
1230 width > 0 && !_mesa_is_pow_two(width - 2 * border)) ||
1231 height < 2 * border || height > 2 + maxSize ||
1232 (!ctx->Extensions.ARB_texture_non_power_of_two &&
1233 height > 0 && !_mesa_is_pow_two(height - 2 * border)) ||
1234 level >= ctx->Const.MaxCubeTextureLevels) {
1235 /* bad width or height */
1236 return GL_FALSE;
1237 }
1238 return GL_TRUE;
1239 case GL_PROXY_TEXTURE_1D_ARRAY_EXT:
1240 maxSize = 1 << (ctx->Const.MaxTextureLevels - 1);
1241 if (width < 2 * border || width > 2 + maxSize ||
1242 (!ctx->Extensions.ARB_texture_non_power_of_two &&
1243 width > 0 && !_mesa_is_pow_two(width - 2 * border)) ||
1244 level >= ctx->Const.MaxTextureLevels) {
1245 /* bad width or level */
1246 return GL_FALSE;
1247 }
1248
1249 if (height < 1 || height > ctx->Const.MaxArrayTextureLayers) {
1250 return GL_FALSE;
1251 }
1252 return GL_TRUE;
1253 case GL_PROXY_TEXTURE_2D_ARRAY_EXT:
1254 maxSize = 1 << (ctx->Const.MaxTextureLevels - 1);
1255 if (width < 2 * border || width > 2 + maxSize ||
1256 (!ctx->Extensions.ARB_texture_non_power_of_two &&
1257 width > 0 && !_mesa_is_pow_two(width - 2 * border)) ||
1258 height < 2 * border || height > 2 + maxSize ||
1259 (!ctx->Extensions.ARB_texture_non_power_of_two &&
1260 height > 0 && !_mesa_is_pow_two(height - 2 * border)) ||
1261 level >= ctx->Const.MaxTextureLevels) {
1262 /* bad width or height or level */
1263 return GL_FALSE;
1264 }
1265 if (depth < 1 || depth > ctx->Const.MaxArrayTextureLayers) {
1266 return GL_FALSE;
1267 }
1268 return GL_TRUE;
1269 default:
1270 _mesa_problem(ctx, "Invalid target in _mesa_test_proxy_teximage");
1271 return GL_FALSE;
1272 }
1273 }
1274
1275
1276 /**
1277 * Helper function to determine whether a target supports compressed textures
1278 */
1279 static GLboolean
1280 target_can_be_compressed(struct gl_context *ctx, GLenum target)
1281 {
1282 switch (target) {
1283 case GL_TEXTURE_2D:
1284 case GL_PROXY_TEXTURE_2D:
1285 return GL_TRUE;
1286 case GL_PROXY_TEXTURE_CUBE_MAP:
1287 case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
1288 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
1289 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
1290 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
1291 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
1292 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
1293 return ctx->Extensions.ARB_texture_cube_map;
1294 case GL_PROXY_TEXTURE_2D_ARRAY_EXT:
1295 case GL_TEXTURE_2D_ARRAY_EXT:
1296 return ctx->Extensions.MESA_texture_array;
1297 default:
1298 return GL_FALSE;
1299 }
1300 }
1301
1302
1303 /**
1304 * Test the glTexImage[123]D() parameters for errors.
1305 *
1306 * \param ctx GL context.
1307 * \param dimensions texture image dimensions (must be 1, 2 or 3).
1308 * \param target texture target given by the user.
1309 * \param level image level given by the user.
1310 * \param internalFormat internal format given by the user.
1311 * \param format pixel data format given by the user.
1312 * \param type pixel data type given by the user.
1313 * \param width image width given by the user.
1314 * \param height image height given by the user.
1315 * \param depth image depth given by the user.
1316 * \param border image border given by the user.
1317 *
1318 * \return GL_TRUE if an error was detected, or GL_FALSE if no errors.
1319 *
1320 * Verifies each of the parameters against the constants specified in
1321 * __struct gl_contextRec::Const and the supported extensions, and according
1322 * to the OpenGL specification.
1323 */
1324 static GLboolean
1325 texture_error_check( struct gl_context *ctx,
1326 GLuint dimensions, GLenum target,
1327 GLint level, GLint internalFormat,
1328 GLenum format, GLenum type,
1329 GLint width, GLint height,
1330 GLint depth, GLint border )
1331 {
1332 const GLboolean isProxy = _mesa_is_proxy_texture(target);
1333 GLboolean sizeOK = GL_TRUE;
1334 GLboolean colorFormat, indexFormat;
1335 GLenum proxy_target;
1336
1337 /* Basic level check (more checking in ctx->Driver.TestProxyTexImage) */
1338 if (level < 0 || level >= MAX_TEXTURE_LEVELS) {
1339 if (!isProxy) {
1340 _mesa_error(ctx, GL_INVALID_VALUE,
1341 "glTexImage%dD(level=%d)", dimensions, level);
1342 }
1343 return GL_TRUE;
1344 }
1345
1346 /* Check border */
1347 if (border < 0 || border > 1 ||
1348 ((target == GL_TEXTURE_RECTANGLE_NV ||
1349 target == GL_PROXY_TEXTURE_RECTANGLE_NV) && border != 0)) {
1350 if (!isProxy) {
1351 _mesa_error(ctx, GL_INVALID_VALUE,
1352 "glTexImage%dD(border=%d)", dimensions, border);
1353 }
1354 return GL_TRUE;
1355 }
1356
1357 if (width < 0 || height < 0 || depth < 0) {
1358 if (!isProxy) {
1359 _mesa_error(ctx, GL_INVALID_VALUE,
1360 "glTexImage%dD(width, height or depth < 0)", dimensions);
1361 }
1362 return GL_TRUE;
1363 }
1364
1365 /* Check target and call ctx->Driver.TestProxyTexImage() to check the
1366 * level, width, height and depth.
1367 */
1368 if (dimensions == 1) {
1369 if (target == GL_PROXY_TEXTURE_1D || target == GL_TEXTURE_1D) {
1370 proxy_target = GL_PROXY_TEXTURE_1D;
1371 height = 1;
1372 depth = 1;
1373 }
1374 else {
1375 _mesa_error( ctx, GL_INVALID_ENUM, "glTexImage1D(target)" );
1376 return GL_TRUE;
1377 }
1378 }
1379 else if (dimensions == 2) {
1380 depth = 1;
1381 if (target == GL_PROXY_TEXTURE_2D || target == GL_TEXTURE_2D) {
1382 proxy_target = GL_PROXY_TEXTURE_2D;
1383 }
1384 else if (target == GL_PROXY_TEXTURE_CUBE_MAP_ARB ||
1385 (target >= GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB &&
1386 target <= GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB)) {
1387 if (!ctx->Extensions.ARB_texture_cube_map) {
1388 _mesa_error(ctx, GL_INVALID_ENUM, "glTexImage2D(target)");
1389 return GL_TRUE;
1390 }
1391 proxy_target = GL_PROXY_TEXTURE_CUBE_MAP_ARB;
1392 sizeOK = (width == height);
1393 }
1394 else if (target == GL_PROXY_TEXTURE_RECTANGLE_NV ||
1395 target == GL_TEXTURE_RECTANGLE_NV) {
1396 if (!ctx->Extensions.NV_texture_rectangle) {
1397 _mesa_error(ctx, GL_INVALID_ENUM, "glTexImage2D(target)");
1398 return GL_TRUE;
1399 }
1400 proxy_target = GL_PROXY_TEXTURE_RECTANGLE_NV;
1401 }
1402 else if (target == GL_PROXY_TEXTURE_1D_ARRAY_EXT ||
1403 target == GL_TEXTURE_1D_ARRAY_EXT) {
1404 proxy_target = GL_PROXY_TEXTURE_1D_ARRAY_EXT;
1405 }
1406 else {
1407 _mesa_error(ctx, GL_INVALID_ENUM, "glTexImage2D(target)");
1408 return GL_TRUE;
1409 }
1410 }
1411 else if (dimensions == 3) {
1412 if (target == GL_PROXY_TEXTURE_3D || target == GL_TEXTURE_3D) {
1413 proxy_target = GL_PROXY_TEXTURE_3D;
1414 }
1415 else if (target == GL_PROXY_TEXTURE_2D_ARRAY_EXT ||
1416 target == GL_TEXTURE_2D_ARRAY_EXT) {
1417 proxy_target = GL_PROXY_TEXTURE_2D_ARRAY_EXT;
1418 }
1419 else {
1420 _mesa_error( ctx, GL_INVALID_ENUM, "glTexImage3D(target)" );
1421 return GL_TRUE;
1422 }
1423 }
1424 else {
1425 _mesa_problem( ctx, "bad dims in texture_error_check" );
1426 return GL_TRUE;
1427 }
1428
1429 sizeOK = sizeOK && ctx->Driver.TestProxyTexImage(ctx, proxy_target, level,
1430 internalFormat, format,
1431 type, width, height,
1432 depth, border);
1433 if (!sizeOK) {
1434 if (!isProxy) {
1435 _mesa_error(ctx, GL_INVALID_VALUE,
1436 "glTexImage%dD(level=%d, width=%d, height=%d, depth=%d)",
1437 dimensions, level, width, height, depth);
1438 }
1439 return GL_TRUE;
1440 }
1441
1442 /* Check internalFormat */
1443 if (_mesa_base_tex_format(ctx, internalFormat) < 0) {
1444 if (!isProxy) {
1445 _mesa_error(ctx, GL_INVALID_VALUE,
1446 "glTexImage%dD(internalFormat=%s)",
1447 dimensions, _mesa_lookup_enum_by_nr(internalFormat));
1448 }
1449 return GL_TRUE;
1450 }
1451
1452 /* Check incoming image format and type */
1453 if (!_mesa_is_legal_format_and_type(ctx, format, type)) {
1454 /* Normally, GL_INVALID_OPERATION is generated by a format/type
1455 * mismatch (see the 1.2 spec page 94, sec 3.6.4.). But with the
1456 * GL_EXT_texture_integer extension, some combinations should generate
1457 * GL_INVALID_ENUM instead (grr!).
1458 */
1459 if (!isProxy) {
1460 GLenum error = _mesa_is_integer_format(format)
1461 ? GL_INVALID_ENUM : GL_INVALID_OPERATION;
1462 _mesa_error(ctx, error,
1463 "glTexImage%dD(incompatible format 0x%x, type 0x%x)",
1464 dimensions, format, type);
1465 }
1466 return GL_TRUE;
1467 }
1468
1469 /* make sure internal format and format basically agree */
1470 colorFormat = _mesa_is_color_format(format);
1471 indexFormat = _mesa_is_index_format(format);
1472 if ((_mesa_is_color_format(internalFormat) && !colorFormat && !indexFormat) ||
1473 (_mesa_is_index_format(internalFormat) && !indexFormat) ||
1474 (_mesa_is_depth_format(internalFormat) != _mesa_is_depth_format(format)) ||
1475 (_mesa_is_ycbcr_format(internalFormat) != _mesa_is_ycbcr_format(format)) ||
1476 (_mesa_is_depthstencil_format(internalFormat) != _mesa_is_depthstencil_format(format)) ||
1477 (_mesa_is_dudv_format(internalFormat) != _mesa_is_dudv_format(format))) {
1478 if (!isProxy)
1479 _mesa_error(ctx, GL_INVALID_OPERATION,
1480 "glTexImage%dD(incompatible internalFormat 0x%x, format 0x%x)",
1481 dimensions, internalFormat, format);
1482 return GL_TRUE;
1483 }
1484
1485 /* additional checks for ycbcr textures */
1486 if (internalFormat == GL_YCBCR_MESA) {
1487 ASSERT(ctx->Extensions.MESA_ycbcr_texture);
1488 if (type != GL_UNSIGNED_SHORT_8_8_MESA &&
1489 type != GL_UNSIGNED_SHORT_8_8_REV_MESA) {
1490 char message[100];
1491 _mesa_snprintf(message, sizeof(message),
1492 "glTexImage%dD(format/type YCBCR mismatch", dimensions);
1493 _mesa_error(ctx, GL_INVALID_ENUM, "%s", message);
1494 return GL_TRUE; /* error */
1495 }
1496 if (target != GL_TEXTURE_2D &&
1497 target != GL_PROXY_TEXTURE_2D &&
1498 target != GL_TEXTURE_RECTANGLE_NV &&
1499 target != GL_PROXY_TEXTURE_RECTANGLE_NV) {
1500 if (!isProxy)
1501 _mesa_error(ctx, GL_INVALID_ENUM, "glTexImage(target)");
1502 return GL_TRUE;
1503 }
1504 if (border != 0) {
1505 if (!isProxy) {
1506 char message[100];
1507 _mesa_snprintf(message, sizeof(message),
1508 "glTexImage%dD(format=GL_YCBCR_MESA and border=%d)",
1509 dimensions, border);
1510 _mesa_error(ctx, GL_INVALID_VALUE, "%s", message);
1511 }
1512 return GL_TRUE;
1513 }
1514 }
1515
1516 /* additional checks for depth textures */
1517 if (_mesa_base_tex_format(ctx, internalFormat) == GL_DEPTH_COMPONENT) {
1518 /* Only 1D, 2D and rectangular textures supported, not 3D or cubes */
1519 if (target != GL_TEXTURE_1D &&
1520 target != GL_PROXY_TEXTURE_1D &&
1521 target != GL_TEXTURE_2D &&
1522 target != GL_PROXY_TEXTURE_2D &&
1523 target != GL_TEXTURE_RECTANGLE_ARB &&
1524 target != GL_PROXY_TEXTURE_RECTANGLE_ARB) {
1525 if (!isProxy)
1526 _mesa_error(ctx, GL_INVALID_ENUM,
1527 "glTexImage(target/internalFormat)");
1528 return GL_TRUE;
1529 }
1530 }
1531
1532 /* additional checks for compressed textures */
1533 if (_mesa_is_compressed_format(ctx, internalFormat)) {
1534 if (!target_can_be_compressed(ctx, target) && !isProxy) {
1535 _mesa_error(ctx, GL_INVALID_ENUM,
1536 "glTexImage%dD(target)", dimensions);
1537 return GL_TRUE;
1538 }
1539 if (border != 0) {
1540 if (!isProxy) {
1541 _mesa_error(ctx, GL_INVALID_OPERATION,
1542 "glTexImage%dD(border!=0)", dimensions);
1543 }
1544 return GL_TRUE;
1545 }
1546 }
1547
1548 /* additional checks for integer textures */
1549 if (ctx->Extensions.EXT_texture_integer &&
1550 (_mesa_is_integer_format(format) !=
1551 _mesa_is_integer_format(internalFormat))) {
1552 if (!isProxy) {
1553 _mesa_error(ctx, GL_INVALID_OPERATION,
1554 "glTexImage%dD(integer/non-integer format mismatch)",
1555 dimensions);
1556 }
1557 return GL_TRUE;
1558 }
1559
1560 /* if we get here, the parameters are OK */
1561 return GL_FALSE;
1562 }
1563
1564
1565 /**
1566 * Test glTexSubImage[123]D() parameters for errors.
1567 *
1568 * \param ctx GL context.
1569 * \param dimensions texture image dimensions (must be 1, 2 or 3).
1570 * \param target texture target given by the user.
1571 * \param level image level given by the user.
1572 * \param xoffset sub-image x offset given by the user.
1573 * \param yoffset sub-image y offset given by the user.
1574 * \param zoffset sub-image z offset given by the user.
1575 * \param format pixel data format given by the user.
1576 * \param type pixel data type given by the user.
1577 * \param width image width given by the user.
1578 * \param height image height given by the user.
1579 * \param depth image depth given by the user.
1580 *
1581 * \return GL_TRUE if an error was detected, or GL_FALSE if no errors.
1582 *
1583 * Verifies each of the parameters against the constants specified in
1584 * __struct gl_contextRec::Const and the supported extensions, and according
1585 * to the OpenGL specification.
1586 */
1587 static GLboolean
1588 subtexture_error_check( struct gl_context *ctx, GLuint dimensions,
1589 GLenum target, GLint level,
1590 GLint xoffset, GLint yoffset, GLint zoffset,
1591 GLint width, GLint height, GLint depth,
1592 GLenum format, GLenum type )
1593 {
1594 /* Check target */
1595 if (dimensions == 1) {
1596 if (target != GL_TEXTURE_1D) {
1597 _mesa_error( ctx, GL_INVALID_ENUM, "glTexSubImage1D(target)" );
1598 return GL_TRUE;
1599 }
1600 }
1601 else if (dimensions == 2) {
1602 if (target >= GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB &&
1603 target <= GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB) {
1604 if (!ctx->Extensions.ARB_texture_cube_map) {
1605 _mesa_error( ctx, GL_INVALID_ENUM, "glTexSubImage2D(target)" );
1606 return GL_TRUE;
1607 }
1608 }
1609 else if (target == GL_TEXTURE_RECTANGLE_NV) {
1610 if (!ctx->Extensions.NV_texture_rectangle) {
1611 _mesa_error( ctx, GL_INVALID_ENUM, "glTexSubImage2D(target)" );
1612 return GL_TRUE;
1613 }
1614 }
1615 else if (target == GL_TEXTURE_1D_ARRAY_EXT) {
1616 if (!ctx->Extensions.MESA_texture_array) {
1617 _mesa_error( ctx, GL_INVALID_ENUM, "glTexSubImage2D(target)" );
1618 return GL_TRUE;
1619 }
1620 }
1621 else if (target != GL_TEXTURE_2D) {
1622 _mesa_error( ctx, GL_INVALID_ENUM, "glTexSubImage2D(target)" );
1623 return GL_TRUE;
1624 }
1625 }
1626 else if (dimensions == 3) {
1627 if (target == GL_TEXTURE_2D_ARRAY_EXT) {
1628 if (!ctx->Extensions.MESA_texture_array) {
1629 _mesa_error( ctx, GL_INVALID_ENUM, "glTexSubImage3D(target)" );
1630 return GL_TRUE;
1631 }
1632 }
1633 else if (target != GL_TEXTURE_3D) {
1634 _mesa_error( ctx, GL_INVALID_ENUM, "glTexSubImage3D(target)" );
1635 return GL_TRUE;
1636 }
1637 }
1638 else {
1639 _mesa_problem( ctx, "invalid dims in texture_error_check" );
1640 return GL_TRUE;
1641 }
1642
1643 /* Basic level check */
1644 if (level < 0 || level >= MAX_TEXTURE_LEVELS) {
1645 _mesa_error(ctx, GL_INVALID_ENUM, "glTexSubImage2D(level=%d)", level);
1646 return GL_TRUE;
1647 }
1648
1649 if (width < 0) {
1650 _mesa_error(ctx, GL_INVALID_VALUE,
1651 "glTexSubImage%dD(width=%d)", dimensions, width);
1652 return GL_TRUE;
1653 }
1654 if (height < 0 && dimensions > 1) {
1655 _mesa_error(ctx, GL_INVALID_VALUE,
1656 "glTexSubImage%dD(height=%d)", dimensions, height);
1657 return GL_TRUE;
1658 }
1659 if (depth < 0 && dimensions > 2) {
1660 _mesa_error(ctx, GL_INVALID_VALUE,
1661 "glTexSubImage%dD(depth=%d)", dimensions, depth);
1662 return GL_TRUE;
1663 }
1664
1665 if (!_mesa_is_legal_format_and_type(ctx, format, type)) {
1666 /* As with the glTexImage2D check above, the error code here
1667 * depends on texture integer.
1668 */
1669 GLenum error = _mesa_is_integer_format(format)
1670 ? GL_INVALID_OPERATION : GL_INVALID_ENUM;
1671 _mesa_error(ctx, error,
1672 "glTexSubImage%dD(incompatible format 0x%x, type 0x%x)",
1673 dimensions, format, type);
1674 return GL_TRUE;
1675 }
1676
1677 return GL_FALSE;
1678 }
1679
1680
1681 /**
1682 * Do second part of glTexSubImage which depends on the destination texture.
1683 * \return GL_TRUE if error recorded, GL_FALSE otherwise
1684 */
1685 static GLboolean
1686 subtexture_error_check2( struct gl_context *ctx, GLuint dimensions,
1687 GLenum target, GLint level,
1688 GLint xoffset, GLint yoffset, GLint zoffset,
1689 GLint width, GLint height, GLint depth,
1690 GLenum format, GLenum type,
1691 const struct gl_texture_image *destTex )
1692 {
1693 if (!destTex) {
1694 /* undefined image level */
1695 _mesa_error(ctx, GL_INVALID_OPERATION, "glTexSubImage%dD", dimensions);
1696 return GL_TRUE;
1697 }
1698
1699 if (xoffset < -((GLint)destTex->Border)) {
1700 _mesa_error(ctx, GL_INVALID_VALUE, "glTexSubImage%dD(xoffset)",
1701 dimensions);
1702 return GL_TRUE;
1703 }
1704 if (xoffset + width > (GLint) (destTex->Width + destTex->Border)) {
1705 _mesa_error(ctx, GL_INVALID_VALUE, "glTexSubImage%dD(xoffset+width)",
1706 dimensions);
1707 return GL_TRUE;
1708 }
1709 if (dimensions > 1) {
1710 if (yoffset < -((GLint)destTex->Border)) {
1711 _mesa_error(ctx, GL_INVALID_VALUE, "glTexSubImage%dD(yoffset)",
1712 dimensions);
1713 return GL_TRUE;
1714 }
1715 if (yoffset + height > (GLint) (destTex->Height + destTex->Border)) {
1716 _mesa_error(ctx, GL_INVALID_VALUE, "glTexSubImage%dD(yoffset+height)",
1717 dimensions);
1718 return GL_TRUE;
1719 }
1720 }
1721 if (dimensions > 2) {
1722 if (zoffset < -((GLint)destTex->Border)) {
1723 _mesa_error(ctx, GL_INVALID_VALUE, "glTexSubImage3D(zoffset)");
1724 return GL_TRUE;
1725 }
1726 if (zoffset + depth > (GLint) (destTex->Depth + destTex->Border)) {
1727 _mesa_error(ctx, GL_INVALID_VALUE, "glTexSubImage3D(zoffset+depth)");
1728 return GL_TRUE;
1729 }
1730 }
1731
1732 if (_mesa_is_format_compressed(destTex->TexFormat)) {
1733 GLuint bw, bh;
1734
1735 if (!target_can_be_compressed(ctx, target)) {
1736 _mesa_error(ctx, GL_INVALID_ENUM,
1737 "glTexSubImage%dD(target=%s)", dimensions,
1738 _mesa_lookup_enum_by_nr(target));
1739 return GL_TRUE;
1740 }
1741
1742 /* do tests which depend on compression block size */
1743 _mesa_get_format_block_size(destTex->TexFormat, &bw, &bh);
1744
1745 /* offset must be multiple of block size */
1746 if ((xoffset % bw != 0) || (yoffset % bh != 0)) {
1747 _mesa_error(ctx, GL_INVALID_OPERATION,
1748 "glTexSubImage%dD(xoffset = %d, yoffset = %d)",
1749 dimensions, xoffset, yoffset);
1750 return GL_TRUE;
1751 }
1752 /* size must be multiple of bw by bh or equal to whole texture size */
1753 if ((width % bw != 0) && (GLuint) width != destTex->Width) {
1754 _mesa_error(ctx, GL_INVALID_OPERATION,
1755 "glTexSubImage%dD(width = %d)", dimensions, width);
1756 return GL_TRUE;
1757 }
1758 if ((height % bh != 0) && (GLuint) height != destTex->Height) {
1759 _mesa_error(ctx, GL_INVALID_OPERATION,
1760 "glTexSubImage%dD(height = %d)", dimensions, height);
1761 return GL_TRUE;
1762 }
1763 }
1764
1765 return GL_FALSE;
1766 }
1767
1768
1769 /**
1770 * Test glCopyTexImage[12]D() parameters for errors.
1771 *
1772 * \param ctx GL context.
1773 * \param dimensions texture image dimensions (must be 1, 2 or 3).
1774 * \param target texture target given by the user.
1775 * \param level image level given by the user.
1776 * \param internalFormat internal format given by the user.
1777 * \param width image width given by the user.
1778 * \param height image height given by the user.
1779 * \param border texture border.
1780 *
1781 * \return GL_TRUE if an error was detected, or GL_FALSE if no errors.
1782 *
1783 * Verifies each of the parameters against the constants specified in
1784 * __struct gl_contextRec::Const and the supported extensions, and according
1785 * to the OpenGL specification.
1786 */
1787 static GLboolean
1788 copytexture_error_check( struct gl_context *ctx, GLuint dimensions,
1789 GLenum target, GLint level, GLint internalFormat,
1790 GLint width, GLint height, GLint border )
1791 {
1792 GLenum type;
1793 GLboolean sizeOK;
1794 GLint format;
1795
1796 /* Basic level check (more checking in ctx->Driver.TestProxyTexImage) */
1797 if (level < 0 || level >= MAX_TEXTURE_LEVELS) {
1798 _mesa_error(ctx, GL_INVALID_VALUE,
1799 "glCopyTexImage%dD(level=%d)", dimensions, level);
1800 return GL_TRUE;
1801 }
1802
1803 /* Check that the source buffer is complete */
1804 if (ctx->ReadBuffer->Name) {
1805 _mesa_test_framebuffer_completeness(ctx, ctx->ReadBuffer);
1806 if (ctx->ReadBuffer->_Status != GL_FRAMEBUFFER_COMPLETE_EXT) {
1807 _mesa_error(ctx, GL_INVALID_FRAMEBUFFER_OPERATION_EXT,
1808 "glCopyTexImage%dD(invalid readbuffer)", dimensions);
1809 return GL_TRUE;
1810 }
1811 }
1812
1813 /* Check border */
1814 if (border < 0 || border > 1 ||
1815 ((target == GL_TEXTURE_RECTANGLE_NV ||
1816 target == GL_PROXY_TEXTURE_RECTANGLE_NV) && border != 0)) {
1817 return GL_TRUE;
1818 }
1819
1820 format = _mesa_base_tex_format(ctx, internalFormat);
1821 if (format < 0) {
1822 _mesa_error(ctx, GL_INVALID_VALUE,
1823 "glCopyTexImage%dD(internalFormat)", dimensions);
1824 return GL_TRUE;
1825 }
1826
1827 if (!_mesa_source_buffer_exists(ctx, format)) {
1828 _mesa_error(ctx, GL_INVALID_OPERATION,
1829 "glCopyTexImage%dD(missing readbuffer)", dimensions);
1830 return GL_TRUE;
1831 }
1832
1833 /* NOTE: the format and type aren't really significant for
1834 * TestProxyTexImage(). Only the internalformat really matters.
1835 */
1836 type = GL_FLOAT;
1837
1838 /* Check target and call ctx->Driver.TestProxyTexImage() to check the
1839 * level, width, height and depth.
1840 */
1841 if (dimensions == 1) {
1842 if (target == GL_TEXTURE_1D) {
1843 sizeOK = ctx->Driver.TestProxyTexImage(ctx, GL_PROXY_TEXTURE_1D,
1844 level, internalFormat,
1845 format, type,
1846 width, 1, 1, border);
1847 }
1848 else {
1849 _mesa_error( ctx, GL_INVALID_ENUM, "glCopyTexImage1D(target)" );
1850 return GL_TRUE;
1851 }
1852 }
1853 else if (dimensions == 2) {
1854 if (target == GL_TEXTURE_2D) {
1855 sizeOK = ctx->Driver.TestProxyTexImage(ctx, GL_PROXY_TEXTURE_2D,
1856 level, internalFormat,
1857 format, type,
1858 width, height, 1, border);
1859 }
1860 else if (target >= GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB &&
1861 target <= GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB) {
1862 if (!ctx->Extensions.ARB_texture_cube_map) {
1863 _mesa_error( ctx, GL_INVALID_ENUM, "glCopyTexImage2D(target)" );
1864 return GL_TRUE;
1865 }
1866 sizeOK = (width == height) &&
1867 ctx->Driver.TestProxyTexImage(ctx, GL_PROXY_TEXTURE_CUBE_MAP_ARB,
1868 level, internalFormat, format, type,
1869 width, height, 1, border);
1870 }
1871 else if (target == GL_TEXTURE_RECTANGLE_NV) {
1872 if (!ctx->Extensions.NV_texture_rectangle) {
1873 _mesa_error( ctx, GL_INVALID_ENUM, "glCopyTexImage2D(target)" );
1874 return GL_TRUE;
1875 }
1876 sizeOK = ctx->Driver.TestProxyTexImage(ctx,
1877 GL_PROXY_TEXTURE_RECTANGLE_NV,
1878 level, internalFormat,
1879 format, type,
1880 width, height, 1, border);
1881 }
1882 else if (target == GL_TEXTURE_1D_ARRAY_EXT) {
1883 if (!ctx->Extensions.MESA_texture_array) {
1884 _mesa_error(ctx, GL_INVALID_ENUM, "glCopyTexImage2D(target)");
1885 return GL_TRUE;
1886 }
1887 sizeOK = ctx->Driver.TestProxyTexImage(ctx,
1888 GL_PROXY_TEXTURE_1D_ARRAY_EXT,
1889 level, internalFormat,
1890 format, type,
1891 width, height, 1, border);
1892 }
1893 else {
1894 _mesa_error( ctx, GL_INVALID_ENUM, "glCopyTexImage2D(target)" );
1895 return GL_TRUE;
1896 }
1897 }
1898 else {
1899 _mesa_problem(ctx, "invalid dimensions in copytexture_error_check");
1900 return GL_TRUE;
1901 }
1902
1903 if (!sizeOK) {
1904 if (dimensions == 1) {
1905 _mesa_error(ctx, GL_INVALID_VALUE,
1906 "glCopyTexImage1D(width=%d)", width);
1907 }
1908 else {
1909 ASSERT(dimensions == 2);
1910 _mesa_error(ctx, GL_INVALID_VALUE,
1911 "glCopyTexImage2D(width=%d, height=%d)", width, height);
1912 }
1913 return GL_TRUE;
1914 }
1915
1916 if (_mesa_is_compressed_format(ctx, internalFormat)) {
1917 if (!target_can_be_compressed(ctx, target)) {
1918 _mesa_error(ctx, GL_INVALID_ENUM,
1919 "glCopyTexImage%dD(target)", dimensions);
1920 return GL_TRUE;
1921 }
1922 if (border != 0) {
1923 _mesa_error(ctx, GL_INVALID_OPERATION,
1924 "glCopyTexImage%dD(border!=0)", dimensions);
1925 return GL_TRUE;
1926 }
1927 }
1928 else if (_mesa_is_depth_format(internalFormat)) {
1929 /* make sure we have depth/stencil buffers */
1930 if (!ctx->ReadBuffer->_DepthBuffer) {
1931 _mesa_error(ctx, GL_INVALID_OPERATION,
1932 "glCopyTexImage%dD(no depth)", dimensions);
1933 return GL_TRUE;
1934 }
1935 }
1936 else if (_mesa_is_depthstencil_format(internalFormat)) {
1937 /* make sure we have depth/stencil buffers */
1938 if (!ctx->ReadBuffer->_DepthBuffer || !ctx->ReadBuffer->_StencilBuffer) {
1939 _mesa_error(ctx, GL_INVALID_OPERATION,
1940 "glCopyTexImage%dD(no depth/stencil buffer)", dimensions);
1941 return GL_TRUE;
1942 }
1943 }
1944
1945 /* if we get here, the parameters are OK */
1946 return GL_FALSE;
1947 }
1948
1949
1950 /**
1951 * Test glCopyTexSubImage[12]D() parameters for errors.
1952 * Note that this is the first part of error checking.
1953 * See also copytexsubimage_error_check2() below for the second part.
1954 *
1955 * \param ctx GL context.
1956 * \param dimensions texture image dimensions (must be 1, 2 or 3).
1957 * \param target texture target given by the user.
1958 * \param level image level given by the user.
1959 *
1960 * \return GL_TRUE if an error was detected, or GL_FALSE if no errors.
1961 */
1962 static GLboolean
1963 copytexsubimage_error_check1( struct gl_context *ctx, GLuint dimensions,
1964 GLenum target, GLint level)
1965 {
1966 /* Check that the source buffer is complete */
1967 if (ctx->ReadBuffer->Name) {
1968 _mesa_test_framebuffer_completeness(ctx, ctx->ReadBuffer);
1969 if (ctx->ReadBuffer->_Status != GL_FRAMEBUFFER_COMPLETE_EXT) {
1970 _mesa_error(ctx, GL_INVALID_FRAMEBUFFER_OPERATION_EXT,
1971 "glCopyTexImage%dD(invalid readbuffer)", dimensions);
1972 return GL_TRUE;
1973 }
1974 }
1975
1976 /* Check target */
1977 if (dimensions == 1) {
1978 if (target != GL_TEXTURE_1D) {
1979 _mesa_error( ctx, GL_INVALID_ENUM, "glCopyTexSubImage1D(target)" );
1980 return GL_TRUE;
1981 }
1982 }
1983 else if (dimensions == 2) {
1984 if (target >= GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB &&
1985 target <= GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB) {
1986 if (!ctx->Extensions.ARB_texture_cube_map) {
1987 _mesa_error( ctx, GL_INVALID_ENUM, "glCopyTexSubImage2D(target)" );
1988 return GL_TRUE;
1989 }
1990 }
1991 else if (target == GL_TEXTURE_RECTANGLE_NV) {
1992 if (!ctx->Extensions.NV_texture_rectangle) {
1993 _mesa_error( ctx, GL_INVALID_ENUM, "glCopyTexSubImage2D(target)" );
1994 return GL_TRUE;
1995 }
1996 }
1997 else if (target == GL_TEXTURE_1D_ARRAY_EXT) {
1998 if (!ctx->Extensions.MESA_texture_array) {
1999 _mesa_error( ctx, GL_INVALID_ENUM, "glCopyTexSubImage2D(target)" );
2000 return GL_TRUE;
2001 }
2002 }
2003 else if (target != GL_TEXTURE_2D) {
2004 _mesa_error( ctx, GL_INVALID_ENUM, "glCopyTexSubImage2D(target)" );
2005 return GL_TRUE;
2006 }
2007 }
2008 else if (dimensions == 3) {
2009 if (((target != GL_TEXTURE_2D_ARRAY_EXT) ||
2010 (!ctx->Extensions.MESA_texture_array))
2011 && (target != GL_TEXTURE_3D)) {
2012 _mesa_error( ctx, GL_INVALID_ENUM, "glCopyTexSubImage3D(target)" );
2013 return GL_TRUE;
2014 }
2015 }
2016
2017 /* Check level */
2018 if (level < 0 || level >= MAX_TEXTURE_LEVELS) {
2019 _mesa_error(ctx, GL_INVALID_VALUE,
2020 "glCopyTexSubImage%dD(level=%d)", dimensions, level);
2021 return GL_TRUE;
2022 }
2023
2024 return GL_FALSE;
2025 }
2026
2027
2028 /**
2029 * Second part of error checking for glCopyTexSubImage[12]D().
2030 * \param xoffset sub-image x offset given by the user.
2031 * \param yoffset sub-image y offset given by the user.
2032 * \param zoffset sub-image z offset given by the user.
2033 * \param width image width given by the user.
2034 * \param height image height given by the user.
2035 */
2036 static GLboolean
2037 copytexsubimage_error_check2( struct gl_context *ctx, GLuint dimensions,
2038 GLenum target, GLint level,
2039 GLint xoffset, GLint yoffset, GLint zoffset,
2040 GLsizei width, GLsizei height,
2041 const struct gl_texture_image *teximage )
2042 {
2043 /* check that dest tex image exists */
2044 if (!teximage) {
2045 _mesa_error(ctx, GL_INVALID_OPERATION,
2046 "glCopyTexSubImage%dD(undefined texture level: %d)",
2047 dimensions, level);
2048 return GL_TRUE;
2049 }
2050
2051 /* Check size */
2052 if (width < 0) {
2053 _mesa_error(ctx, GL_INVALID_VALUE,
2054 "glCopyTexSubImage%dD(width=%d)", dimensions, width);
2055 return GL_TRUE;
2056 }
2057 if (dimensions > 1 && height < 0) {
2058 _mesa_error(ctx, GL_INVALID_VALUE,
2059 "glCopyTexSubImage%dD(height=%d)", dimensions, height);
2060 return GL_TRUE;
2061 }
2062
2063 /* check x/y offsets */
2064 if (xoffset < -((GLint)teximage->Border)) {
2065 _mesa_error(ctx, GL_INVALID_VALUE,
2066 "glCopyTexSubImage%dD(xoffset=%d)", dimensions, xoffset);
2067 return GL_TRUE;
2068 }
2069 if (xoffset + width > (GLint) (teximage->Width + teximage->Border)) {
2070 _mesa_error(ctx, GL_INVALID_VALUE,
2071 "glCopyTexSubImage%dD(xoffset+width)", dimensions);
2072 return GL_TRUE;
2073 }
2074 if (dimensions > 1) {
2075 if (yoffset < -((GLint)teximage->Border)) {
2076 _mesa_error(ctx, GL_INVALID_VALUE,
2077 "glCopyTexSubImage%dD(yoffset=%d)", dimensions, yoffset);
2078 return GL_TRUE;
2079 }
2080 /* NOTE: we're adding the border here, not subtracting! */
2081 if (yoffset + height > (GLint) (teximage->Height + teximage->Border)) {
2082 _mesa_error(ctx, GL_INVALID_VALUE,
2083 "glCopyTexSubImage%dD(yoffset+height)", dimensions);
2084 return GL_TRUE;
2085 }
2086 }
2087
2088 /* check z offset */
2089 if (dimensions > 2) {
2090 if (zoffset < -((GLint)teximage->Border)) {
2091 _mesa_error(ctx, GL_INVALID_VALUE,
2092 "glCopyTexSubImage%dD(zoffset)", dimensions);
2093 return GL_TRUE;
2094 }
2095 if (zoffset > (GLint) (teximage->Depth + teximage->Border)) {
2096 _mesa_error(ctx, GL_INVALID_VALUE,
2097 "glCopyTexSubImage%dD(zoffset+depth)", dimensions);
2098 return GL_TRUE;
2099 }
2100 }
2101
2102 if (_mesa_is_format_compressed(teximage->TexFormat)) {
2103 if (!target_can_be_compressed(ctx, target)) {
2104 _mesa_error(ctx, GL_INVALID_ENUM,
2105 "glCopyTexSubImage%dD(target)", dimensions);
2106 return GL_TRUE;
2107 }
2108 /* offset must be multiple of 4 */
2109 if ((xoffset & 3) || (yoffset & 3)) {
2110 _mesa_error(ctx, GL_INVALID_VALUE,
2111 "glCopyTexSubImage%dD(xoffset or yoffset)", dimensions);
2112 return GL_TRUE;
2113 }
2114 /* size must be multiple of 4 */
2115 if ((width & 3) != 0 && (GLuint) width != teximage->Width) {
2116 _mesa_error(ctx, GL_INVALID_VALUE,
2117 "glCopyTexSubImage%dD(width)", dimensions);
2118 return GL_TRUE;
2119 }
2120 if ((height & 3) != 0 && (GLuint) height != teximage->Height) {
2121 _mesa_error(ctx, GL_INVALID_VALUE,
2122 "glCopyTexSubImage%dD(height)", dimensions);
2123 return GL_TRUE;
2124 }
2125 }
2126
2127 if (teximage->InternalFormat == GL_YCBCR_MESA) {
2128 _mesa_error(ctx, GL_INVALID_OPERATION, "glCopyTexSubImage2D");
2129 return GL_TRUE;
2130 }
2131
2132 if (!_mesa_source_buffer_exists(ctx, teximage->_BaseFormat)) {
2133 _mesa_error(ctx, GL_INVALID_OPERATION,
2134 "glCopyTexSubImage%dD(missing readbuffer, format=0x%x)",
2135 dimensions, teximage->_BaseFormat);
2136 return GL_TRUE;
2137 }
2138
2139 if (teximage->_BaseFormat == GL_DEPTH_COMPONENT) {
2140 if (!ctx->ReadBuffer->_DepthBuffer) {
2141 _mesa_error(ctx, GL_INVALID_OPERATION,
2142 "glCopyTexSubImage%dD(no depth buffer)",
2143 dimensions);
2144 return GL_TRUE;
2145 }
2146 }
2147 else if (teximage->_BaseFormat == GL_DEPTH_STENCIL_EXT) {
2148 if (!ctx->ReadBuffer->_DepthBuffer || !ctx->ReadBuffer->_StencilBuffer) {
2149 _mesa_error(ctx, GL_INVALID_OPERATION,
2150 "glCopyTexSubImage%dD(no depth/stencil buffer)",
2151 dimensions);
2152 return GL_TRUE;
2153 }
2154 }
2155
2156 /* If copying into an integer texture, the source buffer must also be
2157 * integer-valued.
2158 */
2159 if (_mesa_is_format_integer_color(teximage->TexFormat)) {
2160 struct gl_renderbuffer *rb = ctx->ReadBuffer->_ColorReadBuffer;
2161 if (!_mesa_is_format_integer_color(rb->Format)) {
2162 _mesa_error(ctx, GL_INVALID_OPERATION,
2163 "glCopyTexSubImage%dD(source buffer is not integer format)",
2164 dimensions);
2165 return GL_TRUE;
2166 }
2167 }
2168
2169 /* if we get here, the parameters are OK */
2170 return GL_FALSE;
2171 }
2172
2173
2174 /** Callback info for walking over FBO hash table */
2175 struct cb_info
2176 {
2177 struct gl_context *ctx;
2178 struct gl_texture_object *texObj;
2179 GLuint level, face;
2180 };
2181
2182
2183 /**
2184 * Check render to texture callback. Called from _mesa_HashWalk().
2185 */
2186 static void
2187 check_rtt_cb(GLuint key, void *data, void *userData)
2188 {
2189 struct gl_framebuffer *fb = (struct gl_framebuffer *) data;
2190 const struct cb_info *info = (struct cb_info *) userData;
2191 struct gl_context *ctx = info->ctx;
2192 const struct gl_texture_object *texObj = info->texObj;
2193 const GLuint level = info->level, face = info->face;
2194
2195 /* If this is a user-created FBO */
2196 if (fb->Name) {
2197 GLuint i;
2198 /* check if any of the FBO's attachments point to 'texObj' */
2199 for (i = 0; i < BUFFER_COUNT; i++) {
2200 struct gl_renderbuffer_attachment *att = fb->Attachment + i;
2201 if (att->Type == GL_TEXTURE &&
2202 att->Texture == texObj &&
2203 att->TextureLevel == level &&
2204 att->CubeMapFace == face) {
2205 ASSERT(att->Texture->Image[att->CubeMapFace][att->TextureLevel]);
2206 /* Tell driver about the new renderbuffer texture */
2207 ctx->Driver.RenderTexture(ctx, ctx->DrawBuffer, att);
2208 /* Mark fb status as indeterminate to force re-validation */
2209 fb->_Status = 0;
2210 }
2211 }
2212 }
2213 }
2214
2215
2216 /**
2217 * When a texture image is specified we have to check if it's bound to
2218 * any framebuffer objects (render to texture) in order to detect changes
2219 * in size or format since that effects FBO completeness.
2220 * Any FBOs rendering into the texture must be re-validated.
2221 */
2222 static void
2223 update_fbo_texture(struct gl_context *ctx, struct gl_texture_object *texObj,
2224 GLuint face, GLuint level)
2225 {
2226 /* Only check this texture if it's been marked as RenderToTexture */
2227 if (texObj->_RenderToTexture) {
2228 struct cb_info info;
2229 info.ctx = ctx;
2230 info.texObj = texObj;
2231 info.level = level;
2232 info.face = face;
2233 _mesa_HashWalk(ctx->Shared->FrameBuffers, check_rtt_cb, &info);
2234 }
2235 }
2236
2237
2238 /**
2239 * If the texture object's GenerateMipmap flag is set and we've
2240 * changed the texture base level image, regenerate the rest of the
2241 * mipmap levels now.
2242 */
2243 static INLINE void
2244 check_gen_mipmap(struct gl_context *ctx, GLenum target,
2245 struct gl_texture_object *texObj, GLint level)
2246 {
2247 ASSERT(target != GL_TEXTURE_CUBE_MAP);
2248 if (texObj->GenerateMipmap &&
2249 level == texObj->BaseLevel &&
2250 level < texObj->MaxLevel) {
2251 ASSERT(ctx->Driver.GenerateMipmap);
2252 ctx->Driver.GenerateMipmap(ctx, target, texObj);
2253 }
2254 }
2255
2256
2257 /** Debug helper: override the user-requested internal format */
2258 static GLenum
2259 override_internal_format(GLenum internalFormat, GLint width, GLint height)
2260 {
2261 #if 0
2262 if (internalFormat == GL_RGBA16F_ARB ||
2263 internalFormat == GL_RGBA32F_ARB) {
2264 printf("Convert rgba float tex to int %d x %d\n", width, height);
2265 return GL_RGBA;
2266 }
2267 else if (internalFormat == GL_RGB16F_ARB ||
2268 internalFormat == GL_RGB32F_ARB) {
2269 printf("Convert rgb float tex to int %d x %d\n", width, height);
2270 return GL_RGB;
2271 }
2272 else if (internalFormat == GL_LUMINANCE_ALPHA16F_ARB ||
2273 internalFormat == GL_LUMINANCE_ALPHA32F_ARB) {
2274 printf("Convert luminance float tex to int %d x %d\n", width, height);
2275 return GL_LUMINANCE_ALPHA;
2276 }
2277 else if (internalFormat == GL_LUMINANCE16F_ARB ||
2278 internalFormat == GL_LUMINANCE32F_ARB) {
2279 printf("Convert luminance float tex to int %d x %d\n", width, height);
2280 return GL_LUMINANCE;
2281 }
2282 else if (internalFormat == GL_ALPHA16F_ARB ||
2283 internalFormat == GL_ALPHA32F_ARB) {
2284 printf("Convert luminance float tex to int %d x %d\n", width, height);
2285 return GL_ALPHA;
2286 }
2287 /*
2288 else if (internalFormat == GL_COMPRESSED_RGBA_S3TC_DXT1_EXT) {
2289 internalFormat = GL_RGBA;
2290 }
2291 */
2292 else {
2293 return internalFormat;
2294 }
2295 #else
2296 return internalFormat;
2297 #endif
2298 }
2299
2300
2301 /**
2302 * Choose the actual hardware format for a texture image.
2303 * Try to use the same format as the previous image level when possible.
2304 * Otherwise, ask the driver for the best format.
2305 * It's important to try to choose a consistant format for all levels
2306 * for efficient texture memory layout/allocation. In particular, this
2307 * comes up during automatic mipmap generation.
2308 */
2309 gl_format
2310 _mesa_choose_texture_format(struct gl_context *ctx,
2311 struct gl_texture_object *texObj,
2312 GLenum target, GLint level,
2313 GLenum internalFormat, GLenum format, GLenum type)
2314 {
2315 gl_format f;
2316
2317 /* see if we've already chosen a format for the previous level */
2318 if (level > 0) {
2319 struct gl_texture_image *prevImage =
2320 _mesa_select_tex_image(ctx, texObj, target, level - 1);
2321 /* See if the prev level is defined and has an internal format which
2322 * matches the new internal format.
2323 */
2324 if (prevImage &&
2325 prevImage->Width > 0 &&
2326 prevImage->InternalFormat == internalFormat) {
2327 /* use the same format */
2328 ASSERT(prevImage->TexFormat != MESA_FORMAT_NONE);
2329 return prevImage->TexFormat;
2330 }
2331 }
2332
2333 /* choose format from scratch */
2334 f = ctx->Driver.ChooseTextureFormat(ctx, internalFormat, format, type);
2335 ASSERT(f != MESA_FORMAT_NONE);
2336 return f;
2337 }
2338
2339
2340
2341 /*
2342 * Called from the API. Note that width includes the border.
2343 */
2344 void GLAPIENTRY
2345 _mesa_TexImage1D( GLenum target, GLint level, GLint internalFormat,
2346 GLsizei width, GLint border, GLenum format,
2347 GLenum type, const GLvoid *pixels )
2348 {
2349 GET_CURRENT_CONTEXT(ctx);
2350 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
2351
2352 if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE))
2353 _mesa_debug(ctx, "glTexImage1D %s %d %s %d %d %s %s %p\n",
2354 _mesa_lookup_enum_by_nr(target), level,
2355 _mesa_lookup_enum_by_nr(internalFormat), width, border,
2356 _mesa_lookup_enum_by_nr(format),
2357 _mesa_lookup_enum_by_nr(type), pixels);
2358
2359 internalFormat = override_internal_format(internalFormat, width, 1);
2360
2361 if (target == GL_TEXTURE_1D) {
2362 /* non-proxy target */
2363 struct gl_texture_object *texObj;
2364 struct gl_texture_image *texImage;
2365 const GLuint face = _mesa_tex_target_to_face(target);
2366
2367 if (texture_error_check(ctx, 1, target, level, internalFormat,
2368 format, type, width, 1, 1, border)) {
2369 return; /* error was recorded */
2370 }
2371
2372 if (ctx->NewState & _MESA_NEW_TRANSFER_STATE)
2373 _mesa_update_state(ctx);
2374
2375 texObj = _mesa_get_current_tex_object(ctx, target);
2376 _mesa_lock_texture(ctx, texObj);
2377 {
2378 texImage = _mesa_get_tex_image(ctx, texObj, target, level);
2379 if (!texImage) {
2380 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage1D");
2381 }
2382 else {
2383 gl_format texFormat;
2384
2385 if (texImage->Data) {
2386 ctx->Driver.FreeTexImageData( ctx, texImage );
2387 }
2388
2389 ASSERT(texImage->Data == NULL);
2390
2391 texFormat = _mesa_choose_texture_format(ctx, texObj, target, level,
2392 internalFormat, format,
2393 type);
2394
2395 _mesa_init_teximage_fields(ctx, target, texImage,
2396 width, 1, 1,
2397 border, internalFormat,
2398 texFormat);
2399
2400 /* Give the texture to the driver. <pixels> may be null. */
2401 ASSERT(ctx->Driver.TexImage1D);
2402 ctx->Driver.TexImage1D(ctx, target, level, internalFormat,
2403 width, border, format, type, pixels,
2404 &ctx->Unpack, texObj, texImage);
2405
2406 check_gen_mipmap(ctx, target, texObj, level);
2407
2408 update_fbo_texture(ctx, texObj, face, level);
2409
2410 /* state update */
2411 texObj->_Complete = GL_FALSE;
2412 ctx->NewState |= _NEW_TEXTURE;
2413 }
2414 }
2415 _mesa_unlock_texture(ctx, texObj);
2416 }
2417 else if (target == GL_PROXY_TEXTURE_1D) {
2418 /* Proxy texture: check for errors and update proxy state */
2419 struct gl_texture_image *texImage;
2420 texImage = _mesa_get_proxy_tex_image(ctx, target, level);
2421 if (texture_error_check(ctx, 1, target, level, internalFormat,
2422 format, type, width, 1, 1, border)) {
2423 /* when error, clear all proxy texture image parameters */
2424 if (texImage)
2425 clear_teximage_fields(texImage);
2426 }
2427 else {
2428 /* no error, set the tex image parameters */
2429 struct gl_texture_object *texObj =
2430 _mesa_get_current_tex_object(ctx, target);
2431 gl_format texFormat = _mesa_choose_texture_format(ctx, texObj, target,
2432 level,
2433 internalFormat,
2434 format, type);
2435 _mesa_init_teximage_fields(ctx, target, texImage, width, 1, 1,
2436 border, internalFormat, texFormat);
2437 }
2438 }
2439 else {
2440 _mesa_error( ctx, GL_INVALID_ENUM, "glTexImage1D(target)" );
2441 return;
2442 }
2443 }
2444
2445
2446 void GLAPIENTRY
2447 _mesa_TexImage2D( GLenum target, GLint level, GLint internalFormat,
2448 GLsizei width, GLsizei height, GLint border,
2449 GLenum format, GLenum type,
2450 const GLvoid *pixels )
2451 {
2452 GET_CURRENT_CONTEXT(ctx);
2453 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
2454
2455 if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE))
2456 _mesa_debug(ctx, "glTexImage2D %s %d %s %d %d %d %s %s %p\n",
2457 _mesa_lookup_enum_by_nr(target), level,
2458 _mesa_lookup_enum_by_nr(internalFormat), width, height,
2459 border, _mesa_lookup_enum_by_nr(format),
2460 _mesa_lookup_enum_by_nr(type), pixels);
2461
2462 internalFormat = override_internal_format(internalFormat, width, height);
2463
2464 if (target == GL_TEXTURE_2D ||
2465 (ctx->Extensions.ARB_texture_cube_map &&
2466 target >= GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB &&
2467 target <= GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB) ||
2468 (ctx->Extensions.NV_texture_rectangle &&
2469 target == GL_TEXTURE_RECTANGLE_NV) ||
2470 (ctx->Extensions.MESA_texture_array &&
2471 target == GL_TEXTURE_1D_ARRAY_EXT)) {
2472 /* non-proxy target */
2473 struct gl_texture_object *texObj;
2474 struct gl_texture_image *texImage;
2475 const GLuint face = _mesa_tex_target_to_face(target);
2476
2477 if (texture_error_check(ctx, 2, target, level, internalFormat,
2478 format, type, width, height, 1, border)) {
2479 return; /* error was recorded */
2480 }
2481
2482 if (ctx->NewState & _MESA_NEW_TRANSFER_STATE)
2483 _mesa_update_state(ctx);
2484
2485 texObj = _mesa_get_current_tex_object(ctx, target);
2486 _mesa_lock_texture(ctx, texObj);
2487 {
2488 texImage = _mesa_get_tex_image(ctx, texObj, target, level);
2489 if (!texImage) {
2490 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage2D");
2491 }
2492 else {
2493 gl_format texFormat;
2494
2495 if (texImage->Data) {
2496 ctx->Driver.FreeTexImageData( ctx, texImage );
2497 }
2498
2499 ASSERT(texImage->Data == NULL);
2500
2501 texFormat = _mesa_choose_texture_format(ctx, texObj, target, level,
2502 internalFormat, format,
2503 type);
2504
2505 _mesa_init_teximage_fields(ctx, target, texImage, width, height, 1,
2506 border, internalFormat, texFormat);
2507
2508 /* Give the texture to the driver. <pixels> may be null. */
2509 ASSERT(ctx->Driver.TexImage2D);
2510 ctx->Driver.TexImage2D(ctx, target, level, internalFormat,
2511 width, height, border, format, type,
2512 pixels, &ctx->Unpack, texObj, texImage);
2513
2514 check_gen_mipmap(ctx, target, texObj, level);
2515
2516 update_fbo_texture(ctx, texObj, face, level);
2517
2518 /* state update */
2519 texObj->_Complete = GL_FALSE;
2520 ctx->NewState |= _NEW_TEXTURE;
2521 }
2522 }
2523 _mesa_unlock_texture(ctx, texObj);
2524 }
2525 else if (target == GL_PROXY_TEXTURE_2D ||
2526 (target == GL_PROXY_TEXTURE_CUBE_MAP_ARB &&
2527 ctx->Extensions.ARB_texture_cube_map) ||
2528 (target == GL_PROXY_TEXTURE_RECTANGLE_NV &&
2529 ctx->Extensions.NV_texture_rectangle) ||
2530 (ctx->Extensions.MESA_texture_array &&
2531 target == GL_PROXY_TEXTURE_1D_ARRAY_EXT)) {
2532 /* Proxy texture: check for errors and update proxy state */
2533 struct gl_texture_image *texImage;
2534 texImage = _mesa_get_proxy_tex_image(ctx, target, level);
2535 if (texture_error_check(ctx, 2, target, level, internalFormat,
2536 format, type, width, height, 1, border)) {
2537 /* when error, clear all proxy texture image parameters */
2538 if (texImage)
2539 clear_teximage_fields(texImage);
2540 }
2541 else {
2542 /* no error, set the tex image parameters */
2543 struct gl_texture_object *texObj =
2544 _mesa_get_current_tex_object(ctx, target);
2545 gl_format texFormat = _mesa_choose_texture_format(ctx, texObj,
2546 target, level,
2547 internalFormat,
2548 format, type);
2549 _mesa_init_teximage_fields(ctx, target, texImage, width, height, 1,
2550 border, internalFormat, texFormat);
2551 }
2552 }
2553 else {
2554 _mesa_error( ctx, GL_INVALID_ENUM, "glTexImage2D(target)" );
2555 return;
2556 }
2557 }
2558
2559
2560 /*
2561 * Called by the API or display list executor.
2562 * Note that width and height include the border.
2563 */
2564 void GLAPIENTRY
2565 _mesa_TexImage3D( GLenum target, GLint level, GLint internalFormat,
2566 GLsizei width, GLsizei height, GLsizei depth,
2567 GLint border, GLenum format, GLenum type,
2568 const GLvoid *pixels )
2569 {
2570 GET_CURRENT_CONTEXT(ctx);
2571 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
2572
2573 if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE))
2574 _mesa_debug(ctx, "glTexImage3D %s %d %s %d %d %d %d %s %s %p\n",
2575 _mesa_lookup_enum_by_nr(target), level,
2576 _mesa_lookup_enum_by_nr(internalFormat), width, height,
2577 depth, border, _mesa_lookup_enum_by_nr(format),
2578 _mesa_lookup_enum_by_nr(type), pixels);
2579
2580 internalFormat = override_internal_format(internalFormat, width, height);
2581
2582 if (target == GL_TEXTURE_3D ||
2583 (ctx->Extensions.MESA_texture_array &&
2584 target == GL_TEXTURE_2D_ARRAY_EXT)) {
2585 /* non-proxy target */
2586 struct gl_texture_object *texObj;
2587 struct gl_texture_image *texImage;
2588 const GLuint face = _mesa_tex_target_to_face(target);
2589
2590 if (texture_error_check(ctx, 3, target, level, (GLint) internalFormat,
2591 format, type, width, height, depth, border)) {
2592 return; /* error was recorded */
2593 }
2594
2595 if (ctx->NewState & _MESA_NEW_TRANSFER_STATE)
2596 _mesa_update_state(ctx);
2597
2598 texObj = _mesa_get_current_tex_object(ctx, target);
2599 _mesa_lock_texture(ctx, texObj);
2600 {
2601 texImage = _mesa_get_tex_image(ctx, texObj, target, level);
2602 if (!texImage) {
2603 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage3D");
2604 }
2605 else {
2606 gl_format texFormat;
2607
2608 if (texImage->Data) {
2609 ctx->Driver.FreeTexImageData( ctx, texImage );
2610 }
2611
2612 ASSERT(texImage->Data == NULL);
2613 texFormat = _mesa_choose_texture_format(ctx, texObj, target, level,
2614 internalFormat, format,
2615 type);
2616 _mesa_init_teximage_fields(ctx, target, texImage,
2617 width, height, depth,
2618 border, internalFormat, texFormat);
2619
2620 /* Give the texture to the driver. <pixels> may be null. */
2621 ASSERT(ctx->Driver.TexImage3D);
2622 ctx->Driver.TexImage3D(ctx, target, level, internalFormat,
2623 width, height, depth, border, format, type,
2624 pixels, &ctx->Unpack, texObj, texImage);
2625
2626 check_gen_mipmap(ctx, target, texObj, level);
2627
2628 update_fbo_texture(ctx, texObj, face, level);
2629
2630 /* state update */
2631 texObj->_Complete = GL_FALSE;
2632 ctx->NewState |= _NEW_TEXTURE;
2633 }
2634 }
2635 _mesa_unlock_texture(ctx, texObj);
2636 }
2637 else if (target == GL_PROXY_TEXTURE_3D ||
2638 (ctx->Extensions.MESA_texture_array &&
2639 target == GL_PROXY_TEXTURE_2D_ARRAY_EXT)) {
2640 /* Proxy texture: check for errors and update proxy state */
2641 struct gl_texture_image *texImage;
2642 texImage = _mesa_get_proxy_tex_image(ctx, target, level);
2643 if (texture_error_check(ctx, 3, target, level, internalFormat,
2644 format, type, width, height, depth, border)) {
2645 /* when error, clear all proxy texture image parameters */
2646 if (texImage)
2647 clear_teximage_fields(texImage);
2648 }
2649 else {
2650 /* no error, set the tex image parameters */
2651 struct gl_texture_object *texObj =
2652 _mesa_get_current_tex_object(ctx, target);
2653 gl_format texFormat = _mesa_choose_texture_format(ctx, texObj,
2654 target, level,
2655 internalFormat,
2656 format, type);
2657 _mesa_init_teximage_fields(ctx, target, texImage, width, height,
2658 depth, border, internalFormat, texFormat);
2659 }
2660 }
2661 else {
2662 _mesa_error( ctx, GL_INVALID_ENUM, "glTexImage3D(target)" );
2663 return;
2664 }
2665 }
2666
2667
2668 void GLAPIENTRY
2669 _mesa_TexImage3DEXT( GLenum target, GLint level, GLenum internalFormat,
2670 GLsizei width, GLsizei height, GLsizei depth,
2671 GLint border, GLenum format, GLenum type,
2672 const GLvoid *pixels )
2673 {
2674 _mesa_TexImage3D(target, level, (GLint) internalFormat, width, height,
2675 depth, border, format, type, pixels);
2676 }
2677
2678
2679 #if FEATURE_OES_EGL_image
2680 void GLAPIENTRY
2681 _mesa_EGLImageTargetTexture2DOES (GLenum target, GLeglImageOES image)
2682 {
2683 struct gl_texture_object *texObj;
2684 struct gl_texture_image *texImage;
2685 GET_CURRENT_CONTEXT(ctx);
2686 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
2687
2688 if (!ctx->Extensions.OES_EGL_image) {
2689 _mesa_error(ctx, GL_INVALID_OPERATION,
2690 "glEGLImageTargetTexture2DOES(unsupported)");
2691 return;
2692 }
2693
2694 if (target != GL_TEXTURE_2D) {
2695 _mesa_error(ctx, GL_INVALID_ENUM,
2696 "glEGLImageTargetTexture2D(target=%d)", target);
2697 return;
2698 }
2699
2700 if (ctx->NewState & _MESA_NEW_TRANSFER_STATE)
2701 _mesa_update_state(ctx);
2702
2703 texObj = _mesa_get_current_tex_object(ctx, target);
2704 _mesa_lock_texture(ctx, texObj);
2705
2706 texImage = _mesa_get_tex_image(ctx, texObj, target, 0);
2707 if (!texImage) {
2708 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glEGLImageTargetTexture2D");
2709 } else {
2710 if (texImage->Data)
2711 ctx->Driver.FreeTexImageData( ctx, texImage );
2712
2713 ASSERT(texImage->Data == NULL);
2714 ctx->Driver.EGLImageTargetTexture2D(ctx, target,
2715 texObj, texImage, image);
2716
2717 /* state update */
2718 texObj->_Complete = GL_FALSE;
2719 ctx->NewState |= _NEW_TEXTURE;
2720 }
2721 _mesa_unlock_texture(ctx, texObj);
2722
2723 }
2724 #endif
2725
2726
2727 void GLAPIENTRY
2728 _mesa_TexSubImage1D( GLenum target, GLint level,
2729 GLint xoffset, GLsizei width,
2730 GLenum format, GLenum type,
2731 const GLvoid *pixels )
2732 {
2733 struct gl_texture_object *texObj;
2734 struct gl_texture_image *texImage;
2735 GET_CURRENT_CONTEXT(ctx);
2736 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
2737
2738 if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE))
2739 _mesa_debug(ctx, "glTexSubImage1D %s %d %d %d %s %s %p\n",
2740 _mesa_lookup_enum_by_nr(target), level,
2741 xoffset, width, _mesa_lookup_enum_by_nr(format),
2742 _mesa_lookup_enum_by_nr(type), pixels);
2743
2744 if (ctx->NewState & _MESA_NEW_TRANSFER_STATE)
2745 _mesa_update_state(ctx);
2746
2747 if (subtexture_error_check(ctx, 1, target, level, xoffset, 0, 0,
2748 width, 1, 1, format, type)) {
2749 return; /* error was detected */
2750 }
2751
2752
2753 texObj = _mesa_get_current_tex_object(ctx, target);
2754 assert(texObj);
2755
2756 _mesa_lock_texture(ctx, texObj);
2757 {
2758 texImage = _mesa_select_tex_image(ctx, texObj, target, level);
2759
2760 if (subtexture_error_check2(ctx, 1, target, level, xoffset, 0, 0,
2761 width, 1, 1, format, type, texImage)) {
2762 /* error was recorded */
2763 }
2764 else if (width > 0) {
2765 /* If we have a border, xoffset=-1 is legal. Bias by border width */
2766 xoffset += texImage->Border;
2767
2768 ASSERT(ctx->Driver.TexSubImage1D);
2769 ctx->Driver.TexSubImage1D(ctx, target, level, xoffset, width,
2770 format, type, pixels, &ctx->Unpack,
2771 texObj, texImage);
2772
2773 check_gen_mipmap(ctx, target, texObj, level);
2774
2775 ctx->NewState |= _NEW_TEXTURE;
2776 }
2777 }
2778 _mesa_unlock_texture(ctx, texObj);
2779 }
2780
2781
2782 void GLAPIENTRY
2783 _mesa_TexSubImage2D( GLenum target, GLint level,
2784 GLint xoffset, GLint yoffset,
2785 GLsizei width, GLsizei height,
2786 GLenum format, GLenum type,
2787 const GLvoid *pixels )
2788 {
2789 struct gl_texture_object *texObj;
2790 struct gl_texture_image *texImage;
2791 GET_CURRENT_CONTEXT(ctx);
2792 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
2793
2794 if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE))
2795 _mesa_debug(ctx, "glTexSubImage2D %s %d %d %d %d %d %s %s %p\n",
2796 _mesa_lookup_enum_by_nr(target), level,
2797 xoffset, yoffset, width, height,
2798 _mesa_lookup_enum_by_nr(format),
2799 _mesa_lookup_enum_by_nr(type), pixels);
2800
2801 if (ctx->NewState & _MESA_NEW_TRANSFER_STATE)
2802 _mesa_update_state(ctx);
2803
2804 if (subtexture_error_check(ctx, 2, target, level, xoffset, yoffset, 0,
2805 width, height, 1, format, type)) {
2806 return; /* error was detected */
2807 }
2808
2809 texObj = _mesa_get_current_tex_object(ctx, target);
2810
2811 _mesa_lock_texture(ctx, texObj);
2812 {
2813 texImage = _mesa_select_tex_image(ctx, texObj, target, level);
2814
2815 if (subtexture_error_check2(ctx, 2, target, level, xoffset, yoffset, 0,
2816 width, height, 1, format, type, texImage)) {
2817 /* error was recorded */
2818 }
2819 else if (width > 0 && height >= 0) {
2820 /* If we have a border, xoffset=-1 is legal. Bias by border width */
2821 xoffset += texImage->Border;
2822 yoffset += texImage->Border;
2823
2824 ASSERT(ctx->Driver.TexSubImage2D);
2825 ctx->Driver.TexSubImage2D(ctx, target, level, xoffset, yoffset,
2826 width, height, format, type, pixels,
2827 &ctx->Unpack, texObj, texImage);
2828
2829 check_gen_mipmap(ctx, target, texObj, level);
2830
2831 ctx->NewState |= _NEW_TEXTURE;
2832 }
2833 }
2834 _mesa_unlock_texture(ctx, texObj);
2835 }
2836
2837
2838
2839 void GLAPIENTRY
2840 _mesa_TexSubImage3D( GLenum target, GLint level,
2841 GLint xoffset, GLint yoffset, GLint zoffset,
2842 GLsizei width, GLsizei height, GLsizei depth,
2843 GLenum format, GLenum type,
2844 const GLvoid *pixels )
2845 {
2846 struct gl_texture_object *texObj;
2847 struct gl_texture_image *texImage;
2848 GET_CURRENT_CONTEXT(ctx);
2849 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
2850
2851 if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE))
2852 _mesa_debug(ctx, "glTexSubImage3D %s %d %d %d %d %d %d %d %s %s %p\n",
2853 _mesa_lookup_enum_by_nr(target), level,
2854 xoffset, yoffset, zoffset, width, height, depth,
2855 _mesa_lookup_enum_by_nr(format),
2856 _mesa_lookup_enum_by_nr(type), pixels);
2857
2858 if (ctx->NewState & _MESA_NEW_TRANSFER_STATE)
2859 _mesa_update_state(ctx);
2860
2861 if (subtexture_error_check(ctx, 3, target, level, xoffset, yoffset, zoffset,
2862 width, height, depth, format, type)) {
2863 return; /* error was detected */
2864 }
2865
2866 texObj = _mesa_get_current_tex_object(ctx, target);
2867
2868 _mesa_lock_texture(ctx, texObj);
2869 {
2870 texImage = _mesa_select_tex_image(ctx, texObj, target, level);
2871
2872 if (subtexture_error_check2(ctx, 3, target, level,
2873 xoffset, yoffset, zoffset,
2874 width, height, depth,
2875 format, type, texImage)) {
2876 /* error was recorded */
2877 }
2878 else if (width > 0 && height > 0 && height > 0) {
2879 /* If we have a border, xoffset=-1 is legal. Bias by border width */
2880 xoffset += texImage->Border;
2881 yoffset += texImage->Border;
2882 zoffset += texImage->Border;
2883
2884 ASSERT(ctx->Driver.TexSubImage3D);
2885 ctx->Driver.TexSubImage3D(ctx, target, level,
2886 xoffset, yoffset, zoffset,
2887 width, height, depth,
2888 format, type, pixels,
2889 &ctx->Unpack, texObj, texImage );
2890
2891 check_gen_mipmap(ctx, target, texObj, level);
2892
2893 ctx->NewState |= _NEW_TEXTURE;
2894 }
2895 }
2896 _mesa_unlock_texture(ctx, texObj);
2897 }
2898
2899
2900
2901 void GLAPIENTRY
2902 _mesa_CopyTexImage1D( GLenum target, GLint level,
2903 GLenum internalFormat,
2904 GLint x, GLint y,
2905 GLsizei width, GLint border )
2906 {
2907 struct gl_texture_object *texObj;
2908 struct gl_texture_image *texImage;
2909 const GLuint face = _mesa_tex_target_to_face(target);
2910 GET_CURRENT_CONTEXT(ctx);
2911 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
2912
2913 if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE))
2914 _mesa_debug(ctx, "glCopyTexImage1D %s %d %s %d %d %d %d\n",
2915 _mesa_lookup_enum_by_nr(target), level,
2916 _mesa_lookup_enum_by_nr(internalFormat),
2917 x, y, width, border);
2918
2919 if (ctx->NewState & NEW_COPY_TEX_STATE)
2920 _mesa_update_state(ctx);
2921
2922 if (copytexture_error_check(ctx, 1, target, level, internalFormat,
2923 width, 1, border))
2924 return;
2925
2926 texObj = _mesa_get_current_tex_object(ctx, target);
2927
2928 _mesa_lock_texture(ctx, texObj);
2929 {
2930 texImage = _mesa_get_tex_image(ctx, texObj, target, level);
2931 if (!texImage) {
2932 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCopyTexImage1D");
2933 }
2934 else {
2935 gl_format texFormat;
2936
2937 if (texImage->Data) {
2938 ctx->Driver.FreeTexImageData( ctx, texImage );
2939 }
2940
2941 ASSERT(texImage->Data == NULL);
2942
2943 texFormat = _mesa_choose_texture_format(ctx, texObj, target, level,
2944 internalFormat, GL_NONE,
2945 GL_NONE);
2946
2947 _mesa_init_teximage_fields(ctx, target, texImage, width, 1, 1,
2948 border, internalFormat, texFormat);
2949
2950 ASSERT(ctx->Driver.CopyTexImage1D);
2951 ctx->Driver.CopyTexImage1D(ctx, target, level, internalFormat,
2952 x, y, width, border);
2953
2954 check_gen_mipmap(ctx, target, texObj, level);
2955
2956 update_fbo_texture(ctx, texObj, face, level);
2957
2958 /* state update */
2959 texObj->_Complete = GL_FALSE;
2960 ctx->NewState |= _NEW_TEXTURE;
2961 }
2962 }
2963 _mesa_unlock_texture(ctx, texObj);
2964 }
2965
2966
2967
2968 void GLAPIENTRY
2969 _mesa_CopyTexImage2D( GLenum target, GLint level, GLenum internalFormat,
2970 GLint x, GLint y, GLsizei width, GLsizei height,
2971 GLint border )
2972 {
2973 struct gl_texture_object *texObj;
2974 struct gl_texture_image *texImage;
2975 const GLuint face = _mesa_tex_target_to_face(target);
2976 GET_CURRENT_CONTEXT(ctx);
2977 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
2978
2979 if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE))
2980 _mesa_debug(ctx, "glCopyTexImage2D %s %d %s %d %d %d %d %d\n",
2981 _mesa_lookup_enum_by_nr(target), level,
2982 _mesa_lookup_enum_by_nr(internalFormat),
2983 x, y, width, height, border);
2984
2985 if (ctx->NewState & NEW_COPY_TEX_STATE)
2986 _mesa_update_state(ctx);
2987
2988 if (copytexture_error_check(ctx, 2, target, level, internalFormat,
2989 width, height, border))
2990 return;
2991
2992 texObj = _mesa_get_current_tex_object(ctx, target);
2993
2994 _mesa_lock_texture(ctx, texObj);
2995 {
2996 texImage = _mesa_get_tex_image(ctx, texObj, target, level);
2997
2998 if (!texImage) {
2999 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCopyTexImage2D");
3000 }
3001 else {
3002 gl_format texFormat;
3003
3004 if (texImage->Data) {
3005 ctx->Driver.FreeTexImageData( ctx, texImage );
3006 }
3007
3008 ASSERT(texImage->Data == NULL);
3009
3010 texFormat = _mesa_choose_texture_format(ctx, texObj, target, level,
3011 internalFormat, GL_NONE,
3012 GL_NONE);
3013
3014 _mesa_init_teximage_fields(ctx, target, texImage, width, height, 1,
3015 border, internalFormat, texFormat);
3016
3017 ASSERT(ctx->Driver.CopyTexImage2D);
3018 ctx->Driver.CopyTexImage2D(ctx, target, level, internalFormat,
3019 x, y, width, height, border);
3020
3021 check_gen_mipmap(ctx, target, texObj, level);
3022
3023 update_fbo_texture(ctx, texObj, face, level);
3024
3025 /* state update */
3026 texObj->_Complete = GL_FALSE;
3027 ctx->NewState |= _NEW_TEXTURE;
3028 }
3029 }
3030 _mesa_unlock_texture(ctx, texObj);
3031 }
3032
3033
3034 void GLAPIENTRY
3035 _mesa_CopyTexSubImage1D( GLenum target, GLint level,
3036 GLint xoffset, GLint x, GLint y, GLsizei width )
3037 {
3038 struct gl_texture_object *texObj;
3039 struct gl_texture_image *texImage;
3040 GLint yoffset = 0;
3041 GLsizei height = 1;
3042
3043 GET_CURRENT_CONTEXT(ctx);
3044 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
3045
3046 if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE))
3047 _mesa_debug(ctx, "glCopyTexSubImage1D %s %d %d %d %d %d\n",
3048 _mesa_lookup_enum_by_nr(target),
3049 level, xoffset, x, y, width);
3050
3051 if (ctx->NewState & NEW_COPY_TEX_STATE)
3052 _mesa_update_state(ctx);
3053
3054 if (copytexsubimage_error_check1(ctx, 1, target, level))
3055 return;
3056
3057 texObj = _mesa_get_current_tex_object(ctx, target);
3058
3059 _mesa_lock_texture(ctx, texObj);
3060 {
3061 texImage = _mesa_select_tex_image(ctx, texObj, target, level);
3062
3063 if (copytexsubimage_error_check2(ctx, 1, target, level,
3064 xoffset, 0, 0, width, 1, texImage)) {
3065 /* error was recorded */
3066 }
3067 else {
3068 /* If we have a border, xoffset=-1 is legal. Bias by border width */
3069 xoffset += texImage->Border;
3070
3071 if (_mesa_clip_copytexsubimage(ctx, &xoffset, &yoffset, &x, &y,
3072 &width, &height)) {
3073 ASSERT(ctx->Driver.CopyTexSubImage1D);
3074 ctx->Driver.CopyTexSubImage1D(ctx, target, level,
3075 xoffset, x, y, width);
3076
3077 check_gen_mipmap(ctx, target, texObj, level);
3078
3079 ctx->NewState |= _NEW_TEXTURE;
3080 }
3081 }
3082 }
3083 _mesa_unlock_texture(ctx, texObj);
3084 }
3085
3086
3087
3088 void GLAPIENTRY
3089 _mesa_CopyTexSubImage2D( GLenum target, GLint level,
3090 GLint xoffset, GLint yoffset,
3091 GLint x, GLint y, GLsizei width, GLsizei height )
3092 {
3093 struct gl_texture_object *texObj;
3094 struct gl_texture_image *texImage;
3095 GET_CURRENT_CONTEXT(ctx);
3096 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
3097
3098 if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE))
3099 _mesa_debug(ctx, "glCopyTexSubImage2D %s %d %d %d %d %d %d %d\n",
3100 _mesa_lookup_enum_by_nr(target),
3101 level, xoffset, yoffset, x, y, width, height);
3102
3103 if (ctx->NewState & NEW_COPY_TEX_STATE)
3104 _mesa_update_state(ctx);
3105
3106 if (copytexsubimage_error_check1(ctx, 2, target, level))
3107 return;
3108
3109 texObj = _mesa_get_current_tex_object(ctx, target);
3110
3111 _mesa_lock_texture(ctx, texObj);
3112 {
3113 texImage = _mesa_select_tex_image(ctx, texObj, target, level);
3114
3115 if (copytexsubimage_error_check2(ctx, 2, target, level,
3116 xoffset, yoffset, 0,
3117 width, height, texImage)) {
3118 /* error was recorded */
3119 }
3120 else {
3121 /* If we have a border, xoffset=-1 is legal. Bias by border width */
3122 xoffset += texImage->Border;
3123 yoffset += texImage->Border;
3124
3125 if (_mesa_clip_copytexsubimage(ctx, &xoffset, &yoffset, &x, &y,
3126 &width, &height)) {
3127 ASSERT(ctx->Driver.CopyTexSubImage2D);
3128 ctx->Driver.CopyTexSubImage2D(ctx, target, level, xoffset, yoffset,
3129 x, y, width, height);
3130
3131 check_gen_mipmap(ctx, target, texObj, level);
3132
3133 ctx->NewState |= _NEW_TEXTURE;
3134 }
3135 }
3136 }
3137 _mesa_unlock_texture(ctx, texObj);
3138 }
3139
3140
3141
3142 void GLAPIENTRY
3143 _mesa_CopyTexSubImage3D( GLenum target, GLint level,
3144 GLint xoffset, GLint yoffset, GLint zoffset,
3145 GLint x, GLint y, GLsizei width, GLsizei height )
3146 {
3147 struct gl_texture_object *texObj;
3148 struct gl_texture_image *texImage;
3149 GET_CURRENT_CONTEXT(ctx);
3150 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
3151
3152 if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE))
3153 _mesa_debug(ctx, "glCopyTexSubImage3D %s %d %d %d %d %d %d %d %d\n",
3154 _mesa_lookup_enum_by_nr(target),
3155 level, xoffset, yoffset, zoffset, x, y, width, height);
3156
3157 if (ctx->NewState & NEW_COPY_TEX_STATE)
3158 _mesa_update_state(ctx);
3159
3160 if (copytexsubimage_error_check1(ctx, 3, target, level))
3161 return;
3162
3163 texObj = _mesa_get_current_tex_object(ctx, target);
3164
3165 _mesa_lock_texture(ctx, texObj);
3166 {
3167 texImage = _mesa_select_tex_image(ctx, texObj, target, level);
3168
3169 if (copytexsubimage_error_check2(ctx, 3, target, level, xoffset, yoffset,
3170 zoffset, width, height, texImage)) {
3171 /* error was recored */
3172 }
3173 else {
3174 /* If we have a border, xoffset=-1 is legal. Bias by border width */
3175 xoffset += texImage->Border;
3176 yoffset += texImage->Border;
3177 zoffset += texImage->Border;
3178
3179 if (_mesa_clip_copytexsubimage(ctx, &xoffset, &yoffset, &x, &y,
3180 &width, &height)) {
3181 ASSERT(ctx->Driver.CopyTexSubImage3D);
3182 ctx->Driver.CopyTexSubImage3D(ctx, target, level,
3183 xoffset, yoffset, zoffset,
3184 x, y, width, height);
3185
3186 check_gen_mipmap(ctx, target, texObj, level);
3187
3188 ctx->NewState |= _NEW_TEXTURE;
3189 }
3190 }
3191 }
3192 _mesa_unlock_texture(ctx, texObj);
3193 }
3194
3195
3196
3197
3198 /**********************************************************************/
3199 /****** Compressed Textures ******/
3200 /**********************************************************************/
3201
3202
3203 /**
3204 * Return expected size of a compressed texture.
3205 */
3206 static GLuint
3207 compressed_tex_size(GLsizei width, GLsizei height, GLsizei depth,
3208 GLenum glformat)
3209 {
3210 gl_format mesaFormat = _mesa_glenum_to_compressed_format(glformat);
3211 return _mesa_format_image_size(mesaFormat, width, height, depth);
3212 }
3213
3214
3215 /*
3216 * Return compressed texture block size, in pixels.
3217 */
3218 static void
3219 get_compressed_block_size(GLenum glformat, GLuint *bw, GLuint *bh)
3220 {
3221 gl_format mesaFormat = _mesa_glenum_to_compressed_format(glformat);
3222 _mesa_get_format_block_size(mesaFormat, bw, bh);
3223 }
3224
3225
3226 /**
3227 * Error checking for glCompressedTexImage[123]D().
3228 * \return error code or GL_NO_ERROR.
3229 */
3230 static GLenum
3231 compressed_texture_error_check(struct gl_context *ctx, GLint dimensions,
3232 GLenum target, GLint level,
3233 GLenum internalFormat, GLsizei width,
3234 GLsizei height, GLsizei depth, GLint border,
3235 GLsizei imageSize)
3236 {
3237 GLint expectedSize, maxLevels = 0, maxTextureSize;
3238
3239 if (dimensions == 1) {
3240 /* 1D compressed textures not allowed */
3241 return GL_INVALID_ENUM;
3242 }
3243 else if (dimensions == 2) {
3244 if (target == GL_PROXY_TEXTURE_2D) {
3245 maxLevels = ctx->Const.MaxTextureLevels;
3246 }
3247 else if (target == GL_TEXTURE_2D) {
3248 maxLevels = ctx->Const.MaxTextureLevels;
3249 }
3250 else if (target == GL_PROXY_TEXTURE_CUBE_MAP_ARB) {
3251 if (!ctx->Extensions.ARB_texture_cube_map)
3252 return GL_INVALID_ENUM; /*target*/
3253 maxLevels = ctx->Const.MaxCubeTextureLevels;
3254 }
3255 else if (target >= GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB &&
3256 target <= GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB) {
3257 if (!ctx->Extensions.ARB_texture_cube_map)
3258 return GL_INVALID_ENUM; /*target*/
3259 maxLevels = ctx->Const.MaxCubeTextureLevels;
3260 }
3261 else {
3262 return GL_INVALID_ENUM; /*target*/
3263 }
3264 }
3265 else if (dimensions == 3) {
3266 /* 3D compressed textures not allowed */
3267 return GL_INVALID_ENUM;
3268 }
3269 else {
3270 assert(0);
3271 return GL_INVALID_ENUM;
3272 }
3273
3274 maxTextureSize = 1 << (maxLevels - 1);
3275
3276 /* This will detect any invalid internalFormat value */
3277 if (!_mesa_is_compressed_format(ctx, internalFormat))
3278 return GL_INVALID_ENUM;
3279
3280 /* This should really never fail */
3281 if (_mesa_base_tex_format(ctx, internalFormat) < 0)
3282 return GL_INVALID_ENUM;
3283
3284 if (border != 0)
3285 return GL_INVALID_VALUE;
3286
3287 /*
3288 * XXX We should probably use the proxy texture error check function here.
3289 */
3290 if (width < 1 || width > maxTextureSize ||
3291 (!ctx->Extensions.ARB_texture_non_power_of_two && !_mesa_is_pow_two(width)))
3292 return GL_INVALID_VALUE;
3293
3294 if ((height < 1 || height > maxTextureSize ||
3295 (!ctx->Extensions.ARB_texture_non_power_of_two && !_mesa_is_pow_two(height)))
3296 && dimensions > 1)
3297 return GL_INVALID_VALUE;
3298
3299 if ((depth < 1 || depth > maxTextureSize ||
3300 (!ctx->Extensions.ARB_texture_non_power_of_two && !_mesa_is_pow_two(depth)))
3301 && dimensions > 2)
3302 return GL_INVALID_VALUE;
3303
3304 /* For cube map, width must equal height */
3305 if (target >= GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB &&
3306 target <= GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB && width != height)
3307 return GL_INVALID_VALUE;
3308
3309 if (level < 0 || level >= maxLevels)
3310 return GL_INVALID_VALUE;
3311
3312 expectedSize = compressed_tex_size(width, height, depth, internalFormat);
3313 if (expectedSize != imageSize)
3314 return GL_INVALID_VALUE;
3315
3316 #if FEATURE_EXT_texture_sRGB
3317 if ((internalFormat == GL_COMPRESSED_SRGB_S3TC_DXT1_EXT ||
3318 internalFormat == GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT ||
3319 internalFormat == GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT ||
3320 internalFormat == GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT)
3321 && border != 0) {
3322 return GL_INVALID_OPERATION;
3323 }
3324 #endif
3325
3326 return GL_NO_ERROR;
3327 }
3328
3329
3330 /**
3331 * Error checking for glCompressedTexSubImage[123]D().
3332 * \warning There are some bad assumptions here about the size of compressed
3333 * texture tiles (multiple of 4) used to test the validity of the
3334 * offset and size parameters.
3335 * \return error code or GL_NO_ERROR.
3336 */
3337 static GLenum
3338 compressed_subtexture_error_check(struct gl_context *ctx, GLint dimensions,
3339 GLenum target, GLint level,
3340 GLint xoffset, GLint yoffset, GLint zoffset,
3341 GLsizei width, GLsizei height, GLsizei depth,
3342 GLenum format, GLsizei imageSize)
3343 {
3344 GLint expectedSize, maxLevels = 0, maxTextureSize;
3345 GLuint bw, bh;
3346 (void) zoffset;
3347
3348 if (dimensions == 1) {
3349 /* 1D compressed textures not allowed */
3350 return GL_INVALID_ENUM;
3351 }
3352 else if (dimensions == 2) {
3353 if (target == GL_PROXY_TEXTURE_2D) {
3354 maxLevels = ctx->Const.MaxTextureLevels;
3355 }
3356 else if (target == GL_TEXTURE_2D) {
3357 maxLevels = ctx->Const.MaxTextureLevels;
3358 }
3359 else if (target == GL_PROXY_TEXTURE_CUBE_MAP_ARB) {
3360 if (!ctx->Extensions.ARB_texture_cube_map)
3361 return GL_INVALID_ENUM; /*target*/
3362 maxLevels = ctx->Const.MaxCubeTextureLevels;
3363 }
3364 else if (target >= GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB &&
3365 target <= GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB) {
3366 if (!ctx->Extensions.ARB_texture_cube_map)
3367 return GL_INVALID_ENUM; /*target*/
3368 maxLevels = ctx->Const.MaxCubeTextureLevels;
3369 }
3370 else {
3371 return GL_INVALID_ENUM; /*target*/
3372 }
3373 }
3374 else if (dimensions == 3) {
3375 /* 3D compressed textures not allowed */
3376 return GL_INVALID_ENUM;
3377 }
3378
3379 maxTextureSize = 1 << (maxLevels - 1);
3380
3381 /* this will catch any invalid compressed format token */
3382 if (!_mesa_is_compressed_format(ctx, format))
3383 return GL_INVALID_ENUM;
3384
3385 if (width < 1 || width > maxTextureSize)
3386 return GL_INVALID_VALUE;
3387
3388 if ((height < 1 || height > maxTextureSize)
3389 && dimensions > 1)
3390 return GL_INVALID_VALUE;
3391
3392 if (level < 0 || level >= maxLevels)
3393 return GL_INVALID_VALUE;
3394
3395 /*
3396 * do checks which depend on compression block size
3397 */
3398 get_compressed_block_size(format, &bw, &bh);
3399
3400 if ((xoffset % bw != 0) || (yoffset % bh != 0))
3401 return GL_INVALID_VALUE;
3402
3403 if ((width % bw != 0) && width != 2 && width != 1)
3404 return GL_INVALID_VALUE;
3405
3406 if ((height % bh != 0) && height != 2 && height != 1)
3407 return GL_INVALID_VALUE;
3408
3409 expectedSize = compressed_tex_size(width, height, depth, format);
3410 if (expectedSize != imageSize)
3411 return GL_INVALID_VALUE;
3412
3413 return GL_NO_ERROR;
3414 }
3415
3416
3417 /**
3418 * Do second part of glCompressedTexSubImage error checking.
3419 * \return GL_TRUE if error found, GL_FALSE otherwise.
3420 */
3421 static GLboolean
3422 compressed_subtexture_error_check2(struct gl_context *ctx, GLuint dims,
3423 GLsizei width, GLsizei height,
3424 GLsizei depth, GLenum format,
3425 struct gl_texture_image *texImage)
3426 {
3427
3428 if ((GLint) format != texImage->InternalFormat) {
3429 _mesa_error(ctx, GL_INVALID_OPERATION,
3430 "glCompressedTexSubImage%uD(format=0x%x)", dims, format);
3431 return GL_TRUE;
3432 }
3433
3434 if (((width == 1 || width == 2) &&
3435 width != (GLsizei) texImage->Width) ||
3436 (width > (GLsizei) texImage->Width)) {
3437 _mesa_error(ctx, GL_INVALID_VALUE,
3438 "glCompressedTexSubImage%uD(width=%d)", dims, width);
3439 return GL_TRUE;
3440 }
3441
3442 if (dims >= 2) {
3443 if (((height == 1 || height == 2) &&
3444 height != (GLsizei) texImage->Height) ||
3445 (height > (GLsizei) texImage->Height)) {
3446 _mesa_error(ctx, GL_INVALID_VALUE,
3447 "glCompressedTexSubImage%uD(height=%d)", dims, height);
3448 return GL_TRUE;
3449 }
3450 }
3451
3452 if (dims >= 3) {
3453 if (((depth == 1 || depth == 2) &&
3454 depth != (GLsizei) texImage->Depth) ||
3455 (depth > (GLsizei) texImage->Depth)) {
3456 _mesa_error(ctx, GL_INVALID_VALUE,
3457 "glCompressedTexSubImage%uD(depth=%d)", dims, depth);
3458 return GL_TRUE;
3459 }
3460 }
3461
3462 return GL_FALSE;
3463 }
3464
3465
3466
3467 void GLAPIENTRY
3468 _mesa_CompressedTexImage1DARB(GLenum target, GLint level,
3469 GLenum internalFormat, GLsizei width,
3470 GLint border, GLsizei imageSize,
3471 const GLvoid *data)
3472 {
3473 GET_CURRENT_CONTEXT(ctx);
3474 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
3475
3476 if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE))
3477 _mesa_debug(ctx, "glCompressedTexImage1DARB %s %d %s %d %d %d %p\n",
3478 _mesa_lookup_enum_by_nr(target), level,
3479 _mesa_lookup_enum_by_nr(internalFormat),
3480 width, border, imageSize, data);
3481
3482 if (target == GL_TEXTURE_1D) {
3483 /* non-proxy target */
3484 struct gl_texture_object *texObj;
3485 struct gl_texture_image *texImage;
3486 GLenum error = compressed_texture_error_check(ctx, 1, target, level,
3487 internalFormat, width, 1, 1, border, imageSize);
3488 if (error) {
3489 _mesa_error(ctx, error, "glCompressedTexImage1D");
3490 return;
3491 }
3492
3493 texObj = _mesa_get_current_tex_object(ctx, target);
3494
3495 _mesa_lock_texture(ctx, texObj);
3496 {
3497 texImage = _mesa_get_tex_image(ctx, texObj, target, level);
3498 if (!texImage) {
3499 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCompressedTexImage1D");
3500 }
3501 else {
3502 gl_format texFormat;
3503
3504 if (texImage->Data) {
3505 ctx->Driver.FreeTexImageData( ctx, texImage );
3506 }
3507 ASSERT(texImage->Data == NULL);
3508
3509 texFormat = _mesa_choose_texture_format(ctx, texObj, target, level,
3510 internalFormat, GL_NONE,
3511 GL_NONE);
3512
3513 _mesa_init_teximage_fields(ctx, target, texImage, width, 1, 1,
3514 border, internalFormat, texFormat);
3515
3516 ASSERT(ctx->Driver.CompressedTexImage1D);
3517 ctx->Driver.CompressedTexImage1D(ctx, target, level,
3518 internalFormat, width, border,
3519 imageSize, data,
3520 texObj, texImage);
3521
3522 check_gen_mipmap(ctx, target, texObj, level);
3523
3524 /* state update */
3525 texObj->_Complete = GL_FALSE;
3526 ctx->NewState |= _NEW_TEXTURE;
3527 }
3528 }
3529 _mesa_unlock_texture(ctx, texObj);
3530 }
3531 else if (target == GL_PROXY_TEXTURE_1D) {
3532 /* Proxy texture: check for errors and update proxy state */
3533 GLenum error = compressed_texture_error_check(ctx, 1, target, level,
3534 internalFormat, width, 1, 1, border, imageSize);
3535 if (!error) {
3536 ASSERT(ctx->Driver.TestProxyTexImage);
3537 error = !(*ctx->Driver.TestProxyTexImage)(ctx, target, level,
3538 internalFormat, GL_NONE, GL_NONE,
3539 width, 1, 1, border);
3540 }
3541 if (error) {
3542 /* if error, clear all proxy texture image parameters */
3543 struct gl_texture_image *texImage;
3544 texImage = _mesa_get_proxy_tex_image(ctx, target, level);
3545 if (texImage)
3546 clear_teximage_fields(texImage);
3547 }
3548 else {
3549 /* store the teximage parameters */
3550 struct gl_texture_object *texObj;
3551 struct gl_texture_image *texImage;
3552 gl_format texFormat;
3553
3554 texObj = _mesa_get_current_tex_object(ctx, target);
3555
3556 _mesa_lock_texture(ctx, texObj);
3557 {
3558 texImage = _mesa_select_tex_image(ctx, texObj, target, level);
3559 texFormat = _mesa_choose_texture_format(ctx, texObj, target, level,
3560 internalFormat, GL_NONE,
3561 GL_NONE);
3562 _mesa_init_teximage_fields(ctx, target, texImage, width, 1, 1,
3563 border, internalFormat, texFormat);
3564 }
3565 _mesa_unlock_texture(ctx, texObj);
3566 }
3567 }
3568 else {
3569 _mesa_error(ctx, GL_INVALID_ENUM, "glCompressedTexImage1D(target)");
3570 return;
3571 }
3572 }
3573
3574 void GLAPIENTRY
3575 _mesa_CompressedTexImage2DARB(GLenum target, GLint level,
3576 GLenum internalFormat, GLsizei width,
3577 GLsizei height, GLint border, GLsizei imageSize,
3578 const GLvoid *data)
3579 {
3580 GET_CURRENT_CONTEXT(ctx);
3581 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
3582
3583 if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE))
3584 _mesa_debug(ctx, "glCompressedTexImage2DARB %s %d %s %d %d %d %d %p\n",
3585 _mesa_lookup_enum_by_nr(target), level,
3586 _mesa_lookup_enum_by_nr(internalFormat),
3587 width, height, border, imageSize, data);
3588
3589 #if FEATURE_ES
3590 switch (internalFormat) {
3591 case GL_PALETTE4_RGB8_OES:
3592 case GL_PALETTE4_RGBA8_OES:
3593 case GL_PALETTE4_R5_G6_B5_OES:
3594 case GL_PALETTE4_RGBA4_OES:
3595 case GL_PALETTE4_RGB5_A1_OES:
3596 case GL_PALETTE8_RGB8_OES:
3597 case GL_PALETTE8_RGBA8_OES:
3598 case GL_PALETTE8_R5_G6_B5_OES:
3599 case GL_PALETTE8_RGBA4_OES:
3600 case GL_PALETTE8_RGB5_A1_OES:
3601 _mesa_cpal_compressed_teximage2d(target, level, internalFormat,
3602 width, height, imageSize, data);
3603 return;
3604 }
3605 #endif
3606
3607 if (target == GL_TEXTURE_2D ||
3608 (ctx->Extensions.ARB_texture_cube_map &&
3609 target >= GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB &&
3610 target <= GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB)) {
3611 /* non-proxy target */
3612 struct gl_texture_object *texObj;
3613 struct gl_texture_image *texImage;
3614
3615 GLenum error = compressed_texture_error_check(ctx, 2, target, level,
3616 internalFormat, width, height, 1, border, imageSize);
3617 if (error) {
3618 _mesa_error(ctx, error, "glCompressedTexImage2D");
3619 return;
3620 }
3621
3622 texObj = _mesa_get_current_tex_object(ctx, target);
3623
3624 _mesa_lock_texture(ctx, texObj);
3625 {
3626 texImage = _mesa_get_tex_image(ctx, texObj, target, level);
3627 if (!texImage) {
3628 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCompressedTexImage2D");
3629 }
3630 else {
3631 gl_format texFormat;
3632
3633 if (texImage->Data) {
3634 ctx->Driver.FreeTexImageData( ctx, texImage );
3635 }
3636 ASSERT(texImage->Data == NULL);
3637
3638 texFormat = _mesa_choose_texture_format(ctx, texObj, target, level,
3639 internalFormat, GL_NONE,
3640 GL_NONE);
3641
3642 _mesa_init_teximage_fields(ctx, target, texImage, width, height, 1,
3643 border, internalFormat, texFormat);
3644
3645 ASSERT(ctx->Driver.CompressedTexImage2D);
3646 ctx->Driver.CompressedTexImage2D(ctx, target, level,
3647 internalFormat, width, height,
3648 border, imageSize, data,
3649 texObj, texImage);
3650
3651 check_gen_mipmap(ctx, target, texObj, level);
3652
3653 /* state update */
3654 texObj->_Complete = GL_FALSE;
3655 ctx->NewState |= _NEW_TEXTURE;
3656 }
3657 }
3658 _mesa_unlock_texture(ctx, texObj);
3659 }
3660 else if (target == GL_PROXY_TEXTURE_2D ||
3661 (target == GL_PROXY_TEXTURE_CUBE_MAP_ARB &&
3662 ctx->Extensions.ARB_texture_cube_map)) {
3663 /* Proxy texture: check for errors and update proxy state */
3664 GLenum error = compressed_texture_error_check(ctx, 2, target, level,
3665 internalFormat, width, height, 1, border, imageSize);
3666 if (!error) {
3667 ASSERT(ctx->Driver.TestProxyTexImage);
3668 error = !(*ctx->Driver.TestProxyTexImage)(ctx, target, level,
3669 internalFormat, GL_NONE, GL_NONE,
3670 width, height, 1, border);
3671 }
3672 if (error) {
3673 /* if error, clear all proxy texture image parameters */
3674 struct gl_texture_image *texImage;
3675 texImage = _mesa_get_proxy_tex_image(ctx, target, level);
3676 if (texImage)
3677 clear_teximage_fields(texImage);
3678 }
3679 else {
3680 /* store the teximage parameters */
3681 struct gl_texture_object *texObj;
3682 struct gl_texture_image *texImage;
3683 gl_format texFormat;
3684
3685 texObj = _mesa_get_current_tex_object(ctx, target);
3686
3687 _mesa_lock_texture(ctx, texObj);
3688 {
3689 texImage = _mesa_select_tex_image(ctx, texObj, target, level);
3690 texFormat = _mesa_choose_texture_format(ctx, texObj, target, level,
3691 internalFormat, GL_NONE,
3692 GL_NONE);
3693 _mesa_init_teximage_fields(ctx, target, texImage, width, height, 1,
3694 border, internalFormat, texFormat);
3695 }
3696 _mesa_unlock_texture(ctx, texObj);
3697 }
3698 }
3699 else {
3700 _mesa_error(ctx, GL_INVALID_ENUM, "glCompressedTexImage2D(target)");
3701 return;
3702 }
3703 }
3704
3705
3706 void GLAPIENTRY
3707 _mesa_CompressedTexImage3DARB(GLenum target, GLint level,
3708 GLenum internalFormat, GLsizei width,
3709 GLsizei height, GLsizei depth, GLint border,
3710 GLsizei imageSize, const GLvoid *data)
3711 {
3712 GET_CURRENT_CONTEXT(ctx);
3713 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
3714
3715 if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE))
3716 _mesa_debug(ctx, "glCompressedTexImage3DARB %s %d %s %d %d %d %d %d %p\n",
3717 _mesa_lookup_enum_by_nr(target), level,
3718 _mesa_lookup_enum_by_nr(internalFormat),
3719 width, height, depth, border, imageSize, data);
3720
3721 if (target == GL_TEXTURE_3D) {
3722 /* non-proxy target */
3723 struct gl_texture_object *texObj;
3724 struct gl_texture_image *texImage;
3725 GLenum error = compressed_texture_error_check(ctx, 3, target, level,
3726 internalFormat, width, height, depth, border, imageSize);
3727 if (error) {
3728 _mesa_error(ctx, error, "glCompressedTexImage3D");
3729 return;
3730 }
3731
3732 texObj = _mesa_get_current_tex_object(ctx, target);
3733
3734 _mesa_lock_texture(ctx, texObj);
3735 {
3736 texImage = _mesa_get_tex_image(ctx, texObj, target, level);
3737 if (!texImage) {
3738 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCompressedTexImage3D");
3739 }
3740 else {
3741 gl_format texFormat;
3742
3743 if (texImage->Data) {
3744 ctx->Driver.FreeTexImageData( ctx, texImage );
3745 }
3746 ASSERT(texImage->Data == NULL);
3747
3748 texFormat = _mesa_choose_texture_format(ctx, texObj, target, level,
3749 internalFormat, GL_NONE,
3750 GL_NONE);
3751
3752 _mesa_init_teximage_fields(ctx, target, texImage,
3753 width, height, depth,
3754 border, internalFormat, texFormat);
3755
3756 ASSERT(ctx->Driver.CompressedTexImage3D);
3757 ctx->Driver.CompressedTexImage3D(ctx, target, level,
3758 internalFormat,
3759 width, height, depth,
3760 border, imageSize, data,
3761 texObj, texImage);
3762
3763 check_gen_mipmap(ctx, target, texObj, level);
3764
3765 /* state update */
3766 texObj->_Complete = GL_FALSE;
3767 ctx->NewState |= _NEW_TEXTURE;
3768 }
3769 }
3770 _mesa_unlock_texture(ctx, texObj);
3771 }
3772 else if (target == GL_PROXY_TEXTURE_3D) {
3773 /* Proxy texture: check for errors and update proxy state */
3774 GLenum error = compressed_texture_error_check(ctx, 3, target, level,
3775 internalFormat, width, height, depth, border, imageSize);
3776 if (!error) {
3777 ASSERT(ctx->Driver.TestProxyTexImage);
3778 error = !(*ctx->Driver.TestProxyTexImage)(ctx, target, level,
3779 internalFormat, GL_NONE, GL_NONE,
3780 width, height, depth, border);
3781 }
3782 if (error) {
3783 /* if error, clear all proxy texture image parameters */
3784 struct gl_texture_image *texImage;
3785 texImage = _mesa_get_proxy_tex_image(ctx, target, level);
3786 if (texImage)
3787 clear_teximage_fields(texImage);
3788 }
3789 else {
3790 /* store the teximage parameters */
3791 struct gl_texture_object *texObj;
3792 struct gl_texture_image *texImage;
3793 gl_format texFormat;
3794
3795 texObj = _mesa_get_current_tex_object(ctx, target);
3796
3797 _mesa_lock_texture(ctx, texObj);
3798 {
3799 texImage = _mesa_select_tex_image(ctx, texObj, target, level);
3800 texFormat = _mesa_choose_texture_format(ctx, texObj, target, level,
3801 internalFormat, GL_NONE,
3802 GL_NONE);
3803 _mesa_init_teximage_fields(ctx, target, texImage, width, height,
3804 depth, border, internalFormat,
3805 texFormat);
3806 }
3807 _mesa_unlock_texture(ctx, texObj);
3808 }
3809 }
3810 else {
3811 _mesa_error(ctx, GL_INVALID_ENUM, "glCompressedTexImage3D(target)");
3812 return;
3813 }
3814 }
3815
3816
3817 /**
3818 * Common helper for glCompressedTexSubImage1/2/3D().
3819 */
3820 static void
3821 compressed_tex_sub_image(GLuint dims, GLenum target, GLint level,
3822 GLint xoffset, GLint yoffset, GLint zoffset,
3823 GLsizei width, GLsizei height, GLsizei depth,
3824 GLenum format, GLsizei imageSize, const GLvoid *data)
3825 {
3826 struct gl_texture_object *texObj;
3827 struct gl_texture_image *texImage;
3828 GLenum error;
3829 GET_CURRENT_CONTEXT(ctx);
3830 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
3831
3832 error = compressed_subtexture_error_check(ctx, dims, target, level,
3833 xoffset, 0, 0, /* pos */
3834 width, height, depth, /* size */
3835 format, imageSize);
3836 if (error) {
3837 _mesa_error(ctx, error, "glCompressedTexSubImage%uD", dims);
3838 return;
3839 }
3840
3841 texObj = _mesa_get_current_tex_object(ctx, target);
3842
3843 _mesa_lock_texture(ctx, texObj);
3844 {
3845 texImage = _mesa_select_tex_image(ctx, texObj, target, level);
3846 assert(texImage);
3847
3848 if (compressed_subtexture_error_check2(ctx, dims, width, height, depth,
3849 format, texImage)) {
3850 /* error was recorded */
3851 }
3852 else if (width > 0 && height > 0 && depth > 0) {
3853 switch (dims) {
3854 case 1:
3855 if (ctx->Driver.CompressedTexSubImage1D) {
3856 ctx->Driver.CompressedTexSubImage1D(ctx, target, level,
3857 xoffset, width,
3858 format, imageSize, data,
3859 texObj, texImage);
3860 }
3861 break;
3862 case 2:
3863 if (ctx->Driver.CompressedTexSubImage2D) {
3864 ctx->Driver.CompressedTexSubImage2D(ctx, target, level,
3865 xoffset, yoffset,
3866 width, height,
3867 format, imageSize, data,
3868 texObj, texImage);
3869 }
3870 break;
3871 case 3:
3872 if (ctx->Driver.CompressedTexSubImage3D) {
3873 ctx->Driver.CompressedTexSubImage3D(ctx, target, level,
3874 xoffset, yoffset, zoffset,
3875 width, height, depth,
3876 format, imageSize, data,
3877 texObj, texImage);
3878 }
3879 break;
3880 default:
3881 ;
3882 }
3883
3884 check_gen_mipmap(ctx, target, texObj, level);
3885
3886 ctx->NewState |= _NEW_TEXTURE;
3887 }
3888 }
3889 _mesa_unlock_texture(ctx, texObj);
3890 }
3891
3892
3893 void GLAPIENTRY
3894 _mesa_CompressedTexSubImage1DARB(GLenum target, GLint level, GLint xoffset,
3895 GLsizei width, GLenum format,
3896 GLsizei imageSize, const GLvoid *data)
3897 {
3898 compressed_tex_sub_image(1, target, level, xoffset, 0, 0, width, 1, 1,
3899 format, imageSize, data);
3900 }
3901
3902
3903 void GLAPIENTRY
3904 _mesa_CompressedTexSubImage2DARB(GLenum target, GLint level, GLint xoffset,
3905 GLint yoffset, GLsizei width, GLsizei height,
3906 GLenum format, GLsizei imageSize,
3907 const GLvoid *data)
3908 {
3909 compressed_tex_sub_image(2, target, level, xoffset, yoffset, 0,
3910 width, height, 1, format, imageSize, data);
3911 }
3912
3913
3914 void GLAPIENTRY
3915 _mesa_CompressedTexSubImage3DARB(GLenum target, GLint level, GLint xoffset,
3916 GLint yoffset, GLint zoffset, GLsizei width,
3917 GLsizei height, GLsizei depth, GLenum format,
3918 GLsizei imageSize, const GLvoid *data)
3919 {
3920 compressed_tex_sub_image(3, target, level, xoffset, yoffset, zoffset,
3921 width, height, depth, format, imageSize, data);
3922 }