Merge remote branch 'vdpau/pipe-video' into pipe-video
[mesa.git] / src / mesa / main / texobj.h
1 /**
2 * \file texobj.h
3 * Texture object management.
4 */
5
6 /*
7 * Mesa 3-D graphics library
8 * Version: 6.5
9 *
10 * Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
11 *
12 * Permission is hereby granted, free of charge, to any person obtaining a
13 * copy of this software and associated documentation files (the "Software"),
14 * to deal in the Software without restriction, including without limitation
15 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
16 * and/or sell copies of the Software, and to permit persons to whom the
17 * Software is furnished to do so, subject to the following conditions:
18 *
19 * The above copyright notice and this permission notice shall be included
20 * in all copies or substantial portions of the Software.
21 *
22 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
23 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
24 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
25 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
26 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
27 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
28 */
29
30
31 #ifndef TEXTOBJ_H
32 #define TEXTOBJ_H
33
34
35 #include "glheader.h"
36
37 struct gl_context;
38
39 /**
40 * \name Internal functions
41 */
42 /*@{*/
43
44 extern struct gl_texture_object *
45 _mesa_lookup_texture(struct gl_context *ctx, GLuint id);
46
47 extern struct gl_texture_object *
48 _mesa_new_texture_object( struct gl_context *ctx, GLuint name, GLenum target );
49
50 extern void
51 _mesa_initialize_texture_object( struct gl_texture_object *obj,
52 GLuint name, GLenum target );
53
54 extern void
55 _mesa_delete_texture_object( struct gl_context *ctx, struct gl_texture_object *obj );
56
57 extern void
58 _mesa_copy_texture_object( struct gl_texture_object *dest,
59 const struct gl_texture_object *src );
60
61 extern void
62 _mesa_clear_texture_object(struct gl_context *ctx, struct gl_texture_object *obj);
63
64 extern void
65 _mesa_reference_texobj(struct gl_texture_object **ptr,
66 struct gl_texture_object *tex);
67
68 extern void
69 _mesa_test_texobj_completeness( const struct gl_context *ctx,
70 struct gl_texture_object *obj );
71
72 extern GLboolean
73 _mesa_cube_complete(const struct gl_texture_object *texObj);
74
75 extern void
76 _mesa_dirty_texobj(struct gl_context *ctx, struct gl_texture_object *texObj,
77 GLboolean invalidate_state);
78
79 extern struct gl_texture_object *
80 _mesa_get_fallback_texture(struct gl_context *ctx);
81
82 extern void
83 _mesa_unlock_context_textures( struct gl_context *ctx );
84
85 extern void
86 _mesa_lock_context_textures( struct gl_context *ctx );
87
88 /*@}*/
89
90 /**
91 * \name API functions
92 */
93 /*@{*/
94
95 extern void GLAPIENTRY
96 _mesa_GenTextures( GLsizei n, GLuint *textures );
97
98
99 extern void GLAPIENTRY
100 _mesa_DeleteTextures( GLsizei n, const GLuint *textures );
101
102
103 extern void GLAPIENTRY
104 _mesa_BindTexture( GLenum target, GLuint texture );
105
106
107 extern void GLAPIENTRY
108 _mesa_PrioritizeTextures( GLsizei n, const GLuint *textures,
109 const GLclampf *priorities );
110
111
112 extern GLboolean GLAPIENTRY
113 _mesa_AreTexturesResident( GLsizei n, const GLuint *textures,
114 GLboolean *residences );
115
116 extern GLboolean GLAPIENTRY
117 _mesa_IsTexture( GLuint texture );
118
119 /*@}*/
120
121
122 #endif