Merge remote-tracking branch 'mesa-public/master' into vulkan
[mesa.git] / src / mesa / main / texobj.h
1 /**
2 * \file texobj.h
3 * Texture object management.
4 */
5
6 /*
7 * Mesa 3-D graphics library
8 *
9 * Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
10 *
11 * Permission is hereby granted, free of charge, to any person obtaining a
12 * copy of this software and associated documentation files (the "Software"),
13 * to deal in the Software without restriction, including without limitation
14 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
15 * and/or sell copies of the Software, and to permit persons to whom the
16 * Software is furnished to do so, subject to the following conditions:
17 *
18 * The above copyright notice and this permission notice shall be included
19 * in all copies or substantial portions of the Software.
20 *
21 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
22 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
23 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
24 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
25 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
26 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
27 * OTHER DEALINGS IN THE SOFTWARE.
28 */
29
30
31 #ifndef TEXTOBJ_H
32 #define TEXTOBJ_H
33
34
35 #include "compiler.h"
36 #include "glheader.h"
37 #include "mtypes.h"
38 #include "samplerobj.h"
39
40
41 #ifdef __cplusplus
42 extern "C" {
43 #endif
44
45
46 /**
47 * \name Internal functions
48 */
49 /*@{*/
50
51 extern struct gl_texture_object *
52 _mesa_lookup_texture(struct gl_context *ctx, GLuint id);
53
54 extern struct gl_texture_object *
55 _mesa_lookup_texture_err(struct gl_context *ctx, GLuint id, const char* func);
56
57 extern void
58 _mesa_begin_texture_lookups(struct gl_context *ctx);
59
60 extern void
61 _mesa_end_texture_lookups(struct gl_context *ctx);
62
63 extern struct gl_texture_object *
64 _mesa_lookup_texture_locked(struct gl_context *ctx, GLuint id);
65
66 extern struct gl_texture_object *
67 _mesa_get_current_tex_object(struct gl_context *ctx, GLenum target);
68
69 extern struct gl_texture_object *
70 _mesa_new_texture_object( struct gl_context *ctx, GLuint name, GLenum target );
71
72 extern void
73 _mesa_initialize_texture_object( struct gl_context *ctx,
74 struct gl_texture_object *obj,
75 GLuint name, GLenum target );
76
77 extern int
78 _mesa_tex_target_to_index(const struct gl_context *ctx, GLenum target);
79
80 extern void
81 _mesa_delete_texture_object( struct gl_context *ctx,
82 struct gl_texture_object *obj );
83
84 extern void
85 _mesa_copy_texture_object( struct gl_texture_object *dest,
86 const struct gl_texture_object *src );
87
88 extern void
89 _mesa_clear_texture_object(struct gl_context *ctx,
90 struct gl_texture_object *obj);
91
92 extern void
93 _mesa_reference_texobj_(struct gl_texture_object **ptr,
94 struct gl_texture_object *tex);
95
96 static inline void
97 _mesa_reference_texobj(struct gl_texture_object **ptr,
98 struct gl_texture_object *tex)
99 {
100 if (*ptr != tex)
101 _mesa_reference_texobj_(ptr, tex);
102 }
103
104 /**
105 * Lock a texture for updating. See also _mesa_lock_context_textures().
106 */
107 static inline void
108 _mesa_lock_texture(struct gl_context *ctx, struct gl_texture_object *texObj)
109 {
110 mtx_lock(&ctx->Shared->TexMutex);
111 ctx->Shared->TextureStateStamp++;
112 (void) texObj;
113 }
114
115 static inline void
116 _mesa_unlock_texture(struct gl_context *ctx, struct gl_texture_object *texObj)
117 {
118 (void) texObj;
119 mtx_unlock(&ctx->Shared->TexMutex);
120 }
121
122
123 /**
124 * Return number of faces for a texture target. This will be 6 for
125 * cube maps (and cube map arrays) and 1 otherwise.
126 * NOTE: this function is not used for cube map arrays which operate
127 * more like 2D arrays than cube maps.
128 */
129 static inline GLuint
130 _mesa_num_tex_faces(GLenum target)
131 {
132 switch (target) {
133 case GL_TEXTURE_CUBE_MAP:
134 case GL_PROXY_TEXTURE_CUBE_MAP:
135 return 6;
136 default:
137 return 1;
138 }
139 }
140
141
142 /** Is the texture "complete" with respect to the given sampler state? */
143 static inline GLboolean
144 _mesa_is_texture_complete(const struct gl_texture_object *texObj,
145 const struct gl_sampler_object *sampler)
146 {
147 if (texObj->_IsIntegerFormat &&
148 (sampler->MagFilter != GL_NEAREST ||
149 (sampler->MinFilter != GL_NEAREST &&
150 sampler->MinFilter != GL_NEAREST_MIPMAP_NEAREST))) {
151 /* If the format is integer, only nearest filtering is allowed */
152 return GL_FALSE;
153 }
154
155 /* From the ARB_stencil_texturing specification:
156 * "Add a new bullet point for the conditions that cause the texture
157 * to not be complete:
158 *
159 * * The internal format of the texture is DEPTH_STENCIL, the
160 * DEPTH_STENCIL_TEXTURE_MODE for the texture is STENCIL_INDEX and either
161 * the magnification filter or the minification filter is not NEAREST."
162 */
163 if (texObj->StencilSampling &&
164 texObj->Image[0][texObj->BaseLevel]->_BaseFormat == GL_DEPTH_STENCIL &&
165 (sampler->MagFilter != GL_NEAREST || sampler->MinFilter != GL_NEAREST)) {
166 return GL_FALSE;
167 }
168
169 if (_mesa_is_mipmap_filter(sampler))
170 return texObj->_MipmapComplete;
171 else
172 return texObj->_BaseComplete;
173 }
174
175
176 extern void
177 _mesa_test_texobj_completeness( const struct gl_context *ctx,
178 struct gl_texture_object *obj );
179
180 extern GLboolean
181 _mesa_cube_level_complete(const struct gl_texture_object *texObj,
182 const GLint level);
183
184 extern GLboolean
185 _mesa_cube_complete(const struct gl_texture_object *texObj);
186
187 extern void
188 _mesa_dirty_texobj(struct gl_context *ctx, struct gl_texture_object *texObj);
189
190 extern struct gl_texture_object *
191 _mesa_get_fallback_texture(struct gl_context *ctx, gl_texture_index tex);
192
193 extern GLuint
194 _mesa_total_texture_memory(struct gl_context *ctx);
195
196 extern GLenum
197 _mesa_texture_base_format(const struct gl_texture_object *texObj);
198
199 extern void
200 _mesa_unlock_context_textures( struct gl_context *ctx );
201
202 extern void
203 _mesa_lock_context_textures( struct gl_context *ctx );
204
205 extern struct gl_texture_object *
206 _mesa_create_nameless_texture(struct gl_context *ctx, GLenum target);
207
208 extern void
209 _mesa_delete_nameless_texture(struct gl_context *ctx,
210 struct gl_texture_object *texObj);
211
212
213 /*@}*/
214
215 /**
216 * \name API functions
217 */
218 /*@{*/
219
220 extern void GLAPIENTRY
221 _mesa_GenTextures(GLsizei n, GLuint *textures);
222
223 extern void GLAPIENTRY
224 _mesa_CreateTextures(GLenum target, GLsizei n, GLuint *textures);
225
226 extern void GLAPIENTRY
227 _mesa_DeleteTextures( GLsizei n, const GLuint *textures );
228
229
230 extern void GLAPIENTRY
231 _mesa_BindTexture( GLenum target, GLuint texture );
232
233 extern void GLAPIENTRY
234 _mesa_BindTextureUnit(GLuint unit, GLuint texture);
235
236 extern void GLAPIENTRY
237 _mesa_BindTextures( GLuint first, GLsizei count, const GLuint *textures );
238
239
240 extern void GLAPIENTRY
241 _mesa_PrioritizeTextures( GLsizei n, const GLuint *textures,
242 const GLclampf *priorities );
243
244
245 extern GLboolean GLAPIENTRY
246 _mesa_AreTexturesResident( GLsizei n, const GLuint *textures,
247 GLboolean *residences );
248
249 extern GLboolean GLAPIENTRY
250 _mesa_IsTexture( GLuint texture );
251
252 extern void GLAPIENTRY
253 _mesa_InvalidateTexSubImage(GLuint texture, GLint level, GLint xoffset,
254 GLint yoffset, GLint zoffset, GLsizei width,
255 GLsizei height, GLsizei depth);
256
257 extern void GLAPIENTRY
258 _mesa_InvalidateTexImage(GLuint texture, GLint level);
259
260 /*@}*/
261
262
263 #ifdef __cplusplus
264 }
265 #endif
266
267
268 #endif