mesa: Add "shader/" path to #include statements in shader parser/lexer sources
[mesa.git] / src / mesa / main / texstate.c
1 /*
2 * Mesa 3-D graphics library
3 * Version: 7.5
4 *
5 * Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
21 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
22 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
23 */
24
25 /**
26 * \file texstate.c
27 *
28 * Texture state handling.
29 */
30
31 #include "glheader.h"
32 #include "mfeatures.h"
33 #include "colormac.h"
34 #include "colortab.h"
35 #include "context.h"
36 #include "enums.h"
37 #include "macros.h"
38 #include "texcompress.h"
39 #include "texobj.h"
40 #include "teximage.h"
41 #include "texstate.h"
42 #include "texenvprogram.h"
43 #include "mtypes.h"
44
45
46
47 /**
48 * Default texture combine environment state. This is used to initialize
49 * a context's texture units and as the basis for converting "classic"
50 * texture environmnets to ARB_texture_env_combine style values.
51 */
52 static const struct gl_tex_env_combine_state default_combine_state = {
53 GL_MODULATE, GL_MODULATE,
54 { GL_TEXTURE, GL_PREVIOUS, GL_CONSTANT, GL_CONSTANT },
55 { GL_TEXTURE, GL_PREVIOUS, GL_CONSTANT, GL_CONSTANT },
56 { GL_SRC_COLOR, GL_SRC_COLOR, GL_SRC_ALPHA, GL_SRC_ALPHA },
57 { GL_SRC_ALPHA, GL_SRC_ALPHA, GL_SRC_ALPHA, GL_SRC_ALPHA },
58 0, 0,
59 2, 2
60 };
61
62
63
64 /**
65 * Used by glXCopyContext to copy texture state from one context to another.
66 */
67 void
68 _mesa_copy_texture_state( const GLcontext *src, GLcontext *dst )
69 {
70 GLuint u, tex;
71
72 ASSERT(src);
73 ASSERT(dst);
74
75 dst->Texture.CurrentUnit = src->Texture.CurrentUnit;
76 dst->Texture._GenFlags = src->Texture._GenFlags;
77 dst->Texture._TexGenEnabled = src->Texture._TexGenEnabled;
78 dst->Texture._TexMatEnabled = src->Texture._TexMatEnabled;
79 dst->Texture.SharedPalette = src->Texture.SharedPalette;
80
81 /* per-unit state */
82 for (u = 0; u < src->Const.MaxTextureImageUnits; u++) {
83 dst->Texture.Unit[u].Enabled = src->Texture.Unit[u].Enabled;
84 dst->Texture.Unit[u].EnvMode = src->Texture.Unit[u].EnvMode;
85 COPY_4V(dst->Texture.Unit[u].EnvColor, src->Texture.Unit[u].EnvColor);
86 dst->Texture.Unit[u].TexGenEnabled = src->Texture.Unit[u].TexGenEnabled;
87 dst->Texture.Unit[u].GenS = src->Texture.Unit[u].GenS;
88 dst->Texture.Unit[u].GenT = src->Texture.Unit[u].GenT;
89 dst->Texture.Unit[u].GenR = src->Texture.Unit[u].GenR;
90 dst->Texture.Unit[u].GenQ = src->Texture.Unit[u].GenQ;
91 dst->Texture.Unit[u].LodBias = src->Texture.Unit[u].LodBias;
92
93 /* GL_EXT_texture_env_combine */
94 dst->Texture.Unit[u].Combine = src->Texture.Unit[u].Combine;
95
96 /* GL_ATI_envmap_bumpmap - need this? */
97 dst->Texture.Unit[u].BumpTarget = src->Texture.Unit[u].BumpTarget;
98 COPY_4V(dst->Texture.Unit[u].RotMatrix, src->Texture.Unit[u].RotMatrix);
99
100 /*
101 * XXX strictly speaking, we should compare texture names/ids and
102 * bind textures in the dest context according to id. For now, only
103 * copy bindings if the contexts share the same pool of textures to
104 * avoid refcounting bugs.
105 */
106 if (dst->Shared == src->Shared) {
107 /* copy texture object bindings, not contents of texture objects */
108 _mesa_lock_context_textures(dst);
109
110 for (tex = 0; tex < NUM_TEXTURE_TARGETS; tex++) {
111 _mesa_reference_texobj(&dst->Texture.Unit[u].CurrentTex[tex],
112 src->Texture.Unit[u].CurrentTex[tex]);
113 }
114 _mesa_unlock_context_textures(dst);
115 }
116 }
117 }
118
119
120 /*
121 * For debugging
122 */
123 void
124 _mesa_print_texunit_state( GLcontext *ctx, GLuint unit )
125 {
126 const struct gl_texture_unit *texUnit = ctx->Texture.Unit + unit;
127 _mesa_printf("Texture Unit %d\n", unit);
128 _mesa_printf(" GL_TEXTURE_ENV_MODE = %s\n", _mesa_lookup_enum_by_nr(texUnit->EnvMode));
129 _mesa_printf(" GL_COMBINE_RGB = %s\n", _mesa_lookup_enum_by_nr(texUnit->Combine.ModeRGB));
130 _mesa_printf(" GL_COMBINE_ALPHA = %s\n", _mesa_lookup_enum_by_nr(texUnit->Combine.ModeA));
131 _mesa_printf(" GL_SOURCE0_RGB = %s\n", _mesa_lookup_enum_by_nr(texUnit->Combine.SourceRGB[0]));
132 _mesa_printf(" GL_SOURCE1_RGB = %s\n", _mesa_lookup_enum_by_nr(texUnit->Combine.SourceRGB[1]));
133 _mesa_printf(" GL_SOURCE2_RGB = %s\n", _mesa_lookup_enum_by_nr(texUnit->Combine.SourceRGB[2]));
134 _mesa_printf(" GL_SOURCE0_ALPHA = %s\n", _mesa_lookup_enum_by_nr(texUnit->Combine.SourceA[0]));
135 _mesa_printf(" GL_SOURCE1_ALPHA = %s\n", _mesa_lookup_enum_by_nr(texUnit->Combine.SourceA[1]));
136 _mesa_printf(" GL_SOURCE2_ALPHA = %s\n", _mesa_lookup_enum_by_nr(texUnit->Combine.SourceA[2]));
137 _mesa_printf(" GL_OPERAND0_RGB = %s\n", _mesa_lookup_enum_by_nr(texUnit->Combine.OperandRGB[0]));
138 _mesa_printf(" GL_OPERAND1_RGB = %s\n", _mesa_lookup_enum_by_nr(texUnit->Combine.OperandRGB[1]));
139 _mesa_printf(" GL_OPERAND2_RGB = %s\n", _mesa_lookup_enum_by_nr(texUnit->Combine.OperandRGB[2]));
140 _mesa_printf(" GL_OPERAND0_ALPHA = %s\n", _mesa_lookup_enum_by_nr(texUnit->Combine.OperandA[0]));
141 _mesa_printf(" GL_OPERAND1_ALPHA = %s\n", _mesa_lookup_enum_by_nr(texUnit->Combine.OperandA[1]));
142 _mesa_printf(" GL_OPERAND2_ALPHA = %s\n", _mesa_lookup_enum_by_nr(texUnit->Combine.OperandA[2]));
143 _mesa_printf(" GL_RGB_SCALE = %d\n", 1 << texUnit->Combine.ScaleShiftRGB);
144 _mesa_printf(" GL_ALPHA_SCALE = %d\n", 1 << texUnit->Combine.ScaleShiftA);
145 _mesa_printf(" GL_TEXTURE_ENV_COLOR = (%f, %f, %f, %f)\n", texUnit->EnvColor[0], texUnit->EnvColor[1], texUnit->EnvColor[2], texUnit->EnvColor[3]);
146 }
147
148
149
150 /**********************************************************************/
151 /* Texture Environment */
152 /**********************************************************************/
153
154 /**
155 * Convert "classic" texture environment to ARB_texture_env_combine style
156 * environments.
157 *
158 * \param state texture_env_combine state vector to be filled-in.
159 * \param mode Classic texture environment mode (i.e., \c GL_REPLACE,
160 * \c GL_BLEND, \c GL_DECAL, etc.).
161 * \param texBaseFormat Base format of the texture associated with the
162 * texture unit.
163 */
164 static void
165 calculate_derived_texenv( struct gl_tex_env_combine_state *state,
166 GLenum mode, GLenum texBaseFormat )
167 {
168 GLenum mode_rgb;
169 GLenum mode_a;
170
171 *state = default_combine_state;
172
173 switch (texBaseFormat) {
174 case GL_ALPHA:
175 state->SourceRGB[0] = GL_PREVIOUS;
176 break;
177
178 case GL_LUMINANCE_ALPHA:
179 case GL_INTENSITY:
180 case GL_RGBA:
181 break;
182
183 case GL_LUMINANCE:
184 case GL_RGB:
185 case GL_YCBCR_MESA:
186 case GL_DUDV_ATI:
187 state->SourceA[0] = GL_PREVIOUS;
188 break;
189
190 default:
191 _mesa_problem(NULL,
192 "Invalid texBaseFormat 0x%x in calculate_derived_texenv",
193 texBaseFormat);
194 return;
195 }
196
197 if (mode == GL_REPLACE_EXT)
198 mode = GL_REPLACE;
199
200 switch (mode) {
201 case GL_REPLACE:
202 case GL_MODULATE:
203 mode_rgb = (texBaseFormat == GL_ALPHA) ? GL_REPLACE : mode;
204 mode_a = mode;
205 break;
206
207 case GL_DECAL:
208 mode_rgb = GL_INTERPOLATE;
209 mode_a = GL_REPLACE;
210
211 state->SourceA[0] = GL_PREVIOUS;
212
213 /* Having alpha / luminance / intensity textures replace using the
214 * incoming fragment color matches the definition in NV_texture_shader.
215 * The 1.5 spec simply marks these as "undefined".
216 */
217 switch (texBaseFormat) {
218 case GL_ALPHA:
219 case GL_LUMINANCE:
220 case GL_LUMINANCE_ALPHA:
221 case GL_INTENSITY:
222 state->SourceRGB[0] = GL_PREVIOUS;
223 break;
224 case GL_RGB:
225 case GL_YCBCR_MESA:
226 case GL_DUDV_ATI:
227 mode_rgb = GL_REPLACE;
228 break;
229 case GL_RGBA:
230 state->SourceRGB[2] = GL_TEXTURE;
231 break;
232 }
233 break;
234
235 case GL_BLEND:
236 mode_rgb = GL_INTERPOLATE;
237 mode_a = GL_MODULATE;
238
239 switch (texBaseFormat) {
240 case GL_ALPHA:
241 mode_rgb = GL_REPLACE;
242 break;
243 case GL_INTENSITY:
244 mode_a = GL_INTERPOLATE;
245 state->SourceA[0] = GL_CONSTANT;
246 state->OperandA[2] = GL_SRC_ALPHA;
247 /* FALLTHROUGH */
248 case GL_LUMINANCE:
249 case GL_RGB:
250 case GL_LUMINANCE_ALPHA:
251 case GL_RGBA:
252 case GL_YCBCR_MESA:
253 case GL_DUDV_ATI:
254 state->SourceRGB[2] = GL_TEXTURE;
255 state->SourceA[2] = GL_TEXTURE;
256 state->SourceRGB[0] = GL_CONSTANT;
257 state->OperandRGB[2] = GL_SRC_COLOR;
258 break;
259 }
260 break;
261
262 case GL_ADD:
263 mode_rgb = (texBaseFormat == GL_ALPHA) ? GL_REPLACE : GL_ADD;
264 mode_a = (texBaseFormat == GL_INTENSITY) ? GL_ADD : GL_MODULATE;
265 break;
266
267 default:
268 _mesa_problem(NULL,
269 "Invalid texture env mode 0x%x in calculate_derived_texenv",
270 mode);
271 return;
272 }
273
274 state->ModeRGB = (state->SourceRGB[0] != GL_PREVIOUS)
275 ? mode_rgb : GL_REPLACE;
276 state->ModeA = (state->SourceA[0] != GL_PREVIOUS)
277 ? mode_a : GL_REPLACE;
278 }
279
280
281
282
283 /* GL_ARB_multitexture */
284 void GLAPIENTRY
285 _mesa_ActiveTextureARB(GLenum texture)
286 {
287 GET_CURRENT_CONTEXT(ctx);
288 const GLuint texUnit = texture - GL_TEXTURE0;
289 ASSERT_OUTSIDE_BEGIN_END(ctx);
290
291 if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE))
292 _mesa_debug(ctx, "glActiveTexture %s\n",
293 _mesa_lookup_enum_by_nr(texture));
294
295 if (texUnit >= ctx->Const.MaxTextureImageUnits) {
296 _mesa_error(ctx, GL_INVALID_ENUM, "glActiveTexture(texture)");
297 return;
298 }
299
300 if (ctx->Texture.CurrentUnit == texUnit)
301 return;
302
303 FLUSH_VERTICES(ctx, _NEW_TEXTURE);
304
305 ctx->Texture.CurrentUnit = texUnit;
306 if (ctx->Transform.MatrixMode == GL_TEXTURE) {
307 /* update current stack pointer */
308 ctx->CurrentStack = &ctx->TextureMatrixStack[texUnit];
309 }
310 }
311
312
313 /* GL_ARB_multitexture */
314 void GLAPIENTRY
315 _mesa_ClientActiveTextureARB(GLenum texture)
316 {
317 GET_CURRENT_CONTEXT(ctx);
318 GLuint texUnit = texture - GL_TEXTURE0;
319 ASSERT_OUTSIDE_BEGIN_END(ctx);
320
321 if (MESA_VERBOSE & (VERBOSE_API | VERBOSE_TEXTURE))
322 _mesa_debug(ctx, "glClientActiveTexture %s\n",
323 _mesa_lookup_enum_by_nr(texture));
324
325 if (texUnit >= ctx->Const.MaxTextureCoordUnits) {
326 _mesa_error(ctx, GL_INVALID_ENUM, "glClientActiveTexture(texture)");
327 return;
328 }
329
330 if (ctx->Array.ActiveTexture == texUnit)
331 return;
332
333 FLUSH_VERTICES(ctx, _NEW_ARRAY);
334 ctx->Array.ActiveTexture = texUnit;
335 }
336
337
338
339 /**********************************************************************/
340 /***** State management *****/
341 /**********************************************************************/
342
343
344 /**
345 * \note This routine refers to derived texture attribute values to
346 * compute the ENABLE_TEXMAT flags, but is only called on
347 * _NEW_TEXTURE_MATRIX. On changes to _NEW_TEXTURE, the ENABLE_TEXMAT
348 * flags are updated by _mesa_update_textures(), below.
349 *
350 * \param ctx GL context.
351 */
352 static void
353 update_texture_matrices( GLcontext *ctx )
354 {
355 GLuint u;
356
357 ctx->Texture._TexMatEnabled = 0x0;
358
359 for (u = 0; u < ctx->Const.MaxTextureCoordUnits; u++) {
360 if (_math_matrix_is_dirty(ctx->TextureMatrixStack[u].Top)) {
361 _math_matrix_analyse( ctx->TextureMatrixStack[u].Top );
362
363 if (ctx->Texture.Unit[u]._ReallyEnabled &&
364 ctx->TextureMatrixStack[u].Top->type != MATRIX_IDENTITY)
365 ctx->Texture._TexMatEnabled |= ENABLE_TEXMAT(u);
366 }
367 }
368 }
369
370
371 /**
372 * Examine texture unit's combine/env state to update derived state.
373 */
374 static void
375 update_tex_combine(GLcontext *ctx, struct gl_texture_unit *texUnit)
376 {
377 struct gl_tex_env_combine_state *combine;
378
379 /* Set the texUnit->_CurrentCombine field to point to the user's combiner
380 * state, or the combiner state which is derived from traditional texenv
381 * mode.
382 */
383 if (texUnit->EnvMode == GL_COMBINE ||
384 texUnit->EnvMode == GL_COMBINE4_NV) {
385 texUnit->_CurrentCombine = & texUnit->Combine;
386 }
387 else {
388 const struct gl_texture_object *texObj = texUnit->_Current;
389 GLenum format = texObj->Image[0][texObj->BaseLevel]->_BaseFormat;
390 if (format == GL_COLOR_INDEX) {
391 format = GL_RGBA; /* a bit of a hack */
392 }
393 else if (format == GL_DEPTH_COMPONENT ||
394 format == GL_DEPTH_STENCIL_EXT) {
395 format = texObj->DepthMode;
396 }
397 calculate_derived_texenv(&texUnit->_EnvMode, texUnit->EnvMode, format);
398 texUnit->_CurrentCombine = & texUnit->_EnvMode;
399 }
400
401 combine = texUnit->_CurrentCombine;
402
403 /* Determine number of source RGB terms in the combiner function */
404 switch (combine->ModeRGB) {
405 case GL_REPLACE:
406 combine->_NumArgsRGB = 1;
407 break;
408 case GL_ADD:
409 case GL_ADD_SIGNED:
410 if (texUnit->EnvMode == GL_COMBINE4_NV)
411 combine->_NumArgsRGB = 4;
412 else
413 combine->_NumArgsRGB = 2;
414 break;
415 case GL_MODULATE:
416 case GL_SUBTRACT:
417 case GL_DOT3_RGB:
418 case GL_DOT3_RGBA:
419 case GL_DOT3_RGB_EXT:
420 case GL_DOT3_RGBA_EXT:
421 combine->_NumArgsRGB = 2;
422 break;
423 case GL_INTERPOLATE:
424 case GL_MODULATE_ADD_ATI:
425 case GL_MODULATE_SIGNED_ADD_ATI:
426 case GL_MODULATE_SUBTRACT_ATI:
427 combine->_NumArgsRGB = 3;
428 break;
429 case GL_BUMP_ENVMAP_ATI:
430 /* no real arguments for this case */
431 combine->_NumArgsRGB = 0;
432 break;
433 default:
434 combine->_NumArgsRGB = 0;
435 _mesa_problem(ctx, "invalid RGB combine mode in update_texture_state");
436 return;
437 }
438
439 /* Determine number of source Alpha terms in the combiner function */
440 switch (combine->ModeA) {
441 case GL_REPLACE:
442 combine->_NumArgsA = 1;
443 break;
444 case GL_ADD:
445 case GL_ADD_SIGNED:
446 if (texUnit->EnvMode == GL_COMBINE4_NV)
447 combine->_NumArgsA = 4;
448 else
449 combine->_NumArgsA = 2;
450 break;
451 case GL_MODULATE:
452 case GL_SUBTRACT:
453 combine->_NumArgsA = 2;
454 break;
455 case GL_INTERPOLATE:
456 case GL_MODULATE_ADD_ATI:
457 case GL_MODULATE_SIGNED_ADD_ATI:
458 case GL_MODULATE_SUBTRACT_ATI:
459 combine->_NumArgsA = 3;
460 break;
461 default:
462 combine->_NumArgsA = 0;
463 _mesa_problem(ctx, "invalid Alpha combine mode in update_texture_state");
464 break;
465 }
466 }
467
468
469 /**
470 * \note This routine refers to derived texture matrix values to
471 * compute the ENABLE_TEXMAT flags, but is only called on
472 * _NEW_TEXTURE. On changes to _NEW_TEXTURE_MATRIX, the ENABLE_TEXMAT
473 * flags are updated by _mesa_update_texture_matrices, above.
474 *
475 * \param ctx GL context.
476 */
477 static void
478 update_texture_state( GLcontext *ctx )
479 {
480 GLuint unit;
481 struct gl_fragment_program *fprog = NULL;
482 struct gl_vertex_program *vprog = NULL;
483 GLbitfield enabledFragUnits = 0x0;
484
485 if (ctx->Shader.CurrentProgram &&
486 ctx->Shader.CurrentProgram->LinkStatus) {
487 fprog = ctx->Shader.CurrentProgram->FragmentProgram;
488 vprog = ctx->Shader.CurrentProgram->VertexProgram;
489 }
490 else {
491 if (ctx->FragmentProgram._Enabled) {
492 fprog = ctx->FragmentProgram.Current;
493 }
494 if (ctx->VertexProgram._Enabled) {
495 /* XXX enable this if/when non-shader vertex programs get
496 * texture fetches:
497 vprog = ctx->VertexProgram.Current;
498 */
499 }
500 }
501
502 /* TODO: only set this if there are actual changes */
503 ctx->NewState |= _NEW_TEXTURE;
504
505 ctx->Texture._EnabledUnits = 0x0;
506 ctx->Texture._GenFlags = 0x0;
507 ctx->Texture._TexMatEnabled = 0x0;
508 ctx->Texture._TexGenEnabled = 0x0;
509
510 /*
511 * Update texture unit state.
512 */
513 for (unit = 0; unit < ctx->Const.MaxTextureImageUnits; unit++) {
514 struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit];
515 GLbitfield enabledVertTargets = 0x0;
516 GLbitfield enabledFragTargets = 0x0;
517 GLbitfield enabledTargets = 0x0;
518 GLuint texIndex;
519
520 /* Get the bitmask of texture target enables.
521 * enableBits will be a mask of the TEXTURE_*_BIT flags indicating
522 * which texture targets are enabled (fixed function) or referenced
523 * by a fragment shader/program. When multiple flags are set, we'll
524 * settle on the one with highest priority (see below).
525 */
526 if (vprog) {
527 enabledVertTargets |= vprog->Base.TexturesUsed[unit];
528 }
529
530 if (fprog) {
531 enabledFragTargets |= fprog->Base.TexturesUsed[unit];
532 }
533 else {
534 /* fixed-function fragment program */
535 enabledFragTargets |= texUnit->Enabled;
536 }
537
538 enabledTargets = enabledVertTargets | enabledFragTargets;
539
540 texUnit->_ReallyEnabled = 0x0;
541
542 if (enabledTargets == 0x0) {
543 /* neither vertex nor fragment processing uses this unit */
544 continue;
545 }
546
547 /* Look for the highest priority texture target that's enabled (or used
548 * by the vert/frag shaders) and "complete". That's the one we'll use
549 * for texturing. If we're using vert/frag program we're guaranteed
550 * that bitcount(enabledBits) <= 1.
551 * Note that the TEXTURE_x_INDEX values are in high to low priority.
552 */
553 for (texIndex = 0; texIndex < NUM_TEXTURE_TARGETS; texIndex++) {
554 if (enabledTargets & (1 << texIndex)) {
555 struct gl_texture_object *texObj = texUnit->CurrentTex[texIndex];
556 if (!texObj->_Complete) {
557 _mesa_test_texobj_completeness(ctx, texObj);
558 }
559 if (texObj->_Complete) {
560 texUnit->_ReallyEnabled = 1 << texIndex;
561 _mesa_reference_texobj(&texUnit->_Current, texObj);
562 break;
563 }
564 }
565 }
566
567 if (!texUnit->_ReallyEnabled) {
568 if (fprog) {
569 /* If we get here it means the shader is expecting a texture
570 * object, but there isn't one (or it's incomplete). Use the
571 * fallback texture.
572 */
573 struct gl_texture_object *texObj = _mesa_get_fallback_texture(ctx);
574 texUnit->_ReallyEnabled = 1 << TEXTURE_2D_INDEX;
575 _mesa_reference_texobj(&texUnit->_Current, texObj);
576 }
577 else {
578 /* fixed-function: texture unit is really disabled */
579 continue;
580 }
581 }
582
583 /* if we get here, we know this texture unit is enabled */
584
585 ctx->Texture._EnabledUnits |= (1 << unit);
586
587 if (enabledFragTargets)
588 enabledFragUnits |= (1 << unit);
589
590 update_tex_combine(ctx, texUnit);
591 }
592
593
594 /* Determine which texture coordinate sets are actually needed */
595 if (fprog) {
596 const GLuint coordMask = (1 << MAX_TEXTURE_COORD_UNITS) - 1;
597 ctx->Texture._EnabledCoordUnits
598 = (fprog->Base.InputsRead >> FRAG_ATTRIB_TEX0) & coordMask;
599 }
600 else {
601 ctx->Texture._EnabledCoordUnits = enabledFragUnits;
602 }
603
604 /* Setup texgen for those texture coordinate sets that are in use */
605 for (unit = 0; unit < ctx->Const.MaxTextureCoordUnits; unit++) {
606 struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit];
607
608 texUnit->_GenFlags = 0x0;
609
610 if (!(ctx->Texture._EnabledCoordUnits & (1 << unit)))
611 continue;
612
613 if (texUnit->TexGenEnabled) {
614 if (texUnit->TexGenEnabled & S_BIT) {
615 texUnit->_GenFlags |= texUnit->GenS._ModeBit;
616 }
617 if (texUnit->TexGenEnabled & T_BIT) {
618 texUnit->_GenFlags |= texUnit->GenT._ModeBit;
619 }
620 if (texUnit->TexGenEnabled & R_BIT) {
621 texUnit->_GenFlags |= texUnit->GenR._ModeBit;
622 }
623 if (texUnit->TexGenEnabled & Q_BIT) {
624 texUnit->_GenFlags |= texUnit->GenQ._ModeBit;
625 }
626
627 ctx->Texture._TexGenEnabled |= ENABLE_TEXGEN(unit);
628 ctx->Texture._GenFlags |= texUnit->_GenFlags;
629 }
630
631 if (ctx->TextureMatrixStack[unit].Top->type != MATRIX_IDENTITY)
632 ctx->Texture._TexMatEnabled |= ENABLE_TEXMAT(unit);
633 }
634 }
635
636
637 /**
638 * Update texture-related derived state.
639 */
640 void
641 _mesa_update_texture( GLcontext *ctx, GLuint new_state )
642 {
643 if (new_state & _NEW_TEXTURE_MATRIX)
644 update_texture_matrices( ctx );
645
646 if (new_state & (_NEW_TEXTURE | _NEW_PROGRAM))
647 update_texture_state( ctx );
648 }
649
650
651 /**********************************************************************/
652 /***** Initialization *****/
653 /**********************************************************************/
654
655 /**
656 * Allocate the proxy textures for the given context.
657 *
658 * \param ctx the context to allocate proxies for.
659 *
660 * \return GL_TRUE on success, or GL_FALSE on failure
661 *
662 * If run out of memory part way through the allocations, clean up and return
663 * GL_FALSE.
664 */
665 static GLboolean
666 alloc_proxy_textures( GLcontext *ctx )
667 {
668 static const GLenum targets[] = {
669 GL_TEXTURE_1D,
670 GL_TEXTURE_2D,
671 GL_TEXTURE_3D,
672 GL_TEXTURE_CUBE_MAP_ARB,
673 GL_TEXTURE_RECTANGLE_NV,
674 GL_TEXTURE_1D_ARRAY_EXT,
675 GL_TEXTURE_2D_ARRAY_EXT
676 };
677 GLint tgt;
678
679 ASSERT(Elements(targets) == NUM_TEXTURE_TARGETS);
680
681 for (tgt = 0; tgt < NUM_TEXTURE_TARGETS; tgt++) {
682 if (!(ctx->Texture.ProxyTex[tgt]
683 = ctx->Driver.NewTextureObject(ctx, 0, targets[tgt]))) {
684 /* out of memory, free what we did allocate */
685 while (--tgt >= 0) {
686 ctx->Driver.DeleteTexture(ctx, ctx->Texture.ProxyTex[tgt]);
687 }
688 return GL_FALSE;
689 }
690 }
691
692 assert(ctx->Texture.ProxyTex[0]->RefCount == 1); /* sanity check */
693 return GL_TRUE;
694 }
695
696
697 /**
698 * Initialize a texture unit.
699 *
700 * \param ctx GL context.
701 * \param unit texture unit number to be initialized.
702 */
703 static void
704 init_texture_unit( GLcontext *ctx, GLuint unit )
705 {
706 struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit];
707 GLuint tex;
708
709 texUnit->EnvMode = GL_MODULATE;
710 ASSIGN_4V( texUnit->EnvColor, 0.0, 0.0, 0.0, 0.0 );
711
712 texUnit->Combine = default_combine_state;
713 texUnit->_EnvMode = default_combine_state;
714 texUnit->_CurrentCombine = & texUnit->_EnvMode;
715 texUnit->BumpTarget = GL_TEXTURE0;
716
717 texUnit->TexGenEnabled = 0x0;
718 texUnit->GenS.Mode = GL_EYE_LINEAR;
719 texUnit->GenT.Mode = GL_EYE_LINEAR;
720 texUnit->GenR.Mode = GL_EYE_LINEAR;
721 texUnit->GenQ.Mode = GL_EYE_LINEAR;
722 texUnit->GenS._ModeBit = TEXGEN_EYE_LINEAR;
723 texUnit->GenT._ModeBit = TEXGEN_EYE_LINEAR;
724 texUnit->GenR._ModeBit = TEXGEN_EYE_LINEAR;
725 texUnit->GenQ._ModeBit = TEXGEN_EYE_LINEAR;
726
727 /* Yes, these plane coefficients are correct! */
728 ASSIGN_4V( texUnit->GenS.ObjectPlane, 1.0, 0.0, 0.0, 0.0 );
729 ASSIGN_4V( texUnit->GenT.ObjectPlane, 0.0, 1.0, 0.0, 0.0 );
730 ASSIGN_4V( texUnit->GenR.ObjectPlane, 0.0, 0.0, 0.0, 0.0 );
731 ASSIGN_4V( texUnit->GenQ.ObjectPlane, 0.0, 0.0, 0.0, 0.0 );
732 ASSIGN_4V( texUnit->GenS.EyePlane, 1.0, 0.0, 0.0, 0.0 );
733 ASSIGN_4V( texUnit->GenT.EyePlane, 0.0, 1.0, 0.0, 0.0 );
734 ASSIGN_4V( texUnit->GenR.EyePlane, 0.0, 0.0, 0.0, 0.0 );
735 ASSIGN_4V( texUnit->GenQ.EyePlane, 0.0, 0.0, 0.0, 0.0 );
736
737 /* no mention of this in spec, but maybe id matrix expected? */
738 ASSIGN_4V( texUnit->RotMatrix, 1.0, 0.0, 0.0, 1.0 );
739
740 /* initialize current texture object ptrs to the shared default objects */
741 for (tex = 0; tex < NUM_TEXTURE_TARGETS; tex++) {
742 _mesa_reference_texobj(&texUnit->CurrentTex[tex],
743 ctx->Shared->DefaultTex[tex]);
744 }
745 }
746
747
748 /**
749 * Initialize texture state for the given context.
750 */
751 GLboolean
752 _mesa_init_texture(GLcontext *ctx)
753 {
754 GLuint u;
755
756 /* Texture group */
757 ctx->Texture.CurrentUnit = 0; /* multitexture */
758 ctx->Texture._EnabledUnits = 0x0;
759 ctx->Texture.SharedPalette = GL_FALSE;
760 _mesa_init_colortable(&ctx->Texture.Palette);
761
762 for (u = 0; u < MAX_TEXTURE_UNITS; u++)
763 init_texture_unit(ctx, u);
764
765 /* After we're done initializing the context's texture state the default
766 * texture objects' refcounts should be at least MAX_TEXTURE_UNITS + 1.
767 */
768 assert(ctx->Shared->DefaultTex[TEXTURE_1D_INDEX]->RefCount
769 >= MAX_TEXTURE_UNITS + 1);
770
771 /* Allocate proxy textures */
772 if (!alloc_proxy_textures( ctx ))
773 return GL_FALSE;
774
775 return GL_TRUE;
776 }
777
778
779 /**
780 * Free dynamically-allocted texture data attached to the given context.
781 */
782 void
783 _mesa_free_texture_data(GLcontext *ctx)
784 {
785 GLuint u, tgt;
786
787 /* unreference current textures */
788 for (u = 0; u < MAX_TEXTURE_IMAGE_UNITS; u++) {
789 /* The _Current texture could account for another reference */
790 _mesa_reference_texobj(&ctx->Texture.Unit[u]._Current, NULL);
791
792 for (tgt = 0; tgt < NUM_TEXTURE_TARGETS; tgt++) {
793 _mesa_reference_texobj(&ctx->Texture.Unit[u].CurrentTex[tgt], NULL);
794 }
795 }
796
797 /* Free proxy texture objects */
798 for (tgt = 0; tgt < NUM_TEXTURE_TARGETS; tgt++)
799 ctx->Driver.DeleteTexture(ctx, ctx->Texture.ProxyTex[tgt]);
800
801 for (u = 0; u < MAX_TEXTURE_IMAGE_UNITS; u++)
802 _mesa_free_colortable_data(&ctx->Texture.Unit[u].ColorTable);
803 }
804
805
806 /**
807 * Update the default texture objects in the given context to reference those
808 * specified in the shared state and release those referencing the old
809 * shared state.
810 */
811 void
812 _mesa_update_default_objects_texture(GLcontext *ctx)
813 {
814 GLuint u, tex;
815
816 for (u = 0; u < MAX_TEXTURE_UNITS; u++) {
817 struct gl_texture_unit *texUnit = &ctx->Texture.Unit[u];
818 for (tex = 0; tex < NUM_TEXTURE_TARGETS; tex++) {
819 _mesa_reference_texobj(&texUnit->CurrentTex[tex],
820 ctx->Shared->DefaultTex[tex]);
821 }
822 }
823 }