mesa: Remove broken assertion about enabled texture targets.
[mesa.git] / src / mesa / main / texstate.c
1 /*
2 * Mesa 3-D graphics library
3 *
4 * Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the "Software"),
8 * to deal in the Software without restriction, including without limitation
9 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10 * and/or sell copies of the Software, and to permit persons to whom the
11 * Software is furnished to do so, subject to the following conditions:
12 *
13 * The above copyright notice and this permission notice shall be included
14 * in all copies or substantial portions of the Software.
15 *
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
17 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
19 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
20 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
21 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
22 * OTHER DEALINGS IN THE SOFTWARE.
23 */
24
25 /**
26 * \file texstate.c
27 *
28 * Texture state handling.
29 */
30
31 #include "glheader.h"
32 #include "bufferobj.h"
33 #include "colormac.h"
34 #include "colortab.h"
35 #include "context.h"
36 #include "enums.h"
37 #include "macros.h"
38 #include "texobj.h"
39 #include "teximage.h"
40 #include "texstate.h"
41 #include "mtypes.h"
42
43
44
45 /**
46 * Default texture combine environment state. This is used to initialize
47 * a context's texture units and as the basis for converting "classic"
48 * texture environmnets to ARB_texture_env_combine style values.
49 */
50 static const struct gl_tex_env_combine_state default_combine_state = {
51 GL_MODULATE, GL_MODULATE,
52 { GL_TEXTURE, GL_PREVIOUS, GL_CONSTANT, GL_CONSTANT },
53 { GL_TEXTURE, GL_PREVIOUS, GL_CONSTANT, GL_CONSTANT },
54 { GL_SRC_COLOR, GL_SRC_COLOR, GL_SRC_ALPHA, GL_SRC_ALPHA },
55 { GL_SRC_ALPHA, GL_SRC_ALPHA, GL_SRC_ALPHA, GL_SRC_ALPHA },
56 0, 0,
57 2, 2
58 };
59
60
61
62 /**
63 * Used by glXCopyContext to copy texture state from one context to another.
64 */
65 void
66 _mesa_copy_texture_state( const struct gl_context *src, struct gl_context *dst )
67 {
68 GLuint u, tex;
69
70 ASSERT(src);
71 ASSERT(dst);
72
73 dst->Texture.CurrentUnit = src->Texture.CurrentUnit;
74 dst->Texture._GenFlags = src->Texture._GenFlags;
75 dst->Texture._TexGenEnabled = src->Texture._TexGenEnabled;
76 dst->Texture._TexMatEnabled = src->Texture._TexMatEnabled;
77
78 /* per-unit state */
79 for (u = 0; u < src->Const.MaxCombinedTextureImageUnits; u++) {
80 dst->Texture.Unit[u].Enabled = src->Texture.Unit[u].Enabled;
81 dst->Texture.Unit[u].EnvMode = src->Texture.Unit[u].EnvMode;
82 COPY_4V(dst->Texture.Unit[u].EnvColor, src->Texture.Unit[u].EnvColor);
83 dst->Texture.Unit[u].TexGenEnabled = src->Texture.Unit[u].TexGenEnabled;
84 dst->Texture.Unit[u].GenS = src->Texture.Unit[u].GenS;
85 dst->Texture.Unit[u].GenT = src->Texture.Unit[u].GenT;
86 dst->Texture.Unit[u].GenR = src->Texture.Unit[u].GenR;
87 dst->Texture.Unit[u].GenQ = src->Texture.Unit[u].GenQ;
88 dst->Texture.Unit[u].LodBias = src->Texture.Unit[u].LodBias;
89
90 /* GL_EXT_texture_env_combine */
91 dst->Texture.Unit[u].Combine = src->Texture.Unit[u].Combine;
92
93 /* GL_ATI_envmap_bumpmap - need this? */
94 dst->Texture.Unit[u].BumpTarget = src->Texture.Unit[u].BumpTarget;
95 COPY_4V(dst->Texture.Unit[u].RotMatrix, src->Texture.Unit[u].RotMatrix);
96
97 /*
98 * XXX strictly speaking, we should compare texture names/ids and
99 * bind textures in the dest context according to id. For now, only
100 * copy bindings if the contexts share the same pool of textures to
101 * avoid refcounting bugs.
102 */
103 if (dst->Shared == src->Shared) {
104 /* copy texture object bindings, not contents of texture objects */
105 _mesa_lock_context_textures(dst);
106
107 for (tex = 0; tex < NUM_TEXTURE_TARGETS; tex++) {
108 _mesa_reference_texobj(&dst->Texture.Unit[u].CurrentTex[tex],
109 src->Texture.Unit[u].CurrentTex[tex]);
110 }
111 _mesa_unlock_context_textures(dst);
112 }
113 }
114 }
115
116
117 /*
118 * For debugging
119 */
120 void
121 _mesa_print_texunit_state( struct gl_context *ctx, GLuint unit )
122 {
123 const struct gl_texture_unit *texUnit = ctx->Texture.Unit + unit;
124 printf("Texture Unit %d\n", unit);
125 printf(" GL_TEXTURE_ENV_MODE = %s\n", _mesa_lookup_enum_by_nr(texUnit->EnvMode));
126 printf(" GL_COMBINE_RGB = %s\n", _mesa_lookup_enum_by_nr(texUnit->Combine.ModeRGB));
127 printf(" GL_COMBINE_ALPHA = %s\n", _mesa_lookup_enum_by_nr(texUnit->Combine.ModeA));
128 printf(" GL_SOURCE0_RGB = %s\n", _mesa_lookup_enum_by_nr(texUnit->Combine.SourceRGB[0]));
129 printf(" GL_SOURCE1_RGB = %s\n", _mesa_lookup_enum_by_nr(texUnit->Combine.SourceRGB[1]));
130 printf(" GL_SOURCE2_RGB = %s\n", _mesa_lookup_enum_by_nr(texUnit->Combine.SourceRGB[2]));
131 printf(" GL_SOURCE0_ALPHA = %s\n", _mesa_lookup_enum_by_nr(texUnit->Combine.SourceA[0]));
132 printf(" GL_SOURCE1_ALPHA = %s\n", _mesa_lookup_enum_by_nr(texUnit->Combine.SourceA[1]));
133 printf(" GL_SOURCE2_ALPHA = %s\n", _mesa_lookup_enum_by_nr(texUnit->Combine.SourceA[2]));
134 printf(" GL_OPERAND0_RGB = %s\n", _mesa_lookup_enum_by_nr(texUnit->Combine.OperandRGB[0]));
135 printf(" GL_OPERAND1_RGB = %s\n", _mesa_lookup_enum_by_nr(texUnit->Combine.OperandRGB[1]));
136 printf(" GL_OPERAND2_RGB = %s\n", _mesa_lookup_enum_by_nr(texUnit->Combine.OperandRGB[2]));
137 printf(" GL_OPERAND0_ALPHA = %s\n", _mesa_lookup_enum_by_nr(texUnit->Combine.OperandA[0]));
138 printf(" GL_OPERAND1_ALPHA = %s\n", _mesa_lookup_enum_by_nr(texUnit->Combine.OperandA[1]));
139 printf(" GL_OPERAND2_ALPHA = %s\n", _mesa_lookup_enum_by_nr(texUnit->Combine.OperandA[2]));
140 printf(" GL_RGB_SCALE = %d\n", 1 << texUnit->Combine.ScaleShiftRGB);
141 printf(" GL_ALPHA_SCALE = %d\n", 1 << texUnit->Combine.ScaleShiftA);
142 printf(" GL_TEXTURE_ENV_COLOR = (%f, %f, %f, %f)\n", texUnit->EnvColor[0], texUnit->EnvColor[1], texUnit->EnvColor[2], texUnit->EnvColor[3]);
143 }
144
145
146
147 /**********************************************************************/
148 /* Texture Environment */
149 /**********************************************************************/
150
151 /**
152 * Convert "classic" texture environment to ARB_texture_env_combine style
153 * environments.
154 *
155 * \param state texture_env_combine state vector to be filled-in.
156 * \param mode Classic texture environment mode (i.e., \c GL_REPLACE,
157 * \c GL_BLEND, \c GL_DECAL, etc.).
158 * \param texBaseFormat Base format of the texture associated with the
159 * texture unit.
160 */
161 static void
162 calculate_derived_texenv( struct gl_tex_env_combine_state *state,
163 GLenum mode, GLenum texBaseFormat )
164 {
165 GLenum mode_rgb;
166 GLenum mode_a;
167
168 *state = default_combine_state;
169
170 switch (texBaseFormat) {
171 case GL_ALPHA:
172 state->SourceRGB[0] = GL_PREVIOUS;
173 break;
174
175 case GL_LUMINANCE_ALPHA:
176 case GL_INTENSITY:
177 case GL_RGBA:
178 break;
179
180 case GL_LUMINANCE:
181 case GL_RED:
182 case GL_RG:
183 case GL_RGB:
184 case GL_YCBCR_MESA:
185 case GL_DUDV_ATI:
186 state->SourceA[0] = GL_PREVIOUS;
187 break;
188
189 default:
190 _mesa_problem(NULL,
191 "Invalid texBaseFormat 0x%x in calculate_derived_texenv",
192 texBaseFormat);
193 return;
194 }
195
196 if (mode == GL_REPLACE_EXT)
197 mode = GL_REPLACE;
198
199 switch (mode) {
200 case GL_REPLACE:
201 case GL_MODULATE:
202 mode_rgb = (texBaseFormat == GL_ALPHA) ? GL_REPLACE : mode;
203 mode_a = mode;
204 break;
205
206 case GL_DECAL:
207 mode_rgb = GL_INTERPOLATE;
208 mode_a = GL_REPLACE;
209
210 state->SourceA[0] = GL_PREVIOUS;
211
212 /* Having alpha / luminance / intensity textures replace using the
213 * incoming fragment color matches the definition in NV_texture_shader.
214 * The 1.5 spec simply marks these as "undefined".
215 */
216 switch (texBaseFormat) {
217 case GL_ALPHA:
218 case GL_LUMINANCE:
219 case GL_LUMINANCE_ALPHA:
220 case GL_INTENSITY:
221 state->SourceRGB[0] = GL_PREVIOUS;
222 break;
223 case GL_RED:
224 case GL_RG:
225 case GL_RGB:
226 case GL_YCBCR_MESA:
227 case GL_DUDV_ATI:
228 mode_rgb = GL_REPLACE;
229 break;
230 case GL_RGBA:
231 state->SourceRGB[2] = GL_TEXTURE;
232 break;
233 }
234 break;
235
236 case GL_BLEND:
237 mode_rgb = GL_INTERPOLATE;
238 mode_a = GL_MODULATE;
239
240 switch (texBaseFormat) {
241 case GL_ALPHA:
242 mode_rgb = GL_REPLACE;
243 break;
244 case GL_INTENSITY:
245 mode_a = GL_INTERPOLATE;
246 state->SourceA[0] = GL_CONSTANT;
247 state->OperandA[2] = GL_SRC_ALPHA;
248 /* FALLTHROUGH */
249 case GL_LUMINANCE:
250 case GL_RED:
251 case GL_RG:
252 case GL_RGB:
253 case GL_LUMINANCE_ALPHA:
254 case GL_RGBA:
255 case GL_YCBCR_MESA:
256 case GL_DUDV_ATI:
257 state->SourceRGB[2] = GL_TEXTURE;
258 state->SourceA[2] = GL_TEXTURE;
259 state->SourceRGB[0] = GL_CONSTANT;
260 state->OperandRGB[2] = GL_SRC_COLOR;
261 break;
262 }
263 break;
264
265 case GL_ADD:
266 mode_rgb = (texBaseFormat == GL_ALPHA) ? GL_REPLACE : GL_ADD;
267 mode_a = (texBaseFormat == GL_INTENSITY) ? GL_ADD : GL_MODULATE;
268 break;
269
270 default:
271 _mesa_problem(NULL,
272 "Invalid texture env mode 0x%x in calculate_derived_texenv",
273 mode);
274 return;
275 }
276
277 state->ModeRGB = (state->SourceRGB[0] != GL_PREVIOUS)
278 ? mode_rgb : GL_REPLACE;
279 state->ModeA = (state->SourceA[0] != GL_PREVIOUS)
280 ? mode_a : GL_REPLACE;
281 }
282
283
284
285
286 /* GL_ARB_multitexture */
287 void GLAPIENTRY
288 _mesa_ActiveTexture(GLenum texture)
289 {
290 const GLuint texUnit = texture - GL_TEXTURE0;
291 GLuint k;
292 GET_CURRENT_CONTEXT(ctx);
293
294 /* See OpenGL spec for glActiveTexture: */
295 k = MAX2(ctx->Const.MaxCombinedTextureImageUnits,
296 ctx->Const.MaxTextureCoordUnits);
297
298 ASSERT(k <= Elements(ctx->Texture.Unit));
299
300 if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE))
301 _mesa_debug(ctx, "glActiveTexture %s\n",
302 _mesa_lookup_enum_by_nr(texture));
303
304 if (texUnit >= k) {
305 _mesa_error(ctx, GL_INVALID_ENUM, "glActiveTexture(texture=%s)",
306 _mesa_lookup_enum_by_nr(texture));
307 return;
308 }
309
310 if (ctx->Texture.CurrentUnit == texUnit)
311 return;
312
313 FLUSH_VERTICES(ctx, _NEW_TEXTURE);
314
315 ctx->Texture.CurrentUnit = texUnit;
316 if (ctx->Transform.MatrixMode == GL_TEXTURE) {
317 /* update current stack pointer */
318 ctx->CurrentStack = &ctx->TextureMatrixStack[texUnit];
319 }
320 }
321
322
323 /* GL_ARB_multitexture */
324 void GLAPIENTRY
325 _mesa_ClientActiveTexture(GLenum texture)
326 {
327 GET_CURRENT_CONTEXT(ctx);
328 GLuint texUnit = texture - GL_TEXTURE0;
329
330 if (MESA_VERBOSE & (VERBOSE_API | VERBOSE_TEXTURE))
331 _mesa_debug(ctx, "glClientActiveTexture %s\n",
332 _mesa_lookup_enum_by_nr(texture));
333
334 if (texUnit >= ctx->Const.MaxTextureCoordUnits) {
335 _mesa_error(ctx, GL_INVALID_ENUM, "glClientActiveTexture(texture)");
336 return;
337 }
338
339 if (ctx->Array.ActiveTexture == texUnit)
340 return;
341
342 FLUSH_VERTICES(ctx, _NEW_ARRAY);
343 ctx->Array.ActiveTexture = texUnit;
344 }
345
346
347
348 /**********************************************************************/
349 /***** State management *****/
350 /**********************************************************************/
351
352
353 /**
354 * \note This routine refers to derived texture attribute values to
355 * compute the ENABLE_TEXMAT flags, but is only called on
356 * _NEW_TEXTURE_MATRIX. On changes to _NEW_TEXTURE, the ENABLE_TEXMAT
357 * flags are updated by _mesa_update_textures(), below.
358 *
359 * \param ctx GL context.
360 */
361 static void
362 update_texture_matrices( struct gl_context *ctx )
363 {
364 GLuint u;
365
366 ctx->Texture._TexMatEnabled = 0x0;
367
368 for (u = 0; u < ctx->Const.MaxTextureCoordUnits; u++) {
369 ASSERT(u < Elements(ctx->TextureMatrixStack));
370 if (_math_matrix_is_dirty(ctx->TextureMatrixStack[u].Top)) {
371 _math_matrix_analyse( ctx->TextureMatrixStack[u].Top );
372
373 if (ctx->Texture.Unit[u]._ReallyEnabled &&
374 ctx->TextureMatrixStack[u].Top->type != MATRIX_IDENTITY)
375 ctx->Texture._TexMatEnabled |= ENABLE_TEXMAT(u);
376 }
377 }
378 }
379
380
381 /**
382 * Examine texture unit's combine/env state to update derived state.
383 */
384 static void
385 update_tex_combine(struct gl_context *ctx, struct gl_texture_unit *texUnit)
386 {
387 struct gl_tex_env_combine_state *combine;
388
389 /* No combiners will apply to this. */
390 if (texUnit->_Current->Target == GL_TEXTURE_BUFFER)
391 return;
392
393 /* Set the texUnit->_CurrentCombine field to point to the user's combiner
394 * state, or the combiner state which is derived from traditional texenv
395 * mode.
396 */
397 if (texUnit->EnvMode == GL_COMBINE ||
398 texUnit->EnvMode == GL_COMBINE4_NV) {
399 texUnit->_CurrentCombine = & texUnit->Combine;
400 }
401 else {
402 const struct gl_texture_object *texObj = texUnit->_Current;
403 GLenum format = texObj->Image[0][texObj->BaseLevel]->_BaseFormat;
404
405 if (format == GL_DEPTH_COMPONENT || format == GL_DEPTH_STENCIL_EXT) {
406 format = texObj->DepthMode;
407 }
408 calculate_derived_texenv(&texUnit->_EnvMode, texUnit->EnvMode, format);
409 texUnit->_CurrentCombine = & texUnit->_EnvMode;
410 }
411
412 combine = texUnit->_CurrentCombine;
413
414 /* Determine number of source RGB terms in the combiner function */
415 switch (combine->ModeRGB) {
416 case GL_REPLACE:
417 combine->_NumArgsRGB = 1;
418 break;
419 case GL_ADD:
420 case GL_ADD_SIGNED:
421 if (texUnit->EnvMode == GL_COMBINE4_NV)
422 combine->_NumArgsRGB = 4;
423 else
424 combine->_NumArgsRGB = 2;
425 break;
426 case GL_MODULATE:
427 case GL_SUBTRACT:
428 case GL_DOT3_RGB:
429 case GL_DOT3_RGBA:
430 case GL_DOT3_RGB_EXT:
431 case GL_DOT3_RGBA_EXT:
432 combine->_NumArgsRGB = 2;
433 break;
434 case GL_INTERPOLATE:
435 case GL_MODULATE_ADD_ATI:
436 case GL_MODULATE_SIGNED_ADD_ATI:
437 case GL_MODULATE_SUBTRACT_ATI:
438 combine->_NumArgsRGB = 3;
439 break;
440 case GL_BUMP_ENVMAP_ATI:
441 /* no real arguments for this case */
442 combine->_NumArgsRGB = 0;
443 break;
444 default:
445 combine->_NumArgsRGB = 0;
446 _mesa_problem(ctx, "invalid RGB combine mode in update_texture_state");
447 return;
448 }
449
450 /* Determine number of source Alpha terms in the combiner function */
451 switch (combine->ModeA) {
452 case GL_REPLACE:
453 combine->_NumArgsA = 1;
454 break;
455 case GL_ADD:
456 case GL_ADD_SIGNED:
457 if (texUnit->EnvMode == GL_COMBINE4_NV)
458 combine->_NumArgsA = 4;
459 else
460 combine->_NumArgsA = 2;
461 break;
462 case GL_MODULATE:
463 case GL_SUBTRACT:
464 combine->_NumArgsA = 2;
465 break;
466 case GL_INTERPOLATE:
467 case GL_MODULATE_ADD_ATI:
468 case GL_MODULATE_SIGNED_ADD_ATI:
469 case GL_MODULATE_SUBTRACT_ATI:
470 combine->_NumArgsA = 3;
471 break;
472 default:
473 combine->_NumArgsA = 0;
474 _mesa_problem(ctx, "invalid Alpha combine mode in update_texture_state");
475 break;
476 }
477 }
478
479 static void
480 update_texgen(struct gl_context *ctx)
481 {
482 GLuint unit;
483
484 /* Setup texgen for those texture coordinate sets that are in use */
485 for (unit = 0; unit < ctx->Const.MaxTextureCoordUnits; unit++) {
486 struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit];
487
488 texUnit->_GenFlags = 0x0;
489
490 if (!(ctx->Texture._EnabledCoordUnits & (1 << unit)))
491 continue;
492
493 if (texUnit->TexGenEnabled) {
494 if (texUnit->TexGenEnabled & S_BIT) {
495 texUnit->_GenFlags |= texUnit->GenS._ModeBit;
496 }
497 if (texUnit->TexGenEnabled & T_BIT) {
498 texUnit->_GenFlags |= texUnit->GenT._ModeBit;
499 }
500 if (texUnit->TexGenEnabled & R_BIT) {
501 texUnit->_GenFlags |= texUnit->GenR._ModeBit;
502 }
503 if (texUnit->TexGenEnabled & Q_BIT) {
504 texUnit->_GenFlags |= texUnit->GenQ._ModeBit;
505 }
506
507 ctx->Texture._TexGenEnabled |= ENABLE_TEXGEN(unit);
508 ctx->Texture._GenFlags |= texUnit->_GenFlags;
509 }
510
511 ASSERT(unit < Elements(ctx->TextureMatrixStack));
512 if (ctx->TextureMatrixStack[unit].Top->type != MATRIX_IDENTITY)
513 ctx->Texture._TexMatEnabled |= ENABLE_TEXMAT(unit);
514 }
515 }
516
517 /**
518 * \note This routine refers to derived texture matrix values to
519 * compute the ENABLE_TEXMAT flags, but is only called on
520 * _NEW_TEXTURE. On changes to _NEW_TEXTURE_MATRIX, the ENABLE_TEXMAT
521 * flags are updated by _mesa_update_texture_matrices, above.
522 *
523 * \param ctx GL context.
524 */
525 static void
526 update_texture_state( struct gl_context *ctx )
527 {
528 GLuint unit;
529 struct gl_program *fprog = NULL;
530 struct gl_program *vprog = NULL;
531 GLbitfield enabledFragUnits = 0x0;
532
533 if (ctx->Shader.CurrentVertexProgram &&
534 ctx->Shader.CurrentVertexProgram->LinkStatus) {
535 vprog = ctx->Shader.CurrentVertexProgram->_LinkedShaders[MESA_SHADER_VERTEX]->Program;
536 }
537
538 if (ctx->Shader.CurrentFragmentProgram &&
539 ctx->Shader.CurrentFragmentProgram->LinkStatus) {
540 fprog = ctx->Shader.CurrentFragmentProgram->_LinkedShaders[MESA_SHADER_FRAGMENT]->Program;
541 }
542 else if (ctx->FragmentProgram._Enabled) {
543 fprog = &ctx->FragmentProgram.Current->Base;
544 }
545
546 /* FINISHME: Geometry shader texture accesses should also be considered
547 * FINISHME: here.
548 */
549
550 /* TODO: only set this if there are actual changes */
551 ctx->NewState |= _NEW_TEXTURE;
552
553 ctx->Texture._EnabledUnits = 0x0;
554 ctx->Texture._GenFlags = 0x0;
555 ctx->Texture._TexMatEnabled = 0x0;
556 ctx->Texture._TexGenEnabled = 0x0;
557
558 /*
559 * Update texture unit state.
560 */
561 for (unit = 0; unit < ctx->Const.MaxCombinedTextureImageUnits; unit++) {
562 struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit];
563 GLbitfield enabledVertTargets = 0x0;
564 GLbitfield enabledFragTargets = 0x0;
565 GLbitfield enabledTargets = 0x0;
566 GLuint texIndex;
567
568 /* Get the bitmask of texture target enables.
569 * enableBits will be a mask of the TEXTURE_*_BIT flags indicating
570 * which texture targets are enabled (fixed function) or referenced
571 * by a fragment program/program. When multiple flags are set, we'll
572 * settle on the one with highest priority (see below).
573 */
574 if (vprog) {
575 enabledVertTargets |= vprog->TexturesUsed[unit];
576 }
577
578 if (fprog) {
579 enabledFragTargets |= fprog->TexturesUsed[unit];
580 }
581 else {
582 /* fixed-function fragment program */
583 enabledFragTargets |= texUnit->Enabled;
584 }
585
586 enabledTargets = enabledVertTargets | enabledFragTargets;
587
588 texUnit->_ReallyEnabled = 0x0;
589
590 if (enabledTargets == 0x0) {
591 /* neither vertex nor fragment processing uses this unit */
592 continue;
593 }
594
595 /* Look for the highest priority texture target that's enabled (or used
596 * by the vert/frag shaders) and "complete". That's the one we'll use
597 * for texturing.
598 *
599 * Note that the TEXTURE_x_INDEX values are in high to low priority.
600 */
601 for (texIndex = 0; texIndex < NUM_TEXTURE_TARGETS; texIndex++) {
602 if (enabledTargets & (1 << texIndex)) {
603 struct gl_texture_object *texObj = texUnit->CurrentTex[texIndex];
604 struct gl_sampler_object *sampler = texUnit->Sampler ?
605 texUnit->Sampler : &texObj->Sampler;
606
607 if (!_mesa_is_texture_complete(texObj, sampler)) {
608 _mesa_test_texobj_completeness(ctx, texObj);
609 }
610 if (_mesa_is_texture_complete(texObj, sampler)) {
611 texUnit->_ReallyEnabled = 1 << texIndex;
612 _mesa_reference_texobj(&texUnit->_Current, texObj);
613 break;
614 }
615 }
616 }
617
618 if (!texUnit->_ReallyEnabled) {
619 if (fprog) {
620 /* If we get here it means the shader is expecting a texture
621 * object, but there isn't one (or it's incomplete). Use the
622 * fallback texture.
623 */
624 struct gl_texture_object *texObj;
625 gl_texture_index texTarget;
626
627 texTarget = (gl_texture_index) (ffs(enabledTargets) - 1);
628 texObj = _mesa_get_fallback_texture(ctx, texTarget);
629
630 assert(texObj);
631 if (!texObj) {
632 /* invalid fallback texture: don't enable the texture unit */
633 continue;
634 }
635
636 _mesa_reference_texobj(&texUnit->_Current, texObj);
637 texUnit->_ReallyEnabled = 1 << texTarget;
638 }
639 else {
640 /* fixed-function: texture unit is really disabled */
641 continue;
642 }
643 }
644
645 /* if we get here, we know this texture unit is enabled */
646
647 ctx->Texture._EnabledUnits |= (1 << unit);
648
649 if (enabledFragTargets)
650 enabledFragUnits |= (1 << unit);
651
652 if (!fprog)
653 update_tex_combine(ctx, texUnit);
654 }
655
656
657 /* Determine which texture coordinate sets are actually needed */
658 if (fprog) {
659 const GLuint coordMask = (1 << MAX_TEXTURE_COORD_UNITS) - 1;
660 ctx->Texture._EnabledCoordUnits
661 = (fprog->InputsRead >> VARYING_SLOT_TEX0) & coordMask;
662 }
663 else {
664 ctx->Texture._EnabledCoordUnits = enabledFragUnits;
665 }
666
667 if (!fprog || !vprog)
668 update_texgen(ctx);
669 }
670
671
672 /**
673 * Update texture-related derived state.
674 */
675 void
676 _mesa_update_texture( struct gl_context *ctx, GLuint new_state )
677 {
678 if (new_state & _NEW_TEXTURE_MATRIX)
679 update_texture_matrices( ctx );
680
681 if (new_state & (_NEW_TEXTURE | _NEW_PROGRAM))
682 update_texture_state( ctx );
683 }
684
685
686 /**********************************************************************/
687 /***** Initialization *****/
688 /**********************************************************************/
689
690 /**
691 * Allocate the proxy textures for the given context.
692 *
693 * \param ctx the context to allocate proxies for.
694 *
695 * \return GL_TRUE on success, or GL_FALSE on failure
696 *
697 * If run out of memory part way through the allocations, clean up and return
698 * GL_FALSE.
699 */
700 static GLboolean
701 alloc_proxy_textures( struct gl_context *ctx )
702 {
703 /* NOTE: these values must be in the same order as the TEXTURE_x_INDEX
704 * values!
705 */
706 static const GLenum targets[] = {
707 GL_TEXTURE_2D_MULTISAMPLE,
708 GL_TEXTURE_2D_MULTISAMPLE_ARRAY,
709 GL_TEXTURE_CUBE_MAP_ARRAY,
710 GL_TEXTURE_BUFFER,
711 GL_TEXTURE_2D_ARRAY_EXT,
712 GL_TEXTURE_1D_ARRAY_EXT,
713 GL_TEXTURE_EXTERNAL_OES,
714 GL_TEXTURE_CUBE_MAP_ARB,
715 GL_TEXTURE_3D,
716 GL_TEXTURE_RECTANGLE_NV,
717 GL_TEXTURE_2D,
718 GL_TEXTURE_1D,
719 };
720 GLint tgt;
721
722 STATIC_ASSERT(Elements(targets) == NUM_TEXTURE_TARGETS);
723 assert(targets[TEXTURE_2D_INDEX] == GL_TEXTURE_2D);
724 assert(targets[TEXTURE_CUBE_INDEX] == GL_TEXTURE_CUBE_MAP);
725
726 for (tgt = 0; tgt < NUM_TEXTURE_TARGETS; tgt++) {
727 if (!(ctx->Texture.ProxyTex[tgt]
728 = ctx->Driver.NewTextureObject(ctx, 0, targets[tgt]))) {
729 /* out of memory, free what we did allocate */
730 while (--tgt >= 0) {
731 ctx->Driver.DeleteTexture(ctx, ctx->Texture.ProxyTex[tgt]);
732 }
733 return GL_FALSE;
734 }
735 }
736
737 assert(ctx->Texture.ProxyTex[0]->RefCount == 1); /* sanity check */
738 return GL_TRUE;
739 }
740
741
742 /**
743 * Initialize a texture unit.
744 *
745 * \param ctx GL context.
746 * \param unit texture unit number to be initialized.
747 */
748 static void
749 init_texture_unit( struct gl_context *ctx, GLuint unit )
750 {
751 struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit];
752 GLuint tex;
753
754 texUnit->EnvMode = GL_MODULATE;
755 ASSIGN_4V( texUnit->EnvColor, 0.0, 0.0, 0.0, 0.0 );
756
757 texUnit->Combine = default_combine_state;
758 texUnit->_EnvMode = default_combine_state;
759 texUnit->_CurrentCombine = & texUnit->_EnvMode;
760 texUnit->BumpTarget = GL_TEXTURE0;
761
762 texUnit->TexGenEnabled = 0x0;
763 texUnit->GenS.Mode = GL_EYE_LINEAR;
764 texUnit->GenT.Mode = GL_EYE_LINEAR;
765 texUnit->GenR.Mode = GL_EYE_LINEAR;
766 texUnit->GenQ.Mode = GL_EYE_LINEAR;
767 texUnit->GenS._ModeBit = TEXGEN_EYE_LINEAR;
768 texUnit->GenT._ModeBit = TEXGEN_EYE_LINEAR;
769 texUnit->GenR._ModeBit = TEXGEN_EYE_LINEAR;
770 texUnit->GenQ._ModeBit = TEXGEN_EYE_LINEAR;
771
772 /* Yes, these plane coefficients are correct! */
773 ASSIGN_4V( texUnit->GenS.ObjectPlane, 1.0, 0.0, 0.0, 0.0 );
774 ASSIGN_4V( texUnit->GenT.ObjectPlane, 0.0, 1.0, 0.0, 0.0 );
775 ASSIGN_4V( texUnit->GenR.ObjectPlane, 0.0, 0.0, 0.0, 0.0 );
776 ASSIGN_4V( texUnit->GenQ.ObjectPlane, 0.0, 0.0, 0.0, 0.0 );
777 ASSIGN_4V( texUnit->GenS.EyePlane, 1.0, 0.0, 0.0, 0.0 );
778 ASSIGN_4V( texUnit->GenT.EyePlane, 0.0, 1.0, 0.0, 0.0 );
779 ASSIGN_4V( texUnit->GenR.EyePlane, 0.0, 0.0, 0.0, 0.0 );
780 ASSIGN_4V( texUnit->GenQ.EyePlane, 0.0, 0.0, 0.0, 0.0 );
781
782 /* no mention of this in spec, but maybe id matrix expected? */
783 ASSIGN_4V( texUnit->RotMatrix, 1.0, 0.0, 0.0, 1.0 );
784
785 /* initialize current texture object ptrs to the shared default objects */
786 for (tex = 0; tex < NUM_TEXTURE_TARGETS; tex++) {
787 _mesa_reference_texobj(&texUnit->CurrentTex[tex],
788 ctx->Shared->DefaultTex[tex]);
789 }
790 }
791
792
793 /**
794 * Initialize texture state for the given context.
795 */
796 GLboolean
797 _mesa_init_texture(struct gl_context *ctx)
798 {
799 GLuint u;
800
801 /* Texture group */
802 ctx->Texture.CurrentUnit = 0; /* multitexture */
803 ctx->Texture._EnabledUnits = 0x0;
804
805 for (u = 0; u < Elements(ctx->Texture.Unit); u++)
806 init_texture_unit(ctx, u);
807
808 /* After we're done initializing the context's texture state the default
809 * texture objects' refcounts should be at least
810 * MAX_COMBINED_TEXTURE_IMAGE_UNITS + 1.
811 */
812 assert(ctx->Shared->DefaultTex[TEXTURE_1D_INDEX]->RefCount
813 >= MAX_COMBINED_TEXTURE_IMAGE_UNITS + 1);
814
815 /* Allocate proxy textures */
816 if (!alloc_proxy_textures( ctx ))
817 return GL_FALSE;
818
819 /* GL_ARB_texture_buffer_object */
820 _mesa_reference_buffer_object(ctx, &ctx->Texture.BufferObject,
821 ctx->Shared->NullBufferObj);
822
823 return GL_TRUE;
824 }
825
826
827 /**
828 * Free dynamically-allocted texture data attached to the given context.
829 */
830 void
831 _mesa_free_texture_data(struct gl_context *ctx)
832 {
833 GLuint u, tgt;
834
835 /* unreference current textures */
836 for (u = 0; u < Elements(ctx->Texture.Unit); u++) {
837 /* The _Current texture could account for another reference */
838 _mesa_reference_texobj(&ctx->Texture.Unit[u]._Current, NULL);
839
840 for (tgt = 0; tgt < NUM_TEXTURE_TARGETS; tgt++) {
841 _mesa_reference_texobj(&ctx->Texture.Unit[u].CurrentTex[tgt], NULL);
842 }
843 }
844
845 /* Free proxy texture objects */
846 for (tgt = 0; tgt < NUM_TEXTURE_TARGETS; tgt++)
847 ctx->Driver.DeleteTexture(ctx, ctx->Texture.ProxyTex[tgt]);
848
849 /* GL_ARB_texture_buffer_object */
850 _mesa_reference_buffer_object(ctx, &ctx->Texture.BufferObject, NULL);
851
852 for (u = 0; u < Elements(ctx->Texture.Unit); u++) {
853 _mesa_reference_sampler_object(ctx, &ctx->Texture.Unit[u].Sampler, NULL);
854 }
855 }
856
857
858 /**
859 * Update the default texture objects in the given context to reference those
860 * specified in the shared state and release those referencing the old
861 * shared state.
862 */
863 void
864 _mesa_update_default_objects_texture(struct gl_context *ctx)
865 {
866 GLuint u, tex;
867
868 for (u = 0; u < Elements(ctx->Texture.Unit); u++) {
869 struct gl_texture_unit *texUnit = &ctx->Texture.Unit[u];
870 for (tex = 0; tex < NUM_TEXTURE_TARGETS; tex++) {
871 _mesa_reference_texobj(&texUnit->CurrentTex[tex],
872 ctx->Shared->DefaultTex[tex]);
873 }
874 }
875 }