Remove the ATI_envmap_bumpmap extension
[mesa.git] / src / mesa / main / texstore.c
1 /*
2 * Mesa 3-D graphics library
3 *
4 * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
5 * Copyright (c) 2008-2009 VMware, Inc.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
21 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
22 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
23 * OTHER DEALINGS IN THE SOFTWARE.
24 */
25
26 /*
27 * Authors:
28 * Brian Paul
29 */
30
31 /**
32 * The GL texture image functions in teximage.c basically just do
33 * error checking and data structure allocation. They in turn call
34 * device driver functions which actually copy/convert/store the user's
35 * texture image data.
36 *
37 * However, most device drivers will be able to use the fallback functions
38 * in this file. That is, most drivers will have the following bit of
39 * code:
40 * ctx->Driver.TexImage = _mesa_store_teximage;
41 * ctx->Driver.TexSubImage = _mesa_store_texsubimage;
42 * etc...
43 *
44 * Texture image processing is actually kind of complicated. We have to do:
45 * Format/type conversions
46 * pixel unpacking
47 * pixel transfer (scale, bais, lookup, etc)
48 *
49 * These functions can handle most everything, including processing full
50 * images and sub-images.
51 */
52
53
54 #include "glheader.h"
55 #include "bufferobj.h"
56 #include "colormac.h"
57 #include "format_pack.h"
58 #include "image.h"
59 #include "macros.h"
60 #include "mipmap.h"
61 #include "mtypes.h"
62 #include "pack.h"
63 #include "pbo.h"
64 #include "imports.h"
65 #include "texcompress.h"
66 #include "texcompress_fxt1.h"
67 #include "texcompress_rgtc.h"
68 #include "texcompress_s3tc.h"
69 #include "texcompress_etc.h"
70 #include "teximage.h"
71 #include "texstore.h"
72 #include "enums.h"
73 #include "glformats.h"
74 #include "../../gallium/auxiliary/util/u_format_rgb9e5.h"
75 #include "../../gallium/auxiliary/util/u_format_r11g11b10f.h"
76
77
78 enum {
79 ZERO = 4,
80 ONE = 5
81 };
82
83
84 /**
85 * Texture image storage function.
86 */
87 typedef GLboolean (*StoreTexImageFunc)(TEXSTORE_PARAMS);
88
89
90 /**
91 * Return GL_TRUE if the given image format is one that be converted
92 * to another format by swizzling.
93 */
94 static GLboolean
95 can_swizzle(GLenum logicalBaseFormat)
96 {
97 switch (logicalBaseFormat) {
98 case GL_RGBA:
99 case GL_RGB:
100 case GL_LUMINANCE_ALPHA:
101 case GL_INTENSITY:
102 case GL_ALPHA:
103 case GL_LUMINANCE:
104 case GL_RED:
105 case GL_GREEN:
106 case GL_BLUE:
107 case GL_BGR:
108 case GL_BGRA:
109 case GL_ABGR_EXT:
110 case GL_RG:
111 return GL_TRUE;
112 default:
113 return GL_FALSE;
114 }
115 }
116
117
118
119 enum {
120 IDX_LUMINANCE = 0,
121 IDX_ALPHA,
122 IDX_INTENSITY,
123 IDX_LUMINANCE_ALPHA,
124 IDX_RGB,
125 IDX_RGBA,
126 IDX_RED,
127 IDX_GREEN,
128 IDX_BLUE,
129 IDX_BGR,
130 IDX_BGRA,
131 IDX_ABGR,
132 IDX_RG,
133 MAX_IDX
134 };
135
136 #define MAP1(x) MAP4(x, ZERO, ZERO, ZERO)
137 #define MAP2(x,y) MAP4(x, y, ZERO, ZERO)
138 #define MAP3(x,y,z) MAP4(x, y, z, ZERO)
139 #define MAP4(x,y,z,w) { x, y, z, w, ZERO, ONE }
140
141
142 static const struct {
143 GLubyte format_idx;
144 GLubyte to_rgba[6];
145 GLubyte from_rgba[6];
146 } mappings[MAX_IDX] =
147 {
148 {
149 IDX_LUMINANCE,
150 MAP4(0,0,0,ONE),
151 MAP1(0)
152 },
153
154 {
155 IDX_ALPHA,
156 MAP4(ZERO, ZERO, ZERO, 0),
157 MAP1(3)
158 },
159
160 {
161 IDX_INTENSITY,
162 MAP4(0, 0, 0, 0),
163 MAP1(0),
164 },
165
166 {
167 IDX_LUMINANCE_ALPHA,
168 MAP4(0,0,0,1),
169 MAP2(0,3)
170 },
171
172 {
173 IDX_RGB,
174 MAP4(0,1,2,ONE),
175 MAP3(0,1,2)
176 },
177
178 {
179 IDX_RGBA,
180 MAP4(0,1,2,3),
181 MAP4(0,1,2,3),
182 },
183
184 {
185 IDX_RED,
186 MAP4(0, ZERO, ZERO, ONE),
187 MAP1(0),
188 },
189
190 {
191 IDX_GREEN,
192 MAP4(ZERO, 0, ZERO, ONE),
193 MAP1(1),
194 },
195
196 {
197 IDX_BLUE,
198 MAP4(ZERO, ZERO, 0, ONE),
199 MAP1(2),
200 },
201
202 {
203 IDX_BGR,
204 MAP4(2,1,0,ONE),
205 MAP3(2,1,0)
206 },
207
208 {
209 IDX_BGRA,
210 MAP4(2,1,0,3),
211 MAP4(2,1,0,3)
212 },
213
214 {
215 IDX_ABGR,
216 MAP4(3,2,1,0),
217 MAP4(3,2,1,0)
218 },
219
220 {
221 IDX_RG,
222 MAP4(0, 1, ZERO, ONE),
223 MAP2(0, 1)
224 },
225 };
226
227
228
229 /**
230 * Convert a GL image format enum to an IDX_* value (see above).
231 */
232 static int
233 get_map_idx(GLenum value)
234 {
235 switch (value) {
236 case GL_LUMINANCE: return IDX_LUMINANCE;
237 case GL_ALPHA: return IDX_ALPHA;
238 case GL_INTENSITY: return IDX_INTENSITY;
239 case GL_LUMINANCE_ALPHA: return IDX_LUMINANCE_ALPHA;
240 case GL_RGB: return IDX_RGB;
241 case GL_RGBA: return IDX_RGBA;
242 case GL_RED: return IDX_RED;
243 case GL_GREEN: return IDX_GREEN;
244 case GL_BLUE: return IDX_BLUE;
245 case GL_BGR: return IDX_BGR;
246 case GL_BGRA: return IDX_BGRA;
247 case GL_ABGR_EXT: return IDX_ABGR;
248 case GL_RG: return IDX_RG;
249 default:
250 _mesa_problem(NULL, "Unexpected inFormat");
251 return 0;
252 }
253 }
254
255
256 /**
257 * When promoting texture formats (see below) we need to compute the
258 * mapping of dest components back to source components.
259 * This function does that.
260 * \param inFormat the incoming format of the texture
261 * \param outFormat the final texture format
262 * \return map[6] a full 6-component map
263 */
264 static void
265 compute_component_mapping(GLenum inFormat, GLenum outFormat,
266 GLubyte *map)
267 {
268 const int inFmt = get_map_idx(inFormat);
269 const int outFmt = get_map_idx(outFormat);
270 const GLubyte *in2rgba = mappings[inFmt].to_rgba;
271 const GLubyte *rgba2out = mappings[outFmt].from_rgba;
272 int i;
273
274 for (i = 0; i < 4; i++)
275 map[i] = in2rgba[rgba2out[i]];
276
277 map[ZERO] = ZERO;
278 map[ONE] = ONE;
279
280 #if 0
281 printf("from %x/%s to %x/%s map %d %d %d %d %d %d\n",
282 inFormat, _mesa_lookup_enum_by_nr(inFormat),
283 outFormat, _mesa_lookup_enum_by_nr(outFormat),
284 map[0],
285 map[1],
286 map[2],
287 map[3],
288 map[4],
289 map[5]);
290 #endif
291 }
292
293
294 /**
295 * Make a temporary (color) texture image with GLfloat components.
296 * Apply all needed pixel unpacking and pixel transfer operations.
297 * Note that there are both logicalBaseFormat and textureBaseFormat parameters.
298 * Suppose the user specifies GL_LUMINANCE as the internal texture format
299 * but the graphics hardware doesn't support luminance textures. So, we might
300 * use an RGB hardware format instead.
301 * If logicalBaseFormat != textureBaseFormat we have some extra work to do.
302 *
303 * \param ctx the rendering context
304 * \param dims image dimensions: 1, 2 or 3
305 * \param logicalBaseFormat basic texture derived from the user's
306 * internal texture format value
307 * \param textureBaseFormat the actual basic format of the texture
308 * \param srcWidth source image width
309 * \param srcHeight source image height
310 * \param srcDepth source image depth
311 * \param srcFormat source image format
312 * \param srcType source image type
313 * \param srcAddr source image address
314 * \param srcPacking source image pixel packing
315 * \return resulting image with format = textureBaseFormat and type = GLfloat.
316 */
317 GLfloat *
318 _mesa_make_temp_float_image(struct gl_context *ctx, GLuint dims,
319 GLenum logicalBaseFormat,
320 GLenum textureBaseFormat,
321 GLint srcWidth, GLint srcHeight, GLint srcDepth,
322 GLenum srcFormat, GLenum srcType,
323 const GLvoid *srcAddr,
324 const struct gl_pixelstore_attrib *srcPacking,
325 GLbitfield transferOps)
326 {
327 GLfloat *tempImage;
328 const GLint components = _mesa_components_in_format(logicalBaseFormat);
329 const GLint srcStride =
330 _mesa_image_row_stride(srcPacking, srcWidth, srcFormat, srcType);
331 GLfloat *dst;
332 GLint img, row;
333
334 ASSERT(dims >= 1 && dims <= 3);
335
336 ASSERT(logicalBaseFormat == GL_RGBA ||
337 logicalBaseFormat == GL_RGB ||
338 logicalBaseFormat == GL_RG ||
339 logicalBaseFormat == GL_RED ||
340 logicalBaseFormat == GL_LUMINANCE_ALPHA ||
341 logicalBaseFormat == GL_LUMINANCE ||
342 logicalBaseFormat == GL_ALPHA ||
343 logicalBaseFormat == GL_INTENSITY ||
344 logicalBaseFormat == GL_DEPTH_COMPONENT);
345
346 ASSERT(textureBaseFormat == GL_RGBA ||
347 textureBaseFormat == GL_RGB ||
348 textureBaseFormat == GL_RG ||
349 textureBaseFormat == GL_RED ||
350 textureBaseFormat == GL_LUMINANCE_ALPHA ||
351 textureBaseFormat == GL_LUMINANCE ||
352 textureBaseFormat == GL_ALPHA ||
353 textureBaseFormat == GL_INTENSITY ||
354 textureBaseFormat == GL_DEPTH_COMPONENT);
355
356 tempImage = malloc(srcWidth * srcHeight * srcDepth
357 * components * sizeof(GLfloat));
358 if (!tempImage)
359 return NULL;
360
361 dst = tempImage;
362 for (img = 0; img < srcDepth; img++) {
363 const GLubyte *src
364 = (const GLubyte *) _mesa_image_address(dims, srcPacking, srcAddr,
365 srcWidth, srcHeight,
366 srcFormat, srcType,
367 img, 0, 0);
368 for (row = 0; row < srcHeight; row++) {
369 _mesa_unpack_color_span_float(ctx, srcWidth, logicalBaseFormat,
370 dst, srcFormat, srcType, src,
371 srcPacking, transferOps);
372 dst += srcWidth * components;
373 src += srcStride;
374 }
375 }
376
377 if (logicalBaseFormat != textureBaseFormat) {
378 /* more work */
379 GLint texComponents = _mesa_components_in_format(textureBaseFormat);
380 GLint logComponents = _mesa_components_in_format(logicalBaseFormat);
381 GLfloat *newImage;
382 GLint i, n;
383 GLubyte map[6];
384
385 /* we only promote up to RGB, RGBA and LUMINANCE_ALPHA formats for now */
386 ASSERT(textureBaseFormat == GL_RGB || textureBaseFormat == GL_RGBA ||
387 textureBaseFormat == GL_LUMINANCE_ALPHA);
388
389 /* The actual texture format should have at least as many components
390 * as the logical texture format.
391 */
392 ASSERT(texComponents >= logComponents);
393
394 newImage = malloc(srcWidth * srcHeight * srcDepth
395 * texComponents * sizeof(GLfloat));
396 if (!newImage) {
397 free(tempImage);
398 return NULL;
399 }
400
401 compute_component_mapping(logicalBaseFormat, textureBaseFormat, map);
402
403 n = srcWidth * srcHeight * srcDepth;
404 for (i = 0; i < n; i++) {
405 GLint k;
406 for (k = 0; k < texComponents; k++) {
407 GLint j = map[k];
408 if (j == ZERO)
409 newImage[i * texComponents + k] = 0.0F;
410 else if (j == ONE)
411 newImage[i * texComponents + k] = 1.0F;
412 else
413 newImage[i * texComponents + k] = tempImage[i * logComponents + j];
414 }
415 }
416
417 free(tempImage);
418 tempImage = newImage;
419 }
420
421 return tempImage;
422 }
423
424
425 /**
426 * Make temporary image with uint pixel values. Used for unsigned
427 * integer-valued textures.
428 */
429 static GLuint *
430 make_temp_uint_image(struct gl_context *ctx, GLuint dims,
431 GLenum logicalBaseFormat,
432 GLenum textureBaseFormat,
433 GLint srcWidth, GLint srcHeight, GLint srcDepth,
434 GLenum srcFormat, GLenum srcType,
435 const GLvoid *srcAddr,
436 const struct gl_pixelstore_attrib *srcPacking)
437 {
438 GLuint *tempImage;
439 const GLint components = _mesa_components_in_format(logicalBaseFormat);
440 const GLint srcStride =
441 _mesa_image_row_stride(srcPacking, srcWidth, srcFormat, srcType);
442 GLuint *dst;
443 GLint img, row;
444
445 ASSERT(dims >= 1 && dims <= 3);
446
447 ASSERT(logicalBaseFormat == GL_RGBA ||
448 logicalBaseFormat == GL_RGB ||
449 logicalBaseFormat == GL_RG ||
450 logicalBaseFormat == GL_RED ||
451 logicalBaseFormat == GL_LUMINANCE_ALPHA ||
452 logicalBaseFormat == GL_LUMINANCE ||
453 logicalBaseFormat == GL_INTENSITY ||
454 logicalBaseFormat == GL_ALPHA);
455
456 ASSERT(textureBaseFormat == GL_RGBA ||
457 textureBaseFormat == GL_RGB ||
458 textureBaseFormat == GL_RG ||
459 textureBaseFormat == GL_RED ||
460 textureBaseFormat == GL_LUMINANCE_ALPHA ||
461 textureBaseFormat == GL_LUMINANCE ||
462 textureBaseFormat == GL_INTENSITY ||
463 textureBaseFormat == GL_ALPHA);
464
465 tempImage = malloc(srcWidth * srcHeight * srcDepth
466 * components * sizeof(GLuint));
467 if (!tempImage)
468 return NULL;
469
470 dst = tempImage;
471 for (img = 0; img < srcDepth; img++) {
472 const GLubyte *src
473 = (const GLubyte *) _mesa_image_address(dims, srcPacking, srcAddr,
474 srcWidth, srcHeight,
475 srcFormat, srcType,
476 img, 0, 0);
477 for (row = 0; row < srcHeight; row++) {
478 _mesa_unpack_color_span_uint(ctx, srcWidth, logicalBaseFormat,
479 dst, srcFormat, srcType, src,
480 srcPacking);
481 dst += srcWidth * components;
482 src += srcStride;
483 }
484 }
485
486 if (logicalBaseFormat != textureBaseFormat) {
487 /* more work */
488 GLint texComponents = _mesa_components_in_format(textureBaseFormat);
489 GLint logComponents = _mesa_components_in_format(logicalBaseFormat);
490 GLuint *newImage;
491 GLint i, n;
492 GLubyte map[6];
493
494 /* we only promote up to RGB, RGBA and LUMINANCE_ALPHA formats for now */
495 ASSERT(textureBaseFormat == GL_RGB || textureBaseFormat == GL_RGBA ||
496 textureBaseFormat == GL_LUMINANCE_ALPHA);
497
498 /* The actual texture format should have at least as many components
499 * as the logical texture format.
500 */
501 ASSERT(texComponents >= logComponents);
502
503 newImage = malloc(srcWidth * srcHeight * srcDepth
504 * texComponents * sizeof(GLuint));
505 if (!newImage) {
506 free(tempImage);
507 return NULL;
508 }
509
510 compute_component_mapping(logicalBaseFormat, textureBaseFormat, map);
511
512 n = srcWidth * srcHeight * srcDepth;
513 for (i = 0; i < n; i++) {
514 GLint k;
515 for (k = 0; k < texComponents; k++) {
516 GLint j = map[k];
517 if (j == ZERO)
518 newImage[i * texComponents + k] = 0;
519 else if (j == ONE)
520 newImage[i * texComponents + k] = 1;
521 else
522 newImage[i * texComponents + k] = tempImage[i * logComponents + j];
523 }
524 }
525
526 free(tempImage);
527 tempImage = newImage;
528 }
529
530 return tempImage;
531 }
532
533
534
535 /**
536 * Make a temporary (color) texture image with GLubyte components.
537 * Apply all needed pixel unpacking and pixel transfer operations.
538 * Note that there are both logicalBaseFormat and textureBaseFormat parameters.
539 * Suppose the user specifies GL_LUMINANCE as the internal texture format
540 * but the graphics hardware doesn't support luminance textures. So, we might
541 * use an RGB hardware format instead.
542 * If logicalBaseFormat != textureBaseFormat we have some extra work to do.
543 *
544 * \param ctx the rendering context
545 * \param dims image dimensions: 1, 2 or 3
546 * \param logicalBaseFormat basic texture derived from the user's
547 * internal texture format value
548 * \param textureBaseFormat the actual basic format of the texture
549 * \param srcWidth source image width
550 * \param srcHeight source image height
551 * \param srcDepth source image depth
552 * \param srcFormat source image format
553 * \param srcType source image type
554 * \param srcAddr source image address
555 * \param srcPacking source image pixel packing
556 * \return resulting image with format = textureBaseFormat and type = GLubyte.
557 */
558 GLubyte *
559 _mesa_make_temp_ubyte_image(struct gl_context *ctx, GLuint dims,
560 GLenum logicalBaseFormat,
561 GLenum textureBaseFormat,
562 GLint srcWidth, GLint srcHeight, GLint srcDepth,
563 GLenum srcFormat, GLenum srcType,
564 const GLvoid *srcAddr,
565 const struct gl_pixelstore_attrib *srcPacking)
566 {
567 GLuint transferOps = ctx->_ImageTransferState;
568 const GLint components = _mesa_components_in_format(logicalBaseFormat);
569 GLint img, row;
570 GLubyte *tempImage, *dst;
571
572 ASSERT(dims >= 1 && dims <= 3);
573
574 ASSERT(logicalBaseFormat == GL_RGBA ||
575 logicalBaseFormat == GL_RGB ||
576 logicalBaseFormat == GL_RG ||
577 logicalBaseFormat == GL_RED ||
578 logicalBaseFormat == GL_LUMINANCE_ALPHA ||
579 logicalBaseFormat == GL_LUMINANCE ||
580 logicalBaseFormat == GL_ALPHA ||
581 logicalBaseFormat == GL_INTENSITY);
582
583 ASSERT(textureBaseFormat == GL_RGBA ||
584 textureBaseFormat == GL_RGB ||
585 textureBaseFormat == GL_RG ||
586 textureBaseFormat == GL_RED ||
587 textureBaseFormat == GL_LUMINANCE_ALPHA ||
588 textureBaseFormat == GL_LUMINANCE ||
589 textureBaseFormat == GL_ALPHA ||
590 textureBaseFormat == GL_INTENSITY);
591
592 /* unpack and transfer the source image */
593 tempImage = malloc(srcWidth * srcHeight * srcDepth
594 * components * sizeof(GLubyte));
595 if (!tempImage) {
596 return NULL;
597 }
598
599 dst = tempImage;
600 for (img = 0; img < srcDepth; img++) {
601 const GLint srcStride =
602 _mesa_image_row_stride(srcPacking, srcWidth, srcFormat, srcType);
603 const GLubyte *src =
604 (const GLubyte *) _mesa_image_address(dims, srcPacking, srcAddr,
605 srcWidth, srcHeight,
606 srcFormat, srcType,
607 img, 0, 0);
608 for (row = 0; row < srcHeight; row++) {
609 _mesa_unpack_color_span_ubyte(ctx, srcWidth, logicalBaseFormat, dst,
610 srcFormat, srcType, src, srcPacking,
611 transferOps);
612 dst += srcWidth * components;
613 src += srcStride;
614 }
615 }
616
617 if (logicalBaseFormat != textureBaseFormat) {
618 /* one more conversion step */
619 GLint texComponents = _mesa_components_in_format(textureBaseFormat);
620 GLint logComponents = _mesa_components_in_format(logicalBaseFormat);
621 GLubyte *newImage;
622 GLint i, n;
623 GLubyte map[6];
624
625 /* we only promote up to RGB, RGBA and LUMINANCE_ALPHA formats for now */
626 ASSERT(textureBaseFormat == GL_RGB || textureBaseFormat == GL_RGBA ||
627 textureBaseFormat == GL_LUMINANCE_ALPHA);
628
629 /* The actual texture format should have at least as many components
630 * as the logical texture format.
631 */
632 ASSERT(texComponents >= logComponents);
633
634 newImage = malloc(srcWidth * srcHeight * srcDepth
635 * texComponents * sizeof(GLubyte));
636 if (!newImage) {
637 free(tempImage);
638 return NULL;
639 }
640
641 compute_component_mapping(logicalBaseFormat, textureBaseFormat, map);
642
643 n = srcWidth * srcHeight * srcDepth;
644 for (i = 0; i < n; i++) {
645 GLint k;
646 for (k = 0; k < texComponents; k++) {
647 GLint j = map[k];
648 if (j == ZERO)
649 newImage[i * texComponents + k] = 0;
650 else if (j == ONE)
651 newImage[i * texComponents + k] = 255;
652 else
653 newImage[i * texComponents + k] = tempImage[i * logComponents + j];
654 }
655 }
656
657 free(tempImage);
658 tempImage = newImage;
659 }
660
661 return tempImage;
662 }
663
664
665 /**
666 * Copy GLubyte pixels from <src> to <dst> with swizzling.
667 * \param dst destination pixels
668 * \param dstComponents number of color components in destination pixels
669 * \param src source pixels
670 * \param srcComponents number of color components in source pixels
671 * \param map the swizzle mapping. map[X] says where to find the X component
672 * in the source image's pixels. For example, if the source image
673 * is GL_BGRA and X = red, map[0] yields 2.
674 * \param count number of pixels to copy/swizzle.
675 */
676 static void
677 swizzle_copy(GLubyte *dst, GLuint dstComponents, const GLubyte *src,
678 GLuint srcComponents, const GLubyte *map, GLuint count)
679 {
680 #define SWZ_CPY(dst, src, count, dstComps, srcComps) \
681 do { \
682 GLuint i; \
683 for (i = 0; i < count; i++) { \
684 GLuint j; \
685 if (srcComps == 4) { \
686 COPY_4UBV(tmp, src); \
687 } \
688 else { \
689 for (j = 0; j < srcComps; j++) { \
690 tmp[j] = src[j]; \
691 } \
692 } \
693 src += srcComps; \
694 for (j = 0; j < dstComps; j++) { \
695 dst[j] = tmp[map[j]]; \
696 } \
697 dst += dstComps; \
698 } \
699 } while (0)
700
701 GLubyte tmp[6];
702
703 tmp[ZERO] = 0x0;
704 tmp[ONE] = 0xff;
705
706 ASSERT(srcComponents <= 4);
707 ASSERT(dstComponents <= 4);
708
709 switch (dstComponents) {
710 case 4:
711 switch (srcComponents) {
712 case 4:
713 SWZ_CPY(dst, src, count, 4, 4);
714 break;
715 case 3:
716 SWZ_CPY(dst, src, count, 4, 3);
717 break;
718 case 2:
719 SWZ_CPY(dst, src, count, 4, 2);
720 break;
721 case 1:
722 SWZ_CPY(dst, src, count, 4, 1);
723 break;
724 default:
725 ;
726 }
727 break;
728 case 3:
729 switch (srcComponents) {
730 case 4:
731 SWZ_CPY(dst, src, count, 3, 4);
732 break;
733 case 3:
734 SWZ_CPY(dst, src, count, 3, 3);
735 break;
736 case 2:
737 SWZ_CPY(dst, src, count, 3, 2);
738 break;
739 case 1:
740 SWZ_CPY(dst, src, count, 3, 1);
741 break;
742 default:
743 ;
744 }
745 break;
746 case 2:
747 switch (srcComponents) {
748 case 4:
749 SWZ_CPY(dst, src, count, 2, 4);
750 break;
751 case 3:
752 SWZ_CPY(dst, src, count, 2, 3);
753 break;
754 case 2:
755 SWZ_CPY(dst, src, count, 2, 2);
756 break;
757 case 1:
758 SWZ_CPY(dst, src, count, 2, 1);
759 break;
760 default:
761 ;
762 }
763 break;
764 case 1:
765 switch (srcComponents) {
766 case 4:
767 SWZ_CPY(dst, src, count, 1, 4);
768 break;
769 case 3:
770 SWZ_CPY(dst, src, count, 1, 3);
771 break;
772 case 2:
773 SWZ_CPY(dst, src, count, 1, 2);
774 break;
775 case 1:
776 SWZ_CPY(dst, src, count, 1, 1);
777 break;
778 default:
779 ;
780 }
781 break;
782 default:
783 ;
784 }
785 #undef SWZ_CPY
786 }
787
788
789
790 static const GLubyte map_identity[6] = { 0, 1, 2, 3, ZERO, ONE };
791 static const GLubyte map_3210[6] = { 3, 2, 1, 0, ZERO, ONE };
792
793
794 /**
795 * For 1-byte/pixel formats (or 8_8_8_8 packed formats), return a
796 * mapping array depending on endianness.
797 */
798 static const GLubyte *
799 type_mapping( GLenum srcType )
800 {
801 switch (srcType) {
802 case GL_BYTE:
803 case GL_UNSIGNED_BYTE:
804 return map_identity;
805 case GL_UNSIGNED_INT_8_8_8_8:
806 return _mesa_little_endian() ? map_3210 : map_identity;
807 case GL_UNSIGNED_INT_8_8_8_8_REV:
808 return _mesa_little_endian() ? map_identity : map_3210;
809 default:
810 return NULL;
811 }
812 }
813
814
815 /**
816 * For 1-byte/pixel formats (or 8_8_8_8 packed formats), return a
817 * mapping array depending on pixelstore byte swapping state.
818 */
819 static const GLubyte *
820 byteswap_mapping( GLboolean swapBytes,
821 GLenum srcType )
822 {
823 if (!swapBytes)
824 return map_identity;
825
826 switch (srcType) {
827 case GL_BYTE:
828 case GL_UNSIGNED_BYTE:
829 return map_identity;
830 case GL_UNSIGNED_INT_8_8_8_8:
831 case GL_UNSIGNED_INT_8_8_8_8_REV:
832 return map_3210;
833 default:
834 return NULL;
835 }
836 }
837
838
839
840 /**
841 * Transfer a GLubyte texture image with component swizzling.
842 */
843 static void
844 _mesa_swizzle_ubyte_image(struct gl_context *ctx,
845 GLuint dimensions,
846 GLenum srcFormat,
847 GLenum srcType,
848
849 GLenum baseInternalFormat,
850
851 const GLubyte *rgba2dst,
852 GLuint dstComponents,
853
854 GLint dstRowStride,
855 GLubyte **dstSlices,
856
857 GLint srcWidth, GLint srcHeight, GLint srcDepth,
858 const GLvoid *srcAddr,
859 const struct gl_pixelstore_attrib *srcPacking )
860 {
861 GLint srcComponents = _mesa_components_in_format(srcFormat);
862 const GLubyte *srctype2ubyte, *swap;
863 GLubyte map[4], src2base[6], base2rgba[6];
864 GLint i;
865 const GLint srcRowStride =
866 _mesa_image_row_stride(srcPacking, srcWidth,
867 srcFormat, GL_UNSIGNED_BYTE);
868 const GLint srcImageStride
869 = _mesa_image_image_stride(srcPacking, srcWidth, srcHeight, srcFormat,
870 GL_UNSIGNED_BYTE);
871 const GLubyte *srcImage
872 = (const GLubyte *) _mesa_image_address(dimensions, srcPacking, srcAddr,
873 srcWidth, srcHeight, srcFormat,
874 GL_UNSIGNED_BYTE, 0, 0, 0);
875
876 (void) ctx;
877
878 /* Translate from src->baseInternal->GL_RGBA->dst. This will
879 * correctly deal with RGBA->RGB->RGBA conversions where the final
880 * A value must be 0xff regardless of the incoming alpha values.
881 */
882 compute_component_mapping(srcFormat, baseInternalFormat, src2base);
883 compute_component_mapping(baseInternalFormat, GL_RGBA, base2rgba);
884 swap = byteswap_mapping(srcPacking->SwapBytes, srcType);
885 srctype2ubyte = type_mapping(srcType);
886
887
888 for (i = 0; i < 4; i++)
889 map[i] = srctype2ubyte[swap[src2base[base2rgba[rgba2dst[i]]]]];
890
891 /* printf("map %d %d %d %d\n", map[0], map[1], map[2], map[3]); */
892
893 if (srcComponents == dstComponents &&
894 srcRowStride == dstRowStride &&
895 srcRowStride == srcWidth * srcComponents &&
896 dimensions < 3) {
897 /* 1 and 2D images only */
898 GLubyte *dstImage = dstSlices[0];
899 swizzle_copy(dstImage, dstComponents, srcImage, srcComponents, map,
900 srcWidth * srcHeight);
901 }
902 else {
903 GLint img, row;
904 for (img = 0; img < srcDepth; img++) {
905 const GLubyte *srcRow = srcImage;
906 GLubyte *dstRow = dstSlices[img];
907 for (row = 0; row < srcHeight; row++) {
908 swizzle_copy(dstRow, dstComponents, srcRow, srcComponents, map, srcWidth);
909 dstRow += dstRowStride;
910 srcRow += srcRowStride;
911 }
912 srcImage += srcImageStride;
913 }
914 }
915 }
916
917
918 /**
919 * Teximage storage routine for when a simple memcpy will do.
920 * No pixel transfer operations or special texel encodings allowed.
921 * 1D, 2D and 3D images supported.
922 */
923 static void
924 memcpy_texture(struct gl_context *ctx,
925 GLuint dimensions,
926 mesa_format dstFormat,
927 GLint dstRowStride,
928 GLubyte **dstSlices,
929 GLint srcWidth, GLint srcHeight, GLint srcDepth,
930 GLenum srcFormat, GLenum srcType,
931 const GLvoid *srcAddr,
932 const struct gl_pixelstore_attrib *srcPacking)
933 {
934 const GLint srcRowStride = _mesa_image_row_stride(srcPacking, srcWidth,
935 srcFormat, srcType);
936 const GLint srcImageStride = _mesa_image_image_stride(srcPacking,
937 srcWidth, srcHeight, srcFormat, srcType);
938 const GLubyte *srcImage = (const GLubyte *) _mesa_image_address(dimensions,
939 srcPacking, srcAddr, srcWidth, srcHeight, srcFormat, srcType, 0, 0, 0);
940 const GLuint texelBytes = _mesa_get_format_bytes(dstFormat);
941 const GLint bytesPerRow = srcWidth * texelBytes;
942
943 if (dstRowStride == srcRowStride &&
944 dstRowStride == bytesPerRow) {
945 /* memcpy image by image */
946 GLint img;
947 for (img = 0; img < srcDepth; img++) {
948 GLubyte *dstImage = dstSlices[img];
949 memcpy(dstImage, srcImage, bytesPerRow * srcHeight);
950 srcImage += srcImageStride;
951 }
952 }
953 else {
954 /* memcpy row by row */
955 GLint img, row;
956 for (img = 0; img < srcDepth; img++) {
957 const GLubyte *srcRow = srcImage;
958 GLubyte *dstRow = dstSlices[img];
959 for (row = 0; row < srcHeight; row++) {
960 memcpy(dstRow, srcRow, bytesPerRow);
961 dstRow += dstRowStride;
962 srcRow += srcRowStride;
963 }
964 srcImage += srcImageStride;
965 }
966 }
967 }
968
969
970 /**
971 * General-case function for storing a color texture images with
972 * components that can be represented with ubytes. Example destination
973 * texture formats are MESA_FORMAT_ARGB888, ARGB4444, RGB565.
974 */
975 static GLboolean
976 store_ubyte_texture(TEXSTORE_PARAMS)
977 {
978 const GLint srcRowStride = srcWidth * 4 * sizeof(GLubyte);
979 GLubyte *tempImage, *src;
980 GLint img;
981
982 tempImage = _mesa_make_temp_ubyte_image(ctx, dims,
983 baseInternalFormat,
984 GL_RGBA,
985 srcWidth, srcHeight, srcDepth,
986 srcFormat, srcType, srcAddr,
987 srcPacking);
988 if (!tempImage)
989 return GL_FALSE;
990
991 src = tempImage;
992 for (img = 0; img < srcDepth; img++) {
993 _mesa_pack_ubyte_rgba_rect(dstFormat, srcWidth, srcHeight,
994 src, srcRowStride,
995 dstSlices[img], dstRowStride);
996 src += srcHeight * srcRowStride;
997 }
998 free(tempImage);
999
1000 return GL_TRUE;
1001 }
1002
1003
1004
1005
1006 /**
1007 * Store a 32-bit integer or float depth component texture image.
1008 */
1009 static GLboolean
1010 _mesa_texstore_z32(TEXSTORE_PARAMS)
1011 {
1012 const GLuint depthScale = 0xffffffff;
1013 GLenum dstType;
1014 (void) dims;
1015 ASSERT(dstFormat == MESA_FORMAT_Z_UNORM32 ||
1016 dstFormat == MESA_FORMAT_Z_FLOAT32);
1017 ASSERT(_mesa_get_format_bytes(dstFormat) == sizeof(GLuint));
1018
1019 if (dstFormat == MESA_FORMAT_Z_UNORM32)
1020 dstType = GL_UNSIGNED_INT;
1021 else
1022 dstType = GL_FLOAT;
1023
1024 {
1025 /* general path */
1026 GLint img, row;
1027 for (img = 0; img < srcDepth; img++) {
1028 GLubyte *dstRow = dstSlices[img];
1029 for (row = 0; row < srcHeight; row++) {
1030 const GLvoid *src = _mesa_image_address(dims, srcPacking,
1031 srcAddr, srcWidth, srcHeight, srcFormat, srcType, img, row, 0);
1032 _mesa_unpack_depth_span(ctx, srcWidth,
1033 dstType, dstRow,
1034 depthScale, srcType, src, srcPacking);
1035 dstRow += dstRowStride;
1036 }
1037 }
1038 }
1039 return GL_TRUE;
1040 }
1041
1042
1043 /**
1044 * Store a 24-bit integer depth component texture image.
1045 */
1046 static GLboolean
1047 _mesa_texstore_x8_z24(TEXSTORE_PARAMS)
1048 {
1049 const GLuint depthScale = 0xffffff;
1050
1051 (void) dims;
1052 ASSERT(dstFormat == MESA_FORMAT_Z24_UNORM_X8_UINT);
1053
1054 {
1055 /* general path */
1056 GLint img, row;
1057 for (img = 0; img < srcDepth; img++) {
1058 GLubyte *dstRow = dstSlices[img];
1059 for (row = 0; row < srcHeight; row++) {
1060 const GLvoid *src = _mesa_image_address(dims, srcPacking,
1061 srcAddr, srcWidth, srcHeight, srcFormat, srcType, img, row, 0);
1062 _mesa_unpack_depth_span(ctx, srcWidth,
1063 GL_UNSIGNED_INT, (GLuint *) dstRow,
1064 depthScale, srcType, src, srcPacking);
1065 dstRow += dstRowStride;
1066 }
1067 }
1068 }
1069 return GL_TRUE;
1070 }
1071
1072
1073 /**
1074 * Store a 24-bit integer depth component texture image.
1075 */
1076 static GLboolean
1077 _mesa_texstore_z24_x8(TEXSTORE_PARAMS)
1078 {
1079 const GLuint depthScale = 0xffffff;
1080
1081 (void) dims;
1082 ASSERT(dstFormat == MESA_FORMAT_X8_UINT_Z24_UNORM);
1083
1084 {
1085 /* general path */
1086 GLint img, row;
1087 for (img = 0; img < srcDepth; img++) {
1088 GLubyte *dstRow = dstSlices[img];
1089 for (row = 0; row < srcHeight; row++) {
1090 const GLvoid *src = _mesa_image_address(dims, srcPacking,
1091 srcAddr, srcWidth, srcHeight, srcFormat, srcType, img, row, 0);
1092 GLuint *dst = (GLuint *) dstRow;
1093 GLint i;
1094 _mesa_unpack_depth_span(ctx, srcWidth,
1095 GL_UNSIGNED_INT, dst,
1096 depthScale, srcType, src, srcPacking);
1097 for (i = 0; i < srcWidth; i++)
1098 dst[i] <<= 8;
1099 dstRow += dstRowStride;
1100 }
1101 }
1102 }
1103 return GL_TRUE;
1104 }
1105
1106
1107 /**
1108 * Store a 16-bit integer depth component texture image.
1109 */
1110 static GLboolean
1111 _mesa_texstore_z16(TEXSTORE_PARAMS)
1112 {
1113 const GLuint depthScale = 0xffff;
1114 (void) dims;
1115 ASSERT(dstFormat == MESA_FORMAT_Z_UNORM16);
1116 ASSERT(_mesa_get_format_bytes(dstFormat) == sizeof(GLushort));
1117
1118 {
1119 /* general path */
1120 GLint img, row;
1121 for (img = 0; img < srcDepth; img++) {
1122 GLubyte *dstRow = dstSlices[img];
1123 for (row = 0; row < srcHeight; row++) {
1124 const GLvoid *src = _mesa_image_address(dims, srcPacking,
1125 srcAddr, srcWidth, srcHeight, srcFormat, srcType, img, row, 0);
1126 GLushort *dst16 = (GLushort *) dstRow;
1127 _mesa_unpack_depth_span(ctx, srcWidth,
1128 GL_UNSIGNED_SHORT, dst16, depthScale,
1129 srcType, src, srcPacking);
1130 dstRow += dstRowStride;
1131 }
1132 }
1133 }
1134 return GL_TRUE;
1135 }
1136
1137
1138 /**
1139 * Store an rgb565 or rgb565_rev texture image.
1140 */
1141 static GLboolean
1142 _mesa_texstore_rgb565(TEXSTORE_PARAMS)
1143 {
1144 ASSERT(dstFormat == MESA_FORMAT_B5G6R5_UNORM ||
1145 dstFormat == MESA_FORMAT_R5G6B5_UNORM);
1146 ASSERT(_mesa_get_format_bytes(dstFormat) == 2);
1147
1148 if (!ctx->_ImageTransferState &&
1149 !srcPacking->SwapBytes &&
1150 baseInternalFormat == GL_RGB &&
1151 srcFormat == GL_RGB &&
1152 srcType == GL_UNSIGNED_BYTE &&
1153 dims == 2) {
1154 /* do optimized tex store */
1155 const GLint srcRowStride =
1156 _mesa_image_row_stride(srcPacking, srcWidth, srcFormat, srcType);
1157 const GLubyte *src = (const GLubyte *)
1158 _mesa_image_address(dims, srcPacking, srcAddr, srcWidth, srcHeight,
1159 srcFormat, srcType, 0, 0, 0);
1160 GLubyte *dst = dstSlices[0];
1161 GLint row, col;
1162 for (row = 0; row < srcHeight; row++) {
1163 const GLubyte *srcUB = (const GLubyte *) src;
1164 GLushort *dstUS = (GLushort *) dst;
1165 /* check for byteswapped format */
1166 if (dstFormat == MESA_FORMAT_B5G6R5_UNORM) {
1167 for (col = 0; col < srcWidth; col++) {
1168 dstUS[col] = PACK_COLOR_565( srcUB[0], srcUB[1], srcUB[2] );
1169 srcUB += 3;
1170 }
1171 }
1172 else {
1173 for (col = 0; col < srcWidth; col++) {
1174 dstUS[col] = PACK_COLOR_565_REV( srcUB[0], srcUB[1], srcUB[2] );
1175 srcUB += 3;
1176 }
1177 }
1178 dst += dstRowStride;
1179 src += srcRowStride;
1180 }
1181 }
1182 else {
1183 return store_ubyte_texture(ctx, dims, baseInternalFormat,
1184 dstFormat, dstRowStride, dstSlices,
1185 srcWidth, srcHeight, srcDepth,
1186 srcFormat, srcType, srcAddr, srcPacking);
1187 }
1188 return GL_TRUE;
1189 }
1190
1191
1192 /**
1193 * Store a texture in MESA_FORMAT_A8B8G8R8_UNORM or MESA_FORMAT_R8G8B8A8_UNORM.
1194 */
1195 static GLboolean
1196 _mesa_texstore_rgba8888(TEXSTORE_PARAMS)
1197 {
1198 const GLboolean littleEndian = _mesa_little_endian();
1199
1200 ASSERT(dstFormat == MESA_FORMAT_A8B8G8R8_UNORM ||
1201 dstFormat == MESA_FORMAT_R8G8B8A8_UNORM ||
1202 dstFormat == MESA_FORMAT_X8B8G8R8_UNORM ||
1203 dstFormat == MESA_FORMAT_R8G8B8X8_UNORM);
1204 ASSERT(_mesa_get_format_bytes(dstFormat) == 4);
1205
1206 if (!ctx->_ImageTransferState &&
1207 (srcType == GL_UNSIGNED_BYTE ||
1208 srcType == GL_UNSIGNED_INT_8_8_8_8 ||
1209 srcType == GL_UNSIGNED_INT_8_8_8_8_REV) &&
1210 can_swizzle(baseInternalFormat) &&
1211 can_swizzle(srcFormat)) {
1212
1213 GLubyte dstmap[4];
1214
1215 /* dstmap - how to swizzle from RGBA to dst format:
1216 */
1217 if ((littleEndian && (dstFormat == MESA_FORMAT_A8B8G8R8_UNORM ||
1218 dstFormat == MESA_FORMAT_X8B8G8R8_UNORM)) ||
1219 (!littleEndian && (dstFormat == MESA_FORMAT_R8G8B8A8_UNORM ||
1220 dstFormat == MESA_FORMAT_R8G8B8X8_UNORM))) {
1221 dstmap[3] = 0;
1222 dstmap[2] = 1;
1223 dstmap[1] = 2;
1224 dstmap[0] = 3;
1225 }
1226 else {
1227 dstmap[3] = 3;
1228 dstmap[2] = 2;
1229 dstmap[1] = 1;
1230 dstmap[0] = 0;
1231 }
1232
1233 _mesa_swizzle_ubyte_image(ctx, dims,
1234 srcFormat,
1235 srcType,
1236 baseInternalFormat,
1237 dstmap, 4,
1238 dstRowStride, dstSlices,
1239 srcWidth, srcHeight, srcDepth, srcAddr,
1240 srcPacking);
1241 }
1242 else {
1243 return store_ubyte_texture(ctx, dims, baseInternalFormat,
1244 dstFormat, dstRowStride, dstSlices,
1245 srcWidth, srcHeight, srcDepth,
1246 srcFormat, srcType, srcAddr, srcPacking);
1247 }
1248 return GL_TRUE;
1249 }
1250
1251
1252 static GLboolean
1253 _mesa_texstore_argb8888(TEXSTORE_PARAMS)
1254 {
1255 const GLboolean littleEndian = _mesa_little_endian();
1256
1257 ASSERT(dstFormat == MESA_FORMAT_B8G8R8A8_UNORM ||
1258 dstFormat == MESA_FORMAT_A8R8G8B8_UNORM ||
1259 dstFormat == MESA_FORMAT_B8G8R8X8_UNORM ||
1260 dstFormat == MESA_FORMAT_X8R8G8B8_UNORM );
1261 ASSERT(_mesa_get_format_bytes(dstFormat) == 4);
1262
1263 if (!ctx->_ImageTransferState &&
1264 !srcPacking->SwapBytes &&
1265 (dstFormat == MESA_FORMAT_B8G8R8A8_UNORM ||
1266 dstFormat == MESA_FORMAT_B8G8R8X8_UNORM) &&
1267 srcFormat == GL_RGB &&
1268 (baseInternalFormat == GL_RGBA ||
1269 baseInternalFormat == GL_RGB) &&
1270 srcType == GL_UNSIGNED_BYTE) {
1271 int img, row, col;
1272 for (img = 0; img < srcDepth; img++) {
1273 const GLint srcRowStride =
1274 _mesa_image_row_stride(srcPacking, srcWidth, srcFormat, srcType);
1275 GLubyte *srcRow = (GLubyte *) _mesa_image_address(dims, srcPacking,
1276 srcAddr, srcWidth, srcHeight, srcFormat, srcType, img, 0, 0);
1277 GLubyte *dstRow = dstSlices[img];
1278 for (row = 0; row < srcHeight; row++) {
1279 GLuint *d4 = (GLuint *) dstRow;
1280 for (col = 0; col < srcWidth; col++) {
1281 d4[col] = PACK_COLOR_8888(0xff,
1282 srcRow[col * 3 + RCOMP],
1283 srcRow[col * 3 + GCOMP],
1284 srcRow[col * 3 + BCOMP]);
1285 }
1286 dstRow += dstRowStride;
1287 srcRow += srcRowStride;
1288 }
1289 }
1290 }
1291 else if (!ctx->_ImageTransferState &&
1292 !srcPacking->SwapBytes &&
1293 dstFormat == MESA_FORMAT_B8G8R8A8_UNORM &&
1294 srcFormat == GL_LUMINANCE_ALPHA &&
1295 baseInternalFormat == GL_RGBA &&
1296 srcType == GL_UNSIGNED_BYTE) {
1297 /* special case of storing LA -> ARGB8888 */
1298 int img, row, col;
1299 const GLint srcRowStride =
1300 _mesa_image_row_stride(srcPacking, srcWidth, srcFormat, srcType);
1301 for (img = 0; img < srcDepth; img++) {
1302 const GLubyte *srcRow = (const GLubyte *)
1303 _mesa_image_address(dims, srcPacking, srcAddr, srcWidth,
1304 srcHeight, srcFormat, srcType, img, 0, 0);
1305 GLubyte *dstRow = dstSlices[img];
1306 for (row = 0; row < srcHeight; row++) {
1307 GLuint *d4 = (GLuint *) dstRow;
1308 for (col = 0; col < srcWidth; col++) {
1309 GLubyte l = srcRow[col * 2 + 0], a = srcRow[col * 2 + 1];
1310 d4[col] = PACK_COLOR_8888(a, l, l, l);
1311 }
1312 dstRow += dstRowStride;
1313 srcRow += srcRowStride;
1314 }
1315 }
1316 }
1317 else if (!ctx->_ImageTransferState &&
1318 !srcPacking->SwapBytes &&
1319 dstFormat == MESA_FORMAT_B8G8R8A8_UNORM &&
1320 srcFormat == GL_RGBA &&
1321 baseInternalFormat == GL_RGBA &&
1322 srcType == GL_UNSIGNED_BYTE) {
1323 /* same as above case, but src data has alpha too */
1324 GLint img, row, col;
1325 /* For some reason, streaming copies to write-combined regions
1326 * are extremely sensitive to the characteristics of how the
1327 * source data is retrieved. By reordering the source reads to
1328 * be in-order, the speed of this operation increases by half.
1329 * Strangely the same isn't required for the RGB path, above.
1330 */
1331 for (img = 0; img < srcDepth; img++) {
1332 const GLint srcRowStride =
1333 _mesa_image_row_stride(srcPacking, srcWidth, srcFormat, srcType);
1334 GLubyte *srcRow = (GLubyte *) _mesa_image_address(dims, srcPacking,
1335 srcAddr, srcWidth, srcHeight, srcFormat, srcType, img, 0, 0);
1336 GLubyte *dstRow = dstSlices[img];
1337 for (row = 0; row < srcHeight; row++) {
1338 GLuint *d4 = (GLuint *) dstRow;
1339 for (col = 0; col < srcWidth; col++) {
1340 d4[col] = PACK_COLOR_8888(srcRow[col * 4 + ACOMP],
1341 srcRow[col * 4 + RCOMP],
1342 srcRow[col * 4 + GCOMP],
1343 srcRow[col * 4 + BCOMP]);
1344 }
1345 dstRow += dstRowStride;
1346 srcRow += srcRowStride;
1347 }
1348 }
1349 }
1350 else if (!ctx->_ImageTransferState &&
1351 (srcType == GL_UNSIGNED_BYTE ||
1352 srcType == GL_UNSIGNED_INT_8_8_8_8 ||
1353 srcType == GL_UNSIGNED_INT_8_8_8_8_REV) &&
1354 can_swizzle(baseInternalFormat) &&
1355 can_swizzle(srcFormat)) {
1356
1357 GLubyte dstmap[4];
1358
1359 /* dstmap - how to swizzle from RGBA to dst format:
1360 */
1361 if ((littleEndian && dstFormat == MESA_FORMAT_B8G8R8A8_UNORM) ||
1362 (littleEndian && dstFormat == MESA_FORMAT_B8G8R8X8_UNORM) ||
1363 (!littleEndian && dstFormat == MESA_FORMAT_A8R8G8B8_UNORM) ||
1364 (!littleEndian && dstFormat == MESA_FORMAT_X8R8G8B8_UNORM)) {
1365 dstmap[3] = 3; /* alpha */
1366 dstmap[2] = 0; /* red */
1367 dstmap[1] = 1; /* green */
1368 dstmap[0] = 2; /* blue */
1369 }
1370 else {
1371 assert((littleEndian && dstFormat == MESA_FORMAT_A8R8G8B8_UNORM) ||
1372 (!littleEndian && dstFormat == MESA_FORMAT_B8G8R8A8_UNORM) ||
1373 (littleEndian && dstFormat == MESA_FORMAT_X8R8G8B8_UNORM) ||
1374 (!littleEndian && dstFormat == MESA_FORMAT_B8G8R8X8_UNORM));
1375 dstmap[3] = 2;
1376 dstmap[2] = 1;
1377 dstmap[1] = 0;
1378 dstmap[0] = 3;
1379 }
1380
1381 _mesa_swizzle_ubyte_image(ctx, dims,
1382 srcFormat,
1383 srcType,
1384 baseInternalFormat,
1385 dstmap, 4,
1386 dstRowStride,
1387 dstSlices,
1388 srcWidth, srcHeight, srcDepth, srcAddr,
1389 srcPacking);
1390 }
1391 else {
1392 return store_ubyte_texture(ctx, dims, baseInternalFormat,
1393 dstFormat, dstRowStride, dstSlices,
1394 srcWidth, srcHeight, srcDepth,
1395 srcFormat, srcType, srcAddr, srcPacking);
1396 }
1397 return GL_TRUE;
1398 }
1399
1400
1401 static GLboolean
1402 _mesa_texstore_rgb888(TEXSTORE_PARAMS)
1403 {
1404 ASSERT(dstFormat == MESA_FORMAT_BGR_UNORM8);
1405 ASSERT(_mesa_get_format_bytes(dstFormat) == 3);
1406
1407 if (!ctx->_ImageTransferState &&
1408 !srcPacking->SwapBytes &&
1409 srcFormat == GL_RGBA &&
1410 srcType == GL_UNSIGNED_BYTE) {
1411 /* extract RGB from RGBA */
1412 GLint img, row, col;
1413 for (img = 0; img < srcDepth; img++) {
1414 const GLint srcRowStride =
1415 _mesa_image_row_stride(srcPacking, srcWidth, srcFormat, srcType);
1416 GLubyte *srcRow = (GLubyte *) _mesa_image_address(dims, srcPacking,
1417 srcAddr, srcWidth, srcHeight, srcFormat, srcType, img, 0, 0);
1418 GLubyte *dstRow = dstSlices[img];
1419 for (row = 0; row < srcHeight; row++) {
1420 for (col = 0; col < srcWidth; col++) {
1421 dstRow[col * 3 + 0] = srcRow[col * 4 + BCOMP];
1422 dstRow[col * 3 + 1] = srcRow[col * 4 + GCOMP];
1423 dstRow[col * 3 + 2] = srcRow[col * 4 + RCOMP];
1424 }
1425 dstRow += dstRowStride;
1426 srcRow += srcRowStride;
1427 }
1428 }
1429 }
1430 else if (!ctx->_ImageTransferState &&
1431 srcType == GL_UNSIGNED_BYTE &&
1432 can_swizzle(baseInternalFormat) &&
1433 can_swizzle(srcFormat)) {
1434
1435 GLubyte dstmap[4];
1436
1437 /* dstmap - how to swizzle from RGBA to dst format:
1438 */
1439 dstmap[0] = 2;
1440 dstmap[1] = 1;
1441 dstmap[2] = 0;
1442 dstmap[3] = ONE; /* ? */
1443
1444 _mesa_swizzle_ubyte_image(ctx, dims,
1445 srcFormat,
1446 srcType,
1447 baseInternalFormat,
1448 dstmap, 3,
1449 dstRowStride, dstSlices,
1450 srcWidth, srcHeight, srcDepth, srcAddr,
1451 srcPacking);
1452 }
1453 else {
1454 return store_ubyte_texture(ctx, dims, baseInternalFormat,
1455 dstFormat, dstRowStride, dstSlices,
1456 srcWidth, srcHeight, srcDepth,
1457 srcFormat, srcType, srcAddr, srcPacking);
1458 }
1459 return GL_TRUE;
1460 }
1461
1462
1463 static GLboolean
1464 _mesa_texstore_bgr888(TEXSTORE_PARAMS)
1465 {
1466 ASSERT(dstFormat == MESA_FORMAT_RGB_UNORM8);
1467 ASSERT(_mesa_get_format_bytes(dstFormat) == 3);
1468
1469 if (!ctx->_ImageTransferState &&
1470 !srcPacking->SwapBytes &&
1471 srcFormat == GL_RGBA &&
1472 srcType == GL_UNSIGNED_BYTE) {
1473 /* extract BGR from RGBA */
1474 int img, row, col;
1475 for (img = 0; img < srcDepth; img++) {
1476 const GLint srcRowStride =
1477 _mesa_image_row_stride(srcPacking, srcWidth, srcFormat, srcType);
1478 GLubyte *srcRow = (GLubyte *) _mesa_image_address(dims, srcPacking,
1479 srcAddr, srcWidth, srcHeight, srcFormat, srcType, img, 0, 0);
1480 GLubyte *dstRow = dstSlices[img];
1481 for (row = 0; row < srcHeight; row++) {
1482 for (col = 0; col < srcWidth; col++) {
1483 dstRow[col * 3 + 0] = srcRow[col * 4 + RCOMP];
1484 dstRow[col * 3 + 1] = srcRow[col * 4 + GCOMP];
1485 dstRow[col * 3 + 2] = srcRow[col * 4 + BCOMP];
1486 }
1487 dstRow += dstRowStride;
1488 srcRow += srcRowStride;
1489 }
1490 }
1491 }
1492 else if (!ctx->_ImageTransferState &&
1493 srcType == GL_UNSIGNED_BYTE &&
1494 can_swizzle(baseInternalFormat) &&
1495 can_swizzle(srcFormat)) {
1496
1497 GLubyte dstmap[4];
1498
1499 /* dstmap - how to swizzle from RGBA to dst format:
1500 */
1501 dstmap[0] = 0;
1502 dstmap[1] = 1;
1503 dstmap[2] = 2;
1504 dstmap[3] = ONE; /* ? */
1505
1506 _mesa_swizzle_ubyte_image(ctx, dims,
1507 srcFormat,
1508 srcType,
1509 baseInternalFormat,
1510 dstmap, 3,
1511 dstRowStride, dstSlices,
1512 srcWidth, srcHeight, srcDepth, srcAddr,
1513 srcPacking);
1514 }
1515 else {
1516 return store_ubyte_texture(ctx, dims, baseInternalFormat,
1517 dstFormat, dstRowStride, dstSlices,
1518 srcWidth, srcHeight, srcDepth,
1519 srcFormat, srcType, srcAddr, srcPacking);
1520 }
1521 return GL_TRUE;
1522 }
1523
1524
1525 static GLboolean
1526 _mesa_texstore_argb2101010(TEXSTORE_PARAMS)
1527 {
1528 ASSERT(dstFormat == MESA_FORMAT_B10G10R10A2_UNORM ||
1529 dstFormat == MESA_FORMAT_B10G10R10X2_UNORM);
1530 ASSERT(_mesa_get_format_bytes(dstFormat) == 4);
1531
1532 {
1533 /* general path */
1534 /* Hardcode GL_RGBA as the base format, which forces alpha to 1.0
1535 * if the internal format is RGB. */
1536 const GLfloat *tempImage = _mesa_make_temp_float_image(ctx, dims,
1537 baseInternalFormat,
1538 GL_RGBA,
1539 srcWidth, srcHeight, srcDepth,
1540 srcFormat, srcType, srcAddr,
1541 srcPacking,
1542 ctx->_ImageTransferState);
1543 const GLfloat *src = tempImage;
1544 GLint img, row, col;
1545 if (!tempImage)
1546 return GL_FALSE;
1547 for (img = 0; img < srcDepth; img++) {
1548 GLubyte *dstRow = dstSlices[img];
1549 if (baseInternalFormat == GL_RGBA || baseInternalFormat == GL_RGB) {
1550 for (row = 0; row < srcHeight; row++) {
1551 GLuint *dstUI = (GLuint *) dstRow;
1552 for (col = 0; col < srcWidth; col++) {
1553 GLushort a,r,g,b;
1554
1555 UNCLAMPED_FLOAT_TO_USHORT(a, src[ACOMP]);
1556 UNCLAMPED_FLOAT_TO_USHORT(r, src[RCOMP]);
1557 UNCLAMPED_FLOAT_TO_USHORT(g, src[GCOMP]);
1558 UNCLAMPED_FLOAT_TO_USHORT(b, src[BCOMP]);
1559 dstUI[col] = PACK_COLOR_2101010_US(a, r, g, b);
1560 src += 4;
1561 }
1562 dstRow += dstRowStride;
1563 }
1564 } else {
1565 ASSERT(0);
1566 }
1567 }
1568 free((void *) tempImage);
1569 }
1570 return GL_TRUE;
1571 }
1572
1573
1574 /**
1575 * Do texstore for 2-channel, 4-bit/channel, unsigned normalized formats.
1576 */
1577 static GLboolean
1578 _mesa_texstore_unorm44(TEXSTORE_PARAMS)
1579 {
1580 const GLenum baseFormat = _mesa_get_format_base_format(dstFormat);
1581
1582 ASSERT(dstFormat == MESA_FORMAT_L4A4_UNORM);
1583 ASSERT(_mesa_get_format_bytes(dstFormat) == 1);
1584
1585 {
1586 /* general path */
1587 const GLubyte *tempImage = _mesa_make_temp_ubyte_image(ctx, dims,
1588 baseInternalFormat,
1589 baseFormat,
1590 srcWidth, srcHeight, srcDepth,
1591 srcFormat, srcType, srcAddr,
1592 srcPacking);
1593 const GLubyte *src = tempImage;
1594 GLint img, row, col;
1595 if (!tempImage)
1596 return GL_FALSE;
1597 for (img = 0; img < srcDepth; img++) {
1598 GLubyte *dstRow = dstSlices[img];
1599 for (row = 0; row < srcHeight; row++) {
1600 GLubyte *dstUS = (GLubyte *) dstRow;
1601 for (col = 0; col < srcWidth; col++) {
1602 /* src[0] is luminance, src[1] is alpha */
1603 dstUS[col] = PACK_COLOR_44( src[1],
1604 src[0] );
1605 src += 2;
1606 }
1607 dstRow += dstRowStride;
1608 }
1609 }
1610 free((void *) tempImage);
1611 }
1612 return GL_TRUE;
1613 }
1614
1615
1616 /**
1617 * Do texstore for 2-channel, 8-bit/channel, unsigned normalized formats.
1618 */
1619 static GLboolean
1620 _mesa_texstore_unorm88(TEXSTORE_PARAMS)
1621 {
1622 const GLboolean littleEndian = _mesa_little_endian();
1623 const GLenum baseFormat = _mesa_get_format_base_format(dstFormat);
1624
1625 ASSERT(dstFormat == MESA_FORMAT_L8A8_UNORM ||
1626 dstFormat == MESA_FORMAT_A8L8_UNORM ||
1627 dstFormat == MESA_FORMAT_R8G8_UNORM ||
1628 dstFormat == MESA_FORMAT_G8R8_UNORM);
1629 ASSERT(_mesa_get_format_bytes(dstFormat) == 2);
1630
1631 if (!ctx->_ImageTransferState &&
1632 littleEndian &&
1633 srcType == GL_UNSIGNED_BYTE &&
1634 can_swizzle(baseInternalFormat) &&
1635 can_swizzle(srcFormat)) {
1636 GLubyte dstmap[4];
1637
1638 /* dstmap - how to swizzle from RGBA to dst format:
1639 */
1640 if (dstFormat == MESA_FORMAT_L8A8_UNORM || dstFormat == MESA_FORMAT_A8L8_UNORM) {
1641 if ((littleEndian && dstFormat == MESA_FORMAT_L8A8_UNORM) ||
1642 (!littleEndian && dstFormat == MESA_FORMAT_A8L8_UNORM)) {
1643 dstmap[0] = 0;
1644 dstmap[1] = 3;
1645 }
1646 else {
1647 dstmap[0] = 3;
1648 dstmap[1] = 0;
1649 }
1650 }
1651 else {
1652 if ((littleEndian && dstFormat == MESA_FORMAT_R8G8_UNORM) ||
1653 (!littleEndian && dstFormat == MESA_FORMAT_G8R8_UNORM)) {
1654 dstmap[0] = 0;
1655 dstmap[1] = 1;
1656 }
1657 else {
1658 dstmap[0] = 1;
1659 dstmap[1] = 0;
1660 }
1661 }
1662 dstmap[2] = ZERO; /* ? */
1663 dstmap[3] = ONE; /* ? */
1664
1665 _mesa_swizzle_ubyte_image(ctx, dims,
1666 srcFormat,
1667 srcType,
1668 baseInternalFormat,
1669 dstmap, 2,
1670 dstRowStride, dstSlices,
1671 srcWidth, srcHeight, srcDepth, srcAddr,
1672 srcPacking);
1673 }
1674 else {
1675 /* general path */
1676 const GLubyte *tempImage = _mesa_make_temp_ubyte_image(ctx, dims,
1677 baseInternalFormat,
1678 baseFormat,
1679 srcWidth, srcHeight, srcDepth,
1680 srcFormat, srcType, srcAddr,
1681 srcPacking);
1682 const GLubyte *src = tempImage;
1683 GLint img, row, col;
1684 if (!tempImage)
1685 return GL_FALSE;
1686 for (img = 0; img < srcDepth; img++) {
1687 GLubyte *dstRow = dstSlices[img];
1688 for (row = 0; row < srcHeight; row++) {
1689 GLushort *dstUS = (GLushort *) dstRow;
1690 if (dstFormat == MESA_FORMAT_L8A8_UNORM ||
1691 dstFormat == MESA_FORMAT_R8G8_UNORM) {
1692 for (col = 0; col < srcWidth; col++) {
1693 /* src[0] is luminance (or R), src[1] is alpha (or G) */
1694 dstUS[col] = PACK_COLOR_88( src[1],
1695 src[0] );
1696 src += 2;
1697 }
1698 }
1699 else {
1700 for (col = 0; col < srcWidth; col++) {
1701 /* src[0] is luminance (or R), src[1] is alpha (or G) */
1702 dstUS[col] = PACK_COLOR_88_REV( src[1],
1703 src[0] );
1704 src += 2;
1705 }
1706 }
1707 dstRow += dstRowStride;
1708 }
1709 }
1710 free((void *) tempImage);
1711 }
1712 return GL_TRUE;
1713 }
1714
1715
1716 /**
1717 * Do texstore for 2-channel, 16-bit/channel, unsigned normalized formats.
1718 */
1719 static GLboolean
1720 _mesa_texstore_unorm1616(TEXSTORE_PARAMS)
1721 {
1722 const GLenum baseFormat = _mesa_get_format_base_format(dstFormat);
1723
1724 ASSERT(dstFormat == MESA_FORMAT_L16A16_UNORM ||
1725 dstFormat == MESA_FORMAT_A16L16_UNORM ||
1726 dstFormat == MESA_FORMAT_R16G16_UNORM ||
1727 dstFormat == MESA_FORMAT_G16R16_UNORM);
1728 ASSERT(_mesa_get_format_bytes(dstFormat) == 4);
1729
1730 {
1731 /* general path */
1732 const GLfloat *tempImage = _mesa_make_temp_float_image(ctx, dims,
1733 baseInternalFormat,
1734 baseFormat,
1735 srcWidth, srcHeight, srcDepth,
1736 srcFormat, srcType, srcAddr,
1737 srcPacking,
1738 ctx->_ImageTransferState);
1739 const GLfloat *src = tempImage;
1740 GLint img, row, col;
1741 if (!tempImage)
1742 return GL_FALSE;
1743 for (img = 0; img < srcDepth; img++) {
1744 GLubyte *dstRow = dstSlices[img];
1745 for (row = 0; row < srcHeight; row++) {
1746 GLuint *dstUI = (GLuint *) dstRow;
1747 if (dstFormat == MESA_FORMAT_L16A16_UNORM ||
1748 dstFormat == MESA_FORMAT_R16G16_UNORM) {
1749 for (col = 0; col < srcWidth; col++) {
1750 GLushort l, a;
1751
1752 UNCLAMPED_FLOAT_TO_USHORT(l, src[0]);
1753 UNCLAMPED_FLOAT_TO_USHORT(a, src[1]);
1754 dstUI[col] = PACK_COLOR_1616(a, l);
1755 src += 2;
1756 }
1757 }
1758 else {
1759 for (col = 0; col < srcWidth; col++) {
1760 GLushort l, a;
1761
1762 UNCLAMPED_FLOAT_TO_USHORT(l, src[0]);
1763 UNCLAMPED_FLOAT_TO_USHORT(a, src[1]);
1764 dstUI[col] = PACK_COLOR_1616_REV(a, l);
1765 src += 2;
1766 }
1767 }
1768 dstRow += dstRowStride;
1769 }
1770 }
1771 free((void *) tempImage);
1772 }
1773 return GL_TRUE;
1774 }
1775
1776
1777 /* Texstore for R16, A16, L16, I16. */
1778 static GLboolean
1779 _mesa_texstore_unorm16(TEXSTORE_PARAMS)
1780 {
1781 const GLenum baseFormat = _mesa_get_format_base_format(dstFormat);
1782
1783 ASSERT(dstFormat == MESA_FORMAT_R_UNORM16 ||
1784 dstFormat == MESA_FORMAT_A_UNORM16 ||
1785 dstFormat == MESA_FORMAT_L_UNORM16 ||
1786 dstFormat == MESA_FORMAT_I_UNORM16);
1787 ASSERT(_mesa_get_format_bytes(dstFormat) == 2);
1788
1789 {
1790 /* general path */
1791 const GLfloat *tempImage = _mesa_make_temp_float_image(ctx, dims,
1792 baseInternalFormat,
1793 baseFormat,
1794 srcWidth, srcHeight, srcDepth,
1795 srcFormat, srcType, srcAddr,
1796 srcPacking,
1797 ctx->_ImageTransferState);
1798 const GLfloat *src = tempImage;
1799 GLint img, row, col;
1800 if (!tempImage)
1801 return GL_FALSE;
1802 for (img = 0; img < srcDepth; img++) {
1803 GLubyte *dstRow = dstSlices[img];
1804 for (row = 0; row < srcHeight; row++) {
1805 GLushort *dstUS = (GLushort *) dstRow;
1806 for (col = 0; col < srcWidth; col++) {
1807 GLushort r;
1808
1809 UNCLAMPED_FLOAT_TO_USHORT(r, src[0]);
1810 dstUS[col] = r;
1811 src += 1;
1812 }
1813 dstRow += dstRowStride;
1814 }
1815 }
1816 free((void *) tempImage);
1817 }
1818 return GL_TRUE;
1819 }
1820
1821
1822 static GLboolean
1823 _mesa_texstore_rgba_16(TEXSTORE_PARAMS)
1824 {
1825 ASSERT(dstFormat == MESA_FORMAT_RGBA_UNORM16 ||
1826 dstFormat == MESA_FORMAT_RGBX_UNORM16);
1827 ASSERT(_mesa_get_format_bytes(dstFormat) == 8);
1828
1829 {
1830 /* general path */
1831 /* Hardcode GL_RGBA as the base format, which forces alpha to 1.0
1832 * if the internal format is RGB. */
1833 const GLfloat *tempImage = _mesa_make_temp_float_image(ctx, dims,
1834 baseInternalFormat,
1835 GL_RGBA,
1836 srcWidth, srcHeight, srcDepth,
1837 srcFormat, srcType, srcAddr,
1838 srcPacking,
1839 ctx->_ImageTransferState);
1840 const GLfloat *src = tempImage;
1841 GLint img, row, col;
1842
1843 if (!tempImage)
1844 return GL_FALSE;
1845
1846 for (img = 0; img < srcDepth; img++) {
1847 GLubyte *dstRow = dstSlices[img];
1848 for (row = 0; row < srcHeight; row++) {
1849 GLushort *dstUS = (GLushort *) dstRow;
1850 for (col = 0; col < srcWidth; col++) {
1851 GLushort r, g, b, a;
1852
1853 UNCLAMPED_FLOAT_TO_USHORT(r, src[0]);
1854 UNCLAMPED_FLOAT_TO_USHORT(g, src[1]);
1855 UNCLAMPED_FLOAT_TO_USHORT(b, src[2]);
1856 UNCLAMPED_FLOAT_TO_USHORT(a, src[3]);
1857 dstUS[col*4+0] = r;
1858 dstUS[col*4+1] = g;
1859 dstUS[col*4+2] = b;
1860 dstUS[col*4+3] = a;
1861 src += 4;
1862 }
1863 dstRow += dstRowStride;
1864 }
1865 }
1866 free((void *) tempImage);
1867 }
1868 return GL_TRUE;
1869 }
1870
1871
1872 static GLboolean
1873 _mesa_texstore_signed_rgba_16(TEXSTORE_PARAMS)
1874 {
1875 const GLenum baseFormat = _mesa_get_format_base_format(dstFormat);
1876
1877 ASSERT(dstFormat == MESA_FORMAT_RGB_SNORM16 ||
1878 dstFormat == MESA_FORMAT_RGBA_SNORM16 ||
1879 dstFormat == MESA_FORMAT_RGBX_SNORM16);
1880
1881 {
1882 /* general path */
1883 const GLfloat *tempImage = _mesa_make_temp_float_image(ctx, dims,
1884 baseInternalFormat,
1885 baseFormat,
1886 srcWidth, srcHeight, srcDepth,
1887 srcFormat, srcType, srcAddr,
1888 srcPacking,
1889 ctx->_ImageTransferState);
1890 const GLfloat *src = tempImage;
1891 const GLuint comps = _mesa_get_format_bytes(dstFormat) / 2;
1892 GLint img, row, col;
1893
1894 if (!tempImage)
1895 return GL_FALSE;
1896
1897 /* Note: tempImage is always float[4] / RGBA. We convert to 1, 2,
1898 * 3 or 4 components/pixel here.
1899 */
1900 for (img = 0; img < srcDepth; img++) {
1901 GLubyte *dstRow = dstSlices[img];
1902 for (row = 0; row < srcHeight; row++) {
1903 GLshort *dstRowS = (GLshort *) dstRow;
1904 if (dstFormat == MESA_FORMAT_RGBA_SNORM16) {
1905 for (col = 0; col < srcWidth; col++) {
1906 GLuint c;
1907 for (c = 0; c < comps; c++) {
1908 GLshort p;
1909 UNCLAMPED_FLOAT_TO_SHORT(p, src[col * 4 + c]);
1910 dstRowS[col * comps + c] = p;
1911 }
1912 }
1913 dstRow += dstRowStride;
1914 src += 4 * srcWidth;
1915 }
1916 else if (dstFormat == MESA_FORMAT_RGBX_SNORM16) {
1917 for (col = 0; col < srcWidth; col++) {
1918 GLuint c;
1919
1920 for (c = 0; c < 3; c++) {
1921 GLshort p;
1922 UNCLAMPED_FLOAT_TO_SHORT(p, src[col * 3 + c]);
1923 dstRowS[col * comps + c] = p;
1924 }
1925 dstRowS[col * comps + 3] = 32767;
1926 }
1927 dstRow += dstRowStride;
1928 src += 3 * srcWidth;
1929 }
1930 else {
1931 for (col = 0; col < srcWidth; col++) {
1932 GLuint c;
1933 for (c = 0; c < comps; c++) {
1934 GLshort p;
1935 UNCLAMPED_FLOAT_TO_SHORT(p, src[col * 3 + c]);
1936 dstRowS[col * comps + c] = p;
1937 }
1938 }
1939 dstRow += dstRowStride;
1940 src += 3 * srcWidth;
1941 }
1942 }
1943 }
1944 free((void *) tempImage);
1945 }
1946 return GL_TRUE;
1947 }
1948
1949
1950 /**
1951 * Texstore for _mesa_texformat_a8, _mesa_texformat_l8, _mesa_texformat_i8.
1952 */
1953 static GLboolean
1954 _mesa_texstore_unorm8(TEXSTORE_PARAMS)
1955 {
1956 const GLenum baseFormat = _mesa_get_format_base_format(dstFormat);
1957
1958 ASSERT(dstFormat == MESA_FORMAT_A_UNORM8 ||
1959 dstFormat == MESA_FORMAT_L_UNORM8 ||
1960 dstFormat == MESA_FORMAT_I_UNORM8 ||
1961 dstFormat == MESA_FORMAT_R_UNORM8);
1962 ASSERT(_mesa_get_format_bytes(dstFormat) == 1);
1963
1964 if (!ctx->_ImageTransferState &&
1965 srcType == GL_UNSIGNED_BYTE &&
1966 can_swizzle(baseInternalFormat) &&
1967 can_swizzle(srcFormat)) {
1968 GLubyte dstmap[4];
1969
1970 /* dstmap - how to swizzle from RGBA to dst format:
1971 */
1972 if (dstFormat == MESA_FORMAT_A_UNORM8) {
1973 dstmap[0] = 3;
1974 }
1975 else {
1976 dstmap[0] = 0;
1977 }
1978 dstmap[1] = ZERO; /* ? */
1979 dstmap[2] = ZERO; /* ? */
1980 dstmap[3] = ONE; /* ? */
1981
1982 _mesa_swizzle_ubyte_image(ctx, dims,
1983 srcFormat,
1984 srcType,
1985 baseInternalFormat,
1986 dstmap, 1,
1987 dstRowStride, dstSlices,
1988 srcWidth, srcHeight, srcDepth, srcAddr,
1989 srcPacking);
1990 }
1991 else {
1992 /* general path */
1993 const GLubyte *tempImage = _mesa_make_temp_ubyte_image(ctx, dims,
1994 baseInternalFormat,
1995 baseFormat,
1996 srcWidth, srcHeight, srcDepth,
1997 srcFormat, srcType, srcAddr,
1998 srcPacking);
1999 const GLubyte *src = tempImage;
2000 GLint img, row, col;
2001 if (!tempImage)
2002 return GL_FALSE;
2003 for (img = 0; img < srcDepth; img++) {
2004 GLubyte *dstRow = dstSlices[img];
2005 for (row = 0; row < srcHeight; row++) {
2006 for (col = 0; col < srcWidth; col++) {
2007 dstRow[col] = src[col];
2008 }
2009 dstRow += dstRowStride;
2010 src += srcWidth;
2011 }
2012 }
2013 free((void *) tempImage);
2014 }
2015 return GL_TRUE;
2016 }
2017
2018
2019
2020 /**
2021 * Texstore for _mesa_texformat_ycbcr or _mesa_texformat_ycbcr_REV.
2022 */
2023 static GLboolean
2024 _mesa_texstore_ycbcr(TEXSTORE_PARAMS)
2025 {
2026 const GLboolean littleEndian = _mesa_little_endian();
2027
2028 (void) ctx; (void) dims; (void) baseInternalFormat;
2029
2030 ASSERT((dstFormat == MESA_FORMAT_YCBCR) ||
2031 (dstFormat == MESA_FORMAT_YCBCR_REV));
2032 ASSERT(_mesa_get_format_bytes(dstFormat) == 2);
2033 ASSERT(ctx->Extensions.MESA_ycbcr_texture);
2034 ASSERT(srcFormat == GL_YCBCR_MESA);
2035 ASSERT((srcType == GL_UNSIGNED_SHORT_8_8_MESA) ||
2036 (srcType == GL_UNSIGNED_SHORT_8_8_REV_MESA));
2037 ASSERT(baseInternalFormat == GL_YCBCR_MESA);
2038
2039 /* always just memcpy since no pixel transfer ops apply */
2040 memcpy_texture(ctx, dims,
2041 dstFormat,
2042 dstRowStride, dstSlices,
2043 srcWidth, srcHeight, srcDepth, srcFormat, srcType,
2044 srcAddr, srcPacking);
2045
2046 /* Check if we need byte swapping */
2047 /* XXX the logic here _might_ be wrong */
2048 if (srcPacking->SwapBytes ^
2049 (srcType == GL_UNSIGNED_SHORT_8_8_REV_MESA) ^
2050 (dstFormat == MESA_FORMAT_YCBCR_REV) ^
2051 !littleEndian) {
2052 GLint img, row;
2053 for (img = 0; img < srcDepth; img++) {
2054 GLubyte *dstRow = dstSlices[img];
2055 for (row = 0; row < srcHeight; row++) {
2056 _mesa_swap2((GLushort *) dstRow, srcWidth);
2057 dstRow += dstRowStride;
2058 }
2059 }
2060 }
2061 return GL_TRUE;
2062 }
2063
2064
2065 /**
2066 * Store a texture in a signed normalized 8-bit format.
2067 */
2068 static GLboolean
2069 _mesa_texstore_snorm8(TEXSTORE_PARAMS)
2070 {
2071 const GLenum baseFormat = _mesa_get_format_base_format(dstFormat);
2072
2073 ASSERT(dstFormat == MESA_FORMAT_A_SNORM8 ||
2074 dstFormat == MESA_FORMAT_L_SNORM8 ||
2075 dstFormat == MESA_FORMAT_I_SNORM8 ||
2076 dstFormat == MESA_FORMAT_R_SNORM8);
2077 ASSERT(_mesa_get_format_bytes(dstFormat) == 1);
2078
2079 {
2080 /* general path */
2081 const GLfloat *tempImage = _mesa_make_temp_float_image(ctx, dims,
2082 baseInternalFormat,
2083 baseFormat,
2084 srcWidth, srcHeight, srcDepth,
2085 srcFormat, srcType, srcAddr,
2086 srcPacking,
2087 ctx->_ImageTransferState);
2088 const GLfloat *src = tempImage;
2089 GLint img, row, col;
2090 if (!tempImage)
2091 return GL_FALSE;
2092 for (img = 0; img < srcDepth; img++) {
2093 GLbyte *dstRow = (GLbyte *) dstSlices[img];
2094 for (row = 0; row < srcHeight; row++) {
2095 for (col = 0; col < srcWidth; col++) {
2096 dstRow[col] = FLOAT_TO_BYTE_TEX(src[col]);
2097 }
2098 dstRow += dstRowStride;
2099 src += srcWidth;
2100 }
2101 }
2102 free((void *) tempImage);
2103 }
2104 return GL_TRUE;
2105 }
2106
2107
2108 /**
2109 * Store a texture in a signed normalized two-channel 16-bit format.
2110 */
2111 static GLboolean
2112 _mesa_texstore_snorm88(TEXSTORE_PARAMS)
2113 {
2114 const GLenum baseFormat = _mesa_get_format_base_format(dstFormat);
2115
2116 ASSERT(dstFormat == MESA_FORMAT_L8A8_SNORM ||
2117 dstFormat == MESA_FORMAT_G8R8_SNORM ||
2118 dstFormat == MESA_FORMAT_R8G8_SNORM);
2119 ASSERT(_mesa_get_format_bytes(dstFormat) == 2);
2120
2121 {
2122 /* general path */
2123 const GLfloat *tempImage = _mesa_make_temp_float_image(ctx, dims,
2124 baseInternalFormat,
2125 baseFormat,
2126 srcWidth, srcHeight, srcDepth,
2127 srcFormat, srcType, srcAddr,
2128 srcPacking,
2129 ctx->_ImageTransferState);
2130 const GLfloat *src = tempImage;
2131 GLint img, row, col;
2132 if (!tempImage)
2133 return GL_FALSE;
2134 for (img = 0; img < srcDepth; img++) {
2135 GLbyte *dstRow = (GLbyte *) dstSlices[img];
2136 for (row = 0; row < srcHeight; row++) {
2137 GLushort *dst = (GLushort *) dstRow;
2138
2139 if (dstFormat == MESA_FORMAT_L8A8_SNORM ||
2140 dstFormat == MESA_FORMAT_R8G8_SNORM) {
2141 for (col = 0; col < srcWidth; col++) {
2142 GLubyte l = FLOAT_TO_BYTE_TEX(src[0]);
2143 GLubyte a = FLOAT_TO_BYTE_TEX(src[1]);
2144
2145 dst[col] = PACK_COLOR_88_REV(l, a);
2146 src += 2;
2147 }
2148 } else {
2149 for (col = 0; col < srcWidth; col++) {
2150 GLubyte l = FLOAT_TO_BYTE_TEX(src[0]);
2151 GLubyte a = FLOAT_TO_BYTE_TEX(src[1]);
2152
2153 dst[col] = PACK_COLOR_88(l, a);
2154 src += 2;
2155 }
2156 }
2157
2158 dstRow += dstRowStride;
2159 }
2160 }
2161 free((void *) tempImage);
2162 }
2163 return GL_TRUE;
2164 }
2165
2166 /* Texstore for signed R16, A16, L16, I16. */
2167 static GLboolean
2168 _mesa_texstore_snorm16(TEXSTORE_PARAMS)
2169 {
2170 const GLenum baseFormat = _mesa_get_format_base_format(dstFormat);
2171
2172 ASSERT(dstFormat == MESA_FORMAT_R_SNORM16 ||
2173 dstFormat == MESA_FORMAT_A_SNORM16 ||
2174 dstFormat == MESA_FORMAT_L_SNORM16 ||
2175 dstFormat == MESA_FORMAT_I_SNORM16);
2176 ASSERT(_mesa_get_format_bytes(dstFormat) == 2);
2177
2178 {
2179 /* general path */
2180 const GLfloat *tempImage = _mesa_make_temp_float_image(ctx, dims,
2181 baseInternalFormat,
2182 baseFormat,
2183 srcWidth, srcHeight, srcDepth,
2184 srcFormat, srcType, srcAddr,
2185 srcPacking,
2186 ctx->_ImageTransferState);
2187 const GLfloat *src = tempImage;
2188 GLint img, row, col;
2189 if (!tempImage)
2190 return GL_FALSE;
2191 for (img = 0; img < srcDepth; img++) {
2192 GLubyte *dstRow = dstSlices[img];
2193 for (row = 0; row < srcHeight; row++) {
2194 GLshort *dstUS = (GLshort *) dstRow;
2195 for (col = 0; col < srcWidth; col++) {
2196 GLushort r;
2197
2198 UNCLAMPED_FLOAT_TO_SHORT(r, src[0]);
2199 dstUS[col] = r;
2200 src += 1;
2201 }
2202 dstRow += dstRowStride;
2203 }
2204 }
2205 free((void *) tempImage);
2206 }
2207 return GL_TRUE;
2208 }
2209
2210 /**
2211 * Do texstore for 2-channel, 16-bit/channel, signed normalized formats.
2212 */
2213 static GLboolean
2214 _mesa_texstore_snorm1616(TEXSTORE_PARAMS)
2215 {
2216 const GLenum baseFormat = _mesa_get_format_base_format(dstFormat);
2217
2218 ASSERT(dstFormat == MESA_FORMAT_LA_SNORM16 ||
2219 dstFormat == MESA_FORMAT_G16R16_SNORM ||
2220 dstFormat == MESA_FORMAT_R16G16_SNORM);
2221 ASSERT(_mesa_get_format_bytes(dstFormat) == 4);
2222
2223 {
2224 /* general path */
2225 const GLfloat *tempImage = _mesa_make_temp_float_image(ctx, dims,
2226 baseInternalFormat,
2227 baseFormat,
2228 srcWidth, srcHeight, srcDepth,
2229 srcFormat, srcType, srcAddr,
2230 srcPacking,
2231 ctx->_ImageTransferState);
2232 const GLfloat *src = tempImage;
2233 GLint img, row, col;
2234 if (!tempImage)
2235 return GL_FALSE;
2236 for (img = 0; img < srcDepth; img++) {
2237 GLubyte *dstRow = dstSlices[img];
2238 for (row = 0; row < srcHeight; row++) {
2239 GLuint *dst = (GLuint *) dstRow;
2240
2241 if (dstFormat == MESA_FORMAT_LA_SNORM16 ||
2242 dstFormat == MESA_FORMAT_R16G16_SNORM) {
2243 for (col = 0; col < srcWidth; col++) {
2244 GLushort l, a;
2245
2246 UNCLAMPED_FLOAT_TO_SHORT(l, src[0]);
2247 UNCLAMPED_FLOAT_TO_SHORT(a, src[1]);
2248 dst[col] = PACK_COLOR_1616_REV(l, a);
2249 src += 2;
2250 }
2251 } else {
2252 for (col = 0; col < srcWidth; col++) {
2253 GLushort l, a;
2254
2255 UNCLAMPED_FLOAT_TO_SHORT(l, src[0]);
2256 UNCLAMPED_FLOAT_TO_SHORT(a, src[1]);
2257 dst[col] = PACK_COLOR_1616_REV(l, a);
2258 src += 2;
2259 }
2260 }
2261
2262 dstRow += dstRowStride;
2263 }
2264 }
2265 free((void *) tempImage);
2266 }
2267 return GL_TRUE;
2268 }
2269
2270 /**
2271 * Store a texture in MESA_FORMAT_X8B8G8R8_SNORM or
2272 * MESA_FORMAT_R8G8B8X8_SNORM.
2273 */
2274 static GLboolean
2275 _mesa_texstore_signed_rgbx8888(TEXSTORE_PARAMS)
2276 {
2277 const GLenum baseFormat = _mesa_get_format_base_format(dstFormat);
2278
2279 ASSERT(dstFormat == MESA_FORMAT_X8B8G8R8_SNORM ||
2280 dstFormat == MESA_FORMAT_R8G8B8X8_SNORM);
2281 ASSERT(_mesa_get_format_bytes(dstFormat) == 4);
2282
2283 {
2284 /* general path */
2285 const GLfloat *tempImage = _mesa_make_temp_float_image(ctx, dims,
2286 baseInternalFormat,
2287 baseFormat,
2288 srcWidth, srcHeight, srcDepth,
2289 srcFormat, srcType, srcAddr,
2290 srcPacking,
2291 ctx->_ImageTransferState);
2292 const GLfloat *srcRow = tempImage;
2293 GLint img, row, col;
2294 if (!tempImage)
2295 return GL_FALSE;
2296 for (img = 0; img < srcDepth; img++) {
2297 GLbyte *dstRow = (GLbyte *) dstSlices[img];
2298 for (row = 0; row < srcHeight; row++) {
2299 GLbyte *dst = dstRow;
2300 if (dstFormat == MESA_FORMAT_X8B8G8R8_SNORM) {
2301 for (col = 0; col < srcWidth; col++) {
2302 dst[3] = FLOAT_TO_BYTE_TEX(srcRow[RCOMP]);
2303 dst[2] = FLOAT_TO_BYTE_TEX(srcRow[GCOMP]);
2304 dst[1] = FLOAT_TO_BYTE_TEX(srcRow[BCOMP]);
2305 dst[0] = 127;
2306 srcRow += 3;
2307 dst += 4;
2308 }
2309 }
2310 else {
2311 for (col = 0; col < srcWidth; col++) {
2312 dst[0] = FLOAT_TO_BYTE_TEX(srcRow[RCOMP]);
2313 dst[1] = FLOAT_TO_BYTE_TEX(srcRow[GCOMP]);
2314 dst[2] = FLOAT_TO_BYTE_TEX(srcRow[BCOMP]);
2315 dst[3] = 127;
2316 srcRow += 3;
2317 dst += 4;
2318 }
2319 }
2320 dstRow += dstRowStride;
2321 }
2322 }
2323 free((void *) tempImage);
2324 }
2325 return GL_TRUE;
2326 }
2327
2328
2329
2330 /**
2331 * Store a texture in MESA_FORMAT_A8B8G8R8_SNORM or
2332 * MESA_FORMAT_R8G8B8A8_SNORM
2333 */
2334 static GLboolean
2335 _mesa_texstore_signed_rgba8888(TEXSTORE_PARAMS)
2336 {
2337 const GLenum baseFormat = _mesa_get_format_base_format(dstFormat);
2338
2339 ASSERT(dstFormat == MESA_FORMAT_A8B8G8R8_SNORM ||
2340 dstFormat == MESA_FORMAT_R8G8B8A8_SNORM);
2341 ASSERT(_mesa_get_format_bytes(dstFormat) == 4);
2342
2343 {
2344 /* general path */
2345 const GLfloat *tempImage = _mesa_make_temp_float_image(ctx, dims,
2346 baseInternalFormat,
2347 baseFormat,
2348 srcWidth, srcHeight, srcDepth,
2349 srcFormat, srcType, srcAddr,
2350 srcPacking,
2351 ctx->_ImageTransferState);
2352 const GLfloat *srcRow = tempImage;
2353 GLint img, row, col;
2354 if (!tempImage)
2355 return GL_FALSE;
2356 for (img = 0; img < srcDepth; img++) {
2357 GLbyte *dstRow = (GLbyte *) dstSlices[img];
2358 for (row = 0; row < srcHeight; row++) {
2359 GLbyte *dst = dstRow;
2360 if (dstFormat == MESA_FORMAT_A8B8G8R8_SNORM) {
2361 for (col = 0; col < srcWidth; col++) {
2362 dst[3] = FLOAT_TO_BYTE_TEX(srcRow[RCOMP]);
2363 dst[2] = FLOAT_TO_BYTE_TEX(srcRow[GCOMP]);
2364 dst[1] = FLOAT_TO_BYTE_TEX(srcRow[BCOMP]);
2365 dst[0] = FLOAT_TO_BYTE_TEX(srcRow[ACOMP]);
2366 srcRow += 4;
2367 dst += 4;
2368 }
2369 }
2370 else {
2371 for (col = 0; col < srcWidth; col++) {
2372 dst[0] = FLOAT_TO_BYTE_TEX(srcRow[RCOMP]);
2373 dst[1] = FLOAT_TO_BYTE_TEX(srcRow[GCOMP]);
2374 dst[2] = FLOAT_TO_BYTE_TEX(srcRow[BCOMP]);
2375 dst[3] = FLOAT_TO_BYTE_TEX(srcRow[ACOMP]);
2376 srcRow += 4;
2377 dst += 4;
2378 }
2379 }
2380 dstRow += dstRowStride;
2381 }
2382 }
2383 free((void *) tempImage);
2384 }
2385 return GL_TRUE;
2386 }
2387
2388
2389 /**
2390 * Store a combined depth/stencil texture image.
2391 */
2392 static GLboolean
2393 _mesa_texstore_z24_s8(TEXSTORE_PARAMS)
2394 {
2395 const GLuint depthScale = 0xffffff;
2396 const GLint srcRowStride
2397 = _mesa_image_row_stride(srcPacking, srcWidth, srcFormat, srcType);
2398 GLint img, row;
2399 GLuint *depth = malloc(srcWidth * sizeof(GLuint));
2400 GLubyte *stencil = malloc(srcWidth * sizeof(GLubyte));
2401
2402 ASSERT(dstFormat == MESA_FORMAT_S8_UINT_Z24_UNORM);
2403 ASSERT(srcFormat == GL_DEPTH_STENCIL_EXT ||
2404 srcFormat == GL_DEPTH_COMPONENT ||
2405 srcFormat == GL_STENCIL_INDEX);
2406 ASSERT(srcFormat != GL_DEPTH_STENCIL_EXT ||
2407 srcType == GL_UNSIGNED_INT_24_8_EXT ||
2408 srcType == GL_FLOAT_32_UNSIGNED_INT_24_8_REV);
2409
2410 if (!depth || !stencil) {
2411 free(depth);
2412 free(stencil);
2413 return GL_FALSE;
2414 }
2415
2416 /* In case we only upload depth we need to preserve the stencil */
2417 for (img = 0; img < srcDepth; img++) {
2418 GLuint *dstRow = (GLuint *) dstSlices[img];
2419 const GLubyte *src
2420 = (const GLubyte *) _mesa_image_address(dims, srcPacking, srcAddr,
2421 srcWidth, srcHeight,
2422 srcFormat, srcType,
2423 img, 0, 0);
2424 for (row = 0; row < srcHeight; row++) {
2425 GLint i;
2426 GLboolean keepdepth = GL_FALSE, keepstencil = GL_FALSE;
2427
2428 if (srcFormat == GL_DEPTH_COMPONENT) { /* preserve stencil */
2429 keepstencil = GL_TRUE;
2430 }
2431 else if (srcFormat == GL_STENCIL_INDEX) { /* preserve depth */
2432 keepdepth = GL_TRUE;
2433 }
2434
2435 if (keepdepth == GL_FALSE)
2436 /* the 24 depth bits will be in the low position: */
2437 _mesa_unpack_depth_span(ctx, srcWidth,
2438 GL_UNSIGNED_INT, /* dst type */
2439 keepstencil ? depth : dstRow, /* dst addr */
2440 depthScale,
2441 srcType, src, srcPacking);
2442
2443 if (keepstencil == GL_FALSE)
2444 /* get the 8-bit stencil values */
2445 _mesa_unpack_stencil_span(ctx, srcWidth,
2446 GL_UNSIGNED_BYTE, /* dst type */
2447 stencil, /* dst addr */
2448 srcType, src, srcPacking,
2449 ctx->_ImageTransferState);
2450
2451 for (i = 0; i < srcWidth; i++) {
2452 if (keepstencil)
2453 dstRow[i] = depth[i] << 8 | (dstRow[i] & 0x000000FF);
2454 else
2455 dstRow[i] = (dstRow[i] & 0xFFFFFF00) | (stencil[i] & 0xFF);
2456 }
2457 src += srcRowStride;
2458 dstRow += dstRowStride / sizeof(GLuint);
2459 }
2460 }
2461
2462 free(depth);
2463 free(stencil);
2464 return GL_TRUE;
2465 }
2466
2467
2468 /**
2469 * Store a combined depth/stencil texture image.
2470 */
2471 static GLboolean
2472 _mesa_texstore_s8_z24(TEXSTORE_PARAMS)
2473 {
2474 const GLuint depthScale = 0xffffff;
2475 const GLint srcRowStride
2476 = _mesa_image_row_stride(srcPacking, srcWidth, srcFormat, srcType);
2477 GLint img, row;
2478 GLuint *depth;
2479 GLubyte *stencil;
2480
2481 ASSERT(dstFormat == MESA_FORMAT_Z24_UNORM_S8_UINT);
2482 ASSERT(srcFormat == GL_DEPTH_STENCIL_EXT ||
2483 srcFormat == GL_DEPTH_COMPONENT ||
2484 srcFormat == GL_STENCIL_INDEX);
2485 ASSERT(srcFormat != GL_DEPTH_STENCIL_EXT ||
2486 srcType == GL_UNSIGNED_INT_24_8_EXT ||
2487 srcType == GL_FLOAT_32_UNSIGNED_INT_24_8_REV);
2488
2489 depth = malloc(srcWidth * sizeof(GLuint));
2490 stencil = malloc(srcWidth * sizeof(GLubyte));
2491
2492 if (!depth || !stencil) {
2493 free(depth);
2494 free(stencil);
2495 return GL_FALSE;
2496 }
2497
2498 for (img = 0; img < srcDepth; img++) {
2499 GLuint *dstRow = (GLuint *) dstSlices[img];
2500 const GLubyte *src
2501 = (const GLubyte *) _mesa_image_address(dims, srcPacking, srcAddr,
2502 srcWidth, srcHeight,
2503 srcFormat, srcType,
2504 img, 0, 0);
2505 for (row = 0; row < srcHeight; row++) {
2506 GLint i;
2507 GLboolean keepdepth = GL_FALSE, keepstencil = GL_FALSE;
2508
2509 if (srcFormat == GL_DEPTH_COMPONENT) { /* preserve stencil */
2510 keepstencil = GL_TRUE;
2511 }
2512 else if (srcFormat == GL_STENCIL_INDEX) { /* preserve depth */
2513 keepdepth = GL_TRUE;
2514 }
2515
2516 if (keepdepth == GL_FALSE)
2517 /* the 24 depth bits will be in the low position: */
2518 _mesa_unpack_depth_span(ctx, srcWidth,
2519 GL_UNSIGNED_INT, /* dst type */
2520 keepstencil ? depth : dstRow, /* dst addr */
2521 depthScale,
2522 srcType, src, srcPacking);
2523
2524 if (keepstencil == GL_FALSE)
2525 /* get the 8-bit stencil values */
2526 _mesa_unpack_stencil_span(ctx, srcWidth,
2527 GL_UNSIGNED_BYTE, /* dst type */
2528 stencil, /* dst addr */
2529 srcType, src, srcPacking,
2530 ctx->_ImageTransferState);
2531
2532 /* merge stencil values into depth values */
2533 for (i = 0; i < srcWidth; i++) {
2534 if (keepstencil)
2535 dstRow[i] = depth[i] | (dstRow[i] & 0xFF000000);
2536 else
2537 dstRow[i] = (dstRow[i] & 0xFFFFFF) | (stencil[i] << 24);
2538
2539 }
2540 src += srcRowStride;
2541 dstRow += dstRowStride / sizeof(GLuint);
2542 }
2543 }
2544
2545 free(depth);
2546 free(stencil);
2547
2548 return GL_TRUE;
2549 }
2550
2551
2552 /**
2553 * Store simple 8-bit/value stencil texture data.
2554 */
2555 static GLboolean
2556 _mesa_texstore_s8(TEXSTORE_PARAMS)
2557 {
2558 ASSERT(dstFormat == MESA_FORMAT_S_UINT8);
2559 ASSERT(srcFormat == GL_STENCIL_INDEX);
2560
2561 {
2562 const GLint srcRowStride
2563 = _mesa_image_row_stride(srcPacking, srcWidth, srcFormat, srcType);
2564 GLint img, row;
2565 GLubyte *stencil = malloc(srcWidth * sizeof(GLubyte));
2566
2567 if (!stencil)
2568 return GL_FALSE;
2569
2570 for (img = 0; img < srcDepth; img++) {
2571 GLubyte *dstRow = dstSlices[img];
2572 const GLubyte *src
2573 = (const GLubyte *) _mesa_image_address(dims, srcPacking, srcAddr,
2574 srcWidth, srcHeight,
2575 srcFormat, srcType,
2576 img, 0, 0);
2577 for (row = 0; row < srcHeight; row++) {
2578 GLint i;
2579
2580 /* get the 8-bit stencil values */
2581 _mesa_unpack_stencil_span(ctx, srcWidth,
2582 GL_UNSIGNED_BYTE, /* dst type */
2583 stencil, /* dst addr */
2584 srcType, src, srcPacking,
2585 ctx->_ImageTransferState);
2586 /* merge stencil values into depth values */
2587 for (i = 0; i < srcWidth; i++)
2588 dstRow[i] = stencil[i];
2589
2590 src += srcRowStride;
2591 dstRow += dstRowStride / sizeof(GLubyte);
2592 }
2593 }
2594
2595 free(stencil);
2596 }
2597
2598 return GL_TRUE;
2599 }
2600
2601
2602 /**
2603 * Store an image in any of the formats:
2604 * _mesa_texformat_rgba_float32
2605 * _mesa_texformat_rgb_float32
2606 * _mesa_texformat_alpha_float32
2607 * _mesa_texformat_luminance_float32
2608 * _mesa_texformat_luminance_alpha_float32
2609 * _mesa_texformat_intensity_float32
2610 */
2611 static GLboolean
2612 _mesa_texstore_rgba_float32(TEXSTORE_PARAMS)
2613 {
2614 GLenum baseFormat = _mesa_get_format_base_format(dstFormat);
2615 GLint components = _mesa_components_in_format(baseFormat);
2616
2617 /* this forces alpha to 1 in _mesa_make_temp_float_image */
2618 if (dstFormat == MESA_FORMAT_RGBX_FLOAT32) {
2619 baseFormat = GL_RGBA;
2620 components = 4;
2621 }
2622
2623 ASSERT(dstFormat == MESA_FORMAT_RGBA_FLOAT32 ||
2624 dstFormat == MESA_FORMAT_RGB_FLOAT32 ||
2625 dstFormat == MESA_FORMAT_A_FLOAT32 ||
2626 dstFormat == MESA_FORMAT_L_FLOAT32 ||
2627 dstFormat == MESA_FORMAT_LA_FLOAT32 ||
2628 dstFormat == MESA_FORMAT_I_FLOAT32 ||
2629 dstFormat == MESA_FORMAT_R_FLOAT32 ||
2630 dstFormat == MESA_FORMAT_RG_FLOAT32 ||
2631 dstFormat == MESA_FORMAT_RGBX_FLOAT32);
2632 ASSERT(baseInternalFormat == GL_RGBA ||
2633 baseInternalFormat == GL_RGB ||
2634 baseInternalFormat == GL_ALPHA ||
2635 baseInternalFormat == GL_LUMINANCE ||
2636 baseInternalFormat == GL_LUMINANCE_ALPHA ||
2637 baseInternalFormat == GL_INTENSITY ||
2638 baseInternalFormat == GL_RED ||
2639 baseInternalFormat == GL_RG);
2640 ASSERT(_mesa_get_format_bytes(dstFormat) == components * sizeof(GLfloat));
2641
2642 {
2643 /* general path */
2644 const GLfloat *tempImage = _mesa_make_temp_float_image(ctx, dims,
2645 baseInternalFormat,
2646 baseFormat,
2647 srcWidth, srcHeight, srcDepth,
2648 srcFormat, srcType, srcAddr,
2649 srcPacking,
2650 ctx->_ImageTransferState);
2651 const GLfloat *srcRow = tempImage;
2652 GLint bytesPerRow;
2653 GLint img, row;
2654 if (!tempImage)
2655 return GL_FALSE;
2656 bytesPerRow = srcWidth * components * sizeof(GLfloat);
2657 for (img = 0; img < srcDepth; img++) {
2658 GLubyte *dstRow = dstSlices[img];
2659 for (row = 0; row < srcHeight; row++) {
2660 memcpy(dstRow, srcRow, bytesPerRow);
2661 dstRow += dstRowStride;
2662 srcRow += srcWidth * components;
2663 }
2664 }
2665
2666 free((void *) tempImage);
2667 }
2668 return GL_TRUE;
2669 }
2670
2671
2672
2673 /**
2674 * As above, but store 16-bit floats.
2675 */
2676 static GLboolean
2677 _mesa_texstore_rgba_float16(TEXSTORE_PARAMS)
2678 {
2679 GLenum baseFormat = _mesa_get_format_base_format(dstFormat);
2680 GLint components = _mesa_components_in_format(baseFormat);
2681
2682 /* this forces alpha to 1 in _mesa_make_temp_float_image */
2683 if (dstFormat == MESA_FORMAT_RGBX_FLOAT16) {
2684 baseFormat = GL_RGBA;
2685 components = 4;
2686 }
2687
2688 ASSERT(dstFormat == MESA_FORMAT_RGBA_FLOAT16 ||
2689 dstFormat == MESA_FORMAT_RGB_FLOAT16 ||
2690 dstFormat == MESA_FORMAT_A_FLOAT16 ||
2691 dstFormat == MESA_FORMAT_L_FLOAT16 ||
2692 dstFormat == MESA_FORMAT_LA_FLOAT16 ||
2693 dstFormat == MESA_FORMAT_I_FLOAT16 ||
2694 dstFormat == MESA_FORMAT_R_FLOAT16 ||
2695 dstFormat == MESA_FORMAT_RG_FLOAT16 ||
2696 dstFormat == MESA_FORMAT_RGBX_FLOAT16);
2697 ASSERT(baseInternalFormat == GL_RGBA ||
2698 baseInternalFormat == GL_RGB ||
2699 baseInternalFormat == GL_ALPHA ||
2700 baseInternalFormat == GL_LUMINANCE ||
2701 baseInternalFormat == GL_LUMINANCE_ALPHA ||
2702 baseInternalFormat == GL_INTENSITY ||
2703 baseInternalFormat == GL_RED ||
2704 baseInternalFormat == GL_RG);
2705 ASSERT(_mesa_get_format_bytes(dstFormat) == components * sizeof(GLhalfARB));
2706
2707 {
2708 /* general path */
2709 const GLfloat *tempImage = _mesa_make_temp_float_image(ctx, dims,
2710 baseInternalFormat,
2711 baseFormat,
2712 srcWidth, srcHeight, srcDepth,
2713 srcFormat, srcType, srcAddr,
2714 srcPacking,
2715 ctx->_ImageTransferState);
2716 const GLfloat *src = tempImage;
2717 GLint img, row;
2718 if (!tempImage)
2719 return GL_FALSE;
2720 for (img = 0; img < srcDepth; img++) {
2721 GLubyte *dstRow = dstSlices[img];
2722 for (row = 0; row < srcHeight; row++) {
2723 GLhalfARB *dstTexel = (GLhalfARB *) dstRow;
2724 GLint i;
2725 for (i = 0; i < srcWidth * components; i++) {
2726 dstTexel[i] = _mesa_float_to_half(src[i]);
2727 }
2728 dstRow += dstRowStride;
2729 src += srcWidth * components;
2730 }
2731 }
2732
2733 free((void *) tempImage);
2734 }
2735 return GL_TRUE;
2736 }
2737
2738
2739 /* non-normalized, signed int8 */
2740 static GLboolean
2741 _mesa_texstore_rgba_int8(TEXSTORE_PARAMS)
2742 {
2743 GLenum baseFormat = _mesa_get_format_base_format(dstFormat);
2744 GLint components = _mesa_components_in_format(baseFormat);
2745
2746 /* this forces alpha to 1 in make_temp_uint_image */
2747 if (dstFormat == MESA_FORMAT_RGBX_SINT8) {
2748 baseFormat = GL_RGBA;
2749 components = 4;
2750 }
2751
2752 ASSERT(dstFormat == MESA_FORMAT_R_SINT8 ||
2753 dstFormat == MESA_FORMAT_RG_SINT8 ||
2754 dstFormat == MESA_FORMAT_RGB_SINT8 ||
2755 dstFormat == MESA_FORMAT_RGBA_SINT8 ||
2756 dstFormat == MESA_FORMAT_A_SINT8 ||
2757 dstFormat == MESA_FORMAT_I_SINT8 ||
2758 dstFormat == MESA_FORMAT_L_SINT8 ||
2759 dstFormat == MESA_FORMAT_LA_SINT8 ||
2760 dstFormat == MESA_FORMAT_RGBX_SINT8);
2761 ASSERT(baseInternalFormat == GL_RGBA ||
2762 baseInternalFormat == GL_RGB ||
2763 baseInternalFormat == GL_RG ||
2764 baseInternalFormat == GL_RED ||
2765 baseInternalFormat == GL_ALPHA ||
2766 baseInternalFormat == GL_LUMINANCE ||
2767 baseInternalFormat == GL_LUMINANCE_ALPHA ||
2768 baseInternalFormat == GL_INTENSITY);
2769 ASSERT(_mesa_get_format_bytes(dstFormat) == components * sizeof(GLbyte));
2770
2771 {
2772 /* general path */
2773 const GLuint *tempImage = make_temp_uint_image(ctx, dims,
2774 baseInternalFormat,
2775 baseFormat,
2776 srcWidth, srcHeight, srcDepth,
2777 srcFormat, srcType,
2778 srcAddr,
2779 srcPacking);
2780 const GLuint *src = tempImage;
2781 GLint img, row;
2782 GLboolean is_unsigned = _mesa_is_type_unsigned(srcType);
2783 if (!tempImage)
2784 return GL_FALSE;
2785 for (img = 0; img < srcDepth; img++) {
2786 GLubyte *dstRow = dstSlices[img];
2787 for (row = 0; row < srcHeight; row++) {
2788 GLbyte *dstTexel = (GLbyte *) dstRow;
2789 GLint i;
2790 if (is_unsigned) {
2791 for (i = 0; i < srcWidth * components; i++) {
2792 dstTexel[i] = (GLbyte) MIN2(src[i], 0x7f);
2793 }
2794 } else {
2795 for (i = 0; i < srcWidth * components; i++) {
2796 dstTexel[i] = (GLbyte) CLAMP((GLint) src[i], -0x80, 0x7f);
2797 }
2798 }
2799 dstRow += dstRowStride;
2800 src += srcWidth * components;
2801 }
2802 }
2803
2804 free((void *) tempImage);
2805 }
2806 return GL_TRUE;
2807 }
2808
2809
2810 /* non-normalized, signed int16 */
2811 static GLboolean
2812 _mesa_texstore_rgba_int16(TEXSTORE_PARAMS)
2813 {
2814 GLenum baseFormat = _mesa_get_format_base_format(dstFormat);
2815 GLint components = _mesa_components_in_format(baseFormat);
2816
2817 /* this forces alpha to 1 in make_temp_uint_image */
2818 if (dstFormat == MESA_FORMAT_RGBX_SINT16) {
2819 baseFormat = GL_RGBA;
2820 components = 4;
2821 }
2822
2823 ASSERT(dstFormat == MESA_FORMAT_R_SINT16 ||
2824 dstFormat == MESA_FORMAT_RG_SINT16 ||
2825 dstFormat == MESA_FORMAT_RGB_SINT16 ||
2826 dstFormat == MESA_FORMAT_RGBA_SINT16 ||
2827 dstFormat == MESA_FORMAT_A_SINT16 ||
2828 dstFormat == MESA_FORMAT_L_SINT16 ||
2829 dstFormat == MESA_FORMAT_I_SINT16 ||
2830 dstFormat == MESA_FORMAT_LA_SINT16 ||
2831 dstFormat == MESA_FORMAT_RGBX_SINT16);
2832 ASSERT(baseInternalFormat == GL_RGBA ||
2833 baseInternalFormat == GL_RGB ||
2834 baseInternalFormat == GL_RG ||
2835 baseInternalFormat == GL_RED ||
2836 baseInternalFormat == GL_ALPHA ||
2837 baseInternalFormat == GL_LUMINANCE ||
2838 baseInternalFormat == GL_LUMINANCE_ALPHA ||
2839 baseInternalFormat == GL_INTENSITY);
2840 ASSERT(_mesa_get_format_bytes(dstFormat) == components * sizeof(GLshort));
2841
2842 {
2843 /* general path */
2844 const GLuint *tempImage = make_temp_uint_image(ctx, dims,
2845 baseInternalFormat,
2846 baseFormat,
2847 srcWidth, srcHeight, srcDepth,
2848 srcFormat, srcType,
2849 srcAddr,
2850 srcPacking);
2851 const GLuint *src = tempImage;
2852 GLint img, row;
2853 GLboolean is_unsigned = _mesa_is_type_unsigned(srcType);
2854 if (!tempImage)
2855 return GL_FALSE;
2856 for (img = 0; img < srcDepth; img++) {
2857 GLubyte *dstRow = dstSlices[img];
2858 for (row = 0; row < srcHeight; row++) {
2859 GLshort *dstTexel = (GLshort *) dstRow;
2860 GLint i;
2861 if (is_unsigned) {
2862 for (i = 0; i < srcWidth * components; i++) {
2863 dstTexel[i] = (GLshort) MIN2(src[i], 0x7fff);
2864 }
2865 } else {
2866 for (i = 0; i < srcWidth * components; i++) {
2867 dstTexel[i] = (GLshort)CLAMP((GLint) src[i], -0x8000, 0x7fff);
2868 }
2869 }
2870 dstRow += dstRowStride;
2871 src += srcWidth * components;
2872 }
2873 }
2874
2875 free((void *) tempImage);
2876 }
2877 return GL_TRUE;
2878 }
2879
2880
2881 /* non-normalized, signed int32 */
2882 static GLboolean
2883 _mesa_texstore_rgba_int32(TEXSTORE_PARAMS)
2884 {
2885 GLenum baseFormat = _mesa_get_format_base_format(dstFormat);
2886 GLint components = _mesa_components_in_format(baseFormat);
2887
2888 /* this forces alpha to 1 in make_temp_uint_image */
2889 if (dstFormat == MESA_FORMAT_RGBX_SINT32) {
2890 baseFormat = GL_RGBA;
2891 components = 4;
2892 }
2893
2894 ASSERT(dstFormat == MESA_FORMAT_R_SINT32 ||
2895 dstFormat == MESA_FORMAT_RG_SINT32 ||
2896 dstFormat == MESA_FORMAT_RGB_SINT32 ||
2897 dstFormat == MESA_FORMAT_RGBA_SINT32 ||
2898 dstFormat == MESA_FORMAT_A_SINT32 ||
2899 dstFormat == MESA_FORMAT_I_SINT32 ||
2900 dstFormat == MESA_FORMAT_L_SINT32 ||
2901 dstFormat == MESA_FORMAT_LA_SINT32 ||
2902 dstFormat == MESA_FORMAT_RGBX_SINT32);
2903 ASSERT(baseInternalFormat == GL_RGBA ||
2904 baseInternalFormat == GL_RGB ||
2905 baseInternalFormat == GL_RG ||
2906 baseInternalFormat == GL_RED ||
2907 baseInternalFormat == GL_ALPHA ||
2908 baseInternalFormat == GL_LUMINANCE ||
2909 baseInternalFormat == GL_LUMINANCE_ALPHA ||
2910 baseInternalFormat == GL_INTENSITY);
2911 ASSERT(_mesa_get_format_bytes(dstFormat) == components * sizeof(GLint));
2912
2913 {
2914 /* general path */
2915 const GLuint *tempImage = make_temp_uint_image(ctx, dims,
2916 baseInternalFormat,
2917 baseFormat,
2918 srcWidth, srcHeight, srcDepth,
2919 srcFormat, srcType,
2920 srcAddr,
2921 srcPacking);
2922 const GLuint *src = tempImage;
2923 GLint img, row;
2924 GLboolean is_unsigned = _mesa_is_type_unsigned(srcType);
2925 if (!tempImage)
2926 return GL_FALSE;
2927 for (img = 0; img < srcDepth; img++) {
2928 GLubyte *dstRow = dstSlices[img];
2929 for (row = 0; row < srcHeight; row++) {
2930 GLint *dstTexel = (GLint *) dstRow;
2931 GLint i;
2932 if (is_unsigned) {
2933 for (i = 0; i < srcWidth * components; i++) {
2934 dstTexel[i] = (GLint) MIN2(src[i], 0x7fffffff);
2935 }
2936 } else {
2937 for (i = 0; i < srcWidth * components; i++) {
2938 dstTexel[i] = (GLint) src[i];
2939 }
2940 }
2941 dstRow += dstRowStride;
2942 src += srcWidth * components;
2943 }
2944 }
2945
2946 free((void *) tempImage);
2947 }
2948 return GL_TRUE;
2949 }
2950
2951
2952 /* non-normalized, unsigned int8 */
2953 static GLboolean
2954 _mesa_texstore_rgba_uint8(TEXSTORE_PARAMS)
2955 {
2956 GLenum baseFormat = _mesa_get_format_base_format(dstFormat);
2957 GLint components = _mesa_components_in_format(baseFormat);
2958
2959 /* this forces alpha to 1 in make_temp_uint_image */
2960 if (dstFormat == MESA_FORMAT_RGBX_UINT8) {
2961 baseFormat = GL_RGBA;
2962 components = 4;
2963 }
2964
2965 ASSERT(dstFormat == MESA_FORMAT_R_UINT8 ||
2966 dstFormat == MESA_FORMAT_RG_UINT8 ||
2967 dstFormat == MESA_FORMAT_RGB_UINT8 ||
2968 dstFormat == MESA_FORMAT_RGBA_UINT8 ||
2969 dstFormat == MESA_FORMAT_A_UINT8 ||
2970 dstFormat == MESA_FORMAT_I_UINT8 ||
2971 dstFormat == MESA_FORMAT_L_UINT8 ||
2972 dstFormat == MESA_FORMAT_LA_UINT8 ||
2973 dstFormat == MESA_FORMAT_RGBX_UINT8);
2974 ASSERT(baseInternalFormat == GL_RGBA ||
2975 baseInternalFormat == GL_RGB ||
2976 baseInternalFormat == GL_RG ||
2977 baseInternalFormat == GL_RED ||
2978 baseInternalFormat == GL_ALPHA ||
2979 baseInternalFormat == GL_LUMINANCE ||
2980 baseInternalFormat == GL_LUMINANCE_ALPHA ||
2981 baseInternalFormat == GL_INTENSITY);
2982 ASSERT(_mesa_get_format_bytes(dstFormat) == components * sizeof(GLubyte));
2983
2984 {
2985 /* general path */
2986 const GLuint *tempImage =
2987 make_temp_uint_image(ctx, dims, baseInternalFormat, baseFormat,
2988 srcWidth, srcHeight, srcDepth,
2989 srcFormat, srcType, srcAddr, srcPacking);
2990 const GLuint *src = tempImage;
2991 GLint img, row;
2992 GLboolean is_unsigned = _mesa_is_type_unsigned(srcType);
2993 if (!tempImage)
2994 return GL_FALSE;
2995 for (img = 0; img < srcDepth; img++) {
2996 GLubyte *dstRow = dstSlices[img];
2997 for (row = 0; row < srcHeight; row++) {
2998 GLubyte *dstTexel = (GLubyte *) dstRow;
2999 GLint i;
3000 if (is_unsigned) {
3001 for (i = 0; i < srcWidth * components; i++) {
3002 dstTexel[i] = (GLubyte) MIN2(src[i], 0xff);
3003 }
3004 } else {
3005 for (i = 0; i < srcWidth * components; i++) {
3006 dstTexel[i] = (GLubyte) CLAMP((GLint) src[i], 0, 0xff);
3007 }
3008 }
3009 dstRow += dstRowStride;
3010 src += srcWidth * components;
3011 }
3012 }
3013
3014 free((void *) tempImage);
3015 }
3016 return GL_TRUE;
3017 }
3018
3019
3020 /* non-normalized, unsigned int16 */
3021 static GLboolean
3022 _mesa_texstore_rgba_uint16(TEXSTORE_PARAMS)
3023 {
3024 GLenum baseFormat = _mesa_get_format_base_format(dstFormat);
3025 GLint components = _mesa_components_in_format(baseFormat);
3026
3027 /* this forces alpha to 1 in make_temp_uint_image */
3028 if (dstFormat == MESA_FORMAT_RGBX_UINT16) {
3029 baseFormat = GL_RGBA;
3030 components = 4;
3031 }
3032
3033 ASSERT(dstFormat == MESA_FORMAT_R_UINT16 ||
3034 dstFormat == MESA_FORMAT_RG_UINT16 ||
3035 dstFormat == MESA_FORMAT_RGB_UINT16 ||
3036 dstFormat == MESA_FORMAT_RGBA_UINT16 ||
3037 dstFormat == MESA_FORMAT_A_UINT16 ||
3038 dstFormat == MESA_FORMAT_I_UINT16 ||
3039 dstFormat == MESA_FORMAT_L_UINT16 ||
3040 dstFormat == MESA_FORMAT_LA_UINT16 ||
3041 dstFormat == MESA_FORMAT_RGBX_UINT16);
3042 ASSERT(baseInternalFormat == GL_RGBA ||
3043 baseInternalFormat == GL_RGB ||
3044 baseInternalFormat == GL_RG ||
3045 baseInternalFormat == GL_RED ||
3046 baseInternalFormat == GL_ALPHA ||
3047 baseInternalFormat == GL_LUMINANCE ||
3048 baseInternalFormat == GL_LUMINANCE_ALPHA ||
3049 baseInternalFormat == GL_INTENSITY);
3050 ASSERT(_mesa_get_format_bytes(dstFormat) == components * sizeof(GLushort));
3051
3052 {
3053 /* general path */
3054 const GLuint *tempImage =
3055 make_temp_uint_image(ctx, dims, baseInternalFormat, baseFormat,
3056 srcWidth, srcHeight, srcDepth,
3057 srcFormat, srcType, srcAddr, srcPacking);
3058 const GLuint *src = tempImage;
3059 GLint img, row;
3060 GLboolean is_unsigned = _mesa_is_type_unsigned(srcType);
3061 if (!tempImage)
3062 return GL_FALSE;
3063 for (img = 0; img < srcDepth; img++) {
3064 GLubyte *dstRow = dstSlices[img];
3065 for (row = 0; row < srcHeight; row++) {
3066 GLushort *dstTexel = (GLushort *) dstRow;
3067 GLint i;
3068 if (is_unsigned) {
3069 for (i = 0; i < srcWidth * components; i++) {
3070 dstTexel[i] = (GLushort) MIN2(src[i], 0xffff);
3071 }
3072 } else {
3073 for (i = 0; i < srcWidth * components; i++) {
3074 dstTexel[i] = (GLushort) CLAMP((GLint) src[i], 0, 0xffff);
3075 }
3076 }
3077 dstRow += dstRowStride;
3078 src += srcWidth * components;
3079 }
3080 }
3081
3082 free((void *) tempImage);
3083 }
3084 return GL_TRUE;
3085 }
3086
3087
3088 /* non-normalized, unsigned int32 */
3089 static GLboolean
3090 _mesa_texstore_rgba_uint32(TEXSTORE_PARAMS)
3091 {
3092 GLenum baseFormat = _mesa_get_format_base_format(dstFormat);
3093 GLint components = _mesa_components_in_format(baseFormat);
3094
3095 /* this forces alpha to 1 in make_temp_uint_image */
3096 if (dstFormat == MESA_FORMAT_RGBX_UINT32) {
3097 baseFormat = GL_RGBA;
3098 components = 4;
3099 }
3100
3101 ASSERT(dstFormat == MESA_FORMAT_R_UINT32 ||
3102 dstFormat == MESA_FORMAT_RG_UINT32 ||
3103 dstFormat == MESA_FORMAT_RGB_UINT32 ||
3104 dstFormat == MESA_FORMAT_RGBA_UINT32 ||
3105 dstFormat == MESA_FORMAT_A_UINT32 ||
3106 dstFormat == MESA_FORMAT_I_UINT32 ||
3107 dstFormat == MESA_FORMAT_L_UINT32 ||
3108 dstFormat == MESA_FORMAT_LA_UINT32 ||
3109 dstFormat == MESA_FORMAT_RGBX_UINT32);
3110 ASSERT(baseInternalFormat == GL_RGBA ||
3111 baseInternalFormat == GL_RGB ||
3112 baseInternalFormat == GL_RG ||
3113 baseInternalFormat == GL_RED ||
3114 baseInternalFormat == GL_ALPHA ||
3115 baseInternalFormat == GL_LUMINANCE ||
3116 baseInternalFormat == GL_LUMINANCE_ALPHA ||
3117 baseInternalFormat == GL_INTENSITY);
3118 ASSERT(_mesa_get_format_bytes(dstFormat) == components * sizeof(GLuint));
3119
3120 {
3121 /* general path */
3122 const GLuint *tempImage =
3123 make_temp_uint_image(ctx, dims, baseInternalFormat, baseFormat,
3124 srcWidth, srcHeight, srcDepth,
3125 srcFormat, srcType, srcAddr, srcPacking);
3126 const GLuint *src = tempImage;
3127 GLboolean is_unsigned = _mesa_is_type_unsigned(srcType);
3128 GLint img, row;
3129 if (!tempImage)
3130 return GL_FALSE;
3131 for (img = 0; img < srcDepth; img++) {
3132 GLubyte *dstRow = dstSlices[img];
3133 for (row = 0; row < srcHeight; row++) {
3134 GLuint *dstTexel = (GLuint *) dstRow;
3135 GLint i;
3136 if (is_unsigned) {
3137 for (i = 0; i < srcWidth * components; i++) {
3138 dstTexel[i] = src[i];
3139 }
3140 } else {
3141 for (i = 0; i < srcWidth * components; i++) {
3142 dstTexel[i] = MAX2((GLint) src[i], 0);
3143 }
3144 }
3145 dstRow += dstRowStride;
3146 src += srcWidth * components;
3147 }
3148 }
3149
3150 free((void *) tempImage);
3151 }
3152 return GL_TRUE;
3153 }
3154
3155
3156 static GLboolean
3157 _mesa_texstore_srgb8(TEXSTORE_PARAMS)
3158 {
3159 mesa_format newDstFormat;
3160 GLboolean k;
3161
3162 ASSERT(dstFormat == MESA_FORMAT_BGR_SRGB8);
3163
3164 /* reuse normal rgb texstore code */
3165 newDstFormat = MESA_FORMAT_BGR_UNORM8;
3166
3167 k = _mesa_texstore_rgb888(ctx, dims, baseInternalFormat,
3168 newDstFormat,
3169 dstRowStride, dstSlices,
3170 srcWidth, srcHeight, srcDepth,
3171 srcFormat, srcType,
3172 srcAddr, srcPacking);
3173 return k;
3174 }
3175
3176
3177 static GLboolean
3178 _mesa_texstore_srgba8(TEXSTORE_PARAMS)
3179 {
3180 mesa_format newDstFormat;
3181 GLboolean k;
3182
3183 ASSERT(dstFormat == MESA_FORMAT_A8B8G8R8_SRGB ||
3184 dstFormat == MESA_FORMAT_R8G8B8X8_SRGB ||
3185 dstFormat == MESA_FORMAT_R8G8B8A8_SRGB);
3186
3187 newDstFormat = _mesa_get_srgb_format_linear(dstFormat);
3188
3189 k = _mesa_texstore_rgba8888(ctx, dims, baseInternalFormat,
3190 newDstFormat,
3191 dstRowStride, dstSlices,
3192 srcWidth, srcHeight, srcDepth,
3193 srcFormat, srcType,
3194 srcAddr, srcPacking);
3195 return k;
3196 }
3197
3198
3199 static GLboolean
3200 _mesa_texstore_sargb8(TEXSTORE_PARAMS)
3201 {
3202 mesa_format newDstFormat;
3203 GLboolean k;
3204
3205 assert(dstFormat == MESA_FORMAT_B8G8R8A8_SRGB ||
3206 dstFormat == MESA_FORMAT_B8G8R8X8_SRGB);
3207
3208 newDstFormat = _mesa_get_srgb_format_linear(dstFormat);
3209
3210 k = _mesa_texstore_argb8888(ctx, dims, baseInternalFormat,
3211 newDstFormat,
3212 dstRowStride, dstSlices,
3213 srcWidth, srcHeight, srcDepth,
3214 srcFormat, srcType,
3215 srcAddr, srcPacking);
3216 return k;
3217 }
3218
3219
3220 static GLboolean
3221 _mesa_texstore_sl8(TEXSTORE_PARAMS)
3222 {
3223 mesa_format newDstFormat;
3224 GLboolean k;
3225
3226 ASSERT(dstFormat == MESA_FORMAT_L_SRGB8);
3227
3228 newDstFormat = MESA_FORMAT_L_UNORM8;
3229
3230 /* _mesa_textore_a8 handles luminance8 too */
3231 k = _mesa_texstore_unorm8(ctx, dims, baseInternalFormat,
3232 newDstFormat,
3233 dstRowStride, dstSlices,
3234 srcWidth, srcHeight, srcDepth,
3235 srcFormat, srcType,
3236 srcAddr, srcPacking);
3237 return k;
3238 }
3239
3240
3241 static GLboolean
3242 _mesa_texstore_sla8(TEXSTORE_PARAMS)
3243 {
3244 mesa_format newDstFormat;
3245 GLboolean k;
3246
3247 ASSERT(dstFormat == MESA_FORMAT_L8A8_SRGB);
3248
3249 /* reuse normal luminance/alpha texstore code */
3250 newDstFormat = MESA_FORMAT_L8A8_UNORM;
3251
3252 k = _mesa_texstore_unorm88(ctx, dims, baseInternalFormat,
3253 newDstFormat,
3254 dstRowStride, dstSlices,
3255 srcWidth, srcHeight, srcDepth,
3256 srcFormat, srcType,
3257 srcAddr, srcPacking);
3258 return k;
3259 }
3260
3261 static GLboolean
3262 _mesa_texstore_rgb9_e5(TEXSTORE_PARAMS)
3263 {
3264 const GLenum baseFormat = _mesa_get_format_base_format(dstFormat);
3265
3266 ASSERT(dstFormat == MESA_FORMAT_R9G9B9E5_FLOAT);
3267 ASSERT(baseInternalFormat == GL_RGB);
3268
3269 {
3270 /* general path */
3271 const GLfloat *tempImage = _mesa_make_temp_float_image(ctx, dims,
3272 baseInternalFormat,
3273 baseFormat,
3274 srcWidth, srcHeight, srcDepth,
3275 srcFormat, srcType, srcAddr,
3276 srcPacking,
3277 ctx->_ImageTransferState);
3278 const GLfloat *srcRow = tempImage;
3279 GLint img, row, col;
3280 if (!tempImage)
3281 return GL_FALSE;
3282 for (img = 0; img < srcDepth; img++) {
3283 GLubyte *dstRow = dstSlices[img];
3284 for (row = 0; row < srcHeight; row++) {
3285 GLuint *dstUI = (GLuint*)dstRow;
3286 for (col = 0; col < srcWidth; col++) {
3287 dstUI[col] = float3_to_rgb9e5(&srcRow[col * 3]);
3288 }
3289 dstRow += dstRowStride;
3290 srcRow += srcWidth * 3;
3291 }
3292 }
3293
3294 free((void *) tempImage);
3295 }
3296 return GL_TRUE;
3297 }
3298
3299 static GLboolean
3300 _mesa_texstore_r11_g11_b10f(TEXSTORE_PARAMS)
3301 {
3302 const GLenum baseFormat = _mesa_get_format_base_format(dstFormat);
3303
3304 ASSERT(dstFormat == MESA_FORMAT_R11G11B10_FLOAT);
3305 ASSERT(baseInternalFormat == GL_RGB);
3306
3307 {
3308 /* general path */
3309 const GLfloat *tempImage = _mesa_make_temp_float_image(ctx, dims,
3310 baseInternalFormat,
3311 baseFormat,
3312 srcWidth, srcHeight, srcDepth,
3313 srcFormat, srcType, srcAddr,
3314 srcPacking,
3315 ctx->_ImageTransferState);
3316 const GLfloat *srcRow = tempImage;
3317 GLint img, row, col;
3318 if (!tempImage)
3319 return GL_FALSE;
3320 for (img = 0; img < srcDepth; img++) {
3321 GLubyte *dstRow = dstSlices[img];
3322 for (row = 0; row < srcHeight; row++) {
3323 GLuint *dstUI = (GLuint*)dstRow;
3324 for (col = 0; col < srcWidth; col++) {
3325 dstUI[col] = float3_to_r11g11b10f(&srcRow[col * 3]);
3326 }
3327 dstRow += dstRowStride;
3328 srcRow += srcWidth * 3;
3329 }
3330 }
3331
3332 free((void *) tempImage);
3333 }
3334 return GL_TRUE;
3335 }
3336
3337
3338 static GLboolean
3339 _mesa_texstore_z32f_x24s8(TEXSTORE_PARAMS)
3340 {
3341 GLint img, row;
3342 const GLint srcRowStride
3343 = _mesa_image_row_stride(srcPacking, srcWidth, srcFormat, srcType)
3344 / sizeof(uint64_t);
3345
3346 ASSERT(dstFormat == MESA_FORMAT_Z32_FLOAT_S8X24_UINT);
3347 ASSERT(srcFormat == GL_DEPTH_STENCIL ||
3348 srcFormat == GL_DEPTH_COMPONENT ||
3349 srcFormat == GL_STENCIL_INDEX);
3350 ASSERT(srcFormat != GL_DEPTH_STENCIL ||
3351 srcType == GL_UNSIGNED_INT_24_8 ||
3352 srcType == GL_FLOAT_32_UNSIGNED_INT_24_8_REV);
3353
3354 /* In case we only upload depth we need to preserve the stencil */
3355 for (img = 0; img < srcDepth; img++) {
3356 uint64_t *dstRow = (uint64_t *) dstSlices[img];
3357 const uint64_t *src
3358 = (const uint64_t *) _mesa_image_address(dims, srcPacking, srcAddr,
3359 srcWidth, srcHeight,
3360 srcFormat, srcType,
3361 img, 0, 0);
3362 for (row = 0; row < srcHeight; row++) {
3363 /* The unpack functions with:
3364 * dstType = GL_FLOAT_32_UNSIGNED_INT_24_8_REV
3365 * only write their own dword, so the other dword (stencil
3366 * or depth) is preserved. */
3367 if (srcFormat != GL_STENCIL_INDEX)
3368 _mesa_unpack_depth_span(ctx, srcWidth,
3369 GL_FLOAT_32_UNSIGNED_INT_24_8_REV, /* dst type */
3370 dstRow, /* dst addr */
3371 ~0U, srcType, src, srcPacking);
3372
3373 if (srcFormat != GL_DEPTH_COMPONENT)
3374 _mesa_unpack_stencil_span(ctx, srcWidth,
3375 GL_FLOAT_32_UNSIGNED_INT_24_8_REV, /* dst type */
3376 dstRow, /* dst addr */
3377 srcType, src, srcPacking,
3378 ctx->_ImageTransferState);
3379
3380 src += srcRowStride;
3381 dstRow += dstRowStride / sizeof(uint64_t);
3382 }
3383 }
3384 return GL_TRUE;
3385 }
3386
3387 static GLboolean
3388 _mesa_texstore_argb2101010_uint(TEXSTORE_PARAMS)
3389 {
3390 const GLenum baseFormat = _mesa_get_format_base_format(dstFormat);
3391
3392 ASSERT(dstFormat == MESA_FORMAT_B10G10R10A2_UINT);
3393 ASSERT(_mesa_get_format_bytes(dstFormat) == 4);
3394
3395 {
3396 /* general path */
3397 const GLuint *tempImage = make_temp_uint_image(ctx, dims,
3398 baseInternalFormat,
3399 baseFormat,
3400 srcWidth, srcHeight,
3401 srcDepth, srcFormat,
3402 srcType, srcAddr,
3403 srcPacking);
3404 const GLuint *src = tempImage;
3405 GLint img, row, col;
3406 GLboolean is_unsigned = _mesa_is_type_unsigned(srcType);
3407 if (!tempImage)
3408 return GL_FALSE;
3409 for (img = 0; img < srcDepth; img++) {
3410 GLubyte *dstRow = dstSlices[img];
3411
3412 for (row = 0; row < srcHeight; row++) {
3413 GLuint *dstUI = (GLuint *) dstRow;
3414 if (is_unsigned) {
3415 for (col = 0; col < srcWidth; col++) {
3416 GLushort a,r,g,b;
3417 r = MIN2(src[RCOMP], 0x3ff);
3418 g = MIN2(src[GCOMP], 0x3ff);
3419 b = MIN2(src[BCOMP], 0x3ff);
3420 a = MIN2(src[ACOMP], 0x003);
3421 dstUI[col] = (a << 30) | (r << 20) | (g << 10) | (b);
3422 src += 4;
3423 }
3424 } else {
3425 for (col = 0; col < srcWidth; col++) {
3426 GLushort a,r,g,b;
3427 r = CLAMP((GLint) src[RCOMP], 0, 0x3ff);
3428 g = CLAMP((GLint) src[GCOMP], 0, 0x3ff);
3429 b = CLAMP((GLint) src[BCOMP], 0, 0x3ff);
3430 a = CLAMP((GLint) src[ACOMP], 0, 0x003);
3431 dstUI[col] = (a << 30) | (r << 20) | (g << 10) | (b);
3432 src += 4;
3433 }
3434 }
3435 dstRow += dstRowStride;
3436 }
3437 }
3438 free((void *) tempImage);
3439 }
3440 return GL_TRUE;
3441 }
3442
3443 static GLboolean
3444 _mesa_texstore_abgr2101010_uint(TEXSTORE_PARAMS)
3445 {
3446 const GLenum baseFormat = _mesa_get_format_base_format(dstFormat);
3447
3448 ASSERT(dstFormat == MESA_FORMAT_R10G10B10A2_UINT);
3449 ASSERT(_mesa_get_format_bytes(dstFormat) == 4);
3450
3451 {
3452 /* general path */
3453 const GLuint *tempImage = make_temp_uint_image(ctx, dims,
3454 baseInternalFormat,
3455 baseFormat,
3456 srcWidth, srcHeight,
3457 srcDepth, srcFormat,
3458 srcType, srcAddr,
3459 srcPacking);
3460 const GLuint *src = tempImage;
3461 GLint img, row, col;
3462 GLboolean is_unsigned = _mesa_is_type_unsigned(srcType);
3463 if (!tempImage)
3464 return GL_FALSE;
3465 for (img = 0; img < srcDepth; img++) {
3466 GLubyte *dstRow = dstSlices[img];
3467
3468 for (row = 0; row < srcHeight; row++) {
3469 GLuint *dstUI = (GLuint *) dstRow;
3470 if (is_unsigned) {
3471 for (col = 0; col < srcWidth; col++) {
3472 GLushort a,r,g,b;
3473 r = MIN2(src[RCOMP], 0x3ff);
3474 g = MIN2(src[GCOMP], 0x3ff);
3475 b = MIN2(src[BCOMP], 0x3ff);
3476 a = MIN2(src[ACOMP], 0x003);
3477 dstUI[col] = (a << 30) | (b << 20) | (g << 10) | (r);
3478 src += 4;
3479 }
3480 } else {
3481 for (col = 0; col < srcWidth; col++) {
3482 GLushort a,r,g,b;
3483 r = CLAMP((GLint) src[RCOMP], 0, 0x3ff);
3484 g = CLAMP((GLint) src[GCOMP], 0, 0x3ff);
3485 b = CLAMP((GLint) src[BCOMP], 0, 0x3ff);
3486 a = CLAMP((GLint) src[ACOMP], 0, 0x003);
3487 dstUI[col] = (a << 30) | (b << 20) | (g << 10) | (r);
3488 src += 4;
3489 }
3490 }
3491 dstRow += dstRowStride;
3492 }
3493 }
3494 free((void *) tempImage);
3495 }
3496 return GL_TRUE;
3497 }
3498
3499 static GLboolean
3500 _mesa_texstore_abgr2101010(TEXSTORE_PARAMS)
3501 {
3502 const GLenum baseFormat = _mesa_get_format_base_format(dstFormat);
3503
3504 ASSERT(dstFormat == MESA_FORMAT_R10G10B10A2_UNORM);
3505 ASSERT(_mesa_get_format_bytes(dstFormat) == 4);
3506
3507 {
3508 /* general path */
3509 const GLfloat *tempImage = _mesa_make_temp_float_image(ctx, dims,
3510 baseInternalFormat,
3511 baseFormat,
3512 srcWidth, srcHeight, srcDepth,
3513 srcFormat, srcType, srcAddr,
3514 srcPacking,
3515 ctx->_ImageTransferState);
3516 const GLfloat *src = tempImage;
3517 GLint img, row, col;
3518 if (!tempImage)
3519 return GL_FALSE;
3520 for (img = 0; img < srcDepth; img++) {
3521 GLubyte *dstRow = dstSlices[img];
3522
3523 for (row = 0; row < srcHeight; row++) {
3524 GLuint *dstUI = (GLuint *) dstRow;
3525 for (col = 0; col < srcWidth; col++) {
3526 GLushort a,r,g,b;
3527
3528 UNCLAMPED_FLOAT_TO_USHORT(a, src[ACOMP]);
3529 UNCLAMPED_FLOAT_TO_USHORT(r, src[RCOMP]);
3530 UNCLAMPED_FLOAT_TO_USHORT(g, src[GCOMP]);
3531 UNCLAMPED_FLOAT_TO_USHORT(b, src[BCOMP]);
3532 dstUI[col] = PACK_COLOR_2101010_US(a, b, g, r);
3533 src += 4;
3534 }
3535 dstRow += dstRowStride;
3536 }
3537 }
3538 free((void *) tempImage);
3539 }
3540 return GL_TRUE;
3541 }
3542
3543 static GLboolean
3544 _mesa_texstore_null(TEXSTORE_PARAMS)
3545 {
3546 (void) ctx; (void) dims;
3547 (void) baseInternalFormat;
3548 (void) dstFormat;
3549 (void) dstRowStride; (void) dstSlices,
3550 (void) srcWidth; (void) srcHeight; (void) srcDepth;
3551 (void) srcFormat; (void) srcType;
3552 (void) srcAddr;
3553 (void) srcPacking;
3554
3555 /* should never happen */
3556 _mesa_problem(NULL, "_mesa_texstore_null() is called");
3557 return GL_FALSE;
3558 }
3559
3560
3561 /**
3562 * Return the StoreTexImageFunc pointer to store an image in the given format.
3563 */
3564 static StoreTexImageFunc
3565 _mesa_get_texstore_func(mesa_format format)
3566 {
3567 static StoreTexImageFunc table[MESA_FORMAT_COUNT];
3568 static GLboolean initialized = GL_FALSE;
3569
3570 if (!initialized) {
3571 table[MESA_FORMAT_NONE] = _mesa_texstore_null;
3572
3573 table[MESA_FORMAT_A8B8G8R8_UNORM] = _mesa_texstore_rgba8888;
3574 table[MESA_FORMAT_R8G8B8A8_UNORM] = _mesa_texstore_rgba8888;
3575 table[MESA_FORMAT_B8G8R8A8_UNORM] = _mesa_texstore_argb8888;
3576 table[MESA_FORMAT_A8R8G8B8_UNORM] = _mesa_texstore_argb8888;
3577 table[MESA_FORMAT_X8B8G8R8_UNORM] = _mesa_texstore_rgba8888;
3578 table[MESA_FORMAT_R8G8B8X8_UNORM] = _mesa_texstore_rgba8888;
3579 table[MESA_FORMAT_B8G8R8X8_UNORM] = _mesa_texstore_argb8888;
3580 table[MESA_FORMAT_X8R8G8B8_UNORM] = _mesa_texstore_argb8888;
3581 table[MESA_FORMAT_BGR_UNORM8] = _mesa_texstore_rgb888;
3582 table[MESA_FORMAT_RGB_UNORM8] = _mesa_texstore_bgr888;
3583 table[MESA_FORMAT_B5G6R5_UNORM] = _mesa_texstore_rgb565;
3584 table[MESA_FORMAT_R5G6B5_UNORM] = _mesa_texstore_rgb565;
3585 table[MESA_FORMAT_B4G4R4A4_UNORM] = store_ubyte_texture;
3586 table[MESA_FORMAT_A4R4G4B4_UNORM] = store_ubyte_texture;
3587 table[MESA_FORMAT_A1B5G5R5_UNORM] = store_ubyte_texture;
3588 table[MESA_FORMAT_B5G5R5A1_UNORM] = store_ubyte_texture;
3589 table[MESA_FORMAT_A1R5G5B5_UNORM] = store_ubyte_texture;
3590 table[MESA_FORMAT_L4A4_UNORM] = _mesa_texstore_unorm44;
3591 table[MESA_FORMAT_L8A8_UNORM] = _mesa_texstore_unorm88;
3592 table[MESA_FORMAT_A8L8_UNORM] = _mesa_texstore_unorm88;
3593 table[MESA_FORMAT_L16A16_UNORM] = _mesa_texstore_unorm1616;
3594 table[MESA_FORMAT_A16L16_UNORM] = _mesa_texstore_unorm1616;
3595 table[MESA_FORMAT_B2G3R3_UNORM] = store_ubyte_texture;
3596 table[MESA_FORMAT_A_UNORM8] = _mesa_texstore_unorm8;
3597 table[MESA_FORMAT_A_UNORM16] = _mesa_texstore_unorm16;
3598 table[MESA_FORMAT_L_UNORM8] = _mesa_texstore_unorm8;
3599 table[MESA_FORMAT_L_UNORM16] = _mesa_texstore_unorm16;
3600 table[MESA_FORMAT_I_UNORM8] = _mesa_texstore_unorm8;
3601 table[MESA_FORMAT_I_UNORM16] = _mesa_texstore_unorm16;
3602 table[MESA_FORMAT_YCBCR] = _mesa_texstore_ycbcr;
3603 table[MESA_FORMAT_YCBCR_REV] = _mesa_texstore_ycbcr;
3604 table[MESA_FORMAT_R_UNORM8] = _mesa_texstore_unorm8;
3605 table[MESA_FORMAT_R8G8_UNORM] = _mesa_texstore_unorm88;
3606 table[MESA_FORMAT_G8R8_UNORM] = _mesa_texstore_unorm88;
3607 table[MESA_FORMAT_R_UNORM16] = _mesa_texstore_unorm16;
3608 table[MESA_FORMAT_R16G16_UNORM] = _mesa_texstore_unorm1616;
3609 table[MESA_FORMAT_G16R16_UNORM] = _mesa_texstore_unorm1616;
3610 table[MESA_FORMAT_B10G10R10A2_UNORM] = _mesa_texstore_argb2101010;
3611 table[MESA_FORMAT_S8_UINT_Z24_UNORM] = _mesa_texstore_z24_s8;
3612 table[MESA_FORMAT_Z24_UNORM_S8_UINT] = _mesa_texstore_s8_z24;
3613 table[MESA_FORMAT_Z_UNORM16] = _mesa_texstore_z16;
3614 table[MESA_FORMAT_Z24_UNORM_X8_UINT] = _mesa_texstore_x8_z24;
3615 table[MESA_FORMAT_X8_UINT_Z24_UNORM] = _mesa_texstore_z24_x8;
3616 table[MESA_FORMAT_Z_UNORM32] = _mesa_texstore_z32;
3617 table[MESA_FORMAT_S_UINT8] = _mesa_texstore_s8;
3618 table[MESA_FORMAT_BGR_SRGB8] = _mesa_texstore_srgb8;
3619 table[MESA_FORMAT_A8B8G8R8_SRGB] = _mesa_texstore_srgba8;
3620 table[MESA_FORMAT_B8G8R8A8_SRGB] = _mesa_texstore_sargb8;
3621 table[MESA_FORMAT_L_SRGB8] = _mesa_texstore_sl8;
3622 table[MESA_FORMAT_L8A8_SRGB] = _mesa_texstore_sla8;
3623 table[MESA_FORMAT_SRGB_DXT1] = _mesa_texstore_rgb_dxt1;
3624 table[MESA_FORMAT_SRGBA_DXT1] = _mesa_texstore_rgba_dxt1;
3625 table[MESA_FORMAT_SRGBA_DXT3] = _mesa_texstore_rgba_dxt3;
3626 table[MESA_FORMAT_SRGBA_DXT5] = _mesa_texstore_rgba_dxt5;
3627 table[MESA_FORMAT_RGB_FXT1] = _mesa_texstore_rgb_fxt1;
3628 table[MESA_FORMAT_RGBA_FXT1] = _mesa_texstore_rgba_fxt1;
3629 table[MESA_FORMAT_RGB_DXT1] = _mesa_texstore_rgb_dxt1;
3630 table[MESA_FORMAT_RGBA_DXT1] = _mesa_texstore_rgba_dxt1;
3631 table[MESA_FORMAT_RGBA_DXT3] = _mesa_texstore_rgba_dxt3;
3632 table[MESA_FORMAT_RGBA_DXT5] = _mesa_texstore_rgba_dxt5;
3633 table[MESA_FORMAT_RGBA_FLOAT32] = _mesa_texstore_rgba_float32;
3634 table[MESA_FORMAT_RGBA_FLOAT16] = _mesa_texstore_rgba_float16;
3635 table[MESA_FORMAT_RGB_FLOAT32] = _mesa_texstore_rgba_float32;
3636 table[MESA_FORMAT_RGB_FLOAT16] = _mesa_texstore_rgba_float16;
3637 table[MESA_FORMAT_A_FLOAT32] = _mesa_texstore_rgba_float32;
3638 table[MESA_FORMAT_A_FLOAT16] = _mesa_texstore_rgba_float16;
3639 table[MESA_FORMAT_L_FLOAT32] = _mesa_texstore_rgba_float32;
3640 table[MESA_FORMAT_L_FLOAT16] = _mesa_texstore_rgba_float16;
3641 table[MESA_FORMAT_LA_FLOAT32] = _mesa_texstore_rgba_float32;
3642 table[MESA_FORMAT_LA_FLOAT16] = _mesa_texstore_rgba_float16;
3643 table[MESA_FORMAT_I_FLOAT32] = _mesa_texstore_rgba_float32;
3644 table[MESA_FORMAT_I_FLOAT16] = _mesa_texstore_rgba_float16;
3645 table[MESA_FORMAT_R_FLOAT32] = _mesa_texstore_rgba_float32;
3646 table[MESA_FORMAT_R_FLOAT16] = _mesa_texstore_rgba_float16;
3647 table[MESA_FORMAT_RG_FLOAT32] = _mesa_texstore_rgba_float32;
3648 table[MESA_FORMAT_RG_FLOAT16] = _mesa_texstore_rgba_float16;
3649 table[MESA_FORMAT_R_SNORM8] = _mesa_texstore_snorm8;
3650 table[MESA_FORMAT_R8G8_SNORM] = _mesa_texstore_snorm88;
3651 table[MESA_FORMAT_X8B8G8R8_SNORM] = _mesa_texstore_signed_rgbx8888;
3652 table[MESA_FORMAT_A8B8G8R8_SNORM] = _mesa_texstore_signed_rgba8888;
3653 table[MESA_FORMAT_R8G8B8A8_SNORM] = _mesa_texstore_signed_rgba8888;
3654 table[MESA_FORMAT_R_SNORM16] = _mesa_texstore_snorm16;
3655 table[MESA_FORMAT_R16G16_SNORM] = _mesa_texstore_snorm1616;
3656 table[MESA_FORMAT_RGB_SNORM16] = _mesa_texstore_signed_rgba_16;
3657 table[MESA_FORMAT_RGBA_SNORM16] = _mesa_texstore_signed_rgba_16;
3658 table[MESA_FORMAT_RGBA_UNORM16] = _mesa_texstore_rgba_16;
3659 table[MESA_FORMAT_R_RGTC1_UNORM] = _mesa_texstore_red_rgtc1;
3660 table[MESA_FORMAT_R_RGTC1_SNORM] = _mesa_texstore_signed_red_rgtc1;
3661 table[MESA_FORMAT_RG_RGTC2_UNORM] = _mesa_texstore_rg_rgtc2;
3662 table[MESA_FORMAT_RG_RGTC2_SNORM] = _mesa_texstore_signed_rg_rgtc2;
3663 table[MESA_FORMAT_L_LATC1_UNORM] = _mesa_texstore_red_rgtc1;
3664 table[MESA_FORMAT_L_LATC1_SNORM] = _mesa_texstore_signed_red_rgtc1;
3665 table[MESA_FORMAT_LA_LATC2_UNORM] = _mesa_texstore_rg_rgtc2;
3666 table[MESA_FORMAT_LA_LATC2_SNORM] = _mesa_texstore_signed_rg_rgtc2;
3667 table[MESA_FORMAT_ETC1_RGB8] = _mesa_texstore_etc1_rgb8;
3668 table[MESA_FORMAT_ETC2_RGB8] = _mesa_texstore_etc2_rgb8;
3669 table[MESA_FORMAT_ETC2_SRGB8] = _mesa_texstore_etc2_srgb8;
3670 table[MESA_FORMAT_ETC2_RGBA8_EAC] = _mesa_texstore_etc2_rgba8_eac;
3671 table[MESA_FORMAT_ETC2_SRGB8_ALPHA8_EAC] = _mesa_texstore_etc2_srgb8_alpha8_eac;
3672 table[MESA_FORMAT_ETC2_R11_EAC] = _mesa_texstore_etc2_r11_eac;
3673 table[MESA_FORMAT_ETC2_RG11_EAC] = _mesa_texstore_etc2_rg11_eac;
3674 table[MESA_FORMAT_ETC2_SIGNED_R11_EAC] = _mesa_texstore_etc2_signed_r11_eac;
3675 table[MESA_FORMAT_ETC2_SIGNED_RG11_EAC] = _mesa_texstore_etc2_signed_rg11_eac;
3676 table[MESA_FORMAT_ETC2_RGB8_PUNCHTHROUGH_ALPHA1] =
3677 _mesa_texstore_etc2_rgb8_punchthrough_alpha1;
3678 table[MESA_FORMAT_ETC2_SRGB8_PUNCHTHROUGH_ALPHA1] =
3679 _mesa_texstore_etc2_srgb8_punchthrough_alpha1;
3680 table[MESA_FORMAT_A_SNORM8] = _mesa_texstore_snorm8;
3681 table[MESA_FORMAT_L_SNORM8] = _mesa_texstore_snorm8;
3682 table[MESA_FORMAT_L8A8_SNORM] = _mesa_texstore_snorm88;
3683 table[MESA_FORMAT_I_SNORM8] = _mesa_texstore_snorm8;
3684 table[MESA_FORMAT_A_SNORM16] = _mesa_texstore_snorm16;
3685 table[MESA_FORMAT_L_SNORM16] = _mesa_texstore_snorm16;
3686 table[MESA_FORMAT_LA_SNORM16] = _mesa_texstore_snorm1616;
3687 table[MESA_FORMAT_I_SNORM16] = _mesa_texstore_snorm16;
3688 table[MESA_FORMAT_R9G9B9E5_FLOAT] = _mesa_texstore_rgb9_e5;
3689 table[MESA_FORMAT_R11G11B10_FLOAT] = _mesa_texstore_r11_g11_b10f;
3690 table[MESA_FORMAT_Z_FLOAT32] = _mesa_texstore_z32;
3691 table[MESA_FORMAT_Z32_FLOAT_S8X24_UINT] = _mesa_texstore_z32f_x24s8;
3692
3693 table[MESA_FORMAT_A_UINT8] = _mesa_texstore_rgba_uint8;
3694 table[MESA_FORMAT_A_UINT16] = _mesa_texstore_rgba_uint16;
3695 table[MESA_FORMAT_A_UINT32] = _mesa_texstore_rgba_uint32;
3696 table[MESA_FORMAT_A_SINT8] = _mesa_texstore_rgba_int8;
3697 table[MESA_FORMAT_A_SINT16] = _mesa_texstore_rgba_int16;
3698 table[MESA_FORMAT_A_SINT32] = _mesa_texstore_rgba_int32;
3699
3700 table[MESA_FORMAT_I_UINT8] = _mesa_texstore_rgba_uint8;
3701 table[MESA_FORMAT_I_UINT16] = _mesa_texstore_rgba_uint16;
3702 table[MESA_FORMAT_I_UINT32] = _mesa_texstore_rgba_uint32;
3703 table[MESA_FORMAT_I_SINT8] = _mesa_texstore_rgba_int8;
3704 table[MESA_FORMAT_I_SINT16] = _mesa_texstore_rgba_int16;
3705 table[MESA_FORMAT_I_SINT32] = _mesa_texstore_rgba_int32;
3706
3707 table[MESA_FORMAT_L_UINT8] = _mesa_texstore_rgba_uint8;
3708 table[MESA_FORMAT_L_UINT16] = _mesa_texstore_rgba_uint16;
3709 table[MESA_FORMAT_L_UINT32] = _mesa_texstore_rgba_uint32;
3710 table[MESA_FORMAT_L_SINT8] = _mesa_texstore_rgba_int8;
3711 table[MESA_FORMAT_L_SINT16] = _mesa_texstore_rgba_int16;
3712 table[MESA_FORMAT_L_SINT32] = _mesa_texstore_rgba_int32;
3713
3714 table[MESA_FORMAT_LA_UINT8] = _mesa_texstore_rgba_uint8;
3715 table[MESA_FORMAT_LA_UINT16] = _mesa_texstore_rgba_uint16;
3716 table[MESA_FORMAT_LA_UINT32] = _mesa_texstore_rgba_uint32;
3717 table[MESA_FORMAT_LA_SINT8] = _mesa_texstore_rgba_int8;
3718 table[MESA_FORMAT_LA_SINT16] = _mesa_texstore_rgba_int16;
3719 table[MESA_FORMAT_LA_SINT32] = _mesa_texstore_rgba_int32;
3720
3721 table[MESA_FORMAT_R_SINT8] = _mesa_texstore_rgba_int8;
3722 table[MESA_FORMAT_RG_SINT8] = _mesa_texstore_rgba_int8;
3723 table[MESA_FORMAT_RGB_SINT8] = _mesa_texstore_rgba_int8;
3724 table[MESA_FORMAT_RGBA_SINT8] = _mesa_texstore_rgba_int8;
3725 table[MESA_FORMAT_R_SINT16] = _mesa_texstore_rgba_int16;
3726 table[MESA_FORMAT_RG_SINT16] = _mesa_texstore_rgba_int16;
3727 table[MESA_FORMAT_RGB_SINT16] = _mesa_texstore_rgba_int16;
3728 table[MESA_FORMAT_RGBA_SINT16] = _mesa_texstore_rgba_int16;
3729 table[MESA_FORMAT_R_SINT32] = _mesa_texstore_rgba_int32;
3730 table[MESA_FORMAT_RG_SINT32] = _mesa_texstore_rgba_int32;
3731 table[MESA_FORMAT_RGB_SINT32] = _mesa_texstore_rgba_int32;
3732 table[MESA_FORMAT_RGBA_SINT32] = _mesa_texstore_rgba_int32;
3733
3734 table[MESA_FORMAT_R_UINT8] = _mesa_texstore_rgba_uint8;
3735 table[MESA_FORMAT_RG_UINT8] = _mesa_texstore_rgba_uint8;
3736 table[MESA_FORMAT_RGB_UINT8] = _mesa_texstore_rgba_uint8;
3737 table[MESA_FORMAT_RGBA_UINT8] = _mesa_texstore_rgba_uint8;
3738 table[MESA_FORMAT_R_UINT16] = _mesa_texstore_rgba_uint16;
3739 table[MESA_FORMAT_RG_UINT16] = _mesa_texstore_rgba_uint16;
3740 table[MESA_FORMAT_RGB_UINT16] = _mesa_texstore_rgba_uint16;
3741 table[MESA_FORMAT_RGBA_UINT16] = _mesa_texstore_rgba_uint16;
3742 table[MESA_FORMAT_R_UINT32] = _mesa_texstore_rgba_uint32;
3743 table[MESA_FORMAT_RG_UINT32] = _mesa_texstore_rgba_uint32;
3744 table[MESA_FORMAT_RGB_UINT32] = _mesa_texstore_rgba_uint32;
3745 table[MESA_FORMAT_RGBA_UINT32] = _mesa_texstore_rgba_uint32;
3746
3747 table[MESA_FORMAT_B10G10R10A2_UINT] = _mesa_texstore_argb2101010_uint;
3748 table[MESA_FORMAT_R10G10B10A2_UINT] = _mesa_texstore_abgr2101010_uint;
3749
3750 table[MESA_FORMAT_B4G4R4X4_UNORM] = store_ubyte_texture;
3751 table[MESA_FORMAT_B5G5R5X1_UNORM] = store_ubyte_texture;
3752 table[MESA_FORMAT_R8G8B8X8_SNORM] = _mesa_texstore_signed_rgbx8888;
3753 table[MESA_FORMAT_R8G8B8X8_SRGB] = _mesa_texstore_srgba8;
3754 table[MESA_FORMAT_R8G8B8A8_SRGB] = _mesa_texstore_srgba8;
3755 table[MESA_FORMAT_RGBX_UINT8] = _mesa_texstore_rgba_uint8;
3756 table[MESA_FORMAT_RGBX_SINT8] = _mesa_texstore_rgba_int8;
3757 table[MESA_FORMAT_B10G10R10X2_UNORM] = _mesa_texstore_argb2101010;
3758 table[MESA_FORMAT_RGBX_UNORM16] = _mesa_texstore_rgba_16;
3759 table[MESA_FORMAT_RGBX_SNORM16] = _mesa_texstore_signed_rgba_16;
3760 table[MESA_FORMAT_RGBX_FLOAT16] = _mesa_texstore_rgba_float16;
3761 table[MESA_FORMAT_RGBX_UINT16] = _mesa_texstore_rgba_uint16;
3762 table[MESA_FORMAT_RGBX_SINT16] = _mesa_texstore_rgba_int16;
3763 table[MESA_FORMAT_RGBX_FLOAT32] = _mesa_texstore_rgba_float32;
3764 table[MESA_FORMAT_RGBX_UINT32] = _mesa_texstore_rgba_uint32;
3765 table[MESA_FORMAT_RGBX_SINT32] = _mesa_texstore_rgba_int32;
3766
3767 table[MESA_FORMAT_R10G10B10A2_UNORM] = _mesa_texstore_abgr2101010;
3768
3769 table[MESA_FORMAT_G8R8_SNORM] = _mesa_texstore_snorm88;
3770 table[MESA_FORMAT_G16R16_SNORM] = _mesa_texstore_snorm1616;
3771
3772 table[MESA_FORMAT_B8G8R8X8_SRGB] = _mesa_texstore_sargb8;
3773
3774 initialized = GL_TRUE;
3775 }
3776
3777 ASSERT(table[format]);
3778 return table[format];
3779 }
3780
3781
3782 GLboolean
3783 _mesa_texstore_needs_transfer_ops(struct gl_context *ctx,
3784 GLenum baseInternalFormat,
3785 mesa_format dstFormat)
3786 {
3787 GLenum dstType;
3788
3789 /* There are different rules depending on the base format. */
3790 switch (baseInternalFormat) {
3791 case GL_DEPTH_COMPONENT:
3792 case GL_DEPTH_STENCIL:
3793 return ctx->Pixel.DepthScale != 1.0f ||
3794 ctx->Pixel.DepthBias != 0.0f;
3795
3796 case GL_STENCIL_INDEX:
3797 return GL_FALSE;
3798
3799 default:
3800 /* Color formats.
3801 * Pixel transfer ops (scale, bias, table lookup) do not apply
3802 * to integer formats.
3803 */
3804 dstType = _mesa_get_format_datatype(dstFormat);
3805
3806 return dstType != GL_INT && dstType != GL_UNSIGNED_INT &&
3807 ctx->_ImageTransferState;
3808 }
3809 }
3810
3811
3812 GLboolean
3813 _mesa_texstore_can_use_memcpy(struct gl_context *ctx,
3814 GLenum baseInternalFormat, mesa_format dstFormat,
3815 GLenum srcFormat, GLenum srcType,
3816 const struct gl_pixelstore_attrib *srcPacking)
3817 {
3818 if (_mesa_texstore_needs_transfer_ops(ctx, baseInternalFormat, dstFormat)) {
3819 return GL_FALSE;
3820 }
3821
3822 /* The base internal format and the base Mesa format must match. */
3823 if (baseInternalFormat != _mesa_get_format_base_format(dstFormat)) {
3824 return GL_FALSE;
3825 }
3826
3827 /* The Mesa format must match the input format and type. */
3828 if (!_mesa_format_matches_format_and_type(dstFormat, srcFormat, srcType,
3829 srcPacking->SwapBytes)) {
3830 return GL_FALSE;
3831 }
3832
3833 return GL_TRUE;
3834 }
3835
3836 static GLboolean
3837 _mesa_texstore_memcpy(TEXSTORE_PARAMS)
3838 {
3839 if (!_mesa_texstore_can_use_memcpy(ctx, baseInternalFormat, dstFormat,
3840 srcFormat, srcType, srcPacking)) {
3841 return GL_FALSE;
3842 }
3843
3844 memcpy_texture(ctx, dims,
3845 dstFormat,
3846 dstRowStride, dstSlices,
3847 srcWidth, srcHeight, srcDepth, srcFormat, srcType,
3848 srcAddr, srcPacking);
3849 return GL_TRUE;
3850 }
3851
3852
3853 /**
3854 * Store user data into texture memory.
3855 * Called via glTex[Sub]Image1/2/3D()
3856 * \return GL_TRUE for success, GL_FALSE for failure (out of memory).
3857 */
3858 GLboolean
3859 _mesa_texstore(TEXSTORE_PARAMS)
3860 {
3861 StoreTexImageFunc storeImage;
3862 GLboolean success;
3863
3864 if (_mesa_texstore_memcpy(ctx, dims, baseInternalFormat,
3865 dstFormat,
3866 dstRowStride, dstSlices,
3867 srcWidth, srcHeight, srcDepth,
3868 srcFormat, srcType, srcAddr, srcPacking)) {
3869 return GL_TRUE;
3870 }
3871
3872 storeImage = _mesa_get_texstore_func(dstFormat);
3873
3874 success = storeImage(ctx, dims, baseInternalFormat,
3875 dstFormat,
3876 dstRowStride, dstSlices,
3877 srcWidth, srcHeight, srcDepth,
3878 srcFormat, srcType, srcAddr, srcPacking);
3879 return success;
3880 }
3881
3882
3883 /**
3884 * Normally, we'll only _write_ texel data to a texture when we map it.
3885 * But if the user is providing depth or stencil values and the texture
3886 * image is a combined depth/stencil format, we'll actually read from
3887 * the texture buffer too (in order to insert the depth or stencil values.
3888 * \param userFormat the user-provided image format
3889 * \param texFormat the destination texture format
3890 */
3891 static GLbitfield
3892 get_read_write_mode(GLenum userFormat, mesa_format texFormat)
3893 {
3894 if ((userFormat == GL_STENCIL_INDEX || userFormat == GL_DEPTH_COMPONENT)
3895 && _mesa_get_format_base_format(texFormat) == GL_DEPTH_STENCIL)
3896 return GL_MAP_READ_BIT | GL_MAP_WRITE_BIT;
3897 else
3898 return GL_MAP_WRITE_BIT | GL_MAP_INVALIDATE_RANGE_BIT;
3899 }
3900
3901
3902 /**
3903 * Helper function for storing 1D, 2D, 3D whole and subimages into texture
3904 * memory.
3905 * The source of the image data may be user memory or a PBO. In the later
3906 * case, we'll map the PBO, copy from it, then unmap it.
3907 */
3908 static void
3909 store_texsubimage(struct gl_context *ctx,
3910 struct gl_texture_image *texImage,
3911 GLint xoffset, GLint yoffset, GLint zoffset,
3912 GLint width, GLint height, GLint depth,
3913 GLenum format, GLenum type, const GLvoid *pixels,
3914 const struct gl_pixelstore_attrib *packing,
3915 const char *caller)
3916
3917 {
3918 const GLbitfield mapMode = get_read_write_mode(format, texImage->TexFormat);
3919 const GLenum target = texImage->TexObject->Target;
3920 GLboolean success = GL_FALSE;
3921 GLuint dims, slice, numSlices = 1, sliceOffset = 0;
3922 GLint srcImageStride = 0;
3923 const GLubyte *src;
3924
3925 assert(xoffset + width <= texImage->Width);
3926 assert(yoffset + height <= texImage->Height);
3927 assert(zoffset + depth <= texImage->Depth);
3928
3929 switch (target) {
3930 case GL_TEXTURE_1D:
3931 dims = 1;
3932 break;
3933 case GL_TEXTURE_2D_ARRAY:
3934 case GL_TEXTURE_CUBE_MAP_ARRAY:
3935 case GL_TEXTURE_3D:
3936 dims = 3;
3937 break;
3938 default:
3939 dims = 2;
3940 }
3941
3942 /* get pointer to src pixels (may be in a pbo which we'll map here) */
3943 src = (const GLubyte *)
3944 _mesa_validate_pbo_teximage(ctx, dims, width, height, depth,
3945 format, type, pixels, packing, caller);
3946 if (!src)
3947 return;
3948
3949 /* compute slice info (and do some sanity checks) */
3950 switch (target) {
3951 case GL_TEXTURE_2D:
3952 case GL_TEXTURE_RECTANGLE:
3953 case GL_TEXTURE_CUBE_MAP:
3954 case GL_TEXTURE_EXTERNAL_OES:
3955 /* one image slice, nothing special needs to be done */
3956 break;
3957 case GL_TEXTURE_1D:
3958 assert(height == 1);
3959 assert(depth == 1);
3960 assert(yoffset == 0);
3961 assert(zoffset == 0);
3962 break;
3963 case GL_TEXTURE_1D_ARRAY:
3964 assert(depth == 1);
3965 assert(zoffset == 0);
3966 numSlices = height;
3967 sliceOffset = yoffset;
3968 height = 1;
3969 yoffset = 0;
3970 srcImageStride = _mesa_image_row_stride(packing, width, format, type);
3971 break;
3972 case GL_TEXTURE_2D_ARRAY:
3973 numSlices = depth;
3974 sliceOffset = zoffset;
3975 depth = 1;
3976 zoffset = 0;
3977 srcImageStride = _mesa_image_image_stride(packing, width, height,
3978 format, type);
3979 break;
3980 case GL_TEXTURE_3D:
3981 /* we'll store 3D images as a series of slices */
3982 numSlices = depth;
3983 sliceOffset = zoffset;
3984 srcImageStride = _mesa_image_image_stride(packing, width, height,
3985 format, type);
3986 break;
3987 case GL_TEXTURE_CUBE_MAP_ARRAY:
3988 numSlices = depth;
3989 sliceOffset = zoffset;
3990 srcImageStride = _mesa_image_image_stride(packing, width, height,
3991 format, type);
3992 break;
3993 default:
3994 _mesa_warning(ctx, "Unexpected target 0x%x in store_texsubimage()", target);
3995 return;
3996 }
3997
3998 assert(numSlices == 1 || srcImageStride != 0);
3999
4000 for (slice = 0; slice < numSlices; slice++) {
4001 GLubyte *dstMap;
4002 GLint dstRowStride;
4003
4004 ctx->Driver.MapTextureImage(ctx, texImage,
4005 slice + sliceOffset,
4006 xoffset, yoffset, width, height,
4007 mapMode, &dstMap, &dstRowStride);
4008 if (dstMap) {
4009 /* Note: we're only storing a 2D (or 1D) slice at a time but we need
4010 * to pass the right 'dims' value so that GL_UNPACK_SKIP_IMAGES is
4011 * used for 3D images.
4012 */
4013 success = _mesa_texstore(ctx, dims, texImage->_BaseFormat,
4014 texImage->TexFormat,
4015 dstRowStride,
4016 &dstMap,
4017 width, height, 1, /* w, h, d */
4018 format, type, src, packing);
4019
4020 ctx->Driver.UnmapTextureImage(ctx, texImage, slice + sliceOffset);
4021 }
4022
4023 src += srcImageStride;
4024
4025 if (!success)
4026 break;
4027 }
4028
4029 if (!success)
4030 _mesa_error(ctx, GL_OUT_OF_MEMORY, "%s", caller);
4031
4032 _mesa_unmap_teximage_pbo(ctx, packing);
4033 }
4034
4035
4036
4037 /**
4038 * Fallback code for ctx->Driver.TexImage().
4039 * Basically, allocate storage for the texture image, then copy the
4040 * user's image into it.
4041 */
4042 void
4043 _mesa_store_teximage(struct gl_context *ctx,
4044 GLuint dims,
4045 struct gl_texture_image *texImage,
4046 GLenum format, GLenum type, const GLvoid *pixels,
4047 const struct gl_pixelstore_attrib *packing)
4048 {
4049 assert(dims == 1 || dims == 2 || dims == 3);
4050
4051 if (texImage->Width == 0 || texImage->Height == 0 || texImage->Depth == 0)
4052 return;
4053
4054 /* allocate storage for texture data */
4055 if (!ctx->Driver.AllocTextureImageBuffer(ctx, texImage)) {
4056 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage%uD", dims);
4057 return;
4058 }
4059
4060 store_texsubimage(ctx, texImage,
4061 0, 0, 0, texImage->Width, texImage->Height, texImage->Depth,
4062 format, type, pixels, packing, "glTexImage");
4063 }
4064
4065
4066 /*
4067 * Fallback for Driver.TexSubImage().
4068 */
4069 void
4070 _mesa_store_texsubimage(struct gl_context *ctx, GLuint dims,
4071 struct gl_texture_image *texImage,
4072 GLint xoffset, GLint yoffset, GLint zoffset,
4073 GLint width, GLint height, GLint depth,
4074 GLenum format, GLenum type, const void *pixels,
4075 const struct gl_pixelstore_attrib *packing)
4076 {
4077 store_texsubimage(ctx, texImage,
4078 xoffset, yoffset, zoffset, width, height, depth,
4079 format, type, pixels, packing, "glTexSubImage");
4080 }
4081
4082
4083 /**
4084 * Fallback for Driver.CompressedTexImage()
4085 */
4086 void
4087 _mesa_store_compressed_teximage(struct gl_context *ctx, GLuint dims,
4088 struct gl_texture_image *texImage,
4089 GLsizei imageSize, const GLvoid *data)
4090 {
4091 /* only 2D and 3D compressed images are supported at this time */
4092 if (dims == 1) {
4093 _mesa_problem(ctx, "Unexpected glCompressedTexImage1D call");
4094 return;
4095 }
4096
4097 /* This is pretty simple, because unlike the general texstore path we don't
4098 * have to worry about the usual image unpacking or image transfer
4099 * operations.
4100 */
4101 ASSERT(texImage);
4102 ASSERT(texImage->Width > 0);
4103 ASSERT(texImage->Height > 0);
4104 ASSERT(texImage->Depth > 0);
4105
4106 /* allocate storage for texture data */
4107 if (!ctx->Driver.AllocTextureImageBuffer(ctx, texImage)) {
4108 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCompressedTexImage%uD", dims);
4109 return;
4110 }
4111
4112 _mesa_store_compressed_texsubimage(ctx, dims, texImage,
4113 0, 0, 0,
4114 texImage->Width, texImage->Height, texImage->Depth,
4115 texImage->TexFormat,
4116 imageSize, data);
4117 }
4118
4119
4120 void
4121 _mesa_compute_compressed_pixelstore(GLuint dims, struct gl_texture_image *texImage,
4122 GLsizei width, GLsizei height, GLsizei depth,
4123 const struct gl_pixelstore_attrib *packing,
4124 struct compressed_pixelstore *store)
4125 {
4126 GLuint bw, bh;
4127 const mesa_format texFormat = texImage->TexFormat;
4128
4129 _mesa_get_format_block_size(texFormat, &bw, &bh);
4130
4131 store->SkipBytes = 0;
4132 store->TotalBytesPerRow = store->CopyBytesPerRow =
4133 _mesa_format_row_stride(texFormat, width);
4134 store->TotalRowsPerSlice = store->CopyRowsPerSlice =
4135 (height + bh - 1) / bh;
4136 store->CopySlices = depth;
4137
4138 if (packing->CompressedBlockWidth &&
4139 packing->CompressedBlockSize) {
4140
4141 bw = packing->CompressedBlockWidth;
4142
4143 if (packing->RowLength) {
4144 store->TotalBytesPerRow = packing->CompressedBlockSize *
4145 (packing->RowLength + bw - 1) / bw;
4146 }
4147
4148 store->SkipBytes += packing->SkipPixels * packing->CompressedBlockSize / bw;
4149 }
4150
4151 if (dims > 1 && packing->CompressedBlockHeight &&
4152 packing->CompressedBlockSize) {
4153
4154 bh = packing->CompressedBlockHeight;
4155
4156 store->SkipBytes += packing->SkipRows * store->TotalBytesPerRow / bh;
4157 store->CopyRowsPerSlice = (height + bh - 1) / bh; /* rows in blocks */
4158
4159 if (packing->ImageHeight) {
4160 store->TotalRowsPerSlice = (packing->ImageHeight + bh - 1) / bh;
4161 }
4162 }
4163
4164 if (dims > 2 && packing->CompressedBlockDepth &&
4165 packing->CompressedBlockSize) {
4166
4167 int bd = packing->CompressedBlockDepth;
4168
4169 store->SkipBytes += packing->SkipImages * store->TotalBytesPerRow *
4170 store->TotalRowsPerSlice / bd;
4171 }
4172 }
4173
4174
4175 /**
4176 * Fallback for Driver.CompressedTexSubImage()
4177 */
4178 void
4179 _mesa_store_compressed_texsubimage(struct gl_context *ctx, GLuint dims,
4180 struct gl_texture_image *texImage,
4181 GLint xoffset, GLint yoffset, GLint zoffset,
4182 GLsizei width, GLsizei height, GLsizei depth,
4183 GLenum format,
4184 GLsizei imageSize, const GLvoid *data)
4185 {
4186 struct compressed_pixelstore store;
4187 GLint dstRowStride;
4188 GLint i, slice;
4189 GLubyte *dstMap;
4190 const GLubyte *src;
4191
4192 if (dims == 1) {
4193 _mesa_problem(ctx, "Unexpected 1D compressed texsubimage call");
4194 return;
4195 }
4196
4197 _mesa_compute_compressed_pixelstore(dims, texImage, width, height, depth,
4198 &ctx->Unpack, &store);
4199
4200 /* get pointer to src pixels (may be in a pbo which we'll map here) */
4201 data = _mesa_validate_pbo_compressed_teximage(ctx, dims, imageSize, data,
4202 &ctx->Unpack,
4203 "glCompressedTexSubImage");
4204 if (!data)
4205 return;
4206
4207 src = (const GLubyte *) data + store.SkipBytes;
4208
4209 for (slice = 0; slice < store.CopySlices; slice++) {
4210 /* Map dest texture buffer */
4211 ctx->Driver.MapTextureImage(ctx, texImage, slice + zoffset,
4212 xoffset, yoffset, width, height,
4213 GL_MAP_WRITE_BIT | GL_MAP_INVALIDATE_RANGE_BIT,
4214 &dstMap, &dstRowStride);
4215
4216 if (dstMap) {
4217
4218 /* copy rows of blocks */
4219 for (i = 0; i < store.CopyRowsPerSlice; i++) {
4220 memcpy(dstMap, src, store.CopyBytesPerRow);
4221 dstMap += dstRowStride;
4222 src += store.TotalBytesPerRow;
4223 }
4224
4225 ctx->Driver.UnmapTextureImage(ctx, texImage, slice + zoffset);
4226
4227 /* advance to next slice */
4228 src += store.TotalBytesPerRow * (store.TotalRowsPerSlice - store.CopyRowsPerSlice);
4229 }
4230 else {
4231 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCompressedTexSubImage%uD",
4232 dims);
4233 }
4234 }
4235
4236 _mesa_unmap_teximage_pbo(ctx, &ctx->Unpack);
4237 }