mesa: Remove _mesa_make_temp_float_image
[mesa.git] / src / mesa / main / texstore.c
1 /*
2 * Mesa 3-D graphics library
3 *
4 * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
5 * Copyright (c) 2008-2009 VMware, Inc.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
21 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
22 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
23 * OTHER DEALINGS IN THE SOFTWARE.
24 */
25
26 /*
27 * Authors:
28 * Brian Paul
29 */
30
31 /**
32 * The GL texture image functions in teximage.c basically just do
33 * error checking and data structure allocation. They in turn call
34 * device driver functions which actually copy/convert/store the user's
35 * texture image data.
36 *
37 * However, most device drivers will be able to use the fallback functions
38 * in this file. That is, most drivers will have the following bit of
39 * code:
40 * ctx->Driver.TexImage = _mesa_store_teximage;
41 * ctx->Driver.TexSubImage = _mesa_store_texsubimage;
42 * etc...
43 *
44 * Texture image processing is actually kind of complicated. We have to do:
45 * Format/type conversions
46 * pixel unpacking
47 * pixel transfer (scale, bais, lookup, etc)
48 *
49 * These functions can handle most everything, including processing full
50 * images and sub-images.
51 */
52
53
54 #include "glheader.h"
55 #include "bufferobj.h"
56 #include "colormac.h"
57 #include "format_pack.h"
58 #include "format_utils.h"
59 #include "image.h"
60 #include "macros.h"
61 #include "mipmap.h"
62 #include "mtypes.h"
63 #include "pack.h"
64 #include "pbo.h"
65 #include "imports.h"
66 #include "texcompress.h"
67 #include "texcompress_fxt1.h"
68 #include "texcompress_rgtc.h"
69 #include "texcompress_s3tc.h"
70 #include "texcompress_etc.h"
71 #include "texcompress_bptc.h"
72 #include "teximage.h"
73 #include "texstore.h"
74 #include "enums.h"
75 #include "glformats.h"
76 #include "../../gallium/auxiliary/util/u_format_rgb9e5.h"
77 #include "../../gallium/auxiliary/util/u_format_r11g11b10f.h"
78
79
80 enum {
81 ZERO = 4,
82 ONE = 5
83 };
84
85
86 /**
87 * Texture image storage function.
88 */
89 typedef GLboolean (*StoreTexImageFunc)(TEXSTORE_PARAMS);
90 static const GLubyte map_identity[6] = { 0, 1, 2, 3, ZERO, ONE };
91 static const GLubyte map_3210[6] = { 3, 2, 1, 0, ZERO, ONE };
92 static const GLubyte map_1032[6] = { 1, 0, 3, 2, ZERO, ONE };
93
94
95 /**
96 * Teximage storage routine for when a simple memcpy will do.
97 * No pixel transfer operations or special texel encodings allowed.
98 * 1D, 2D and 3D images supported.
99 */
100 static void
101 memcpy_texture(struct gl_context *ctx,
102 GLuint dimensions,
103 mesa_format dstFormat,
104 GLint dstRowStride,
105 GLubyte **dstSlices,
106 GLint srcWidth, GLint srcHeight, GLint srcDepth,
107 GLenum srcFormat, GLenum srcType,
108 const GLvoid *srcAddr,
109 const struct gl_pixelstore_attrib *srcPacking)
110 {
111 const GLint srcRowStride = _mesa_image_row_stride(srcPacking, srcWidth,
112 srcFormat, srcType);
113 const GLint srcImageStride = _mesa_image_image_stride(srcPacking,
114 srcWidth, srcHeight, srcFormat, srcType);
115 const GLubyte *srcImage = (const GLubyte *) _mesa_image_address(dimensions,
116 srcPacking, srcAddr, srcWidth, srcHeight, srcFormat, srcType, 0, 0, 0);
117 const GLuint texelBytes = _mesa_get_format_bytes(dstFormat);
118 const GLint bytesPerRow = srcWidth * texelBytes;
119
120 if (dstRowStride == srcRowStride &&
121 dstRowStride == bytesPerRow) {
122 /* memcpy image by image */
123 GLint img;
124 for (img = 0; img < srcDepth; img++) {
125 GLubyte *dstImage = dstSlices[img];
126 memcpy(dstImage, srcImage, bytesPerRow * srcHeight);
127 srcImage += srcImageStride;
128 }
129 }
130 else {
131 /* memcpy row by row */
132 GLint img, row;
133 for (img = 0; img < srcDepth; img++) {
134 const GLubyte *srcRow = srcImage;
135 GLubyte *dstRow = dstSlices[img];
136 for (row = 0; row < srcHeight; row++) {
137 memcpy(dstRow, srcRow, bytesPerRow);
138 dstRow += dstRowStride;
139 srcRow += srcRowStride;
140 }
141 srcImage += srcImageStride;
142 }
143 }
144 }
145
146
147 /**
148 * Store a 32-bit integer or float depth component texture image.
149 */
150 static GLboolean
151 _mesa_texstore_z32(TEXSTORE_PARAMS)
152 {
153 const GLuint depthScale = 0xffffffff;
154 GLenum dstType;
155 (void) dims;
156 ASSERT(dstFormat == MESA_FORMAT_Z_UNORM32 ||
157 dstFormat == MESA_FORMAT_Z_FLOAT32);
158 ASSERT(_mesa_get_format_bytes(dstFormat) == sizeof(GLuint));
159
160 if (dstFormat == MESA_FORMAT_Z_UNORM32)
161 dstType = GL_UNSIGNED_INT;
162 else
163 dstType = GL_FLOAT;
164
165 {
166 /* general path */
167 GLint img, row;
168 for (img = 0; img < srcDepth; img++) {
169 GLubyte *dstRow = dstSlices[img];
170 for (row = 0; row < srcHeight; row++) {
171 const GLvoid *src = _mesa_image_address(dims, srcPacking,
172 srcAddr, srcWidth, srcHeight, srcFormat, srcType, img, row, 0);
173 _mesa_unpack_depth_span(ctx, srcWidth,
174 dstType, dstRow,
175 depthScale, srcType, src, srcPacking);
176 dstRow += dstRowStride;
177 }
178 }
179 }
180 return GL_TRUE;
181 }
182
183
184 /**
185 * Store a 24-bit integer depth component texture image.
186 */
187 static GLboolean
188 _mesa_texstore_x8_z24(TEXSTORE_PARAMS)
189 {
190 const GLuint depthScale = 0xffffff;
191
192 (void) dims;
193 ASSERT(dstFormat == MESA_FORMAT_Z24_UNORM_X8_UINT);
194
195 {
196 /* general path */
197 GLint img, row;
198 for (img = 0; img < srcDepth; img++) {
199 GLubyte *dstRow = dstSlices[img];
200 for (row = 0; row < srcHeight; row++) {
201 const GLvoid *src = _mesa_image_address(dims, srcPacking,
202 srcAddr, srcWidth, srcHeight, srcFormat, srcType, img, row, 0);
203 _mesa_unpack_depth_span(ctx, srcWidth,
204 GL_UNSIGNED_INT, (GLuint *) dstRow,
205 depthScale, srcType, src, srcPacking);
206 dstRow += dstRowStride;
207 }
208 }
209 }
210 return GL_TRUE;
211 }
212
213
214 /**
215 * Store a 24-bit integer depth component texture image.
216 */
217 static GLboolean
218 _mesa_texstore_z24_x8(TEXSTORE_PARAMS)
219 {
220 const GLuint depthScale = 0xffffff;
221
222 (void) dims;
223 ASSERT(dstFormat == MESA_FORMAT_X8_UINT_Z24_UNORM);
224
225 {
226 /* general path */
227 GLint img, row;
228 for (img = 0; img < srcDepth; img++) {
229 GLubyte *dstRow = dstSlices[img];
230 for (row = 0; row < srcHeight; row++) {
231 const GLvoid *src = _mesa_image_address(dims, srcPacking,
232 srcAddr, srcWidth, srcHeight, srcFormat, srcType, img, row, 0);
233 GLuint *dst = (GLuint *) dstRow;
234 GLint i;
235 _mesa_unpack_depth_span(ctx, srcWidth,
236 GL_UNSIGNED_INT, dst,
237 depthScale, srcType, src, srcPacking);
238 for (i = 0; i < srcWidth; i++)
239 dst[i] <<= 8;
240 dstRow += dstRowStride;
241 }
242 }
243 }
244 return GL_TRUE;
245 }
246
247
248 /**
249 * Store a 16-bit integer depth component texture image.
250 */
251 static GLboolean
252 _mesa_texstore_z16(TEXSTORE_PARAMS)
253 {
254 const GLuint depthScale = 0xffff;
255 (void) dims;
256 ASSERT(dstFormat == MESA_FORMAT_Z_UNORM16);
257 ASSERT(_mesa_get_format_bytes(dstFormat) == sizeof(GLushort));
258
259 {
260 /* general path */
261 GLint img, row;
262 for (img = 0; img < srcDepth; img++) {
263 GLubyte *dstRow = dstSlices[img];
264 for (row = 0; row < srcHeight; row++) {
265 const GLvoid *src = _mesa_image_address(dims, srcPacking,
266 srcAddr, srcWidth, srcHeight, srcFormat, srcType, img, row, 0);
267 GLushort *dst16 = (GLushort *) dstRow;
268 _mesa_unpack_depth_span(ctx, srcWidth,
269 GL_UNSIGNED_SHORT, dst16, depthScale,
270 srcType, src, srcPacking);
271 dstRow += dstRowStride;
272 }
273 }
274 }
275 return GL_TRUE;
276 }
277
278
279 /**
280 * Texstore for _mesa_texformat_ycbcr or _mesa_texformat_ycbcr_REV.
281 */
282 static GLboolean
283 _mesa_texstore_ycbcr(TEXSTORE_PARAMS)
284 {
285 const GLboolean littleEndian = _mesa_little_endian();
286
287 (void) ctx; (void) dims; (void) baseInternalFormat;
288
289 ASSERT((dstFormat == MESA_FORMAT_YCBCR) ||
290 (dstFormat == MESA_FORMAT_YCBCR_REV));
291 ASSERT(_mesa_get_format_bytes(dstFormat) == 2);
292 ASSERT(ctx->Extensions.MESA_ycbcr_texture);
293 ASSERT(srcFormat == GL_YCBCR_MESA);
294 ASSERT((srcType == GL_UNSIGNED_SHORT_8_8_MESA) ||
295 (srcType == GL_UNSIGNED_SHORT_8_8_REV_MESA));
296 ASSERT(baseInternalFormat == GL_YCBCR_MESA);
297
298 /* always just memcpy since no pixel transfer ops apply */
299 memcpy_texture(ctx, dims,
300 dstFormat,
301 dstRowStride, dstSlices,
302 srcWidth, srcHeight, srcDepth, srcFormat, srcType,
303 srcAddr, srcPacking);
304
305 /* Check if we need byte swapping */
306 /* XXX the logic here _might_ be wrong */
307 if (srcPacking->SwapBytes ^
308 (srcType == GL_UNSIGNED_SHORT_8_8_REV_MESA) ^
309 (dstFormat == MESA_FORMAT_YCBCR_REV) ^
310 !littleEndian) {
311 GLint img, row;
312 for (img = 0; img < srcDepth; img++) {
313 GLubyte *dstRow = dstSlices[img];
314 for (row = 0; row < srcHeight; row++) {
315 _mesa_swap2((GLushort *) dstRow, srcWidth);
316 dstRow += dstRowStride;
317 }
318 }
319 }
320 return GL_TRUE;
321 }
322
323
324 /**
325 * Store a combined depth/stencil texture image.
326 */
327 static GLboolean
328 _mesa_texstore_z24_s8(TEXSTORE_PARAMS)
329 {
330 const GLuint depthScale = 0xffffff;
331 const GLint srcRowStride
332 = _mesa_image_row_stride(srcPacking, srcWidth, srcFormat, srcType);
333 GLint img, row;
334 GLuint *depth = malloc(srcWidth * sizeof(GLuint));
335 GLubyte *stencil = malloc(srcWidth * sizeof(GLubyte));
336
337 ASSERT(dstFormat == MESA_FORMAT_S8_UINT_Z24_UNORM);
338 ASSERT(srcFormat == GL_DEPTH_STENCIL_EXT ||
339 srcFormat == GL_DEPTH_COMPONENT ||
340 srcFormat == GL_STENCIL_INDEX);
341 ASSERT(srcFormat != GL_DEPTH_STENCIL_EXT ||
342 srcType == GL_UNSIGNED_INT_24_8_EXT ||
343 srcType == GL_FLOAT_32_UNSIGNED_INT_24_8_REV);
344
345 if (!depth || !stencil) {
346 free(depth);
347 free(stencil);
348 return GL_FALSE;
349 }
350
351 /* In case we only upload depth we need to preserve the stencil */
352 for (img = 0; img < srcDepth; img++) {
353 GLuint *dstRow = (GLuint *) dstSlices[img];
354 const GLubyte *src
355 = (const GLubyte *) _mesa_image_address(dims, srcPacking, srcAddr,
356 srcWidth, srcHeight,
357 srcFormat, srcType,
358 img, 0, 0);
359 for (row = 0; row < srcHeight; row++) {
360 GLint i;
361 GLboolean keepdepth = GL_FALSE, keepstencil = GL_FALSE;
362
363 if (srcFormat == GL_DEPTH_COMPONENT) { /* preserve stencil */
364 keepstencil = GL_TRUE;
365 }
366 else if (srcFormat == GL_STENCIL_INDEX) { /* preserve depth */
367 keepdepth = GL_TRUE;
368 }
369
370 if (keepdepth == GL_FALSE)
371 /* the 24 depth bits will be in the low position: */
372 _mesa_unpack_depth_span(ctx, srcWidth,
373 GL_UNSIGNED_INT, /* dst type */
374 keepstencil ? depth : dstRow, /* dst addr */
375 depthScale,
376 srcType, src, srcPacking);
377
378 if (keepstencil == GL_FALSE)
379 /* get the 8-bit stencil values */
380 _mesa_unpack_stencil_span(ctx, srcWidth,
381 GL_UNSIGNED_BYTE, /* dst type */
382 stencil, /* dst addr */
383 srcType, src, srcPacking,
384 ctx->_ImageTransferState);
385
386 for (i = 0; i < srcWidth; i++) {
387 if (keepstencil)
388 dstRow[i] = depth[i] << 8 | (dstRow[i] & 0x000000FF);
389 else
390 dstRow[i] = (dstRow[i] & 0xFFFFFF00) | (stencil[i] & 0xFF);
391 }
392 src += srcRowStride;
393 dstRow += dstRowStride / sizeof(GLuint);
394 }
395 }
396
397 free(depth);
398 free(stencil);
399 return GL_TRUE;
400 }
401
402
403 /**
404 * Store a combined depth/stencil texture image.
405 */
406 static GLboolean
407 _mesa_texstore_s8_z24(TEXSTORE_PARAMS)
408 {
409 const GLuint depthScale = 0xffffff;
410 const GLint srcRowStride
411 = _mesa_image_row_stride(srcPacking, srcWidth, srcFormat, srcType);
412 GLint img, row;
413 GLuint *depth;
414 GLubyte *stencil;
415
416 ASSERT(dstFormat == MESA_FORMAT_Z24_UNORM_S8_UINT);
417 ASSERT(srcFormat == GL_DEPTH_STENCIL_EXT ||
418 srcFormat == GL_DEPTH_COMPONENT ||
419 srcFormat == GL_STENCIL_INDEX);
420 ASSERT(srcFormat != GL_DEPTH_STENCIL_EXT ||
421 srcType == GL_UNSIGNED_INT_24_8_EXT ||
422 srcType == GL_FLOAT_32_UNSIGNED_INT_24_8_REV);
423
424 depth = malloc(srcWidth * sizeof(GLuint));
425 stencil = malloc(srcWidth * sizeof(GLubyte));
426
427 if (!depth || !stencil) {
428 free(depth);
429 free(stencil);
430 return GL_FALSE;
431 }
432
433 for (img = 0; img < srcDepth; img++) {
434 GLuint *dstRow = (GLuint *) dstSlices[img];
435 const GLubyte *src
436 = (const GLubyte *) _mesa_image_address(dims, srcPacking, srcAddr,
437 srcWidth, srcHeight,
438 srcFormat, srcType,
439 img, 0, 0);
440 for (row = 0; row < srcHeight; row++) {
441 GLint i;
442 GLboolean keepdepth = GL_FALSE, keepstencil = GL_FALSE;
443
444 if (srcFormat == GL_DEPTH_COMPONENT) { /* preserve stencil */
445 keepstencil = GL_TRUE;
446 }
447 else if (srcFormat == GL_STENCIL_INDEX) { /* preserve depth */
448 keepdepth = GL_TRUE;
449 }
450
451 if (keepdepth == GL_FALSE)
452 /* the 24 depth bits will be in the low position: */
453 _mesa_unpack_depth_span(ctx, srcWidth,
454 GL_UNSIGNED_INT, /* dst type */
455 keepstencil ? depth : dstRow, /* dst addr */
456 depthScale,
457 srcType, src, srcPacking);
458
459 if (keepstencil == GL_FALSE)
460 /* get the 8-bit stencil values */
461 _mesa_unpack_stencil_span(ctx, srcWidth,
462 GL_UNSIGNED_BYTE, /* dst type */
463 stencil, /* dst addr */
464 srcType, src, srcPacking,
465 ctx->_ImageTransferState);
466
467 /* merge stencil values into depth values */
468 for (i = 0; i < srcWidth; i++) {
469 if (keepstencil)
470 dstRow[i] = depth[i] | (dstRow[i] & 0xFF000000);
471 else
472 dstRow[i] = (dstRow[i] & 0xFFFFFF) | (stencil[i] << 24);
473
474 }
475 src += srcRowStride;
476 dstRow += dstRowStride / sizeof(GLuint);
477 }
478 }
479
480 free(depth);
481 free(stencil);
482
483 return GL_TRUE;
484 }
485
486
487 /**
488 * Store simple 8-bit/value stencil texture data.
489 */
490 static GLboolean
491 _mesa_texstore_s8(TEXSTORE_PARAMS)
492 {
493 ASSERT(dstFormat == MESA_FORMAT_S_UINT8);
494 ASSERT(srcFormat == GL_STENCIL_INDEX);
495
496 {
497 const GLint srcRowStride
498 = _mesa_image_row_stride(srcPacking, srcWidth, srcFormat, srcType);
499 GLint img, row;
500 GLubyte *stencil = malloc(srcWidth * sizeof(GLubyte));
501
502 if (!stencil)
503 return GL_FALSE;
504
505 for (img = 0; img < srcDepth; img++) {
506 GLubyte *dstRow = dstSlices[img];
507 const GLubyte *src
508 = (const GLubyte *) _mesa_image_address(dims, srcPacking, srcAddr,
509 srcWidth, srcHeight,
510 srcFormat, srcType,
511 img, 0, 0);
512 for (row = 0; row < srcHeight; row++) {
513 GLint i;
514
515 /* get the 8-bit stencil values */
516 _mesa_unpack_stencil_span(ctx, srcWidth,
517 GL_UNSIGNED_BYTE, /* dst type */
518 stencil, /* dst addr */
519 srcType, src, srcPacking,
520 ctx->_ImageTransferState);
521 /* merge stencil values into depth values */
522 for (i = 0; i < srcWidth; i++)
523 dstRow[i] = stencil[i];
524
525 src += srcRowStride;
526 dstRow += dstRowStride / sizeof(GLubyte);
527 }
528 }
529
530 free(stencil);
531 }
532
533 return GL_TRUE;
534 }
535
536
537 static GLboolean
538 _mesa_texstore_z32f_x24s8(TEXSTORE_PARAMS)
539 {
540 GLint img, row;
541 const GLint srcRowStride
542 = _mesa_image_row_stride(srcPacking, srcWidth, srcFormat, srcType)
543 / sizeof(uint64_t);
544
545 ASSERT(dstFormat == MESA_FORMAT_Z32_FLOAT_S8X24_UINT);
546 ASSERT(srcFormat == GL_DEPTH_STENCIL ||
547 srcFormat == GL_DEPTH_COMPONENT ||
548 srcFormat == GL_STENCIL_INDEX);
549 ASSERT(srcFormat != GL_DEPTH_STENCIL ||
550 srcType == GL_UNSIGNED_INT_24_8 ||
551 srcType == GL_FLOAT_32_UNSIGNED_INT_24_8_REV);
552
553 /* In case we only upload depth we need to preserve the stencil */
554 for (img = 0; img < srcDepth; img++) {
555 uint64_t *dstRow = (uint64_t *) dstSlices[img];
556 const uint64_t *src
557 = (const uint64_t *) _mesa_image_address(dims, srcPacking, srcAddr,
558 srcWidth, srcHeight,
559 srcFormat, srcType,
560 img, 0, 0);
561 for (row = 0; row < srcHeight; row++) {
562 /* The unpack functions with:
563 * dstType = GL_FLOAT_32_UNSIGNED_INT_24_8_REV
564 * only write their own dword, so the other dword (stencil
565 * or depth) is preserved. */
566 if (srcFormat != GL_STENCIL_INDEX)
567 _mesa_unpack_depth_span(ctx, srcWidth,
568 GL_FLOAT_32_UNSIGNED_INT_24_8_REV, /* dst type */
569 dstRow, /* dst addr */
570 ~0U, srcType, src, srcPacking);
571
572 if (srcFormat != GL_DEPTH_COMPONENT)
573 _mesa_unpack_stencil_span(ctx, srcWidth,
574 GL_FLOAT_32_UNSIGNED_INT_24_8_REV, /* dst type */
575 dstRow, /* dst addr */
576 srcType, src, srcPacking,
577 ctx->_ImageTransferState);
578
579 src += srcRowStride;
580 dstRow += dstRowStride / sizeof(uint64_t);
581 }
582 }
583 return GL_TRUE;
584 }
585
586 static GLboolean
587 texstore_depth_stencil(TEXSTORE_PARAMS)
588 {
589 static StoreTexImageFunc table[MESA_FORMAT_COUNT];
590 static GLboolean initialized = GL_FALSE;
591
592 if (!initialized) {
593 memset(table, 0, sizeof table);
594
595 table[MESA_FORMAT_S8_UINT_Z24_UNORM] = _mesa_texstore_z24_s8;
596 table[MESA_FORMAT_Z24_UNORM_S8_UINT] = _mesa_texstore_s8_z24;
597 table[MESA_FORMAT_Z_UNORM16] = _mesa_texstore_z16;
598 table[MESA_FORMAT_Z24_UNORM_X8_UINT] = _mesa_texstore_x8_z24;
599 table[MESA_FORMAT_X8_UINT_Z24_UNORM] = _mesa_texstore_z24_x8;
600 table[MESA_FORMAT_Z_UNORM32] = _mesa_texstore_z32;
601 table[MESA_FORMAT_S_UINT8] = _mesa_texstore_s8;
602 table[MESA_FORMAT_Z_FLOAT32] = _mesa_texstore_z32;
603 table[MESA_FORMAT_Z32_FLOAT_S8X24_UINT] = _mesa_texstore_z32f_x24s8;
604
605 initialized = GL_TRUE;
606 }
607
608 ASSERT(table[dstFormat]);
609 return table[dstFormat](ctx, dims, baseInternalFormat,
610 dstFormat, dstRowStride, dstSlices,
611 srcWidth, srcHeight, srcDepth,
612 srcFormat, srcType, srcAddr, srcPacking);
613 }
614
615 static GLboolean
616 texstore_compressed(TEXSTORE_PARAMS)
617 {
618 static StoreTexImageFunc table[MESA_FORMAT_COUNT];
619 static GLboolean initialized = GL_FALSE;
620
621 if (!initialized) {
622 memset(table, 0, sizeof table);
623
624 table[MESA_FORMAT_SRGB_DXT1] = _mesa_texstore_rgb_dxt1;
625 table[MESA_FORMAT_SRGBA_DXT1] = _mesa_texstore_rgba_dxt1;
626 table[MESA_FORMAT_SRGBA_DXT3] = _mesa_texstore_rgba_dxt3;
627 table[MESA_FORMAT_SRGBA_DXT5] = _mesa_texstore_rgba_dxt5;
628 table[MESA_FORMAT_RGB_FXT1] = _mesa_texstore_rgb_fxt1;
629 table[MESA_FORMAT_RGBA_FXT1] = _mesa_texstore_rgba_fxt1;
630 table[MESA_FORMAT_RGB_DXT1] = _mesa_texstore_rgb_dxt1;
631 table[MESA_FORMAT_RGBA_DXT1] = _mesa_texstore_rgba_dxt1;
632 table[MESA_FORMAT_RGBA_DXT3] = _mesa_texstore_rgba_dxt3;
633 table[MESA_FORMAT_RGBA_DXT5] = _mesa_texstore_rgba_dxt5;
634 table[MESA_FORMAT_R_RGTC1_UNORM] = _mesa_texstore_red_rgtc1;
635 table[MESA_FORMAT_R_RGTC1_SNORM] = _mesa_texstore_signed_red_rgtc1;
636 table[MESA_FORMAT_RG_RGTC2_UNORM] = _mesa_texstore_rg_rgtc2;
637 table[MESA_FORMAT_RG_RGTC2_SNORM] = _mesa_texstore_signed_rg_rgtc2;
638 table[MESA_FORMAT_L_LATC1_UNORM] = _mesa_texstore_red_rgtc1;
639 table[MESA_FORMAT_L_LATC1_SNORM] = _mesa_texstore_signed_red_rgtc1;
640 table[MESA_FORMAT_LA_LATC2_UNORM] = _mesa_texstore_rg_rgtc2;
641 table[MESA_FORMAT_LA_LATC2_SNORM] = _mesa_texstore_signed_rg_rgtc2;
642 table[MESA_FORMAT_ETC1_RGB8] = _mesa_texstore_etc1_rgb8;
643 table[MESA_FORMAT_ETC2_RGB8] = _mesa_texstore_etc2_rgb8;
644 table[MESA_FORMAT_ETC2_SRGB8] = _mesa_texstore_etc2_srgb8;
645 table[MESA_FORMAT_ETC2_RGBA8_EAC] = _mesa_texstore_etc2_rgba8_eac;
646 table[MESA_FORMAT_ETC2_SRGB8_ALPHA8_EAC] = _mesa_texstore_etc2_srgb8_alpha8_eac;
647 table[MESA_FORMAT_ETC2_R11_EAC] = _mesa_texstore_etc2_r11_eac;
648 table[MESA_FORMAT_ETC2_RG11_EAC] = _mesa_texstore_etc2_rg11_eac;
649 table[MESA_FORMAT_ETC2_SIGNED_R11_EAC] = _mesa_texstore_etc2_signed_r11_eac;
650 table[MESA_FORMAT_ETC2_SIGNED_RG11_EAC] = _mesa_texstore_etc2_signed_rg11_eac;
651 table[MESA_FORMAT_ETC2_RGB8_PUNCHTHROUGH_ALPHA1] =
652 _mesa_texstore_etc2_rgb8_punchthrough_alpha1;
653 table[MESA_FORMAT_ETC2_SRGB8_PUNCHTHROUGH_ALPHA1] =
654 _mesa_texstore_etc2_srgb8_punchthrough_alpha1;
655
656 table[MESA_FORMAT_BPTC_RGBA_UNORM] =
657 _mesa_texstore_bptc_rgba_unorm;
658 table[MESA_FORMAT_BPTC_SRGB_ALPHA_UNORM] =
659 _mesa_texstore_bptc_rgba_unorm;
660 table[MESA_FORMAT_BPTC_RGB_SIGNED_FLOAT] =
661 _mesa_texstore_bptc_rgb_signed_float;
662 table[MESA_FORMAT_BPTC_RGB_UNSIGNED_FLOAT] =
663 _mesa_texstore_bptc_rgb_unsigned_float;
664
665 initialized = GL_TRUE;
666 }
667
668 ASSERT(table[dstFormat]);
669 return table[dstFormat](ctx, dims, baseInternalFormat,
670 dstFormat, dstRowStride, dstSlices,
671 srcWidth, srcHeight, srcDepth,
672 srcFormat, srcType, srcAddr, srcPacking);
673 }
674
675 static GLboolean
676 texstore_rgba(TEXSTORE_PARAMS)
677 {
678 void *tempImage = NULL;
679 int srcRowStride, img;
680 GLubyte *src;
681 uint32_t srcMesaFormat;
682 uint8_t rebaseSwizzle[4];
683 bool needRebase;
684
685 /* We have to handle MESA_FORMAT_YCBCR manually because it is a special case
686 * and _mesa_format_convert does not support it. In this case the we only
687 * allow conversions between YCBCR formats and it is mostly a memcpy.
688 */
689 if (dstFormat == MESA_FORMAT_YCBCR || dstFormat == MESA_FORMAT_YCBCR_REV) {
690 return _mesa_texstore_ycbcr(ctx, dims, baseInternalFormat,
691 dstFormat, dstRowStride, dstSlices,
692 srcWidth, srcHeight, srcDepth,
693 srcFormat, srcType, srcAddr,
694 srcPacking);
695 }
696
697 /* We have to deal with GL_COLOR_INDEX manually because
698 * _mesa_format_convert does not handle this format. So what we do here is
699 * convert it to RGBA ubyte first and then convert from that to dst as usual.
700 */
701 if (srcFormat == GL_COLOR_INDEX) {
702 /* Notice that this will already handle byte swapping if necessary */
703 tempImage =
704 _mesa_unpack_color_index_to_rgba_ubyte(ctx, dims,
705 srcAddr, srcFormat, srcType,
706 srcWidth, srcHeight, srcDepth,
707 srcPacking,
708 ctx->_ImageTransferState);
709 if (!tempImage)
710 return GL_FALSE;
711
712 /* Now we only have to adjust our src info for a conversion from
713 * the RGBA ubyte and then we continue as usual.
714 */
715 srcAddr = tempImage;
716 srcFormat = GL_RGBA;
717 srcType = GL_UNSIGNED_BYTE;
718 } else if (srcPacking->SwapBytes) {
719 /* We have to handle byte-swapping scenarios before calling
720 * _mesa_format_convert
721 */
722 GLint swapSize = _mesa_sizeof_packed_type(srcType);
723 if (swapSize == 2 || swapSize == 4) {
724 int components = _mesa_components_in_format(srcFormat);
725 int elementCount = srcWidth * srcHeight * components;
726 tempImage = malloc(elementCount * swapSize);
727 if (!tempImage)
728 return GL_FALSE;
729 if (swapSize == 2)
730 _mesa_swap2_copy(tempImage, (GLushort *) srcAddr, elementCount);
731 else
732 _mesa_swap4_copy(tempImage, (GLuint *) srcAddr, elementCount);
733 srcAddr = tempImage;
734 }
735 }
736
737 srcRowStride =
738 _mesa_image_row_stride(srcPacking, srcWidth, srcFormat, srcType);
739
740 src = (GLubyte *)
741 _mesa_image_address(dims, srcPacking, srcAddr, srcWidth, srcHeight,
742 srcFormat, srcType, 0, 0, 0);
743
744 srcMesaFormat = _mesa_format_from_format_and_type(srcFormat, srcType);
745 dstFormat = _mesa_get_srgb_format_linear(dstFormat);
746
747 if (_mesa_get_format_base_format(dstFormat) != baseInternalFormat) {
748 needRebase =
749 _mesa_compute_rgba2base2rgba_component_mapping(baseInternalFormat,
750 rebaseSwizzle);
751 } else {
752 needRebase = false;
753 }
754
755 for (img = 0; img < srcDepth; img++) {
756 _mesa_format_convert(dstSlices[img], dstFormat, dstRowStride,
757 src, srcMesaFormat, srcRowStride,
758 srcWidth, srcHeight,
759 needRebase ? rebaseSwizzle : NULL);
760 src += srcHeight * srcRowStride;
761 }
762
763 free(tempImage);
764
765 return GL_TRUE;
766 }
767
768 GLboolean
769 _mesa_texstore_needs_transfer_ops(struct gl_context *ctx,
770 GLenum baseInternalFormat,
771 mesa_format dstFormat)
772 {
773 GLenum dstType;
774
775 /* There are different rules depending on the base format. */
776 switch (baseInternalFormat) {
777 case GL_DEPTH_COMPONENT:
778 case GL_DEPTH_STENCIL:
779 return ctx->Pixel.DepthScale != 1.0f ||
780 ctx->Pixel.DepthBias != 0.0f;
781
782 case GL_STENCIL_INDEX:
783 return GL_FALSE;
784
785 default:
786 /* Color formats.
787 * Pixel transfer ops (scale, bias, table lookup) do not apply
788 * to integer formats.
789 */
790 dstType = _mesa_get_format_datatype(dstFormat);
791
792 return dstType != GL_INT && dstType != GL_UNSIGNED_INT &&
793 ctx->_ImageTransferState;
794 }
795 }
796
797
798 GLboolean
799 _mesa_texstore_can_use_memcpy(struct gl_context *ctx,
800 GLenum baseInternalFormat, mesa_format dstFormat,
801 GLenum srcFormat, GLenum srcType,
802 const struct gl_pixelstore_attrib *srcPacking)
803 {
804 if (_mesa_texstore_needs_transfer_ops(ctx, baseInternalFormat, dstFormat)) {
805 return GL_FALSE;
806 }
807
808 /* The base internal format and the base Mesa format must match. */
809 if (baseInternalFormat != _mesa_get_format_base_format(dstFormat)) {
810 return GL_FALSE;
811 }
812
813 /* The Mesa format must match the input format and type. */
814 if (!_mesa_format_matches_format_and_type(dstFormat, srcFormat, srcType,
815 srcPacking->SwapBytes)) {
816 return GL_FALSE;
817 }
818
819 /* Depth texture data needs clamping in following cases:
820 * - Floating point dstFormat with signed srcType: clamp to [0.0, 1.0].
821 * - Fixed point dstFormat with signed srcType: clamp to [0, 2^n -1].
822 *
823 * All the cases except one (float dstFormat with float srcType) are ruled
824 * out by _mesa_format_matches_format_and_type() check above. Handle the
825 * remaining case here.
826 */
827 if ((baseInternalFormat == GL_DEPTH_COMPONENT ||
828 baseInternalFormat == GL_DEPTH_STENCIL) &&
829 (srcType == GL_FLOAT ||
830 srcType == GL_FLOAT_32_UNSIGNED_INT_24_8_REV)) {
831 return GL_FALSE;
832 }
833
834 return GL_TRUE;
835 }
836
837 static GLboolean
838 _mesa_texstore_memcpy(TEXSTORE_PARAMS)
839 {
840 if (!_mesa_texstore_can_use_memcpy(ctx, baseInternalFormat, dstFormat,
841 srcFormat, srcType, srcPacking)) {
842 return GL_FALSE;
843 }
844
845 memcpy_texture(ctx, dims,
846 dstFormat,
847 dstRowStride, dstSlices,
848 srcWidth, srcHeight, srcDepth, srcFormat, srcType,
849 srcAddr, srcPacking);
850 return GL_TRUE;
851 }
852 /**
853 * Store user data into texture memory.
854 * Called via glTex[Sub]Image1/2/3D()
855 * \return GL_TRUE for success, GL_FALSE for failure (out of memory).
856 */
857 GLboolean
858 _mesa_texstore(TEXSTORE_PARAMS)
859 {
860 if (_mesa_texstore_memcpy(ctx, dims, baseInternalFormat,
861 dstFormat,
862 dstRowStride, dstSlices,
863 srcWidth, srcHeight, srcDepth,
864 srcFormat, srcType, srcAddr, srcPacking)) {
865 return GL_TRUE;
866 }
867
868 if (_mesa_is_depth_or_stencil_format(baseInternalFormat)) {
869 return texstore_depth_stencil(ctx, dims, baseInternalFormat,
870 dstFormat, dstRowStride, dstSlices,
871 srcWidth, srcHeight, srcDepth,
872 srcFormat, srcType, srcAddr, srcPacking);
873 } else if (_mesa_is_format_compressed(dstFormat)) {
874 return texstore_compressed(ctx, dims, baseInternalFormat,
875 dstFormat, dstRowStride, dstSlices,
876 srcWidth, srcHeight, srcDepth,
877 srcFormat, srcType, srcAddr, srcPacking);
878 } else {
879 return texstore_rgba(ctx, dims, baseInternalFormat,
880 dstFormat, dstRowStride, dstSlices,
881 srcWidth, srcHeight, srcDepth,
882 srcFormat, srcType, srcAddr, srcPacking);
883 }
884 }
885
886
887 /**
888 * Normally, we'll only _write_ texel data to a texture when we map it.
889 * But if the user is providing depth or stencil values and the texture
890 * image is a combined depth/stencil format, we'll actually read from
891 * the texture buffer too (in order to insert the depth or stencil values.
892 * \param userFormat the user-provided image format
893 * \param texFormat the destination texture format
894 */
895 static GLbitfield
896 get_read_write_mode(GLenum userFormat, mesa_format texFormat)
897 {
898 if ((userFormat == GL_STENCIL_INDEX || userFormat == GL_DEPTH_COMPONENT)
899 && _mesa_get_format_base_format(texFormat) == GL_DEPTH_STENCIL)
900 return GL_MAP_READ_BIT | GL_MAP_WRITE_BIT;
901 else
902 return GL_MAP_WRITE_BIT | GL_MAP_INVALIDATE_RANGE_BIT;
903 }
904
905
906 /**
907 * Helper function for storing 1D, 2D, 3D whole and subimages into texture
908 * memory.
909 * The source of the image data may be user memory or a PBO. In the later
910 * case, we'll map the PBO, copy from it, then unmap it.
911 */
912 static void
913 store_texsubimage(struct gl_context *ctx,
914 struct gl_texture_image *texImage,
915 GLint xoffset, GLint yoffset, GLint zoffset,
916 GLint width, GLint height, GLint depth,
917 GLenum format, GLenum type, const GLvoid *pixels,
918 const struct gl_pixelstore_attrib *packing,
919 const char *caller)
920
921 {
922 const GLbitfield mapMode = get_read_write_mode(format, texImage->TexFormat);
923 const GLenum target = texImage->TexObject->Target;
924 GLboolean success = GL_FALSE;
925 GLuint dims, slice, numSlices = 1, sliceOffset = 0;
926 GLint srcImageStride = 0;
927 const GLubyte *src;
928
929 assert(xoffset + width <= texImage->Width);
930 assert(yoffset + height <= texImage->Height);
931 assert(zoffset + depth <= texImage->Depth);
932
933 switch (target) {
934 case GL_TEXTURE_1D:
935 dims = 1;
936 break;
937 case GL_TEXTURE_2D_ARRAY:
938 case GL_TEXTURE_CUBE_MAP_ARRAY:
939 case GL_TEXTURE_3D:
940 dims = 3;
941 break;
942 default:
943 dims = 2;
944 }
945
946 /* get pointer to src pixels (may be in a pbo which we'll map here) */
947 src = (const GLubyte *)
948 _mesa_validate_pbo_teximage(ctx, dims, width, height, depth,
949 format, type, pixels, packing, caller);
950 if (!src)
951 return;
952
953 /* compute slice info (and do some sanity checks) */
954 switch (target) {
955 case GL_TEXTURE_2D:
956 case GL_TEXTURE_RECTANGLE:
957 case GL_TEXTURE_CUBE_MAP:
958 case GL_TEXTURE_EXTERNAL_OES:
959 /* one image slice, nothing special needs to be done */
960 break;
961 case GL_TEXTURE_1D:
962 assert(height == 1);
963 assert(depth == 1);
964 assert(yoffset == 0);
965 assert(zoffset == 0);
966 break;
967 case GL_TEXTURE_1D_ARRAY:
968 assert(depth == 1);
969 assert(zoffset == 0);
970 numSlices = height;
971 sliceOffset = yoffset;
972 height = 1;
973 yoffset = 0;
974 srcImageStride = _mesa_image_row_stride(packing, width, format, type);
975 break;
976 case GL_TEXTURE_2D_ARRAY:
977 numSlices = depth;
978 sliceOffset = zoffset;
979 depth = 1;
980 zoffset = 0;
981 srcImageStride = _mesa_image_image_stride(packing, width, height,
982 format, type);
983 break;
984 case GL_TEXTURE_3D:
985 /* we'll store 3D images as a series of slices */
986 numSlices = depth;
987 sliceOffset = zoffset;
988 srcImageStride = _mesa_image_image_stride(packing, width, height,
989 format, type);
990 break;
991 case GL_TEXTURE_CUBE_MAP_ARRAY:
992 numSlices = depth;
993 sliceOffset = zoffset;
994 srcImageStride = _mesa_image_image_stride(packing, width, height,
995 format, type);
996 break;
997 default:
998 _mesa_warning(ctx, "Unexpected target 0x%x in store_texsubimage()", target);
999 return;
1000 }
1001
1002 assert(numSlices == 1 || srcImageStride != 0);
1003
1004 for (slice = 0; slice < numSlices; slice++) {
1005 GLubyte *dstMap;
1006 GLint dstRowStride;
1007
1008 ctx->Driver.MapTextureImage(ctx, texImage,
1009 slice + sliceOffset,
1010 xoffset, yoffset, width, height,
1011 mapMode, &dstMap, &dstRowStride);
1012 if (dstMap) {
1013 /* Note: we're only storing a 2D (or 1D) slice at a time but we need
1014 * to pass the right 'dims' value so that GL_UNPACK_SKIP_IMAGES is
1015 * used for 3D images.
1016 */
1017 success = _mesa_texstore(ctx, dims, texImage->_BaseFormat,
1018 texImage->TexFormat,
1019 dstRowStride,
1020 &dstMap,
1021 width, height, 1, /* w, h, d */
1022 format, type, src, packing);
1023
1024 ctx->Driver.UnmapTextureImage(ctx, texImage, slice + sliceOffset);
1025 }
1026
1027 src += srcImageStride;
1028
1029 if (!success)
1030 break;
1031 }
1032
1033 if (!success)
1034 _mesa_error(ctx, GL_OUT_OF_MEMORY, "%s", caller);
1035
1036 _mesa_unmap_teximage_pbo(ctx, packing);
1037 }
1038
1039
1040
1041 /**
1042 * Fallback code for ctx->Driver.TexImage().
1043 * Basically, allocate storage for the texture image, then copy the
1044 * user's image into it.
1045 */
1046 void
1047 _mesa_store_teximage(struct gl_context *ctx,
1048 GLuint dims,
1049 struct gl_texture_image *texImage,
1050 GLenum format, GLenum type, const GLvoid *pixels,
1051 const struct gl_pixelstore_attrib *packing)
1052 {
1053 assert(dims == 1 || dims == 2 || dims == 3);
1054
1055 if (texImage->Width == 0 || texImage->Height == 0 || texImage->Depth == 0)
1056 return;
1057
1058 /* allocate storage for texture data */
1059 if (!ctx->Driver.AllocTextureImageBuffer(ctx, texImage)) {
1060 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage%uD", dims);
1061 return;
1062 }
1063
1064 store_texsubimage(ctx, texImage,
1065 0, 0, 0, texImage->Width, texImage->Height, texImage->Depth,
1066 format, type, pixels, packing, "glTexImage");
1067 }
1068
1069
1070 /*
1071 * Fallback for Driver.TexSubImage().
1072 */
1073 void
1074 _mesa_store_texsubimage(struct gl_context *ctx, GLuint dims,
1075 struct gl_texture_image *texImage,
1076 GLint xoffset, GLint yoffset, GLint zoffset,
1077 GLint width, GLint height, GLint depth,
1078 GLenum format, GLenum type, const void *pixels,
1079 const struct gl_pixelstore_attrib *packing)
1080 {
1081 store_texsubimage(ctx, texImage,
1082 xoffset, yoffset, zoffset, width, height, depth,
1083 format, type, pixels, packing, "glTexSubImage");
1084 }
1085
1086 static void
1087 clear_image_to_zero(GLubyte *dstMap, GLint dstRowStride,
1088 GLsizei width, GLsizei height,
1089 GLsizei clearValueSize)
1090 {
1091 GLsizei y;
1092
1093 for (y = 0; y < height; y++) {
1094 memset(dstMap, 0, clearValueSize * width);
1095 dstMap += dstRowStride;
1096 }
1097 }
1098
1099 static void
1100 clear_image_to_value(GLubyte *dstMap, GLint dstRowStride,
1101 GLsizei width, GLsizei height,
1102 const GLvoid *clearValue,
1103 GLsizei clearValueSize)
1104 {
1105 GLsizei y, x;
1106
1107 for (y = 0; y < height; y++) {
1108 for (x = 0; x < width; x++) {
1109 memcpy(dstMap, clearValue, clearValueSize);
1110 dstMap += clearValueSize;
1111 }
1112 dstMap += dstRowStride - clearValueSize * width;
1113 }
1114 }
1115
1116 /*
1117 * Fallback for Driver.ClearTexSubImage().
1118 */
1119 void
1120 _mesa_store_cleartexsubimage(struct gl_context *ctx,
1121 struct gl_texture_image *texImage,
1122 GLint xoffset, GLint yoffset, GLint zoffset,
1123 GLsizei width, GLsizei height, GLsizei depth,
1124 const GLvoid *clearValue)
1125 {
1126 GLubyte *dstMap;
1127 GLint dstRowStride;
1128 GLsizeiptr clearValueSize;
1129 GLsizei z;
1130
1131 clearValueSize = _mesa_get_format_bytes(texImage->TexFormat);
1132
1133 for (z = 0; z < depth; z++) {
1134 ctx->Driver.MapTextureImage(ctx, texImage,
1135 z + zoffset, xoffset, yoffset,
1136 width, height,
1137 GL_MAP_WRITE_BIT,
1138 &dstMap, &dstRowStride);
1139 if (dstMap == NULL) {
1140 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glClearTex*Image");
1141 return;
1142 }
1143
1144 if (clearValue) {
1145 clear_image_to_value(dstMap, dstRowStride,
1146 width, height,
1147 clearValue,
1148 clearValueSize);
1149 } else {
1150 clear_image_to_zero(dstMap, dstRowStride,
1151 width, height,
1152 clearValueSize);
1153 }
1154
1155 ctx->Driver.UnmapTextureImage(ctx, texImage, z + zoffset);
1156 }
1157 }
1158
1159 /**
1160 * Fallback for Driver.CompressedTexImage()
1161 */
1162 void
1163 _mesa_store_compressed_teximage(struct gl_context *ctx, GLuint dims,
1164 struct gl_texture_image *texImage,
1165 GLsizei imageSize, const GLvoid *data)
1166 {
1167 /* only 2D and 3D compressed images are supported at this time */
1168 if (dims == 1) {
1169 _mesa_problem(ctx, "Unexpected glCompressedTexImage1D call");
1170 return;
1171 }
1172
1173 /* This is pretty simple, because unlike the general texstore path we don't
1174 * have to worry about the usual image unpacking or image transfer
1175 * operations.
1176 */
1177 ASSERT(texImage);
1178 ASSERT(texImage->Width > 0);
1179 ASSERT(texImage->Height > 0);
1180 ASSERT(texImage->Depth > 0);
1181
1182 /* allocate storage for texture data */
1183 if (!ctx->Driver.AllocTextureImageBuffer(ctx, texImage)) {
1184 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCompressedTexImage%uD", dims);
1185 return;
1186 }
1187
1188 _mesa_store_compressed_texsubimage(ctx, dims, texImage,
1189 0, 0, 0,
1190 texImage->Width, texImage->Height, texImage->Depth,
1191 texImage->TexFormat,
1192 imageSize, data);
1193 }
1194
1195
1196 /**
1197 * Compute compressed_pixelstore parameters for copying compressed
1198 * texture data.
1199 * \param dims number of texture image dimensions: 1, 2 or 3
1200 * \param texFormat the compressed texture format
1201 * \param width, height, depth size of image to copy
1202 * \param packing pixelstore parameters describing user-space image packing
1203 * \param store returns the compressed_pixelstore parameters
1204 */
1205 void
1206 _mesa_compute_compressed_pixelstore(GLuint dims, mesa_format texFormat,
1207 GLsizei width, GLsizei height,
1208 GLsizei depth,
1209 const struct gl_pixelstore_attrib *packing,
1210 struct compressed_pixelstore *store)
1211 {
1212 GLuint bw, bh;
1213
1214 _mesa_get_format_block_size(texFormat, &bw, &bh);
1215
1216 store->SkipBytes = 0;
1217 store->TotalBytesPerRow = store->CopyBytesPerRow =
1218 _mesa_format_row_stride(texFormat, width);
1219 store->TotalRowsPerSlice = store->CopyRowsPerSlice =
1220 (height + bh - 1) / bh;
1221 store->CopySlices = depth;
1222
1223 if (packing->CompressedBlockWidth &&
1224 packing->CompressedBlockSize) {
1225
1226 bw = packing->CompressedBlockWidth;
1227
1228 if (packing->RowLength) {
1229 store->TotalBytesPerRow = packing->CompressedBlockSize *
1230 ((packing->RowLength + bw - 1) / bw);
1231 }
1232
1233 store->SkipBytes += packing->SkipPixels * packing->CompressedBlockSize / bw;
1234 }
1235
1236 if (dims > 1 && packing->CompressedBlockHeight &&
1237 packing->CompressedBlockSize) {
1238
1239 bh = packing->CompressedBlockHeight;
1240
1241 store->SkipBytes += packing->SkipRows * store->TotalBytesPerRow / bh;
1242 store->CopyRowsPerSlice = (height + bh - 1) / bh; /* rows in blocks */
1243
1244 if (packing->ImageHeight) {
1245 store->TotalRowsPerSlice = (packing->ImageHeight + bh - 1) / bh;
1246 }
1247 }
1248
1249 if (dims > 2 && packing->CompressedBlockDepth &&
1250 packing->CompressedBlockSize) {
1251
1252 int bd = packing->CompressedBlockDepth;
1253
1254 store->SkipBytes += packing->SkipImages * store->TotalBytesPerRow *
1255 store->TotalRowsPerSlice / bd;
1256 }
1257 }
1258
1259
1260 /**
1261 * Fallback for Driver.CompressedTexSubImage()
1262 */
1263 void
1264 _mesa_store_compressed_texsubimage(struct gl_context *ctx, GLuint dims,
1265 struct gl_texture_image *texImage,
1266 GLint xoffset, GLint yoffset, GLint zoffset,
1267 GLsizei width, GLsizei height, GLsizei depth,
1268 GLenum format,
1269 GLsizei imageSize, const GLvoid *data)
1270 {
1271 struct compressed_pixelstore store;
1272 GLint dstRowStride;
1273 GLint i, slice;
1274 GLubyte *dstMap;
1275 const GLubyte *src;
1276
1277 if (dims == 1) {
1278 _mesa_problem(ctx, "Unexpected 1D compressed texsubimage call");
1279 return;
1280 }
1281
1282 _mesa_compute_compressed_pixelstore(dims, texImage->TexFormat,
1283 width, height, depth,
1284 &ctx->Unpack, &store);
1285
1286 /* get pointer to src pixels (may be in a pbo which we'll map here) */
1287 data = _mesa_validate_pbo_compressed_teximage(ctx, dims, imageSize, data,
1288 &ctx->Unpack,
1289 "glCompressedTexSubImage");
1290 if (!data)
1291 return;
1292
1293 src = (const GLubyte *) data + store.SkipBytes;
1294
1295 for (slice = 0; slice < store.CopySlices; slice++) {
1296 /* Map dest texture buffer */
1297 ctx->Driver.MapTextureImage(ctx, texImage, slice + zoffset,
1298 xoffset, yoffset, width, height,
1299 GL_MAP_WRITE_BIT | GL_MAP_INVALIDATE_RANGE_BIT,
1300 &dstMap, &dstRowStride);
1301
1302 if (dstMap) {
1303
1304 /* copy rows of blocks */
1305 for (i = 0; i < store.CopyRowsPerSlice; i++) {
1306 memcpy(dstMap, src, store.CopyBytesPerRow);
1307 dstMap += dstRowStride;
1308 src += store.TotalBytesPerRow;
1309 }
1310
1311 ctx->Driver.UnmapTextureImage(ctx, texImage, slice + zoffset);
1312
1313 /* advance to next slice */
1314 src += store.TotalBytesPerRow * (store.TotalRowsPerSlice - store.CopyRowsPerSlice);
1315 }
1316 else {
1317 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCompressedTexSubImage%uD",
1318 dims);
1319 }
1320 }
1321
1322 _mesa_unmap_teximage_pbo(ctx, &ctx->Unpack);
1323 }