2 * Mesa 3-D graphics library
4 * Copyright (C) 2010 VMware, Inc. All Rights Reserved.
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the "Software"),
8 * to deal in the Software without restriction, including without limitation
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11 * Software is furnished to do so, subject to the following conditions:
13 * The above copyright notice and this permission notice shall be included
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16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
17 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
19 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
20 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
21 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
22 * OTHER DEALINGS IN THE SOFTWARE.
27 * Vertex transform feedback support.
35 #include "bufferobj.h"
40 #include "transformfeedback.h"
41 #include "shaderapi.h"
42 #include "shaderobj.h"
43 #include "main/dispatch.h"
45 #include "program/prog_parameter.h"
49 * Do reference counting of transform feedback buffers.
52 reference_transform_feedback_object(struct gl_transform_feedback_object
**ptr
,
53 struct gl_transform_feedback_object
*obj
)
59 /* Unreference the old object */
60 struct gl_transform_feedback_object
*oldObj
= *ptr
;
62 ASSERT(oldObj
->RefCount
> 0);
65 if (oldObj
->RefCount
== 0) {
66 GET_CURRENT_CONTEXT(ctx
);
68 ctx
->Driver
.DeleteTransformFeedback(ctx
, oldObj
);
76 /* reference new object */
77 if (obj
->RefCount
== 0) {
78 _mesa_problem(NULL
, "referencing deleted transform feedback object");
83 obj
->EverBound
= GL_TRUE
;
91 * Check that all the buffer objects currently bound for transform
92 * feedback actually exist. Raise a GL_INVALID_OPERATION error if
93 * any buffers are missing.
94 * \return GL_TRUE for success, GL_FALSE if error
97 _mesa_validate_transform_feedback_buffers(struct gl_context
*ctx
)
106 * Per-context init for transform feedback.
109 _mesa_init_transform_feedback(struct gl_context
*ctx
)
111 /* core mesa expects this, even a dummy one, to be available */
112 ASSERT(ctx
->Driver
.NewTransformFeedback
);
114 ctx
->TransformFeedback
.DefaultObject
=
115 ctx
->Driver
.NewTransformFeedback(ctx
, 0);
117 assert(ctx
->TransformFeedback
.DefaultObject
->RefCount
== 1);
119 reference_transform_feedback_object(&ctx
->TransformFeedback
.CurrentObject
,
120 ctx
->TransformFeedback
.DefaultObject
);
122 assert(ctx
->TransformFeedback
.DefaultObject
->RefCount
== 2);
124 ctx
->TransformFeedback
.Objects
= _mesa_NewHashTable();
126 _mesa_reference_buffer_object(ctx
,
127 &ctx
->TransformFeedback
.CurrentBuffer
,
128 ctx
->Shared
->NullBufferObj
);
134 * Callback for _mesa_HashDeleteAll().
137 delete_cb(GLuint key
, void *data
, void *userData
)
139 struct gl_context
*ctx
= (struct gl_context
*) userData
;
140 struct gl_transform_feedback_object
*obj
=
141 (struct gl_transform_feedback_object
*) data
;
143 ctx
->Driver
.DeleteTransformFeedback(ctx
, obj
);
148 * Per-context free/clean-up for transform feedback.
151 _mesa_free_transform_feedback(struct gl_context
*ctx
)
153 /* core mesa expects this, even a dummy one, to be available */
154 ASSERT(ctx
->Driver
.NewTransformFeedback
);
156 _mesa_reference_buffer_object(ctx
,
157 &ctx
->TransformFeedback
.CurrentBuffer
,
160 /* Delete all feedback objects */
161 _mesa_HashDeleteAll(ctx
->TransformFeedback
.Objects
, delete_cb
, ctx
);
162 _mesa_DeleteHashTable(ctx
->TransformFeedback
.Objects
);
164 /* Delete the default feedback object */
165 assert(ctx
->Driver
.DeleteTransformFeedback
);
166 ctx
->Driver
.DeleteTransformFeedback(ctx
,
167 ctx
->TransformFeedback
.DefaultObject
);
169 ctx
->TransformFeedback
.CurrentObject
= NULL
;
173 /** Default fallback for ctx->Driver.NewTransformFeedback() */
174 static struct gl_transform_feedback_object
*
175 new_transform_feedback(struct gl_context
*ctx
, GLuint name
)
177 struct gl_transform_feedback_object
*obj
;
178 obj
= CALLOC_STRUCT(gl_transform_feedback_object
);
182 obj
->EverBound
= GL_FALSE
;
187 /** Default fallback for ctx->Driver.DeleteTransformFeedback() */
189 delete_transform_feedback(struct gl_context
*ctx
,
190 struct gl_transform_feedback_object
*obj
)
194 for (i
= 0; i
< Elements(obj
->Buffers
); i
++) {
195 _mesa_reference_buffer_object(ctx
, &obj
->Buffers
[i
], NULL
);
203 /** Default fallback for ctx->Driver.BeginTransformFeedback() */
205 begin_transform_feedback(struct gl_context
*ctx
, GLenum mode
,
206 struct gl_transform_feedback_object
*obj
)
211 /** Default fallback for ctx->Driver.EndTransformFeedback() */
213 end_transform_feedback(struct gl_context
*ctx
,
214 struct gl_transform_feedback_object
*obj
)
219 /** Default fallback for ctx->Driver.PauseTransformFeedback() */
221 pause_transform_feedback(struct gl_context
*ctx
,
222 struct gl_transform_feedback_object
*obj
)
227 /** Default fallback for ctx->Driver.ResumeTransformFeedback() */
229 resume_transform_feedback(struct gl_context
*ctx
,
230 struct gl_transform_feedback_object
*obj
)
237 * Plug in default device driver functions for transform feedback.
238 * Most drivers will override some/all of these.
241 _mesa_init_transform_feedback_functions(struct dd_function_table
*driver
)
243 driver
->NewTransformFeedback
= new_transform_feedback
;
244 driver
->DeleteTransformFeedback
= delete_transform_feedback
;
245 driver
->BeginTransformFeedback
= begin_transform_feedback
;
246 driver
->EndTransformFeedback
= end_transform_feedback
;
247 driver
->PauseTransformFeedback
= pause_transform_feedback
;
248 driver
->ResumeTransformFeedback
= resume_transform_feedback
;
253 * Fill in the correct Size value for each buffer in \c obj.
255 * From the GL 4.3 spec, section 6.1.1 ("Binding Buffer Objects to Indexed
258 * BindBufferBase binds the entire buffer, even when the size of the buffer
259 * is changed after the binding is established. It is equivalent to calling
260 * BindBufferRange with offset zero, while size is determined by the size of
261 * the bound buffer at the time the binding is used.
263 * Regardless of the size specified with BindBufferRange, or indirectly with
264 * BindBufferBase, the GL will never read or write beyond the end of a bound
265 * buffer. In some cases this constraint may result in visibly different
266 * behavior when a buffer overflow would otherwise result, such as described
267 * for transform feedback operations in section 13.2.2.
270 compute_transform_feedback_buffer_sizes(
271 struct gl_transform_feedback_object
*obj
)
274 for (i
= 0; i
< MAX_FEEDBACK_BUFFERS
; ++i
) {
275 GLintptr offset
= obj
->Offset
[i
];
276 GLsizeiptr buffer_size
277 = obj
->Buffers
[i
] == NULL
? 0 : obj
->Buffers
[i
]->Size
;
278 GLsizeiptr available_space
279 = buffer_size
<= offset
? 0 : buffer_size
- offset
;
280 GLsizeiptr computed_size
;
281 if (obj
->RequestedSize
[i
] == 0) {
282 /* No size was specified at the time the buffer was bound, so allow
283 * writing to all available space in the buffer.
285 computed_size
= available_space
;
287 /* A size was specified at the time the buffer was bound, however
288 * it's possible that the buffer has shrunk since then. So only
289 * allow writing to the minimum of the specified size and the space
292 computed_size
= MIN2(available_space
, obj
->RequestedSize
[i
]);
295 /* Legal sizes must be multiples of four, so round down if necessary. */
296 obj
->Size
[i
] = computed_size
& ~0x3;
302 * Compute the maximum number of vertices that can be written to the currently
303 * enabled transform feedback buffers without overflowing any of them.
306 _mesa_compute_max_transform_feedback_vertices(
307 const struct gl_transform_feedback_object
*obj
,
308 const struct gl_transform_feedback_info
*info
)
310 unsigned max_index
= 0xffffffff;
313 for (i
= 0; i
< info
->NumBuffers
; ++i
) {
314 unsigned stride
= info
->BufferStride
[i
];
315 unsigned max_for_this_buffer
;
317 /* Skip any inactive buffers, which have a stride of 0. */
321 max_for_this_buffer
= obj
->Size
[i
] / (4 * stride
);
322 max_index
= MIN2(max_index
, max_for_this_buffer
);
330 ** Begin API functions
335 _mesa_BeginTransformFeedback(GLenum mode
)
337 struct gl_transform_feedback_object
*obj
;
338 struct gl_transform_feedback_info
*info
;
340 unsigned vertices_per_prim
;
341 GET_CURRENT_CONTEXT(ctx
);
343 obj
= ctx
->TransformFeedback
.CurrentObject
;
345 if (ctx
->Shader
.CurrentVertexProgram
== NULL
) {
346 _mesa_error(ctx
, GL_INVALID_OPERATION
,
347 "glBeginTransformFeedback(no program active)");
351 info
= &ctx
->Shader
.CurrentVertexProgram
->LinkedTransformFeedback
;
353 if (info
->NumOutputs
== 0) {
354 _mesa_error(ctx
, GL_INVALID_OPERATION
,
355 "glBeginTransformFeedback(no varyings to record)");
361 vertices_per_prim
= 1;
364 vertices_per_prim
= 2;
367 vertices_per_prim
= 3;
370 _mesa_error(ctx
, GL_INVALID_ENUM
, "glBeginTransformFeedback(mode)");
375 _mesa_error(ctx
, GL_INVALID_OPERATION
,
376 "glBeginTransformFeedback(already active)");
380 for (i
= 0; i
< info
->NumBuffers
; ++i
) {
381 if (obj
->BufferNames
[i
] == 0) {
382 _mesa_error(ctx
, GL_INVALID_OPERATION
,
383 "glBeginTransformFeedback(binding point %d does not have "
384 "a buffer object bound)", i
);
389 FLUSH_VERTICES(ctx
, 0);
390 ctx
->NewDriverState
|= ctx
->DriverFlags
.NewTransformFeedback
;
392 obj
->Active
= GL_TRUE
;
393 ctx
->TransformFeedback
.Mode
= mode
;
395 compute_transform_feedback_buffer_sizes(obj
);
397 if (_mesa_is_gles3(ctx
)) {
398 /* In GLES3, we are required to track the usage of the transform
399 * feedback buffer and report INVALID_OPERATION if a draw call tries to
400 * exceed it. So compute the maximum number of vertices that we can
401 * write without overflowing any of the buffers currently being used for
404 unsigned max_vertices
405 = _mesa_compute_max_transform_feedback_vertices(obj
, info
);
406 obj
->GlesRemainingPrims
= max_vertices
/ vertices_per_prim
;
409 obj
->shader_program
= ctx
->Shader
.CurrentVertexProgram
;
411 assert(ctx
->Driver
.BeginTransformFeedback
);
412 ctx
->Driver
.BeginTransformFeedback(ctx
, mode
, obj
);
417 _mesa_EndTransformFeedback(void)
419 struct gl_transform_feedback_object
*obj
;
420 GET_CURRENT_CONTEXT(ctx
);
422 obj
= ctx
->TransformFeedback
.CurrentObject
;
425 _mesa_error(ctx
, GL_INVALID_OPERATION
,
426 "glEndTransformFeedback(not active)");
430 FLUSH_VERTICES(ctx
, 0);
431 ctx
->NewDriverState
|= ctx
->DriverFlags
.NewTransformFeedback
;
433 ctx
->TransformFeedback
.CurrentObject
->Active
= GL_FALSE
;
434 ctx
->TransformFeedback
.CurrentObject
->Paused
= GL_FALSE
;
435 ctx
->TransformFeedback
.CurrentObject
->EndedAnytime
= GL_TRUE
;
437 assert(ctx
->Driver
.EndTransformFeedback
);
438 ctx
->Driver
.EndTransformFeedback(ctx
, obj
);
443 * Helper used by BindBufferRange() and BindBufferBase().
446 bind_buffer_range(struct gl_context
*ctx
, GLuint index
,
447 struct gl_buffer_object
*bufObj
,
448 GLintptr offset
, GLsizeiptr size
)
450 struct gl_transform_feedback_object
*obj
=
451 ctx
->TransformFeedback
.CurrentObject
;
453 /* Note: no need to FLUSH_VERTICES or flag NewTransformFeedback, because
454 * transform feedback buffers can't be changed while transform feedback is
458 /* The general binding point */
459 _mesa_reference_buffer_object(ctx
,
460 &ctx
->TransformFeedback
.CurrentBuffer
,
463 /* The per-attribute binding point */
464 _mesa_reference_buffer_object(ctx
,
465 &obj
->Buffers
[index
],
468 obj
->BufferNames
[index
] = bufObj
->Name
;
470 obj
->Offset
[index
] = offset
;
471 obj
->RequestedSize
[index
] = size
;
476 * Specify a buffer object to receive vertex shader results. Plus,
477 * specify the starting offset to place the results, and max size.
478 * Called from the glBindBufferRange() function.
481 _mesa_bind_buffer_range_transform_feedback(struct gl_context
*ctx
,
483 struct gl_buffer_object
*bufObj
,
487 struct gl_transform_feedback_object
*obj
;
489 obj
= ctx
->TransformFeedback
.CurrentObject
;
492 _mesa_error(ctx
, GL_INVALID_OPERATION
,
493 "glBindBufferRange(transform feedback active)");
497 if (index
>= ctx
->Const
.MaxTransformFeedbackBuffers
) {
498 _mesa_error(ctx
, GL_INVALID_VALUE
, "glBindBufferRange(index=%d)", index
);
503 /* must a multiple of four */
504 _mesa_error(ctx
, GL_INVALID_VALUE
, "glBindBufferRange(size=%d)", (int) size
);
509 /* must be multiple of four */
510 _mesa_error(ctx
, GL_INVALID_VALUE
,
511 "glBindBufferRange(offset=%d)", (int) offset
);
515 bind_buffer_range(ctx
, index
, bufObj
, offset
, size
);
520 * Specify a buffer object to receive vertex shader results.
521 * As above, but start at offset = 0.
522 * Called from the glBindBufferBase() function.
525 _mesa_bind_buffer_base_transform_feedback(struct gl_context
*ctx
,
527 struct gl_buffer_object
*bufObj
)
529 struct gl_transform_feedback_object
*obj
;
531 obj
= ctx
->TransformFeedback
.CurrentObject
;
534 _mesa_error(ctx
, GL_INVALID_OPERATION
,
535 "glBindBufferBase(transform feedback active)");
539 if (index
>= ctx
->Const
.MaxTransformFeedbackBuffers
) {
540 _mesa_error(ctx
, GL_INVALID_VALUE
, "glBindBufferBase(index=%d)", index
);
544 bind_buffer_range(ctx
, index
, bufObj
, 0, 0);
549 * Specify a buffer object to receive vertex shader results, plus the
550 * offset in the buffer to start placing results.
551 * This function is part of GL_EXT_transform_feedback, but not GL3.
554 _mesa_BindBufferOffsetEXT(GLenum target
, GLuint index
, GLuint buffer
,
557 struct gl_transform_feedback_object
*obj
;
558 struct gl_buffer_object
*bufObj
;
559 GET_CURRENT_CONTEXT(ctx
);
561 if (target
!= GL_TRANSFORM_FEEDBACK_BUFFER
) {
562 _mesa_error(ctx
, GL_INVALID_ENUM
, "glBindBufferOffsetEXT(target)");
566 obj
= ctx
->TransformFeedback
.CurrentObject
;
569 _mesa_error(ctx
, GL_INVALID_OPERATION
,
570 "glBindBufferOffsetEXT(transform feedback active)");
574 if (index
>= ctx
->Const
.MaxTransformFeedbackBuffers
) {
575 _mesa_error(ctx
, GL_INVALID_VALUE
,
576 "glBindBufferOffsetEXT(index=%d)", index
);
581 /* must be multiple of four */
582 _mesa_error(ctx
, GL_INVALID_VALUE
,
583 "glBindBufferOffsetEXT(offset=%d)", (int) offset
);
588 bufObj
= ctx
->Shared
->NullBufferObj
;
590 bufObj
= _mesa_lookup_bufferobj(ctx
, buffer
);
594 _mesa_error(ctx
, GL_INVALID_OPERATION
,
595 "glBindBufferOffsetEXT(invalid buffer=%u)", buffer
);
599 bind_buffer_range(ctx
, index
, bufObj
, offset
, 0);
604 * This function specifies the vertex shader outputs to be written
605 * to the feedback buffer(s), and in what order.
608 _mesa_TransformFeedbackVaryings(GLuint program
, GLsizei count
,
609 const GLchar
* const *varyings
,
612 struct gl_shader_program
*shProg
;
614 GET_CURRENT_CONTEXT(ctx
);
616 /* From the ARB_transform_feedback2 specification:
617 * "The error INVALID_OPERATION is generated by TransformFeedbackVaryings
618 * if the current transform feedback object is active, even if paused."
620 if (ctx
->TransformFeedback
.CurrentObject
->Active
) {
621 _mesa_error(ctx
, GL_INVALID_OPERATION
,
622 "glTransformFeedbackVaryings(current object is active)");
626 switch (bufferMode
) {
627 case GL_INTERLEAVED_ATTRIBS
:
629 case GL_SEPARATE_ATTRIBS
:
632 _mesa_error(ctx
, GL_INVALID_ENUM
,
633 "glTransformFeedbackVaryings(bufferMode)");
638 (bufferMode
== GL_SEPARATE_ATTRIBS
&&
639 (GLuint
) count
> ctx
->Const
.MaxTransformFeedbackBuffers
)) {
640 _mesa_error(ctx
, GL_INVALID_VALUE
,
641 "glTransformFeedbackVaryings(count=%d)", count
);
645 shProg
= _mesa_lookup_shader_program(ctx
, program
);
647 _mesa_error(ctx
, GL_INVALID_VALUE
,
648 "glTransformFeedbackVaryings(program=%u)", program
);
652 if (ctx
->Extensions
.ARB_transform_feedback3
) {
653 if (bufferMode
== GL_INTERLEAVED_ATTRIBS
) {
654 unsigned buffers
= 1;
656 for (i
= 0; i
< count
; i
++) {
657 if (strcmp(varyings
[i
], "gl_NextBuffer") == 0)
661 if (buffers
> ctx
->Const
.MaxTransformFeedbackBuffers
) {
662 _mesa_error(ctx
, GL_INVALID_OPERATION
,
663 "glTransformFeedbackVaryings(too many gl_NextBuffer "
668 for (i
= 0; i
< count
; i
++) {
669 if (strcmp(varyings
[i
], "gl_NextBuffer") == 0 ||
670 strcmp(varyings
[i
], "gl_SkipComponents1") == 0 ||
671 strcmp(varyings
[i
], "gl_SkipComponents2") == 0 ||
672 strcmp(varyings
[i
], "gl_SkipComponents3") == 0 ||
673 strcmp(varyings
[i
], "gl_SkipComponents4") == 0) {
674 _mesa_error(ctx
, GL_INVALID_OPERATION
,
675 "glTransformFeedbackVaryings(SEPARATE_ATTRIBS,"
684 /* free existing varyings, if any */
685 for (i
= 0; i
< (GLint
) shProg
->TransformFeedback
.NumVarying
; i
++) {
686 free(shProg
->TransformFeedback
.VaryingNames
[i
]);
688 free(shProg
->TransformFeedback
.VaryingNames
);
690 /* allocate new memory for varying names */
691 shProg
->TransformFeedback
.VaryingNames
=
692 malloc(count
* sizeof(GLchar
*));
694 if (!shProg
->TransformFeedback
.VaryingNames
) {
695 _mesa_error(ctx
, GL_OUT_OF_MEMORY
, "glTransformFeedbackVaryings()");
699 /* Save the new names and the count */
700 for (i
= 0; i
< count
; i
++) {
701 shProg
->TransformFeedback
.VaryingNames
[i
] = _mesa_strdup(varyings
[i
]);
703 shProg
->TransformFeedback
.NumVarying
= count
;
705 shProg
->TransformFeedback
.BufferMode
= bufferMode
;
707 /* No need to invoke FLUSH_VERTICES or flag NewTransformFeedback since
708 * the varyings won't be used until shader link time.
714 * Get info about the vertex shader's outputs which are to be written
715 * to the feedback buffer(s).
718 _mesa_GetTransformFeedbackVarying(GLuint program
, GLuint index
,
719 GLsizei bufSize
, GLsizei
*length
,
720 GLsizei
*size
, GLenum
*type
, GLchar
*name
)
722 const struct gl_shader_program
*shProg
;
723 const struct gl_transform_feedback_info
*linked_xfb_info
;
724 GET_CURRENT_CONTEXT(ctx
);
726 shProg
= _mesa_lookup_shader_program(ctx
, program
);
728 _mesa_error(ctx
, GL_INVALID_VALUE
,
729 "glGetTransformFeedbackVarying(program=%u)", program
);
733 linked_xfb_info
= &shProg
->LinkedTransformFeedback
;
734 if (index
>= (GLuint
) linked_xfb_info
->NumVarying
) {
735 _mesa_error(ctx
, GL_INVALID_VALUE
,
736 "glGetTransformFeedbackVarying(index=%u)", index
);
740 /* return the varying's name and length */
741 _mesa_copy_string(name
, bufSize
, length
,
742 linked_xfb_info
->Varyings
[index
].Name
);
744 /* return the datatype and value's size (in datatype units) */
746 *type
= linked_xfb_info
->Varyings
[index
].Type
;
748 *size
= linked_xfb_info
->Varyings
[index
].Size
;
753 struct gl_transform_feedback_object
*
754 _mesa_lookup_transform_feedback_object(struct gl_context
*ctx
, GLuint name
)
757 return ctx
->TransformFeedback
.DefaultObject
;
760 return (struct gl_transform_feedback_object
*)
761 _mesa_HashLookup(ctx
->TransformFeedback
.Objects
, name
);
766 * Create new transform feedback objects. Transform feedback objects
767 * encapsulate the state related to transform feedback to allow quickly
768 * switching state (and drawing the results, below).
769 * Part of GL_ARB_transform_feedback2.
772 _mesa_GenTransformFeedbacks(GLsizei n
, GLuint
*names
)
775 GET_CURRENT_CONTEXT(ctx
);
778 _mesa_error(ctx
, GL_INVALID_VALUE
, "glGenTransformFeedbacks(n < 0)");
785 /* we don't need contiguous IDs, but this might be faster */
786 first
= _mesa_HashFindFreeKeyBlock(ctx
->TransformFeedback
.Objects
, n
);
789 for (i
= 0; i
< n
; i
++) {
790 struct gl_transform_feedback_object
*obj
791 = ctx
->Driver
.NewTransformFeedback(ctx
, first
+ i
);
793 _mesa_error(ctx
, GL_OUT_OF_MEMORY
, "glGenTransformFeedbacks");
796 names
[i
] = first
+ i
;
797 _mesa_HashInsert(ctx
->TransformFeedback
.Objects
, first
+ i
, obj
);
801 _mesa_error(ctx
, GL_OUT_OF_MEMORY
, "glGenTransformFeedbacks");
807 * Is the given ID a transform feedback object?
808 * Part of GL_ARB_transform_feedback2.
811 _mesa_IsTransformFeedback(GLuint name
)
813 struct gl_transform_feedback_object
*obj
;
814 GET_CURRENT_CONTEXT(ctx
);
816 ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx
, GL_FALSE
);
821 obj
= _mesa_lookup_transform_feedback_object(ctx
, name
);
825 return obj
->EverBound
;
830 * Bind the given transform feedback object.
831 * Part of GL_ARB_transform_feedback2.
834 _mesa_BindTransformFeedback(GLenum target
, GLuint name
)
836 struct gl_transform_feedback_object
*obj
;
837 GET_CURRENT_CONTEXT(ctx
);
839 if (target
!= GL_TRANSFORM_FEEDBACK
) {
840 _mesa_error(ctx
, GL_INVALID_ENUM
, "glBindTransformFeedback(target)");
844 if (_mesa_is_xfb_active_and_unpaused(ctx
)) {
845 _mesa_error(ctx
, GL_INVALID_OPERATION
,
846 "glBindTransformFeedback(transform is active, or not paused)");
850 obj
= _mesa_lookup_transform_feedback_object(ctx
, name
);
852 _mesa_error(ctx
, GL_INVALID_OPERATION
,
853 "glBindTransformFeedback(name=%u)", name
);
857 reference_transform_feedback_object(&ctx
->TransformFeedback
.CurrentObject
,
863 * Delete the given transform feedback objects.
864 * Part of GL_ARB_transform_feedback2.
867 _mesa_DeleteTransformFeedbacks(GLsizei n
, const GLuint
*names
)
870 GET_CURRENT_CONTEXT(ctx
);
873 _mesa_error(ctx
, GL_INVALID_VALUE
, "glDeleteTransformFeedbacks(n < 0)");
880 for (i
= 0; i
< n
; i
++) {
882 struct gl_transform_feedback_object
*obj
883 = _mesa_lookup_transform_feedback_object(ctx
, names
[i
]);
886 _mesa_error(ctx
, GL_INVALID_OPERATION
,
887 "glDeleteTransformFeedbacks(object %u is active)",
891 _mesa_HashRemove(ctx
->TransformFeedback
.Objects
, names
[i
]);
892 /* unref, but object may not be deleted until later */
893 reference_transform_feedback_object(&obj
, NULL
);
901 * Pause transform feedback.
902 * Part of GL_ARB_transform_feedback2.
905 _mesa_PauseTransformFeedback(void)
907 struct gl_transform_feedback_object
*obj
;
908 GET_CURRENT_CONTEXT(ctx
);
910 obj
= ctx
->TransformFeedback
.CurrentObject
;
912 if (!_mesa_is_xfb_active_and_unpaused(ctx
)) {
913 _mesa_error(ctx
, GL_INVALID_OPERATION
,
914 "glPauseTransformFeedback(feedback not active or already paused)");
918 FLUSH_VERTICES(ctx
, 0);
919 ctx
->NewDriverState
|= ctx
->DriverFlags
.NewTransformFeedback
;
921 obj
->Paused
= GL_TRUE
;
923 assert(ctx
->Driver
.PauseTransformFeedback
);
924 ctx
->Driver
.PauseTransformFeedback(ctx
, obj
);
929 * Resume transform feedback.
930 * Part of GL_ARB_transform_feedback2.
933 _mesa_ResumeTransformFeedback(void)
935 struct gl_transform_feedback_object
*obj
;
936 GET_CURRENT_CONTEXT(ctx
);
938 obj
= ctx
->TransformFeedback
.CurrentObject
;
940 if (!obj
->Active
|| !obj
->Paused
) {
941 _mesa_error(ctx
, GL_INVALID_OPERATION
,
942 "glResumeTransformFeedback(feedback not active or not paused)");
946 FLUSH_VERTICES(ctx
, 0);
947 ctx
->NewDriverState
|= ctx
->DriverFlags
.NewTransformFeedback
;
949 obj
->Paused
= GL_FALSE
;
951 assert(ctx
->Driver
.ResumeTransformFeedback
);
952 ctx
->Driver
.ResumeTransformFeedback(ctx
, obj
);