mesa: remove outdated version lines in comments
[mesa.git] / src / mesa / main / varray.c
1 /*
2 * Mesa 3-D graphics library
3 *
4 * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
5 * Copyright (C) 2009 VMware, Inc. All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
21 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
22 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
23 * OTHER DEALINGS IN THE SOFTWARE.
24 */
25
26
27 #include "glheader.h"
28 #include "imports.h"
29 #include "bufferobj.h"
30 #include "context.h"
31 #include "enable.h"
32 #include "enums.h"
33 #include "hash.h"
34 #include "image.h"
35 #include "macros.h"
36 #include "mtypes.h"
37 #include "varray.h"
38 #include "arrayobj.h"
39 #include "main/dispatch.h"
40
41
42 /** Used to do error checking for GL_EXT_vertex_array_bgra */
43 #define BGRA_OR_4 5
44
45
46 /** Used to indicate which GL datatypes are accepted by each of the
47 * glVertex/Color/Attrib/EtcPointer() functions.
48 */
49 #define BOOL_BIT 0x1
50 #define BYTE_BIT 0x2
51 #define UNSIGNED_BYTE_BIT 0x4
52 #define SHORT_BIT 0x8
53 #define UNSIGNED_SHORT_BIT 0x10
54 #define INT_BIT 0x20
55 #define UNSIGNED_INT_BIT 0x40
56 #define HALF_BIT 0x80
57 #define FLOAT_BIT 0x100
58 #define DOUBLE_BIT 0x200
59 #define FIXED_ES_BIT 0x400
60 #define FIXED_GL_BIT 0x800
61 #define UNSIGNED_INT_2_10_10_10_REV_BIT 0x1000
62 #define INT_2_10_10_10_REV_BIT 0x2000
63
64
65 /** Convert GL datatype enum into a <type>_BIT value seen above */
66 static GLbitfield
67 type_to_bit(const struct gl_context *ctx, GLenum type)
68 {
69 switch (type) {
70 case GL_BOOL:
71 return BOOL_BIT;
72 case GL_BYTE:
73 return BYTE_BIT;
74 case GL_UNSIGNED_BYTE:
75 return UNSIGNED_BYTE_BIT;
76 case GL_SHORT:
77 return SHORT_BIT;
78 case GL_UNSIGNED_SHORT:
79 return UNSIGNED_SHORT_BIT;
80 case GL_INT:
81 return INT_BIT;
82 case GL_UNSIGNED_INT:
83 return UNSIGNED_INT_BIT;
84 case GL_HALF_FLOAT:
85 if (ctx->Extensions.ARB_half_float_vertex)
86 return HALF_BIT;
87 else
88 return 0x0;
89 case GL_FLOAT:
90 return FLOAT_BIT;
91 case GL_DOUBLE:
92 return DOUBLE_BIT;
93 case GL_FIXED:
94 return _mesa_is_desktop_gl(ctx) ? FIXED_GL_BIT : FIXED_ES_BIT;
95 case GL_UNSIGNED_INT_2_10_10_10_REV:
96 return UNSIGNED_INT_2_10_10_10_REV_BIT;
97 case GL_INT_2_10_10_10_REV:
98 return INT_2_10_10_10_REV_BIT;
99 default:
100 return 0;
101 }
102 }
103
104
105 /**
106 * Do error checking and update state for glVertex/Color/TexCoord/...Pointer
107 * functions.
108 *
109 * \param func name of calling function used for error reporting
110 * \param attrib the attribute array index to update
111 * \param legalTypes bitmask of *_BIT above indicating legal datatypes
112 * \param sizeMin min allowable size value
113 * \param sizeMax max allowable size value (may also be BGRA_OR_4)
114 * \param size components per element (1, 2, 3 or 4)
115 * \param type datatype of each component (GL_FLOAT, GL_INT, etc)
116 * \param stride stride between elements, in elements
117 * \param normalized are integer types converted to floats in [-1, 1]?
118 * \param integer integer-valued values (will not be normalized to [-1,1])
119 * \param ptr the address (or offset inside VBO) of the array data
120 */
121 static void
122 update_array(struct gl_context *ctx,
123 const char *func,
124 GLuint attrib, GLbitfield legalTypesMask,
125 GLint sizeMin, GLint sizeMax,
126 GLint size, GLenum type, GLsizei stride,
127 GLboolean normalized, GLboolean integer,
128 const GLvoid *ptr)
129 {
130 struct gl_client_array *array;
131 GLbitfield typeBit;
132 GLsizei elementSize;
133 GLenum format = GL_RGBA;
134
135 /* Page 407 (page 423 of the PDF) of the OpenGL 3.0 spec says:
136 *
137 * "Client vertex arrays - all vertex array attribute pointers must
138 * refer to buffer objects (section 2.9.2). The default vertex array
139 * object (the name zero) is also deprecated. Calling
140 * VertexAttribPointer when no buffer object or no vertex array object
141 * is bound will generate an INVALID_OPERATION error..."
142 *
143 * The check for VBOs is handled below.
144 */
145 if (ctx->API == API_OPENGL_CORE
146 && (ctx->Array.ArrayObj == ctx->Array.DefaultArrayObj)) {
147 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(no array object bound)",
148 func);
149 return;
150 }
151
152 if (_mesa_is_gles(ctx)) {
153 legalTypesMask &= ~(FIXED_GL_BIT | DOUBLE_BIT);
154
155 /* GL_INT and GL_UNSIGNED_INT data is not allowed in OpenGL ES until
156 * 3.0. The 2_10_10_10 types are added in OpenGL ES 3.0 or
157 * GL_OES_vertex_type_10_10_10_2. GL_HALF_FLOAT data is not allowed
158 * until 3.0 or with the GL_OES_vertex_half float extension, which isn't
159 * quite as trivial as we'd like because it uses a different enum value
160 * for GL_HALF_FLOAT_OES.
161 */
162 if (ctx->Version < 30) {
163 legalTypesMask &= ~(UNSIGNED_INT_BIT
164 | INT_BIT
165 | UNSIGNED_INT_2_10_10_10_REV_BIT
166 | INT_2_10_10_10_REV_BIT
167 | HALF_BIT);
168 }
169
170 /* BGRA ordering is not supported in ES contexts.
171 */
172 if (sizeMax == BGRA_OR_4)
173 sizeMax = 4;
174 } else {
175 legalTypesMask &= ~FIXED_ES_BIT;
176
177 if (!ctx->Extensions.ARB_ES2_compatibility)
178 legalTypesMask &= ~FIXED_GL_BIT;
179
180 if (!ctx->Extensions.ARB_vertex_type_2_10_10_10_rev)
181 legalTypesMask &= ~(UNSIGNED_INT_2_10_10_10_REV_BIT |
182 INT_2_10_10_10_REV_BIT);
183 }
184
185 typeBit = type_to_bit(ctx, type);
186 if (typeBit == 0x0 || (typeBit & legalTypesMask) == 0x0) {
187 _mesa_error(ctx, GL_INVALID_ENUM, "%s(type = %s)",
188 func, _mesa_lookup_enum_by_nr(type));
189 return;
190 }
191
192 /* Do size parameter checking.
193 * If sizeMax = BGRA_OR_4 it means that size = GL_BGRA is legal and
194 * must be handled specially.
195 */
196 if (ctx->Extensions.EXT_vertex_array_bgra &&
197 sizeMax == BGRA_OR_4 &&
198 size == GL_BGRA) {
199 GLboolean bgra_error = GL_FALSE;
200
201 if (ctx->Extensions.ARB_vertex_type_2_10_10_10_rev) {
202 if (type != GL_UNSIGNED_INT_2_10_10_10_REV &&
203 type != GL_INT_2_10_10_10_REV &&
204 type != GL_UNSIGNED_BYTE)
205 bgra_error = GL_TRUE;
206 } else if (type != GL_UNSIGNED_BYTE)
207 bgra_error = GL_TRUE;
208
209 if (bgra_error) {
210 _mesa_error(ctx, GL_INVALID_VALUE, "%s(GL_BGRA/GLubyte)", func);
211 return;
212 }
213 format = GL_BGRA;
214 size = 4;
215 }
216 else if (size < sizeMin || size > sizeMax || size > 4) {
217 _mesa_error(ctx, GL_INVALID_VALUE, "%s(size=%d)", func, size);
218 return;
219 }
220
221 if (ctx->Extensions.ARB_vertex_type_2_10_10_10_rev &&
222 (type == GL_UNSIGNED_INT_2_10_10_10_REV ||
223 type == GL_INT_2_10_10_10_REV) && size != 4) {
224 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(size=%d)", func, size);
225 return;
226 }
227
228 ASSERT(size <= 4);
229
230 if (stride < 0) {
231 _mesa_error( ctx, GL_INVALID_VALUE, "%s(stride=%d)", func, stride );
232 return;
233 }
234
235 /* Page 29 (page 44 of the PDF) of the OpenGL 3.3 spec says:
236 *
237 * "An INVALID_OPERATION error is generated under any of the following
238 * conditions:
239 *
240 * ...
241 *
242 * * any of the *Pointer commands specifying the location and
243 * organization of vertex array data are called while zero is bound
244 * to the ARRAY_BUFFER buffer object binding point (see section
245 * 2.9.6), and the pointer argument is not NULL."
246 */
247 if (ptr != NULL && ctx->Array.ArrayObj->ARBsemantics &&
248 !_mesa_is_bufferobj(ctx->Array.ArrayBufferObj)) {
249 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(non-VBO array)", func);
250 return;
251 }
252
253 elementSize = _mesa_bytes_per_vertex_attrib(size, type);
254 assert(elementSize != -1);
255
256 array = &ctx->Array.ArrayObj->VertexAttrib[attrib];
257 array->Size = size;
258 array->Type = type;
259 array->Format = format;
260 array->Stride = stride;
261 array->StrideB = stride ? stride : elementSize;
262 array->Normalized = normalized;
263 array->Integer = integer;
264 array->Ptr = (const GLubyte *) ptr;
265 array->_ElementSize = elementSize;
266
267 _mesa_reference_buffer_object(ctx, &array->BufferObj,
268 ctx->Array.ArrayBufferObj);
269
270 ctx->NewState |= _NEW_ARRAY;
271 }
272
273
274 void GLAPIENTRY
275 _mesa_VertexPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *ptr)
276 {
277 GET_CURRENT_CONTEXT(ctx);
278 GLbitfield legalTypes = (ctx->API == API_OPENGLES)
279 ? (BYTE_BIT | SHORT_BIT | FLOAT_BIT | FIXED_ES_BIT)
280 : (SHORT_BIT | INT_BIT | FLOAT_BIT |
281 DOUBLE_BIT | HALF_BIT |
282 UNSIGNED_INT_2_10_10_10_REV_BIT |
283 INT_2_10_10_10_REV_BIT);
284
285 FLUSH_VERTICES(ctx, 0);
286
287 update_array(ctx, "glVertexPointer", VERT_ATTRIB_POS,
288 legalTypes, 2, 4,
289 size, type, stride, GL_FALSE, GL_FALSE, ptr);
290 }
291
292
293 void GLAPIENTRY
294 _mesa_NormalPointer(GLenum type, GLsizei stride, const GLvoid *ptr )
295 {
296 GET_CURRENT_CONTEXT(ctx);
297 const GLbitfield legalTypes = (ctx->API == API_OPENGLES)
298 ? (BYTE_BIT | SHORT_BIT | FLOAT_BIT | FIXED_ES_BIT)
299 : (BYTE_BIT | SHORT_BIT | INT_BIT |
300 HALF_BIT | FLOAT_BIT | DOUBLE_BIT |
301 UNSIGNED_INT_2_10_10_10_REV_BIT |
302 INT_2_10_10_10_REV_BIT);
303
304 FLUSH_VERTICES(ctx, 0);
305
306 update_array(ctx, "glNormalPointer", VERT_ATTRIB_NORMAL,
307 legalTypes, 3, 3,
308 3, type, stride, GL_TRUE, GL_FALSE, ptr);
309 }
310
311
312 void GLAPIENTRY
313 _mesa_ColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *ptr)
314 {
315 GET_CURRENT_CONTEXT(ctx);
316 const GLbitfield legalTypes = (ctx->API == API_OPENGLES)
317 ? (UNSIGNED_BYTE_BIT | HALF_BIT | FLOAT_BIT | FIXED_ES_BIT)
318 : (BYTE_BIT | UNSIGNED_BYTE_BIT |
319 SHORT_BIT | UNSIGNED_SHORT_BIT |
320 INT_BIT | UNSIGNED_INT_BIT |
321 HALF_BIT | FLOAT_BIT | DOUBLE_BIT |
322 UNSIGNED_INT_2_10_10_10_REV_BIT |
323 INT_2_10_10_10_REV_BIT);
324 const GLint sizeMin = (ctx->API == API_OPENGLES) ? 4 : 3;
325
326 FLUSH_VERTICES(ctx, 0);
327
328 update_array(ctx, "glColorPointer", VERT_ATTRIB_COLOR0,
329 legalTypes, sizeMin, BGRA_OR_4,
330 size, type, stride, GL_TRUE, GL_FALSE, ptr);
331 }
332
333
334 void GLAPIENTRY
335 _mesa_FogCoordPointer(GLenum type, GLsizei stride, const GLvoid *ptr)
336 {
337 const GLbitfield legalTypes = (HALF_BIT | FLOAT_BIT | DOUBLE_BIT);
338 GET_CURRENT_CONTEXT(ctx);
339
340 FLUSH_VERTICES(ctx, 0);
341
342 update_array(ctx, "glFogCoordPointer", VERT_ATTRIB_FOG,
343 legalTypes, 1, 1,
344 1, type, stride, GL_FALSE, GL_FALSE, ptr);
345 }
346
347
348 void GLAPIENTRY
349 _mesa_IndexPointer(GLenum type, GLsizei stride, const GLvoid *ptr)
350 {
351 const GLbitfield legalTypes = (UNSIGNED_BYTE_BIT | SHORT_BIT | INT_BIT |
352 FLOAT_BIT | DOUBLE_BIT);
353 GET_CURRENT_CONTEXT(ctx);
354
355 FLUSH_VERTICES(ctx, 0);
356
357 update_array(ctx, "glIndexPointer", VERT_ATTRIB_COLOR_INDEX,
358 legalTypes, 1, 1,
359 1, type, stride, GL_FALSE, GL_FALSE, ptr);
360 }
361
362
363 void GLAPIENTRY
364 _mesa_SecondaryColorPointer(GLint size, GLenum type,
365 GLsizei stride, const GLvoid *ptr)
366 {
367 const GLbitfield legalTypes = (BYTE_BIT | UNSIGNED_BYTE_BIT |
368 SHORT_BIT | UNSIGNED_SHORT_BIT |
369 INT_BIT | UNSIGNED_INT_BIT |
370 HALF_BIT | FLOAT_BIT | DOUBLE_BIT |
371 UNSIGNED_INT_2_10_10_10_REV_BIT |
372 INT_2_10_10_10_REV_BIT);
373 GET_CURRENT_CONTEXT(ctx);
374
375 FLUSH_VERTICES(ctx, 0);
376
377 update_array(ctx, "glSecondaryColorPointer", VERT_ATTRIB_COLOR1,
378 legalTypes, 3, BGRA_OR_4,
379 size, type, stride, GL_TRUE, GL_FALSE, ptr);
380 }
381
382
383 void GLAPIENTRY
384 _mesa_TexCoordPointer(GLint size, GLenum type, GLsizei stride,
385 const GLvoid *ptr)
386 {
387 GET_CURRENT_CONTEXT(ctx);
388 GLbitfield legalTypes = (ctx->API == API_OPENGLES)
389 ? (BYTE_BIT | SHORT_BIT | FLOAT_BIT | FIXED_ES_BIT)
390 : (SHORT_BIT | INT_BIT |
391 HALF_BIT | FLOAT_BIT | DOUBLE_BIT |
392 UNSIGNED_INT_2_10_10_10_REV_BIT |
393 INT_2_10_10_10_REV_BIT);
394 const GLint sizeMin = (ctx->API == API_OPENGLES) ? 2 : 1;
395 const GLuint unit = ctx->Array.ActiveTexture;
396
397 FLUSH_VERTICES(ctx, 0);
398
399 update_array(ctx, "glTexCoordPointer", VERT_ATTRIB_TEX(unit),
400 legalTypes, sizeMin, 4,
401 size, type, stride, GL_FALSE, GL_FALSE,
402 ptr);
403 }
404
405
406 void GLAPIENTRY
407 _mesa_EdgeFlagPointer(GLsizei stride, const GLvoid *ptr)
408 {
409 const GLbitfield legalTypes = UNSIGNED_BYTE_BIT;
410 /* see table 2.4 edits in GL_EXT_gpu_shader4 spec: */
411 const GLboolean integer = GL_TRUE;
412 GET_CURRENT_CONTEXT(ctx);
413
414 FLUSH_VERTICES(ctx, 0);
415
416 update_array(ctx, "glEdgeFlagPointer", VERT_ATTRIB_EDGEFLAG,
417 legalTypes, 1, 1,
418 1, GL_UNSIGNED_BYTE, stride, GL_FALSE, integer, ptr);
419 }
420
421
422 void GLAPIENTRY
423 _mesa_PointSizePointerOES(GLenum type, GLsizei stride, const GLvoid *ptr)
424 {
425 const GLbitfield legalTypes = (FLOAT_BIT | FIXED_ES_BIT);
426 GET_CURRENT_CONTEXT(ctx);
427
428 FLUSH_VERTICES(ctx, 0);
429
430 if (ctx->API != API_OPENGLES) {
431 _mesa_error(ctx, GL_INVALID_OPERATION,
432 "glPointSizePointer(ES 1.x only)");
433 return;
434 }
435
436 update_array(ctx, "glPointSizePointer", VERT_ATTRIB_POINT_SIZE,
437 legalTypes, 1, 1,
438 1, type, stride, GL_FALSE, GL_FALSE, ptr);
439 }
440
441
442 /**
443 * Set a generic vertex attribute array.
444 * Note that these arrays DO NOT alias the conventional GL vertex arrays
445 * (position, normal, color, fog, texcoord, etc).
446 */
447 void GLAPIENTRY
448 _mesa_VertexAttribPointer(GLuint index, GLint size, GLenum type,
449 GLboolean normalized,
450 GLsizei stride, const GLvoid *ptr)
451 {
452 const GLbitfield legalTypes = (BYTE_BIT | UNSIGNED_BYTE_BIT |
453 SHORT_BIT | UNSIGNED_SHORT_BIT |
454 INT_BIT | UNSIGNED_INT_BIT |
455 HALF_BIT | FLOAT_BIT | DOUBLE_BIT |
456 FIXED_ES_BIT | FIXED_GL_BIT |
457 UNSIGNED_INT_2_10_10_10_REV_BIT |
458 INT_2_10_10_10_REV_BIT);
459 GET_CURRENT_CONTEXT(ctx);
460
461 if (index >= ctx->Const.VertexProgram.MaxAttribs) {
462 _mesa_error(ctx, GL_INVALID_VALUE, "glVertexAttribPointerARB(index)");
463 return;
464 }
465
466 update_array(ctx, "glVertexAttribPointer", VERT_ATTRIB_GENERIC(index),
467 legalTypes, 1, BGRA_OR_4,
468 size, type, stride, normalized, GL_FALSE, ptr);
469 }
470
471
472 /**
473 * GL_EXT_gpu_shader4 / GL 3.0.
474 * Set an integer-valued vertex attribute array.
475 * Note that these arrays DO NOT alias the conventional GL vertex arrays
476 * (position, normal, color, fog, texcoord, etc).
477 */
478 void GLAPIENTRY
479 _mesa_VertexAttribIPointer(GLuint index, GLint size, GLenum type,
480 GLsizei stride, const GLvoid *ptr)
481 {
482 const GLbitfield legalTypes = (BYTE_BIT | UNSIGNED_BYTE_BIT |
483 SHORT_BIT | UNSIGNED_SHORT_BIT |
484 INT_BIT | UNSIGNED_INT_BIT);
485 const GLboolean normalized = GL_FALSE;
486 const GLboolean integer = GL_TRUE;
487 GET_CURRENT_CONTEXT(ctx);
488
489 if (index >= ctx->Const.VertexProgram.MaxAttribs) {
490 _mesa_error(ctx, GL_INVALID_VALUE, "glVertexAttribIPointer(index)");
491 return;
492 }
493
494 update_array(ctx, "glVertexAttribIPointer", VERT_ATTRIB_GENERIC(index),
495 legalTypes, 1, 4,
496 size, type, stride, normalized, integer, ptr);
497 }
498
499
500
501 void GLAPIENTRY
502 _mesa_EnableVertexAttribArray(GLuint index)
503 {
504 struct gl_array_object *arrayObj;
505 GET_CURRENT_CONTEXT(ctx);
506
507 if (index >= ctx->Const.VertexProgram.MaxAttribs) {
508 _mesa_error(ctx, GL_INVALID_VALUE,
509 "glEnableVertexAttribArrayARB(index)");
510 return;
511 }
512
513 arrayObj = ctx->Array.ArrayObj;
514
515 ASSERT(VERT_ATTRIB_GENERIC(index) < Elements(arrayObj->VertexAttrib));
516
517 if (!arrayObj->VertexAttrib[VERT_ATTRIB_GENERIC(index)].Enabled) {
518 /* was disabled, now being enabled */
519 FLUSH_VERTICES(ctx, _NEW_ARRAY);
520 arrayObj->VertexAttrib[VERT_ATTRIB_GENERIC(index)].Enabled = GL_TRUE;
521 arrayObj->_Enabled |= VERT_BIT_GENERIC(index);
522 }
523 }
524
525
526 void GLAPIENTRY
527 _mesa_DisableVertexAttribArray(GLuint index)
528 {
529 struct gl_array_object *arrayObj;
530 GET_CURRENT_CONTEXT(ctx);
531
532 if (index >= ctx->Const.VertexProgram.MaxAttribs) {
533 _mesa_error(ctx, GL_INVALID_VALUE,
534 "glDisableVertexAttribArrayARB(index)");
535 return;
536 }
537
538 arrayObj = ctx->Array.ArrayObj;
539
540 ASSERT(VERT_ATTRIB_GENERIC(index) < Elements(arrayObj->VertexAttrib));
541
542 if (arrayObj->VertexAttrib[VERT_ATTRIB_GENERIC(index)].Enabled) {
543 /* was enabled, now being disabled */
544 FLUSH_VERTICES(ctx, _NEW_ARRAY);
545 arrayObj->VertexAttrib[VERT_ATTRIB_GENERIC(index)].Enabled = GL_FALSE;
546 arrayObj->_Enabled &= ~VERT_BIT_GENERIC(index);
547 }
548 }
549
550
551 /**
552 * Return info for a vertex attribute array (no alias with legacy
553 * vertex attributes (pos, normal, color, etc)). This function does
554 * not handle the 4-element GL_CURRENT_VERTEX_ATTRIB_ARB query.
555 */
556 static GLuint
557 get_vertex_array_attrib(struct gl_context *ctx, GLuint index, GLenum pname,
558 const char *caller)
559 {
560 const struct gl_client_array *array;
561
562 if (index >= ctx->Const.VertexProgram.MaxAttribs) {
563 _mesa_error(ctx, GL_INVALID_VALUE, "%s(index=%u)", caller, index);
564 return 0;
565 }
566
567 ASSERT(VERT_ATTRIB_GENERIC(index) < Elements(ctx->Array.ArrayObj->VertexAttrib));
568
569 array = &ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_GENERIC(index)];
570
571 switch (pname) {
572 case GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB:
573 return array->Enabled;
574 case GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB:
575 return array->Size;
576 case GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB:
577 return array->Stride;
578 case GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB:
579 return array->Type;
580 case GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB:
581 return array->Normalized;
582 case GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB:
583 return array->BufferObj->Name;
584 case GL_VERTEX_ATTRIB_ARRAY_INTEGER:
585 if ((_mesa_is_desktop_gl(ctx)
586 && (ctx->Version >= 30 || ctx->Extensions.EXT_gpu_shader4))
587 || _mesa_is_gles3(ctx)) {
588 return array->Integer;
589 }
590 goto error;
591 case GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ARB:
592 if ((_mesa_is_desktop_gl(ctx) && ctx->Extensions.ARB_instanced_arrays)
593 || _mesa_is_gles3(ctx)) {
594 return array->InstanceDivisor;
595 }
596 goto error;
597 default:
598 ; /* fall-through */
599 }
600
601 error:
602 _mesa_error(ctx, GL_INVALID_ENUM, "%s(pname=0x%x)", caller, pname);
603 return 0;
604 }
605
606
607 static const GLfloat *
608 get_current_attrib(struct gl_context *ctx, GLuint index, const char *function)
609 {
610 if (index == 0) {
611 /* In OpenGL 3.1 attribute 0 becomes non-magic, just like in OpenGL ES
612 * 2.0. Note that we cannot just check for API_OPENGL_CORE here because
613 * that will erroneously allow this usage in a 3.0 forward-compatible
614 * context too.
615 */
616 if ((ctx->API != API_OPENGL_CORE || ctx->Version < 31)
617 && ctx->API != API_OPENGLES2) {
618 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(index==0)", function);
619 return NULL;
620 }
621 }
622 else if (index >= ctx->Const.VertexProgram.MaxAttribs) {
623 _mesa_error(ctx, GL_INVALID_VALUE,
624 "%s(index>=GL_MAX_VERTEX_ATTRIBS)", function);
625 return NULL;
626 }
627
628 ASSERT(VERT_ATTRIB_GENERIC(index) < Elements(ctx->Array.ArrayObj->VertexAttrib));
629
630 FLUSH_CURRENT(ctx, 0);
631 return ctx->Current.Attrib[VERT_ATTRIB_GENERIC(index)];
632 }
633
634 void GLAPIENTRY
635 _mesa_GetVertexAttribfv(GLuint index, GLenum pname, GLfloat *params)
636 {
637 GET_CURRENT_CONTEXT(ctx);
638
639 if (pname == GL_CURRENT_VERTEX_ATTRIB_ARB) {
640 const GLfloat *v = get_current_attrib(ctx, index, "glGetVertexAttribfv");
641 if (v != NULL) {
642 COPY_4V(params, v);
643 }
644 }
645 else {
646 params[0] = (GLfloat) get_vertex_array_attrib(ctx, index, pname,
647 "glGetVertexAttribfv");
648 }
649 }
650
651
652 void GLAPIENTRY
653 _mesa_GetVertexAttribdv(GLuint index, GLenum pname, GLdouble *params)
654 {
655 GET_CURRENT_CONTEXT(ctx);
656
657 if (pname == GL_CURRENT_VERTEX_ATTRIB_ARB) {
658 const GLfloat *v = get_current_attrib(ctx, index, "glGetVertexAttribdv");
659 if (v != NULL) {
660 params[0] = (GLdouble) v[0];
661 params[1] = (GLdouble) v[1];
662 params[2] = (GLdouble) v[2];
663 params[3] = (GLdouble) v[3];
664 }
665 }
666 else {
667 params[0] = (GLdouble) get_vertex_array_attrib(ctx, index, pname,
668 "glGetVertexAttribdv");
669 }
670 }
671
672
673 void GLAPIENTRY
674 _mesa_GetVertexAttribiv(GLuint index, GLenum pname, GLint *params)
675 {
676 GET_CURRENT_CONTEXT(ctx);
677
678 if (pname == GL_CURRENT_VERTEX_ATTRIB_ARB) {
679 const GLfloat *v = get_current_attrib(ctx, index, "glGetVertexAttribiv");
680 if (v != NULL) {
681 /* XXX should floats in[0,1] be scaled to full int range? */
682 params[0] = (GLint) v[0];
683 params[1] = (GLint) v[1];
684 params[2] = (GLint) v[2];
685 params[3] = (GLint) v[3];
686 }
687 }
688 else {
689 params[0] = (GLint) get_vertex_array_attrib(ctx, index, pname,
690 "glGetVertexAttribiv");
691 }
692 }
693
694
695 /** GL 3.0 */
696 void GLAPIENTRY
697 _mesa_GetVertexAttribIiv(GLuint index, GLenum pname, GLint *params)
698 {
699 GET_CURRENT_CONTEXT(ctx);
700
701 if (pname == GL_CURRENT_VERTEX_ATTRIB_ARB) {
702 const GLint *v = (const GLint *)
703 get_current_attrib(ctx, index, "glGetVertexAttribIiv");
704 if (v != NULL) {
705 COPY_4V(params, v);
706 }
707 }
708 else {
709 params[0] = (GLint) get_vertex_array_attrib(ctx, index, pname,
710 "glGetVertexAttribIiv");
711 }
712 }
713
714
715 /** GL 3.0 */
716 void GLAPIENTRY
717 _mesa_GetVertexAttribIuiv(GLuint index, GLenum pname, GLuint *params)
718 {
719 GET_CURRENT_CONTEXT(ctx);
720
721 if (pname == GL_CURRENT_VERTEX_ATTRIB_ARB) {
722 const GLuint *v = (const GLuint *)
723 get_current_attrib(ctx, index, "glGetVertexAttribIuiv");
724 if (v != NULL) {
725 COPY_4V(params, v);
726 }
727 }
728 else {
729 params[0] = get_vertex_array_attrib(ctx, index, pname,
730 "glGetVertexAttribIuiv");
731 }
732 }
733
734
735 void GLAPIENTRY
736 _mesa_GetVertexAttribPointerv(GLuint index, GLenum pname, GLvoid **pointer)
737 {
738 GET_CURRENT_CONTEXT(ctx);
739
740 if (index >= ctx->Const.VertexProgram.MaxAttribs) {
741 _mesa_error(ctx, GL_INVALID_VALUE, "glGetVertexAttribPointerARB(index)");
742 return;
743 }
744
745 if (pname != GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB) {
746 _mesa_error(ctx, GL_INVALID_ENUM, "glGetVertexAttribPointerARB(pname)");
747 return;
748 }
749
750 ASSERT(VERT_ATTRIB_GENERIC(index) < Elements(ctx->Array.ArrayObj->VertexAttrib));
751
752 *pointer = (GLvoid *) ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_GENERIC(index)].Ptr;
753 }
754
755
756 void GLAPIENTRY
757 _mesa_VertexPointerEXT(GLint size, GLenum type, GLsizei stride,
758 GLsizei count, const GLvoid *ptr)
759 {
760 (void) count;
761 _mesa_VertexPointer(size, type, stride, ptr);
762 }
763
764
765 void GLAPIENTRY
766 _mesa_NormalPointerEXT(GLenum type, GLsizei stride, GLsizei count,
767 const GLvoid *ptr)
768 {
769 (void) count;
770 _mesa_NormalPointer(type, stride, ptr);
771 }
772
773
774 void GLAPIENTRY
775 _mesa_ColorPointerEXT(GLint size, GLenum type, GLsizei stride, GLsizei count,
776 const GLvoid *ptr)
777 {
778 (void) count;
779 _mesa_ColorPointer(size, type, stride, ptr);
780 }
781
782
783 void GLAPIENTRY
784 _mesa_IndexPointerEXT(GLenum type, GLsizei stride, GLsizei count,
785 const GLvoid *ptr)
786 {
787 (void) count;
788 _mesa_IndexPointer(type, stride, ptr);
789 }
790
791
792 void GLAPIENTRY
793 _mesa_TexCoordPointerEXT(GLint size, GLenum type, GLsizei stride,
794 GLsizei count, const GLvoid *ptr)
795 {
796 (void) count;
797 _mesa_TexCoordPointer(size, type, stride, ptr);
798 }
799
800
801 void GLAPIENTRY
802 _mesa_EdgeFlagPointerEXT(GLsizei stride, GLsizei count, const GLboolean *ptr)
803 {
804 (void) count;
805 _mesa_EdgeFlagPointer(stride, ptr);
806 }
807
808
809 void GLAPIENTRY
810 _mesa_InterleavedArrays(GLenum format, GLsizei stride, const GLvoid *pointer)
811 {
812 GET_CURRENT_CONTEXT(ctx);
813 GLboolean tflag, cflag, nflag; /* enable/disable flags */
814 GLint tcomps, ccomps, vcomps; /* components per texcoord, color, vertex */
815 GLenum ctype = 0; /* color type */
816 GLint coffset = 0, noffset = 0, voffset;/* color, normal, vertex offsets */
817 const GLint toffset = 0; /* always zero */
818 GLint defstride; /* default stride */
819 GLint c, f;
820
821 FLUSH_VERTICES(ctx, 0);
822
823 f = sizeof(GLfloat);
824 c = f * ((4 * sizeof(GLubyte) + (f - 1)) / f);
825
826 if (stride < 0) {
827 _mesa_error( ctx, GL_INVALID_VALUE, "glInterleavedArrays(stride)" );
828 return;
829 }
830
831 switch (format) {
832 case GL_V2F:
833 tflag = GL_FALSE; cflag = GL_FALSE; nflag = GL_FALSE;
834 tcomps = 0; ccomps = 0; vcomps = 2;
835 voffset = 0;
836 defstride = 2*f;
837 break;
838 case GL_V3F:
839 tflag = GL_FALSE; cflag = GL_FALSE; nflag = GL_FALSE;
840 tcomps = 0; ccomps = 0; vcomps = 3;
841 voffset = 0;
842 defstride = 3*f;
843 break;
844 case GL_C4UB_V2F:
845 tflag = GL_FALSE; cflag = GL_TRUE; nflag = GL_FALSE;
846 tcomps = 0; ccomps = 4; vcomps = 2;
847 ctype = GL_UNSIGNED_BYTE;
848 coffset = 0;
849 voffset = c;
850 defstride = c + 2*f;
851 break;
852 case GL_C4UB_V3F:
853 tflag = GL_FALSE; cflag = GL_TRUE; nflag = GL_FALSE;
854 tcomps = 0; ccomps = 4; vcomps = 3;
855 ctype = GL_UNSIGNED_BYTE;
856 coffset = 0;
857 voffset = c;
858 defstride = c + 3*f;
859 break;
860 case GL_C3F_V3F:
861 tflag = GL_FALSE; cflag = GL_TRUE; nflag = GL_FALSE;
862 tcomps = 0; ccomps = 3; vcomps = 3;
863 ctype = GL_FLOAT;
864 coffset = 0;
865 voffset = 3*f;
866 defstride = 6*f;
867 break;
868 case GL_N3F_V3F:
869 tflag = GL_FALSE; cflag = GL_FALSE; nflag = GL_TRUE;
870 tcomps = 0; ccomps = 0; vcomps = 3;
871 noffset = 0;
872 voffset = 3*f;
873 defstride = 6*f;
874 break;
875 case GL_C4F_N3F_V3F:
876 tflag = GL_FALSE; cflag = GL_TRUE; nflag = GL_TRUE;
877 tcomps = 0; ccomps = 4; vcomps = 3;
878 ctype = GL_FLOAT;
879 coffset = 0;
880 noffset = 4*f;
881 voffset = 7*f;
882 defstride = 10*f;
883 break;
884 case GL_T2F_V3F:
885 tflag = GL_TRUE; cflag = GL_FALSE; nflag = GL_FALSE;
886 tcomps = 2; ccomps = 0; vcomps = 3;
887 voffset = 2*f;
888 defstride = 5*f;
889 break;
890 case GL_T4F_V4F:
891 tflag = GL_TRUE; cflag = GL_FALSE; nflag = GL_FALSE;
892 tcomps = 4; ccomps = 0; vcomps = 4;
893 voffset = 4*f;
894 defstride = 8*f;
895 break;
896 case GL_T2F_C4UB_V3F:
897 tflag = GL_TRUE; cflag = GL_TRUE; nflag = GL_FALSE;
898 tcomps = 2; ccomps = 4; vcomps = 3;
899 ctype = GL_UNSIGNED_BYTE;
900 coffset = 2*f;
901 voffset = c+2*f;
902 defstride = c+5*f;
903 break;
904 case GL_T2F_C3F_V3F:
905 tflag = GL_TRUE; cflag = GL_TRUE; nflag = GL_FALSE;
906 tcomps = 2; ccomps = 3; vcomps = 3;
907 ctype = GL_FLOAT;
908 coffset = 2*f;
909 voffset = 5*f;
910 defstride = 8*f;
911 break;
912 case GL_T2F_N3F_V3F:
913 tflag = GL_TRUE; cflag = GL_FALSE; nflag = GL_TRUE;
914 tcomps = 2; ccomps = 0; vcomps = 3;
915 noffset = 2*f;
916 voffset = 5*f;
917 defstride = 8*f;
918 break;
919 case GL_T2F_C4F_N3F_V3F:
920 tflag = GL_TRUE; cflag = GL_TRUE; nflag = GL_TRUE;
921 tcomps = 2; ccomps = 4; vcomps = 3;
922 ctype = GL_FLOAT;
923 coffset = 2*f;
924 noffset = 6*f;
925 voffset = 9*f;
926 defstride = 12*f;
927 break;
928 case GL_T4F_C4F_N3F_V4F:
929 tflag = GL_TRUE; cflag = GL_TRUE; nflag = GL_TRUE;
930 tcomps = 4; ccomps = 4; vcomps = 4;
931 ctype = GL_FLOAT;
932 coffset = 4*f;
933 noffset = 8*f;
934 voffset = 11*f;
935 defstride = 15*f;
936 break;
937 default:
938 _mesa_error( ctx, GL_INVALID_ENUM, "glInterleavedArrays(format)" );
939 return;
940 }
941
942 if (stride==0) {
943 stride = defstride;
944 }
945
946 _mesa_DisableClientState( GL_EDGE_FLAG_ARRAY );
947 _mesa_DisableClientState( GL_INDEX_ARRAY );
948 /* XXX also disable secondary color and generic arrays? */
949
950 /* Texcoords */
951 if (tflag) {
952 _mesa_EnableClientState( GL_TEXTURE_COORD_ARRAY );
953 _mesa_TexCoordPointer( tcomps, GL_FLOAT, stride,
954 (GLubyte *) pointer + toffset );
955 }
956 else {
957 _mesa_DisableClientState( GL_TEXTURE_COORD_ARRAY );
958 }
959
960 /* Color */
961 if (cflag) {
962 _mesa_EnableClientState( GL_COLOR_ARRAY );
963 _mesa_ColorPointer( ccomps, ctype, stride,
964 (GLubyte *) pointer + coffset );
965 }
966 else {
967 _mesa_DisableClientState( GL_COLOR_ARRAY );
968 }
969
970
971 /* Normals */
972 if (nflag) {
973 _mesa_EnableClientState( GL_NORMAL_ARRAY );
974 _mesa_NormalPointer( GL_FLOAT, stride, (GLubyte *) pointer + noffset );
975 }
976 else {
977 _mesa_DisableClientState( GL_NORMAL_ARRAY );
978 }
979
980 /* Vertices */
981 _mesa_EnableClientState( GL_VERTEX_ARRAY );
982 _mesa_VertexPointer( vcomps, GL_FLOAT, stride,
983 (GLubyte *) pointer + voffset );
984 }
985
986
987 void GLAPIENTRY
988 _mesa_LockArraysEXT(GLint first, GLsizei count)
989 {
990 GET_CURRENT_CONTEXT(ctx);
991
992 FLUSH_VERTICES(ctx, 0);
993
994 if (MESA_VERBOSE & VERBOSE_API)
995 _mesa_debug(ctx, "glLockArrays %d %d\n", first, count);
996
997 if (first < 0) {
998 _mesa_error( ctx, GL_INVALID_VALUE, "glLockArraysEXT(first)" );
999 return;
1000 }
1001 if (count <= 0) {
1002 _mesa_error( ctx, GL_INVALID_VALUE, "glLockArraysEXT(count)" );
1003 return;
1004 }
1005 if (ctx->Array.LockCount != 0) {
1006 _mesa_error( ctx, GL_INVALID_OPERATION, "glLockArraysEXT(reentry)" );
1007 return;
1008 }
1009
1010 ctx->Array.LockFirst = first;
1011 ctx->Array.LockCount = count;
1012
1013 ctx->NewState |= _NEW_ARRAY;
1014 }
1015
1016
1017 void GLAPIENTRY
1018 _mesa_UnlockArraysEXT( void )
1019 {
1020 GET_CURRENT_CONTEXT(ctx);
1021
1022 FLUSH_VERTICES(ctx, 0);
1023
1024 if (MESA_VERBOSE & VERBOSE_API)
1025 _mesa_debug(ctx, "glUnlockArrays\n");
1026
1027 if (ctx->Array.LockCount == 0) {
1028 _mesa_error( ctx, GL_INVALID_OPERATION, "glUnlockArraysEXT(reexit)" );
1029 return;
1030 }
1031
1032 ctx->Array.LockFirst = 0;
1033 ctx->Array.LockCount = 0;
1034 ctx->NewState |= _NEW_ARRAY;
1035 }
1036
1037
1038 /* GL_EXT_multi_draw_arrays */
1039 void GLAPIENTRY
1040 _mesa_MultiDrawArrays( GLenum mode, const GLint *first,
1041 const GLsizei *count, GLsizei primcount )
1042 {
1043 GET_CURRENT_CONTEXT(ctx);
1044 GLint i;
1045
1046 FLUSH_VERTICES(ctx, 0);
1047
1048 for (i = 0; i < primcount; i++) {
1049 if (count[i] > 0) {
1050 CALL_DrawArrays(ctx->Exec, (mode, first[i], count[i]));
1051 }
1052 }
1053 }
1054
1055
1056 /* GL_IBM_multimode_draw_arrays */
1057 void GLAPIENTRY
1058 _mesa_MultiModeDrawArraysIBM( const GLenum * mode, const GLint * first,
1059 const GLsizei * count,
1060 GLsizei primcount, GLint modestride )
1061 {
1062 GET_CURRENT_CONTEXT(ctx);
1063 GLint i;
1064
1065 FLUSH_VERTICES(ctx, 0);
1066
1067 for ( i = 0 ; i < primcount ; i++ ) {
1068 if ( count[i] > 0 ) {
1069 GLenum m = *((GLenum *) ((GLubyte *) mode + i * modestride));
1070 CALL_DrawArrays(ctx->Exec, ( m, first[i], count[i] ));
1071 }
1072 }
1073 }
1074
1075
1076 /* GL_IBM_multimode_draw_arrays */
1077 void GLAPIENTRY
1078 _mesa_MultiModeDrawElementsIBM( const GLenum * mode, const GLsizei * count,
1079 GLenum type, const GLvoid * const * indices,
1080 GLsizei primcount, GLint modestride )
1081 {
1082 GET_CURRENT_CONTEXT(ctx);
1083 GLint i;
1084
1085 FLUSH_VERTICES(ctx, 0);
1086
1087 /* XXX not sure about ARB_vertex_buffer_object handling here */
1088
1089 for ( i = 0 ; i < primcount ; i++ ) {
1090 if ( count[i] > 0 ) {
1091 GLenum m = *((GLenum *) ((GLubyte *) mode + i * modestride));
1092 CALL_DrawElements(ctx->Exec, ( m, count[i], type, indices[i] ));
1093 }
1094 }
1095 }
1096
1097
1098 /**
1099 * GL_NV_primitive_restart and GL 3.1
1100 */
1101 void GLAPIENTRY
1102 _mesa_PrimitiveRestartIndex(GLuint index)
1103 {
1104 GET_CURRENT_CONTEXT(ctx);
1105
1106 if (!ctx->Extensions.NV_primitive_restart && ctx->Version < 31) {
1107 _mesa_error(ctx, GL_INVALID_OPERATION, "glPrimitiveRestartIndexNV()");
1108 return;
1109 }
1110
1111 if (ctx->Array.RestartIndex != index) {
1112 FLUSH_VERTICES(ctx, _NEW_TRANSFORM);
1113 ctx->Array.RestartIndex = index;
1114 }
1115 }
1116
1117
1118 /**
1119 * See GL_ARB_instanced_arrays.
1120 * Note that the instance divisor only applies to generic arrays, not
1121 * the legacy vertex arrays.
1122 */
1123 void GLAPIENTRY
1124 _mesa_VertexAttribDivisor(GLuint index, GLuint divisor)
1125 {
1126 struct gl_client_array *array;
1127 GET_CURRENT_CONTEXT(ctx);
1128
1129 if (!ctx->Extensions.ARB_instanced_arrays) {
1130 _mesa_error(ctx, GL_INVALID_OPERATION, "glVertexAttribDivisor()");
1131 return;
1132 }
1133
1134 if (index >= ctx->Const.VertexProgram.MaxAttribs) {
1135 _mesa_error(ctx, GL_INVALID_VALUE, "glVertexAttribDivisor(index = %u)",
1136 index);
1137 return;
1138 }
1139
1140 ASSERT(VERT_ATTRIB_GENERIC(index) < Elements(ctx->Array.ArrayObj->VertexAttrib));
1141
1142 array = &ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_GENERIC(index)];
1143 if (array->InstanceDivisor != divisor) {
1144 FLUSH_VERTICES(ctx, _NEW_ARRAY);
1145 array->InstanceDivisor = divisor;
1146 }
1147 }
1148
1149
1150 unsigned
1151 _mesa_primitive_restart_index(const struct gl_context *ctx, GLenum ib_type)
1152 {
1153 /* From the OpenGL 4.3 core specification, page 302:
1154 * "If both PRIMITIVE_RESTART and PRIMITIVE_RESTART_FIXED_INDEX are
1155 * enabled, the index value determined by PRIMITIVE_RESTART_FIXED_INDEX
1156 * is used."
1157 */
1158 if (ctx->Array.PrimitiveRestartFixedIndex) {
1159 switch (ib_type) {
1160 case GL_UNSIGNED_BYTE:
1161 return 0xff;
1162 case GL_UNSIGNED_SHORT:
1163 return 0xffff;
1164 case GL_UNSIGNED_INT:
1165 return 0xffffffff;
1166 default:
1167 assert(!"_mesa_primitive_restart_index: Invalid index buffer type.");
1168 }
1169 }
1170
1171 return ctx->Array.RestartIndex;
1172 }
1173
1174
1175 /**
1176 * Copy one client vertex array to another.
1177 */
1178 void
1179 _mesa_copy_client_array(struct gl_context *ctx,
1180 struct gl_client_array *dst,
1181 struct gl_client_array *src)
1182 {
1183 dst->Size = src->Size;
1184 dst->Type = src->Type;
1185 dst->Format = src->Format;
1186 dst->Stride = src->Stride;
1187 dst->StrideB = src->StrideB;
1188 dst->Ptr = src->Ptr;
1189 dst->Enabled = src->Enabled;
1190 dst->Normalized = src->Normalized;
1191 dst->Integer = src->Integer;
1192 dst->InstanceDivisor = src->InstanceDivisor;
1193 dst->_ElementSize = src->_ElementSize;
1194 _mesa_reference_buffer_object(ctx, &dst->BufferObj, src->BufferObj);
1195 dst->_MaxElement = src->_MaxElement;
1196 }
1197
1198
1199
1200 /**
1201 * Print vertex array's fields.
1202 */
1203 static void
1204 print_array(const char *name, GLint index, const struct gl_client_array *array)
1205 {
1206 if (index >= 0)
1207 printf(" %s[%d]: ", name, index);
1208 else
1209 printf(" %s: ", name);
1210 printf("Ptr=%p, Type=0x%x, Size=%d, ElemSize=%u, Stride=%d, Buffer=%u(Size %lu), MaxElem=%u\n",
1211 array->Ptr, array->Type, array->Size,
1212 array->_ElementSize, array->StrideB,
1213 array->BufferObj->Name, (unsigned long) array->BufferObj->Size,
1214 array->_MaxElement);
1215 }
1216
1217
1218 /**
1219 * Print current vertex object/array info. For debug.
1220 */
1221 void
1222 _mesa_print_arrays(struct gl_context *ctx)
1223 {
1224 struct gl_array_object *arrayObj = ctx->Array.ArrayObj;
1225 GLuint i;
1226
1227 _mesa_update_array_object_max_element(ctx, arrayObj);
1228
1229 printf("Array Object %u\n", arrayObj->Name);
1230 if (arrayObj->VertexAttrib[VERT_ATTRIB_POS].Enabled)
1231 print_array("Vertex", -1, &arrayObj->VertexAttrib[VERT_ATTRIB_POS]);
1232 if (arrayObj->VertexAttrib[VERT_ATTRIB_NORMAL].Enabled)
1233 print_array("Normal", -1, &arrayObj->VertexAttrib[VERT_ATTRIB_NORMAL]);
1234 if (arrayObj->VertexAttrib[VERT_ATTRIB_COLOR0].Enabled)
1235 print_array("Color", -1, &arrayObj->VertexAttrib[VERT_ATTRIB_COLOR0]);
1236 for (i = 0; i < ctx->Const.MaxTextureCoordUnits; i++)
1237 if (arrayObj->VertexAttrib[VERT_ATTRIB_TEX(i)].Enabled)
1238 print_array("TexCoord", i, &arrayObj->VertexAttrib[VERT_ATTRIB_TEX(i)]);
1239 for (i = 0; i < VERT_ATTRIB_GENERIC_MAX; i++)
1240 if (arrayObj->VertexAttrib[VERT_ATTRIB_GENERIC(i)].Enabled)
1241 print_array("Attrib", i, &arrayObj->VertexAttrib[VERT_ATTRIB_GENERIC(i)]);
1242 printf(" _MaxElement = %u\n", arrayObj->_MaxElement);
1243 }
1244
1245
1246 /**
1247 * Initialize vertex array state for given context.
1248 */
1249 void
1250 _mesa_init_varray(struct gl_context *ctx)
1251 {
1252 ctx->Array.DefaultArrayObj = ctx->Driver.NewArrayObject(ctx, 0);
1253 _mesa_reference_array_object(ctx, &ctx->Array.ArrayObj,
1254 ctx->Array.DefaultArrayObj);
1255 ctx->Array.ActiveTexture = 0; /* GL_ARB_multitexture */
1256
1257 ctx->Array.Objects = _mesa_NewHashTable();
1258 }
1259
1260
1261 /**
1262 * Callback for deleting an array object. Called by _mesa_HashDeleteAll().
1263 */
1264 static void
1265 delete_arrayobj_cb(GLuint id, void *data, void *userData)
1266 {
1267 struct gl_array_object *arrayObj = (struct gl_array_object *) data;
1268 struct gl_context *ctx = (struct gl_context *) userData;
1269 _mesa_delete_array_object(ctx, arrayObj);
1270 }
1271
1272
1273 /**
1274 * Free vertex array state for given context.
1275 */
1276 void
1277 _mesa_free_varray_data(struct gl_context *ctx)
1278 {
1279 _mesa_HashDeleteAll(ctx->Array.Objects, delete_arrayobj_cb, ctx);
1280 _mesa_DeleteHashTable(ctx->Array.Objects);
1281 }