mesa: add clip_control() helper
[mesa.git] / src / mesa / main / viewport.c
1 /*
2 * Mesa 3-D graphics library
3 *
4 * Copyright (C) 2009 VMware, Inc. All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the "Software"),
8 * to deal in the Software without restriction, including without limitation
9 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10 * and/or sell copies of the Software, and to permit persons to whom the
11 * Software is furnished to do so, subject to the following conditions:
12 *
13 * The above copyright notice and this permission notice shall be included
14 * in all copies or substantial portions of the Software.
15 *
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
17 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
19 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
20 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
21 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
22 * OTHER DEALINGS IN THE SOFTWARE.
23 */
24
25
26 /**
27 * \file viewport.c
28 * glViewport and glDepthRange functions.
29 */
30
31
32 #include "context.h"
33 #include "enums.h"
34 #include "macros.h"
35 #include "mtypes.h"
36 #include "viewport.h"
37
38 static void
39 set_viewport_no_notify(struct gl_context *ctx, unsigned idx,
40 GLfloat x, GLfloat y,
41 GLfloat width, GLfloat height)
42 {
43 FLUSH_VERTICES(ctx, ctx->DriverFlags.NewViewport ? 0 : _NEW_VIEWPORT);
44 ctx->NewDriverState |= ctx->DriverFlags.NewViewport;
45
46 /* clamp width and height to the implementation dependent range */
47 width = MIN2(width, (GLfloat) ctx->Const.MaxViewportWidth);
48 height = MIN2(height, (GLfloat) ctx->Const.MaxViewportHeight);
49
50 /* The GL_ARB_viewport_array spec says:
51 *
52 * "The location of the viewport's bottom-left corner, given by (x,y),
53 * are clamped to be within the implementation-dependent viewport
54 * bounds range. The viewport bounds range [min, max] tuple may be
55 * determined by calling GetFloatv with the symbolic constant
56 * VIEWPORT_BOUNDS_RANGE (see section 6.1)."
57 */
58 if (ctx->Extensions.ARB_viewport_array ||
59 (ctx->Extensions.OES_viewport_array &&
60 _mesa_is_gles31(ctx))) {
61 x = CLAMP(x,
62 ctx->Const.ViewportBounds.Min, ctx->Const.ViewportBounds.Max);
63 y = CLAMP(y,
64 ctx->Const.ViewportBounds.Min, ctx->Const.ViewportBounds.Max);
65 }
66
67 if (ctx->ViewportArray[idx].X == x &&
68 ctx->ViewportArray[idx].Width == width &&
69 ctx->ViewportArray[idx].Y == y &&
70 ctx->ViewportArray[idx].Height == height)
71 return;
72
73 ctx->ViewportArray[idx].X = x;
74 ctx->ViewportArray[idx].Width = width;
75 ctx->ViewportArray[idx].Y = y;
76 ctx->ViewportArray[idx].Height = height;
77 }
78
79 struct gl_viewport_inputs {
80 GLfloat X, Y; /**< position */
81 GLfloat Width, Height; /**< size */
82 };
83
84 struct gl_depthrange_inputs {
85 GLdouble Near, Far; /**< Depth buffer range */
86 };
87
88 /**
89 * Set the viewport.
90 * \sa Called via glViewport() or display list execution.
91 *
92 * Flushes the vertices and calls _mesa_set_viewport() with the given
93 * parameters.
94 */
95 void GLAPIENTRY
96 _mesa_Viewport(GLint x, GLint y, GLsizei width, GLsizei height)
97 {
98 unsigned i;
99 GET_CURRENT_CONTEXT(ctx);
100 FLUSH_VERTICES(ctx, 0);
101
102 if (MESA_VERBOSE & VERBOSE_API)
103 _mesa_debug(ctx, "glViewport %d %d %d %d\n", x, y, width, height);
104
105 if (width < 0 || height < 0) {
106 _mesa_error(ctx, GL_INVALID_VALUE,
107 "glViewport(%d, %d, %d, %d)", x, y, width, height);
108 return;
109 }
110
111 /* The GL_ARB_viewport_array spec says:
112 *
113 * "Viewport sets the parameters for all viewports to the same values
114 * and is equivalent (assuming no errors are generated) to:
115 *
116 * for (uint i = 0; i < MAX_VIEWPORTS; i++)
117 * ViewportIndexedf(i, 1, (float)x, (float)y, (float)w, (float)h);"
118 *
119 * Set all of the viewports supported by the implementation, but only
120 * signal the driver once at the end.
121 */
122 for (i = 0; i < ctx->Const.MaxViewports; i++)
123 set_viewport_no_notify(ctx, i, x, y, width, height);
124
125 if (ctx->Driver.Viewport) {
126 /* Many drivers will use this call to check for window size changes
127 * and reallocate the z/stencil/accum/etc buffers if needed.
128 */
129 ctx->Driver.Viewport(ctx);
130 }
131 }
132
133
134 /**
135 * Set new viewport parameters and update derived state.
136 * Usually called from _mesa_Viewport().
137 *
138 * \param ctx GL context.
139 * \param idx Index of the viewport to be updated.
140 * \param x, y coordinates of the lower left corner of the viewport rectangle.
141 * \param width width of the viewport rectangle.
142 * \param height height of the viewport rectangle.
143 */
144 void
145 _mesa_set_viewport(struct gl_context *ctx, unsigned idx, GLfloat x, GLfloat y,
146 GLfloat width, GLfloat height)
147 {
148 set_viewport_no_notify(ctx, idx, x, y, width, height);
149
150 if (ctx->Driver.Viewport) {
151 /* Many drivers will use this call to check for window size changes
152 * and reallocate the z/stencil/accum/etc buffers if needed.
153 */
154 ctx->Driver.Viewport(ctx);
155 }
156 }
157
158 void GLAPIENTRY
159 _mesa_ViewportArrayv(GLuint first, GLsizei count, const GLfloat *v)
160 {
161 int i;
162 const struct gl_viewport_inputs *const p = (struct gl_viewport_inputs *) v;
163 GET_CURRENT_CONTEXT(ctx);
164
165 if (MESA_VERBOSE & VERBOSE_API)
166 _mesa_debug(ctx, "glViewportArrayv %d %d\n", first, count);
167
168 if ((first + count) > ctx->Const.MaxViewports) {
169 _mesa_error(ctx, GL_INVALID_VALUE,
170 "glViewportArrayv: first (%d) + count (%d) > MaxViewports "
171 "(%d)",
172 first, count, ctx->Const.MaxViewports);
173 return;
174 }
175
176 /* Verify width & height */
177 for (i = 0; i < count; i++) {
178 if (p[i].Width < 0 || p[i].Height < 0) {
179 _mesa_error(ctx, GL_INVALID_VALUE,
180 "glViewportArrayv: index (%d) width or height < 0 "
181 "(%f, %f)",
182 i + first, p[i].Width, p[i].Height);
183 return;
184 }
185 }
186
187 for (i = 0; i < count; i++)
188 set_viewport_no_notify(ctx, i + first,
189 p[i].X, p[i].Y,
190 p[i].Width, p[i].Height);
191
192 if (ctx->Driver.Viewport)
193 ctx->Driver.Viewport(ctx);
194 }
195
196 static void
197 ViewportIndexedf(GLuint index, GLfloat x, GLfloat y,
198 GLfloat w, GLfloat h, const char *function)
199 {
200 GET_CURRENT_CONTEXT(ctx);
201
202 if (MESA_VERBOSE & VERBOSE_API)
203 _mesa_debug(ctx, "%s(%d, %f, %f, %f, %f)\n",
204 function, index, x, y, w, h);
205
206 if (index >= ctx->Const.MaxViewports) {
207 _mesa_error(ctx, GL_INVALID_VALUE,
208 "%s: index (%d) >= MaxViewports (%d)",
209 function, index, ctx->Const.MaxViewports);
210 return;
211 }
212
213 /* Verify width & height */
214 if (w < 0 || h < 0) {
215 _mesa_error(ctx, GL_INVALID_VALUE,
216 "%s: index (%d) width or height < 0 (%f, %f)",
217 function, index, w, h);
218 return;
219 }
220
221 _mesa_set_viewport(ctx, index, x, y, w, h);
222 }
223
224 void GLAPIENTRY
225 _mesa_ViewportIndexedf(GLuint index, GLfloat x, GLfloat y,
226 GLfloat w, GLfloat h)
227 {
228 ViewportIndexedf(index, x, y, w, h, "glViewportIndexedf");
229 }
230
231 void GLAPIENTRY
232 _mesa_ViewportIndexedfv(GLuint index, const GLfloat *v)
233 {
234 ViewportIndexedf(index, v[0], v[1], v[2], v[3], "glViewportIndexedfv");
235 }
236
237 static void
238 set_depth_range_no_notify(struct gl_context *ctx, unsigned idx,
239 GLclampd nearval, GLclampd farval)
240 {
241 if (ctx->ViewportArray[idx].Near == nearval &&
242 ctx->ViewportArray[idx].Far == farval)
243 return;
244
245 /* The depth range is needed by program state constants. */
246 FLUSH_VERTICES(ctx, _NEW_VIEWPORT);
247 ctx->NewDriverState |= ctx->DriverFlags.NewViewport;
248
249 ctx->ViewportArray[idx].Near = CLAMP(nearval, 0.0, 1.0);
250 ctx->ViewportArray[idx].Far = CLAMP(farval, 0.0, 1.0);
251 }
252
253 void
254 _mesa_set_depth_range(struct gl_context *ctx, unsigned idx,
255 GLclampd nearval, GLclampd farval)
256 {
257 set_depth_range_no_notify(ctx, idx, nearval, farval);
258
259 if (ctx->Driver.DepthRange)
260 ctx->Driver.DepthRange(ctx);
261 }
262
263 /**
264 * Called by glDepthRange
265 *
266 * \param nearval specifies the Z buffer value which should correspond to
267 * the near clip plane
268 * \param farval specifies the Z buffer value which should correspond to
269 * the far clip plane
270 */
271 void GLAPIENTRY
272 _mesa_DepthRange(GLclampd nearval, GLclampd farval)
273 {
274 unsigned i;
275 GET_CURRENT_CONTEXT(ctx);
276
277 FLUSH_VERTICES(ctx, 0);
278
279 if (MESA_VERBOSE&VERBOSE_API)
280 _mesa_debug(ctx, "glDepthRange %f %f\n", nearval, farval);
281
282 /* The GL_ARB_viewport_array spec says:
283 *
284 * "DepthRange sets the depth range for all viewports to the same
285 * values and is equivalent (assuming no errors are generated) to:
286 *
287 * for (uint i = 0; i < MAX_VIEWPORTS; i++)
288 * DepthRangeIndexed(i, n, f);"
289 *
290 * Set the depth range for all of the viewports supported by the
291 * implementation, but only signal the driver once at the end.
292 */
293 for (i = 0; i < ctx->Const.MaxViewports; i++)
294 set_depth_range_no_notify(ctx, i, nearval, farval);
295
296 if (ctx->Driver.DepthRange) {
297 ctx->Driver.DepthRange(ctx);
298 }
299 }
300
301 void GLAPIENTRY
302 _mesa_DepthRangef(GLclampf nearval, GLclampf farval)
303 {
304 _mesa_DepthRange(nearval, farval);
305 }
306
307 /**
308 * Update a range DepthRange values
309 *
310 * \param first starting array index
311 * \param count count of DepthRange items to update
312 * \param v pointer to memory containing
313 * GLclampd near and far clip-plane values
314 */
315 void GLAPIENTRY
316 _mesa_DepthRangeArrayv(GLuint first, GLsizei count, const GLclampd *v)
317 {
318 int i;
319 const struct gl_depthrange_inputs *const p =
320 (struct gl_depthrange_inputs *) v;
321 GET_CURRENT_CONTEXT(ctx);
322
323 if (MESA_VERBOSE & VERBOSE_API)
324 _mesa_debug(ctx, "glDepthRangeArrayv %d %d\n", first, count);
325
326 if ((first + count) > ctx->Const.MaxViewports) {
327 _mesa_error(ctx, GL_INVALID_VALUE,
328 "glDepthRangev: first (%d) + count (%d) >= MaxViewports (%d)",
329 first, count, ctx->Const.MaxViewports);
330 return;
331 }
332
333 for (i = 0; i < count; i++)
334 set_depth_range_no_notify(ctx, i + first, p[i].Near, p[i].Far);
335
336 if (ctx->Driver.DepthRange)
337 ctx->Driver.DepthRange(ctx);
338 }
339
340 void GLAPIENTRY
341 _mesa_DepthRangeArrayfvOES(GLuint first, GLsizei count, const GLfloat *v)
342 {
343 int i;
344 GET_CURRENT_CONTEXT(ctx);
345
346 if (MESA_VERBOSE & VERBOSE_API)
347 _mesa_debug(ctx, "glDepthRangeArrayfv %d %d\n", first, count);
348
349 if ((first + count) > ctx->Const.MaxViewports) {
350 _mesa_error(ctx, GL_INVALID_VALUE,
351 "glDepthRangeArrayfv: first (%d) + count (%d) >= MaxViewports (%d)",
352 first, count, ctx->Const.MaxViewports);
353 return;
354 }
355
356 for (i = 0; i < count; i++)
357 set_depth_range_no_notify(ctx, i + first, v[i * 2], v[i * 2 + 1]);
358
359 if (ctx->Driver.DepthRange)
360 ctx->Driver.DepthRange(ctx);
361 }
362
363 /**
364 * Update a single DepthRange
365 *
366 * \param index array index to update
367 * \param nearval specifies the Z buffer value which should correspond to
368 * the near clip plane
369 * \param farval specifies the Z buffer value which should correspond to
370 * the far clip plane
371 */
372 void GLAPIENTRY
373 _mesa_DepthRangeIndexed(GLuint index, GLclampd nearval, GLclampd farval)
374 {
375 GET_CURRENT_CONTEXT(ctx);
376
377 if (MESA_VERBOSE & VERBOSE_API)
378 _mesa_debug(ctx, "glDepthRangeIndexed(%d, %f, %f)\n",
379 index, nearval, farval);
380
381 if (index >= ctx->Const.MaxViewports) {
382 _mesa_error(ctx, GL_INVALID_VALUE,
383 "glDepthRangeIndexed: index (%d) >= MaxViewports (%d)",
384 index, ctx->Const.MaxViewports);
385 return;
386 }
387
388 _mesa_set_depth_range(ctx, index, nearval, farval);
389 }
390
391 void GLAPIENTRY
392 _mesa_DepthRangeIndexedfOES(GLuint index, GLfloat nearval, GLfloat farval)
393 {
394 _mesa_DepthRangeIndexed(index, nearval, farval);
395 }
396
397 /**
398 * Initialize the context viewport attribute group.
399 * \param ctx the GL context.
400 */
401 void _mesa_init_viewport(struct gl_context *ctx)
402 {
403 unsigned i;
404
405 ctx->Transform.ClipOrigin = GL_LOWER_LEFT;
406 ctx->Transform.ClipDepthMode = GL_NEGATIVE_ONE_TO_ONE;
407
408 /* Note: ctx->Const.MaxViewports may not have been set by the driver yet,
409 * so just initialize all of them.
410 */
411 for (i = 0; i < MAX_VIEWPORTS; i++) {
412 /* Viewport group */
413 ctx->ViewportArray[i].X = 0;
414 ctx->ViewportArray[i].Y = 0;
415 ctx->ViewportArray[i].Width = 0;
416 ctx->ViewportArray[i].Height = 0;
417 ctx->ViewportArray[i].Near = 0.0;
418 ctx->ViewportArray[i].Far = 1.0;
419 }
420 }
421
422
423 static void
424 clip_control(struct gl_context *ctx, GLenum origin, GLenum depth)
425 {
426 if (ctx->Transform.ClipOrigin == origin &&
427 ctx->Transform.ClipDepthMode == depth)
428 return;
429
430 /* Affects transform state and the viewport transform */
431 FLUSH_VERTICES(ctx, ctx->DriverFlags.NewClipControl ? 0 :
432 _NEW_TRANSFORM | _NEW_VIEWPORT);
433 ctx->NewDriverState |= ctx->DriverFlags.NewClipControl;
434
435 if (ctx->Transform.ClipOrigin != origin) {
436 ctx->Transform.ClipOrigin = origin;
437
438 /* Affects the winding order of the front face. */
439 if (ctx->DriverFlags.NewPolygonState)
440 ctx->NewDriverState |= ctx->DriverFlags.NewPolygonState;
441 else
442 ctx->NewState |= _NEW_POLYGON;
443
444 if (ctx->Driver.FrontFace)
445 ctx->Driver.FrontFace(ctx, ctx->Polygon.FrontFace);
446 }
447
448 if (ctx->Transform.ClipDepthMode != depth) {
449 ctx->Transform.ClipDepthMode = depth;
450
451 if (ctx->Driver.DepthRange)
452 ctx->Driver.DepthRange(ctx);
453 }
454 }
455
456
457 void GLAPIENTRY
458 _mesa_ClipControl(GLenum origin, GLenum depth)
459 {
460 GET_CURRENT_CONTEXT(ctx);
461
462 if (MESA_VERBOSE & VERBOSE_API)
463 _mesa_debug(ctx, "glClipControl(%s, %s)\n",
464 _mesa_enum_to_string(origin),
465 _mesa_enum_to_string(depth));
466
467 ASSERT_OUTSIDE_BEGIN_END(ctx);
468
469 if (!ctx->Extensions.ARB_clip_control) {
470 _mesa_error(ctx, GL_INVALID_OPERATION, "glClipControl");
471 return;
472 }
473
474 if (origin != GL_LOWER_LEFT && origin != GL_UPPER_LEFT) {
475 _mesa_error(ctx, GL_INVALID_ENUM, "glClipControl");
476 return;
477 }
478
479 if (depth != GL_NEGATIVE_ONE_TO_ONE && depth != GL_ZERO_TO_ONE) {
480 _mesa_error(ctx, GL_INVALID_ENUM, "glClipControl");
481 return;
482 }
483
484 clip_control(ctx, origin, depth);
485 }
486
487 /**
488 * Computes the scaling and the translation part of the
489 * viewport transform matrix of the \param i-th viewport
490 * and writes that into \param scale and \param translate.
491 */
492 void
493 _mesa_get_viewport_xform(struct gl_context *ctx, unsigned i,
494 float scale[3], float translate[3])
495 {
496 float x = ctx->ViewportArray[i].X;
497 float y = ctx->ViewportArray[i].Y;
498 float half_width = 0.5f * ctx->ViewportArray[i].Width;
499 float half_height = 0.5f * ctx->ViewportArray[i].Height;
500 double n = ctx->ViewportArray[i].Near;
501 double f = ctx->ViewportArray[i].Far;
502
503 scale[0] = half_width;
504 translate[0] = half_width + x;
505 if (ctx->Transform.ClipOrigin == GL_UPPER_LEFT) {
506 scale[1] = -half_height;
507 } else {
508 scale[1] = half_height;
509 }
510 translate[1] = half_height + y;
511
512 if (ctx->Transform.ClipDepthMode == GL_NEGATIVE_ONE_TO_ONE) {
513 scale[2] = 0.5 * (f - n);
514 translate[2] = 0.5 * (n + f);
515 } else {
516 scale[2] = f - n;
517 translate[2] = n;
518 }
519 }