2 * Mesa 3-D graphics library
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28 * glViewport and glDepthRange functions.
40 * \sa Called via glViewport() or display list execution.
42 * Flushes the vertices and calls _mesa_set_viewport() with the given
46 _mesa_Viewport(GLint x
, GLint y
, GLsizei width
, GLsizei height
)
48 GET_CURRENT_CONTEXT(ctx
);
49 FLUSH_VERTICES(ctx
, 0);
51 if (MESA_VERBOSE
& VERBOSE_API
)
52 _mesa_debug(ctx
, "glViewport %d %d %d %d\n", x
, y
, width
, height
);
54 if (width
< 0 || height
< 0) {
55 _mesa_error(ctx
, GL_INVALID_VALUE
,
56 "glViewport(%d, %d, %d, %d)", x
, y
, width
, height
);
60 _mesa_set_viewport(ctx
, 0, x
, y
, width
, height
);
65 * Set new viewport parameters and update derived state (the _WindowMap
66 * matrix). Usually called from _mesa_Viewport().
68 * \param ctx GL context.
69 * \param idx Index of the viewport to be updated.
70 * \param x, y coordinates of the lower left corner of the viewport rectangle.
71 * \param width width of the viewport rectangle.
72 * \param height height of the viewport rectangle.
75 _mesa_set_viewport(struct gl_context
*ctx
, unsigned idx
, GLint x
, GLint y
,
76 GLsizei width
, GLsizei height
)
78 /* clamp width and height to the implementation dependent range */
79 width
= MIN2(width
, (GLsizei
) ctx
->Const
.MaxViewportWidth
);
80 height
= MIN2(height
, (GLsizei
) ctx
->Const
.MaxViewportHeight
);
82 ctx
->ViewportArray
[idx
].X
= x
;
83 ctx
->ViewportArray
[idx
].Width
= width
;
84 ctx
->ViewportArray
[idx
].Y
= y
;
85 ctx
->ViewportArray
[idx
].Height
= height
;
86 ctx
->NewState
|= _NEW_VIEWPORT
;
89 /* XXX remove this someday. Currently the DRI drivers rely on
90 * the WindowMap matrix being up to date in the driver's Viewport
91 * and DepthRange functions.
93 _math_matrix_viewport(&ctx
->ViewportArray
[idx
]._WindowMap
,
94 ctx
->ViewportArray
[idx
].X
,
95 ctx
->ViewportArray
[idx
].Y
,
96 ctx
->ViewportArray
[idx
].Width
,
97 ctx
->ViewportArray
[idx
].Height
,
98 ctx
->ViewportArray
[idx
].Near
,
99 ctx
->ViewportArray
[idx
].Far
,
100 ctx
->DrawBuffer
->_DepthMaxF
);
103 if (ctx
->Driver
.Viewport
) {
104 /* Many drivers will use this call to check for window size changes
105 * and reallocate the z/stencil/accum/etc buffers if needed.
107 ctx
->Driver
.Viewport(ctx
);
112 set_depth_range_no_notify(struct gl_context
*ctx
, unsigned idx
,
113 GLclampd nearval
, GLclampd farval
)
115 if (ctx
->ViewportArray
[idx
].Near
== nearval
&&
116 ctx
->ViewportArray
[idx
].Far
== farval
)
119 ctx
->ViewportArray
[idx
].Near
= CLAMP(nearval
, 0.0, 1.0);
120 ctx
->ViewportArray
[idx
].Far
= CLAMP(farval
, 0.0, 1.0);
121 ctx
->NewState
|= _NEW_VIEWPORT
;
124 /* XXX remove this someday. Currently the DRI drivers rely on
125 * the WindowMap matrix being up to date in the driver's Viewport
126 * and DepthRange functions.
128 _math_matrix_viewport(&ctx
->ViewportArray
[idx
]._WindowMap
,
129 ctx
->ViewportArray
[idx
].X
,
130 ctx
->ViewportArray
[idx
].Y
,
131 ctx
->ViewportArray
[idx
].Width
,
132 ctx
->ViewportArray
[idx
].Height
,
133 ctx
->ViewportArray
[idx
].Near
,
134 ctx
->ViewportArray
[idx
].Far
,
135 ctx
->DrawBuffer
->_DepthMaxF
);
140 _mesa_set_depth_range(struct gl_context
*ctx
, unsigned idx
,
141 GLclampd nearval
, GLclampd farval
)
143 set_depth_range_no_notify(ctx
, idx
, nearval
, farval
);
145 if (ctx
->Driver
.DepthRange
)
146 ctx
->Driver
.DepthRange(ctx
);
150 * Called by glDepthRange
152 * \param nearval specifies the Z buffer value which should correspond to
153 * the near clip plane
154 * \param farval specifies the Z buffer value which should correspond to
158 _mesa_DepthRange(GLclampd nearval
, GLclampd farval
)
160 GET_CURRENT_CONTEXT(ctx
);
162 FLUSH_VERTICES(ctx
, 0);
164 if (MESA_VERBOSE
&VERBOSE_API
)
165 _mesa_debug(ctx
, "glDepthRange %f %f\n", nearval
, farval
);
167 set_depth_range_no_notify(ctx
, 0, nearval
, farval
);
169 if (ctx
->Driver
.DepthRange
) {
170 ctx
->Driver
.DepthRange(ctx
);
175 _mesa_DepthRangef(GLclampf nearval
, GLclampf farval
)
177 _mesa_DepthRange(nearval
, farval
);
181 * Initialize the context viewport attribute group.
182 * \param ctx the GL context.
184 void _mesa_init_viewport(struct gl_context
*ctx
)
186 GLfloat depthMax
= 65535.0F
; /* sorf of arbitrary */
189 ctx
->ViewportArray
[0].X
= 0;
190 ctx
->ViewportArray
[0].Y
= 0;
191 ctx
->ViewportArray
[0].Width
= 0;
192 ctx
->ViewportArray
[0].Height
= 0;
193 ctx
->ViewportArray
[0].Near
= 0.0;
194 ctx
->ViewportArray
[0].Far
= 1.0;
195 _math_matrix_ctr(&ctx
->ViewportArray
[0]._WindowMap
);
197 _math_matrix_viewport(&ctx
->ViewportArray
[0]._WindowMap
, 0, 0, 0, 0,
198 0.0F
, 1.0F
, depthMax
);
203 * Free the context viewport attribute group data.
204 * \param ctx the GL context.
206 void _mesa_free_viewport_data(struct gl_context
*ctx
)
208 _math_matrix_dtr(&ctx
->ViewportArray
[0]._WindowMap
);