2 * Mesa 3-D graphics library
4 * Copyright (C) 2009 VMware, Inc. All Rights Reserved.
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the "Software"),
8 * to deal in the Software without restriction, including without limitation
9 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10 * and/or sell copies of the Software, and to permit persons to whom the
11 * Software is furnished to do so, subject to the following conditions:
13 * The above copyright notice and this permission notice shall be included
14 * in all copies or substantial portions of the Software.
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
17 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
19 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
20 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
21 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
22 * OTHER DEALINGS IN THE SOFTWARE.
28 * glViewport and glDepthRange functions.
39 set_viewport_no_notify(struct gl_context
*ctx
, unsigned idx
,
41 GLfloat width
, GLfloat height
)
43 FLUSH_VERTICES(ctx
, ctx
->DriverFlags
.NewViewport
? 0 : _NEW_VIEWPORT
);
44 ctx
->NewDriverState
|= ctx
->DriverFlags
.NewViewport
;
46 /* clamp width and height to the implementation dependent range */
47 width
= MIN2(width
, (GLfloat
) ctx
->Const
.MaxViewportWidth
);
48 height
= MIN2(height
, (GLfloat
) ctx
->Const
.MaxViewportHeight
);
50 /* The GL_ARB_viewport_array spec says:
52 * "The location of the viewport's bottom-left corner, given by (x,y),
53 * are clamped to be within the implementation-dependent viewport
54 * bounds range. The viewport bounds range [min, max] tuple may be
55 * determined by calling GetFloatv with the symbolic constant
56 * VIEWPORT_BOUNDS_RANGE (see section 6.1)."
58 if (ctx
->Extensions
.ARB_viewport_array
||
59 (ctx
->Extensions
.OES_viewport_array
&&
60 _mesa_is_gles31(ctx
))) {
62 ctx
->Const
.ViewportBounds
.Min
, ctx
->Const
.ViewportBounds
.Max
);
64 ctx
->Const
.ViewportBounds
.Min
, ctx
->Const
.ViewportBounds
.Max
);
67 if (ctx
->ViewportArray
[idx
].X
== x
&&
68 ctx
->ViewportArray
[idx
].Width
== width
&&
69 ctx
->ViewportArray
[idx
].Y
== y
&&
70 ctx
->ViewportArray
[idx
].Height
== height
)
73 ctx
->ViewportArray
[idx
].X
= x
;
74 ctx
->ViewportArray
[idx
].Width
= width
;
75 ctx
->ViewportArray
[idx
].Y
= y
;
76 ctx
->ViewportArray
[idx
].Height
= height
;
79 struct gl_viewport_inputs
{
80 GLfloat X
, Y
; /**< position */
81 GLfloat Width
, Height
; /**< size */
84 struct gl_depthrange_inputs
{
85 GLdouble Near
, Far
; /**< Depth buffer range */
89 viewport(struct gl_context
*ctx
, GLint x
, GLint y
, GLsizei width
,
92 /* The GL_ARB_viewport_array spec says:
94 * "Viewport sets the parameters for all viewports to the same values
95 * and is equivalent (assuming no errors are generated) to:
97 * for (uint i = 0; i < MAX_VIEWPORTS; i++)
98 * ViewportIndexedf(i, 1, (float)x, (float)y, (float)w, (float)h);"
100 * Set all of the viewports supported by the implementation, but only
101 * signal the driver once at the end.
103 for (unsigned i
= 0; i
< ctx
->Const
.MaxViewports
; i
++)
104 set_viewport_no_notify(ctx
, i
, x
, y
, width
, height
);
106 if (ctx
->Driver
.Viewport
) {
107 /* Many drivers will use this call to check for window size changes
108 * and reallocate the z/stencil/accum/etc buffers if needed.
110 ctx
->Driver
.Viewport(ctx
);
116 * \sa Called via glViewport() or display list execution.
118 * Flushes the vertices and calls _mesa_set_viewport() with the given
122 _mesa_Viewport_no_error(GLint x
, GLint y
, GLsizei width
, GLsizei height
)
124 GET_CURRENT_CONTEXT(ctx
);
125 viewport(ctx
, x
, y
, width
, height
);
129 _mesa_Viewport(GLint x
, GLint y
, GLsizei width
, GLsizei height
)
131 GET_CURRENT_CONTEXT(ctx
);
133 if (MESA_VERBOSE
& VERBOSE_API
)
134 _mesa_debug(ctx
, "glViewport %d %d %d %d\n", x
, y
, width
, height
);
136 if (width
< 0 || height
< 0) {
137 _mesa_error(ctx
, GL_INVALID_VALUE
,
138 "glViewport(%d, %d, %d, %d)", x
, y
, width
, height
);
142 viewport(ctx
, x
, y
, width
, height
);
147 * Set new viewport parameters and update derived state.
148 * Usually called from _mesa_Viewport().
150 * \param ctx GL context.
151 * \param idx Index of the viewport to be updated.
152 * \param x, y coordinates of the lower left corner of the viewport rectangle.
153 * \param width width of the viewport rectangle.
154 * \param height height of the viewport rectangle.
157 _mesa_set_viewport(struct gl_context
*ctx
, unsigned idx
, GLfloat x
, GLfloat y
,
158 GLfloat width
, GLfloat height
)
160 set_viewport_no_notify(ctx
, idx
, x
, y
, width
, height
);
162 if (ctx
->Driver
.Viewport
) {
163 /* Many drivers will use this call to check for window size changes
164 * and reallocate the z/stencil/accum/etc buffers if needed.
166 ctx
->Driver
.Viewport(ctx
);
171 viewport_array(struct gl_context
*ctx
, GLuint first
, GLsizei count
,
172 const struct gl_viewport_inputs
*inputs
)
174 for (GLsizei i
= 0; i
< count
; i
++) {
175 set_viewport_no_notify(ctx
, i
+ first
, inputs
[i
].X
, inputs
[i
].Y
,
176 inputs
[i
].Width
, inputs
[i
].Height
);
179 if (ctx
->Driver
.Viewport
)
180 ctx
->Driver
.Viewport(ctx
);
184 _mesa_ViewportArrayv_no_error(GLuint first
, GLsizei count
, const GLfloat
*v
)
186 GET_CURRENT_CONTEXT(ctx
);
188 const struct gl_viewport_inputs
*const p
= (struct gl_viewport_inputs
*)v
;
189 viewport_array(ctx
, first
, count
, p
);
193 _mesa_ViewportArrayv(GLuint first
, GLsizei count
, const GLfloat
*v
)
196 const struct gl_viewport_inputs
*const p
= (struct gl_viewport_inputs
*) v
;
197 GET_CURRENT_CONTEXT(ctx
);
199 if (MESA_VERBOSE
& VERBOSE_API
)
200 _mesa_debug(ctx
, "glViewportArrayv %d %d\n", first
, count
);
202 if ((first
+ count
) > ctx
->Const
.MaxViewports
) {
203 _mesa_error(ctx
, GL_INVALID_VALUE
,
204 "glViewportArrayv: first (%d) + count (%d) > MaxViewports "
206 first
, count
, ctx
->Const
.MaxViewports
);
210 /* Verify width & height */
211 for (i
= 0; i
< count
; i
++) {
212 if (p
[i
].Width
< 0 || p
[i
].Height
< 0) {
213 _mesa_error(ctx
, GL_INVALID_VALUE
,
214 "glViewportArrayv: index (%d) width or height < 0 "
216 i
+ first
, p
[i
].Width
, p
[i
].Height
);
221 viewport_array(ctx
, first
, count
, p
);
225 viewport_indexed_err(struct gl_context
*ctx
, GLuint index
, GLfloat x
, GLfloat y
,
226 GLfloat w
, GLfloat h
, const char *function
)
228 if (MESA_VERBOSE
& VERBOSE_API
)
229 _mesa_debug(ctx
, "%s(%d, %f, %f, %f, %f)\n",
230 function
, index
, x
, y
, w
, h
);
232 if (index
>= ctx
->Const
.MaxViewports
) {
233 _mesa_error(ctx
, GL_INVALID_VALUE
,
234 "%s: index (%d) >= MaxViewports (%d)",
235 function
, index
, ctx
->Const
.MaxViewports
);
239 /* Verify width & height */
240 if (w
< 0 || h
< 0) {
241 _mesa_error(ctx
, GL_INVALID_VALUE
,
242 "%s: index (%d) width or height < 0 (%f, %f)",
243 function
, index
, w
, h
);
247 _mesa_set_viewport(ctx
, index
, x
, y
, w
, h
);
251 _mesa_ViewportIndexedf_no_error(GLuint index
, GLfloat x
, GLfloat y
,
252 GLfloat w
, GLfloat h
)
254 GET_CURRENT_CONTEXT(ctx
);
255 _mesa_set_viewport(ctx
, index
, x
, y
, w
, h
);
259 _mesa_ViewportIndexedf(GLuint index
, GLfloat x
, GLfloat y
,
260 GLfloat w
, GLfloat h
)
262 GET_CURRENT_CONTEXT(ctx
);
263 viewport_indexed_err(ctx
, index
, x
, y
, w
, h
, "glViewportIndexedf");
267 _mesa_ViewportIndexedfv_no_error(GLuint index
, const GLfloat
*v
)
269 GET_CURRENT_CONTEXT(ctx
);
270 _mesa_set_viewport(ctx
, index
, v
[0], v
[1], v
[2], v
[3]);
274 _mesa_ViewportIndexedfv(GLuint index
, const GLfloat
*v
)
276 GET_CURRENT_CONTEXT(ctx
);
277 viewport_indexed_err(ctx
, index
, v
[0], v
[1], v
[2], v
[3],
278 "glViewportIndexedfv");
282 set_depth_range_no_notify(struct gl_context
*ctx
, unsigned idx
,
283 GLclampd nearval
, GLclampd farval
)
285 if (ctx
->ViewportArray
[idx
].Near
== nearval
&&
286 ctx
->ViewportArray
[idx
].Far
== farval
)
289 /* The depth range is needed by program state constants. */
290 FLUSH_VERTICES(ctx
, _NEW_VIEWPORT
);
291 ctx
->NewDriverState
|= ctx
->DriverFlags
.NewViewport
;
293 ctx
->ViewportArray
[idx
].Near
= CLAMP(nearval
, 0.0, 1.0);
294 ctx
->ViewportArray
[idx
].Far
= CLAMP(farval
, 0.0, 1.0);
298 _mesa_set_depth_range(struct gl_context
*ctx
, unsigned idx
,
299 GLclampd nearval
, GLclampd farval
)
301 set_depth_range_no_notify(ctx
, idx
, nearval
, farval
);
303 if (ctx
->Driver
.DepthRange
)
304 ctx
->Driver
.DepthRange(ctx
);
308 * Called by glDepthRange
310 * \param nearval specifies the Z buffer value which should correspond to
311 * the near clip plane
312 * \param farval specifies the Z buffer value which should correspond to
316 _mesa_DepthRange(GLclampd nearval
, GLclampd farval
)
319 GET_CURRENT_CONTEXT(ctx
);
321 if (MESA_VERBOSE
&VERBOSE_API
)
322 _mesa_debug(ctx
, "glDepthRange %f %f\n", nearval
, farval
);
324 /* The GL_ARB_viewport_array spec says:
326 * "DepthRange sets the depth range for all viewports to the same
327 * values and is equivalent (assuming no errors are generated) to:
329 * for (uint i = 0; i < MAX_VIEWPORTS; i++)
330 * DepthRangeIndexed(i, n, f);"
332 * Set the depth range for all of the viewports supported by the
333 * implementation, but only signal the driver once at the end.
335 for (i
= 0; i
< ctx
->Const
.MaxViewports
; i
++)
336 set_depth_range_no_notify(ctx
, i
, nearval
, farval
);
338 if (ctx
->Driver
.DepthRange
) {
339 ctx
->Driver
.DepthRange(ctx
);
344 _mesa_DepthRangef(GLclampf nearval
, GLclampf farval
)
346 _mesa_DepthRange(nearval
, farval
);
350 * Update a range DepthRange values
352 * \param first starting array index
353 * \param count count of DepthRange items to update
354 * \param v pointer to memory containing
355 * GLclampd near and far clip-plane values
358 _mesa_DepthRangeArrayv(GLuint first
, GLsizei count
, const GLclampd
*v
)
361 const struct gl_depthrange_inputs
*const p
=
362 (struct gl_depthrange_inputs
*) v
;
363 GET_CURRENT_CONTEXT(ctx
);
365 if (MESA_VERBOSE
& VERBOSE_API
)
366 _mesa_debug(ctx
, "glDepthRangeArrayv %d %d\n", first
, count
);
368 if ((first
+ count
) > ctx
->Const
.MaxViewports
) {
369 _mesa_error(ctx
, GL_INVALID_VALUE
,
370 "glDepthRangev: first (%d) + count (%d) >= MaxViewports (%d)",
371 first
, count
, ctx
->Const
.MaxViewports
);
375 for (i
= 0; i
< count
; i
++)
376 set_depth_range_no_notify(ctx
, i
+ first
, p
[i
].Near
, p
[i
].Far
);
378 if (ctx
->Driver
.DepthRange
)
379 ctx
->Driver
.DepthRange(ctx
);
383 _mesa_DepthRangeArrayfvOES(GLuint first
, GLsizei count
, const GLfloat
*v
)
386 GET_CURRENT_CONTEXT(ctx
);
388 if (MESA_VERBOSE
& VERBOSE_API
)
389 _mesa_debug(ctx
, "glDepthRangeArrayfv %d %d\n", first
, count
);
391 if ((first
+ count
) > ctx
->Const
.MaxViewports
) {
392 _mesa_error(ctx
, GL_INVALID_VALUE
,
393 "glDepthRangeArrayfv: first (%d) + count (%d) >= MaxViewports (%d)",
394 first
, count
, ctx
->Const
.MaxViewports
);
398 for (i
= 0; i
< count
; i
++)
399 set_depth_range_no_notify(ctx
, i
+ first
, v
[i
* 2], v
[i
* 2 + 1]);
401 if (ctx
->Driver
.DepthRange
)
402 ctx
->Driver
.DepthRange(ctx
);
406 * Update a single DepthRange
408 * \param index array index to update
409 * \param nearval specifies the Z buffer value which should correspond to
410 * the near clip plane
411 * \param farval specifies the Z buffer value which should correspond to
415 _mesa_DepthRangeIndexed(GLuint index
, GLclampd nearval
, GLclampd farval
)
417 GET_CURRENT_CONTEXT(ctx
);
419 if (MESA_VERBOSE
& VERBOSE_API
)
420 _mesa_debug(ctx
, "glDepthRangeIndexed(%d, %f, %f)\n",
421 index
, nearval
, farval
);
423 if (index
>= ctx
->Const
.MaxViewports
) {
424 _mesa_error(ctx
, GL_INVALID_VALUE
,
425 "glDepthRangeIndexed: index (%d) >= MaxViewports (%d)",
426 index
, ctx
->Const
.MaxViewports
);
430 _mesa_set_depth_range(ctx
, index
, nearval
, farval
);
434 _mesa_DepthRangeIndexedfOES(GLuint index
, GLfloat nearval
, GLfloat farval
)
436 _mesa_DepthRangeIndexed(index
, nearval
, farval
);
440 * Initialize the context viewport attribute group.
441 * \param ctx the GL context.
443 void _mesa_init_viewport(struct gl_context
*ctx
)
447 ctx
->Transform
.ClipOrigin
= GL_LOWER_LEFT
;
448 ctx
->Transform
.ClipDepthMode
= GL_NEGATIVE_ONE_TO_ONE
;
450 /* Note: ctx->Const.MaxViewports may not have been set by the driver yet,
451 * so just initialize all of them.
453 for (i
= 0; i
< MAX_VIEWPORTS
; i
++) {
455 ctx
->ViewportArray
[i
].X
= 0;
456 ctx
->ViewportArray
[i
].Y
= 0;
457 ctx
->ViewportArray
[i
].Width
= 0;
458 ctx
->ViewportArray
[i
].Height
= 0;
459 ctx
->ViewportArray
[i
].Near
= 0.0;
460 ctx
->ViewportArray
[i
].Far
= 1.0;
466 clip_control(struct gl_context
*ctx
, GLenum origin
, GLenum depth
)
468 if (ctx
->Transform
.ClipOrigin
== origin
&&
469 ctx
->Transform
.ClipDepthMode
== depth
)
472 /* Affects transform state and the viewport transform */
473 FLUSH_VERTICES(ctx
, ctx
->DriverFlags
.NewClipControl
? 0 :
474 _NEW_TRANSFORM
| _NEW_VIEWPORT
);
475 ctx
->NewDriverState
|= ctx
->DriverFlags
.NewClipControl
;
477 if (ctx
->Transform
.ClipOrigin
!= origin
) {
478 ctx
->Transform
.ClipOrigin
= origin
;
480 /* Affects the winding order of the front face. */
481 if (ctx
->DriverFlags
.NewPolygonState
)
482 ctx
->NewDriverState
|= ctx
->DriverFlags
.NewPolygonState
;
484 ctx
->NewState
|= _NEW_POLYGON
;
486 if (ctx
->Driver
.FrontFace
)
487 ctx
->Driver
.FrontFace(ctx
, ctx
->Polygon
.FrontFace
);
490 if (ctx
->Transform
.ClipDepthMode
!= depth
) {
491 ctx
->Transform
.ClipDepthMode
= depth
;
493 if (ctx
->Driver
.DepthRange
)
494 ctx
->Driver
.DepthRange(ctx
);
500 _mesa_ClipControl_no_error(GLenum origin
, GLenum depth
)
502 GET_CURRENT_CONTEXT(ctx
);
503 clip_control(ctx
, origin
, depth
);
508 _mesa_ClipControl(GLenum origin
, GLenum depth
)
510 GET_CURRENT_CONTEXT(ctx
);
512 if (MESA_VERBOSE
& VERBOSE_API
)
513 _mesa_debug(ctx
, "glClipControl(%s, %s)\n",
514 _mesa_enum_to_string(origin
),
515 _mesa_enum_to_string(depth
));
517 ASSERT_OUTSIDE_BEGIN_END(ctx
);
519 if (!ctx
->Extensions
.ARB_clip_control
) {
520 _mesa_error(ctx
, GL_INVALID_OPERATION
, "glClipControl");
524 if (origin
!= GL_LOWER_LEFT
&& origin
!= GL_UPPER_LEFT
) {
525 _mesa_error(ctx
, GL_INVALID_ENUM
, "glClipControl");
529 if (depth
!= GL_NEGATIVE_ONE_TO_ONE
&& depth
!= GL_ZERO_TO_ONE
) {
530 _mesa_error(ctx
, GL_INVALID_ENUM
, "glClipControl");
534 clip_control(ctx
, origin
, depth
);
538 * Computes the scaling and the translation part of the
539 * viewport transform matrix of the \param i-th viewport
540 * and writes that into \param scale and \param translate.
543 _mesa_get_viewport_xform(struct gl_context
*ctx
, unsigned i
,
544 float scale
[3], float translate
[3])
546 float x
= ctx
->ViewportArray
[i
].X
;
547 float y
= ctx
->ViewportArray
[i
].Y
;
548 float half_width
= 0.5f
* ctx
->ViewportArray
[i
].Width
;
549 float half_height
= 0.5f
* ctx
->ViewportArray
[i
].Height
;
550 double n
= ctx
->ViewportArray
[i
].Near
;
551 double f
= ctx
->ViewportArray
[i
].Far
;
553 scale
[0] = half_width
;
554 translate
[0] = half_width
+ x
;
555 if (ctx
->Transform
.ClipOrigin
== GL_UPPER_LEFT
) {
556 scale
[1] = -half_height
;
558 scale
[1] = half_height
;
560 translate
[1] = half_height
+ y
;
562 if (ctx
->Transform
.ClipDepthMode
== GL_NEGATIVE_ONE_TO_ONE
) {
563 scale
[2] = 0.5 * (f
- n
);
564 translate
[2] = 0.5 * (n
+ f
);