mesa: don't install glDraw* functions into the BeginEnd dispatch table
[mesa.git] / src / mesa / main / vtxfmt.c
1 /*
2 * Mesa 3-D graphics library
3 * Version: 6.3
4 *
5 * Copyright (C) 1999-2004 Brian Paul All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
21 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
22 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
23 * OTHER DEALINGS IN THE SOFTWARE.
24 *
25 * Authors:
26 * Keith Whitwell <keith@tungstengraphics.com> Gareth Hughes
27 */
28
29 #include "glheader.h"
30 #include "api_arrayelt.h"
31 #include "context.h"
32 #include "imports.h"
33 #include "mtypes.h"
34 #include "vtxfmt.h"
35 #include "eval.h"
36 #include "dlist.h"
37 #include "main/dispatch.h"
38 #include "vbo/vbo_context.h"
39
40
41 /**
42 * Use the per-vertex functions found in <vfmt> to initialize the given
43 * API dispatch table.
44 * If beginend is true, only plug in the functions which are legal
45 * between glBegin/glEnd.
46 */
47 static void
48 install_vtxfmt(struct gl_context *ctx, struct _glapi_table *tab,
49 const GLvertexformat *vfmt, bool beginend)
50 {
51 assert(ctx->Version > 0);
52
53 if (ctx->API != API_OPENGL_CORE && ctx->API != API_OPENGLES2) {
54 SET_Color4f(tab, vfmt->Color4f);
55 }
56
57 if (ctx->API == API_OPENGL_COMPAT) {
58 _mesa_install_arrayelt_vtxfmt(tab, vfmt);
59 SET_Color3f(tab, vfmt->Color3f);
60 SET_Color3fv(tab, vfmt->Color3fv);
61 SET_Color4fv(tab, vfmt->Color4fv);
62 SET_EdgeFlag(tab, vfmt->EdgeFlag);
63 }
64
65 if (ctx->API == API_OPENGL_COMPAT) {
66 _mesa_install_eval_vtxfmt(tab, vfmt, beginend);
67 }
68
69 if (ctx->API != API_OPENGL_CORE && ctx->API != API_OPENGLES2) {
70 SET_Materialfv(tab, vfmt->Materialfv);
71 SET_MultiTexCoord4fARB(tab, vfmt->MultiTexCoord4fARB);
72 SET_Normal3f(tab, vfmt->Normal3f);
73 }
74
75 if (ctx->API == API_OPENGL_COMPAT) {
76 SET_FogCoordfEXT(tab, vfmt->FogCoordfEXT);
77 SET_FogCoordfvEXT(tab, vfmt->FogCoordfvEXT);
78 SET_Indexf(tab, vfmt->Indexf);
79 SET_Indexfv(tab, vfmt->Indexfv);
80 SET_MultiTexCoord1fARB(tab, vfmt->MultiTexCoord1fARB);
81 SET_MultiTexCoord1fvARB(tab, vfmt->MultiTexCoord1fvARB);
82 SET_MultiTexCoord2fARB(tab, vfmt->MultiTexCoord2fARB);
83 SET_MultiTexCoord2fvARB(tab, vfmt->MultiTexCoord2fvARB);
84 SET_MultiTexCoord3fARB(tab, vfmt->MultiTexCoord3fARB);
85 SET_MultiTexCoord3fvARB(tab, vfmt->MultiTexCoord3fvARB);
86 SET_MultiTexCoord4fvARB(tab, vfmt->MultiTexCoord4fvARB);
87 SET_Normal3fv(tab, vfmt->Normal3fv);
88 }
89
90 if (ctx->API == API_OPENGL_COMPAT) {
91 SET_SecondaryColor3fEXT(tab, vfmt->SecondaryColor3fEXT);
92 SET_SecondaryColor3fvEXT(tab, vfmt->SecondaryColor3fvEXT);
93 SET_TexCoord1f(tab, vfmt->TexCoord1f);
94 SET_TexCoord1fv(tab, vfmt->TexCoord1fv);
95 SET_TexCoord2f(tab, vfmt->TexCoord2f);
96 SET_TexCoord2fv(tab, vfmt->TexCoord2fv);
97 SET_TexCoord3f(tab, vfmt->TexCoord3f);
98 SET_TexCoord3fv(tab, vfmt->TexCoord3fv);
99 SET_TexCoord4f(tab, vfmt->TexCoord4f);
100 SET_TexCoord4fv(tab, vfmt->TexCoord4fv);
101 SET_Vertex2f(tab, vfmt->Vertex2f);
102 SET_Vertex2fv(tab, vfmt->Vertex2fv);
103 SET_Vertex3f(tab, vfmt->Vertex3f);
104 SET_Vertex3fv(tab, vfmt->Vertex3fv);
105 SET_Vertex4f(tab, vfmt->Vertex4f);
106 SET_Vertex4fv(tab, vfmt->Vertex4fv);
107 }
108
109 if (ctx->API == API_OPENGL_COMPAT) {
110 _mesa_install_dlist_vtxfmt(tab, vfmt); /* glCallList / glCallLists */
111
112 SET_Begin(tab, vfmt->Begin);
113 SET_End(tab, vfmt->End);
114 SET_PrimitiveRestartNV(tab, vfmt->PrimitiveRestartNV);
115
116 SET_Rectf(tab, vfmt->Rectf);
117 }
118
119 if (!beginend) {
120 /* These functions are only valid outside glBegin/glEnd */
121 SET_DrawArrays(tab, vfmt->DrawArrays);
122 SET_DrawElements(tab, vfmt->DrawElements);
123
124 if (_mesa_is_desktop_gl(ctx) || _mesa_is_gles3(ctx)) {
125 SET_DrawRangeElements(tab, vfmt->DrawRangeElements);
126 }
127
128 SET_MultiDrawElementsEXT(tab, vfmt->MultiDrawElementsEXT);
129
130 if (_mesa_is_desktop_gl(ctx)) {
131 SET_DrawElementsBaseVertex(tab, vfmt->DrawElementsBaseVertex);
132 SET_DrawRangeElementsBaseVertex(tab,
133 vfmt->DrawRangeElementsBaseVertex);
134 SET_MultiDrawElementsBaseVertex(tab,
135 vfmt->MultiDrawElementsBaseVertex);
136 SET_DrawArraysInstancedBaseInstance(tab,
137 vfmt->DrawArraysInstancedBaseInstance);
138 SET_DrawElementsInstancedBaseInstance(tab,
139 vfmt->DrawElementsInstancedBaseInstance);
140 SET_DrawElementsInstancedBaseVertex(tab,
141 vfmt->DrawElementsInstancedBaseVertex);
142 SET_DrawElementsInstancedBaseVertexBaseInstance(tab,
143 vfmt->DrawElementsInstancedBaseVertexBaseInstance);
144 }
145
146 if (_mesa_is_desktop_gl(ctx) || _mesa_is_gles3(ctx)) {
147 SET_DrawArraysInstancedARB(tab, vfmt->DrawArraysInstanced);
148 SET_DrawElementsInstancedARB(tab, vfmt->DrawElementsInstanced);
149 }
150
151 if (_mesa_is_desktop_gl(ctx)) {
152 SET_DrawTransformFeedback(tab, vfmt->DrawTransformFeedback);
153 SET_DrawTransformFeedbackStream(tab,
154 vfmt->DrawTransformFeedbackStream);
155 SET_DrawTransformFeedbackInstanced(tab,
156 vfmt->DrawTransformFeedbackInstanced);
157 SET_DrawTransformFeedbackStreamInstanced(tab,
158 vfmt->DrawTransformFeedbackStreamInstanced);
159 }
160 }
161
162 /* Originally for GL_NV_vertex_program, this is also used by dlist.c */
163 if (ctx->API == API_OPENGL_COMPAT) {
164 SET_VertexAttrib1fNV(tab, vfmt->VertexAttrib1fNV);
165 SET_VertexAttrib1fvNV(tab, vfmt->VertexAttrib1fvNV);
166 SET_VertexAttrib2fNV(tab, vfmt->VertexAttrib2fNV);
167 SET_VertexAttrib2fvNV(tab, vfmt->VertexAttrib2fvNV);
168 SET_VertexAttrib3fNV(tab, vfmt->VertexAttrib3fNV);
169 SET_VertexAttrib3fvNV(tab, vfmt->VertexAttrib3fvNV);
170 SET_VertexAttrib4fNV(tab, vfmt->VertexAttrib4fNV);
171 SET_VertexAttrib4fvNV(tab, vfmt->VertexAttrib4fvNV);
172 }
173
174 if (ctx->API != API_OPENGLES) {
175 SET_VertexAttrib1fARB(tab, vfmt->VertexAttrib1fARB);
176 SET_VertexAttrib1fvARB(tab, vfmt->VertexAttrib1fvARB);
177 SET_VertexAttrib2fARB(tab, vfmt->VertexAttrib2fARB);
178 SET_VertexAttrib2fvARB(tab, vfmt->VertexAttrib2fvARB);
179 SET_VertexAttrib3fARB(tab, vfmt->VertexAttrib3fARB);
180 SET_VertexAttrib3fvARB(tab, vfmt->VertexAttrib3fvARB);
181 SET_VertexAttrib4fARB(tab, vfmt->VertexAttrib4fARB);
182 SET_VertexAttrib4fvARB(tab, vfmt->VertexAttrib4fvARB);
183 }
184
185 /* GL_EXT_gpu_shader4 / OpenGL 3.0 */
186 if (_mesa_is_desktop_gl(ctx)) {
187 SET_VertexAttribI1iEXT(tab, vfmt->VertexAttribI1i);
188 SET_VertexAttribI2iEXT(tab, vfmt->VertexAttribI2i);
189 SET_VertexAttribI3iEXT(tab, vfmt->VertexAttribI3i);
190 SET_VertexAttribI2ivEXT(tab, vfmt->VertexAttribI2iv);
191 SET_VertexAttribI3ivEXT(tab, vfmt->VertexAttribI3iv);
192
193 SET_VertexAttribI1uiEXT(tab, vfmt->VertexAttribI1ui);
194 SET_VertexAttribI2uiEXT(tab, vfmt->VertexAttribI2ui);
195 SET_VertexAttribI3uiEXT(tab, vfmt->VertexAttribI3ui);
196 SET_VertexAttribI2uivEXT(tab, vfmt->VertexAttribI2uiv);
197 SET_VertexAttribI3uivEXT(tab, vfmt->VertexAttribI3uiv);
198 }
199
200 if (_mesa_is_desktop_gl(ctx) || _mesa_is_gles3(ctx)) {
201 SET_VertexAttribI4iEXT(tab, vfmt->VertexAttribI4i);
202 SET_VertexAttribI4ivEXT(tab, vfmt->VertexAttribI4iv);
203 SET_VertexAttribI4uiEXT(tab, vfmt->VertexAttribI4ui);
204 SET_VertexAttribI4uivEXT(tab, vfmt->VertexAttribI4uiv);
205 }
206
207 if (ctx->API == API_OPENGL_COMPAT) {
208 /* GL_ARB_vertex_type_10_10_10_2_rev / GL 3.3 */
209 SET_VertexP2ui(tab, vfmt->VertexP2ui);
210 SET_VertexP2uiv(tab, vfmt->VertexP2uiv);
211 SET_VertexP3ui(tab, vfmt->VertexP3ui);
212 SET_VertexP3uiv(tab, vfmt->VertexP3uiv);
213 SET_VertexP4ui(tab, vfmt->VertexP4ui);
214 SET_VertexP4uiv(tab, vfmt->VertexP4uiv);
215
216 SET_TexCoordP1ui(tab, vfmt->TexCoordP1ui);
217 SET_TexCoordP1uiv(tab, vfmt->TexCoordP1uiv);
218 SET_TexCoordP2ui(tab, vfmt->TexCoordP2ui);
219 SET_TexCoordP2uiv(tab, vfmt->TexCoordP2uiv);
220 SET_TexCoordP3ui(tab, vfmt->TexCoordP3ui);
221 SET_TexCoordP3uiv(tab, vfmt->TexCoordP3uiv);
222 SET_TexCoordP4ui(tab, vfmt->TexCoordP4ui);
223 SET_TexCoordP4uiv(tab, vfmt->TexCoordP4uiv);
224
225 SET_MultiTexCoordP1ui(tab, vfmt->MultiTexCoordP1ui);
226 SET_MultiTexCoordP2ui(tab, vfmt->MultiTexCoordP2ui);
227 SET_MultiTexCoordP3ui(tab, vfmt->MultiTexCoordP3ui);
228 SET_MultiTexCoordP4ui(tab, vfmt->MultiTexCoordP4ui);
229 SET_MultiTexCoordP1uiv(tab, vfmt->MultiTexCoordP1uiv);
230 SET_MultiTexCoordP2uiv(tab, vfmt->MultiTexCoordP2uiv);
231 SET_MultiTexCoordP3uiv(tab, vfmt->MultiTexCoordP3uiv);
232 SET_MultiTexCoordP4uiv(tab, vfmt->MultiTexCoordP4uiv);
233
234 SET_NormalP3ui(tab, vfmt->NormalP3ui);
235 SET_NormalP3uiv(tab, vfmt->NormalP3uiv);
236
237 SET_ColorP3ui(tab, vfmt->ColorP3ui);
238 SET_ColorP4ui(tab, vfmt->ColorP4ui);
239 SET_ColorP3uiv(tab, vfmt->ColorP3uiv);
240 SET_ColorP4uiv(tab, vfmt->ColorP4uiv);
241
242 SET_SecondaryColorP3ui(tab, vfmt->SecondaryColorP3ui);
243 SET_SecondaryColorP3uiv(tab, vfmt->SecondaryColorP3uiv);
244 }
245
246 if (_mesa_is_desktop_gl(ctx)) {
247 SET_VertexAttribP1ui(tab, vfmt->VertexAttribP1ui);
248 SET_VertexAttribP2ui(tab, vfmt->VertexAttribP2ui);
249 SET_VertexAttribP3ui(tab, vfmt->VertexAttribP3ui);
250 SET_VertexAttribP4ui(tab, vfmt->VertexAttribP4ui);
251
252 SET_VertexAttribP1uiv(tab, vfmt->VertexAttribP1uiv);
253 SET_VertexAttribP2uiv(tab, vfmt->VertexAttribP2uiv);
254 SET_VertexAttribP3uiv(tab, vfmt->VertexAttribP3uiv);
255 SET_VertexAttribP4uiv(tab, vfmt->VertexAttribP4uiv);
256 }
257 }
258
259
260 /**
261 * Install per-vertex functions into the API dispatch table for execution.
262 */
263 void
264 _mesa_install_exec_vtxfmt(struct gl_context *ctx, const GLvertexformat *vfmt)
265 {
266 install_vtxfmt(ctx, ctx->Exec, vfmt, false);
267 if (ctx->BeginEnd)
268 install_vtxfmt(ctx, ctx->BeginEnd, vfmt, true);
269 }
270
271
272 /**
273 * Install per-vertex functions into the API dispatch table for display
274 * list compilation.
275 */
276 void
277 _mesa_install_save_vtxfmt(struct gl_context *ctx, const GLvertexformat *vfmt)
278 {
279 if (_mesa_is_desktop_gl(ctx))
280 install_vtxfmt(ctx, ctx->Save, vfmt, false);
281 }
282
283
284 /**
285 * Install VBO vtxfmt functions.
286 *
287 * This function depends on ctx->Version.
288 */
289 void
290 _mesa_initialize_vbo_vtxfmt(struct gl_context *ctx)
291 {
292 struct vbo_exec_context *exec = &vbo_context(ctx)->exec;
293 _mesa_install_exec_vtxfmt(ctx, &exec->vtxfmt);
294 if (ctx->API == API_OPENGL_COMPAT) {
295 _mesa_install_save_vtxfmt(ctx, &ctx->ListState.ListVtxfmt);
296 }
297 }
298