dispatch: GLES1 fixes for _mesa_create_exec_table().
[mesa.git] / src / mesa / main / vtxfmt.c
1 /*
2 * Mesa 3-D graphics library
3 * Version: 6.3
4 *
5 * Copyright (C) 1999-2004 Brian Paul All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
21 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
22 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
23 *
24 * Authors:
25 * Keith Whitwell <keith@tungstengraphics.com>
26 * Gareth Hughes
27 */
28
29 #include "glheader.h"
30 #include "api_arrayelt.h"
31 #include "context.h"
32 #include "imports.h"
33 #include "mfeatures.h"
34 #include "mtypes.h"
35 #include "vtxfmt.h"
36 #include "eval.h"
37 #include "dlist.h"
38 #include "main/dispatch.h"
39
40
41 /**
42 * Use the per-vertex functions found in <vfmt> to initialize the given
43 * API dispatch table.
44 */
45 static void
46 install_vtxfmt(struct gl_context *ctx, struct _glapi_table *tab,
47 const GLvertexformat *vfmt)
48 {
49 if (ctx->API != API_OPENGL_CORE && ctx->API != API_OPENGLES2) {
50 SET_Color4f(tab, vfmt->Color4f);
51 }
52
53 if (ctx->API == API_OPENGL) {
54 _mesa_install_arrayelt_vtxfmt(tab, vfmt);
55 SET_Color3f(tab, vfmt->Color3f);
56 SET_Color3fv(tab, vfmt->Color3fv);
57 SET_Color4fv(tab, vfmt->Color4fv);
58 SET_EdgeFlag(tab, vfmt->EdgeFlag);
59 }
60
61 if (ctx->API == API_OPENGL) {
62 _mesa_install_eval_vtxfmt(tab, vfmt);
63 }
64
65 if (ctx->API != API_OPENGL_CORE && ctx->API != API_OPENGLES2) {
66 SET_Materialfv(tab, vfmt->Materialfv);
67 SET_MultiTexCoord4fARB(tab, vfmt->MultiTexCoord4fARB);
68 SET_Normal3f(tab, vfmt->Normal3f);
69 }
70
71 if (ctx->API == API_OPENGL) {
72 SET_FogCoordfEXT(tab, vfmt->FogCoordfEXT);
73 SET_FogCoordfvEXT(tab, vfmt->FogCoordfvEXT);
74 SET_Indexf(tab, vfmt->Indexf);
75 SET_Indexfv(tab, vfmt->Indexfv);
76 SET_MultiTexCoord1fARB(tab, vfmt->MultiTexCoord1fARB);
77 SET_MultiTexCoord1fvARB(tab, vfmt->MultiTexCoord1fvARB);
78 SET_MultiTexCoord2fARB(tab, vfmt->MultiTexCoord2fARB);
79 SET_MultiTexCoord2fvARB(tab, vfmt->MultiTexCoord2fvARB);
80 SET_MultiTexCoord3fARB(tab, vfmt->MultiTexCoord3fARB);
81 SET_MultiTexCoord3fvARB(tab, vfmt->MultiTexCoord3fvARB);
82 SET_MultiTexCoord4fvARB(tab, vfmt->MultiTexCoord4fvARB);
83 SET_Normal3fv(tab, vfmt->Normal3fv);
84 }
85
86 if (ctx->API == API_OPENGL) {
87 SET_SecondaryColor3fEXT(tab, vfmt->SecondaryColor3fEXT);
88 SET_SecondaryColor3fvEXT(tab, vfmt->SecondaryColor3fvEXT);
89 SET_TexCoord1f(tab, vfmt->TexCoord1f);
90 SET_TexCoord1fv(tab, vfmt->TexCoord1fv);
91 SET_TexCoord2f(tab, vfmt->TexCoord2f);
92 SET_TexCoord2fv(tab, vfmt->TexCoord2fv);
93 SET_TexCoord3f(tab, vfmt->TexCoord3f);
94 SET_TexCoord3fv(tab, vfmt->TexCoord3fv);
95 SET_TexCoord4f(tab, vfmt->TexCoord4f);
96 SET_TexCoord4fv(tab, vfmt->TexCoord4fv);
97 SET_Vertex2f(tab, vfmt->Vertex2f);
98 SET_Vertex2fv(tab, vfmt->Vertex2fv);
99 SET_Vertex3f(tab, vfmt->Vertex3f);
100 SET_Vertex3fv(tab, vfmt->Vertex3fv);
101 SET_Vertex4f(tab, vfmt->Vertex4f);
102 SET_Vertex4fv(tab, vfmt->Vertex4fv);
103 }
104
105 if (ctx->API == API_OPENGL) {
106 _mesa_install_dlist_vtxfmt(tab, vfmt); /* glCallList / glCallLists */
107
108 SET_Begin(tab, vfmt->Begin);
109 SET_End(tab, vfmt->End);
110 SET_PrimitiveRestartNV(tab, vfmt->PrimitiveRestartNV);
111
112 SET_Rectf(tab, vfmt->Rectf);
113 }
114
115 SET_DrawArrays(tab, vfmt->DrawArrays);
116 SET_DrawElements(tab, vfmt->DrawElements);
117 if (_mesa_is_desktop_gl(ctx) || _mesa_is_gles3(ctx)) {
118 SET_DrawRangeElements(tab, vfmt->DrawRangeElements);
119 }
120
121 SET_MultiDrawElementsEXT(tab, vfmt->MultiDrawElementsEXT);
122
123 if (_mesa_is_desktop_gl(ctx)) {
124 SET_DrawElementsBaseVertex(tab, vfmt->DrawElementsBaseVertex);
125 SET_DrawRangeElementsBaseVertex(tab, vfmt->DrawRangeElementsBaseVertex);
126 SET_MultiDrawElementsBaseVertex(tab, vfmt->MultiDrawElementsBaseVertex);
127 SET_DrawArraysInstancedBaseInstance(tab, vfmt->DrawArraysInstancedBaseInstance);
128 SET_DrawElementsInstancedBaseInstance(tab, vfmt->DrawElementsInstancedBaseInstance);
129 SET_DrawElementsInstancedBaseVertex(tab, vfmt->DrawElementsInstancedBaseVertex);
130 SET_DrawElementsInstancedBaseVertexBaseInstance(tab, vfmt->DrawElementsInstancedBaseVertexBaseInstance);
131 }
132
133 if (_mesa_is_desktop_gl(ctx) || _mesa_is_gles3(ctx)) {
134 SET_DrawArraysInstancedARB(tab, vfmt->DrawArraysInstanced);
135 SET_DrawElementsInstancedARB(tab, vfmt->DrawElementsInstanced);
136 }
137
138 if (_mesa_is_desktop_gl(ctx)) {
139 SET_DrawTransformFeedback(tab, vfmt->DrawTransformFeedback);
140 SET_DrawTransformFeedbackStream(tab, vfmt->DrawTransformFeedbackStream);
141 SET_DrawTransformFeedbackInstanced(tab,
142 vfmt->DrawTransformFeedbackInstanced);
143 SET_DrawTransformFeedbackStreamInstanced(tab,
144 vfmt->DrawTransformFeedbackStreamInstanced);
145 }
146
147 /* Originally for GL_NV_vertex_program, this is also used by dlist.c */
148 if (ctx->API == API_OPENGL) {
149 SET_VertexAttrib1fNV(tab, vfmt->VertexAttrib1fNV);
150 SET_VertexAttrib1fvNV(tab, vfmt->VertexAttrib1fvNV);
151 SET_VertexAttrib2fNV(tab, vfmt->VertexAttrib2fNV);
152 SET_VertexAttrib2fvNV(tab, vfmt->VertexAttrib2fvNV);
153 SET_VertexAttrib3fNV(tab, vfmt->VertexAttrib3fNV);
154 SET_VertexAttrib3fvNV(tab, vfmt->VertexAttrib3fvNV);
155 SET_VertexAttrib4fNV(tab, vfmt->VertexAttrib4fNV);
156 SET_VertexAttrib4fvNV(tab, vfmt->VertexAttrib4fvNV);
157 }
158
159 if (ctx->API != API_OPENGLES) {
160 SET_VertexAttrib1fARB(tab, vfmt->VertexAttrib1fARB);
161 SET_VertexAttrib1fvARB(tab, vfmt->VertexAttrib1fvARB);
162 SET_VertexAttrib2fARB(tab, vfmt->VertexAttrib2fARB);
163 SET_VertexAttrib2fvARB(tab, vfmt->VertexAttrib2fvARB);
164 SET_VertexAttrib3fARB(tab, vfmt->VertexAttrib3fARB);
165 SET_VertexAttrib3fvARB(tab, vfmt->VertexAttrib3fvARB);
166 SET_VertexAttrib4fARB(tab, vfmt->VertexAttrib4fARB);
167 SET_VertexAttrib4fvARB(tab, vfmt->VertexAttrib4fvARB);
168 }
169
170 /* GL_EXT_gpu_shader4 / OpenGL 3.0 */
171 if (_mesa_is_desktop_gl(ctx)) {
172 SET_VertexAttribI1iEXT(tab, vfmt->VertexAttribI1i);
173 SET_VertexAttribI2iEXT(tab, vfmt->VertexAttribI2i);
174 SET_VertexAttribI3iEXT(tab, vfmt->VertexAttribI3i);
175 SET_VertexAttribI2ivEXT(tab, vfmt->VertexAttribI2iv);
176 SET_VertexAttribI3ivEXT(tab, vfmt->VertexAttribI3iv);
177
178 SET_VertexAttribI1uiEXT(tab, vfmt->VertexAttribI1ui);
179 SET_VertexAttribI2uiEXT(tab, vfmt->VertexAttribI2ui);
180 SET_VertexAttribI3uiEXT(tab, vfmt->VertexAttribI3ui);
181 SET_VertexAttribI2uivEXT(tab, vfmt->VertexAttribI2uiv);
182 SET_VertexAttribI3uivEXT(tab, vfmt->VertexAttribI3uiv);
183 }
184
185 if (_mesa_is_desktop_gl(ctx) || _mesa_is_gles3(ctx)) {
186 SET_VertexAttribI4iEXT(tab, vfmt->VertexAttribI4i);
187 SET_VertexAttribI4ivEXT(tab, vfmt->VertexAttribI4iv);
188 SET_VertexAttribI4uiEXT(tab, vfmt->VertexAttribI4ui);
189 SET_VertexAttribI4uivEXT(tab, vfmt->VertexAttribI4uiv);
190 }
191
192 if (ctx->API == API_OPENGL) {
193 /* GL_ARB_vertex_type_10_10_10_2_rev / GL 3.3 */
194 SET_VertexP2ui(tab, vfmt->VertexP2ui);
195 SET_VertexP2uiv(tab, vfmt->VertexP2uiv);
196 SET_VertexP3ui(tab, vfmt->VertexP3ui);
197 SET_VertexP3uiv(tab, vfmt->VertexP3uiv);
198 SET_VertexP4ui(tab, vfmt->VertexP4ui);
199 SET_VertexP4uiv(tab, vfmt->VertexP4uiv);
200
201 SET_TexCoordP1ui(tab, vfmt->TexCoordP1ui);
202 SET_TexCoordP1uiv(tab, vfmt->TexCoordP1uiv);
203 SET_TexCoordP2ui(tab, vfmt->TexCoordP2ui);
204 SET_TexCoordP2uiv(tab, vfmt->TexCoordP2uiv);
205 SET_TexCoordP3ui(tab, vfmt->TexCoordP3ui);
206 SET_TexCoordP3uiv(tab, vfmt->TexCoordP3uiv);
207 SET_TexCoordP4ui(tab, vfmt->TexCoordP4ui);
208 SET_TexCoordP4uiv(tab, vfmt->TexCoordP4uiv);
209
210 SET_MultiTexCoordP1ui(tab, vfmt->MultiTexCoordP1ui);
211 SET_MultiTexCoordP2ui(tab, vfmt->MultiTexCoordP2ui);
212 SET_MultiTexCoordP3ui(tab, vfmt->MultiTexCoordP3ui);
213 SET_MultiTexCoordP4ui(tab, vfmt->MultiTexCoordP4ui);
214 SET_MultiTexCoordP1uiv(tab, vfmt->MultiTexCoordP1uiv);
215 SET_MultiTexCoordP2uiv(tab, vfmt->MultiTexCoordP2uiv);
216 SET_MultiTexCoordP3uiv(tab, vfmt->MultiTexCoordP3uiv);
217 SET_MultiTexCoordP4uiv(tab, vfmt->MultiTexCoordP4uiv);
218
219 SET_NormalP3ui(tab, vfmt->NormalP3ui);
220 SET_NormalP3uiv(tab, vfmt->NormalP3uiv);
221
222 SET_ColorP3ui(tab, vfmt->ColorP3ui);
223 SET_ColorP4ui(tab, vfmt->ColorP4ui);
224 SET_ColorP3uiv(tab, vfmt->ColorP3uiv);
225 SET_ColorP4uiv(tab, vfmt->ColorP4uiv);
226
227 SET_SecondaryColorP3ui(tab, vfmt->SecondaryColorP3ui);
228 SET_SecondaryColorP3uiv(tab, vfmt->SecondaryColorP3uiv);
229 }
230
231 if (_mesa_is_desktop_gl(ctx)) {
232 SET_VertexAttribP1ui(tab, vfmt->VertexAttribP1ui);
233 SET_VertexAttribP2ui(tab, vfmt->VertexAttribP2ui);
234 SET_VertexAttribP3ui(tab, vfmt->VertexAttribP3ui);
235 SET_VertexAttribP4ui(tab, vfmt->VertexAttribP4ui);
236
237 SET_VertexAttribP1uiv(tab, vfmt->VertexAttribP1uiv);
238 SET_VertexAttribP2uiv(tab, vfmt->VertexAttribP2uiv);
239 SET_VertexAttribP3uiv(tab, vfmt->VertexAttribP3uiv);
240 SET_VertexAttribP4uiv(tab, vfmt->VertexAttribP4uiv);
241 }
242 }
243
244
245 /**
246 * Install per-vertex functions into the API dispatch table for execution.
247 */
248 void
249 _mesa_install_exec_vtxfmt(struct gl_context *ctx, const GLvertexformat *vfmt)
250 {
251 install_vtxfmt( ctx, ctx->Exec, vfmt );
252 }
253
254
255 /**
256 * Install per-vertex functions into the API dispatch table for display
257 * list compilation.
258 */
259 void
260 _mesa_install_save_vtxfmt(struct gl_context *ctx, const GLvertexformat *vfmt)
261 {
262 if (_mesa_is_desktop_gl(ctx))
263 install_vtxfmt( ctx, ctx->Save, vfmt );
264 }