Merge branch '7.8'
[mesa.git] / src / mesa / math / m_xform.h
1 /*
2 * Mesa 3-D graphics library
3 * Version: 7.3
4 *
5 * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
21 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
22 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
23 */
24
25
26 #ifndef _M_XFORM_H
27 #define _M_XFORM_H
28
29
30 #include "main/glheader.h"
31 #include "main/config.h"
32 #include "math/m_vector.h"
33 #include "math/m_matrix.h"
34
35 #ifdef USE_X86_ASM
36 #define _XFORMAPI _ASMAPI
37 #define _XFORMAPIP _ASMAPIP
38 #else
39 #define _XFORMAPI
40 #define _XFORMAPIP *
41 #endif
42
43
44 extern void
45 _math_init_transformation(void);
46 extern void
47 init_c_cliptest(void);
48
49 /* KW: Clip functions now do projective divide as well. The projected
50 * coordinates are very useful to us because they let us cull
51 * backfaces and eliminate vertices from lighting, fogging, etc
52 * calculations. Despite the fact that this divide could be done one
53 * day in hardware, we would still have a reason to want to do it here
54 * as long as those other calculations remain in software.
55 *
56 * Clipping is a convenient place to do the divide on x86 as it should be
57 * possible to overlap with integer outcode calculations.
58 *
59 * There are two cases where we wouldn't want to do the divide in cliptest:
60 * - When we aren't clipping. We still might want to cull backfaces
61 * so the divide should be done elsewhere. This currently never
62 * happens.
63 *
64 * - When culling isn't likely to help us, such as when the GL culling
65 * is disabled and we not lighting or are only lighting
66 * one-sided. In this situation, backface determination provides
67 * us with no useful information. A tricky case to detect is when
68 * all input data is already culled, although hopefully the
69 * application wouldn't turn on culling in such cases.
70 *
71 * We supply a buffer to hold the [x/w,y/w,z/w,1/w] values which
72 * are the result of the projection. This is only used in the
73 * 4-vector case - in other cases, we just use the clip coordinates
74 * as the projected coordinates - they are identical.
75 *
76 * This is doubly convenient because it means the Win[] array is now
77 * of the same stride as all the others, so I can now turn map_vertices
78 * into a straight-forward matrix transformation, with asm acceleration
79 * automatically available.
80 */
81
82 /* Vertex buffer clipping flags
83 */
84 #define CLIP_RIGHT_SHIFT 0
85 #define CLIP_LEFT_SHIFT 1
86 #define CLIP_TOP_SHIFT 2
87 #define CLIP_BOTTOM_SHIFT 3
88 #define CLIP_NEAR_SHIFT 4
89 #define CLIP_FAR_SHIFT 5
90
91 #define CLIP_RIGHT_BIT 0x01
92 #define CLIP_LEFT_BIT 0x02
93 #define CLIP_TOP_BIT 0x04
94 #define CLIP_BOTTOM_BIT 0x08
95 #define CLIP_NEAR_BIT 0x10
96 #define CLIP_FAR_BIT 0x20
97 #define CLIP_USER_BIT 0x40
98 #define CLIP_CULL_BIT 0x80
99 #define CLIP_FRUSTUM_BITS 0x3f
100
101
102 typedef GLvector4f * (_XFORMAPIP clip_func)( GLvector4f *vClip,
103 GLvector4f *vProj,
104 GLubyte clipMask[],
105 GLubyte *orMask,
106 GLubyte *andMask,
107 GLboolean viewport_z_clip );
108
109 typedef void (*dotprod_func)( GLfloat *out,
110 GLuint out_stride,
111 CONST GLvector4f *coord_vec,
112 CONST GLfloat plane[4] );
113
114 typedef void (*vec_copy_func)( GLvector4f *to,
115 CONST GLvector4f *from );
116
117
118
119 /*
120 * Functions for transformation of normals in the VB.
121 */
122 typedef void (_NORMAPIP normal_func)( CONST GLmatrix *mat,
123 GLfloat scale,
124 CONST GLvector4f *in,
125 CONST GLfloat lengths[],
126 GLvector4f *dest );
127
128
129 /* Flags for selecting a normal transformation function.
130 */
131 #define NORM_RESCALE 0x1 /* apply the scale factor */
132 #define NORM_NORMALIZE 0x2 /* normalize */
133 #define NORM_TRANSFORM 0x4 /* apply the transformation matrix */
134 #define NORM_TRANSFORM_NO_ROT 0x8 /* apply the transformation matrix */
135
136
137
138
139 /* KW: New versions of the transform function allow a mask array
140 * specifying that individual vector transform should be skipped
141 * when the mask byte is zero. This is always present as a
142 * parameter, to allow a unified interface.
143 */
144 typedef void (_XFORMAPIP transform_func)( GLvector4f *to_vec,
145 CONST GLfloat m[16],
146 CONST GLvector4f *from_vec );
147
148
149 extern dotprod_func _mesa_dotprod_tab[5];
150 extern vec_copy_func _mesa_copy_tab[0x10];
151 extern vec_copy_func _mesa_copy_clean_tab[5];
152 extern clip_func _mesa_clip_tab[5];
153 extern clip_func _mesa_clip_np_tab[5];
154 extern normal_func _mesa_normal_tab[0xf];
155
156 /* Use of 2 layers of linked 1-dimensional arrays to reduce
157 * cost of lookup.
158 */
159 extern transform_func *_mesa_transform_tab[5];
160
161
162
163 #define TransformRaw( to, mat, from ) \
164 ( _mesa_transform_tab[(from)->size][(mat)->type]( to, (mat)->m, from ), \
165 (to) )
166
167
168 #endif