mesa: Eliminate parameters to dd_function_table::Viewport
[mesa.git] / src / mesa / program / arbprogparse.c
1 /*
2 * Mesa 3-D graphics library
3 *
4 * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the "Software"),
8 * to deal in the Software without restriction, including without limitation
9 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10 * and/or sell copies of the Software, and to permit persons to whom the
11 * Software is furnished to do so, subject to the following conditions:
12 *
13 * The above copyright notice and this permission notice shall be included
14 * in all copies or substantial portions of the Software.
15 *
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
17 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
19 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
20 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
21 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
22 * OTHER DEALINGS IN THE SOFTWARE.
23 */
24
25 #define DEBUG_PARSING 0
26
27 /**
28 * \file arbprogparse.c
29 * ARB_*_program parser core
30 * \author Karl Rasche
31 */
32
33 /**
34 Notes on program parameters, etc.
35
36 The instructions we emit will use six kinds of source registers:
37
38 PROGRAM_INPUT - input registers
39 PROGRAM_TEMPORARY - temp registers
40 PROGRAM_ADDRESS - address/indirect register
41 PROGRAM_SAMPLER - texture sampler
42 PROGRAM_CONSTANT - indexes into program->Parameters, a known constant/literal
43 PROGRAM_STATE_VAR - indexes into program->Parameters, and may actually be:
44 + a state variable, like "state.fog.color", or
45 + a pointer to a "program.local[k]" parameter, or
46 + a pointer to a "program.env[k]" parameter
47
48 Basically, all the program.local[] and program.env[] values will get mapped
49 into the unified gl_program->Parameters array. This solves the problem of
50 having three separate program parameter arrays.
51 */
52
53
54 #include "main/glheader.h"
55 #include "main/imports.h"
56 #include "main/context.h"
57 #include "main/mtypes.h"
58 #include "arbprogparse.h"
59 #include "programopt.h"
60 #include "prog_parameter.h"
61 #include "prog_statevars.h"
62 #include "prog_instruction.h"
63 #include "program_parser.h"
64
65
66 void
67 _mesa_parse_arb_fragment_program(struct gl_context* ctx, GLenum target,
68 const GLvoid *str, GLsizei len,
69 struct gl_fragment_program *program)
70 {
71 struct gl_program prog;
72 struct asm_parser_state state;
73 GLuint i;
74
75 ASSERT(target == GL_FRAGMENT_PROGRAM_ARB);
76
77 memset(&prog, 0, sizeof(prog));
78 memset(&state, 0, sizeof(state));
79 state.prog = &prog;
80
81 if (!_mesa_parse_arb_program(ctx, target, (const GLubyte*) str, len,
82 &state)) {
83 /* Error in the program. Just return. */
84 return;
85 }
86
87 free(program->Base.String);
88
89 /* Copy the relevant contents of the arb_program struct into the
90 * fragment_program struct.
91 */
92 program->Base.String = prog.String;
93 program->Base.NumInstructions = prog.NumInstructions;
94 program->Base.NumTemporaries = prog.NumTemporaries;
95 program->Base.NumParameters = prog.NumParameters;
96 program->Base.NumAttributes = prog.NumAttributes;
97 program->Base.NumAddressRegs = prog.NumAddressRegs;
98 program->Base.NumNativeInstructions = prog.NumNativeInstructions;
99 program->Base.NumNativeTemporaries = prog.NumNativeTemporaries;
100 program->Base.NumNativeParameters = prog.NumNativeParameters;
101 program->Base.NumNativeAttributes = prog.NumNativeAttributes;
102 program->Base.NumNativeAddressRegs = prog.NumNativeAddressRegs;
103 program->Base.NumAluInstructions = prog.NumAluInstructions;
104 program->Base.NumTexInstructions = prog.NumTexInstructions;
105 program->Base.NumTexIndirections = prog.NumTexIndirections;
106 program->Base.NumNativeAluInstructions = prog.NumAluInstructions;
107 program->Base.NumNativeTexInstructions = prog.NumTexInstructions;
108 program->Base.NumNativeTexIndirections = prog.NumTexIndirections;
109 program->Base.InputsRead = prog.InputsRead;
110 program->Base.OutputsWritten = prog.OutputsWritten;
111 program->Base.IndirectRegisterFiles = prog.IndirectRegisterFiles;
112 for (i = 0; i < MAX_TEXTURE_IMAGE_UNITS; i++) {
113 program->Base.TexturesUsed[i] = prog.TexturesUsed[i];
114 if (prog.TexturesUsed[i])
115 program->Base.SamplersUsed |= (1 << i);
116 }
117 program->Base.ShadowSamplers = prog.ShadowSamplers;
118 program->OriginUpperLeft = state.option.OriginUpperLeft;
119 program->PixelCenterInteger = state.option.PixelCenterInteger;
120
121 program->UsesKill = state.fragment.UsesKill;
122 program->UsesDFdy = state.fragment.UsesDFdy;
123
124 free(program->Base.Instructions);
125 program->Base.Instructions = prog.Instructions;
126
127 if (program->Base.Parameters)
128 _mesa_free_parameter_list(program->Base.Parameters);
129 program->Base.Parameters = prog.Parameters;
130
131 /* Append fog instructions now if the program has "OPTION ARB_fog_exp"
132 * or similar. We used to leave this up to drivers, but it appears
133 * there's no hardware that wants to do fog in a discrete stage separate
134 * from the fragment shader.
135 */
136 if (state.option.Fog != OPTION_NONE) {
137 static const GLenum fog_modes[4] = {
138 GL_NONE, GL_EXP, GL_EXP2, GL_LINEAR
139 };
140
141 /* XXX: we should somehow recompile this to remove clamping if disabled
142 * On the ATI driver, this is unclampled if fragment clamping is disabled
143 */
144 _mesa_append_fog_code(ctx, program, fog_modes[state.option.Fog], GL_TRUE);
145 }
146
147 #if DEBUG_FP
148 printf("____________Fragment program %u ________\n", program->Base.Id);
149 _mesa_print_program(&program->Base);
150 #endif
151 }
152
153
154
155 /**
156 * Parse the vertex program string. If success, update the given
157 * vertex_program object with the new program. Else, leave the vertex_program
158 * object unchanged.
159 */
160 void
161 _mesa_parse_arb_vertex_program(struct gl_context *ctx, GLenum target,
162 const GLvoid *str, GLsizei len,
163 struct gl_vertex_program *program)
164 {
165 struct gl_program prog;
166 struct asm_parser_state state;
167
168 ASSERT(target == GL_VERTEX_PROGRAM_ARB);
169
170 memset(&prog, 0, sizeof(prog));
171 memset(&state, 0, sizeof(state));
172 state.prog = &prog;
173
174 if (!_mesa_parse_arb_program(ctx, target, (const GLubyte*) str, len,
175 &state)) {
176 _mesa_error(ctx, GL_INVALID_OPERATION, "glProgramString(bad program)");
177 return;
178 }
179
180 free(program->Base.String);
181
182 /* Copy the relevant contents of the arb_program struct into the
183 * vertex_program struct.
184 */
185 program->Base.String = prog.String;
186 program->Base.NumInstructions = prog.NumInstructions;
187 program->Base.NumTemporaries = prog.NumTemporaries;
188 program->Base.NumParameters = prog.NumParameters;
189 program->Base.NumAttributes = prog.NumAttributes;
190 program->Base.NumAddressRegs = prog.NumAddressRegs;
191 program->Base.NumNativeInstructions = prog.NumNativeInstructions;
192 program->Base.NumNativeTemporaries = prog.NumNativeTemporaries;
193 program->Base.NumNativeParameters = prog.NumNativeParameters;
194 program->Base.NumNativeAttributes = prog.NumNativeAttributes;
195 program->Base.NumNativeAddressRegs = prog.NumNativeAddressRegs;
196 program->Base.InputsRead = prog.InputsRead;
197 program->Base.OutputsWritten = prog.OutputsWritten;
198 program->Base.IndirectRegisterFiles = prog.IndirectRegisterFiles;
199 program->IsPositionInvariant = (state.option.PositionInvariant)
200 ? GL_TRUE : GL_FALSE;
201
202 free(program->Base.Instructions);
203 program->Base.Instructions = prog.Instructions;
204
205 if (program->Base.Parameters)
206 _mesa_free_parameter_list(program->Base.Parameters);
207 program->Base.Parameters = prog.Parameters;
208
209 #if DEBUG_VP
210 printf("____________Vertex program %u __________\n", program->Base.Id);
211 _mesa_print_program(&program->Base);
212 #endif
213 }