glsl_type: Add support for explicitly laid out matrices and arrays
[mesa.git] / src / mesa / program / ir_to_mesa.h
1 /*
2 * Copyright © 2010 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
21 * DEALINGS IN THE SOFTWARE.
22 */
23
24 #ifndef IR_TO_MESA_H
25 #define IR_TO_MESA_H
26
27 #include "main/glheader.h"
28
29 #ifdef __cplusplus
30 extern "C" {
31 #endif
32
33 struct gl_context;
34 struct gl_program;
35 struct gl_shader;
36 struct gl_shader_program;
37 struct gl_linked_shader;
38 struct gl_program_parameter_list;
39
40 void _mesa_glsl_link_shader(struct gl_context *ctx, struct gl_shader_program *prog);
41 GLboolean _mesa_ir_link_shader(struct gl_context *ctx, struct gl_shader_program *prog);
42
43 void
44 _mesa_generate_parameters_list_for_uniforms(struct gl_context *ctx,
45 struct gl_shader_program
46 *shader_program,
47 struct gl_linked_shader *sh,
48 struct gl_program_parameter_list
49 *params);
50 void
51 _mesa_associate_uniform_storage(struct gl_context *ctx,
52 struct gl_shader_program *shader_program,
53 struct gl_program *prog,
54 bool propagate_to_storage);
55
56 #ifdef __cplusplus
57 }
58 #endif
59
60 #endif /* IR_TO_MESA_H */