st/mesa: optimize DEPTH_STENCIL copies using fragment shader
[mesa.git] / src / mesa / program / prog_noise.h
1 /*
2 * Mesa 3-D graphics library
3 *
4 * Copyright (C) 2006 Brian Paul All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the "Software"),
8 * to deal in the Software without restriction, including without limitation
9 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10 * and/or sell copies of the Software, and to permit persons to whom the
11 * Software is furnished to do so, subject to the following conditions:
12 *
13 * The above copyright notice and this permission notice shall be included
14 * in all copies or substantial portions of the Software.
15 *
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
17 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
19 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
20 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
21 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
22 * OTHER DEALINGS IN THE SOFTWARE.
23 */
24
25 #ifndef PROG_NOISE
26 #define PROG_NOISE
27
28 #include "main/glheader.h"
29
30 extern GLfloat _mesa_noise1(GLfloat);
31 extern GLfloat _mesa_noise2(GLfloat, GLfloat);
32 extern GLfloat _mesa_noise3(GLfloat, GLfloat, GLfloat);
33 extern GLfloat _mesa_noise4(GLfloat, GLfloat, GLfloat, GLfloat);
34
35 #endif
36