draw: corrections to allow for different cliptest cases
[mesa.git] / src / mesa / program / prog_parameter.c
1 /*
2 * Mesa 3-D graphics library
3 * Version: 7.3
4 *
5 * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
21 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
22 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
23 */
24
25 /**
26 * \file prog_parameter.c
27 * Program parameter lists and functions.
28 * \author Brian Paul
29 */
30
31
32 #include "main/glheader.h"
33 #include "main/imports.h"
34 #include "main/macros.h"
35 #include "prog_instruction.h"
36 #include "prog_parameter.h"
37 #include "prog_statevars.h"
38
39
40 struct gl_program_parameter_list *
41 _mesa_new_parameter_list(void)
42 {
43 return CALLOC_STRUCT(gl_program_parameter_list);
44 }
45
46
47 struct gl_program_parameter_list *
48 _mesa_new_parameter_list_sized(unsigned size)
49 {
50 struct gl_program_parameter_list *p = _mesa_new_parameter_list();
51
52 if ((p != NULL) && (size != 0)) {
53 p->Size = size;
54
55 /* alloc arrays */
56 p->Parameters = (struct gl_program_parameter *)
57 calloc(1, size * sizeof(struct gl_program_parameter));
58
59 p->ParameterValues = (GLfloat (*)[4])
60 _mesa_align_malloc(size * 4 *sizeof(GLfloat), 16);
61
62
63 if ((p->Parameters == NULL) || (p->ParameterValues == NULL)) {
64 free(p->Parameters);
65 _mesa_align_free(p->ParameterValues);
66 free(p);
67 p = NULL;
68 }
69 }
70
71 return p;
72 }
73
74
75 /**
76 * Free a parameter list and all its parameters
77 */
78 void
79 _mesa_free_parameter_list(struct gl_program_parameter_list *paramList)
80 {
81 GLuint i;
82 for (i = 0; i < paramList->NumParameters; i++) {
83 if (paramList->Parameters[i].Name)
84 free((void *) paramList->Parameters[i].Name);
85 }
86 free(paramList->Parameters);
87 if (paramList->ParameterValues)
88 _mesa_align_free(paramList->ParameterValues);
89 free(paramList);
90 }
91
92
93 /**
94 * Add a new parameter to a parameter list.
95 * Note that parameter values are usually 4-element GLfloat vectors.
96 * When size > 4 we'll allocate a sequential block of parameters to
97 * store all the values (in blocks of 4).
98 *
99 * \param paramList the list to add the parameter to
100 * \param type type of parameter, such as
101 * \param name the parameter name, will be duplicated/copied!
102 * \param size number of elements in 'values' vector (1..4, or more)
103 * \param datatype GL_FLOAT, GL_FLOAT_VECx, GL_INT, GL_INT_VECx or GL_NONE.
104 * \param values initial parameter value, up to 4 GLfloats, or NULL
105 * \param state state indexes, or NULL
106 * \return index of new parameter in the list, or -1 if error (out of mem)
107 */
108 GLint
109 _mesa_add_parameter(struct gl_program_parameter_list *paramList,
110 gl_register_file type, const char *name,
111 GLuint size, GLenum datatype, const GLfloat *values,
112 const gl_state_index state[STATE_LENGTH],
113 GLbitfield flags)
114 {
115 const GLuint oldNum = paramList->NumParameters;
116 const GLuint sz4 = (size + 3) / 4; /* no. of new param slots needed */
117
118 assert(size > 0);
119
120 if (oldNum + sz4 > paramList->Size) {
121 /* Need to grow the parameter list array (alloc some extra) */
122 paramList->Size = paramList->Size + 4 * sz4;
123
124 /* realloc arrays */
125 paramList->Parameters = (struct gl_program_parameter *)
126 _mesa_realloc(paramList->Parameters,
127 oldNum * sizeof(struct gl_program_parameter),
128 paramList->Size * sizeof(struct gl_program_parameter));
129
130 paramList->ParameterValues = (GLfloat (*)[4])
131 _mesa_align_realloc(paramList->ParameterValues, /* old buf */
132 oldNum * 4 * sizeof(GLfloat), /* old size */
133 paramList->Size * 4 *sizeof(GLfloat), /* new sz */
134 16);
135 }
136
137 if (!paramList->Parameters ||
138 !paramList->ParameterValues) {
139 /* out of memory */
140 paramList->NumParameters = 0;
141 paramList->Size = 0;
142 return -1;
143 }
144 else {
145 GLuint i;
146
147 paramList->NumParameters = oldNum + sz4;
148
149 memset(&paramList->Parameters[oldNum], 0,
150 sz4 * sizeof(struct gl_program_parameter));
151
152 for (i = 0; i < sz4; i++) {
153 struct gl_program_parameter *p = paramList->Parameters + oldNum + i;
154 p->Name = name ? _mesa_strdup(name) : NULL;
155 p->Type = type;
156 p->Size = size;
157 p->DataType = datatype;
158 p->Flags = flags;
159 if (values) {
160 COPY_4V(paramList->ParameterValues[oldNum + i], values);
161 values += 4;
162 p->Initialized = GL_TRUE;
163 }
164 else {
165 /* silence valgrind */
166 ASSIGN_4V(paramList->ParameterValues[oldNum + i], 0, 0, 0, 0);
167 }
168 size -= 4;
169 }
170
171 if (state) {
172 for (i = 0; i < STATE_LENGTH; i++)
173 paramList->Parameters[oldNum].StateIndexes[i] = state[i];
174 }
175
176 return (GLint) oldNum;
177 }
178 }
179
180
181 /**
182 * Add a new named program parameter (Ex: NV_fragment_program DEFINE statement)
183 * \return index of the new entry in the parameter list
184 */
185 GLint
186 _mesa_add_named_parameter(struct gl_program_parameter_list *paramList,
187 const char *name, const GLfloat values[4])
188 {
189 return _mesa_add_parameter(paramList, PROGRAM_NAMED_PARAM, name,
190 4, GL_NONE, values, NULL, 0x0);
191
192 }
193
194
195 /**
196 * Add a new named constant to the parameter list.
197 * This will be used when the program contains something like this:
198 * PARAM myVals = { 0, 1, 2, 3 };
199 *
200 * \param paramList the parameter list
201 * \param name the name for the constant
202 * \param values four float values
203 * \return index/position of the new parameter in the parameter list
204 */
205 GLint
206 _mesa_add_named_constant(struct gl_program_parameter_list *paramList,
207 const char *name, const GLfloat values[4],
208 GLuint size)
209 {
210 /* first check if this is a duplicate constant */
211 GLint pos;
212 for (pos = 0; pos < (GLint)paramList->NumParameters; pos++) {
213 const GLfloat *pvals = paramList->ParameterValues[pos];
214 if (pvals[0] == values[0] &&
215 pvals[1] == values[1] &&
216 pvals[2] == values[2] &&
217 pvals[3] == values[3] &&
218 strcmp(paramList->Parameters[pos].Name, name) == 0) {
219 /* Same name and value is already in the param list - reuse it */
220 return pos;
221 }
222 }
223 /* not found, add new parameter */
224 return _mesa_add_parameter(paramList, PROGRAM_CONSTANT, name,
225 size, GL_NONE, values, NULL, 0x0);
226 }
227
228
229 /**
230 * Add a new unnamed constant to the parameter list. This will be used
231 * when a fragment/vertex program contains something like this:
232 * MOV r, { 0, 1, 2, 3 };
233 * If swizzleOut is non-null we'll search the parameter list for an
234 * existing instance of the constant which matches with a swizzle.
235 *
236 * \param paramList the parameter list
237 * \param values four float values
238 * \param swizzleOut returns swizzle mask for accessing the constant
239 * \return index/position of the new parameter in the parameter list.
240 */
241 GLint
242 _mesa_add_unnamed_constant(struct gl_program_parameter_list *paramList,
243 const GLfloat values[4], GLuint size,
244 GLuint *swizzleOut)
245 {
246 GLint pos;
247 ASSERT(size >= 1);
248 ASSERT(size <= 4);
249
250 if (swizzleOut &&
251 _mesa_lookup_parameter_constant(paramList, values,
252 size, &pos, swizzleOut)) {
253 return pos;
254 }
255
256 /* Look for empty space in an already unnamed constant parameter
257 * to add this constant. This will only work for single-element
258 * constants because we rely on smearing (i.e. .yyyy or .zzzz).
259 */
260 if (size == 1 && swizzleOut) {
261 for (pos = 0; pos < (GLint) paramList->NumParameters; pos++) {
262 struct gl_program_parameter *p = paramList->Parameters + pos;
263 if (p->Type == PROGRAM_CONSTANT && p->Size + size <= 4) {
264 /* ok, found room */
265 GLfloat *pVal = paramList->ParameterValues[pos];
266 GLuint swz = p->Size; /* 1, 2 or 3 for Y, Z, W */
267 pVal[p->Size] = values[0];
268 p->Size++;
269 *swizzleOut = MAKE_SWIZZLE4(swz, swz, swz, swz);
270 return pos;
271 }
272 }
273 }
274
275 /* add a new parameter to store this constant */
276 pos = _mesa_add_parameter(paramList, PROGRAM_CONSTANT, NULL,
277 size, GL_NONE, values, NULL, 0x0);
278 if (pos >= 0 && swizzleOut) {
279 if (size == 1)
280 *swizzleOut = SWIZZLE_XXXX;
281 else
282 *swizzleOut = SWIZZLE_NOOP;
283 }
284 return pos;
285 }
286
287 /**
288 * Add parameter representing a varying variable.
289 */
290 GLint
291 _mesa_add_varying(struct gl_program_parameter_list *paramList,
292 const char *name, GLuint size, GLenum datatype,
293 GLbitfield flags)
294 {
295 GLint i = _mesa_lookup_parameter_index(paramList, -1, name);
296 if (i >= 0 && paramList->Parameters[i].Type == PROGRAM_VARYING) {
297 /* already in list */
298 return i;
299 }
300 else {
301 /*assert(size == 4);*/
302 i = _mesa_add_parameter(paramList, PROGRAM_VARYING, name,
303 size, datatype, NULL, NULL, flags);
304 return i;
305 }
306 }
307
308
309 /**
310 * Add parameter representing a vertex program attribute.
311 * \param size size of attribute (in floats), may be -1 if unknown
312 * \param attrib the attribute index, or -1 if unknown
313 */
314 GLint
315 _mesa_add_attribute(struct gl_program_parameter_list *paramList,
316 const char *name, GLint size, GLenum datatype, GLint attrib)
317 {
318 GLint i = _mesa_lookup_parameter_index(paramList, -1, name);
319 if (i >= 0) {
320 /* replace */
321 if (attrib < 0)
322 attrib = i;
323 paramList->Parameters[i].StateIndexes[0] = attrib;
324 }
325 else {
326 /* add */
327 gl_state_index state[STATE_LENGTH];
328 state[0] = (gl_state_index) attrib;
329 if (size < 0)
330 size = 4;
331 i = _mesa_add_parameter(paramList, PROGRAM_INPUT, name,
332 size, datatype, NULL, state, 0x0);
333 }
334 return i;
335 }
336
337
338
339 #if 0 /* not used yet */
340 /**
341 * Returns the number of 4-component registers needed to store a piece
342 * of GL state. For matrices this may be as many as 4 registers,
343 * everything else needs
344 * just 1 register.
345 */
346 static GLuint
347 sizeof_state_reference(const GLint *stateTokens)
348 {
349 if (stateTokens[0] == STATE_MATRIX) {
350 GLuint rows = stateTokens[4] - stateTokens[3] + 1;
351 assert(rows >= 1);
352 assert(rows <= 4);
353 return rows;
354 }
355 else {
356 return 1;
357 }
358 }
359 #endif
360
361
362 /**
363 * Add a new state reference to the parameter list.
364 * This will be used when the program contains something like this:
365 * PARAM ambient = state.material.front.ambient;
366 *
367 * \param paramList the parameter list
368 * \param stateTokens an array of 5 (STATE_LENGTH) state tokens
369 * \return index of the new parameter.
370 */
371 GLint
372 _mesa_add_state_reference(struct gl_program_parameter_list *paramList,
373 const gl_state_index stateTokens[STATE_LENGTH])
374 {
375 const GLuint size = 4; /* XXX fix */
376 char *name;
377 GLint index;
378
379 /* Check if the state reference is already in the list */
380 for (index = 0; index < (GLint) paramList->NumParameters; index++) {
381 GLuint i, match = 0;
382 for (i = 0; i < STATE_LENGTH; i++) {
383 if (paramList->Parameters[index].StateIndexes[i] == stateTokens[i]) {
384 match++;
385 }
386 else {
387 break;
388 }
389 }
390 if (match == STATE_LENGTH) {
391 /* this state reference is already in the parameter list */
392 return index;
393 }
394 }
395
396 name = _mesa_program_state_string(stateTokens);
397 index = _mesa_add_parameter(paramList, PROGRAM_STATE_VAR, name,
398 size, GL_NONE,
399 NULL, (gl_state_index *) stateTokens, 0x0);
400 paramList->StateFlags |= _mesa_program_state_flags(stateTokens);
401
402 /* free name string here since we duplicated it in add_parameter() */
403 free(name);
404
405 return index;
406 }
407
408
409 /**
410 * Lookup a parameter value by name in the given parameter list.
411 * \return pointer to the float[4] values.
412 */
413 GLfloat *
414 _mesa_lookup_parameter_value(const struct gl_program_parameter_list *paramList,
415 GLsizei nameLen, const char *name)
416 {
417 GLint i = _mesa_lookup_parameter_index(paramList, nameLen, name);
418 if (i < 0)
419 return NULL;
420 else
421 return paramList->ParameterValues[i];
422 }
423
424
425 /**
426 * Given a program parameter name, find its position in the list of parameters.
427 * \param paramList the parameter list to search
428 * \param nameLen length of name (in chars).
429 * If length is negative, assume that name is null-terminated.
430 * \param name the name to search for
431 * \return index of parameter in the list.
432 */
433 GLint
434 _mesa_lookup_parameter_index(const struct gl_program_parameter_list *paramList,
435 GLsizei nameLen, const char *name)
436 {
437 GLint i;
438
439 if (!paramList)
440 return -1;
441
442 if (nameLen == -1) {
443 /* name is null-terminated */
444 for (i = 0; i < (GLint) paramList->NumParameters; i++) {
445 if (paramList->Parameters[i].Name &&
446 strcmp(paramList->Parameters[i].Name, name) == 0)
447 return i;
448 }
449 }
450 else {
451 /* name is not null-terminated, use nameLen */
452 for (i = 0; i < (GLint) paramList->NumParameters; i++) {
453 if (paramList->Parameters[i].Name &&
454 strncmp(paramList->Parameters[i].Name, name, nameLen) == 0
455 && strlen(paramList->Parameters[i].Name) == (size_t)nameLen)
456 return i;
457 }
458 }
459 return -1;
460 }
461
462
463 /**
464 * Look for a float vector in the given parameter list. The float vector
465 * may be of length 1, 2, 3 or 4. If swizzleOut is non-null, we'll try
466 * swizzling to find a match.
467 * \param list the parameter list to search
468 * \param v the float vector to search for
469 * \param vSize number of element in v
470 * \param posOut returns the position of the constant, if found
471 * \param swizzleOut returns a swizzle mask describing location of the
472 * vector elements if found.
473 * \return GL_TRUE if found, GL_FALSE if not found
474 */
475 GLboolean
476 _mesa_lookup_parameter_constant(const struct gl_program_parameter_list *list,
477 const GLfloat v[], GLuint vSize,
478 GLint *posOut, GLuint *swizzleOut)
479 {
480 GLuint i;
481
482 assert(vSize >= 1);
483 assert(vSize <= 4);
484
485 if (!list) {
486 *posOut = -1;
487 return GL_FALSE;
488 }
489
490 for (i = 0; i < list->NumParameters; i++) {
491 if (list->Parameters[i].Type == PROGRAM_CONSTANT) {
492 if (!swizzleOut) {
493 /* swizzle not allowed */
494 GLuint j, match = 0;
495 for (j = 0; j < vSize; j++) {
496 if (v[j] == list->ParameterValues[i][j])
497 match++;
498 }
499 if (match == vSize) {
500 *posOut = i;
501 return GL_TRUE;
502 }
503 }
504 else {
505 /* try matching w/ swizzle */
506 if (vSize == 1) {
507 /* look for v[0] anywhere within float[4] value */
508 GLuint j;
509 for (j = 0; j < list->Parameters[i].Size; j++) {
510 if (list->ParameterValues[i][j] == v[0]) {
511 /* found it */
512 *posOut = i;
513 *swizzleOut = MAKE_SWIZZLE4(j, j, j, j);
514 return GL_TRUE;
515 }
516 }
517 }
518 else if (vSize <= list->Parameters[i].Size) {
519 /* see if we can match this constant (with a swizzle) */
520 GLuint swz[4];
521 GLuint match = 0, j, k;
522 for (j = 0; j < vSize; j++) {
523 if (v[j] == list->ParameterValues[i][j]) {
524 swz[j] = j;
525 match++;
526 }
527 else {
528 for (k = 0; k < list->Parameters[i].Size; k++) {
529 if (v[j] == list->ParameterValues[i][k]) {
530 swz[j] = k;
531 match++;
532 break;
533 }
534 }
535 }
536 }
537 /* smear last value to remaining positions */
538 for (; j < 4; j++)
539 swz[j] = swz[j-1];
540
541 if (match == vSize) {
542 *posOut = i;
543 *swizzleOut = MAKE_SWIZZLE4(swz[0], swz[1], swz[2], swz[3]);
544 return GL_TRUE;
545 }
546 }
547 }
548 }
549 }
550
551 *posOut = -1;
552 return GL_FALSE;
553 }
554
555
556 struct gl_program_parameter_list *
557 _mesa_clone_parameter_list(const struct gl_program_parameter_list *list)
558 {
559 struct gl_program_parameter_list *clone;
560 GLuint i;
561
562 clone = _mesa_new_parameter_list();
563 if (!clone)
564 return NULL;
565
566 /** Not too efficient, but correct */
567 for (i = 0; i < list->NumParameters; i++) {
568 struct gl_program_parameter *p = list->Parameters + i;
569 struct gl_program_parameter *pCopy;
570 GLuint size = MIN2(p->Size, 4);
571 GLint j = _mesa_add_parameter(clone, p->Type, p->Name, size, p->DataType,
572 list->ParameterValues[i], NULL, 0x0);
573 ASSERT(j >= 0);
574 pCopy = clone->Parameters + j;
575 pCopy->Flags = p->Flags;
576 /* copy state indexes */
577 if (p->Type == PROGRAM_STATE_VAR) {
578 GLint k;
579 for (k = 0; k < STATE_LENGTH; k++) {
580 pCopy->StateIndexes[k] = p->StateIndexes[k];
581 }
582 }
583 else {
584 clone->Parameters[j].Size = p->Size;
585 }
586
587 }
588
589 clone->StateFlags = list->StateFlags;
590
591 return clone;
592 }
593
594
595 /**
596 * Return a new parameter list which is listA + listB.
597 */
598 struct gl_program_parameter_list *
599 _mesa_combine_parameter_lists(const struct gl_program_parameter_list *listA,
600 const struct gl_program_parameter_list *listB)
601 {
602 struct gl_program_parameter_list *list;
603
604 if (listA) {
605 list = _mesa_clone_parameter_list(listA);
606 if (list && listB) {
607 GLuint i;
608 for (i = 0; i < listB->NumParameters; i++) {
609 struct gl_program_parameter *param = listB->Parameters + i;
610 _mesa_add_parameter(list, param->Type, param->Name, param->Size,
611 param->DataType,
612 listB->ParameterValues[i],
613 param->StateIndexes,
614 param->Flags);
615 }
616 }
617 }
618 else if (listB) {
619 list = _mesa_clone_parameter_list(listB);
620 }
621 else {
622 list = NULL;
623 }
624 return list;
625 }
626
627
628
629 /**
630 * Find longest name of all uniform parameters in list.
631 */
632 GLuint
633 _mesa_longest_parameter_name(const struct gl_program_parameter_list *list,
634 gl_register_file type)
635 {
636 GLuint i, maxLen = 0;
637 if (!list)
638 return 0;
639 for (i = 0; i < list->NumParameters; i++) {
640 if (list->Parameters[i].Type == type) {
641 GLuint len = strlen(list->Parameters[i].Name);
642 if (len > maxLen)
643 maxLen = len;
644 }
645 }
646 return maxLen;
647 }
648
649
650 /**
651 * Count the number of parameters in the last that match the given type.
652 */
653 GLuint
654 _mesa_num_parameters_of_type(const struct gl_program_parameter_list *list,
655 gl_register_file type)
656 {
657 GLuint i, count = 0;
658 if (list) {
659 for (i = 0; i < list->NumParameters; i++) {
660 if (list->Parameters[i].Type == type)
661 count++;
662 }
663 }
664 return count;
665 }