mesa: Change "BRIAN PAUL" to "THE AUTHORS" in license text.
[mesa.git] / src / mesa / program / prog_parameter.c
1 /*
2 * Mesa 3-D graphics library
3 * Version: 7.3
4 *
5 * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
21 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
22 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
23 */
24
25 /**
26 * \file prog_parameter.c
27 * Program parameter lists and functions.
28 * \author Brian Paul
29 */
30
31
32 #include "main/glheader.h"
33 #include "main/imports.h"
34 #include "main/macros.h"
35 #include "prog_instruction.h"
36 #include "prog_parameter.h"
37 #include "prog_statevars.h"
38
39
40 struct gl_program_parameter_list *
41 _mesa_new_parameter_list(void)
42 {
43 return CALLOC_STRUCT(gl_program_parameter_list);
44 }
45
46
47 struct gl_program_parameter_list *
48 _mesa_new_parameter_list_sized(unsigned size)
49 {
50 struct gl_program_parameter_list *p = _mesa_new_parameter_list();
51
52 if ((p != NULL) && (size != 0)) {
53 p->Size = size;
54
55 /* alloc arrays */
56 p->Parameters = (struct gl_program_parameter *)
57 calloc(1, size * sizeof(struct gl_program_parameter));
58
59 p->ParameterValues = (gl_constant_value (*)[4])
60 _mesa_align_malloc(size * 4 *sizeof(gl_constant_value), 16);
61
62
63 if ((p->Parameters == NULL) || (p->ParameterValues == NULL)) {
64 free(p->Parameters);
65 _mesa_align_free(p->ParameterValues);
66 free(p);
67 p = NULL;
68 }
69 }
70
71 return p;
72 }
73
74
75 /**
76 * Free a parameter list and all its parameters
77 */
78 void
79 _mesa_free_parameter_list(struct gl_program_parameter_list *paramList)
80 {
81 GLuint i;
82 for (i = 0; i < paramList->NumParameters; i++) {
83 free((void *)paramList->Parameters[i].Name);
84 }
85 free(paramList->Parameters);
86 if (paramList->ParameterValues)
87 _mesa_align_free(paramList->ParameterValues);
88 free(paramList);
89 }
90
91
92 /**
93 * Add a new parameter to a parameter list.
94 * Note that parameter values are usually 4-element GLfloat vectors.
95 * When size > 4 we'll allocate a sequential block of parameters to
96 * store all the values (in blocks of 4).
97 *
98 * \param paramList the list to add the parameter to
99 * \param type type of parameter, such as
100 * \param name the parameter name, will be duplicated/copied!
101 * \param size number of elements in 'values' vector (1..4, or more)
102 * \param datatype GL_FLOAT, GL_FLOAT_VECx, GL_INT, GL_INT_VECx or GL_NONE.
103 * \param values initial parameter value, up to 4 gl_constant_values, or NULL
104 * \param state state indexes, or NULL
105 * \return index of new parameter in the list, or -1 if error (out of mem)
106 */
107 GLint
108 _mesa_add_parameter(struct gl_program_parameter_list *paramList,
109 gl_register_file type, const char *name,
110 GLuint size, GLenum datatype,
111 const gl_constant_value *values,
112 const gl_state_index state[STATE_LENGTH])
113 {
114 const GLuint oldNum = paramList->NumParameters;
115 const GLuint sz4 = (size + 3) / 4; /* no. of new param slots needed */
116
117 assert(size > 0);
118
119 if (oldNum + sz4 > paramList->Size) {
120 /* Need to grow the parameter list array (alloc some extra) */
121 paramList->Size = paramList->Size + 4 * sz4;
122
123 /* realloc arrays */
124 paramList->Parameters = (struct gl_program_parameter *)
125 _mesa_realloc(paramList->Parameters,
126 oldNum * sizeof(struct gl_program_parameter),
127 paramList->Size * sizeof(struct gl_program_parameter));
128
129 paramList->ParameterValues = (gl_constant_value (*)[4])
130 _mesa_align_realloc(paramList->ParameterValues, /* old buf */
131 oldNum * 4 * sizeof(gl_constant_value),/* old sz */
132 paramList->Size*4*sizeof(gl_constant_value),/*new*/
133 16);
134 }
135
136 if (!paramList->Parameters ||
137 !paramList->ParameterValues) {
138 /* out of memory */
139 paramList->NumParameters = 0;
140 paramList->Size = 0;
141 return -1;
142 }
143 else {
144 GLuint i, j;
145
146 paramList->NumParameters = oldNum + sz4;
147
148 memset(&paramList->Parameters[oldNum], 0,
149 sz4 * sizeof(struct gl_program_parameter));
150
151 for (i = 0; i < sz4; i++) {
152 struct gl_program_parameter *p = paramList->Parameters + oldNum + i;
153 p->Name = name ? _mesa_strdup(name) : NULL;
154 p->Type = type;
155 p->Size = size;
156 p->DataType = datatype;
157 if (values) {
158 COPY_4V(paramList->ParameterValues[oldNum + i], values);
159 values += 4;
160 p->Initialized = GL_TRUE;
161 }
162 else {
163 /* silence valgrind */
164 for (j = 0; j < 4; j++)
165 paramList->ParameterValues[oldNum + i][j].f = 0;
166 }
167 size -= 4;
168 }
169
170 if (state) {
171 for (i = 0; i < STATE_LENGTH; i++)
172 paramList->Parameters[oldNum].StateIndexes[i] = state[i];
173 }
174
175 return (GLint) oldNum;
176 }
177 }
178
179
180 /**
181 * Add a new named constant to the parameter list.
182 * This will be used when the program contains something like this:
183 * PARAM myVals = { 0, 1, 2, 3 };
184 *
185 * \param paramList the parameter list
186 * \param name the name for the constant
187 * \param values four float values
188 * \return index/position of the new parameter in the parameter list
189 */
190 GLint
191 _mesa_add_named_constant(struct gl_program_parameter_list *paramList,
192 const char *name, const gl_constant_value values[4],
193 GLuint size)
194 {
195 /* first check if this is a duplicate constant */
196 GLint pos;
197 for (pos = 0; pos < (GLint)paramList->NumParameters; pos++) {
198 const gl_constant_value *pvals = paramList->ParameterValues[pos];
199 if (pvals[0].u == values[0].u &&
200 pvals[1].u == values[1].u &&
201 pvals[2].u == values[2].u &&
202 pvals[3].u == values[3].u &&
203 strcmp(paramList->Parameters[pos].Name, name) == 0) {
204 /* Same name and value is already in the param list - reuse it */
205 return pos;
206 }
207 }
208 /* not found, add new parameter */
209 return _mesa_add_parameter(paramList, PROGRAM_CONSTANT, name,
210 size, GL_NONE, values, NULL);
211 }
212
213
214 /**
215 * Add a new unnamed constant to the parameter list. This will be used
216 * when a fragment/vertex program contains something like this:
217 * MOV r, { 0, 1, 2, 3 };
218 * If swizzleOut is non-null we'll search the parameter list for an
219 * existing instance of the constant which matches with a swizzle.
220 *
221 * \param paramList the parameter list
222 * \param values four float values
223 * \param swizzleOut returns swizzle mask for accessing the constant
224 * \return index/position of the new parameter in the parameter list.
225 */
226 GLint
227 _mesa_add_typed_unnamed_constant(struct gl_program_parameter_list *paramList,
228 const gl_constant_value values[4], GLuint size,
229 GLenum datatype, GLuint *swizzleOut)
230 {
231 GLint pos;
232 ASSERT(size >= 1);
233 ASSERT(size <= 4);
234
235 if (swizzleOut &&
236 _mesa_lookup_parameter_constant(paramList, values,
237 size, &pos, swizzleOut)) {
238 return pos;
239 }
240
241 /* Look for empty space in an already unnamed constant parameter
242 * to add this constant. This will only work for single-element
243 * constants because we rely on smearing (i.e. .yyyy or .zzzz).
244 */
245 if (size == 1 && swizzleOut) {
246 for (pos = 0; pos < (GLint) paramList->NumParameters; pos++) {
247 struct gl_program_parameter *p = paramList->Parameters + pos;
248 if (p->Type == PROGRAM_CONSTANT && p->Size + size <= 4) {
249 /* ok, found room */
250 gl_constant_value *pVal = paramList->ParameterValues[pos];
251 GLuint swz = p->Size; /* 1, 2 or 3 for Y, Z, W */
252 pVal[p->Size] = values[0];
253 p->Size++;
254 *swizzleOut = MAKE_SWIZZLE4(swz, swz, swz, swz);
255 return pos;
256 }
257 }
258 }
259
260 /* add a new parameter to store this constant */
261 pos = _mesa_add_parameter(paramList, PROGRAM_CONSTANT, NULL,
262 size, datatype, values, NULL);
263 if (pos >= 0 && swizzleOut) {
264 if (size == 1)
265 *swizzleOut = SWIZZLE_XXXX;
266 else
267 *swizzleOut = SWIZZLE_NOOP;
268 }
269 return pos;
270 }
271
272 /**
273 * Add a new unnamed constant to the parameter list. This will be used
274 * when a fragment/vertex program contains something like this:
275 * MOV r, { 0, 1, 2, 3 };
276 * If swizzleOut is non-null we'll search the parameter list for an
277 * existing instance of the constant which matches with a swizzle.
278 *
279 * \param paramList the parameter list
280 * \param values four float values
281 * \param swizzleOut returns swizzle mask for accessing the constant
282 * \return index/position of the new parameter in the parameter list.
283 * \sa _mesa_add_typed_unnamed_constant
284 */
285 GLint
286 _mesa_add_unnamed_constant(struct gl_program_parameter_list *paramList,
287 const gl_constant_value values[4], GLuint size,
288 GLuint *swizzleOut)
289 {
290 return _mesa_add_typed_unnamed_constant(paramList, values, size, GL_NONE,
291 swizzleOut);
292 }
293
294 #if 0 /* not used yet */
295 /**
296 * Returns the number of 4-component registers needed to store a piece
297 * of GL state. For matrices this may be as many as 4 registers,
298 * everything else needs
299 * just 1 register.
300 */
301 static GLuint
302 sizeof_state_reference(const GLint *stateTokens)
303 {
304 if (stateTokens[0] == STATE_MATRIX) {
305 GLuint rows = stateTokens[4] - stateTokens[3] + 1;
306 assert(rows >= 1);
307 assert(rows <= 4);
308 return rows;
309 }
310 else {
311 return 1;
312 }
313 }
314 #endif
315
316
317 /**
318 * Add a new state reference to the parameter list.
319 * This will be used when the program contains something like this:
320 * PARAM ambient = state.material.front.ambient;
321 *
322 * \param paramList the parameter list
323 * \param stateTokens an array of 5 (STATE_LENGTH) state tokens
324 * \return index of the new parameter.
325 */
326 GLint
327 _mesa_add_state_reference(struct gl_program_parameter_list *paramList,
328 const gl_state_index stateTokens[STATE_LENGTH])
329 {
330 const GLuint size = 4; /* XXX fix */
331 char *name;
332 GLint index;
333
334 /* Check if the state reference is already in the list */
335 for (index = 0; index < (GLint) paramList->NumParameters; index++) {
336 if (!memcmp(paramList->Parameters[index].StateIndexes,
337 stateTokens, STATE_LENGTH * sizeof(gl_state_index))) {
338 return index;
339 }
340 }
341
342 name = _mesa_program_state_string(stateTokens);
343 index = _mesa_add_parameter(paramList, PROGRAM_STATE_VAR, name,
344 size, GL_NONE,
345 NULL, (gl_state_index *) stateTokens);
346 paramList->StateFlags |= _mesa_program_state_flags(stateTokens);
347
348 /* free name string here since we duplicated it in add_parameter() */
349 free(name);
350
351 return index;
352 }
353
354
355 /**
356 * Lookup a parameter value by name in the given parameter list.
357 * \return pointer to the float[4] values.
358 */
359 gl_constant_value *
360 _mesa_lookup_parameter_value(const struct gl_program_parameter_list *paramList,
361 GLsizei nameLen, const char *name)
362 {
363 GLint i = _mesa_lookup_parameter_index(paramList, nameLen, name);
364 if (i < 0)
365 return NULL;
366 else
367 return paramList->ParameterValues[i];
368 }
369
370
371 /**
372 * Given a program parameter name, find its position in the list of parameters.
373 * \param paramList the parameter list to search
374 * \param nameLen length of name (in chars).
375 * If length is negative, assume that name is null-terminated.
376 * \param name the name to search for
377 * \return index of parameter in the list.
378 */
379 GLint
380 _mesa_lookup_parameter_index(const struct gl_program_parameter_list *paramList,
381 GLsizei nameLen, const char *name)
382 {
383 GLint i;
384
385 if (!paramList)
386 return -1;
387
388 if (nameLen == -1) {
389 /* name is null-terminated */
390 for (i = 0; i < (GLint) paramList->NumParameters; i++) {
391 if (paramList->Parameters[i].Name &&
392 strcmp(paramList->Parameters[i].Name, name) == 0)
393 return i;
394 }
395 }
396 else {
397 /* name is not null-terminated, use nameLen */
398 for (i = 0; i < (GLint) paramList->NumParameters; i++) {
399 if (paramList->Parameters[i].Name &&
400 strncmp(paramList->Parameters[i].Name, name, nameLen) == 0
401 && strlen(paramList->Parameters[i].Name) == (size_t)nameLen)
402 return i;
403 }
404 }
405 return -1;
406 }
407
408
409 /**
410 * Look for a float vector in the given parameter list. The float vector
411 * may be of length 1, 2, 3 or 4. If swizzleOut is non-null, we'll try
412 * swizzling to find a match.
413 * \param list the parameter list to search
414 * \param v the float vector to search for
415 * \param vSize number of element in v
416 * \param posOut returns the position of the constant, if found
417 * \param swizzleOut returns a swizzle mask describing location of the
418 * vector elements if found.
419 * \return GL_TRUE if found, GL_FALSE if not found
420 */
421 GLboolean
422 _mesa_lookup_parameter_constant(const struct gl_program_parameter_list *list,
423 const gl_constant_value v[], GLuint vSize,
424 GLint *posOut, GLuint *swizzleOut)
425 {
426 GLuint i;
427
428 assert(vSize >= 1);
429 assert(vSize <= 4);
430
431 if (!list) {
432 *posOut = -1;
433 return GL_FALSE;
434 }
435
436 for (i = 0; i < list->NumParameters; i++) {
437 if (list->Parameters[i].Type == PROGRAM_CONSTANT) {
438 if (!swizzleOut) {
439 /* swizzle not allowed */
440 GLuint j, match = 0;
441 for (j = 0; j < vSize; j++) {
442 if (v[j].u == list->ParameterValues[i][j].u)
443 match++;
444 }
445 if (match == vSize) {
446 *posOut = i;
447 return GL_TRUE;
448 }
449 }
450 else {
451 /* try matching w/ swizzle */
452 if (vSize == 1) {
453 /* look for v[0] anywhere within float[4] value */
454 GLuint j;
455 for (j = 0; j < list->Parameters[i].Size; j++) {
456 if (list->ParameterValues[i][j].u == v[0].u) {
457 /* found it */
458 *posOut = i;
459 *swizzleOut = MAKE_SWIZZLE4(j, j, j, j);
460 return GL_TRUE;
461 }
462 }
463 }
464 else if (vSize <= list->Parameters[i].Size) {
465 /* see if we can match this constant (with a swizzle) */
466 GLuint swz[4];
467 GLuint match = 0, j, k;
468 for (j = 0; j < vSize; j++) {
469 if (v[j].u == list->ParameterValues[i][j].u) {
470 swz[j] = j;
471 match++;
472 }
473 else {
474 for (k = 0; k < list->Parameters[i].Size; k++) {
475 if (v[j].u == list->ParameterValues[i][k].u) {
476 swz[j] = k;
477 match++;
478 break;
479 }
480 }
481 }
482 }
483 /* smear last value to remaining positions */
484 for (; j < 4; j++)
485 swz[j] = swz[j-1];
486
487 if (match == vSize) {
488 *posOut = i;
489 *swizzleOut = MAKE_SWIZZLE4(swz[0], swz[1], swz[2], swz[3]);
490 return GL_TRUE;
491 }
492 }
493 }
494 }
495 }
496
497 *posOut = -1;
498 return GL_FALSE;
499 }
500
501
502 struct gl_program_parameter_list *
503 _mesa_clone_parameter_list(const struct gl_program_parameter_list *list)
504 {
505 struct gl_program_parameter_list *clone;
506 GLuint i;
507
508 clone = _mesa_new_parameter_list();
509 if (!clone)
510 return NULL;
511
512 /** Not too efficient, but correct */
513 for (i = 0; i < list->NumParameters; i++) {
514 struct gl_program_parameter *p = list->Parameters + i;
515 struct gl_program_parameter *pCopy;
516 GLuint size = MIN2(p->Size, 4);
517 GLint j = _mesa_add_parameter(clone, p->Type, p->Name, size, p->DataType,
518 list->ParameterValues[i], NULL);
519 ASSERT(j >= 0);
520 pCopy = clone->Parameters + j;
521 /* copy state indexes */
522 if (p->Type == PROGRAM_STATE_VAR) {
523 GLint k;
524 for (k = 0; k < STATE_LENGTH; k++) {
525 pCopy->StateIndexes[k] = p->StateIndexes[k];
526 }
527 }
528 else {
529 clone->Parameters[j].Size = p->Size;
530 }
531
532 }
533
534 clone->StateFlags = list->StateFlags;
535
536 return clone;
537 }
538
539
540 /**
541 * Return a new parameter list which is listA + listB.
542 */
543 struct gl_program_parameter_list *
544 _mesa_combine_parameter_lists(const struct gl_program_parameter_list *listA,
545 const struct gl_program_parameter_list *listB)
546 {
547 struct gl_program_parameter_list *list;
548
549 if (listA) {
550 list = _mesa_clone_parameter_list(listA);
551 if (list && listB) {
552 GLuint i;
553 for (i = 0; i < listB->NumParameters; i++) {
554 struct gl_program_parameter *param = listB->Parameters + i;
555 _mesa_add_parameter(list, param->Type, param->Name, param->Size,
556 param->DataType,
557 listB->ParameterValues[i],
558 param->StateIndexes);
559 }
560 }
561 }
562 else if (listB) {
563 list = _mesa_clone_parameter_list(listB);
564 }
565 else {
566 list = NULL;
567 }
568 return list;
569 }