mesa,st/mesa: fix WPOS adjustment
[mesa.git] / src / mesa / program / prog_statevars.h
1 /*
2 * Mesa 3-D graphics library
3 * Version: 7.1
4 *
5 * Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
21 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
22 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
23 */
24
25 #ifndef PROG_STATEVARS_H
26 #define PROG_STATEVARS_H
27
28 #include "main/glheader.h"
29
30 struct gl_context;
31 struct gl_program_parameter_list;
32
33 /**
34 * Number of STATE_* values we need to address any GL state.
35 * Used to dimension arrays.
36 */
37 #define STATE_LENGTH 5
38
39
40 /**
41 * Used for describing GL state referenced from inside ARB vertex and
42 * fragment programs.
43 * A string such as "state.light[0].ambient" gets translated into a
44 * sequence of tokens such as [ STATE_LIGHT, 0, STATE_AMBIENT ].
45 *
46 * For state that's an array, like STATE_CLIPPLANE, the 2nd token [1] should
47 * always be the array index.
48 */
49 typedef enum gl_state_index_ {
50 STATE_MATERIAL = 100, /* start at 100 so small ints are seen as ints */
51
52 STATE_LIGHT,
53 STATE_LIGHTMODEL_AMBIENT,
54 STATE_LIGHTMODEL_SCENECOLOR,
55 STATE_LIGHTPROD,
56
57 STATE_TEXGEN,
58
59 STATE_FOG_COLOR,
60 STATE_FOG_PARAMS,
61
62 STATE_CLIPPLANE,
63
64 STATE_POINT_SIZE,
65 STATE_POINT_ATTENUATION,
66
67 STATE_MODELVIEW_MATRIX,
68 STATE_PROJECTION_MATRIX,
69 STATE_MVP_MATRIX,
70 STATE_TEXTURE_MATRIX,
71 STATE_PROGRAM_MATRIX,
72 STATE_MATRIX_INVERSE,
73 STATE_MATRIX_TRANSPOSE,
74 STATE_MATRIX_INVTRANS,
75
76 STATE_AMBIENT,
77 STATE_DIFFUSE,
78 STATE_SPECULAR,
79 STATE_EMISSION,
80 STATE_SHININESS,
81 STATE_HALF_VECTOR,
82
83 STATE_POSITION, /**< xyzw = position */
84 STATE_ATTENUATION, /**< xyz = attenuation, w = spot exponent */
85 STATE_SPOT_DIRECTION, /**< xyz = direction, w = cos(cutoff) */
86 STATE_SPOT_CUTOFF, /**< x = cutoff, yzw = undefined */
87
88 STATE_TEXGEN_EYE_S,
89 STATE_TEXGEN_EYE_T,
90 STATE_TEXGEN_EYE_R,
91 STATE_TEXGEN_EYE_Q,
92 STATE_TEXGEN_OBJECT_S,
93 STATE_TEXGEN_OBJECT_T,
94 STATE_TEXGEN_OBJECT_R,
95 STATE_TEXGEN_OBJECT_Q,
96
97 STATE_TEXENV_COLOR,
98
99 STATE_DEPTH_RANGE,
100
101 STATE_VERTEX_PROGRAM,
102 STATE_FRAGMENT_PROGRAM,
103
104 STATE_ENV,
105 STATE_LOCAL,
106
107 STATE_INTERNAL, /* Mesa additions */
108 STATE_CURRENT_ATTRIB, /* ctx->Current vertex attrib value */
109 STATE_CURRENT_ATTRIB_MAYBE_VP_CLAMPED, /* ctx->Current vertex attrib value after passthrough vertex processing */
110 STATE_NORMAL_SCALE,
111 STATE_TEXRECT_SCALE,
112 STATE_FOG_PARAMS_OPTIMIZED, /* for faster fog calc */
113 STATE_POINT_SIZE_CLAMPED, /* includes implementation dependent size clamp */
114 STATE_POINT_SIZE_IMPL_CLAMP, /* for implementation clamp only in vs */
115 STATE_LIGHT_SPOT_DIR_NORMALIZED, /* pre-normalized spot dir */
116 STATE_LIGHT_POSITION, /* object vs eye space */
117 STATE_LIGHT_POSITION_NORMALIZED, /* object vs eye space */
118 STATE_LIGHT_HALF_VECTOR, /* object vs eye space */
119 STATE_PT_SCALE, /**< Pixel transfer RGBA scale */
120 STATE_PT_BIAS, /**< Pixel transfer RGBA bias */
121 STATE_SHADOW_AMBIENT, /**< ARB_shadow_ambient fail value; token[2] is texture unit index */
122 STATE_FB_SIZE, /**< (width-1, height-1, 0, 0) */
123 STATE_FB_WPOS_Y_TRANSFORM, /**< (1, 0, -1, height) if a FBO is bound, (-1, height, 1, 0) otherwise */
124 STATE_ROT_MATRIX_0, /**< ATI_envmap_bumpmap, rot matrix row 0 */
125 STATE_ROT_MATRIX_1, /**< ATI_envmap_bumpmap, rot matrix row 1 */
126 STATE_INTERNAL_DRIVER /* first available state index for drivers (must be last) */
127 } gl_state_index;
128
129
130
131 extern void
132 _mesa_load_state_parameters(struct gl_context *ctx,
133 struct gl_program_parameter_list *paramList);
134
135
136 extern GLbitfield
137 _mesa_program_state_flags(const gl_state_index state[STATE_LENGTH]);
138
139
140 extern char *
141 _mesa_program_state_string(const gl_state_index state[STATE_LENGTH]);
142
143
144 extern void
145 _mesa_load_tracked_matrices(struct gl_context *ctx);
146
147
148 #endif /* PROG_STATEVARS_H */