glsl: process uniform images declared bindless
[mesa.git] / src / mesa / program / program.c
1 /*
2 * Mesa 3-D graphics library
3 *
4 * Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the "Software"),
8 * to deal in the Software without restriction, including without limitation
9 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10 * and/or sell copies of the Software, and to permit persons to whom the
11 * Software is furnished to do so, subject to the following conditions:
12 *
13 * The above copyright notice and this permission notice shall be included
14 * in all copies or substantial portions of the Software.
15 *
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
17 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
19 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
20 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
21 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
22 * OTHER DEALINGS IN THE SOFTWARE.
23 */
24
25 /**
26 * \file program.c
27 * Vertex and fragment program support functions.
28 * \author Brian Paul
29 */
30
31
32 #include "main/glheader.h"
33 #include "main/context.h"
34 #include "main/framebuffer.h"
35 #include "main/hash.h"
36 #include "main/macros.h"
37 #include "main/shaderobj.h"
38 #include "program.h"
39 #include "prog_cache.h"
40 #include "prog_parameter.h"
41 #include "prog_instruction.h"
42 #include "util/ralloc.h"
43 #include "util/u_atomic.h"
44
45
46 /**
47 * A pointer to this dummy program is put into the hash table when
48 * glGenPrograms is called.
49 */
50 struct gl_program _mesa_DummyProgram;
51
52
53 /**
54 * Init context's vertex/fragment program state
55 */
56 void
57 _mesa_init_program(struct gl_context *ctx)
58 {
59 /*
60 * If this assertion fails, we need to increase the field
61 * size for register indexes (see INST_INDEX_BITS).
62 */
63 assert(ctx->Const.Program[MESA_SHADER_VERTEX].MaxUniformComponents / 4
64 <= (1 << INST_INDEX_BITS));
65 assert(ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxUniformComponents / 4
66 <= (1 << INST_INDEX_BITS));
67
68 assert(ctx->Const.Program[MESA_SHADER_VERTEX].MaxTemps <= (1 << INST_INDEX_BITS));
69 assert(ctx->Const.Program[MESA_SHADER_VERTEX].MaxLocalParams <= (1 << INST_INDEX_BITS));
70 assert(ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTemps <= (1 << INST_INDEX_BITS));
71 assert(ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxLocalParams <= (1 << INST_INDEX_BITS));
72
73 assert(ctx->Const.Program[MESA_SHADER_VERTEX].MaxUniformComponents <= 4 * MAX_UNIFORMS);
74 assert(ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxUniformComponents <= 4 * MAX_UNIFORMS);
75
76 assert(ctx->Const.Program[MESA_SHADER_VERTEX].MaxAddressOffset <= (1 << INST_INDEX_BITS));
77 assert(ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxAddressOffset <= (1 << INST_INDEX_BITS));
78
79 /* If this fails, increase prog_instruction::TexSrcUnit size */
80 STATIC_ASSERT(MAX_TEXTURE_UNITS <= (1 << 5));
81
82 /* If this fails, increase prog_instruction::TexSrcTarget size */
83 STATIC_ASSERT(NUM_TEXTURE_TARGETS <= (1 << 4));
84
85 ctx->Program.ErrorPos = -1;
86 ctx->Program.ErrorString = strdup("");
87
88 ctx->VertexProgram.Enabled = GL_FALSE;
89 ctx->VertexProgram.PointSizeEnabled =
90 (ctx->API == API_OPENGLES2) ? GL_TRUE : GL_FALSE;
91 ctx->VertexProgram.TwoSideEnabled = GL_FALSE;
92 _mesa_reference_program(ctx, &ctx->VertexProgram.Current,
93 ctx->Shared->DefaultVertexProgram);
94 assert(ctx->VertexProgram.Current);
95 ctx->VertexProgram.Cache = _mesa_new_program_cache();
96
97 ctx->FragmentProgram.Enabled = GL_FALSE;
98 _mesa_reference_program(ctx, &ctx->FragmentProgram.Current,
99 ctx->Shared->DefaultFragmentProgram);
100 assert(ctx->FragmentProgram.Current);
101 ctx->FragmentProgram.Cache = _mesa_new_program_cache();
102
103 /* XXX probably move this stuff */
104 ctx->ATIFragmentShader.Enabled = GL_FALSE;
105 ctx->ATIFragmentShader.Current = ctx->Shared->DefaultFragmentShader;
106 assert(ctx->ATIFragmentShader.Current);
107 ctx->ATIFragmentShader.Current->RefCount++;
108 }
109
110
111 /**
112 * Free a context's vertex/fragment program state
113 */
114 void
115 _mesa_free_program_data(struct gl_context *ctx)
116 {
117 _mesa_reference_program(ctx, &ctx->VertexProgram.Current, NULL);
118 _mesa_delete_program_cache(ctx, ctx->VertexProgram.Cache);
119 _mesa_reference_program(ctx, &ctx->FragmentProgram.Current, NULL);
120 _mesa_delete_shader_cache(ctx, ctx->FragmentProgram.Cache);
121
122 /* XXX probably move this stuff */
123 if (ctx->ATIFragmentShader.Current) {
124 ctx->ATIFragmentShader.Current->RefCount--;
125 if (ctx->ATIFragmentShader.Current->RefCount <= 0) {
126 free(ctx->ATIFragmentShader.Current);
127 }
128 }
129
130 free((void *) ctx->Program.ErrorString);
131 }
132
133
134 /**
135 * Update the default program objects in the given context to reference those
136 * specified in the shared state and release those referencing the old
137 * shared state.
138 */
139 void
140 _mesa_update_default_objects_program(struct gl_context *ctx)
141 {
142 _mesa_reference_program(ctx, &ctx->VertexProgram.Current,
143 ctx->Shared->DefaultVertexProgram);
144 assert(ctx->VertexProgram.Current);
145
146 _mesa_reference_program(ctx, &ctx->FragmentProgram.Current,
147 ctx->Shared->DefaultFragmentProgram);
148 assert(ctx->FragmentProgram.Current);
149
150 /* XXX probably move this stuff */
151 if (ctx->ATIFragmentShader.Current) {
152 ctx->ATIFragmentShader.Current->RefCount--;
153 if (ctx->ATIFragmentShader.Current->RefCount <= 0) {
154 free(ctx->ATIFragmentShader.Current);
155 }
156 }
157 ctx->ATIFragmentShader.Current = (struct ati_fragment_shader *) ctx->Shared->DefaultFragmentShader;
158 assert(ctx->ATIFragmentShader.Current);
159 ctx->ATIFragmentShader.Current->RefCount++;
160 }
161
162
163 /**
164 * Set the vertex/fragment program error state (position and error string).
165 * This is generally called from within the parsers.
166 */
167 void
168 _mesa_set_program_error(struct gl_context *ctx, GLint pos, const char *string)
169 {
170 ctx->Program.ErrorPos = pos;
171 free((void *) ctx->Program.ErrorString);
172 if (!string)
173 string = "";
174 ctx->Program.ErrorString = strdup(string);
175 }
176
177
178 /**
179 * Initialize a new gl_program object.
180 */
181 struct gl_program *
182 _mesa_init_gl_program(struct gl_program *prog, GLenum target, GLuint id,
183 bool is_arb_asm)
184 {
185 if (!prog)
186 return NULL;
187
188 memset(prog, 0, sizeof(*prog));
189 prog->Id = id;
190 prog->Target = target;
191 prog->RefCount = 1;
192 prog->Format = GL_PROGRAM_FORMAT_ASCII_ARB;
193 prog->info.stage = _mesa_program_enum_to_shader_stage(target);
194 prog->is_arb_asm = is_arb_asm;
195
196 /* Uniforms that lack an initializer in the shader code have an initial
197 * value of zero. This includes sampler uniforms.
198 *
199 * Page 24 (page 30 of the PDF) of the GLSL 1.20 spec says:
200 *
201 * "The link time initial value is either the value of the variable's
202 * initializer, if present, or 0 if no initializer is present. Sampler
203 * types cannot have initializers."
204 *
205 * So we only initialise ARB assembly style programs.
206 */
207 if (is_arb_asm) {
208 /* default mapping from samplers to texture units */
209 for (unsigned i = 0; i < MAX_SAMPLERS; i++)
210 prog->SamplerUnits[i] = i;
211 }
212
213 return prog;
214 }
215
216
217 /**
218 * Allocate and initialize a new fragment/vertex program object but
219 * don't put it into the program hash table. Called via
220 * ctx->Driver.NewProgram. May be overridden (ie. replaced) by a
221 * device driver function to implement OO deriviation with additional
222 * types not understood by this function.
223 *
224 * \param ctx context
225 * \param id program id/number
226 * \param target program target/type
227 * \return pointer to new program object
228 */
229 struct gl_program *
230 _mesa_new_program(struct gl_context *ctx, GLenum target, GLuint id,
231 bool is_arb_asm)
232 {
233 switch (target) {
234 case GL_VERTEX_PROGRAM_ARB: /* == GL_VERTEX_PROGRAM_NV */
235 case GL_GEOMETRY_PROGRAM_NV:
236 case GL_TESS_CONTROL_PROGRAM_NV:
237 case GL_TESS_EVALUATION_PROGRAM_NV:
238 case GL_FRAGMENT_PROGRAM_ARB:
239 case GL_COMPUTE_PROGRAM_NV: {
240 struct gl_program *prog = rzalloc(NULL, struct gl_program);
241 return _mesa_init_gl_program(prog, target, id, is_arb_asm);
242 }
243 default:
244 _mesa_problem(ctx, "bad target in _mesa_new_program");
245 return NULL;
246 }
247 }
248
249
250 /**
251 * Delete a program and remove it from the hash table, ignoring the
252 * reference count.
253 * Called via ctx->Driver.DeleteProgram. May be wrapped (OO deriviation)
254 * by a device driver function.
255 */
256 void
257 _mesa_delete_program(struct gl_context *ctx, struct gl_program *prog)
258 {
259 (void) ctx;
260 assert(prog);
261 assert(prog->RefCount==0);
262
263 if (prog == &_mesa_DummyProgram)
264 return;
265
266 if (prog->Parameters) {
267 _mesa_free_parameter_list(prog->Parameters);
268 }
269
270 if (prog->nir) {
271 ralloc_free(prog->nir);
272 }
273
274 if (prog->sh.BindlessSamplers) {
275 ralloc_free(prog->sh.BindlessSamplers);
276 }
277
278 if (prog->sh.BindlessImages) {
279 ralloc_free(prog->sh.BindlessImages);
280 }
281
282 ralloc_free(prog);
283 }
284
285
286 /**
287 * Return the gl_program object for a given ID.
288 * Basically just a wrapper for _mesa_HashLookup() to avoid a lot of
289 * casts elsewhere.
290 */
291 struct gl_program *
292 _mesa_lookup_program(struct gl_context *ctx, GLuint id)
293 {
294 if (id)
295 return (struct gl_program *) _mesa_HashLookup(ctx->Shared->Programs, id);
296 else
297 return NULL;
298 }
299
300
301 /**
302 * Reference counting for vertex/fragment programs
303 * This is normally only called from the _mesa_reference_program() macro
304 * when there's a real pointer change.
305 */
306 void
307 _mesa_reference_program_(struct gl_context *ctx,
308 struct gl_program **ptr,
309 struct gl_program *prog)
310 {
311 #ifndef NDEBUG
312 assert(ptr);
313 if (*ptr && prog) {
314 /* sanity check */
315 if ((*ptr)->Target == GL_VERTEX_PROGRAM_ARB)
316 assert(prog->Target == GL_VERTEX_PROGRAM_ARB);
317 else if ((*ptr)->Target == GL_FRAGMENT_PROGRAM_ARB)
318 assert(prog->Target == GL_FRAGMENT_PROGRAM_ARB ||
319 prog->Target == GL_FRAGMENT_PROGRAM_NV);
320 else if ((*ptr)->Target == GL_GEOMETRY_PROGRAM_NV)
321 assert(prog->Target == GL_GEOMETRY_PROGRAM_NV);
322 }
323 #endif
324
325 if (*ptr) {
326 struct gl_program *oldProg = *ptr;
327
328 assert(oldProg->RefCount > 0);
329
330 if (p_atomic_dec_zero(&oldProg->RefCount)) {
331 assert(ctx);
332 _mesa_reference_shader_program_data(ctx, &oldProg->sh.data, NULL);
333 ctx->Driver.DeleteProgram(ctx, oldProg);
334 }
335
336 *ptr = NULL;
337 }
338
339 assert(!*ptr);
340 if (prog) {
341 p_atomic_inc(&prog->RefCount);
342 }
343
344 *ptr = prog;
345 }
346
347
348 /**
349 * Insert 'count' NOP instructions at 'start' in the given program.
350 * Adjust branch targets accordingly.
351 */
352 GLboolean
353 _mesa_insert_instructions(struct gl_program *prog, GLuint start, GLuint count)
354 {
355 const GLuint origLen = prog->arb.NumInstructions;
356 const GLuint newLen = origLen + count;
357 struct prog_instruction *newInst;
358 GLuint i;
359
360 /* adjust branches */
361 for (i = 0; i < prog->arb.NumInstructions; i++) {
362 struct prog_instruction *inst = prog->arb.Instructions + i;
363 if (inst->BranchTarget > 0) {
364 if ((GLuint)inst->BranchTarget >= start) {
365 inst->BranchTarget += count;
366 }
367 }
368 }
369
370 /* Alloc storage for new instructions */
371 newInst = rzalloc_array(prog, struct prog_instruction, newLen);
372 if (!newInst) {
373 return GL_FALSE;
374 }
375
376 /* Copy 'start' instructions into new instruction buffer */
377 _mesa_copy_instructions(newInst, prog->arb.Instructions, start);
378
379 /* init the new instructions */
380 _mesa_init_instructions(newInst + start, count);
381
382 /* Copy the remaining/tail instructions to new inst buffer */
383 _mesa_copy_instructions(newInst + start + count,
384 prog->arb.Instructions + start,
385 origLen - start);
386
387 /* free old instructions */
388 ralloc_free(prog->arb.Instructions);
389
390 /* install new instructions */
391 prog->arb.Instructions = newInst;
392 prog->arb.NumInstructions = newLen;
393
394 return GL_TRUE;
395 }
396
397 /**
398 * Delete 'count' instructions at 'start' in the given program.
399 * Adjust branch targets accordingly.
400 */
401 GLboolean
402 _mesa_delete_instructions(struct gl_program *prog, GLuint start, GLuint count,
403 void *mem_ctx)
404 {
405 const GLuint origLen = prog->arb.NumInstructions;
406 const GLuint newLen = origLen - count;
407 struct prog_instruction *newInst;
408 GLuint i;
409
410 /* adjust branches */
411 for (i = 0; i < prog->arb.NumInstructions; i++) {
412 struct prog_instruction *inst = prog->arb.Instructions + i;
413 if (inst->BranchTarget > 0) {
414 if (inst->BranchTarget > (GLint) start) {
415 inst->BranchTarget -= count;
416 }
417 }
418 }
419
420 /* Alloc storage for new instructions */
421 newInst = rzalloc_array(mem_ctx, struct prog_instruction, newLen);
422 if (!newInst) {
423 return GL_FALSE;
424 }
425
426 /* Copy 'start' instructions into new instruction buffer */
427 _mesa_copy_instructions(newInst, prog->arb.Instructions, start);
428
429 /* Copy the remaining/tail instructions to new inst buffer */
430 _mesa_copy_instructions(newInst + start,
431 prog->arb.Instructions + start + count,
432 newLen - start);
433
434 /* free old instructions */
435 ralloc_free(prog->arb.Instructions);
436
437 /* install new instructions */
438 prog->arb.Instructions = newInst;
439 prog->arb.NumInstructions = newLen;
440
441 return GL_TRUE;
442 }
443
444
445 /**
446 * Populate the 'used' array with flags indicating which registers (TEMPs,
447 * INPUTs, OUTPUTs, etc, are used by the given program.
448 * \param file type of register to scan for
449 * \param used returns true/false flags for in use / free
450 * \param usedSize size of the 'used' array
451 */
452 void
453 _mesa_find_used_registers(const struct gl_program *prog,
454 gl_register_file file,
455 GLboolean used[], GLuint usedSize)
456 {
457 GLuint i, j;
458
459 memset(used, 0, usedSize);
460
461 for (i = 0; i < prog->arb.NumInstructions; i++) {
462 const struct prog_instruction *inst = prog->arb.Instructions + i;
463 const GLuint n = _mesa_num_inst_src_regs(inst->Opcode);
464
465 if (inst->DstReg.File == file) {
466 assert(inst->DstReg.Index < usedSize);
467 if(inst->DstReg.Index < usedSize)
468 used[inst->DstReg.Index] = GL_TRUE;
469 }
470
471 for (j = 0; j < n; j++) {
472 if (inst->SrcReg[j].File == file) {
473 assert(inst->SrcReg[j].Index < (GLint) usedSize);
474 if (inst->SrcReg[j].Index < (GLint) usedSize)
475 used[inst->SrcReg[j].Index] = GL_TRUE;
476 }
477 }
478 }
479 }
480
481
482 /**
483 * Scan the given 'used' register flag array for the first entry
484 * that's >= firstReg.
485 * \param used vector of flags indicating registers in use (as returned
486 * by _mesa_find_used_registers())
487 * \param usedSize size of the 'used' array
488 * \param firstReg first register to start searching at
489 * \return index of unused register, or -1 if none.
490 */
491 GLint
492 _mesa_find_free_register(const GLboolean used[],
493 GLuint usedSize, GLuint firstReg)
494 {
495 GLuint i;
496
497 assert(firstReg < usedSize);
498
499 for (i = firstReg; i < usedSize; i++)
500 if (!used[i])
501 return i;
502
503 return -1;
504 }
505
506
507 /* Gets the minimum number of shader invocations per fragment.
508 * This function is useful to determine if we need to do per
509 * sample shading or per fragment shading.
510 */
511 GLint
512 _mesa_get_min_invocations_per_fragment(struct gl_context *ctx,
513 const struct gl_program *prog,
514 bool ignore_sample_qualifier)
515 {
516 /* From ARB_sample_shading specification:
517 * "Using gl_SampleID in a fragment shader causes the entire shader
518 * to be evaluated per-sample."
519 *
520 * "Using gl_SamplePosition in a fragment shader causes the entire
521 * shader to be evaluated per-sample."
522 *
523 * "If MULTISAMPLE or SAMPLE_SHADING_ARB is disabled, sample shading
524 * has no effect."
525 */
526 if (ctx->Multisample.Enabled) {
527 /* The ARB_gpu_shader5 specification says:
528 *
529 * "Use of the "sample" qualifier on a fragment shader input
530 * forces per-sample shading"
531 */
532 if (prog->info.fs.uses_sample_qualifier && !ignore_sample_qualifier)
533 return MAX2(_mesa_geometric_samples(ctx->DrawBuffer), 1);
534
535 if (prog->info.system_values_read & (SYSTEM_BIT_SAMPLE_ID |
536 SYSTEM_BIT_SAMPLE_POS))
537 return MAX2(_mesa_geometric_samples(ctx->DrawBuffer), 1);
538 else if (ctx->Multisample.SampleShading)
539 return MAX2(ceil(ctx->Multisample.MinSampleShadingValue *
540 _mesa_geometric_samples(ctx->DrawBuffer)), 1);
541 else
542 return 1;
543 }
544 return 1;
545 }