mesa: clean up #includes in sampler.cpp
[mesa.git] / src / mesa / program / sampler.cpp
1 /*
2 * Copyright (C) 2005-2007 Brian Paul All Rights Reserved.
3 * Copyright (C) 2008 VMware, Inc. All Rights Reserved.
4 * Copyright © 2010 Intel Corporation
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the "Software"),
8 * to deal in the Software without restriction, including without limitation
9 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10 * and/or sell copies of the Software, and to permit persons to whom the
11 * Software is furnished to do so, subject to the following conditions:
12 *
13 * The above copyright notice and this permission notice (including the next
14 * paragraph) shall be included in all copies or substantial portions of the
15 * Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
18 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
21 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
22 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
23 * DEALINGS IN THE SOFTWARE.
24 */
25
26 #include "main/mtypes.h"
27 #include "glsl/glsl_types.h"
28 #include "glsl/ir.h"
29 #include "glsl/ir_uniform.h"
30 #include "glsl/ir_visitor.h"
31 #include "glsl/program.h"
32 #include "program/hash_table.h"
33 #include "program/prog_parameter.h"
34 #include "program/program.h"
35
36
37 class get_sampler_name : public ir_hierarchical_visitor
38 {
39 public:
40 get_sampler_name(ir_dereference *last,
41 struct gl_shader_program *shader_program)
42 {
43 this->mem_ctx = ralloc_context(NULL);
44 this->shader_program = shader_program;
45 this->name = NULL;
46 this->offset = 0;
47 this->last = last;
48 }
49
50 ~get_sampler_name()
51 {
52 ralloc_free(this->mem_ctx);
53 }
54
55 virtual ir_visitor_status visit(ir_dereference_variable *ir)
56 {
57 this->name = ir->var->name;
58 return visit_continue;
59 }
60
61 virtual ir_visitor_status visit_leave(ir_dereference_record *ir)
62 {
63 this->name = ralloc_asprintf(mem_ctx, "%s.%s", name, ir->field);
64 return visit_continue;
65 }
66
67 virtual ir_visitor_status visit_leave(ir_dereference_array *ir)
68 {
69 ir_constant *index = ir->array_index->as_constant();
70 int i;
71
72 if (index) {
73 i = index->value.i[0];
74 } else {
75 /* GLSL 1.10 and 1.20 allowed variable sampler array indices,
76 * while GLSL 1.30 requires that the array indices be
77 * constant integer expressions. We don't expect any driver
78 * to actually work with a really variable array index, so
79 * all that would work would be an unrolled loop counter that ends
80 * up being constant above.
81 */
82 ralloc_strcat(&shader_program->InfoLog,
83 "warning: Variable sampler array index unsupported.\n"
84 "This feature of the language was removed in GLSL 1.20 "
85 "and is unlikely to be supported for 1.10 in Mesa.\n");
86 i = 0;
87 }
88 if (ir != last) {
89 this->name = ralloc_asprintf(mem_ctx, "%s[%d]", name, i);
90 } else {
91 offset = i;
92 }
93 return visit_continue;
94 }
95
96 struct gl_shader_program *shader_program;
97 const char *name;
98 void *mem_ctx;
99 int offset;
100 ir_dereference *last;
101 };
102
103
104 int
105 _mesa_get_sampler_uniform_value(class ir_dereference *sampler,
106 struct gl_shader_program *shader_program,
107 const struct gl_program *prog)
108 {
109 get_sampler_name getname(sampler, shader_program);
110
111 GLuint shader = _mesa_program_enum_to_shader_stage(prog->Target);
112
113 sampler->accept(&getname);
114
115 unsigned location;
116 if (!shader_program->UniformHash->get(location, getname.name)) {
117 linker_error(shader_program,
118 "failed to find sampler named %s.\n", getname.name);
119 return 0;
120 }
121
122 if (!shader_program->UniformStorage[location].sampler[shader].active) {
123 assert(0 && "cannot return a sampler");
124 linker_error(shader_program,
125 "cannot return a sampler named %s, because it is not "
126 "used in this shader stage. This is a driver bug.\n",
127 getname.name);
128 return 0;
129 }
130
131 return shader_program->UniformStorage[location].sampler[shader].index +
132 getname.offset;
133 }
134
135
136 class ir_rvalue *
137 _mesa_get_sampler_array_nonconst_index(class ir_dereference *sampler)
138 {
139 ir_dereference_array *deref_arr = sampler->as_dereference_array();
140 if (!deref_arr || deref_arr->array_index->as_constant())
141 return NULL;
142
143 return deref_arr->array_index;
144 }