mesa: glsl: add usage tracking for uniform vars
[mesa.git] / src / mesa / shader / prog_parameter.c
1 /*
2 * Mesa 3-D graphics library
3 * Version: 6.5.3
4 *
5 * Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
21 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
22 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
23 */
24
25 /**
26 * \file prog_parameter.c
27 * Program parameter lists and functions.
28 * \author Brian Paul
29 */
30
31
32 #include "main/glheader.h"
33 #include "main/imports.h"
34 #include "main/macros.h"
35 #include "prog_instruction.h"
36 #include "prog_parameter.h"
37 #include "prog_statevars.h"
38
39
40 struct gl_program_parameter_list *
41 _mesa_new_parameter_list(void)
42 {
43 return CALLOC_STRUCT(gl_program_parameter_list);
44 }
45
46
47 /**
48 * Free a parameter list and all its parameters
49 */
50 void
51 _mesa_free_parameter_list(struct gl_program_parameter_list *paramList)
52 {
53 GLuint i;
54 for (i = 0; i < paramList->NumParameters; i++) {
55 if (paramList->Parameters[i].Name)
56 _mesa_free((void *) paramList->Parameters[i].Name);
57 }
58 _mesa_free(paramList->Parameters);
59 if (paramList->ParameterValues)
60 _mesa_align_free(paramList->ParameterValues);
61 _mesa_free(paramList);
62 }
63
64
65 /**
66 * Add a new parameter to a parameter list.
67 * Note that parameter values are usually 4-element GLfloat vectors.
68 * When size > 4 we'll allocate a sequential block of parameters to
69 * store all the values (in blocks of 4).
70 *
71 * \param paramList the list to add the parameter to
72 * \param type type of parameter, such as
73 * \param name the parameter name, will be duplicated/copied!
74 * \param size number of elements in 'values' vector (1..4, or more)
75 * \param values initial parameter value, up to 4 GLfloats, or NULL
76 * \param state state indexes, or NULL
77 * \return index of new parameter in the list, or -1 if error (out of mem)
78 */
79 GLint
80 _mesa_add_parameter(struct gl_program_parameter_list *paramList,
81 enum register_file type, const char *name,
82 GLuint size, GLenum datatype, const GLfloat *values,
83 const gl_state_index state[STATE_LENGTH])
84 {
85 const GLuint oldNum = paramList->NumParameters;
86 const GLuint sz4 = (size + 3) / 4; /* no. of new param slots needed */
87
88 assert(size > 0);
89
90 if (oldNum + sz4 > paramList->Size) {
91 /* Need to grow the parameter list array (alloc some extra) */
92 paramList->Size = paramList->Size + 4 * sz4;
93
94 /* realloc arrays */
95 paramList->Parameters = (struct gl_program_parameter *)
96 _mesa_realloc(paramList->Parameters,
97 oldNum * sizeof(struct gl_program_parameter),
98 paramList->Size * sizeof(struct gl_program_parameter));
99
100 paramList->ParameterValues = (GLfloat (*)[4])
101 _mesa_align_realloc(paramList->ParameterValues, /* old buf */
102 oldNum * 4 * sizeof(GLfloat), /* old size */
103 paramList->Size * 4 *sizeof(GLfloat), /* new sz */
104 16);
105 }
106
107 if (!paramList->Parameters ||
108 !paramList->ParameterValues) {
109 /* out of memory */
110 paramList->NumParameters = 0;
111 paramList->Size = 0;
112 return -1;
113 }
114 else {
115 GLuint i;
116
117 paramList->NumParameters = oldNum + sz4;
118
119 _mesa_memset(&paramList->Parameters[oldNum], 0,
120 sz4 * sizeof(struct gl_program_parameter));
121
122 for (i = 0; i < sz4; i++) {
123 struct gl_program_parameter *p = paramList->Parameters + oldNum + i;
124 p->Name = name ? _mesa_strdup(name) : NULL;
125 p->Type = type;
126 p->Size = size;
127 p->DataType = datatype;
128 if (values) {
129 COPY_4V(paramList->ParameterValues[oldNum + i], values);
130 values += 4;
131 }
132 else {
133 /* silence valgrind */
134 ASSIGN_4V(paramList->ParameterValues[oldNum + i], 0, 0, 0, 0);
135 }
136 size -= 4;
137 }
138
139 if (state) {
140 for (i = 0; i < STATE_LENGTH; i++)
141 paramList->Parameters[oldNum].StateIndexes[i] = state[i];
142 }
143
144 return (GLint) oldNum;
145 }
146 }
147
148
149 /**
150 * Add a new named program parameter (Ex: NV_fragment_program DEFINE statement)
151 * \return index of the new entry in the parameter list
152 */
153 GLint
154 _mesa_add_named_parameter(struct gl_program_parameter_list *paramList,
155 const char *name, const GLfloat values[4])
156 {
157 return _mesa_add_parameter(paramList, PROGRAM_NAMED_PARAM, name,
158 4, GL_NONE, values, NULL);
159
160 }
161
162
163 /**
164 * Add a new named constant to the parameter list.
165 * This will be used when the program contains something like this:
166 * PARAM myVals = { 0, 1, 2, 3 };
167 *
168 * \param paramList the parameter list
169 * \param name the name for the constant
170 * \param values four float values
171 * \return index/position of the new parameter in the parameter list
172 */
173 GLint
174 _mesa_add_named_constant(struct gl_program_parameter_list *paramList,
175 const char *name, const GLfloat values[4],
176 GLuint size)
177 {
178 #if 0 /* disable this for now -- we need to save the name! */
179 GLint pos;
180 GLuint swizzle;
181 ASSERT(size == 4); /* XXX future feature */
182 /* check if we already have this constant */
183 if (_mesa_lookup_parameter_constant(paramList, values, 4, &pos, &swizzle)) {
184 return pos;
185 }
186 #endif
187 size = 4; /** XXX fix */
188 return _mesa_add_parameter(paramList, PROGRAM_CONSTANT, name,
189 size, GL_NONE, values, NULL);
190 }
191
192
193 /**
194 * Add a new unnamed constant to the parameter list. This will be used
195 * when a fragment/vertex program contains something like this:
196 * MOV r, { 0, 1, 2, 3 };
197 * We'll search the parameter list for an existing instance of the
198 * constant. If swizzleOut is non-null, we'll try swizzling when
199 * looking for a match.
200 *
201 * \param paramList the parameter list
202 * \param values four float values
203 * \param swizzleOut returns swizzle mask for accessing the constant
204 * \return index/position of the new parameter in the parameter list.
205 */
206 GLint
207 _mesa_add_unnamed_constant(struct gl_program_parameter_list *paramList,
208 const GLfloat values[4], GLuint size,
209 GLuint *swizzleOut)
210 {
211 GLint pos;
212 ASSERT(size >= 1);
213 ASSERT(size <= 4);
214
215 if (_mesa_lookup_parameter_constant(paramList, values,
216 size, &pos, swizzleOut)) {
217 return pos;
218 }
219
220 /* Look for empty space in an already unnamed constant parameter
221 * to add this constant. This will only work for single-element
222 * constants because we rely on smearing (i.e. .yyyy or .zzzz).
223 */
224 if (size == 1 && swizzleOut) {
225 for (pos = 0; pos < (GLint) paramList->NumParameters; pos++) {
226 struct gl_program_parameter *p = paramList->Parameters + pos;
227 if (p->Type == PROGRAM_CONSTANT && p->Size + size <= 4) {
228 /* ok, found room */
229 GLfloat *pVal = paramList->ParameterValues[pos];
230 GLuint swz = p->Size; /* 1, 2 or 3 for Y, Z, W */
231 pVal[p->Size] = values[0];
232 p->Size++;
233 *swizzleOut = MAKE_SWIZZLE4(swz, swz, swz, swz);
234 return pos;
235 }
236 }
237 }
238
239 /* add a new parameter to store this constant */
240 pos = _mesa_add_parameter(paramList, PROGRAM_CONSTANT, NULL,
241 size, GL_NONE, values, NULL);
242 if (pos >= 0 && swizzleOut) {
243 if (size == 1)
244 *swizzleOut = SWIZZLE_XXXX;
245 else
246 *swizzleOut = SWIZZLE_NOOP;
247 }
248 return pos;
249 }
250
251
252 /**
253 * Add a uniform to the parameter list.
254 * Note that if the uniform is an array, size may be greater than
255 * what's implied by the datatype.
256 * \param name uniform's name
257 * \param size number of floats to allocate
258 * \param datatype GL_FLOAT_VEC3, GL_FLOAT_MAT4, etc.
259 */
260 GLint
261 _mesa_add_uniform(struct gl_program_parameter_list *paramList,
262 const char *name, GLuint size, GLenum datatype)
263 {
264 GLint i = _mesa_lookup_parameter_index(paramList, -1, name);
265 ASSERT(datatype != GL_NONE);
266 if (i >= 0 && paramList->Parameters[i].Type == PROGRAM_UNIFORM) {
267 ASSERT(paramList->Parameters[i].Size == size);
268 ASSERT(paramList->Parameters[i].DataType == datatype);
269 /* already in list */
270 return i;
271 }
272 else {
273 i = _mesa_add_parameter(paramList, PROGRAM_UNIFORM, name,
274 size, datatype, NULL, NULL);
275 return i;
276 }
277 }
278
279
280 /**
281 * Mark the named uniform as 'used'.
282 */
283 void
284 _mesa_use_uniform(struct gl_program_parameter_list *paramList,
285 const char *name)
286 {
287 GLuint i;
288 for (i = 0; i < paramList->NumParameters; i++) {
289 struct gl_program_parameter *p = paramList->Parameters + i;
290 if (p->Type == PROGRAM_UNIFORM && _mesa_strcmp(p->Name, name) == 0) {
291 p->Used = GL_TRUE;
292 /* Note that large uniforms may occupy several slots so we're
293 * not done searching yet.
294 */
295 }
296 }
297 }
298
299
300 /**
301 * Add a sampler to the parameter list.
302 * \param name uniform's name
303 * \param datatype GL_SAMPLER_2D, GL_SAMPLER_2D_RECT_ARB, etc.
304 * \param index the sampler number (as seen in TEX instructions)
305 * \return sampler index (starting at zero) or -1 if error
306 */
307 GLint
308 _mesa_add_sampler(struct gl_program_parameter_list *paramList,
309 const char *name, GLenum datatype)
310 {
311 GLint i = _mesa_lookup_parameter_index(paramList, -1, name);
312 if (i >= 0 && paramList->Parameters[i].Type == PROGRAM_SAMPLER) {
313 ASSERT(paramList->Parameters[i].Size == 1);
314 ASSERT(paramList->Parameters[i].DataType == datatype);
315 /* already in list */
316 return (GLint) paramList->ParameterValues[i][0];
317 }
318 else {
319 GLuint i;
320 const GLint size = 1; /* a sampler is basically a texture unit number */
321 GLfloat value;
322 GLint numSamplers = 0;
323 for (i = 0; i < paramList->NumParameters; i++) {
324 if (paramList->Parameters[i].Type == PROGRAM_SAMPLER)
325 numSamplers++;
326 }
327 value = (GLfloat) numSamplers;
328 (void) _mesa_add_parameter(paramList, PROGRAM_SAMPLER, name,
329 size, datatype, &value, NULL);
330 return numSamplers;
331 }
332 }
333
334
335 /**
336 * Add parameter representing a varying variable.
337 */
338 GLint
339 _mesa_add_varying(struct gl_program_parameter_list *paramList,
340 const char *name, GLuint size)
341 {
342 GLint i = _mesa_lookup_parameter_index(paramList, -1, name);
343 if (i >= 0 && paramList->Parameters[i].Type == PROGRAM_VARYING) {
344 /* already in list */
345 return i;
346 }
347 else {
348 /*assert(size == 4);*/
349 i = _mesa_add_parameter(paramList, PROGRAM_VARYING, name,
350 size, GL_NONE, NULL, NULL);
351 return i;
352 }
353 }
354
355
356 /**
357 * Add parameter representing a vertex program attribute.
358 * \param size size of attribute (in floats), may be -1 if unknown
359 * \param attrib the attribute index, or -1 if unknown
360 */
361 GLint
362 _mesa_add_attribute(struct gl_program_parameter_list *paramList,
363 const char *name, GLint size, GLenum datatype, GLint attrib)
364 {
365 GLint i = _mesa_lookup_parameter_index(paramList, -1, name);
366 if (i >= 0) {
367 /* replace */
368 if (attrib < 0)
369 attrib = i;
370 paramList->Parameters[i].StateIndexes[0] = attrib;
371 }
372 else {
373 /* add */
374 gl_state_index state[STATE_LENGTH];
375 state[0] = (gl_state_index) attrib;
376 if (size < 0)
377 size = 4;
378 i = _mesa_add_parameter(paramList, PROGRAM_INPUT, name,
379 size, datatype, NULL, state);
380 }
381 return i;
382 }
383
384
385
386 #if 0 /* not used yet */
387 /**
388 * Returns the number of 4-component registers needed to store a piece
389 * of GL state. For matrices this may be as many as 4 registers,
390 * everything else needs
391 * just 1 register.
392 */
393 static GLuint
394 sizeof_state_reference(const GLint *stateTokens)
395 {
396 if (stateTokens[0] == STATE_MATRIX) {
397 GLuint rows = stateTokens[4] - stateTokens[3] + 1;
398 assert(rows >= 1);
399 assert(rows <= 4);
400 return rows;
401 }
402 else {
403 return 1;
404 }
405 }
406 #endif
407
408
409 /**
410 * Add a new state reference to the parameter list.
411 * This will be used when the program contains something like this:
412 * PARAM ambient = state.material.front.ambient;
413 *
414 * \param paramList the parameter list
415 * \param stateTokens an array of 5 (STATE_LENGTH) state tokens
416 * \return index of the new parameter.
417 */
418 GLint
419 _mesa_add_state_reference(struct gl_program_parameter_list *paramList,
420 const gl_state_index stateTokens[STATE_LENGTH])
421 {
422 const GLuint size = 4; /* XXX fix */
423 const char *name;
424 GLint index;
425
426 /* Check if the state reference is already in the list */
427 for (index = 0; index < (GLint) paramList->NumParameters; index++) {
428 GLuint i, match = 0;
429 for (i = 0; i < STATE_LENGTH; i++) {
430 if (paramList->Parameters[index].StateIndexes[i] == stateTokens[i]) {
431 match++;
432 }
433 else {
434 break;
435 }
436 }
437 if (match == STATE_LENGTH) {
438 /* this state reference is already in the parameter list */
439 return index;
440 }
441 }
442
443 name = _mesa_program_state_string(stateTokens);
444 index = _mesa_add_parameter(paramList, PROGRAM_STATE_VAR, name,
445 size, GL_NONE,
446 NULL, (gl_state_index *) stateTokens);
447 paramList->StateFlags |= _mesa_program_state_flags(stateTokens);
448
449 /* free name string here since we duplicated it in add_parameter() */
450 _mesa_free((void *) name);
451
452 return index;
453 }
454
455
456 /**
457 * Lookup a parameter value by name in the given parameter list.
458 * \return pointer to the float[4] values.
459 */
460 GLfloat *
461 _mesa_lookup_parameter_value(const struct gl_program_parameter_list *paramList,
462 GLsizei nameLen, const char *name)
463 {
464 GLuint i = _mesa_lookup_parameter_index(paramList, nameLen, name);
465 if (i < 0)
466 return NULL;
467 else
468 return paramList->ParameterValues[i];
469 }
470
471
472 /**
473 * Given a program parameter name, find its position in the list of parameters.
474 * \param paramList the parameter list to search
475 * \param nameLen length of name (in chars).
476 * If length is negative, assume that name is null-terminated.
477 * \param name the name to search for
478 * \return index of parameter in the list.
479 */
480 GLint
481 _mesa_lookup_parameter_index(const struct gl_program_parameter_list *paramList,
482 GLsizei nameLen, const char *name)
483 {
484 GLint i;
485
486 if (!paramList)
487 return -1;
488
489 if (nameLen == -1) {
490 /* name is null-terminated */
491 for (i = 0; i < (GLint) paramList->NumParameters; i++) {
492 if (paramList->Parameters[i].Name &&
493 _mesa_strcmp(paramList->Parameters[i].Name, name) == 0)
494 return i;
495 }
496 }
497 else {
498 /* name is not null-terminated, use nameLen */
499 for (i = 0; i < (GLint) paramList->NumParameters; i++) {
500 if (paramList->Parameters[i].Name &&
501 _mesa_strncmp(paramList->Parameters[i].Name, name, nameLen) == 0
502 && _mesa_strlen(paramList->Parameters[i].Name) == (size_t)nameLen)
503 return i;
504 }
505 }
506 return -1;
507 }
508
509
510 /**
511 * Look for a float vector in the given parameter list. The float vector
512 * may be of length 1, 2, 3 or 4. If swizzleOut is non-null, we'll try
513 * swizzling to find a match.
514 * \param list the parameter list to search
515 * \param v the float vector to search for
516 * \param size number of element in v
517 * \param posOut returns the position of the constant, if found
518 * \param swizzleOut returns a swizzle mask describing location of the
519 * vector elements if found.
520 * \return GL_TRUE if found, GL_FALSE if not found
521 */
522 GLboolean
523 _mesa_lookup_parameter_constant(const struct gl_program_parameter_list *list,
524 const GLfloat v[], GLuint vSize,
525 GLint *posOut, GLuint *swizzleOut)
526 {
527 GLuint i;
528
529 assert(vSize >= 1);
530 assert(vSize <= 4);
531
532 if (!list)
533 return -1;
534
535 for (i = 0; i < list->NumParameters; i++) {
536 if (list->Parameters[i].Type == PROGRAM_CONSTANT) {
537 if (!swizzleOut) {
538 /* swizzle not allowed */
539 GLuint j, match = 0;
540 for (j = 0; j < vSize; j++) {
541 if (v[j] == list->ParameterValues[i][j])
542 match++;
543 }
544 if (match == vSize) {
545 *posOut = i;
546 return GL_TRUE;
547 }
548 }
549 else {
550 /* try matching w/ swizzle */
551 if (vSize == 1) {
552 /* look for v[0] anywhere within float[4] value */
553 GLuint j;
554 for (j = 0; j < 4; j++) {
555 if (list->ParameterValues[i][j] == v[0]) {
556 /* found it */
557 *posOut = i;
558 *swizzleOut = MAKE_SWIZZLE4(j, j, j, j);
559 return GL_TRUE;
560 }
561 }
562 }
563 else if (vSize <= list->Parameters[i].Size) {
564 /* see if we can match this constant (with a swizzle) */
565 GLuint swz[4];
566 GLuint match = 0, j, k;
567 for (j = 0; j < vSize; j++) {
568 if (v[j] == list->ParameterValues[i][j]) {
569 swz[j] = j;
570 match++;
571 }
572 else {
573 for (k = 0; k < list->Parameters[i].Size; k++) {
574 if (v[j] == list->ParameterValues[i][k]) {
575 swz[j] = k;
576 match++;
577 break;
578 }
579 }
580 }
581 }
582 /* smear last value to remaining positions */
583 for (; j < 4; j++)
584 swz[j] = swz[j-1];
585
586 if (match == vSize) {
587 *posOut = i;
588 *swizzleOut = MAKE_SWIZZLE4(swz[0], swz[1], swz[2], swz[3]);
589 return GL_TRUE;
590 }
591 }
592 }
593 }
594 }
595
596 *posOut = -1;
597 return GL_FALSE;
598 }
599
600
601 struct gl_program_parameter_list *
602 _mesa_clone_parameter_list(const struct gl_program_parameter_list *list)
603 {
604 struct gl_program_parameter_list *clone;
605 GLuint i;
606
607 clone = _mesa_new_parameter_list();
608 if (!clone)
609 return NULL;
610
611 /** Not too efficient, but correct */
612 for (i = 0; i < list->NumParameters; i++) {
613 struct gl_program_parameter *p = list->Parameters + i;
614 struct gl_program_parameter *pCopy;
615 GLuint size = MIN2(p->Size, 4);
616 GLint j = _mesa_add_parameter(clone, p->Type, p->Name, size, p->DataType,
617 list->ParameterValues[i], NULL);
618 ASSERT(j >= 0);
619 pCopy = clone->Parameters + j;
620 pCopy->Used = p->Used;
621 /* copy state indexes */
622 if (p->Type == PROGRAM_STATE_VAR) {
623 GLint k;
624 for (k = 0; k < STATE_LENGTH; k++) {
625 pCopy->StateIndexes[k] = p->StateIndexes[k];
626 }
627 }
628 else {
629 clone->Parameters[j].Size = p->Size;
630 }
631
632 }
633
634 clone->StateFlags = list->StateFlags;
635
636 return clone;
637 }
638
639
640 /**
641 * Return a new parameter list which is listA + listB.
642 */
643 struct gl_program_parameter_list *
644 _mesa_combine_parameter_lists(const struct gl_program_parameter_list *listA,
645 const struct gl_program_parameter_list *listB)
646 {
647 struct gl_program_parameter_list *list;
648
649 if (listA) {
650 list = _mesa_clone_parameter_list(listA);
651 if (list && listB) {
652 GLuint i;
653 for (i = 0; i < listB->NumParameters; i++) {
654 struct gl_program_parameter *param = listB->Parameters + i;
655 _mesa_add_parameter(list, param->Type, param->Name, param->Size,
656 param->DataType,
657 listB->ParameterValues[i],
658 param->StateIndexes);
659 }
660 }
661 }
662 else if (listB) {
663 list = _mesa_clone_parameter_list(listB);
664 }
665 else {
666 list = NULL;
667 }
668 return list;
669 }
670
671
672
673 /**
674 * Find longest name of all uniform parameters in list.
675 */
676 GLuint
677 _mesa_longest_parameter_name(const struct gl_program_parameter_list *list,
678 enum register_file type)
679 {
680 GLuint i, maxLen = 0;
681 if (!list)
682 return 0;
683 for (i = 0; i < list->NumParameters; i++) {
684 if (list->Parameters[i].Type == type) {
685 GLuint len = _mesa_strlen(list->Parameters[i].Name);
686 if (len > maxLen)
687 maxLen = len;
688 }
689 }
690 return maxLen;
691 }
692
693
694 /**
695 * Count the number of parameters in the last that match the given type.
696 */
697 GLuint
698 _mesa_num_parameters_of_type(const struct gl_program_parameter_list *list,
699 enum register_file type)
700 {
701 GLuint i, count = 0;
702 if (list) {
703 for (i = 0; i < list->NumParameters; i++) {
704 if (list->Parameters[i].Type == type)
705 count++;
706 }
707 }
708 return count;
709 }