mesa: fix double->float assignment warnings, int/uint comparison warnings
[mesa.git] / src / mesa / shader / program.c
1 /*
2 * Mesa 3-D graphics library
3 * Version: 6.5.3
4 *
5 * Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
21 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
22 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
23 */
24
25 /**
26 * \file program.c
27 * Vertex and fragment program support functions.
28 * \author Brian Paul
29 */
30
31
32 #include "main/glheader.h"
33 #include "main/context.h"
34 #include "main/hash.h"
35 #include "program.h"
36 #include "prog_cache.h"
37 #include "prog_parameter.h"
38 #include "prog_instruction.h"
39
40
41 /**
42 * A pointer to this dummy program is put into the hash table when
43 * glGenPrograms is called.
44 */
45 struct gl_program _mesa_DummyProgram;
46
47
48 /**
49 * Init context's vertex/fragment program state
50 */
51 void
52 _mesa_init_program(GLcontext *ctx)
53 {
54 GLuint i;
55
56 /*
57 * If this assertion fails, we need to increase the field
58 * size for register indexes.
59 */
60 ASSERT(ctx->Const.VertexProgram.MaxUniformComponents / 4
61 <= (1 << INST_INDEX_BITS));
62 ASSERT(ctx->Const.FragmentProgram.MaxUniformComponents / 4
63 <= (1 << INST_INDEX_BITS));
64
65 /* If this fails, increase prog_instruction::TexSrcUnit size */
66 ASSERT(MAX_TEXTURE_UNITS < (1 << 5));
67
68 /* If this fails, increase prog_instruction::TexSrcTarget size */
69 ASSERT(NUM_TEXTURE_TARGETS < (1 << 3));
70
71 ctx->Program.ErrorPos = -1;
72 ctx->Program.ErrorString = _mesa_strdup("");
73
74 #if FEATURE_NV_vertex_program || FEATURE_ARB_vertex_program
75 ctx->VertexProgram.Enabled = GL_FALSE;
76 #if FEATURE_es2_glsl
77 ctx->VertexProgram.PointSizeEnabled = GL_TRUE;
78 #else
79 ctx->VertexProgram.PointSizeEnabled = GL_FALSE;
80 #endif
81 ctx->VertexProgram.TwoSideEnabled = GL_FALSE;
82 _mesa_reference_vertprog(ctx, &ctx->VertexProgram.Current,
83 ctx->Shared->DefaultVertexProgram);
84 assert(ctx->VertexProgram.Current);
85 for (i = 0; i < MAX_NV_VERTEX_PROGRAM_PARAMS / 4; i++) {
86 ctx->VertexProgram.TrackMatrix[i] = GL_NONE;
87 ctx->VertexProgram.TrackMatrixTransform[i] = GL_IDENTITY_NV;
88 }
89 ctx->VertexProgram.Cache = _mesa_new_program_cache();
90 #endif
91
92 #if FEATURE_NV_fragment_program || FEATURE_ARB_fragment_program
93 ctx->FragmentProgram.Enabled = GL_FALSE;
94 _mesa_reference_fragprog(ctx, &ctx->FragmentProgram.Current,
95 ctx->Shared->DefaultFragmentProgram);
96 assert(ctx->FragmentProgram.Current);
97 ctx->FragmentProgram.Cache = _mesa_new_program_cache();
98 #endif
99
100
101 /* XXX probably move this stuff */
102 #if FEATURE_ATI_fragment_shader
103 ctx->ATIFragmentShader.Enabled = GL_FALSE;
104 ctx->ATIFragmentShader.Current = ctx->Shared->DefaultFragmentShader;
105 assert(ctx->ATIFragmentShader.Current);
106 ctx->ATIFragmentShader.Current->RefCount++;
107 #endif
108 }
109
110
111 /**
112 * Free a context's vertex/fragment program state
113 */
114 void
115 _mesa_free_program_data(GLcontext *ctx)
116 {
117 #if FEATURE_NV_vertex_program || FEATURE_ARB_vertex_program
118 _mesa_reference_vertprog(ctx, &ctx->VertexProgram.Current, NULL);
119 _mesa_delete_program_cache(ctx, ctx->VertexProgram.Cache);
120 #endif
121 #if FEATURE_NV_fragment_program || FEATURE_ARB_fragment_program
122 _mesa_reference_fragprog(ctx, &ctx->FragmentProgram.Current, NULL);
123 _mesa_delete_program_cache(ctx, ctx->FragmentProgram.Cache);
124 #endif
125 /* XXX probably move this stuff */
126 #if FEATURE_ATI_fragment_shader
127 if (ctx->ATIFragmentShader.Current) {
128 ctx->ATIFragmentShader.Current->RefCount--;
129 if (ctx->ATIFragmentShader.Current->RefCount <= 0) {
130 _mesa_free(ctx->ATIFragmentShader.Current);
131 }
132 }
133 #endif
134 _mesa_free((void *) ctx->Program.ErrorString);
135 }
136
137
138 /**
139 * Update the default program objects in the given context to reference those
140 * specified in the shared state and release those referencing the old
141 * shared state.
142 */
143 void
144 _mesa_update_default_objects_program(GLcontext *ctx)
145 {
146 #if FEATURE_NV_vertex_program || FEATURE_ARB_vertex_program
147 _mesa_reference_vertprog(ctx, &ctx->VertexProgram.Current,
148 (struct gl_vertex_program *)
149 ctx->Shared->DefaultVertexProgram);
150 assert(ctx->VertexProgram.Current);
151 #endif
152
153 #if FEATURE_NV_fragment_program || FEATURE_ARB_fragment_program
154 _mesa_reference_fragprog(ctx, &ctx->FragmentProgram.Current,
155 (struct gl_fragment_program *)
156 ctx->Shared->DefaultFragmentProgram);
157 assert(ctx->FragmentProgram.Current);
158 #endif
159
160 /* XXX probably move this stuff */
161 #if FEATURE_ATI_fragment_shader
162 if (ctx->ATIFragmentShader.Current) {
163 ctx->ATIFragmentShader.Current->RefCount--;
164 if (ctx->ATIFragmentShader.Current->RefCount <= 0) {
165 _mesa_free(ctx->ATIFragmentShader.Current);
166 }
167 }
168 ctx->ATIFragmentShader.Current = (struct ati_fragment_shader *) ctx->Shared->DefaultFragmentShader;
169 assert(ctx->ATIFragmentShader.Current);
170 ctx->ATIFragmentShader.Current->RefCount++;
171 #endif
172 }
173
174
175 /**
176 * Set the vertex/fragment program error state (position and error string).
177 * This is generally called from within the parsers.
178 */
179 void
180 _mesa_set_program_error(GLcontext *ctx, GLint pos, const char *string)
181 {
182 ctx->Program.ErrorPos = pos;
183 _mesa_free((void *) ctx->Program.ErrorString);
184 if (!string)
185 string = "";
186 ctx->Program.ErrorString = _mesa_strdup(string);
187 }
188
189
190 /**
191 * Find the line number and column for 'pos' within 'string'.
192 * Return a copy of the line which contains 'pos'. Free the line with
193 * _mesa_free().
194 * \param string the program string
195 * \param pos the position within the string
196 * \param line returns the line number corresponding to 'pos'.
197 * \param col returns the column number corresponding to 'pos'.
198 * \return copy of the line containing 'pos'.
199 */
200 const GLubyte *
201 _mesa_find_line_column(const GLubyte *string, const GLubyte *pos,
202 GLint *line, GLint *col)
203 {
204 const GLubyte *lineStart = string;
205 const GLubyte *p = string;
206 GLubyte *s;
207 int len;
208
209 *line = 1;
210
211 while (p != pos) {
212 if (*p == (GLubyte) '\n') {
213 (*line)++;
214 lineStart = p + 1;
215 }
216 p++;
217 }
218
219 *col = (pos - lineStart) + 1;
220
221 /* return copy of this line */
222 while (*p != 0 && *p != '\n')
223 p++;
224 len = p - lineStart;
225 s = (GLubyte *) _mesa_malloc(len + 1);
226 _mesa_memcpy(s, lineStart, len);
227 s[len] = 0;
228
229 return s;
230 }
231
232
233 /**
234 * Initialize a new vertex/fragment program object.
235 */
236 static struct gl_program *
237 _mesa_init_program_struct( GLcontext *ctx, struct gl_program *prog,
238 GLenum target, GLuint id)
239 {
240 (void) ctx;
241 if (prog) {
242 GLuint i;
243 _mesa_bzero(prog, sizeof(*prog));
244 prog->Id = id;
245 prog->Target = target;
246 prog->Resident = GL_TRUE;
247 prog->RefCount = 1;
248 prog->Format = GL_PROGRAM_FORMAT_ASCII_ARB;
249
250 /* default mapping from samplers to texture units */
251 for (i = 0; i < MAX_SAMPLERS; i++)
252 prog->SamplerUnits[i] = i;
253 }
254
255 return prog;
256 }
257
258
259 /**
260 * Initialize a new fragment program object.
261 */
262 struct gl_program *
263 _mesa_init_fragment_program( GLcontext *ctx, struct gl_fragment_program *prog,
264 GLenum target, GLuint id)
265 {
266 if (prog)
267 return _mesa_init_program_struct( ctx, &prog->Base, target, id );
268 else
269 return NULL;
270 }
271
272
273 /**
274 * Initialize a new vertex program object.
275 */
276 struct gl_program *
277 _mesa_init_vertex_program( GLcontext *ctx, struct gl_vertex_program *prog,
278 GLenum target, GLuint id)
279 {
280 if (prog)
281 return _mesa_init_program_struct( ctx, &prog->Base, target, id );
282 else
283 return NULL;
284 }
285
286
287 /**
288 * Allocate and initialize a new fragment/vertex program object but
289 * don't put it into the program hash table. Called via
290 * ctx->Driver.NewProgram. May be overridden (ie. replaced) by a
291 * device driver function to implement OO deriviation with additional
292 * types not understood by this function.
293 *
294 * \param ctx context
295 * \param id program id/number
296 * \param target program target/type
297 * \return pointer to new program object
298 */
299 struct gl_program *
300 _mesa_new_program(GLcontext *ctx, GLenum target, GLuint id)
301 {
302 struct gl_program *prog;
303 switch (target) {
304 case GL_VERTEX_PROGRAM_ARB: /* == GL_VERTEX_PROGRAM_NV */
305 case GL_VERTEX_STATE_PROGRAM_NV:
306 prog = _mesa_init_vertex_program(ctx, CALLOC_STRUCT(gl_vertex_program),
307 target, id );
308 break;
309 case GL_FRAGMENT_PROGRAM_NV:
310 case GL_FRAGMENT_PROGRAM_ARB:
311 prog =_mesa_init_fragment_program(ctx,
312 CALLOC_STRUCT(gl_fragment_program),
313 target, id );
314 break;
315 default:
316 _mesa_problem(ctx, "bad target in _mesa_new_program");
317 prog = NULL;
318 }
319 return prog;
320 }
321
322
323 /**
324 * Delete a program and remove it from the hash table, ignoring the
325 * reference count.
326 * Called via ctx->Driver.DeleteProgram. May be wrapped (OO deriviation)
327 * by a device driver function.
328 */
329 void
330 _mesa_delete_program(GLcontext *ctx, struct gl_program *prog)
331 {
332 (void) ctx;
333 ASSERT(prog);
334 ASSERT(prog->RefCount==0);
335
336 if (prog == &_mesa_DummyProgram)
337 return;
338
339 if (prog->String)
340 _mesa_free(prog->String);
341
342 _mesa_free_instructions(prog->Instructions, prog->NumInstructions);
343
344 if (prog->Parameters) {
345 _mesa_free_parameter_list(prog->Parameters);
346 }
347 if (prog->Varying) {
348 _mesa_free_parameter_list(prog->Varying);
349 }
350 if (prog->Attributes) {
351 _mesa_free_parameter_list(prog->Attributes);
352 }
353
354 _mesa_free(prog);
355 }
356
357
358 /**
359 * Return the gl_program object for a given ID.
360 * Basically just a wrapper for _mesa_HashLookup() to avoid a lot of
361 * casts elsewhere.
362 */
363 struct gl_program *
364 _mesa_lookup_program(GLcontext *ctx, GLuint id)
365 {
366 if (id)
367 return (struct gl_program *) _mesa_HashLookup(ctx->Shared->Programs, id);
368 else
369 return NULL;
370 }
371
372
373 /**
374 * Reference counting for vertex/fragment programs
375 */
376 void
377 _mesa_reference_program(GLcontext *ctx,
378 struct gl_program **ptr,
379 struct gl_program *prog)
380 {
381 assert(ptr);
382 if (*ptr && prog) {
383 /* sanity check */
384 if ((*ptr)->Target == GL_VERTEX_PROGRAM_ARB)
385 ASSERT(prog->Target == GL_VERTEX_PROGRAM_ARB);
386 else if ((*ptr)->Target == GL_FRAGMENT_PROGRAM_ARB)
387 ASSERT(prog->Target == GL_FRAGMENT_PROGRAM_ARB ||
388 prog->Target == GL_FRAGMENT_PROGRAM_NV);
389 }
390 if (*ptr == prog) {
391 return; /* no change */
392 }
393 if (*ptr) {
394 GLboolean deleteFlag;
395
396 /*_glthread_LOCK_MUTEX((*ptr)->Mutex);*/
397 #if 0
398 printf("Program %p ID=%u Target=%s Refcount-- to %d\n",
399 *ptr, (*ptr)->Id,
400 ((*ptr)->Target == GL_VERTEX_PROGRAM_ARB ? "VP" : "FP"),
401 (*ptr)->RefCount - 1);
402 #endif
403 ASSERT((*ptr)->RefCount > 0);
404 (*ptr)->RefCount--;
405
406 deleteFlag = ((*ptr)->RefCount == 0);
407 /*_glthread_UNLOCK_MUTEX((*ptr)->Mutex);*/
408
409 if (deleteFlag) {
410 ASSERT(ctx);
411 ctx->Driver.DeleteProgram(ctx, *ptr);
412 }
413
414 *ptr = NULL;
415 }
416
417 assert(!*ptr);
418 if (prog) {
419 /*_glthread_LOCK_MUTEX(prog->Mutex);*/
420 prog->RefCount++;
421 #if 0
422 printf("Program %p ID=%u Target=%s Refcount++ to %d\n",
423 prog, prog->Id,
424 (prog->Target == GL_VERTEX_PROGRAM_ARB ? "VP" : "FP"),
425 prog->RefCount);
426 #endif
427 /*_glthread_UNLOCK_MUTEX(prog->Mutex);*/
428 }
429
430 *ptr = prog;
431 }
432
433
434 /**
435 * Return a copy of a program.
436 * XXX Problem here if the program object is actually OO-derivation
437 * made by a device driver.
438 */
439 struct gl_program *
440 _mesa_clone_program(GLcontext *ctx, const struct gl_program *prog)
441 {
442 struct gl_program *clone;
443
444 clone = ctx->Driver.NewProgram(ctx, prog->Target, prog->Id);
445 if (!clone)
446 return NULL;
447
448 assert(clone->Target == prog->Target);
449 assert(clone->RefCount == 1);
450
451 clone->String = (GLubyte *) _mesa_strdup((char *) prog->String);
452 clone->Format = prog->Format;
453 clone->Instructions = _mesa_alloc_instructions(prog->NumInstructions);
454 if (!clone->Instructions) {
455 _mesa_reference_program(ctx, &clone, NULL);
456 return NULL;
457 }
458 _mesa_copy_instructions(clone->Instructions, prog->Instructions,
459 prog->NumInstructions);
460 clone->InputsRead = prog->InputsRead;
461 clone->OutputsWritten = prog->OutputsWritten;
462 clone->SamplersUsed = prog->SamplersUsed;
463 clone->ShadowSamplers = prog->ShadowSamplers;
464 memcpy(clone->TexturesUsed, prog->TexturesUsed, sizeof(prog->TexturesUsed));
465
466 if (prog->Parameters)
467 clone->Parameters = _mesa_clone_parameter_list(prog->Parameters);
468 memcpy(clone->LocalParams, prog->LocalParams, sizeof(clone->LocalParams));
469 if (prog->Varying)
470 clone->Varying = _mesa_clone_parameter_list(prog->Varying);
471 if (prog->Attributes)
472 clone->Attributes = _mesa_clone_parameter_list(prog->Attributes);
473 memcpy(clone->LocalParams, prog->LocalParams, sizeof(clone->LocalParams));
474 clone->NumInstructions = prog->NumInstructions;
475 clone->NumTemporaries = prog->NumTemporaries;
476 clone->NumParameters = prog->NumParameters;
477 clone->NumAttributes = prog->NumAttributes;
478 clone->NumAddressRegs = prog->NumAddressRegs;
479 clone->NumNativeInstructions = prog->NumNativeInstructions;
480 clone->NumNativeTemporaries = prog->NumNativeTemporaries;
481 clone->NumNativeParameters = prog->NumNativeParameters;
482 clone->NumNativeAttributes = prog->NumNativeAttributes;
483 clone->NumNativeAddressRegs = prog->NumNativeAddressRegs;
484 clone->NumAluInstructions = prog->NumAluInstructions;
485 clone->NumTexInstructions = prog->NumTexInstructions;
486 clone->NumTexIndirections = prog->NumTexIndirections;
487 clone->NumNativeAluInstructions = prog->NumNativeAluInstructions;
488 clone->NumNativeTexInstructions = prog->NumNativeTexInstructions;
489 clone->NumNativeTexIndirections = prog->NumNativeTexIndirections;
490
491 switch (prog->Target) {
492 case GL_VERTEX_PROGRAM_ARB:
493 {
494 const struct gl_vertex_program *vp
495 = (const struct gl_vertex_program *) prog;
496 struct gl_vertex_program *vpc = (struct gl_vertex_program *) clone;
497 vpc->IsPositionInvariant = vp->IsPositionInvariant;
498 vpc->IsNVProgram = vp->IsNVProgram;
499 }
500 break;
501 case GL_FRAGMENT_PROGRAM_ARB:
502 {
503 const struct gl_fragment_program *fp
504 = (const struct gl_fragment_program *) prog;
505 struct gl_fragment_program *fpc = (struct gl_fragment_program *) clone;
506 fpc->FogOption = fp->FogOption;
507 fpc->UsesKill = fp->UsesKill;
508 }
509 break;
510 default:
511 _mesa_problem(NULL, "Unexpected target in _mesa_clone_program");
512 }
513
514 return clone;
515 }
516
517
518 /**
519 * Insert 'count' NOP instructions at 'start' in the given program.
520 * Adjust branch targets accordingly.
521 */
522 GLboolean
523 _mesa_insert_instructions(struct gl_program *prog, GLuint start, GLuint count)
524 {
525 const GLuint origLen = prog->NumInstructions;
526 const GLuint newLen = origLen + count;
527 struct prog_instruction *newInst;
528 GLuint i;
529
530 /* adjust branches */
531 for (i = 0; i < prog->NumInstructions; i++) {
532 struct prog_instruction *inst = prog->Instructions + i;
533 if (inst->BranchTarget > 0) {
534 if ((GLuint)inst->BranchTarget >= start) {
535 inst->BranchTarget += count;
536 }
537 }
538 }
539
540 /* Alloc storage for new instructions */
541 newInst = _mesa_alloc_instructions(newLen);
542 if (!newInst) {
543 return GL_FALSE;
544 }
545
546 /* Copy 'start' instructions into new instruction buffer */
547 _mesa_copy_instructions(newInst, prog->Instructions, start);
548
549 /* init the new instructions */
550 _mesa_init_instructions(newInst + start, count);
551
552 /* Copy the remaining/tail instructions to new inst buffer */
553 _mesa_copy_instructions(newInst + start + count,
554 prog->Instructions + start,
555 origLen - start);
556
557 /* free old instructions */
558 _mesa_free_instructions(prog->Instructions, origLen);
559
560 /* install new instructions */
561 prog->Instructions = newInst;
562 prog->NumInstructions = newLen;
563
564 return GL_TRUE;
565 }
566
567 /**
568 * Delete 'count' instructions at 'start' in the given program.
569 * Adjust branch targets accordingly.
570 */
571 GLboolean
572 _mesa_delete_instructions(struct gl_program *prog, GLuint start, GLuint count)
573 {
574 const GLuint origLen = prog->NumInstructions;
575 const GLuint newLen = origLen - count;
576 struct prog_instruction *newInst;
577 GLuint i;
578
579 /* adjust branches */
580 for (i = 0; i < prog->NumInstructions; i++) {
581 struct prog_instruction *inst = prog->Instructions + i;
582 if (inst->BranchTarget > 0) {
583 if (inst->BranchTarget > (GLint) start) {
584 inst->BranchTarget -= count;
585 }
586 }
587 }
588
589 /* Alloc storage for new instructions */
590 newInst = _mesa_alloc_instructions(newLen);
591 if (!newInst) {
592 return GL_FALSE;
593 }
594
595 /* Copy 'start' instructions into new instruction buffer */
596 _mesa_copy_instructions(newInst, prog->Instructions, start);
597
598 /* Copy the remaining/tail instructions to new inst buffer */
599 _mesa_copy_instructions(newInst + start,
600 prog->Instructions + start + count,
601 newLen - start);
602
603 /* free old instructions */
604 _mesa_free_instructions(prog->Instructions, origLen);
605
606 /* install new instructions */
607 prog->Instructions = newInst;
608 prog->NumInstructions = newLen;
609
610 return GL_TRUE;
611 }
612
613
614 /**
615 * Search instructions for registers that match (oldFile, oldIndex),
616 * replacing them with (newFile, newIndex).
617 */
618 static void
619 replace_registers(struct prog_instruction *inst, GLuint numInst,
620 GLuint oldFile, GLuint oldIndex,
621 GLuint newFile, GLuint newIndex)
622 {
623 GLuint i, j;
624 for (i = 0; i < numInst; i++) {
625 /* src regs */
626 for (j = 0; j < _mesa_num_inst_src_regs(inst->Opcode); j++) {
627 if (inst[i].SrcReg[j].File == oldFile &&
628 inst[i].SrcReg[j].Index == oldIndex) {
629 inst[i].SrcReg[j].File = newFile;
630 inst[i].SrcReg[j].Index = newIndex;
631 }
632 }
633 /* dst reg */
634 if (inst[i].DstReg.File == oldFile && inst[i].DstReg.Index == oldIndex) {
635 inst[i].DstReg.File = newFile;
636 inst[i].DstReg.Index = newIndex;
637 }
638 }
639 }
640
641
642 /**
643 * Search instructions for references to program parameters. When found,
644 * increment the parameter index by 'offset'.
645 * Used when combining programs.
646 */
647 static void
648 adjust_param_indexes(struct prog_instruction *inst, GLuint numInst,
649 GLuint offset)
650 {
651 GLuint i, j;
652 for (i = 0; i < numInst; i++) {
653 for (j = 0; j < _mesa_num_inst_src_regs(inst->Opcode); j++) {
654 GLuint f = inst[i].SrcReg[j].File;
655 if (f == PROGRAM_CONSTANT ||
656 f == PROGRAM_UNIFORM ||
657 f == PROGRAM_STATE_VAR) {
658 inst[i].SrcReg[j].Index += offset;
659 }
660 }
661 }
662 }
663
664
665 /**
666 * Combine two programs into one. Fix instructions so the outputs of
667 * the first program go to the inputs of the second program.
668 */
669 struct gl_program *
670 _mesa_combine_programs(GLcontext *ctx,
671 const struct gl_program *progA,
672 const struct gl_program *progB)
673 {
674 struct prog_instruction *newInst;
675 struct gl_program *newProg;
676 const GLuint lenA = progA->NumInstructions - 1; /* omit END instr */
677 const GLuint lenB = progB->NumInstructions;
678 const GLuint numParamsA = _mesa_num_parameters(progA->Parameters);
679 const GLuint newLength = lenA + lenB;
680 GLbitfield inputsB;
681 GLuint i;
682
683 ASSERT(progA->Target == progB->Target);
684
685 newInst = _mesa_alloc_instructions(newLength);
686 if (!newInst)
687 return GL_FALSE;
688
689 _mesa_copy_instructions(newInst, progA->Instructions, lenA);
690 _mesa_copy_instructions(newInst + lenA, progB->Instructions, lenB);
691
692 /* adjust branch / instruction addresses for B's instructions */
693 for (i = 0; i < lenB; i++) {
694 newInst[lenA + i].BranchTarget += lenA;
695 }
696
697 newProg = ctx->Driver.NewProgram(ctx, progA->Target, 0);
698 newProg->Instructions = newInst;
699 newProg->NumInstructions = newLength;
700
701 if (newProg->Target == GL_FRAGMENT_PROGRAM_ARB) {
702 struct gl_fragment_program *fprogA, *fprogB, *newFprog;
703 GLbitfield progB_inputsRead = progB->InputsRead;
704 GLint progB_colorFile, progB_colorIndex;
705
706 fprogA = (struct gl_fragment_program *) progA;
707 fprogB = (struct gl_fragment_program *) progB;
708 newFprog = (struct gl_fragment_program *) newProg;
709
710 newFprog->UsesKill = fprogA->UsesKill || fprogB->UsesKill;
711
712 /* We'll do a search and replace for instances
713 * of progB_colorFile/progB_colorIndex below...
714 */
715 progB_colorFile = PROGRAM_INPUT;
716 progB_colorIndex = FRAG_ATTRIB_COL0;
717
718 /*
719 * The fragment program may get color from a state var rather than
720 * a fragment input (vertex output) if it's constant.
721 * See the texenvprogram.c code.
722 * So, search the program's parameter list now to see if the program
723 * gets color from a state var instead of a conventional fragment
724 * input register.
725 */
726 for (i = 0; i < progB->Parameters->NumParameters; i++) {
727 struct gl_program_parameter *p = &progB->Parameters->Parameters[i];
728 if (p->Type == PROGRAM_STATE_VAR &&
729 p->StateIndexes[0] == STATE_INTERNAL &&
730 p->StateIndexes[1] == STATE_CURRENT_ATTRIB &&
731 p->StateIndexes[2] == VERT_ATTRIB_COLOR0) {
732 progB_inputsRead |= FRAG_BIT_COL0;
733 progB_colorFile = PROGRAM_STATE_VAR;
734 progB_colorIndex = i;
735 break;
736 }
737 }
738
739 /* Connect color outputs of fprogA to color inputs of fprogB, via a
740 * new temporary register.
741 */
742 if ((progA->OutputsWritten & (1 << FRAG_RESULT_COLOR)) &&
743 (progB_inputsRead & FRAG_BIT_COL0)) {
744 GLint tempReg = _mesa_find_free_register(newProg, PROGRAM_TEMPORARY);
745 if (tempReg < 0) {
746 _mesa_problem(ctx, "No free temp regs found in "
747 "_mesa_combine_programs(), using 31");
748 tempReg = 31;
749 }
750 /* replace writes to result.color[0] with tempReg */
751 replace_registers(newInst, lenA,
752 PROGRAM_OUTPUT, FRAG_RESULT_COLOR,
753 PROGRAM_TEMPORARY, tempReg);
754 /* replace reads from the input color with tempReg */
755 replace_registers(newInst + lenA, lenB,
756 progB_colorFile, progB_colorIndex, /* search for */
757 PROGRAM_TEMPORARY, tempReg /* replace with */ );
758 }
759
760 /* compute combined program's InputsRead */
761 inputsB = progB_inputsRead;
762 if (progA->OutputsWritten & (1 << FRAG_RESULT_COLOR)) {
763 inputsB &= ~(1 << FRAG_ATTRIB_COL0);
764 }
765 newProg->InputsRead = progA->InputsRead | inputsB;
766 newProg->OutputsWritten = progB->OutputsWritten;
767 newProg->SamplersUsed = progA->SamplersUsed | progB->SamplersUsed;
768 }
769 else {
770 /* vertex program */
771 assert(0); /* XXX todo */
772 }
773
774 /*
775 * Merge parameters (uniforms, constants, etc)
776 */
777 newProg->Parameters = _mesa_combine_parameter_lists(progA->Parameters,
778 progB->Parameters);
779
780 adjust_param_indexes(newInst + lenA, lenB, numParamsA);
781
782
783 return newProg;
784 }
785
786
787
788
789 /**
790 * Scan the given program to find a free register of the given type.
791 * \param regFile - PROGRAM_INPUT, PROGRAM_OUTPUT or PROGRAM_TEMPORARY
792 */
793 GLint
794 _mesa_find_free_register(const struct gl_program *prog, GLuint regFile)
795 {
796 GLboolean used[MAX_PROGRAM_TEMPS];
797 GLuint i, k;
798
799 assert(regFile == PROGRAM_INPUT ||
800 regFile == PROGRAM_OUTPUT ||
801 regFile == PROGRAM_TEMPORARY);
802
803 _mesa_memset(used, 0, sizeof(used));
804
805 for (i = 0; i < prog->NumInstructions; i++) {
806 const struct prog_instruction *inst = prog->Instructions + i;
807 const GLuint n = _mesa_num_inst_src_regs(inst->Opcode);
808
809 /* check dst reg first */
810 if (inst->DstReg.File == regFile) {
811 used[inst->DstReg.Index] = GL_TRUE;
812 }
813 else {
814 /* check src regs otherwise */
815 for (k = 0; k < n; k++) {
816 if (inst->SrcReg[k].File == regFile) {
817 used[inst->SrcReg[k].Index] = GL_TRUE;
818 break;
819 }
820 }
821 }
822 }
823
824 for (i = 0; i < MAX_PROGRAM_TEMPS; i++) {
825 if (!used[i])
826 return i;
827 }
828
829 return -1;
830 }
831
832
833
834 /**
835 * "Post-process" a GPU program. This is intended to be used for debugging.
836 * Example actions include no-op'ing instructions or changing instruction
837 * behaviour.
838 */
839 void
840 _mesa_postprocess_program(GLcontext *ctx, struct gl_program *prog)
841 {
842 static const GLfloat white[4] = { 0.5, 0.5, 0.5, 0.5 };
843 GLuint i;
844 GLuint whiteSwizzle;
845 GLint whiteIndex = _mesa_add_unnamed_constant(prog->Parameters,
846 white, 4, &whiteSwizzle);
847
848 (void) whiteIndex;
849
850 for (i = 0; i < prog->NumInstructions; i++) {
851 struct prog_instruction *inst = prog->Instructions + i;
852 const GLuint n = _mesa_num_inst_src_regs(inst->Opcode);
853
854 (void) n;
855
856 if (_mesa_is_tex_instruction(inst->Opcode)) {
857 #if 0
858 /* replace TEX/TXP/TXB with MOV */
859 inst->Opcode = OPCODE_MOV;
860 inst->DstReg.WriteMask = WRITEMASK_XYZW;
861 inst->SrcReg[0].Swizzle = SWIZZLE_XYZW;
862 inst->SrcReg[0].Negate = NEGATE_NONE;
863 #endif
864
865 #if 0
866 /* disable shadow texture mode */
867 inst->TexShadow = 0;
868 #endif
869 }
870
871 if (inst->Opcode == OPCODE_TXP) {
872 #if 0
873 inst->Opcode = OPCODE_MOV;
874 inst->DstReg.WriteMask = WRITEMASK_XYZW;
875 inst->SrcReg[0].File = PROGRAM_CONSTANT;
876 inst->SrcReg[0].Index = whiteIndex;
877 inst->SrcReg[0].Swizzle = SWIZZLE_XYZW;
878 inst->SrcReg[0].Negate = NEGATE_NONE;
879 #endif
880 #if 0
881 inst->TexShadow = 0;
882 #endif
883 #if 0
884 inst->Opcode = OPCODE_TEX;
885 inst->TexShadow = 0;
886 #endif
887 }
888
889 }
890 }